ETC Toolkit

This provides an alphabetical list of all ETC Toolkit How to Guides and Case Studies.

These are listed as :

Search through the lists to find ideas and inspiration!

Enterprise How To Guides

A Compendium of Pedagogies: THE USE OF AN ELEVATOR PITCH (QAA 7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Individual Task

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Presentation Space

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

7Communication and Strategy

Objective:

The main benefits of this approach are to enable students to pick up the skills to summarise something in a focused and precise way. The outcome is often that they are aware how important lucky opportunities can be in entrepreneurship and to prepare for such opportunities should they occur.

Overview:

An Elevator Pitch (or Elevator Speech) is a brief overview of an idea for a product, service, or project. The pitch is so called because it can be delivered in the time span of an elevator ride (say, thirty seconds or 100-150 words). The term is typically used in the context of an entrepreneur pitching an idea to a venture capitalist to receive funding. Venture capitalists often judge the quality of an idea and team on the basis of the quality of its elevator pitch, and will ask entrepreneurs for the elevator pitch to quickly weed out bad ideas. 

Activity:

In the entrepreneurship educators programme the elevator pitch is used to force participants to think carefully about their personal strengths and to be confident about these by making an explicit pitch. Within the entrepreneurship educators programme it is used to give participants experience of an elevator pitch. The basic approach is to invite individuals to develop their pitch beforehand with a strict time limit (usually 1 to 3 minutes). Participants are asked to compete in front of a panel of judges equipped with agreed judging criteria. Participants are lined up to encourage swift movement from one participant to another and they are timed – a whistle is blown at the end of the time and they must then depart.

Skill Development:

Elevator Pitches are commonly used in US Enterprise Education and are often used in business plan competitions. The purpose is to force students to prepare a short and focused explanation of their business should they have the opportunity to pitch it to somebody in an informal situation. It is an encouragement to think out the core of the business and find attractive ways of putting it over.

Resources:

  • A Compendium of Pedagogies for Teaching Entrepreneurship. Professor Alan Gibb and Alison Price - (PDF)

About the Author
This guide was produced by Professor Allan Gibb and Professor Alison Price.

A Compendium of Pedagogies: THE USE OF DEBATE (QAA 7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Large Group

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Lecture Theatre, Presentation Space

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

7Communication and Strategy

Objective: 

Debate is used to provide a forum for delivery of argument for and against an issue. It provides a platform for exploring all relevant issues It also is a vehicle for practicing delivery skills and 'thinking on one's feet'. It also has to have audience appeal as the aim is to win their vote but also involve them.

Overview: 

A debate can be formal or informal. It is relatively easy to construct an issue for argument with a class, get them to consider arguments for or against and then speak to it from the 'floor'. A more formal version is described below (however it is possible just to work at an informal level, having established 2 sides for the debate and defined roles 1-3 below). 

Traditionally, a debate will have a 'Motion' (statement) which the 'House' (those attending) must address. For example, 'This House believes that entrepreneurs are 'born not made' or 'This House believes that entrepreneurial management can only be fully pursued in the independent business organisation'.

Activity:

The debate will need: (indicative timings included for an hour session)

1. A Chairperson:

  • Who will introduce the Motion and the Proposers, Opposers and 'Summers up'.
  • The Chair also sets out the rules of the game, the time limits and how he/she will enforce these and how the audience should contribute.
  • A chair will explain the vote and how this will be for the best arguments best delivered not the audience's personal preference (as more reflective of the learning gained, rather than opinion at the time).

2. A Proposer

  • To put up all the major positive arguments for the Motion {7 minutes}

3. An Oppose

  • To put all the main arguments against the Motion {7 minutes}

4. A Seconded for the Motion

  • To counter the arguments of the Oppose as they have been anticipated and as they occur in reality. Also to back up and add arguments to those of the Proposer {5 minutes}

5. A Seconded against the Motion

  • To counter all the arguments of the Proposer and Seconded for the Motion as they have been anticipated and as they occur in practice and to back up the opposition arguments {5 minutes}

6. Speakers from the floor (the audience)

  • Think of their own views and articulate them.
  • Speakers do not ask questions but make points and arguments. They may of course take up what has been said by the speakers.
  • In a small audience it should be emphasised that every member has to contribute

7. A Summariser for the Motion

  • To summarise up the debate after the audience has contributed, using the key audience contributions, and emphatically inviting the audience to support the Motion {5 minutes}

8. A Summariser against the Motion

  • To summarise up the debate after the audience has contributed, using the audience contributions that support their argument, and emphatically inviting the audience to oppose the Motion {5 minutes}

All speakers should not read from notes but should address the audience warmly and convincingly and should use humour sufficiently to entertain.

The sequence is as follows:

  • Chairpersons Introduction of Motion, Speakers and Rules
  • First Speaker for the Motion
  • First Speaker against the Motion
  • Seconded for the Motion
  • Seconded against the Motion
  • Floor opened to the audience
  • Final Summary for the motion
  • Final Summary against
  • Vote by the audience
  • Concluding remarks by the Chair

To engage all the participants in the debate it can be organised as follows: 

Divide the class into 6 groups

  • Group 1 has to agree the main points for the Motion make suggestions as to innovative/entertaining arguments and choose a speaker.
  • Group 2 has to agree the major points against the Motion, make suggestions for Innovative/entertaining arguments and choose a speaker.
  • Group 3 has to brainstorm on the arguments that might be put by the opposition, think of counterpoints and ways of refuting them entertainingly and subsidiary points to reinforce the Motion. They then choose a speaker to second the Motion.
  • Group 4 has to brainstorm on the arguments that might be presented by the proposers of the Motion and also how the points against might be attacked and choose a speaker to second the opposition to the Motion.
  • Group 5 has to brainstorm on what they think will be the main points for and against (including any possible points from the floor). They then prepare an outline summary of the argument for supporting the motion and refuting the opposition. They then choose a speaker who has however to be prepared to build flexibly upon what goes on in the debate
  • Group 6 goes through the same procedure as Group 5 except that they prepare an outline summary of the arguments for opposing the Motion and refuting proposition arguments. They then choose a speaker who has however to be prepared to build flexibly upon what goes on in the debate.

Skill Development:

The ability to think and speak on one's feet is tested and in particular the ability to have empathy with the alternative point of view. This also tests the capacity to argue and present a case in a flexible and innovative manner. Critically, it is a vehicle for exploring key issues in entrepreneurship development which creates group cohesion, bonding and fun.

Outcomes

Major outcomes to be targeted are the airing of key issues in entrepreneurship development via an innovative format. Participants can also apply their more formal learning in a flexible and demanding context and building a team spirit is also a key component, within a cohort.

Resources:

A Compendium of Pedagogies for Teaching Entrepreneurship. Professors Alan Gibb and Alison Price -  (PDF)

References:

N/A

About the Author
This guide was produced by Professor Allan Gibb and Professor Alison Price.

A Compendium of Pedagogies: THE USE OF DRAMA (QAA 6,7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

6Interpersonal Skills 7Communication and Strategy

Objective:

Entrepreneurs need to be able to act out different roles in different situations. A good entrepreneur is a good actor. In building relationships with different stakeholders the entrepreneur will need to act out different roles –with a banker, venture capitalist, government official, employee, regulator, customer and so on. It is a key essence of entrepreneurship to see oneself through the eyes of major stakeholders. As well as building personal confidence there is a strong emphasis upon being creative under pressure making collective decisions rapidly and working together as a team.

Overview:

The use of drama is the creation and performance by an individual or group of an incident, scenario or sequence of events designed to portray the emotional and relationship as well as cognitive aspects of the scene. Its use can serve a number of purposes:

  • It is a reminder that no information received from interviews and research approaches (no matter how good the checklist) is truly objective. The results always reflect the values and beliefs of the person interviewed and often their recent experiences and emotions. For example, a person who has recently been convicted by police of a speeding traffic offence will have a different response to questions about the role and value of the police force in general than someone who has just been saved by the police from an assault. A dramatic presentation of interviews will demand interpretation of the emotions behind the message.
  • It demands of the creators of the drama that they must put themselves 'in the shoes' of the provider of information and see the results from their point of view. The conventional academic process of data collection often makes little or no demand upon understanding the data from the providers' point of view.
  • Drama demands that individual characters in the drama are understood through the eyes of the other characters. The dramatist makes the character believable by portraying him/her through the eyes of other characters in the drama.
  • Messages and information delivered in innovative ways will make a bigger impact and can create wider understanding. Entrepreneurs often need to use creative ways of delivering messages. TV advertising is, for example, drama. A presentation can be dramatic to make an impact.
  • Drama provides training in acting skills, which build confidence and ability to personally project.
  • Developing a drama demands the use of creative ability often the need is to develop a metaphor to enhance the impact of a message or indeed generalise it.
  • Developing drama in groups also creates a powerful bonding process.

Activity:

Use of drama can take a number of forms including Role Play and Hot Seating (see further How To Guides).

Participants can be asked, in small groups, to create a scene portraying a single message, often through metaphor. For example, in the entrepreneurship context they can be asked to prepare a short scene portraying one of a number of entrepreneurial behaviours or attributes e.g. entrepreneurial risk taking; opportunity identification; initiative taking; strong sense of autonomy; networking; learning by doing, and so on. The 'audience' of other participants is then invited to guess the message, to score the creativity of the metaphor and the degree of entertainment delivered.

The drama can also be constructed around a piece of research - for example, in the context of dramatising a series of interviews as a method of enhancing insight into the results of formal data collection. In this case the key issues arising from the research are discussed in a group and the messages to be delivered are set out. A metaphor is then created and dramatised under guidance and later performed. The audience is then asked to record the key messages of the drama and to score the presentation for creativity and entertainment.

Skill Development:

Participants gain understanding of the emotional aspects of knowledge and how difficult it is to be truly objective. They understand the importance of gaining empathy and insight into the passions, emotions and contexts of situations. They learn about the process of consolidation of ideas and of the importance of presenting these creatively but in a form that will be easily understood.

Resources:

  • A Compendium of Pedagogies for Teaching Entrepreneurship. Professor Alan Gibb and Alison Price  
  • For further guidance on related activities referenced in this guide (above) see the ETCToolkit How To Guides 'Compendium of Pedagogies: THE USE OF ROLE PLAY' and 'Compendium of Pedagogies: THE USE OF HOT SEATS

References:

N/A

About the Author
This guide was produced by Professor Allan Gibb and Professor Alison Price.

A Compendium of Pedagogies: THE USE OF EMPATHY IN COMMUNICATION EXERCISES (WITH ENTREPRENEURS) (QAA 7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

7Communication and Strategy

Objective:

The objective is to sensitise participants to the need for different forms of communication with different audiences or interest groups, and to develop capacity to use this skill. In particular, emphasis is placed upon the 'ways of communicating' of entrepreneurs, informally, within constraints and on a need-to-know and know-how basis.

Overview:

Activity:

This can be approached in a number of ways, including by an exercise in writing for different kinds of audiences. To commence this exercise, participants, organised in small groups, can be given a copy of an article from a 'broadsheet' newspaper (in the UK, this would be the Times or Guardian) and then an article on the same subject from a 'tabloid' (in the UK these would be The Sun or The Mirror).

They are asked to analyse the differences. They can then be asked to write a short piece reporting an incident or covering an issue of relevance to the group in the language of the broadsheet (the Times) and then the tabloid (the Sun newspaper). The end discussion might focus upon the importance of considering the different 'word counts' and processes of communication for different audiences and discussion of the relevance of this for the participants.

An example focused upon reaching independent business owners might be that of designing a brochure to promote a programme on financial management for small firms. Participants might be asked to speculate on the different needs of different groups of firms at different stages and invited to consider ways of segmentation of the 'market. Particular attention will be paid to the educational/qualification background and the kinds of newspapers they might read. They might then brainstorm on the particular 'needs to know' (key knowledge and facts) and 'know how' needs of this group. What problems are they likely to have in the field of financial management and what opportunities for development might they face where financial skills mightbe needed? What barriers might there be to owners of the 'type' identified have to attending the programme and how does that affect the communication? Bearing the above in mind the brochure will be written and may be appraised by different groups.

Another example is organising and selling a briefing workshop to local entrepreneurs for the above programme, in particular, covering forms of verbal and written communication relating to processes of; attracting entrepreneurs to the workshop; creating the right environment for communication when they arrive; forms and content of presentations/discussions designed to excite and create interest; and methods of 'sealing the deal'.

Skill Development:

The focus is upon the art of communication and engagement with different audiences, a key component in the process of creating affectivity and co nativity in entrepreneurial learning processes.

This activity will result in an enhanced capacity to build promotional and learning relationships with different groups of participants and also an associated ability to communicate on a Know-How and Need-to-Know basis with small firms.

Resources:

The full text 'A Compendium of Pedagogies for Teaching Entrepreneurship. Professor Alan Gibb and Alison Price, can be found here  

About the Author
This guide was produced by Professor Allan Gibb and Professor Alison Price.

A Compendium of Pedagogies: THE USE OF HOT SEATS (QAA 5,6,7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objective:

Participants gain confidence in responding to questioning under pressure. They may importantly also learn that they need to ‘act’ differently with different stakeholders. They learn quickly to adapt to others’ point of view.

Overview:

This is a group exercise. Members of the group in turn are put in the ‘Hot Seat’ to respond to intensive questioning from other group members. Traditionally, this ‘Hot Seating’ technique is used by actors to help them identify with the character they are playing. It is used in entrepreneurship education to enable participants to get inside the culture and values of stakeholders with whom they might have to deal. But it can also be used for intensive questioning of an individual’s own personal aims, objectives and plans including business plans. Other participant’s (the group) act as interrogators in this exercise; note: it can be useful to agree ground rules as what is appropriate in terms of questioning and approach within this task.

Activity:

The hot seat itself is in the middle of a semi-circle of chairs. The person in the ‘Hot Seat’ can be himself/herself or represent a client or stakeholder. Dependent upon the role, questions fired rapidly may relate to personal issues; business/organisational problems or community activities (part of ground rules).

Example Hot Seat: Business/plan/idea

The individual is surrounded by those role playing different stakeholders which the plan might need to convince. The aim is to create recognition that the plan will be seen very differently by very different stakeholders. Interrogators may, for example, play the roles of bankers, venture capitalists, family, local government officials offering grants; a potential large customer who will be judging whether to include the client on a buying list or a major potential supplier who may be asked for credit.

Other participants can then be similarly hot seated. At the end of the hot seating there can be a review of what has been learned about the business plan as a relationship management instrument and how it might be best developed to meet different needs.

Example Hot Seat: different stakeholders
Using the same focus of the business plan; hot seater’s, in turn, can be asked to play the roles of different stakeholders, as above, and are quizzed about what they are looking for and why?

Example Hot Seating: on a problem
The technique can be used to role-play individuals from a case study with the aim of creating lively personalised discussion of major points for learning from the case. It can also be used to focus discussion on how to deal with a particular problem set out in a simple brief.

Skill Development:

This is an exercise in thinking and responding under pressure. It also is designed to stimulate understanding of relationship management and the value of thinking empathetically. It can be used to throw light on the ‘organisational cultures’ of different stakeholders that make them see the same things in different ways.

Resources

A Compendium of Pedagogies for Teaching Entrepreneurship. Professor Alan Gibb and Alison Price -  (PDF

About the Author
This guide was produced by Professor Allan Gibb and Professor Alison Price .

A Compendium of Pedagogies: THE USE OF PANELS (QAA 2,6)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

2Opportunity recognition‚ creation and evaluation 6Interpersonal Skills

Objective:

Ideas are stimulated by exposure to experience. The animation arising from this approach creates stimulation to the affective and co native aspects of learning. Contacts are made and barriers to external relationship development are broken down.

Overview:

A Panel is a means of fronting a debate or forming the basis for a process of questioning or collecting opinion/experience on certain issues, problems or opportunities. The Panel may be composed of 'externals' or may be used as an internal 'review' group for a particular issue. It is often also used as an alternative to inviting presentations from external speakers. 

Activity: 

Panels are often misused in that they become a vehicle for a series of speeches by panel members in response to a number of questions asked by the chair or harvested from the audience; however panels can be used in different ways.

The 'Expert Panel' is used to provide comment on a particular issue about which the panel have relevant experience. Here, the optimum format is where the panel very briefly addresses questions from the audience collected either beforehand or spontaneously. Engagement of the audience in the debate is important. The chairperson's role in stimulating audience participation, provoking cross-panel debate, keeping comments short, summarising and ensuring that the debate is to the point is critical. The panel should be carefully chosen to bring different perspectives to the theme. For example in debating issues concerning the 'entrepreneurial university', a panel might have a Vice Chancellor, an articulate student perhaps representing a student body, an entrepreneur with some experience of interacting with a university, a representative of a regional development authority or local government and someone from the Department of Education.

An Expert Panel can also be used with small groups to evaluate or comment upon the ideas, proposals and plans of participants.

Participant Panels can be formed to role-play stakeholders or simply to comment upon the work of other participants, individual or groups; for example, to advice on marketing plans.

A Representative Panel, for example, a small group of entrepreneurs from a particular sector, or a group sharing a common environment or experience (for example all having taken up external equity) can be used to explore the experience via a process of questioning by participants (often after briefing from programme input).

Skill Development:

The emphasis is upon exposure to tacit learning, enabling assessment of 'how things are seen and done' in the world of practice. If chaired properly it can also provide a strong measure of learning by interaction. It can also provide a vehicle for testing out concepts in practice.

Resources:

  • A Compendium of Pedagogies for Teaching Entrepreneurship. Professor Alan Gibb and Professor Alison Price - (PDF

About the Author
This guide was produced by Professor Allan Gibb and Professor Alison Price.

A Compendium of Pedagogies: THE USE OF REVOLVING TABLES (QAA 6)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Large Group

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

6Interpersonal Skills

Objective:

The outcomes achieved will somewhat depend on the use of the technique – it can be used to help students develop their informal conversation skills and help them learn how to network. In such networking situations, it can help people mix more than they would normally and is effective at encouraging informal conversations, which can lead to business opportunities.

Overview:

The networking technique of Revolving Tables involves asking people during a dinner (or indeed any teaching course where the tables are in cabaret style)to change tables between courses or between sessions in a teaching and learning programme. It is designed to maximise the number of people that a person may meet at a networking or learning event.

Activity:

A formal networking technique of revolving tables can be used between courses to enable participants to meet other participants and to enable them to informally talk and interview the invited guests and contributors. Participants are given a focused question or challenge – such as, to find out how start-up is supported and promoted by the invited guests' institutions and organisations and to explore any challenges that they encounter. The technique is principally an informal one that is designed to develop informal discourse between participants.

Skill Development:

Revolving Tables might be used in a range of contexts – it is very effective in situations where networking needs to be facilitated, such as breakfast clubs or other events. It can be used in entrepreneurial learning within the University as an ice-breaker or as a method to encourage inter-group engagement inan experiential project where groups need to work together.

Resources:

The full text 'A Compendium of Pedagogies for Teaching Entrepreneurship. Professor Alan Gibb and Alison Price, can be found here 

About the Author
This guide was produced by Professor Allan Gibb and Professor Alison Price.

A Compendium of Pedagogies: THE USE OF ROLE PLAY (QAA 6)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

6Interpersonal Skills

Objective:

Participants will have a strong frame of reference for use in analysis of entrepreneurial behaviour. They will also have greater confidence and ability in articulating the views of others.

Overview:

The central aim is to put participants in the role of predetermined persons with whom they seek to gain empathy. The role player is challenged to match all the known characteristics and knowledge base of the chosen person. The player is confronted by one or more persons either playing other roles or by other participants questioning the chosen role-played character.

Activity:

It can be constructed in a wide variety of ways. Within a business context, for example;

  • Exploring the way in which different organisations view a business proposal, individuals can role play venture capital personnel, angels, bankers, public authority grant givers or large firms offering financial support to small?
  • Playing the role of a large company buyer interviewing a small business seeking to get onto the company's central procurement list
  • Conducting a selling exercise with a potential buyer of a product or service
  • Conducting an interview for a job (see below) 

Example of Role Play – Job Interview 

During this exercise participants are given the opportunity to put into practice what they have up learned about the behaviour of an entrepreneurial person. The aim is to enhance the capacity of participants to internalise and apply concepts of the entrepreneurial person.

For the purpose of this exercise participants are organised in groups of three. One member of the group acts as the interviewer, one as the interviewee and one as an observer. Separate instructions are given to each person. 
Two rounds are played – with separate instructions for each. Different individuals play different roles during the two rounds. 

Round 1

Instruction for Observer

  • You have to observe and read the behaviour of the interviewer and interviewee.
  • After the interview you will report back on the entrepreneurial potential observed.
  • Use the checklist of entrepreneurial behaviour and attitudes as the guideline for observation and reporting.

Instruction for Interviewer

  • You are to interview a candidate for a position as Marketing Manager in your organisation which is a franchise organisation for "quick print". You are the original entrepreneur behind the franchise concept with, at least in your view, a great deal of success behind you.
  • In your own perception you are highly motivated towards success in the long term. You compete with your own standards of excellence and not so much with other people.
  • The person you are looking for should be somebody with a great deal of entrepreneurial ability harnessed into a striving also to get co-operation from franchisees and other staff. 

Instructions for Interviewee

  • You are to be interviewed for a position as Marketing Manager in a 'quick print' franchise.
  • You are not particularly interested in the position. Your previous experience has been in the financial function.
  • In applying for this position you are really taking a chance as the salary is a great deal higher than your present income.
  • You are also interested in the perks and the possibility to travel extensively and use an expense account, something you have never had before.
  • Your qualifications are good but all on the accounting and finance field. You are basically looking for a position where you can quickly make a great deal of money. 

Round 2

The group exchange roles with slightly different instructions 

Instructions for Observer

  • You have to observe and read the behaviour of the interviewer and interviewee.
  • After the interview you will report back on the behaviour observed in term of entrepreneurial characteristics.
  • Use the checklist of entrepreneurial behaviour and attitudes as the guideline for observation and reporting.

Instruction for Interviewer

  • You are to interview a candidate for a position as Marketing Manager in your organisation which is a franchise organisation for 'quick print'.
  • You are the original entrepreneur behind the franchise concept with, at least in your view, a great deal of success behind you.
  • In your own perception you are highly motivated towards success in the long term.
  • You compete with your own standards of excellence and not so much with other people.
  • The person you are looking for should be somebody with a great deal of entrepreneurial ability harnessed into a striving also to get co-operation from franchisees and other staff.

Instructions for Interviewee

  • You are to display as much entrepreneurial orientation and behaviour as possible during the interview.
  • You are anxious to get the job because it is a logical step in your career and presents a great personal challenge.
  • You are a marketing specialist.
  • The job you are applying for is with a franchise organisation in the field of printing.
  • The job is described as that of a 'marketing manager'.
  • You are not sure what the job entails although it is clear that, as far as salary is concerned, the job means a step forward in your career.

In this exercise the role play allows practice at using a framework for assessment of entrepreneurial potential in a conventional job context. The juxtaposition of two different types of interviewee provides the basis for strengthening the analysis post-exercise.

Skill Development:

This is learning by doing involving the practice in use of concepts learned. Creativity and flair in acting out roles is encouraged. The whole exercise is dependent upon the use of empathy. The role played demands imagination as to the characters portrayed.

Resources:

  • A Compendium of Pedagogies for Teaching Entrepreneurship'. Professors Alan Gibb and Alison Price - PDF 

About the Author
This guide was produced by Professor Allan Gibb and Professor Alison Price.

A Compendium of Pedagogies: THE USE OF SPEED NETWORKING (QAA 6)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Large Group

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Special

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

6Interpersonal Skills

Objective:

The exercise is designed to facilitate networking and enable people to get a basic knowledge of each other in a short period of time. It is usually a fun exercise so it works well in ice-breaking and it ensures that participants talk to a large number of other people.

Overview:

Speed-Networking is an informal exercise designed to create interaction between participants, warm them up (as the name implies) and learn about each other.

Speed-Networking can be used to encourage networking at an event or it can be used in teaching and learning as an ice-breaker. It is most often used during the early stages of a programme to replace the process of participants introducing each other more formally.

Activity:

In speed networking, participants are lined up in two lines facing each other; they are invited to spend 30 seconds to 1 minute each introducing themselves to each other. Usually a whistle or some other loud device is used to indicate that the time is up (as this exercise is quite noisy!).

When the time is complete one line moves along so that they are facing a new person and the introductions start again. Typically the speed-networking exercise may be conducted for 20-30 minutes.

A longer period of time is not recommended as it can be tiring for participants. The exercise can be constructed to fit any programme or event. For example in student entrepreneurship programmes it can be used to get students to introduce each other before group work or before choosing groups for an experiential exercise (e.g. business planning). The exercise is commonly undertaken under time pressure. The exchange of experience allowed between any two participants is deliberately limited to encourage a focused summary of the person introducing themselves.

Skill Development:

Participants get to know each other more, they break down barriers and it enables the beginning of trust to emerge between participants. Usually they meet somebody who they may not have otherwise met and sometimes these individuals assist their learning on the programme more as a consequence of social barriers being removed. 

Resources:

  • A whistle or similar, to alert students as when they need to move.
  • A Compendium of Pedagogies for Teaching Entrepreneurship. Professor Alan Gibb and Alison Price (PDF)

References:

N/A

About the Author
This guide was produced by Professor Allan Gibb and Professor Alison Price .

Action Plan Template

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

5Reflection and Action

Objective:

 

  • Following this template, the learner will be able to organise priorities, identify goals (actions to achieve them, and constraints to achieving them), identify the help and support available to them, and set deadlines.

 

Overview:

 

This simple template allows learners to organise and prioritise the actions required to achieve a given goal; to identify all requirements to achieve each action; all constraints to achieving each action; to organise the help and support which relates to each action, and to set deadlines and monitor progress.

This is applicable to learners starting up their own businesses, and equally can support learners with all other projects and endeavours.

 

Activity:

 

Learners can complete and use the following basic template;

 

Goals Actions to Achieve these Goals Requirements Constraints Who or What Can Help Me Target Date for Action
EXAMPLE EXAMPLE EXAMPLE EXAMPLE EXAMPLE EXAMPLE
Branding Logo Time None Focus Groups 1st March
  Website Money      
  Business Cards        
           
Staff Employment Process Clear Information No idea where to start Matthew Draycott 1st June
  Understand Law     Local Authority Support  
  Payment Scheme        

 

Resources:

 

  • Print out of template
  • A pen

 

References:

 

 

                                                    

About the Author
This guide was produced by Matthew Draycott.

Active Reflection on Diversity (Icebreaker) (QAA 5, 7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Large Group

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Presentation Space

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

5Reflection and Action 7Communication and Strategy

Objective:

For learners

To develop understanding of the situation of others, drawing upon skills of empathy and emotional intelligence

To illustrate the impact of individual circumstances on daily activities (future customer groups; clients; service users)

Overview:

This short task is very powerful in encouraging students to consider the position of others and develop their empathy and understanding. Using pre-prepared (attached) profiles within a familiar scenario (access to education/class) this appreciation of diversity can be a powerful part of any group work, which considers the needs of others (including customers, clients).

Activity

This activity requires a wide space, where all the students are invited to stand in a line (shoulder to shoulder) facing an open space that they will be asked to step into/across, depending on their responses.

Once the students are lined up facing the open space, provide each student with an individual scenario (attached below) and ask them to consider the profile of the person/student they have been given. Invite them to take a moment to consider the daily life of the individual they have been given, and what that might mean for them.

Explain to the full group that you are going to read out a set of statements, and for every statement that they can agree with (as their new identity/scenario) then they need to take a step forward. If they don't feel that that they can undertake or agree with the statement within their new scenario, then they 'skip' a turn and stay where they are.

The statements are provided below:

  1. You have no problems attending class every day
  2. When you enter college, you can be rather sure that most of the professors or teachers share your ethnic, economic and social culture.
  3. You can buy or access all the materials and books needed for your classes
  4. You have no problems interacting with other students
  5. It is most likely that your input is respected and listened to when you speak within class
  6. You have good support from your family when you are struggling with some tasks or assignments
  7. You never experience discrimination because of your looks, ethnic origin, dis (abilities) or lifestyle.
  8. The teaching material and texts are likely to reflect your former and present "every day" culture
  9. It's easy for you to understand the teacher when he/she speaks (high) academic language
  10. It's likely that other students appreciate your rich experience and knowledge
  11. You are probably always invited to all of our your classmates parties or social events
  12. You have no problems listening to and understanding the teacher when he/she speaks, even over extended class times
  13. You have never even thought of quitting your studies
  14. The tutor is likely to have great expectations for your academic achievement
  15. It's easy for you to read one chapter in the textbook at home and answering questions about it
  16. It's easy for you to sit still and listen/ concentrate in a lecture (taking notes)
  17. Most of the time you feel good when you go to class
  18. Its most likely that you will finish your studies and graduate

At the end of this task, the group will typically take the form of a very "wobbly" line as some profiles/identities will allow the learner to step forward for every question, whilst some will have not moved at all, or very little.

Invite the group to comment – or ask questions of those in particular positions (the furthest away from the start line; those on the start-line etc) as a tutor-led group discussion, or encourage them to turn to each other (if nearby) and explore their responses, then move to a wider class discussion to explore the issues of diversity.

This task can be amended to reflect particular customer groups or demographics to allow the groups to understand the impact of their personal situation on their decision making, purchasing habits or daily lives.

Review with the group what they have learnt from this task and how it has made them feel.

Skill Development:

By exploring the impact of this task, issues of diversity can be communicated and explored, either in 1-2-1s or as a whole cohort. Interpersonal skills may be drawn upon to challenge and explore the scenarios with each other and to share their own experiences (as appropriate). The group should be invited to reflect upon this exercise and what they have learnt from it, as well as any emotions, frustrations, perceptions or stereotypes that they wish to share.

 

Resources  (to adapt)

 

References:

Mortiboys, A. (2012) Teaching with Emotional Intelligence 2nd edition London: Routledge. Paperback www.alanmortiboys.co.uk

About the Author
This guide was produced by Christine Calder (Professional Learning Course Leader @VoColTriangles Dundee and Angus College, Kingsway Campus, Old Glamis Road, Dundee, DD3 8LE).

Big Ideas Wales: How do we create brand awareness?

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Presentation Space, Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

www.bigideaswales.com

Download 'Big Ideas Wales: Enterprise - Skills and Behaviours' here.

 

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About the Author
This guide was produced by Syniadau Mawr Cymru / Big Ideas Wales.

Big Ideas Wales: How Do We Generate Ideas?

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6), Large Group

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Lecture Theatre, Presentation Space, Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 3Decision making supported by critical analysis and judgement 7Communication and Strategy

www.bigideaswales.com

Download 'Big Ideas Wales: Enterprise - Skills and Behaviours' here.

 

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About the Author
This guide was produced by Syniadau Mawr Cymru / Big Ideas Wales.

Big Ideas Wales: How do we get our message heard?

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Presentation Space, Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

6Interpersonal Skills 7Communication and Strategy

www.bigideaswales.com

Download 'Big Ideas Wales: Enterprise - Skills and Behaviours' here.

 

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About the Author
This guide was produced by Syniadau Mawr Cymru / Big Ideas Wales.

Big Ideas Wales: How Do We Make Informed Decisions?

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

3Decision making supported by critical analysis and judgement 6Interpersonal Skills

www.bigideaswales.com

Download 'Big Ideas Wales: Enterprise - Skills and Behaviours' here.

 

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3

About the Author
This guide was produced by Syniadau Mawr Cymru / Big Ideas Wales.

Big Ideas Wales: How Do We Organise Our Enterprise?

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

2Opportunity recognition‚ creation and evaluation 5Reflection and Action

www.bigideaswales.com

Download 'Big Ideas Wales: Enterprise - Skills and Behaviours' here.

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About the Author
This guide was produced by Syniadau Mawr Cymru / Bid Ideas Wales.

Big Ideas Wales: What are the different types of enterprises?

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

2Opportunity recognition‚ creation and evaluation 5Reflection and Action

www.bigideaswales.com

Download 'Big Ideas Wales: Enterprise - Skills and Behaviours' here.

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About the Author
This guide was produced by Syniadau Mawr Cymru / Big Ideas Wales.

Big Ideas Wales: What Identity Shall We Have?

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6), Large Group

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Lecture Theatre, Presentation Space, Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 7Communication and Strategy

www.bigideaswales.com

Download 'Big Ideas Wales: Enterprise - Skills and Behaviours' here.

 

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About the Author
This guide was produced by Syniadau Mawr Cymru / Big Ideas Wales.

Big Ideas Wales: What Shall We Sell?

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6), Large Group

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Lecture Theatre, Presentation Space, Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 3Decision making supported by critical analysis and judgement 6Interpersonal Skills

www.bigideaswales.com

Download 'Big Ideas Wales: Enterprise - Skills and Behaviours' here.

 

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About the Author
This guide was produced by Syniadau Mawr Cymru / Big Ideas Wales..

Bock’s Innovation Marketplace (QAA 1,2,3,6)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Large Group

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Presentation Space

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 6Interpersonal Skills

Objective:

  • To generate ideas to meet a brief
  • To explore opportunities by comparing and evaluating peer work
  • To evaluate innovations within a limited time frame
  • To develop judgement in order to make decisions to complete the task

Overview:

This surprisingly easy and fun classroom activity simulates an innovation marketplace. Students generate a topic-specific innovation and participate in amarketplace of ideas. The results demonstrate how and why the best innovations are not guaranteed market entry or success, emphasizing the human and social nature of entrepreneurial action. This fast paced marketplace activity works with large numbers of students, in open work spaces and can takes 10-20 minutes.

Activity

Starting the activity:

The instructor should ask students to generate an innovation within a short time frame (2-5 minutes maximum). It is recommended that all students generate an innovation related to a familiar topic to facilitate comparison. A useful question, which may also provide valuable feedback to the instructor or the institution generally, is: "How could your student experience [in this class / at this university] be improved?" Additional guidance is suggested:

  • Encourage students to be creative or provocative, but suggest that the innovation be within the realm of reality. For example, the student experience might be improved by receiving £1 million on completing the course, but such an outcome isn't realistic.
  • Ask students to write the innovation down in one short sentence. This helps commit the student to the idea, which plays a key role in the simulation.
  • Encourage students to come up with one idea, and reassure them it does not need to be "spectacular" if they are struggling.

Running the marketplace: The instructor should ask all students to stand up. The instructor should read the rules and, if possible, display them on a screen. Students should be told that the activity runs for a limited time. Recommended marketplace times are: 10-25 students should take 5 minutes; 25-100 students takes 10 minutes; 100+ students will take 10-15 minutes.

Market Place Rules:

  • Talk to anyone you want.
  • End conversation with that person whenever you want.
  • If someone's innovation is better than yours, for whatever reason, give your notecard/post-it to that person. You are now on that person’s team. 
  • An innovation must have at least one supporter, other than the inventor, to win

The instructor should explicitly initiate the activity, for example by saying "Go!" As the activity starts, the instructor may choose to prompt recalcitrant students to participate. In rare cases, students might attempt to share all their ideas by broadcasting them one at a time. It's best not to intervene, as these usually degrade to individual or small group conversations, but if it appears that true organization is emerging (e.g. sequential pitches and voting) the instructor might choose to break up organised activity by reminding them of the time limit or splitting the group in half.

Stopping the marketplace: The instructor should use good judgement to determine when to end the marketplace. Some small groups converge to a limited set of ideas quickly; large groups are unlikely to converge to only a few ideas within a reasonable time. The instructor should gain the attention of the students and ask them to stand where they are. Remind them that if student A has joined student B's team, then student A should give her notecard to student B. So some students should be holding numerous cards, some students should have their own card, and some students should not have a card.

The instructor should ask students without a card to sit down wherever is convenient.

It generally improves student engagement to list some or all of the "winning" ideas. The instructor may choose to whittle down the set of "winning" ideas depending on the size of the class. For example, in a class with 100 students, there may be 50 students holding cards. The instructor might ask students to sit down if they have less than 2 cards, less than 3 cards, etc. until few enough remain to read out and record. The instructor should ask the remaining "winning" ideas to read out their ideas, and may choose to record them on a board/flipchart. For larger groups, it may be interesting to note how many supporters the top ideas had accrued.

All students may then be asked to sit down as convenient.

The instructor may choose to comment on the winning ideas, especially if some are impossible, unusually inventive, or otherwise noteworthy. The instructor should then ask: "Are we guaranteed that the best idea won?" In many cases, students may note the lack of ideation time. The instructor may choose to address this or not as an unresolvable challenge, since it is not possible to know whether more time would lead to better ideas.

Below are some of the potentially useful lessons from the exercise. Sophisticated student groups may develop some or all of the lessons with limited prompting. Suggested prompts are provided. It may be useful to discuss one general concept, identify its "academic" label, and then move on to the next. The discussion should, obviously, be tailored to the type and number of students (undergrad vs. graduate, technical vs. business)

Concluding the activity: The instructor may remind students:

  • Great ideas and innovations are drivers of technological and economic change.
  • The best innovations are not guaranteed market success.
  • The role of the entrepreneur is critical to the commercialization process, often generating unexpected or entirely unpredictable outcomes (George and Bock 2012).
  • The entrepreneur does not have to be the same person as the inventor.
  • Some drivers of commercialization success may be partly or entirely out of the inventor or entrepreneur's control.

The instructor may choose to collect all of the notecards, especially if the initiating question presents the potential for useful feedback. Instructors are encouraged to make the full set of ideas available to students after the activity for their own edification.

Skill Development:

This fast-paced activity builds student confidence in their decision-making and ability to handle new data within a short time period. The nature of the market place requires interpersonal skills which must be balanced against the time constraints of the challenge itself.

It can be powerful to debrief the whole group on their experience of the task, including their emotional responses to the challenge and how they handled the interpersonal elements. Important reflections can be gained by asking the students to consider:

  • How they handled accessing the information they needed to make decisions?
  • How would they complete the task if they were to conduct it again?
  • How did they handle the speed and experience of the marketplace? And what would they do differently?

By reflecting upon their personal experience, as well as the challenge, the skill development is deepened and potential action points for future practice can be identified (relating to personal learning as to how to handle time pressures; ambiguous tasks; decision making etc).

Resources:

The activity may be conducted with no materials or setup; the use of post-its or notecards, a flipchart, chalkboard, or A/V setup are recommended. Post-its or notecards offer a record of the full set of innovations which may be of separate value.

Instructors should distribute one post-it note or notecard to each student and ensure that writing instruments are available. Similarly, instructors mayprefer a learning space that facilitates ease of student movement, though key lessons may be gained in a space that restricts movement by some or many students. (In addition background on drivers of innovation adoption may be provided at the instructors discretion and pedagogical preference).

Additional Resources

Bock’s Innovation Market Place: Resource Sheet

References:

https://sites.google.com/site/adamjbockentrep/http://launchideas.org/wp-content/uploads/2014/12/EEEJ-Issue-1.pdf

About the Author
This guide was produced by Adam Bock.

Building Contacts and Widening Circles (QAA 2,3,5,6,7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objective:

  • To get students engaged in networking
  • To get students to understand what networking is
  • To get students to see the value of networking
  • To get students to acquire networking skills and techniques

Overview:

It goes without saying that networking is a really important activity. Yet students are often reluctant to engage in relationships beyond their immediatecircle. They have powerful aversions to networking partly based upon fears and misconceptions about what it is: selling (it's all about selling yourself and pitching), that it is about being an extrovert (sociable and bubbly), that they as students have nothing to offer (‘who would want to talk to me?'), that it seems pointless (students will have stories about going to events collecting business cards and nothing ever happening). They will have a multitude of good reasons why they can't and shouldn't do it. The challenge is to turn round these misconceptions and show students that networking is valuable, doable and indeed enjoyable.

Activity:

The first task is to get the misconception and fears about networking out into the open and to introduce different versions of what networking might be. This can't be done by asking students about their fears and why they don't currently engage in networking: this is sensitive and students may feel embarrassed talking about it.

The session begins with the value of networks and networking. This should be interactive, talking to students about their networks, how they found opportunities, but also using statistics about how many jobs are filled via networks rather than open advertising. This part of the session functions as a warm up and should get students feeling positive about networking.

The second activity is to get them into groups and ask them to draw a 'good' networker. This will bring out some of the negative misconceptions about it:students will draw someone who is extroverted, experienced, knowledgeable, valuable, confident, good at pitching – all the things they may not be good at. This is your opportunity to demonstrate that a good networker is someone who is good at listening, (not talking), it is someone who is genuine and open (rather than focussed on their own agenda) and that it is about building trust and rapport leading to a lasting relationship.It's an opportunity to discuss their value as students – which they are very anxious about as they have little work experience. Here a discussion about their value in terms of innovation, fresh thinking, new ways of doing things is important.

The third activity is a group brainstorm around how to create rapport with someone: suggestions will include, smiling, shaking hands, complementing people, being helpful, listening to what people have to say. This section could include a listening activity, for example where individuals have to listen to partners and paraphrase.

The final session involves practical activity. The students will network amongst themselves. It's important that they shake hands here: this is partly about creating the rapport, discussed earlier, but also about adopting a more professional outlook and attitude. The students will find this both fun and challenging and some students will become anxious about it so it is worth doing a bit of role play to try it out: i.e. demonstrations of how to shake hands and introduce yourself. The result is that students will feel more professional.

The assignment is:

Find a person, introduce yourself: impress upon them your integrity and openness.

Reflect on what you did and report:

One positive technique; One negative technique

The feedback will draw out feelings about handshaking, observations about body language, about personalising conversations by using the other person's name.

Skill Development:

This activity has been delivered with 3rd year Design and Visual Arts student, 2nd year Photography students and MA Contemporary Art students at Coventry University.

Through a clear group debrief, students' misconceptions about networking are reversed.

Students understand the networking is a skill that they can practice and develop. They learn the importance of networks and collaboration. They learn that networking and professionalism is a 'performance' which they can adopt when necessary – in this context it can be useful to talk about wearing different hats as they often think of themselves as 'students' which can carry a lot of negative connotations.

They feel more comfortable with the idea of networking – they thought it was all about sales and the pitch but find it is actually something they could do. Some students struggle with the handshake, they find it very unusual but with a bit of practice and shift in attitude, do get it.

A group of students who know one another is not as good as a mixed group where they might be introducing themselves to strangers. However, the practical element can be modified by asking students to find out something new about their colleagues, or to find out a shared interest they didn't know they had with a colleague which will help build rapport.

About the Author
This guide was produced by Peter McLuskie. If you would like to contact the author, please use this email address:- Peter.McLuskie@coventry.ac.uk.

Champion Icebreaker (QAA 5,6,7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objective: 

To let the participants champion themselves and each other, as well as getting to know each other better. 

It is used to introduce participants to each other in a positive, upbeat way that emphasises each participant's value to the group.

Overview: 

Champions will help a team to acknowledge and recognise the strengths of themselves and those around them. It is great for the start of a sessions as induces positivity to a meeting or discussion. 

Activity:

  1. Have participants pair up.
  2. Allow 5 minutes for participants to interview each other and learn more about each other.
  3. Each participant then introduces his or her partner to the group.
  4. The introduction should "sell" the person on how great he or she is and on how he or she will significantly contribute to the meeting or the task at hand.

For example... "This is Lucy. She's been a student for only a short time. She brings a different perspective, yes. But more importantly, she's very good at helping people work together. She helps find bridges and commonalities among differing opinions, and she can do this without making anyone feel as if he or she 'won' or 'lost.'"

It is important to make sure participants understand that the goal is not just to introduce their partner. The goal is to champion their partner, to show the rest of the group what a great asset their partner is to the meeting, team, or work group.

  • You could also add some variation to this icebreaker.  Have participants work in teams of three. Two people introduce and champion the third one.
  • If time is limited, or if you want to reinforce self-confidence, don't have participants pair up. Rather, each participant introduces himself or herself. During their introduction, participants champion themselves, explaining what value they bring to the group. 
  • This activity can work for much larger groups by first dividing them into smaller teams.

Skill Development: 

The focus is to show the group that they have now broken the ice and that they know each other a little better than they did before, and they have figured out where there strengths lie. It's important for the facilitator to engage and make sure that there is time in the activity for reflection on what they have 'championed'.  

Key skills of public speaking and presentation are clearly apparent here and it can be useful to reflect with the group why it might be easier to showcase someone else, rather than themselves.  It is also possible to explore the styles of presentation used to "sell" or champion someone else to explore what forms an effective method to hook the audience.  Presentation styles can be scored across the group (or voted on by the group) to reinforce what was most appropriate and what appealed to the audience most, and from that key learning can be drawn out.

About the Author
This guide was produced by Alison Price.

Chindogu – permission to play with the art of creating unuseless inventions. A researcher perspective (QAA1234567) #FEEUK

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 6Interpersonal Skills

Objective:

  • The learners will be able to explore the relationship between problem solving, creativity, innovation, divergent and convergent thinking 
  • An effective ice breaker provided at the start of a substantial training programme, learners work in small groups (minimum 2, maximum 5) to create solutions to problems they have identified that are pertinent to their working life (it is easier to identify problems from a first-hand perspective, in the context of every day life although other scenarios could be considered). 
  • The spin on this idea generation and problem-solving activity is that they are bound by the “10 Tenets of Chindogu” – rules by which the solutions must be created. This can be summarised by “solutions to problems that do not exist” or “the art of creating unuseless inventions.” 
  • This session will evidence the effects on providing researchers with the permission to play, explore and take risks, as they rediscover the innovative mindset of their younger selves and applying that to their current professional challenges. 
  • Key developments – cohort building, idea generation, innovation, problem solving, divergent and convergent thinking, risk taking, presentation and communication skills, enterprising mind set, thinking differently, taking action, having impact.  

Overview:  

Have you ever wondered how to improve a companion's accuracy in scratching your back or how to utilise the energy of crawling babies?  Or how to deal with the problem of noodles that are too hot? 

If you have ever worried about such things, and particularly if you have worried about them enough to come up with a solution, but above all if that solution is inherently impractical, then you could easily have all the qualifications to master the Japanese art of Chindogu.  

This activity invites the audience (Early Career Researchers) to consider their daily professional challenges and create innovative solutions with a twist. All the solutions suggested must be bound by the 10 Tenets of Chindogu (explained below). Working in small groups, a frequently encountered challenge (ideally, placed in a current work setting) is agreed upon to solve with seemingly absurd yet possible solutions.   

Chindogu invites experimentation and imagination. Absurd ideas create new neural pathways and opportunities for serendipity, which is a pre-requisite for ideation. This activity works particularly well with ECRs as they are often regarded as the academic elite and expected to present as perennially professional, putting to one side their curious and playful approach that they likely had as children. This is replaced with serious, technical and scientific language and behaviours, that can create a barrier between positive research outcomes and discoveries and those who would benefit from interacting with and understanding those outputs. 

This activity results in new cohorts of learners bonding quickly over the fun and ridiculous nature of the process and outcomes. They have the opportunity to provide a short, interactive presentation to the whole group and so must master persuasive pitching in order to compete and win the coveted title of “Chindogu Master” for their cohort’s training programme. 

Activity: 

  • The activity can be tailored to an hour or ideally it would last over at least 2 hours – depending on the numbers of smaller groups. 
  • It is a high energy, informal and fun activity that requires a space to accommodate at least one table per group, the opportunity for each member of the whole group to comfortably move around (the presentations are usually quite active and performance centred!) and a space within the room to store the resources needed for demonstrating the proposed solutions to the whole group. 
  • The session opens with a short presentation on what Chindogu is, using the 10 Tenets of Chindogu as a guide and clarifier (10 minutes):  

The Ten Tenets of Chindogu (Excerpted from "101 Unuseless Japanese Inventions" by Kenji Kawakami; published 1995 by W.W. Norton & Co., NY) 

1. A Chindogu cannot be for real use 

It is fundamental to the spirit of Chindogu that inventions claiming Chindogu status must be, from the practical point of view, (almost) completely useless. If you invent something which turns out to be so handy that you use it all the time, then you have failed to make a Chindogu. 

2. A Chindogu must exist 

You're not allowed to use a Chindogu, but it must be made. You have to be able to hold it in your hand and think "I can actually imagine someone using this…almost." It has to be created by using existing and possible materials, ingredients and components. 

3. Inherent in every Chindogu is the spirit of anarchy 

Chindogu are man-made objects that have broken free from the chains of uselessness. They represent freedom of thought and action.  

4. Chindogu are tools for everyday life 

Chindogu are a form of non-verbal communication understandable to everyone, everywhere. Specialised or technical inventions, like a three-handled sprocket loosener for drainpipes centred between two under-the-sink cabinet doors (the uselessness of which will only be appreciated by plumbers), do not count. 

5. Chindogu are not for sale 

Chindogu are not tradable commodities. If you accept money for one you surrender your purity. They must not even be sold as a joke. 

6. Humour must not be the sole reason for creating a Chindogu 

The creation of Chindogu is fundamentally a problem-solving activity. Humour is simply the by-product of finding an elaborate or unconventional solution to a problem that may not have been pressing to begin with. 

7. Chindogu is not propaganda 

Chindogu are innocent. They are made to be used, even though they cannot be used. They should not be created as a perverse or ironic comment on the sorry state of mankind. 

8. Chindogu are never taboo 

The International Chindogu Society has established certain standards of social decency. Cheap sexual innuendo, humour of a vulgar nature, and sick or cruel jokes that debase the sanctity of living things are not allowed. 

9. Chindogu can never be patented 

Chindogu are offerings to the rest of the world - they are not therefore ideas to be copyrighted, patented, collected and owned.  

10. Chindogu are without prejudice 

Chindogu must never favour one race or religion over another. Young and old, male and female, rich and poor - all should have a free and equal chance to enjoy each and every Chindogu.

  • Examples of existing Chindogu are presented – the most effective way is several photographs as the activity is best explained visually. (3 min) 
  • An overview of the session and the expectations of the participants are provided: 
    Instructions: Agree on a challenge to solve, provide possible solutions with the Chindogu rules in mind, create a user storyboard and a prototype using the resources provided. Pitch your idea to the wider group for judging by the identified decision maker. 
  • Working in their existing groups, participants are invited to share with one another their daily challenges. What causes them frustration every day? What would they like to solve to make their lives happier in the workplace? Ideas are captured on large flip chart paper on the tables – all suggestions of the challenges they face are captured. (8 mins) 
  • As this is intended to be a high energy activity that encourages participants to step outside of their familiar, professional behaviour, it is valuable to encourage people to stand or use the space around them during their divergent thinking stage. Chairs can be abandoned, floors can be repurposed, walls and windows can be rethought.
  • Once the paper is populated with lots of problems to solve, the group works together to decide on one issue out of all those presented that they would most like to unravel. This is through open discussion and eventually agreement. (4 min) 
  • With this challenge in mind, the group works together to provide potential solutions to the issue in hand. No idea is considered silly or unworkable at this stage. A successful Chindogu is something that often begins with the thought, “What if we could…” and unusual, innovative and imaginative ideas begin to come forward. All solutions must adhere to the 10 Tenets of Chindogu and the key one is to remember that all components of the solution must already exist and be possible – but presented as a whole, they are repurposed in a new way. Jet packs, time travel and invisibility cloaks aren’t welcome here. (30 mins) 
  • Once the solution has been decided upon, the groups can make full use of the “Resources Box” to physically create and manifest their ideas, to use as props and visual representations during their presentations. No digital technology is permitted – this is a fully analogue activity and the more creative the physical representation, the better. (30mins) 
  • Each group then presents their challenge, the proposed solution and the prototype to the wider group for evaluation from the “judges”. The criteria by which these are judged can include “most innovative use of an everyday object”, “most persuasive pitch”, “most effective stepping out of a comfort zone” (particularly pertinent for anyone who is uncomfortable with this new shift in professional behaviour and yet still immerses themselves in the activity) etc. Judges who are already involved in the programme work well here as this is a trust building exercise and so participants may feel that they are risking their professional integrity by stepping out of their comfort zone to immerse themselves in discovery through play. Inviting their supervisor, boss or funder might not work so well in encouraging participants to use their enterprising behaviours in this way. 
  • The winning group is then presented with a small prize each – chocolate medals work well (consider vegan and vegetarian options!), pens, a drinks token. Keep it small but useful! 
  • The activity is concluded by asking for open, spoken feedback from the groups on: 
    What worked well for you?
    What did you learn about yourself re: communication, innovation, problem solving? 
    What would you do differently in your research/work/study/life as a direct result of taking part in this activity? (5-10mins) 
  • It is worth taking photos of the creations that are presented as they are visually interesting, fun and memorable. With permission gained from participants, sharing the photos on social media helps to share your activity with colleagues and external networks, which is of particular interest to them if you have used the activity in an unusual way or with an audience who wouldn’t normally have the opportunity to become involved.

Skill Development: 

Through this interactive session, the learners gain several benefits:   

  • The session is designed to encourage an enterprising mindset – to see the world’s challenges from a new perspective, try new approaches and exist outside of the participants’ usual behaviours and attitudes. 
  • The activity evidences the impact of creatively tackling problem solving whilst encouraging a playful approach that can often be lost as we mature through our educational experiences. Inviting adult learners (researchers in particular) to remind themselves of their childlike imagination and creativity can help to unlock enthusiasm, inspiration and collaboration to solving real world issues.
  • The session is particularly useful in bringing together professionals who are new to one another and new to this style of learning. It enables them to literally stand up from their conference seat and conference style approach to new information and become immersed in contributing their ideas collaboratively in order to complete the task, possibly win the challenge and develop their communication skills within their smaller groups but also establish themselves within the wider group. 
  • At the end of the activity, learners report to feel energised, happy, surprised by what they could achieve with this unusual brief and more integrated into their learning cohort. If the session is for adult learners (ie: researchers / management teams etc) they will generally have felt this approach is out of their ordinary. However, by completing this task together, they develop a sense of trust in themselves, one another and the process to allow creative thinking to be a priority and also a fun experience.  
  • Although the solutions they come up with during the task are not credible in the traditional sense, the process of thinking outside of their usual self-imposed boundaries in the workplace, has been proven to help participants to return to this work place and complement traditional methods of problem solving by including a playful, imaginative approach to creating solutions.  

“I feel that I have gained many skills that I can use in everyday situations (academia, industry, social life)” (ECR, Newcastle University)   

“Chindogu is a fantastic method in developing personal skills in a playful way that can be applied to future careers” (ECR, Durham University)   

“I have learned a lot and improved myself after this training. Chindogu has opened my mind to a new way of approaching problem solving. I would like my friends and colleagues to have the same confidence and mindset that this training has given me.” (ECR, Northumbria University)  

“I learned things I did not expect to learn and gained confidence and enthusiasm – it’s the best training I have ever done! It should be made compulsory for all researchers to help them think differently, join multidisciplinary groups to solve problems from a new perspective.” 
(ECR, University of Sunderland) 

Photos provided with permission. Taken during Chindogu sessions from Action for Impact training programmes November 2019 and February 2020. All participants are early career researchers from the 4 Northern Accelerator partner Universities (Photographer – Jenny Brady) 

Resources: 

On each table: 

  •        Flip chart paper
  •        Flip chart pens 
  •        Post It notes
  •        Blu Tac 
  •        Sweets / treats for energy!  

In the resource / junk box: (I recommend all items are dry and not wet – eg: no paint)  

  •        Coloured card
  •        Pipe cleaners
  •        Cardboard boxes
  •        Play doh / Plasticine / play clay 
  •        Sellotape / sticky tape 
  •        Scissors 
  •        Lego / building blocks 
  •        Cardboard tubes
  •        Jar lids
  •        Tin foil 
  •        String
  •        Glue sticks
  •        Any other household item you can include that could be recycled and repurposed into a Chindogu prototype. 

References: 

Kawakami, K., 1996. 101 UN-Useless Japanese Inventions. 3rd ed. WW Norton & Co, p.13.
Youtube video examples: https://www.youtube.com/watch?v=N56Xe1CCiDM (3.44min) 
Youtube video Action for Impact training: https://www.youtube.com/watch?v=GI6btW0j5HE&t=6s (3 day residential version) Northern Accelerator: https://www.northernaccelerator.org/

About the Author
This guide was produced by Jenny Brady (Enterprise Advisor and Educator, Newcastle University. ).

Communication & Emotional Intelligence (QAA 7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

7Communication and Strategy

Objectives:

To understand the importance of developing active listening skills as part of effective communication 

To appreciate the impact of emotions (frustration; anticipation) within communication

To understand the importance of recognising the importance of active listening, using effective listening techniques (which can affect ability to build rapport and gather information in both management situations or when mentoring, counselling etc).

Overview:

This quick icebreaker session is run as a group activity in an informal environment with all participants sitting in a relaxed state, but working to deliver a result within a time frame. Primarily this "parlour game" seeks to actively explore:

  • Understand the importance of how to listen effectively 
  • How our feeling and emotions can impact on our ability to listen effectively 
  • What methods to use and when would you use them? 
  • How our listening can affect our overall communication 

Activity:

This activity takes no more than five minutes to deliver and needs few resources and is therefore an ideal ice-breaker or pre or post lunch "recharge" activity to embed within a formal input.

To change the course dynamic, and shift thinking, take the lead as the "narrator" and explain that you are having a picnic to which they all are invited but to attend they must bring a contribution to the picnic with them. However not all of them will be able to attend (your fictitious picnic) if the item they chose to bring renders them ineligible to attend.

The premise upon which this works as a "parlour game" is that 

THE ITEM MUST BEGIN WITH THE FIRST LETTER OF THEIR NAME - THEREFORE JANE CAN BRING SOME JAM BUT BRENDA CAN'T. 

However, you can alter this premise to be subject related, and therefore draw out subject based learning as well communication skills (by, for example, asking chemistry students to bring liquids, and making a (silent) premise that are soluble in each other or items that would be connected within an experiment or situation or even industry situation).

Remember to invite each member individually to the picnic and respond to each person individually e.g.: "Jane what can you bring to my picnic" response Jane wants to bring some bread, reply "I am sorry Jane you cannot bring bread to my picnic" etc. as the exercise proceeds some people will be able to attend by just being lucky in what they are bringing others thought might cotton on to the rules other's will not and may get frustrated so make sure you don't go on for too long. When everyone can "come to the picnic" or attend the "industry expo" or whichever scenario you selected, you can need to lead the debriefing session.

It is vital that emotions throughout the game, and across the team, are recognised and the group then explores how when we become emotional, frustrated or angry our ability listen effectively is impaired.

Skill Development:

This can take the form of a relatively short discussion, but will need to explore the learning across the group, and by encouraging everyone to share their story/emotions/feelings.

In larger groups, you can encourage them to share their feelings throughout the experience in small teams before presenting the range of emotions to the wider group. This reduces the perceived risk of sharing emotions across a big group but retains the breadth of emotions and highlights this to the wider group.

It is important to end this group discussion with an exploration of their feelings and frustrations, and what techniques they could use in the future, or in work or study situations to work professionally.

This debrief should explore the importance of active listening as well as how our listening is effected by our feeling and emotions, which can lead to an exploration of wider communication issues such as ability to build rapport, think effectively and manage or support the person we are communicating with.

Resources:

No physical resources, but planned scenario needs to be predetermined if subject based.

About the Author
This guide was produced by Alison Price.

Communication and Creativity Icebreaker (QAA 1,5,7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 5Reflection and Action 7Communication and Strategy

Objective:

  • The participants will interact and have to use thinking and describing skills
  • To generate enthusiasm and motivation in Idea generation
  • Build confidence in communication 

Overview:

This icebreaker/ energiser can be done at any time, it is ideal to be done the beginning of the training session to get everyone communicating and thinking in a fun/ positive way. This can be done with groups of any age, any level and can be used as an entirely generic activity which builds skills, or the task can be tailored by the tutor to build confidence in topic/programme area.

Activity:

This activity is fun and excellent exercise to get to know one another or to energise a team.It doesn’t take up a lot of time and requires a few simple materials (a pen and piece of paper for each participant).
Steps:

  1. The group facilitator will ask each individual to write down on a piece of paper a positive word for every letter in their (First Name) to describe themselves in a positive way.
  2. Once complete, the trainer should ask participants to swap answers with the person sitting next to them and ask them to read out each other’s positive words that they used from each letter in their first name to describe themselves.

AMENDS  This generic task can be focused upon subject or sector/industry activities rather than individuals.  Each person could take (at random or prescribed) the name of a competitor in the market, or a product that they are exploring – or even create a new product name for a specific target market/to address a specific need and indicate its qualities through its name.

Such an activity creates positive word for every letter in their first name in relation to the organisation they work for/ wish to work for / or a new product or idea - in order to describe the company culture/ mission or values, in order to reinforce these values and positives and help with retention.

This exercise will encourage communication, creativity, motivation and enthusiasm among the participants, whilst also improving retention of ideas.  It will also encourage teamwork as interacting with the other team members is necessary and can be deepened in more complex game play that might require more knowledge or research.

Skill Development:

This fun exercise is built upon ground rules of positivity and develops effective individual and team work as well as create a positive experience of communication.  The engagement in this task can be deepened through reflective feedback which explores the emotions inherent in undertaking a creative, time pressured task which involves presentation skills.  Exploring this with the group and seeking “lessons learnt” for future presentation and creative thinking tasks.  Explore blockages and tensions with the groups and how they were overcome in order to deliver.  It can also be useful to draw out the emotions of presenting, recognising that most people have an emotional response to presenting which they need to overcome to be effective.

Resources:

A sheet of paper and pen for every person.

Communication Clarification Group Task (QAA 7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

7Communication and Strategy

Objective:

This simple activity helps participants understand that even the simplest task is open to interpretation, illustrating the importance of good communication.  

The Paper Tear exercise teaches people to think for themselves and to ask clarifying questions.

Overview:

An Icebreaker exercise that can be used to illustrate a simple point of the importance of clear communication.  This Icebreaker uses a piece of paper and the participants interpretation to show how people see things very differently.

Activity:

Give each seated participant a half piece of A4 ask them to close their eyes.
Ask them to fold the piece of paper in half. Ask them to tear off the upper right corner.
Have them fold the piece of paper in half again. Ask them to tear off the upper right corner again.
And one more time, ask them to fold the paper in half And tear off the upper right corner one last time.
Ask the group to open their eyes and show everyone their original work of art.

[Note:  Each paper will be different because the individuals chose to:
–  fold the paper in different ways –  tear off different corners (his or her interpretation of “upper right corner”) –  different size tears]

Skill Development:

When exploring and debriefing this activity, communication can be explored and the role of questioning discussed.  The potential to have an open dialogue can be explored and consideration of how decisions can be impacted from an incorrect “original” decision.  It is therefore important to explore the root of activity going awry, and how blame/lack of information needs to be handled in order to deliver on a task.

This activity is great to illustrate how different everyone is, how everyone responds differently to instructions, and how it is important to have an open dialogue and illustrate the point that it is always better to ask questions and have an open dialogue. 

As facilitator, you can pretend to be surprised and say something like; ‘I gave everyone the same directions, yet look at how different the papers are! Did you listen?’ 

Resources:  

A4 Pieces of Paper for each person

Communication Ice Breaker (Listening)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Lecture Theatre

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

7Communication and Strategy

Objectives

  • An ice breaker (traditional parlour game, with the option of a subject/specialism focus)
  • Highlight the importance of communication skills, especially listening

Overview

The activity can is best used as an ice breaker as it is a fun method to start participants communicating. The activity is really simple and can be adjusted depending upon group size, age - for example forming two groups and running in competition.  It has immediate impact and engagement with groups as many remember playing the “parlour” game of “Chinese Whispers” upon which this is based, however it is flexible enough to become subject/discipline based and competitive within a time constraint or against other teams.

Activity

Using prepared statements or drawing upon module/programme facts to create short statements,

  1. Ask participants to form a circle
  2. Give a sheet with a statement written on it to a member and ask them to whisper what is wrote on the paper to the person next them.
  3. The second person is then to whisper what they heard to the person next to them
  4. The process is to be repeated until the last person, who then has to write what they heard on a piece of paper
  5. Compare the difference in the two pieces

Whilst this game might be familiar to the students are being the “childhood parlour” game of “Chinese Whispers”, this format can also be used at the start of a course or programme to determine the knowledge base line for facts (equations; Universal Laws; features or traits of characters or entrepreneurs etc) and by running this several times with competing groups you can add a degree of competition and time pressure. 

A further development of this is to add in “deliberate mistakes” and see if the groups will adjust or amend to provide you with correct information at the end.  By running several statements through the group, it is possible to test core knowledge by awarding marks (success) to correct communication and also any amends or corrections to the statement/equation.  This can either be done by awarding the “final” player in the chain, the power to overrule what they heard, or that the submit their list of facts and then confirm as a team whether they agree with them or not, for additional points.  


Skill Development 

Whilst this primarily tests listening and communication skills in a light hearted way, the lessons of team work and haste/accuracy etc can all be explored as a group to explore the results of this “parlour game”.  It is important to review how information was exchanged and how could information be better communicated (visual as well as audio for example) and explore how to limit mistakes.

With the additional subject based knowledge test as an extension, you can also explore how the group make the decision as to who was their “final” player or how they would agree amend the facts and what was the basis for this group agreement.   Exploration of this consensus building can also form an important part of their reflection and discussion as to how to identify team roles or come to consensus in future situations (did they ‘trust’ one player as more knowledgeable than the others; or did it come to a vote? How were differences handled?)

Resources 

2 pieces of paper  
2 pens 
Prepared statements / course materials that can form 1 sentence and be shared.

About the Author
This guide was produced by EntEv.

Communication Icebreaker (Physical) (QAA 4,5,7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Presentation Space

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

4Implementation of ideas through leadership and management 5Reflection and Action 7Communication and Strategy

Objectives: 

  • Ice breaker (which builds a connection between pairs)
  • Participants will have to interact and adapt their communication skills to help their team member 
  • Participants will reflect and evaluate their performance as a pair
  • Improve communication and listening skills and to highlight the importance of trust when working in a team or pair

Overview: 

This physical task engages the whole person in supporting a colleague and ensuring their safety through good communication.  The activity can be used at any time during the session, however it is highly effective as and ice breaker.  It is a fun method to start participants communicating and is simple to deliver in an appropriate environment and can be adjusted depending upon group size, age etc. However health and safety is paramount and you must consider the appropriateness of the group and room for this challenge.

Activity:

You should initiative this activity by stressing the nature of the challenge and stressing that the safety of those involved is paramount.  You can also agree across the group that “stop” can be initiated by any member of the team by raising a hand if they don’t feel that it is safe to proceed.  This can be actioned by anyone and will not result in any penalties.

To run the task, gather the group outside the room and:

  1. Scatter furniture that can be used as obstacles but ensuring that safety is not compromised. 
  2. Put team members into pairs and should decide amongst them who is to be blindfolded first. 
  3. The sighted and blindfolded member should stand at one end of the room. 
  4. Aim of the task is for the sighted individual to guide their partner across the room and giving concise information to avoid the obstacles. 
  5. Once each team reaches the other side, the pairs are to swap roles 

It could also be possible to create a preferred route or course (as seen in horse show jumping) which they need to accomplish (if you didn’t wish to use obstacles for safety or mobility reasons) which would lead the pair to particular numbers/letters indicated on the wall.

Subject specialisms could also be tested by placing knowledge based answers on the walls and asking the pairs to walk to their answer through the course (see QAARunaround for details of how to do a multiple choice but don’t mix the games in play for safety reasons).

Skill Development: 

This task requires listening and communication skills and also helps builds trust and connections across the pairings.  However the skill development and improved future practice comes from evaluating performance across the group and understanding how and when particular techniques were effective and what lessons that provides for the future.  It is important to acknowledge fears and concerns, or frustrations between the pairings but keep the discussion to the general learning, rather than focusing upon particular experiences of individual pairings as the depth of learning will come from the lessons that can be applied in future group work or communication challenges.  These lessons include clear communication; agreeing ground rules for working together; recognising the need of feedback or support; understanding the importance of clear short messages within these circumstances etc.

Resources:

  • Blindfolds
  • Large room  - large, safe, open space
  • Items that can be used as obstacles which will act as safe barriers (not fall over; not hurt if walked into – no sharp edges)

About the Author
This guide was produced by EntEv.

Communication Icebreaker (QAA 7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

7Communication and Strategy

Objective:

To ‘Break the Ice’ and bond a group by learning facts about others within the group.

Overview:

This exercise is an excellent get-to-know-you activity that doesn’t take up too much of your team’s time. All you need is a toilet paper roll (or two depending on the size of the group) (or you can use pennies as another option). Recommended group size is 10-30 people.

Activity: 

Ask everyone to sit around in a circle.

Pass around the roll of toilet paper (or pennies) and tell them to take as much as they think they’ll need from the finite amount/resource presented, without disclosing what the items will be used for.

If your employees ask further questions, simply answer them with, “take as much as you think you’ll need.”

Once that’s done, ask them to count the number of squares they each have.

Going around the circle, each person has to share a fact about themselves (or a revision fact from the course or programme) for every square of toilet paper or penny they took. So, if someone takes 10 squares, they need to share 10 facts about themselves.

Skill Development:

Tip: In order to avoid someone taking 30 pennies or squares of toilet paper, you could set a limit for each item. The facts don’t have to be long or time consuming.
 
This activity is particularly beneficial when new teams or groups meet for the first time as it encourages communication, bonding, and helps the participants learn more about their colleagues.  

It can also be used to undertake revision with a group, by asking them to recount facts, knowledge at the end of a programme or to confirm new learning of any type (including reflections on the task; personal observations about themselves or the team).  

Using this arbitrary method of allocating “comments” means that you encourage all members of the group to speak and engage, and provide and deepen their reflections.

Where learners might struggle, you can introduce trading between members to pass their “resource” to another if they run out of things to say.  This extension requires a reward for those with the most paper or pennies at the end, as they have attracted most resources through their confidence, knowledge or communication skills.

Debriefing this exercise requires the team to explore the emotions of the task (lack of clarity; confidence required; concern as details were released) and be open about how they addressed this personally and overcame these concerns to deliver on the challenge (especially if they were able to trade or work in partnership).  

Resources:  

Pennies/Tissue Paper

About the Author
This guide was produced by Alison Price.

Communication Icebreaker Decision Making (QAA 3,6,7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Lecture Theatre, Presentation Space, Carousel Tables (small working group), Outside

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

3Decision making supported by critical analysis and judgement 6Interpersonal Skills 7Communication and Strategy

Objectives:

  • Energiser
  • Generate enthusiasm
  • Non-verbal communication

Overview:

This energiser can be done at any time when working with a group; however it is ideal to be at the start of a programme or straight after lunch to get everyone moving, communicating and thinking in a fun way. The larger the group the better. If outside space is available it's good to be in a different environment before sessions start again. This can be done with groups of any age, any level.

Activity : This activity will take no more than 5 minutes depending on the size of the group

Participants have to line up in order of their birthdates from 1st Jan to 31st December, without speaking or mouthing the words. They have to communicate by physical gestures with each person to understand each other's birthday and find their correct place in line. Once they are all in line, starting from the beginning each then shouts out their birthday in order to see if they got it right.

Skill Development:

This energetic task obviously focuses upon non-verbal communication but requires team work and the ability to work under time pressure. It often displays a degree of rule breaking or inventive behaviour to ensure that the decision making is effective, based on the understanding they have. The skill development of this task can be enhanced through reflection (See QAArelfectivelearningdiaryFINAL) when it forms part of a course or programme.

About the Author
This guide was produced by ARP CPed.

Communication Icebreaker Introduction (QAA 3,6,7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Large Group

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

3Decision making supported by critical analysis and judgement 6Interpersonal Skills 7Communication and Strategy

Objective:

  • To engage learners in wider concepts of communication
  • To explore/appreciate their own judgement and decision making skills
  • To encourage learner to appreciate non-verbal communication and tools to engage with and understand each other
  • To act as an ice-breaker

Overview:

This short task is designed to build the foundations of effective initial communication within a group, by exploring the concept of instant judgement (against knowing more about an individual or situation). It uses non-verbal communication to draw out stereotypes and explore how communication extends beyond verbal to all aspects of presentation (of person, of situation etc).

Activity:

At the start of a session, explain that you would like to them join you in an icebreaker activity and invite them to work with people that they haven't met before and that there is one key instruction: that no one talks to each other (or uses other communication such as texting).

Split the large group onto smaller groups ( 2-4 people in each group) and request each participant to select 3 items that they are happy to show to others, from their bags, pockets, clothes or the room or wider area (leaf; research article; equipment etc). Invite them to place these items selected in the table in front of him/her in a small pile.

Now, within each group, each person writes on post-it what assumptions they have made about the person, and places them around the items (so they made public). These opinions should be formed based on the displayed items by the person. This attempt at "personality analysis" should be gathered from their ownership/possessions of items/belongings.

Once they have completed this task, the group should be invited to talk together and work through each pile of items and comments together. They should be left for a reasonable length of time to talk/explore their assumptions and get to know each other. This stage is important to allow enough time to work through their points and learn more about each other.

Finally conduct a whole group debrief regarding assumptions and non-verbal clues. Ask the group about how they felt undertaking the task, and to recognise their emotions (arriving to a new programme to meet new people) as part of the process.

Skill Development:

The skills developed within this ice-breaker related to confidence, non-verbal communication and assumptions. However they are also exploring their skills of analysis and ability to reach conclusions, together with inter-personal skills as they began their feedback. This required listening to others, acceptance and openness and emotions will have played a part throughout the process.

Resources:

Papers, pens, items owned by individuals

About the Author
This guide was produced by Enterprise Evolution.

Communication Icebreaker Presentation Challenge (QAA 1,7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Lecture Theatre

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 7Communication and Strategy

Objectives:

1.The group will be able to become comfortable with one another through humour and through the use of an Ice Breaker

2.Skills such as confidence talking in front of people will be used

3.Marketing and Selling skills will be used

Overview:

The aim of this Icebreaker is for everyone in the group to talk for one minute on a given subject. This is a great Icebreaker if your group will be using communication and talking as their main source of developing ideas throughout the rest of the session.

Subjects can range from something ridiculous like 'Why Chocolate Is A Vegetable' or 'Ten Uses For A Paperclip' to topics that are relevant to what you are working on in the session; 'Important Things To Consider When Planning An Event' (event management) or '10 components of manufacturing process' or 'safety lessons in lab work'.

You should choose the subjects based on what your needs and outcomes are. If you are using it to make participants more comfortable and relaxed, then go for a fun topic. If you are using it to get your participants brains active and ready, or in order to get a base line of their knowledge and understanding across the group, then choose a topic that is more challenging and stimulating and course/programme related.

Activity

How to play:

The facilitator announces the topic, and a member of the group is randomly selected to speak for one minute. Alternatively the topics could be in a hat, and members of the group draw their topic from there.

The person who is selected must take their topic and speak for one minute, or as long as they can last. Timing them on a stopwatch is a good idea, but this can make it more competitive. You could even offer prizes for those who last the full minute.

Continue to select people until everyone has had the chance to speak.

Skill Development:

The focus here is on getting the group to be comfortable talking and interacting with each other, especially if they don't know, or know very little about each other previous to the session.

After the Icebreaker the group could reflect on what they enjoyed and what they found difficult about the task, identifying areas of themselves that they can improve and work on in the future.

You can focus the knowledge/learning by drawing our key understanding of the topic as well as explore what was made memorable through effective presentation skills.

Resources:

  • Pre prepared topics on pieces of paper
  • A hat or receptacle to put the topics into
  • Buzzer or timer

References:

One Minute Please – Mental Health Icebreaker - https://www.youtube.com/watch?v=0CxPZ65UeMg

About the Author
This guide was produced by ARP ABi.

Communication Icebreaker Truth & Lies (QAA 1,2,5,6,7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objective:

Idea generation
Understanding processes and procedure
With opportunities to:

  1. Review the session, understand the concept or steps covered in an interactive way.
  2. Evidence the power of group work as more ideas are created through team work
  3. Understand team dynamics and how teams come together to achieve a goal
  4. Understand the power and necessity for review and reflection of a task or situation.

Overview:

There are times when people’s energy is low during workshops, particular after a long lecture or after a break. After lunch time workshop participants tend to be tired while they are still digesting. It’s fast and fun ways to get participants refocused on the workshop (and topic).  This task can help the group bond or develop their subject knowledge through a “truth and lies” approach to multiple choice statements (right or wrong).

Activity:

  1. Participants write on cards / note pads two truths about themselves and one lie.
  2. The participants then walk around sharing with one another their three statements – during this participants should reveal which of the statement is a lie. During this sharing it is the goal of the participants to:
            a)    Convince others that your lie is true
            b)    Guess the correct lie of the other participants
  3. The participants gather back together in a circle and the first person read aloud their statement to remind everyone.
  4. The group then tries to guess which of the three statements is not true – at the end of each statement ask for a vote through a show of hands. ‘Who thinks this statement is true?’ Raise your hands.
  5. The participant then reveals says which of the statements is untrue.

    Notes:

    •    For large groups (30+), it is best to split into smaller group sizes.
    •    Give example of statements and remind people that they should use short statements.

    This task can be undertaken as a lively energiser, or as a subject based/ discipline focused activity.  By providing a slightly longer time for the students to prepare, the statements can be about a revision topic, or a new topic that is being studied.  It is also possible to pre-prepare a set of two piles of statements and invite the students to take them, research them (this can be for the following week if more complex subject related topics) and convince others of their position.  This could be delivered as a panel in front of the group, who are acting as audience. Inspiration for this type of extension can come from the BBC TV format “Would I lie to you?” but requires subject knowledge to make the truths and lies work and therefore the individual panellists can benefit from working in advance as a team to prepare their statements and answers.  By creating teams, with a panel spokespeople, audience engagement is high.

Skill Development:

It is important to ensure that the student groups recognise that the potential of subtle communication skills deployed in this task (such as empathy; humour; rapport).  Discussing the challenge, and what elements were memorable and effective, can highlight how individuals create effective communication.  Whilst they are opportunities to develop a range of communication skills through practice, it is important to look for “future lessons” from this task to build an understanding of the transferable skills that are being developed.  This might include discussion of Opportunity recognition, creation and evaluation; Interpersonal Skills; Communication; Reflection and Action; Team Building and creative thinking skills.  It could be helpful to write up these titles and invite comments on post-its under each title to draw out experiences and feelings. Explore these comments collectively to draw together themes and learning from the whole group.

Resources:

Each participant needs a note pad/card and pen/pencil
If you wish to use this approach to introduce a new topic, or topic extension, then you may wish to pre-prepare the statements for the students in advance for the session – or to issue in the session in advance for learners to research and prepare for the next week panel task.

References:

About the Author
This guide was produced by EntEv.

Communication Re-evaluation (QAA 5, 6,7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objective:

To understand the importance of developing our feedback techniques as part of a communication and working with others.

Overview:

This session is run as a stand-alone group activity in an informal environment with all participants sitting in a relaxed state in order to create lots of opportunity for group discussions and sharing experiences in order to refine their use of language and consider messages from different perspectives.

Activity

This activity takes about 30 minutes to deliver the airline pilot communication, set the scene: and explore the results with the group together the importance of giving effective constructive feedback when communicating.

Before beginning it is useful to indicate that you are doing a hypothetical task relating to air travel to ensure that you are not working too close to an individual’s phobia or concerns relating to airline travel. You may wish to exempt someone who feels that they may be uncomfortable with the task, but recognise this element is part of the task when giving feedback.

Turning a negative into a positive: The airline pilot scenario

As facilitator, read this announcement to your group, after explaining that they have been sat in an aeroplane for about 15 minutes, when the pilot speaks to you over the intercom:

"Good morning, this is your pilot speaking. We are going to have to delay our departure for about 40 minutes. There have been problems with the cargo onto the airplane and this will take some time to sort out. The plane is also at the present time being refuelled.

When we take off, we shall be flying due east and going at a height of 30.000 feet. The weather forecast in the area is not good and it looks as if we could have quite a bit of turbulences route, so please keep in your seats and I understand the weather at our destination is also bad for this time of year which is causing delays to departures and arrivals.I will let know as we have any further information"

Ask the group informally to share what they heard from this announcement. Explore the feelings of the group as well as the message.

Then provide the text, either as a handout, or on screen and set the task: Can you communicate this information in a more positive way?

All the above information is factually correct, however even before take-off the captain has put you in a poor mood for the journey.

Give the group 10 minutes to read through and come up with a more positive statement. Then go around the group for them to talk through their statements and then talk though the groups as to how and why they presented this information differently and how they might communicate the need to use different language to the pilot. Discuss how to give feedback to colleagues/team members and explore their previous experience of poor feedback.

Discuss how feedback statements are heard and how language can shape what is heard.

Use the following Feedback key points (below) to guide your discussions and agree how best to handle feedback which improves service and quality, and particularly when colleagues are unaware of any performance issues or potential increase in quality that can be achieved.

Feedback should be

  • In a form that is appropriate and acceptable to the receiver
  • descriptive not evaluative
  • about behaviour not personality
  • based on examples

When you give feedback make sure you:

  • communicate how you felt
  • get others to support your observations
  • confirm good as well as bad
  • allow the recipient to question
  • are timely
  • identify sources

When receiving feedback

  • accept it is for your own good
  • be positive
  • listen carefully
  • check and clarify understanding
  • check with others
  • expand on feedback given
  • decide how to use feedback
  • thank the giver

When giving feedback to individuals

  • use supporting evidence
  • be positive
  • gain commitment
  • clarify implications of feedback
  • build up self confidence
  • gain agreement of the way forward
  • develop action plans
  • communicate decisions to appropriate personnel

Skill Development:

The discussion of this task should focus on reflection; review; feedback (see points above) in order to explore the learning through group discussion. It is important that you establish the need to understand the importance of how to give feedback in a safe constructive way which continues to motivate individuals to deliver.

This communication task explores the more subtle, and powerful elements of an individual's communication skills and it can be useful to draw on experiences from part-time/previous jobs or courses to truly understand the emotional impact of feedback and establish the need to consider timing; task; emotional state; message etc when giving feedback. Individual experiences from the group, should they wish to share, can be particularly powerful in exploring group work, team work and motivating for improvement.

Review these lessons and then explore with the group what they can 'take-away' for the future, both as a giver of good and supportive feedback, and a possible receiver of well-intended, but badly executed feedback. What ground rules for feedback can they use in their group work? Can they add this to their meeting agendas? What language is appropriate? What happens when feedback is not accepted within their group?

Resources:

Pilot statement Handouts (or power point slide of text) to produce mid task.

About the Author
This guide was produced by Enterprise Evolution.

Communication Scenario Through Questions (QAA 7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

7Communication and Strategy

Objectives:

  • To explore communication and how to listen effectively
  • To understand the importance of recognising the different methods of questioning that can affect our ability to build rapport and gather information in both management situations or when Mentoring, counselling or in our everyday life of building relationships

Overview:

This session is a short interactive group activity which can be delivered in an informal environment with all participants sitting in a relaxed state, but exploring a challenge with a time pressure. It will give the participants the opportunity to develop their questioning techniques in a fun and safe environment.

Activity:

This activity takes no more than ten minutes to deliver and requires that you, as the tutor, hold back and allow the questioning to deepen and allow for “pauses” and quiet.

Firstly, you need to set the scene, by explaining to group that they are looking at questioning skills and the group need to identify what it is you are doing, which you will only do by providing 1 statement that guides them and then only by answering the questions they ask.

You might start with:

“I am outside a hotel....i am pushing a car and I have no money”. (I am actually playing monopoly the group need to establish this through their questioning)

Leave it open for people ask questions you must be truthful with your replies but keep your answers short, tight and only in answer to the specific question asked.

The majority of the time people will ask closed questions will which only glean a "yes" or "no" response and not a lot of information ie Are you? Did you? Is the? Clearly these type of questions (which only elicit yes/no answers) will not serve them well and they will need to develop more opening questions relating to: Why, Where, What, Who, When ... Open questioning will produce a more honest reply and therefore resolve the puzzle sooner.

ie: "Why are you pushing the car?" reply "It has no engine"

"Why does it have no engine?" "Because it is a toy car." This would then open up their questioning and thinking.

It is key at this point that you don't lead them if they find themselves at a "dead end" or taking the wrong approach, as the process is the key experience. This can take a bit of time to resolve but it is fun though powerful and results in people being aware of how to develop their questioning skills these skills can help in management, development , communication including mentoring or volunteering.

If you are working with larger groups, you may wish to place them in teams and appoint a spokesperson who can ask the question which the team collectively agree upon. This can deepen this task as it requires good communication within the team as well. This also allows you to be particularly harsh, if their spokesperson asks "can I ask a question....?" to reply that they just have and move onto the next team without providing further information.

In addition, you can consider a range of "oblique" situations within their field, subject or industry sector which will also test their knowledge and understanding as well build their listening skills. This could relate to an experiment or practical aspect of their subject and they need to identify when and where it is taking place (scenario; situation; addressing need).

Skill Development:

The key to deepening the learning is within the review and group discussion at the end.

Collectively you can discuss the process and their experience of this – exploring emotions of frustration, confusion etc and acknowledging this as part of the process. Within a group discussion you can explore how/if the questioning changed in order to get the right information, by discussing the following topics:

  • Understand the importance of how to question
  • How and when to use open questions
  • How and when to use closed questions
  • What questions to use and when would you use them?
  • What questions to avoid (leading, multiple etc)

Using flip chart or board you can work through the process by asking how they identified these components, finally focusing upon how to deepen their understanding of what makes effective questioning and listening.

  • Who?
  • Where?
  • When?
  • What?
  • Why?
  • Also How?

Resources:

Flip chart /board for capturing review/discussion points - optional

About the Author
This guide was produced by ARP.

Creating a Website With Google

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 5Reflection and Action

Download 'Learning and Teaching: Sharing Good Practice' here.

 

CAWIG - 1

About the Author
This guide was produced by Grwp Llandrillo Menai.

Creating an agenda for future sessions from learners’ contributions (using post-its) (QAA 1)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Large Group

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Lecture Theatre

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation

Objectives:

• Learners are given the opportunity to compose questions about a topic new to them; (links to intended learning outcomes)
• Learners are enabled to contribute things they already know about a new topic; (links to learning incomes)
• Learners are helped to learn from what each other already knows;
• Learners can gain confidence finding out that many others have similar questions.


Overview

This exercise greatly increases the ownership felt by learners about the curriculum content in a series of classes or lectures. This post-it exercise can usefully be a main part of the first lecture in a series on a topic or module. After a brief introduction to the ‘big picture’ of what is to be addressed in forthcoming sessions, learners are issued with a blue post-it and a pink post-it. They are given the opportunity to anonymously jot down (1) a question they believe could be important about the topic (pink post-it), and (2) something they already know about the topic (blue post-it).
They are then helped to look at each others’ post-its (both kinds).
The post-its are then collected by the teacher/lecturer, who uses them to plan the start of the next session in the series.

Activity
Session 1
1. Brief the learners very quickly (no more than two slides, or five minutes orally) about the main subject matter to be addressed in the forthcoming series about the topic or theme concerned. It can be useful at this stage to show on a slide (but not expand upon) the intended learning outcomes relating to the topic.
2. Issue blue and pink post-its, one to each learner (other colours if necessary of course).
3. Brief learners to write privately (and in clear handwriting) on the pink post-it one question about the topic, which they think may be important, but to which at this stage they do not know the correct (or best) answer to. Make the point that there’s no such thing as a silly question, and that it’s OK not to know the answers at this stage.
4. Then brief learners to use their blue post-its to write down one thing that they do already know about the topic. “Everyone knows something about anything” you might say. Encourage them to write down something interesting, or fascinating, or unusual if they can. Explain that at this stage it does not matter at all if what they know turns out to be wrong.
Steps 2-4 usually take no more than five minutes.
5. Ask learners to pass their post-its around, so they can look at each others’ questions, and the things their classmates already know about the topic. Learners’ confidence can often be seen to be increasing rapidly, when they see that several other learners have written similar questions to their own (“it wasn’t a silly question after all!”), and they are often quite fascinated by the things that others in the group have written on their blue post-its (“Well, I didn’t know that!”).
[optional] Suggest that learners spotting someone else’s question on a pink post-it could add a tick for ‘me too’ if they also want to find out the answer to the question.
Depending on the size of the group, and how interesting the learners find this task, this can usefully take 20 minutes or so.
6. When most learners have had the opportunity to look at most of the post-it entries, ask them to stick the post-its onto two charts, one for pink post-its (questions) and the other for blue post-its (things they already know).
7. This is probably most of the first session used up (if for example lecture slots are around 50 mins), and if so, only do general interest things until the end of the session, but take the charts with the respective post-its away with you.
8. Look through the pink post-its for recurring questions, addressing important topics in the curriculum, and linking well to one or more of the published intended learning outcomes. Look also for blue post-its which suggest that their owners already know the answers to these common questions. Prepare a slide as follows…
9. ‘37 of your pink post-its from the last session were similar to the following (very good) question: “…..” Hands-up if your question was similar to this one. Now hands up if you too want to find out the answer to this question’.


Session 2

10. Use the slide as above, then announce ‘Eleven of you probably know the answer to this question – I know this from what you wrote on your blue post-its! Hands up if you know the answer, and please keep your hand raised, until three or more people who don’t know the answer move to near you. Now, those who know the answer, talk your classmates through it.
11. You can then go on to another recurring question, with the same processes.

This kind of activity allows ownership of the important questions by members of the class, and the fact that other class members can share answers to these questions, rather than the teacher/lecturer providing the answers.

Skill Development:

This activity allows teachers/lectures to develop skills and confidence in allowing learners to contribute significantly to shaping the way that important questions are addressed in class.
It is also very comforting to learners entering a new topic to find out that many of their classmates have similar questions that they want or need answers to, and reassuring that lecturers/teachers take their questions seriously enough to base future class sessions on addressing them.

Resources:

A slide or two of very broad-brush briefing notes about the topic to be addressed in a series of sessions;
Pink and blue post-its, sufficient for one (or more) each for each learner:
Flipchart sheets for learners to stick the post-it onto, after the sharing activity;
Pens to give away for those who come without anything to write with!

References:


Race, P. (2014) ‘Making Learning Happen: 3rd edition’, London: Sage.
Race, P. (2015) ‘The Lecturer’s Toolkit; 4th edition’, Abingdon: Routledge.
http://phil-race.co.uk

About the Author
This guide was produced by Professor Phil Race.

Creating Student Teams (QAA 3,7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

3Decision making supported by critical analysis and judgement 7Communication and Strategy

Objective:

  • To be able to explore key skills, attributes and roles required to create an effective team for a particular task
  • To articulate and analyse the skills and experience of individuals in order to match key criteria
  • To assess opportunities and take decisions which meet priorities, within a specific time frame
  • To exercise judgement in assessing a wide variety of options
  • To communicate decisions effectively, using strong interpersonal skills 

Overview: 

This activity is effectively a way of creating new student teams for a particular task, but by focusing upon skills, experience and expertise to undertake specific roles within a group. This task is designed to encourage the students to understand the skills and roles needed within effective teams to undertake a particular task.  This technique can be used for any group work where the students will be undertaking a sustained activity which benefits from particular team roles or competences.

Students are asked to consider their own strengths and consider how best to articulate them (CV or advert) and then consider a task and how best they might support the activity (matching skills to the task/jobs).  Teams need to be created from the student group to address the challenge they have been set.

This works particularly well with new groups as it also creates opportunities for networking and new bonds, but can also be usefully deployed to stop students working within friendship groups.

Activity:

Students need to understand the activity that they will be undertaking (task; length; scope; numbers in a group; roles to undertake etc) so that they can consider their own skills/expertise within a context, however the first element of this task is to assess their own suitability for particular activities within this task.

Self Analysis

This activity can draw upon previous CV work or application process (or create LINKEDIN profiles) to create a formal assessment and showcase of their experience and expertise. 

This can be a formalised process which requires the creation of professional promotional materials (CV  or poster see QAA7CreatingaPoster ) or a review process which asks them to indicate 3 key things relevant to the task, or suggest the following 3 elements to be highlighted

  • 1 competence, technique or ‘knowledge set’ developed academically prior to this course
  • 1 attribute of their approach to group work (leadership; interpersonal skills)
  • Personal interest, capability, attribute from outside education (relevant experience as a customer or user; evidence of personal interest; indication of approach to the task).

Creating the Group – Identifying the Needs

Having then been issued the task, students need time to further consider their own weakness and identify what they need to ensure they create an effective team.  This reflection can be undertaken confidentially as students consider their own limitations currently and then isolate the support/network that they need to work effectively.

Creating the Group – Matching Up

Matching up the students to create their new team can be undertaken in two different styles.

  1. Networking showcase
    Students can be provided with time to network to create their own team by talking to new and unknown colleagues and asking about their “3 attributes” or CV and trying to create a match for the task.  As students meet others, they build up their team and then progress around the room as a group, seeking others which fit the remaining match for their new team.
  2. Interviewing
    You can identify a group of team leaders or CEOs or HR managers (either as individuals or as a small mini team) which will be interviewing and assessing others to join their team.  This can be a randomly allocated or those that have identified themselves as leaders can be given the opportunity to undertake this role.  This activity is best done by allocating the team leaders to different rooms and asking them to indicate their offer (or unique selling point USP) to encourage others to join them.  They will then attract the wider group to visit their room for a short dynamic interview where they match up job roles, as observed by others, who may be attracted to this team, or select to visit another room.

Skill Development: 

It is important that the self-analysis (CV writing; LinkedIn profiles) draws upon educational background but also prior knowledge, previous experiences, hobbies and interests so that all the students have elements to showcase.  This reflective process at the start is key to an effective match and for effective consideration of the roles.

Once the teams are matched it is important to encourage them to share a reflection about the process and create their ground rules for working together.  

This document can be revisited at the end of the process and the whole matching/team working experience be explored through reflection.  It is important that the groups debrief about their learning on team work, skill development and their emotions.  It can be important to acknowledge that they experienced concern, fear, nerves, or excitement in meeting new people/addressing a complex task or working with new team members.  Recognition of emotions is key in building confidence which allows the learners to repeat skills in new environments.

Resources: 

Primarily the preparation includes the task itself but also considering the skills needed to undertake the roles inherent within task.  It is important that you indicate soft skills, prior knowledge, suitable background etc that will allow all students to indicate their suitability.  You may wish to write short job descriptions, or indicate the roles and the skills that are required across the task, so that the students can match their team to the “whole task”, rather than find a perfect match to a job.  If you need help identifying these soft skills, then the QAA documentation for your programme can be a guide as can colleagues within Careers.

Your Careers Service can provide support (and may provide content or materials) to help the students articulate their skills as a CV. 

You may wish to create a showcase element to this task where students ‘advertise’ their skills or abilities in order to get recruited which may benefit from a range of materials/scissors/pens/posters being available for them to work with.

References:

AGCAS materials 
https://intranet.birmingham.ac.uk/as/employability/careers/documents/public/agcas-cvs-letters.pdf

Careers support examples (CV)
https://www.ucl.ac.uk/careers/specialistsupport/researchers/agcas_cvexamples

LINKEDIN provide support for students:
https://university.linkedin.com/linkedin-for-students 
https://university.linkedin.com/content/dam/university/global/en_US/site/pdf/TipSheet_BuildingaGreatProfile.pdf

About the Author
This guide was produced by Alison Price.

Creative Problem Solving (Post-its)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 7Communication and Strategy

 

Objectives: 


This is a lively exercise which works well with 25 or 36 learners, respectively in groups of 5 or 5 at a carousel table.
• Learners will identify individually problems in a given context or scenario.
• Group prioritisation: groups will next prioritise problems in order of importance, or difficulty.
• Group editing and refining: groups will formulate the most pressing problem to briefly complete the starter: what can I do when’.
• Individual learners put ‘on the spot’ will creatively state a tactic to a ‘What can I do when …’ problem from another group.
• Individual thinking and oral communication: by the end of the round, everyone in the whole group has had a go at suggesting a solution for one or more problems – no passengers!
• Analysis and reflection: members of the group which thought of the problem will discuss pros and cons of the various solutions they have heard.

Feedback from participants who have engaged in this activity is very positive indeed, and they often comment that ‘the time flew by’, and ‘we wished to do another round of this straightaway’.

Overview
This creative problem solving exercise starts with learners in groups identifying specific aspects of a problem situation they may encounter, and phrasing the problem in the format of ‘What can I do when…’ questions. Each group supplies one question, which is written up on a slide or flipchart. Then a system is used where one member of each of the other groups in turn suggests a tactical response to the problem being addressed, and after all the tactics have been heard, the problem returns to the group who thought of it, who then discuss the pros and cons of each of the tactics they have heard from the other groups.
The exercise can be used for a wide range of problem scenarios, but is particularly productive when addressing interpersonal or communication contexts, or working with ‘difficult people’.

Activity
The processes described below typically take around an hour with a group of 25 learners, but can be extended to two hours by using a second round of the whole sequence (by which time the learners will be much better able to engage with the process based on experience, and will often have come up with more-challenging questions, causing deeper thinking).

1. Divide the total number of learners into groups of (approximately) equal size, e.g. 25 learners into 5 groups of 5 at carousel tables. (It is best to do this group formation randomly, avoiding the disadvantages of ‘friendship’ groups and ‘left-over’ groups!). Name the groups A, B, C, D, E.
2. Set the context for the problem-generation phase. For example, the problems of working with learners on an ‘enterprise’ module could be addressed by asking everyone to think individually of their worst nightmares in the context of working with such learners, and jotting down individually on one or more post-its their nightmare in the format of ‘what could I do when…’
(Completions in this particular instance may well to include ‘…a learner repeatedly doesn’t turn up?’, or ‘…a learner won’t join in?’, or ‘…a learner becomes aggressive to other learners?’, or ‘…I run out of ideas to use with the group?’, or ‘…time runs out when I am only half-way through an exercise?’ and so on).
3. When each learner has jotted one or more problem-questions down, ask the groups to prioritise the problems identified in by their group members, and work out the most important to tackle (or the most difficult to tackle), then the next most important, and so on.
4. Ask group A to read out their top completion of the ‘What can I do when…’ starter, and write it up exactly in their words, on a slide or flipchart. Then ask group B for their problem, then group C and so on, writing them up in turn. If a group comes up with a problem too similar to those already written onto the slide or flipchart, ask the group for their second-most-important problem and so on.
5. Set the ground-rules for the report-back from the groups. Group A’s question goes first to Group B, where one person described what they might do to address the problem. Only one person can speak; it sometimes takes a little time for a volunteer to come forward. Next, one member of Group C is sought to respond, and so on to Groups D and E in turn. It can be useful to brief Group A to make brief notes of the gist of successive responses.
6. T0 respond gets harder as it moves from Group B onward. Each successive respondent must think of a different response from those which may already have been given. At this stage, the facilitator may choose to throw in one or two further solutions, if the groups have missed anything important in their responses.
7. Finally, Group A, who own the question are asked to consider the responses from Groups B-E (plus any offered by the facilitator), picking the best one, and coming up with any further alternatives they have thought of. All members of Group A can join in this discussion.
8. Next the question from Group B goes in turn to Groups C, D, E and A, again only one member – a different member of the group coming up with a solution. In the event of too long a pause, the person from the group concerned who answered last-time round can nominate someone from their group to respond.
9. Continue until all five questions have gone round the groups.

This process means that just about everyone has a turn at answering one of the ‘What can I do when…’ questions. If there were six groups of five members, everyone would have a turn, but it is probably best to leave the flexibility of one person in each group not being required to answer, in case any of the learners has a particular problem with ‘being put on the spot’ in this way. However, if a second round of questions is then generated, the response can start in each group with the person who did not speak in the first round.

An alternative way of running this exercise includes asking for ‘what would make this situation worse?’ (i.e. ‘what I should not do when …? responses – ‘negative brainstorming’). This can be great fun for a second round of the whole exercise.

Skill Development:
1. Identification of problems individually, followed by discussion and prioritisation of problems in groups.
2. Refining of an identified problem, by turning it into the ‘what can I do when…?’ format.
3. Oral quick-thinking and communication, as each group member responds to a ‘what can I to when…’ question.
4. Building on what has been already said earlier in the round, when the next respondent has to in effect think of ‘what else can I do when…?’ as responses can not be repeated as the round continues.
5. Listening to the various responses by the group ‘owning’ the question, noting down the gist of each for subsequent discussion, then analysing the pros and cons of the various responses.
6. ‘Negative brainstorming’, if the exercise includes ‘What would make this situation worse?’, which can often yield further ideas for actual solutions to the problem.


Resources:
• Post-its for individuals to jot down ‘nightmares’ to base their ‘what can I do when …?’ questions upon.
• More post-its (possibly a different colour) for groups to write their final versions of ‘what can I do when…?’ questions down on, before prioritising which they want to submit to the other group rounds.
• A few pens to give away if needed.
• Flipchart or PowerPoint display to show the questions. 


References:
Race, P. (2014) ‘Making Learning Happen: 3rd edition’, London: Sage. (Note that one Chapter of this book is entirely composed around ‘what can I do when …? questions, (in the broad context of teaching, learning, feedback and assessment), each followed by the sort of responses which can be given by participants working in the creative-problem-solving mode described in the above activity).

Race, P. (2015) ‘The Lecturer’s Toolkit; 4th edition’, Abingdon: Routledge.
http://phil-race.co.uk

Author: Professor Phil Race

Creative Problem Solving What can I do when...? (QAA 1,7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 7Communication and Strategy

Objectives: 

This is a lively exercise which works well with 25 or 36 learners, respectively in groups of 5 or 5 at a carousel table.

  • Learners will identify individually problems in a given context or scenario.
  • Group prioritisation: groups will next prioritise problems in order of importance, or difficulty.
  • Group editing and refining: groups will formulate the most pressing problem to briefly complete the starter: what can I do when’.
  • Individual learners put ‘on the spot’ will creatively state a tactic to a ‘What can I do when …’ problem from another group.
  • Individual thinking and oral communication: by the end of the round, everyone in the whole group has had a go at suggesting a solution for one or more problems – no passengers!
  • Analysis and reflection: members of the group which thought of the problem will discuss pros and cons of the various solutions they have heard.

Feedback from participants who have engaged in this activity is very positive indeed, and they often comment that ‘the time flew by’, and ‘we wished to do another round of this straightaway’.

Overview:

This creative problem solving exercise starts with learners in groups identifying specific aspects of a problem situation they may encounter, and phrasing the problem in the format of ‘What can I do when…’ questions. Each group supplies one question, which is written up on a slide or flipchart. Then a system is used where one member of each of the other groups in turn suggests a tactical response to the problem being addressed, and after all the tactics have been heard, the problem returns to the group who thought of it, who then discuss the pros and cons of each of the tactics they have heard from the other groups.
The exercise can be used for a wide range of problem scenarios, but is particularly productive when addressing interpersonal or communication contexts, or working with ‘difficult people’.

Activity:

The processes described below typically take around an hour with a group of 25 learners, but can be extended to two hours by using a second round of the whole sequence (by which time the learners will be much better able to engage with the process based on experience, and will often have come up with more-challenging questions, causing deeper thinking).

  1. Divide the total number of learners into groups of (approximately) equal size, e.g. 25 learners into 5 groups of 5 at carousel tables. (It is best to do this group formation randomly, avoiding the disadvantages of ‘friendship’ groups and ‘left-over’ groups!). Name the groups A, B, C, D, E.
  2. Set the context for the problem-generation phase. For example, the problems of working with learners on an ‘enterprise’ module could be addressed by asking everyone to think individually of their worst nightmares in the context of working with such learners, and jotting down individually on one or more post-its their nightmare in the format of ‘what could I do when…’
    (Completions in this particular instance may well to include ‘…a learner repeatedly doesn’t turn up?’, or ‘…a learner won’t join in?’, or ‘…a learner becomes aggressive to other learners?’, or ‘…I run out of ideas to use with the group?’, or ‘…time runs out when I am only half-way through an exercise?’ and so on).
  3. When each learner has jotted one or more problem-questions down, ask the groups to prioritise the problems identified in by their group members, and work out the most important to tackle (or the most difficult to tackle), then the next most important, and so on. 
  4. Ask group A to read out their top completion of the ‘What can I do when…’ starter, and write it up exactly in their words, on a slide or flipchart. Then ask group B for their problem, then group C and so on, writing them up in turn. If a group comes up with a problem too similar to those already written onto the slide or flipchart, ask the group for their second-most-important problem and so on.
  5. Set the ground-rules for the report-back from the groups. Group A’s question goes first to Group B, where one person described what they might do to address the problem. Only one person can speak; it sometimes takes a little time for a volunteer to come forward. Next, one member of Group C is sought to respond, and so on to Groups D and E in turn. It can be useful to brief Group A to make brief notes of the gist of successive responses.
  6. To respond gets harder as it moves from Group B onward. Each successive respondent must think of a different response from those which may already have been given. At this stage, the facilitator may choose to throw in one or two further solutions, if the groups have missed anything important in their responses.
  7. Finally, Group A, who own the question are asked to consider the responses from Groups B-E (plus any offered by the facilitator), picking the best one, and coming up with any further alternatives they have thought of. All members of Group A can join in this discussion.
  8. Next the question from Group B goes in turn to Groups C, D, E and A, again only one member – a different member of the group coming up with a solution. In the event of too long a pause, the person from the group concerned who answered last-time round can nominate someone from their group to respond.
  9. Continue until all five questions have gone round the groups.

This process means that just about everyone has a turn at answering one of the ‘What can I do when…’ questions. If there were six groups of five members, everyone would have a turn, but it is probably best to leave the flexibility of one person in each group not being required to answer, in case any of the learners has a particular problem with ‘being put on the spot’ in this way. However, if a second round of questions is then generated, the response can start in each group with the person who did not speak in the first round.

An alternative way of running this exercise includes asking for ‘what would make this situation worse?’ (i.e. ‘what I should not do when …? responses – ‘negative brainstorming’).

This can be great fun for a second round of the whole exercise.

Skill Development:

  1. Identification of problems individually, followed by discussion and prioritisation of problems in groups.
  2. Refining of an identified problem, by turning it into the ‘what can I do when…?’ format.
  3. Oral quick-thinking and communication, as each group member responds to a ‘what can I to when…’ question.
  4. Building on what has been already said earlier in the round, when the next respondent has to in effect think of ‘what else can I do when…?’ as responses can not be repeated as the round continues.
  5. Listening to the various responses by the group ‘owning’ the question, noting down the gist of each for subsequent discussion, then analysing the pros and cons of the various responses.
  6. ‘Negative brainstorming’, if the exercise includes ‘What would make this situation worse?’, which can often yield further ideas for actual solutions to the problem.

Resources:

  • Post-its for individuals to jot down ‘nightmares’ to base their ‘what can I do when …?’ questions upon.
  • More post-its (possibly a different colour) for groups to write their final versions of ‘what can I do when…?’ questions down on, before prioritising which they want to submit to the other group rounds.
  • A few pens to give away if needed.
  • Flipchart or PowerPoint display to show the questions.

 References:

  • Race, P. (2014) ‘Making Learning Happen: 3rd edition’, London: Sage. (Note that one Chapter of this book is entirely composed around ‘what can I do when …? questions, (in the broad context of teaching, learning, feedback and assessment), each followed by the sort of responses which can be given by participants working in the creative-problem-solving mode described in the above activity).
  • Race, P. (2015) ‘The Lecturer’s Toolkit; 4th edition’, Abingdon: Routledge.
  • http://phil-race.co.uk

About the Author
This guide was produced by Professor Phil Race.

Creative Problem-solving Exercise Involving Peer-Assessment and Criteria Design ‘The Egg Game’ (QAA 1,2,3,6,7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Presentation Space, Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 6Interpersonal Skills 7Communication and Strategy

Objectives:

After participating in this exercise, learners should be better-able to:

  • Achieve higher assessment literacy
  • Formulate and negotiate assessment criteria for a task, and undertake the task with the criteria firmly in mind;
  • Think constructively about the weighting of assessment criteria;
  • Undertake peer assessment of other teams’ performance;
  • Undertake self-assessment by reflecting on their own group’s performance;
  • Recognise the benefits of team work (and address some of the problems of working in teams);
  • On the basis of a ‘fun’ exercise, take forward useful thinking on assessment design.

Overview

The task is for groups of learners to make a container to hold an egg that is capable of being dropped from a specified height and position in the room without the egg breaking. To do this properly you need about two hours in a large flat room, big enough to enable groups to work independently. This is a practice task to familiarise learners with the concepts of meaningful assessment criteria, weighting and agency of assessment and is particularly useful during the first six weeks of the first semester of the first year. It is presented as serious fun which improves learners’ assessment literacy. It’s also a good staff development exercise to get staff to think hard about assessment issues.

Learners in a class (16-70) are divided into groups of 4-6, at separate tables around the room, and provided with a range of everyday objects as resources, including an unbroken fresh egg. They are briefed to use the resources in a specified time to arrange that the egg can be dropped from a specified height and position in the room to ground level, and remain unbroken by the fall. They are to use the various resources in a creative way to achieve this. But first the groups must come up with around five assessment criteria, which will be used by the other groups to assess each group’s achievement of the exercise, and the whole group of learners must assign weightings to each of the criteria. One criterion is not negotiable: “The egg remains unbroken by the fall”.

Activity

  1. Divide the learners into small teams (groups of about 4-6 work well). This activity can be done with a class size of up to 50, but for smaller classes the minimum group size is 3.
  2. Advise the learners of the purpose of the task, emphasising that it is competitive but essentially fun, and that actually the discussion around the task is much more important to their understanding of assessment conventions than the task itself.
  3. Issue the materials to the groups, instructing them that no other items may be used, including waste paper bins, people and furniture. Insist no one handles the materials and egg before the start signal. You may need to be very strict about this. You may also wish to ham up the rawness of the egg by chucking them to the learners or ‘accidentally’ dropping one. Get each group to check their egg is not cracked when they receive it.
  4. Ask learners to brainstorm up to 5 criteria on which they should be judged (5 mins)
  5. Collate the criteria on a flipchart or white board, and telling them that the egg not breaking is the non-negotiable criterion, get them to collectively prioritise their further criteria. Ask them to include both product and process in the criteria. (Typical criteria include effective planning, aesthetic beauty, sustainability (all items could be reused), using all items provided or smallest number of items, team all worked together well, everyone contributed to the task in some way, achieving the task within the set time, and so on). You shouldn’t need to spend more than 10 mins on this but if you get into discussing how you judge aesthetic beauty it could take 15 mins.
  6. Explain the concept of weighting of assessment criteria. Tell them that the egg not breaking is worth 40% and ask them to propose weightings for the other four criteria that add up to 100% with the most important things being given the highest weighting. (5 mins).
  7. Negotiate agreed weightings for the criteria for the whole group and put on flipchart or white board. (5 mins).
  8. Get the whole group to think up who will actually do the assessmenti.e. agency for 5 mins. Forexample, most product items could be assessed by the tutor or the learners acting as peers rating other groups (inter-peer assessment). If they are judging items like how well they worked as a team, this will have to be rated within the group by four peers each rating the fifth, i.e. intra peer assessment. Self assessment might be used for example if a negotiated criteria is something like individuals contributing to the best of their capabilities or enjoyment. Even if you only use a couple of agents, its helpful to discuss the full range and mention that other possibilities on future group work might include employers, placement managers and clients. (10 mins).
  9. Get the groups to talk for 5 mins about what they plan to do and insist no one touches the materials until you start the task. 
  10. Start the task advising them they have say 8 minutes in which to complete it. You may wish to add to the sense of fun by blowing a whistle, setting a kitchen timer, phone timer or whatever.
  11. Watch learners in action, talking no part in the activity but you may wish to record any breach of the rules which you can bring up in your moderation/summing up.
  12. Stop the task exactly on time. Blowing your whistle loudly is fun! Notice any learners who choose to carry on regardless and decide whether to penalise them totally by giving no marks at all (this gives you a chance to mention things like plagiarism policies and rules on issues like mitigation) and the risks learners can run by ignoring the detail of assignment brief.
  13. Allow each group in turn to come to the ‘dropping point’ and use their equipment to drop their egg from the specified height to the floor, and prove whether or not their egg has been broken, carrying out the assessment using tutors and peers as appropriate. If you have a lot of groups, this can take quite a while. Discuss the assessment of the first six or so in detail, and then tell learners that to do every one in detail would take ages and this is after all a game about assessment (but do drop every egg and check the egg isn’t broken or else learners will feel cheated).
  14. It is really important to get the learners back into small groups after the assessment to discuss the assessment issues for at least five minutes (try to stop them having endless discussions about whether their design was actually best or whether they were fairly treated, and so on) and then have 5-10 minutes in plenary with you summing up the learning points.
  15. You might then wish to issue to learners the assignment brief for the next actual assessment task that follows in their course or module, and get them to bring along to the next session any queries they have about criteria, weighting, agency or anything else, arising from their reflections on the egg game.

Skill Development:

  • Assessment literacy
  • Team working.
  • Creativity and originality of design.
  • Time and task-management.
  • Learners formulating and agreeing assessment criteria for the task.
  • Learners proposing and agreeing the weighting of the assessment criteria.
  • Peer-assessment of other groups’ performances.
  • Self-assessment and reflection on what happened in each group. 

Resources:

Flipchart of white board to display agreed assessment criteria.
Supermarket carrier bag, per group, in which you place:

  • a pair of scissors
  • a small roll of sellotape
  • a selection of about 4 items from the following: a newspaper, a plastic cup, paper plate, tissue paper (or a tissue), length of string (about 2 metres seems to work well), cocktail sticks, wooden or plastic clothes peg, square of bubble wrap (if you want to make it really easy for them) or whatever is available.
  • one uncooked egg in shell.

It is important that each bag contains more-or-less identical kit, otherwise appeals of ‘unfairness of assessment’ may arise (though of course you might wish this to be one of the matters which will arise, in which case allow some differences in the kit).

References:

  • Brown, S. (2015) Learning, teaching and assessment in higher education: global perspectives, London: Palgrave-MacMillan.
  • http://sally-brown.net

Author's Website:

http://sally-brown.net

About the Author
This guide was produced by Professor Sally Brown.

Creative Thinking through Idea Generation (QAA 1,2,3,7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 7Communication and Strategy

Objectives:

  • Encourage team work and creative thinking outside the box
  • Creative problem solving
  • Creative thinking

Overview:

This task is an immediate and effective way to encourage teamwork and creative thinking. As a fun task, requiring no prior knowledge, this task stimulates creative thinking and group interaction.

Activity

Step 1 Split the team into two even groups

Step 2 Give each group an object ie Cereal Box with cotton Wool (or 1 paper clip or 1 brick)

Step 3 Each group has 5 minutes to come up with as many creative alternative uses for the object (a long list)

Step 4 Facilitator then asks each team to run through alternative uses for the object who ever has most wins

Step 5 Debrief and review with the group to explore what techniques resulted in new solutions and how the group worked together.

Skill Development:

This task explores creative thinking but also communication and team work. It is important that the group work well together and support each other as they develop their ideas in order to create more ideas. Debrief with the group to determine how they overcame obstacles or encouraged other in order to recognise the importance of emotions during learning and group work.

Resources:

  • Pen
  • Paper
  • Objects such as Cereal box or paper clip or brick per group (ideally the same object for each group)

About the Author
This guide was produced by ARP.

Creativity (Rich Pictures) (QAA 1,3,7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6), Individual Task

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 3Decision making supported by critical analysis and judgement 7Communication and Strategy

Objective:

  • To explore, understand and describe a situation or problem
  • To create a collective understanding or meaning from a group
  • To visualise and communicate complex ideas effectively

Overview

This task focuses upon visual representation of problems and how this helps define a situation. It is essentially the transmission of ideas into pictures. It is used to stimulate participants in a programme to express themselves and their ideas in a pictorial form, often with the use of metaphor. It then stands as a basis for discussion of participant ideas and concepts.
This approach is recognised within some subject specialism as a rich picture, as a way to explore, acknowledge and define a situation and express it through diagrams to create a preliminary mental model or visual representation of the situation or challenge. A rich picture helps to open discussion and come to a broad, shared understanding of a situation.

Activity

Participants are asked, usually in groups, to discuss the meaning of a concept or an event or to explore a situation or problem. They are asked to portray this in pictorial form as a basis for presentation and discussion with other participants.

  • The class is divided into small groups and each group is given pens and a flip chart sheet. The group are asked to ‘discover’ their own meaning through discussion and to write down or draw what they see as the key components
  • The group is then asked to draw a picture which they believe encapsulates the meaning or the issue
  • The picture is then shown to the rest of the class and the class (not the group) are asked to describe what it means to them
  • This is then compared with the meaning that the group was trying to portray and the group are asked to explain this to other participants
  • The facilitator notes all the meanings given and attempts to pull these together for discussion of the concept and why it was given different meanings. Academic concepts and research work can be introduced to build wider understanding (and credit can be awarded for its inclusion).

The approach can be used in a number of ways but most importantly to test understanding after readings and discussion and, to harvest pre-conceived views and attitudes relating to a subject as a basis for discussion.

If you wish to focus the activity, you can ask the group to identify opposing elements inherent within their challenge and use these are axis. So a groupmight identify “speed” as a key element of an activity (such as inherent within the eating-out experience) and also “service”. This would create two axis of Fast and Slow (for Speed) and High levels of service with No service. This creates four quadrants that they can seek to describe through a rich picture. This would show what fast, high level of service restaurant experience would be like, against a slow high service experience etc. You can then invite them to title these quadrants and explore them for benefits/costs.

Skill Development:

The exercise aims to stimulate creative expression. It also is designed to give ownership of learning to participants by creating discussion on the basis of their existing knowledge and ideas. With sufficient pens available, there will be no ‘lead author’ and therefore a strong basis for mutual understanding is created. A sense of ownership is given to the group and participation in learning is maximised.
Explore with the whole group the power of visual presentation and their perceptions of their involvement. Explore their satisfaction with the finished product and how well they feel it worked as a mechanism for communicating with a group.

Resources:

  • Flip Chart / large paper
  • Pens

References:

Gibb, A and Price, A “A Compendium of Pedagogies for Teaching Entrepreneurship” ncee 2nd Edition, 2014; first published in 2007
http://ncee.org.uk/wp-content/uploads/2013/12/Compendium-of-Pedagogies.pdf

Seek additional guidance relating to Rich Pictures from work within Soft systems methodology

About the Author
This guide was produced by Professor Allan Gibb and Alison Price.

Creativity and Evaluation Using Questioning SCAMPER (QAA 1,3,6,7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 3Decision making supported by critical analysis and judgement 6Interpersonal Skills 7Communication and Strategy

Objective:

  • Creative thinking
  • Structured Group Problem solving
  • Evaluation of ideas through critical analysis and judgement
  • Presentation of ideas (including persuasion)

Overview:

This approach to creative thinking structures thinking through the use of a mnemonic "SCAMPER" and using questioning techniques to generate solutions. This makes an ideal group activity for students to work through the mnemonic and then present their results.

Activity:

Students are placed in small working groups and invited to explore the seven prompts of the SCAMPER mnemonic. Firstly, invite each group to take an existing product or service (or agree one to consider - this could be one that you want to improve, one that you'recurrently having problems with, or one that you think could form future product developments).

Questioning around these themes helps the groups develop creative ideas for developing new products, or services and for improving current ones. SCAMPER is a mnemonic that stands for:

  • Substitute.
  • Combine.
  • Adapt.
  • Modify.
  • Put to another use.
  • Eliminate.
  • Reverse.

Using these headings, invite each group to discuss the questions about the product, using the mnemonic.

By brainstorming as many questions and answers within each group, a rich solution can be produced.

Example Questions which you can share with groups in need of support.

Substitute: Ask "What can you substitute? What can be used instead? Who else instead? What other ingredients? Other material? Other process? Other power? Other place? Other approach? Other sounds? Other forces?"

  • What materials or resources can you substitute or swap to improve the product?
  • What other product or process could you use?
  • What rules could you substitute?
  • Can you use this product somewhere else, or as a substitute for something else?
  • What will happen if you change your feelings or attitude toward this product?

Combine: What can you combine or bring together somehow? How about a blend, an alloy, an assortment, an ensemble? Combine units? Combine purposes? Combine appeals? Combine ideas?

  • What would happen if you combined this product with another, to create something new?
  • What if you combined purposes or objectives?
  • What could you combine to maximize the uses of this product?
  • How could you combine talent and resources to create a new approach to this product?

Adapt: What can you adapt for use as a solution? What else is like this? What other idea does this suggest? Does past offer a parallel? What could I copy? Who could I emulate?

  • How could you adapt or readjust this product to serve another purpose or use?
  • What else is the product like?
  • Who or what could you emulate to adapt this product?
  • What else is like your product?
  • What other context could you put your product into?
  • What other products or ideas could you use for inspiration?

Modify: Can you change the item in some way? Change meaning, colour, motion, sound, smell, form, shape? Other changes? Or Magnify: What can you add? More time? Greater frequency? Stronger? Higher? Longer? Thicker? Extra value? Plus ingredient? Duplicate? Multiply? Exaggerate?

Or 'Minify': What can you remove? Smaller? Condensed? Miniature? Lower? Shorter? Lighter? Omit? Streamline? Split up? Understate?

  • How could you change the shape, look, or feel of your product?
  • What could you add to modify this product?
  • What could you emphasize or highlight to create more value?
  • What element of this product could you strengthen to create something new?

Put to Another Use: Can you use this product somewhere else, perhaps in another industry?

  • Who else could use this product?
  • How would this product behave differently in another setting?
  • Could you recycle the waste from this product to make something new?

Eliminate: What can you eliminate? Remove something? Eliminate waste? Reduce time? Reduce effort? Cut costs?

  • How could you streamline or simplify this product?
  • What features, parts, or rules could you eliminate?
  • What could you understate or tone down?
  • How could you make it smaller, faster, lighter, or more fun?
  • What would happen if you took away part of this product? What would you have in its place?

Reverse: What can be rearranged in some way? Interchange components? Other pattern? Other layout? Other sequence? Transpose cause and effect? Change pace? Change schedule?

  • What would happen if you reversed this process or sequenced things differently?
  • What if you try to do the exact opposite of what you're trying to do now?
  • What components could you substitute to change the order of this product?
  • What roles could you reverse or swap?
  • How could you reorganize this product?

Evaluation:
Once the ideas have been generated, the next stage is evaluation. Through group discussion, ask the student to determine ifany stand out as viable solutions? Could any of them be used to create a new product, or develop an existing one?

All viable ideas can be explored further in order to find one improvement/suggestion for final presentation to the wider group.

A debrief on the solutions, the process and the team working should be included within the session to allow for the skills and emotional aspects of team work to be explored, and the constructs of the mnemonic discussed.

Skill Development:

Although the main focus of this project is idea generation, the discussion and evaluation within the group, which requires presentation and interpersonal skills as well as judgement and critical analysis of opportunities and ideas.

Student groups should be left to work through their discussion, and any difficulties with team working as may occur (intervening only to support the process and move the students on, if time pressures require) however it is important to review the task, the process and the protocols in order to seek guidance for future working or lessons to take forward.

Students should be encouraged to share the frustrations and difficulties of decision making within a group (where one individual may have suggested the idea) and how feedback should be given and shared.

Group dynamics need to be acknowledged and lessons can be shaped for future team working.

References:

http://www.mindtools.com/pages/article/newCT_02.htm

http://www.brainstorming.co.uk/tutorials/scampertutorial.html 

About the Author
This guide was produced by Enterprise Evolution.

Creativity and Reflection: envising the future (QAA 1,2,5,7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 5Reflection and Action 7Communication and Strategy

Objectives:

To think towards the future strategically

To work together as a team providing input

Could be used for branding, re-branding and cultural development or change management, future planning or scenario building

Overview: 

Learners are encouraged to get into small teams and are asked to address a future orientated task – either related to their own development or if you are seeking a more discipline focused task, their subject, or industry/sector.

By spending time exploring the subject together they are invited to create a future, and depict this within visual mood boards.

(for example, a group may have an area of the business to create, address change and how they want it to look, or be asked to visualise 1, 3, 5 years down the line)

They are each given a board or flip chart and a series of magazines, materials, catalogues etc and asked to create a mood board (or visual reflection) to reflect how the future or ‘task’ will look.

Activity:

This activity requires preparation (souring materials, or subject relevant magazines or images or similar as well as pens, glue, paper etc) and then requires the tutor to allow time for the group to work through this challenge.  Typically the group may be “stumped” by the future orientation of the task and may require prompts to help them explore their thinking and assumptions.  It can be hugely personal to create an individual vision board of the future you wish you have and will take time, and equally considering industry trends or movement within the sector can require pre-research by the groups or time to explore specific elements of future change.

The minimum time for such an activity with a well organised group would be 1 hour but it is important that this work is displayed and that time is taken to showcase the activity.

Ideally the reflection will form a key part of the activity and that time for this important activity is given to the group as a whole, as well to those working as a group to consider their work in light of others as well as well they operated as a group.

Skill Development: 

Reflection can draw out key learning from this task.  With potential for subject learning, team work and reflection, this task can be powerful in terms of creativity as well as considering and evaluating opportunities or options.

It is important that as a group they understand the process that they undertook and review how well they worked to hear all the ideas, consider opportunities and move forward together in agreement.  This process can be achieved through a few key reflective questions based on the process itself that can explored as a team and then discussed as the wider group.  These may include:

•How did you get into groups? – did you consider skills and knowledge for the task or did you prioritise friendship groups (and team working) over task?

•How did you tackle the task?  - was their a leader? How were ideas heard? Who developed ideas? How did you decide to move forward?

•Were you influenced by the activity in the room/other groups?

•What subject knowledge or prior experience did you bring to this?

•What issues of group work were apparent – time management; leadership; identifying strengths of team members

•How would you tackle it differently next time?

•What do you need to find out to improve on this? (setting actions)

Resources: 

  • Board for each team
  • Selection of magazines, journals, glue, scissors, pens , access to internet and printers (optional).

About the Author
This guide was produced by Alison Price.

Designing the Student Research Placement (Science: Microbiology) (QAA 3,5,7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Presentation Space, Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

3Decision making supported by critical analysis and judgement 5Reflection and Action 7Communication and Strategy

Objective:

  • To design a research strategy for a summer laboratory studentship project
  • To investigate the research background, experimental methods and timescales to achieve a set of aims
  • To understand the research process and appreciate the contingencies required for real world research
  • To engage in decision making and problem solving
  • To evidence the power of group work as students peer learn and present together

Overview

The focus within this task is to stimulate team building and decision making through the research process.
Within this task, students will work together to explain their findings to group peers as they understand them and progress the plan as a group. (Some students may later undertake a summer studentship so they have been prepared for the situation as a result of this authentic assessment).

Activity

This task was based in Microbiology but would be accessible to any discipline where a research strategy and resources are required.
By placing the students into groups, issue the aims and introduction from a real research studentship (available from HEIs or via colleagues) and issue the task to design the activities required for the eight week research summer project.

This challenge is complex for the groups to address and requires them to utilise peer learning to understand what is required. Your role as tutor can beadjusted, depending upon the needs of the group, but it is suggested that you present yourself as a ‘resource’ to their learning, rather than ‘the guide to’ their learning.

You may wish to include regular contact time which could involve:

  • an ice-breaker session (short tasks to develop analytical reasoning, team-decision making and reflection)
  • a process of research session, looking at examples previously encountered and how these were approached,
  • optional drop-in sessions (x2) to validate their ideas (which can be tutor-led or working groups that create peer review and comment).

Students prepare a one page summary on their approach and what part of the project they researched. They also present their group studentship plan as a short group presentation (10 mins). Questions and comments from other groups should be welcomed, with the aim of enhancing their approach and improving their work through this final opportunity for peer-review and tutor comment.

Skill Development:

This task helps the students develop the mind-set of a researcher; questioning why and how for each experiment, and evaluating feasibility with respect to cost and time. Usually students would not develop these skills until postgraduate studies level so this encourages students to develop key skills early (so they may be utilised or referred to in an employability context).

Key skills include

  • Research and interpretation skills
  • Decision making
  • Resources
  • Communication – formative with peers and summative through assessment
  • Budgeting and time management
  • Delegation and leadership skills

However it is important that you draw out this learning within their presentation or within a final group discussion. It might also be helpful to review the ‘changed’ role of you as tutor, in directing the journey of their learning, and providing opportunities for review and enhancements, rather than immediately resolving their problems.

You can also explore with the groups how the decisions were made and resources accessed, exploring social networks as well as traditional academic resources (Guides; texts etc). Those that contacted senior researchers or their subject club/society may have drawn on expertise and experience and thisproject encourages them to access support as widely as needed. It also gives the opportunity to review and evaluate sources, and comment upon the validity of different materials. 

Resources:

Flat floor teaching space with tables so students can engage in teamwork activities
Quick teambuilding games: re-ordering a sequence of events, contingency planning, structuring research, and decision making

References:

Enterprise for Life Scientists; Developing Innovation and Entrepreneurship in the Biosciences. Adams. D.J, and Sparrow. J. (2008). Scion
Research scholarships information page (2015) www.ncl.ac.uk/students/wellbeing/finance/funding/ukstudents/vacation/

About the Author
This guide was produced by Dr Carys Watts, School of Biomedical Sciences, Newcastle University.

Developing Feedback Skills (Physical) (QAA 5,7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Individual Task

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

5Reflection and Action 7Communication and Strategy

Objective:

  • To explore the need for feedback and support within the learning process
  • To understand the elements that support skill development and build confidence in execution

Overview:

This simple task is designed to help students understand the importance of effective support and feedback during any learning process, but particularly mastering a skill. This approach seeks to use a fun activity (standing on 1 leg) to demonstrate the importance of practice and guidance in achieving goals and improving performance. Reflection upon the learning experience seeks to provide lessons for future learning and illustrate how support, guidance and feedback can improve performance and experience.

Activity

This activity invites individuals to undertake the challenge to stand on one leg for the longest time. This challenge should be set by asking individuals to guess publicly how long they will be able to undertake this task.

(In a large group, you can ask everyone to keep their hands up if they feel that they stand on 1 leg for 5 seconds, 10 seconds, 15, etc until there are only a few left and ask them to state their time!)

Then demonstrate the task (or invite the person who had the most confidence in their ability to do it the longest) to undertake the task (*with the option to raise the arms from either side, at full stretch to meet above the head, hands palms-together).

Then invite each individual to think about what they need to improve the time they initially suggested - seek examples of

  • Research
  • Partnering or mentoring
  • Questioning/ scoping
  • Guidance
  • Practice
  • Advice
  • Expertise

that might be sought to help them – and give them time to improve their time through practice before testing the group / individuals in a timed test.

Once these have been identified, invite them to take the support they think they most need (a partner; a mentor; printed guidance) or to undertake research (using smart phones or lap tops) and be prepared to repeat the task in 10 mins. They can use this practice time in any way they consider effective to improving their performance.

Repeat the challenge and explore with the group who, if anyone, improved during the 10 mins practice and what helped their performance. Explore with the wider group what supported them and gave them confidence in the challenge.

Explore the issue of skill development as part of their reflective practice (See QAA5ReflectiveDiary) by outlining how they have improved upon skill development in the past (learning to drive; learning the piano; golf; swimming etc).

Skill Development:

Effective skill development is created through practice, repetition, guidance or mentoring. Exploring with your students how they developed their knowledge and understanding of the task, and what or who helped them will help identify these core themes. Explore how their research, partnering, mentoring, guidance, questioning, advice etc helped them and identify lessons for future skill development.

By broadening out the discussion to include wider examples of skill development (learning musical instruments; learning to drive; learning to swim etc) you can explore the role of effective feedback and also role models and mentors in their development.

Use this simple task to draw out examples from the group and collate the lessons that they can take forward into future learning.

Resources:

Prepared set of support as print outs – questions; advice; guidance (printed out to share or per person should they be required) – or on a slide to showparticular groups or individuals who are interested.

Suggested Questions

 

  1. Should you think you should have your eyes open or closed? Do you want a blindfold?
  2. Is it better to move quickly or slowly?
  3. Should you start quickly to get the task over with or start slow and risk running out of time?
  4. Would working with a partner (or partners) make you feel more secure, or distract you?
  5. Which bit of your body are you concentrating on?
  6. Would music help?
  7. Which leg should you use?
  8. What surface do you want to stand on?
  9. Are those the right shoes for this task?
  10. What will you do with your arms?
  11. Will you do your own timing?
  12. What muscles are you contracting?
  13. Would it help if you were getting feedback about how it looks during the task?
  14. Would you like to receive comment at the end?
  15. What research could you do before you tackle this task?
  16. Have you ever done this before? (where? When? How did it go? What did you learn?)
  17. Would it help to see it performed again?
  18. What are you thinking about whilst you do this?
  19. Do you want a practice run?
  20. Do you want to watch someone else learn to do this?
  21. Do you know about your vestibular system? This is a mechanism in your inner ear that tells you when you start wobbling, and how much and in which direction, and is your main tool in balancing. Becoming more sensitive to it will improve your balance greatly
  22. Are you using your core muscles?
  23. What are you looking at whilst you do this?
  24. Are you in the correct mental state for this timed challenge?
  25. Why is this task important to you? Why are you undertaking it?

 

Guidance: 3 stage approach

INTIAL ACTIONS

 

  1. Ask your partner to hold the watch and stand close by to catch you in case you start to fall.
  2. Decide which foot to lift (left foot if you're right-handed, right foot if you're left-handed)
  3. Place an object approx 1m in front of you on the floor (a candle; book;)

 

PREPARATION

4.Stand barefoot on a flat, hard surface, approx 1m back from your object.

5.Anchor your feet ('plant' your feet on the floor) and stand evenly, spreading your weight evenly across your body, and breath several times slowly to anchor yourself.

6.Before you start, shift your weight very subtly to your chosen foot, without lifting and then settle yourself in this position and breathe deeply again.

7.Think about your foot anchoring down in the soil, and lightly tense your core muscles in your body (core stability) to ensure you are stable.

8.Settle your vision onto an immovable object little way in front of you in the floor.

ACTIVITY:

9.Lift chosen foot about 6 inches off the floor, bending your knee at a 45-degree angle.

10.Breathe slowly throughout, keeping your focus on your immovable point in front of you.

If you feel wobbly, try bending the standing leg very slightly at the knee.

About the Author
This guide was produced by ARP.

Developing Self-Awareness in Teams (QAA 5)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Individual Task

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

5Reflection and Action

Objective:

  • To enhance self-awareness in team work through reflective practice
  • To reflect upon individual behaviour and practice
  • To explore individual approaches to team work
  • To develop approaches to improved future team working

Overview 

This reflective activity is based upon 'open questioning' to encourage students to explore their own behaviour in a group. As this activity focuses upon the individual it can be run effectively in any learning space and with any group size, however there are modifications available if the group has worked together before. 

Activity

Students are asked to work alone to complete the following sentences in relation to yourself when working in teams:

My greatest skill in teams is

A skill in teams which I could handle better is

My quality which team members respond to best is

I respond best to team members who

If there is one thing I do too much of, it is

If there is one thing I could do more of, it is

Team members find my manner predominantly

Students are asked to attempt this task individually (3-5 minutes) making notes for their own use.
Then they are invited to turn to the person next to them and ask them 'How did you get on?'.
This question is worded that way in case anyone does not want to talk about the specifics of what they have put down but still talk about how difficult or otherwise they found the exercise.
After they have discussed for 5 minutes or so, the tutor should ask the whole group the question, 'How did you get on?'
Individuals respond by exploring the difficulties they found in answering this and collectively the group seeks to identify three pre-requisites for developing self-awareness. 
These are:

  1. you have to be curious about yourself: many have never really thought about their behaviour or attitude in teams;
  2. you have to willing and able to seek information (feedback) about yourself from others;
  3. you have be prepared to consider and process all feedback; many are concerned about how they will handle the information (inclined to filter out the 'good' news or the 'bad' news)

Modification: If the group have worked together before you can ask them to undertake this task in pairs. First answering for themselves and secondly answering for their partners.

Then they can discuss/compare perceptions, and hopefully learn about the accuracy of individual self-awareness.
This deepens their skill development as will require effective interpersonal skills.

Modification 2: Completing a list of prescribed incomplete sentences can be a simple but very powerful tool for getting started on the reflective process. You can issue similar open questions after presentations or group work for individuals to reflect on. For example:

  • What I like most about my performance is ..
  • I have most difficulty when I ..
  • The bit I look forward to most is ..
  • If I could change one thing about my approach it would be ..

Here are some incomplete sentences for use by a student or lecturer in reflecting on a teaching /presentation session:

The part of the session that I found most rewarding was ..
The one part I would do differently if I had the chance would be ..
I was at my most uncertain when ..
I was most relaxed when ..
I felt anxious when ..
I was pleased with ..
I felt awkward when ..
One part of what I said that I could have worded differently was ..

Skill Development

Developing effective reflective skills requires practice and repetition. These open questions, together with the opportunity to share and comment, create the space for students to review their approach and consider the future lessons for their practice/behaviour. The technique of 'open questions' supports reflective practice and can be adapted to review many of the individual and group activities that students are challenged to undertake. Collective debriefing on personal reflection is also incredibly useful in helping the students appreciate wider viewpoints or to deepen their own practice. However it may be helpful to share clear ground rules regarding personal disclosure during these discussions to ensure that individuals only share elements of their reflection that they are comfortable with. 

Resources:

None

References:

Mortiboys, A. (2012) Teaching with Emotional Intelligence 2nd edition London: Routledge
Paperback www.alanmortiboys.co.uk

About the Author
This guide was produced by Alan Mortiboys (Higher Education Consultant (Emotional Intelligence)).

Dynamic Review and Reflection (physical) (QAA 5)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

5Reflection and Action

Objective:

  • To understand the power and necessity for review and reflection of a task or situation (review the session, understand the concept or steps covered in an interactive way).
  • To understand team dynamics and how teams come together to achieve a goal
  • To evidence the power of group work as more ideas are created through team work

Overview:

This is a physically active exercise that can be used at the end of the day or at the end of a session. It is especially useful after a session that involves a lot of technical material or requires heavy concentration as it is also an effective energizer.  This task brings together physical movement and the
opportunity for revision and review.

This can also be highly effective as an approach to reflective learning and providing natural opportunities for students to comment on the deeper or more personal learning they have achieved during a task.

Activity: 

Example 1 – ‘Valuable Lessons Learned’ Ball Toss

  1. The facilitator asks the workshop participants to form a circle
  2. The facilitator starts by saying what they thought was their most valuable lesson or concept they learned that day, and then throw the ball to another participant
  3. The participant states the most valuable or important lesson/concept they learned that day and throws to another participant and so on until all participants have expressed their valuable lessons/concepts learned.

Example 2 – ‘Concept in Action’ Ball Toss

  1. The facilitator asks the workshop participants to form a circle
  2. The facilitator starts by stating a concept that relates to the workshop / exercise, and then throws the ball to another participant. 3. The participant gives an example of that concept in action, and the states another concept and throws to another participant and so on

Example 3 – ‘Process’ Ball Toss 

1.After an exercise has been conducted about the steps in a particular activity, the facilitator asks the workshop participants to form a circle.
2. The facilitator starts by explaining the first step in the process that has been covered in the exercise, and then throws the ball to another participant.
3. The participant explains the next step in the process and then throws to another participants and so on.  Notes: If someone receives the ball but does not have an example read, they can ‘pass’ by passing the ball to a different person and simply repeating the question.  This can declare them as “out” and result in having to withdraw from the circle, or sit down.  However as facilitator, you may not wish to use this for reflective tasks, as deeper reflections may emerge from the comments of others and total non-participation is not helpful to the individual.

Skill Development: 

This task engages the whole body in either remembering or reflecting in a way that is both energising and engaging to the whole group.  The physical element can divert from the task and as facilitators, you can ask “why” or “so what” as the ball is thrown in order to deepen reflection.

If you wish to have more control over the game, you may stand in the middle and throw the ball back to participant who did not provide a sufficiently strong input. The skill development needs to be explored at the end and the emotions that are created in the game (pressure; speed; short-responses etc) acknowledged as drivers, as well as limiters of good communication.

Resources: 

1. A soft ball or ball of wool.

Dynamic Review and Reflection through Questioning (QAA 5)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Large Group

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

5Reflection and Action

Objective:

•To review the session in an interactive way.
•To evidence the power of group work as more ideas are created through team work.
•To understand team dynamics and how teams come together to achieve a goal.
•To understand the power and necessity for review and reflection of a task or situation

Overview: 

This is a dynamic review exercise that can be used at the end of the day or at the end of a session.  By creating a specific activity/challenge to review a programme or session, the importance of review and reflection is made clear to the learners in a fun and dynamic way. By following a TV “game show” format, engagement levels are high and learners have the opportunity to influence and engage with the game throughout, even as audience members.

Activity: 

1. Divide the participants into groups with about the same number of people in each group. Explain that the objective of the game is to be the group that answers the most questions correctly.

2. Explain the rules of the game:

  • Each group has two chances to ‘Ask A Friend’ – ask another member of their group if they know the answer to the question. 
  • Each group also has two chances to ‘Ask the Audience’ – ask all the participants to stand up and walk to the corner of the room with the letter corresponding to the answer they think is correct.

3. Ask the first group to send a representative to the ‘hot seat’. The facilitator asks a question giving four multiple choice answers (A B C D)

  • If the ‘contestant’ answers the question correctly they return to their group and another member of the same group comes to the front 
  • If the ‘contestant’ does not answer the question correctly they return to the group and the facilitator calls for a representative from another group to sit in the ‘hot seat’ 
  • If the ‘contestant’ is not sure of the answer they can choose to use one of their group’s opportunities to either ‘Ask The Audience’ or ‘Ask A Friend’. Remember: each group is only allowed to use the ‘Ask The Audience’ or ‘Ask A Friend’ twice

4.The facilitator adds up the number of correct answers for each group and announces the winner at the end of the exercise.

Notes: For each group ask a couple of easy questions first then ask progressively more difficult questions.

Skill Development: 

This activity is knowledge based and focuses upon learners reviewing and reflecting their work.  However it also engages them in team working, communication, problem solving and decision making.  Working with speed, precision and efficiency, they are required to feedback to each other when working as a team, drawing upon their skills of analysis and reflection.

It is helpful to review the process as well the learning gained throughout the task.

Resources: 

Prepare multiple choice questions with A B C or D answers based on the workshop material (about 3 -5 questions per group)

1.Place a paper sign designing A B C or D in the four corners of the space
2.Prepare two seats at the front of the space:
3.One for the facilitator (game show host)
4.One for the participant (game show contestant) – the ‘hot seat’

References:

Permaculture Facilitator’s Resource Book for Training and Assessment

http://library.uniteddiversity.coop/Permaculture/Permaculture_Facilitators_Resource_Book-Training_Assessment.pdf


 

Effectuation Workshop (for non enterprise students) (QAA1234) #FEEUK

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6), Individual Task, Large Group

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management

Objective: 

  • To explore limiting paradigms that form a barrier to self-effectuation. 
  • To introduce an enterprising mindset and heuristic methods for value creation using their existing knowledge and skills 
  • To evidence the power of developing a network / ‘patchwork quilt’ (Sarasvathy) in value creation through a playful group task 

Overview: 

This is a good workshop to introduce non-enterprise students to the idea of starting their own business.  

The focus of this task will be applying three of the Effectuation principles (Sarasvathy 2022) methodology to ideation; Bird in the Hand, Pathwork Quilt and Affordable Loss. In pairs, learners will firstly identify ‘who they are, what they know and who they know’. They will then be asked to create an enterprise based on those ‘means’ that would enable then to earn at least £100 in one week. In fours, they learn to build stakeholder relationships through communicating their ideas and giving and accepting feedback.

Activity: 

Length – 3 hours 

This workshop is a heuristic approach to Sarasvathy’s Effectuation principles, working in individually, in pairs and in small groups, learners will test out three of basic principles and be introduced to all five. 

Check-In / Warm Up – 10 mins 

Section One – 20mins 

Section Two – 50 mins 

Break – 10mins 

Section Three – 40 mins 

Section Four – 30 mins 

Plenary / Checkout – 20 mins 

Extensions  

- Use the outcome of this workshop to invite learners to make a business plan using the Business Model Canvasand then a subsequenValue Proposition Design workshop or project task. 

Prepare for this workshop by using SCAMPER methodology to keep ideas flexible and playfully explored. 

Check In / Warm Up (10mins) – If there is space, this can be done as a ‘line up’. Imagine a line across the room acting as a volume control, if you strongly agree with a statement you can stand on the far end of the line, if you strongly disagree you stand at the start of the line, if you have no strong opinion, you can stand in the middle. 

Facilitators Note - The statements can help thinking about risk, tastes and learning styles and help the group see that everyone is different and yet may also share similar approaches. Depending on how well the group know each other, the more specific the statements could be. Examples of statements: 

‘when catching a train or flight, I always leave lots of time’ 

‘charging for my work is easy’ 

‘I know what I want to be doing in five years’ 

Small room option / Smaller group – standing in a circle, step forward if you agree, step back if you disagree 

Plenary – This first section is about noticing, first your own response and then of others.  Everyone has different mindsets, understanding that helps us think about how we communicate, leads us to Section One. 

Section One – Invitation to Notice your Mindset (20mins) 

Ask everyone to think individually, silently of ‘one unexpected event that has had a positive impact on your life?’ (5 minutes) Invite Responses - this facilitates a discussion around managing change, dealing with what you have, agility, openness etc. 

Invite the group to notice what you learnt from that. Connect to the theory that we’ll encounter later that argues ‘The future is not predictable but is made through human interactions’ 

Ask the group to think about mindset, connect to recent discussions around unconscious bias and the way in which our mind has learnt to take short cuts. Introduce Dwek’s Growth Mindset  stress that this is not about good or bad, but important that you notice. 

If we experiment with thinking about learning being infinite.. what could we do?  

Section Two – ‘Bird in the Hand – Starting with your existing means’ (50 mins) 

-  Individually, fold an A4 sheet of paper into thirds. On the first third, write a list of ‘who you are’ – eg: ‘pronouns, 20, sister, artist, etc’ 

on the next third, write a list of all the things you know something about – eg ‘theatre, artists, fixing cars, languages’, on the final third, who is in your circle of contacts – eg: who could you call for help / advice? Work / Education / Family / Other (10mins) 

-  Task in Threes (best if the threes don’t know each other well) – Being as crazy as you like, think of as many ideas as possible of how you could legally make £100 by the end of next week, using your combined skills, knowledge and contacts. Emphasise quantity not quality – this will help with selfcensoring and perfectionist tendencies. (15 mins) Ask for a notetaker to list the ideas - Select the one idea that you feel most excited by as group (5 mins) 

-  Plenary – How did you find that task?  You are not asking them to share their ideas, they will do that in the next step, at this stage you are just finding out numbers of ideas. Relate this back to the unexpected events responses. (10mins) 

Facilitator note - If you prefer using a template, this network mapping exercise is a workable model for this exercise. 

Break for 10mins – in this break they will probably share ideas… if they do that will be useful in the next step! 

Section Three – Patchwork Quilt (40mins) 

With the whole group, ask if anyone shared their ideas over the break, did they get any suggestions or interest from others? Explain that’s how simple building stakeholder commitments can be and the range of forms that this can take that can be helpful to the development of your idea. Each group of three identifies an ambassador, they travel to the next group  

- The two remaining people now act as potential stakeholders  

In the newly formed group of three, introduce active listening and then ask them to: 

- Exercise active listening to hear the ambassador’s ideas (3mins) 

- The stakeholder pair then can ask questions, but they only start with  ‘what if?....or ‘Yes and…..” ( 10 mins) 

The ambassador can respond to these questions, but if you are short for time you can arrange it so that the ambassador can only note the question and say ‘Thank-you’ 

The ambassador then returns to the original group and feeds back the questions and their thoughts. The two that stayed feedback what came up in their meetings and any ideas or approaches that might be useful to feed into the development of the groups business idea. 

Back in the Group of Three 

Decide how you act on feedback to pivot your idea (10 mins)  

Plenary - Facilitator note – make clear that stakeholder commitments are not always about money. They can offer support, endorsement, in kind can be equally useful. Note the importance of being prepared for your stakeholder meetings, make sure that you are listening actively to their replies. Students will at this stage be able to see more clearly how they can connect with the ‘who do I know’ in their network.  

Section Four – Affordable Loss and Action (40 mins) 

Facilitator asks - How was that? Gather reflections on the process first… then ask if any one would like to share.  

Facilitator with the Whole Group – Outline the effectuation process using the summary on the Effectuation 3 Pager.(15 mins), this will show them that they have tried and tested at least two of the stages, Bird in the Hand and  Patchwork Quilt. The future is not predictable but is made through human interactions. Note that we are now moving to act on their ideas. Introduce the idea of Minimum Viable Product. (20mins) Then back in their group of 3 to consider: 

- what their affordable loss might be (5 mins) 
- organisations who might be able to offer in kind support (5mins) 
- what would be the MVP? (5 mins)
- what one commitment could they offer to test out the viability of the ideas (5mins)   

Plenary (20 mins) 

- Re-cap on what we’ve covered, in just under 3 hours you’ve created X business ideas based on the means that you already have. You don’t need to wait for permission from anyone to start, you have the power to start right now 

- Re-cap on mindset, notice what yours is …. Start with giving yourself permission to think differently. Embrace‘yes and’ to build and develop ideas and the MVP to test them, lemonade process to learn from them. 

- Remind that we’ve covered  

Check out 

Depending on the size of the learner group, you could invite all the groups to share, but invite the learners to respond to this question: ‘what one thing will you do differently after today? Be as specific as you can’  

“It is easier to act yourself into a new way of thinking, than it is to think yourself into a new way of acting.” Millard Fuller – Leader and Pioneer in 

Affordable Housing Movement 

*You can adapt this section to ask them to meet a specific brief, ie: ideas should grow out of their hobbies not their perceived strong skills, that is a great way of pushing out of their comfort zone and works with interdisciplinary groups. 

Skill Development:  

Challenging limiting paradigms and opening up an enterprise mindset, through - Active listening, in pairs and small groups -  Teamwork, developing and building on ideas.  

      -     Ideation and selecting based on group criteria  

Feedback from participants from a non-enterprise background

‘Prompting self-reflection on skills, connections and identity’  

‘This was great, an open workshop with space for personal expression, interactive with reflection’ 

‘was a great place to switch our brains into start evaluating and thinking, the circle worked well and no powerpoint is good! I was fully engaged and felt very open, comfortable, and valued’ 

Resources:  

  • One A4 paper per person 
  • Post-its or similar sticky pads 
  • Pens   

Books 

Effectual Entrepreneurship – Read, S; Sarasvarthy, S; Dew, N; Wiltbank R - Routledge; 2nd edition (9 Sept. 2016) 

Effectuation: Elements of Entrepreneurial Expertise (New Horizons in Entrepreneurship series) - Saras D. Sarasvathy | 28 Jan 2022 

 

Links / Web -sites –  above. 

https://www.skilla.com/en/heutagogy-developing-agile-reflective-lifelong-learners/  

References:

Key authors 

Dr Saras Sarasvathy   

Effectuation Handout 

https://www.effectuation.org/sites/default/files/documents/effectuation-3-pager.pdf

About the Author
This guide was produced by Jessica Bowles ( Principal Lecturer Creative Producing, Royal Central School of Speech and Drama. ).

Engaging Alumni for Real World Learning (QAA 2, 3, 4, 5)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Large Group

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action

Objective:

Effective engagement of Alumni seeks to support the students to become:

  • be flexible and adaptable, seeing alternative perspectives and offering a choice of solutions
  • review and evaluate multiple solutions in contexts that anticipate and accommodate change and contain elements of ambiguity, uncertainty and risk.

Overview:

With the pre-arranged (and prolonged) support of alumni (now professionals) this approach of continued access to external professionals (ideally programme/course Alumni) is designed to prepare students to be able to engage with real clients and better enable them to respond proactively to change.

Externals are invited to engage with the current student group as they undertake a task, using social media (facebook; twitter etc) an/or Skype. This creates either incremental weekly instruction that builds into an overall assignment or regular support or feedback on course work from externals.

Activity

This approach needs pre-agreement and commitment of externals (ideally Programme/course Alumni) who commit to short, but regular interaction through social media or Skype.

This activity can either be driven by a live brief or challenge identified by the external (higher level of engagement) or as comment and support to those undertaking the programme, through sharing expertise and current work experiences. If the students are working on a live brief or task given by the external, this high level of interactivity can mean that summative deadlines can changedand information updated, and the newsworthy or other high profile influences can be included throughout the module. (The assignment usually mirrors an actual assignment undertaken professionally by an Alumni professional).

This engagement can be “managed” by the tutor – to pre-plan some ambiguity or pre-agreed change of brief/scope with the Alumni contact, or left open to allow access to externals as an organic relationship, where advice may be sought by the students or experience/daily practice shared by the Professional as they see fit.

In addition, any presentation /show case or final assignment submission can be shared with the external and their input made part of the summative or formative feedback (assessment strategy).

Note that the choice of social media will impact on the type of engagement between alumni and students, but ideally something that the Alumni member uses regularly will ensure more regular engagement. Even small inputs (as typically seen in social media such as Twitter) can guide student approach and ensure that they are able to ask private questions, and that other students can also learn from the mentor/alumni generic comments or insights.

Skill Development:

Depending upon the level and type of engagement, students can benefit from insights from a ‘typical day/week’ of a professional working in their area, or be pushed to develop their tolerance to ambiguity (through changing deadlines, or unexpected changes to the brief or additional information). This can build resilience in the students but there needs to be clear expectations of this relationship, as well as additional tutor support.

Students typically respond well to changes and additional insights from professional Alumni and can develop their understanding and judgement, in their chosen field, whilst gaining further insight regarding professional practice.

Students should be bought together to share their experience of virtually engaging with their Alumni contact and explore their emotional responses to the changing briefs or additional information. They need to explore, and develop strategies, for coping with ‘real world’ brief/challenges and exploringthis together, and sharing how they dealt with it, and could deal with it in the future, builds their confidence and resilience to change. Using reflective practice to consider the learning across the group can draw out a range of key lessons for preparing for future challenges.

Resources:

Access to, and ongoing (committed) virtual engagement by appropriate alumni – determine brief/project or to commit to regular updating/comment for a pre-agreed period of time.

References:

Penaluna, A., Penaluna, K and Diego, I. (2014) The role of education in enterprising creativity. In Sternberg R and Krauss, G. (2014) Handbook of Research on Entrepreneurship and Creativity. Cheltenham / Massachusetts: Edward Elgar).

Scott, J., Penaluna, A., Thompson, J & Brooksbank, D. Experiential entrepreneurship education: Effectiveness and learning outcomes. International Journal of Entrepreneurial Behaviour and Research (Forthcoming)

Jones, C., Penaluna, A., Matlay, H., Penaluna, K. Discovering the Soul of Enterprise Education. Education +Training, Emerald Publishing (Forthcoming)

Penaluna, K., Penaluna, A., Jones, C. and Matlay, H. (2014) ‘When did you last predict a good idea?: Exploring the case of assessing creativity through learning outcomes’, Industry and Higher Education, Vol.8, No.6, December 2014: 399 - 410

Penaluna, A., Coates J. and Penaluna K., (2011) Creativity-Based Assessment and Neural Understandings: A Discussion and Case Study Analysis. Education + Training, Emerald Publishing, Volume 52, Issue 8/9, pp. 660 - 678

About the Author
This guide was produced by Professor Andy Penaluna, University of Wales, Trinity St David.

Engaging Alumni to develop Implementation of Ideas and judgement (QAA 2,3,4)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Large Group

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Special

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management

Objective:

Students should be able to:

  • identify, analyse and respond to relevant opportunities
  • develop and produce multiple solutions to identified problems, shortfalls and similar challenges
  • be flexible and adaptable, seeing alternative perspectives and offering a choice of solutions
  • review and evaluate multiple solutions in contexts that anticipate and accommodate change and contain elements of ambiguity, uncertainty and risk.

Overview:

With the support of alumni who engage through social media (facebook; twitter etc) an/or Skype, students are given incremental weekly instruction that builds into an overall assignment. This interactivity means that deadlines can changed and information updated, often in response to newsworthy or other high profile influences and the students need to adapt throughout the module. (The assignment usually mirrors an actual assignment undertaken professionally by an Alumni professional). The project is designed to precede later work where the students will engage with real clients, so as to better enable them to respond proactively to change.

Activity

This activity is undertaken in semester 1 of a second year course of study (15 weeks – 2.5 hour sessions with anticipated 2.5 hours private study per week) and runs across all Visual Communication and Design courses. Each course's relevance is ensured as the framework can be adapted to specific study areas and alumni inform the actual project – so as to ensure relevance and to maintain student motivation (See: Continuous Conceptual Review Model). The sample offered here is for two cohorts (approximately 50 students) from the film and media production courses and from the Advertising and Brand Management course – who will subsequently engage in an interdisciplinary module.

The following provides an outline of the activity as delivered to these disciplines, and was first introduced in 1995 following alumni feedback on the value of their educational experiences. Other disciplines use their own alumni and realistic contexts.

Week 1

Students expect the lecturer to lead the class, but an unannounced stranger is brought in (alumni - in person or via skype) who asks the group about their career aspirations and challenges their understanding of the world of work. He or she explains their busy lifestyle and asks them to quickly help him or her with a problem they have – how to visualise a brand for a new academy of creativity, but explain that they have to go and leave them to it. Normally 90-95 per cent of responses include a light bulb.

Week 2

Student's have been discussing the individual and although not told, want to question the alumni about their work (curiosity based learning). The alumni,still in a rush, starts to explain that the headmaster for this new school will be Sir Humphrey Davy... then the connection is lost. Quick internet searches reveal that this is a historical project, as Sir Humphry Davy lived in 1778 – 1829 and that his work preceded the invention of the light bulb. Past work is discarded (with occasional moans and groans) and new research starts into historical images that represented creativity - prior to the invention of the light bulb. New / alternative ideas start to emerge.

Towards the end of the session the alumni reconnects / re-enters the room and takes questions about their work as a freelance storyboard writer for major TV companies. Scripts are discussed and student interest gained – a promise to see a script is made by the alumni.

Week 3

An outline of a TV script is presented to students by the alumni. They or another alumni start to explain how camera angles and specialist instructions such as close ups or super close ups need to be incorporated in the storyboards. Examples from well know TV programmes or Films are shown when possible. With support from the alumni, students attempt to develop a storyboard through acting out the script and noting important aspects such as emotional engagement. Identification of the brand is central to the story line.

Week 4

The alumni explains that he or she has just met the producer, who is happy for them to see other scripts for later episodes. Episode two has the main character Davy waking up in the future and looking at a barren landscape, one which is littered with light bulbs - which is now a thing of the past. The alumni explains that their brand has to survive the passage of time and that it has to be recognisable in the year 2020. Research into potential future understanding of creativity commences and students envisage / storyboard a potential future scenario based on the script.

Week 5

The alumni / staff set up an opportunity for the students to pitch their ideas to the alumni. They have an hour to prepare a presentation and are requested to discuss and argue a minimum of three ideas. This was unexpected. After 20 -25 minutes the alumni asks them to limit their presentation to one or two minutes, so that he / she can hear them all. Students are asked at random to present. Time may run out and alumni ask students to make a pdf version to email (via staff).

Week 6

The alumni explains the future direction of the time travelling Davy, and introduces the idea that he may meet aliens in his travels. Some students have already discovered Davy claimed this through their research. The task now is to create a pitch as to why aliens would find the brand design that they are developing to be credible.

Weeks 7–9

Students develop their storyboards and at least 3 brand ideas in the sessions. More in depth research is undertaken and initial concepts re-evaluated anditeratively developed. Arguments for the solutions are mapped and explained as reflective mind maps – so as to illustrate the thinking journey.

Week 10

With 2 or more alumni present or available via Skype, students are asked to consider how this kind of work could be best assessed and who should assess it? Using a pro forma, students suggest how their could be meaningfully evaluated. Through discussion, research, and assisted by appropriate lines of questioning by the educator and alumni, the idea of flexibility, adaptability and the requirement for multiple solutions emerge. Students come to realisethat their response to change is a key factor and that when faced with incomplete data (QAA, 23 states "students can be required to work with incomplete information or information that is incrementally offered after a review of their initial findings"). As multiple and responsive outcomes are the most important aspect, the theory of divergent production is introduced, i.e. more solution developing capabilities, many alternative solutions that respond to change, plus the value of distinctiveness of ideas (similar solutions being less creative than distinctly different ones).

Week 11–13

Students develop their ideas further, in the knowledge that the alumni will be commenting and advising the educator, and that they will be assessed on the distinctiveness of a range of ideas that relate to the assignment given to them by the alumni. These will be evidenced by charts that illustrate the critical elements of their research and how the research informed their solutions. In simple terms, the more divergent the thinking the more complex the charts, hence students can easily recognize the range of solution development that has taken place in a clear and transparent manner.

Week 14–15

Pitches take place and the alumni adds their thoughts and comments. Assessment is based on the range of alternative ideas, the divergence of alternative ideas and their ability to be used flexibly in the scenarios described in the scripts supplied by the alumni.

Note: later, in the next semester's module, the process continues and approximately 5 weeks into the projects each class will be provided with a theory session on brain functionality and how these kinds of activities enhance 'aha' moments of creative discovery (See: Penaluna, A., Penaluna, K and Diego, I. (2014) The role of education in enterprising creativity. In Sternberg R and Krauss, G. (2014) Handbook of Research on Entrepreneurship and Creativity. Cheltenham / Massachusetts: Edward Elgar). Thus practice informs personal theory development and theory follows practice, "reflective practice enables students to 'join the dots' of past experiences and perceptions" (QAA, 14).

Skill Development:

The assignment is constructively aligned (Biggs, 2003) as it enables students to demonstrate their skills and responses in meaningful and relevant (to their studies) scenarios that engage true to life experiences of alumni – who are partners in the process / most of whom have now experienced it for themselves in their own education and are familiar with the concepts.

Of interest is that the assessment strategy is often new conceptually and structurally, but through debate and discussion (week 10) the students feel engaged and very aware of the goals – which are not as they first perceived.

The assignment also leads into later QAA areas, for example they learn to "robustly justify their decision making processes" (QAA, 17) and includes "pitches to peers and expert advisors" (QAA, 23) that involves "feedback from different viewpoints" (QAA, 26).

Moreover, aspects of decision making supported by critical analysis and judgement (QAA, 19) can be evidenced in this and later assignments based on the same approach. Specifically, the assignment discussed here adopts the following QAA (19) guidance on delivery approaches:

  • recognise or create multiple opportunities through actively making connections
  • make connections as a result of problem solving, evaluating and assessing ideas, and iterative development strategies involving critique and enactment
  • develop relevant subject expertise, as well as awareness of contemporary issues, both of which should feature strongly in any strategies for recognising opportunity

Resources:

Open plan and flexible working environments suited to enactments and pitching – ideally simulated professional design studio with access to online resources

Access to, and ongoing (committed) virtual engagement by appropriate alumni – determine brief/project

Pens and software utilised in storyboard development and brand evolution.

References:

Penaluna, A., Penaluna, K and Diego, I. (2014) The role of education in enterprising creativity. In Sternberg R and Krauss, G. (2014) Handbook of Research on Entrepreneurship and Creativity. Cheltenham / Massachusetts: Edward Elgar).

Scott, J., Penaluna, A., Thompson, J & Brooksbank, D. Experiential entrepreneurship education: Effectiveness and learning outcomes. International Journal of Entrepreneurial Behaviour and Research (Forthcoming)

Jones, C., Penaluna, A., Matlay, H., Penaluna, K. Discovering the Soul of Enterprise Education. Education +Training, Emerald Publishing (Forthcoming)

Penaluna, K., Penaluna, A., Jones, C. and Matlay, H. (2014) 'When did you last predict a good idea?: Exploring the case of assessing creativity through learning outcomes', Industry and Higher Education, Vol.8, No.6, December 2014: 399 - 410

Penaluna, A., Coates J. and Penaluna K., (2011) Creativity-Based Assessment and Neural Understandings: A Discussion and Case Study Analysis. Education + Training, Emerald Publishing, Volume 52, Issue 8/9, pp. 660 - 678

About the Author
This guide was produced by Professor Andy Penaluna, University of Wales, Trinity St David .

Enhancing Reflective Practice through Key Ideas (QAA 5)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Individual Task

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

5Reflection and Action

Objective:

  • To engage students in reflective practice
  • To capture immediate subject learning or review for revision

Overview:

(small paragraph/ 2 -3 sentence)

The focus of this task can be directed to subject knowledge (as revision) or as a way of seeking reflection on a particular learning experience or task.

This activity is very immediate and works well in large lecture theatres.

Activity:

Potentially long – if including timings; approach; extensions; assessment; options for delivery

You can use this technique to summarise reports, reading, or learning – or as a reflective tool at the end of an experience or task. If you are using it as a summary tool then after reading policy/research (prior to class) ask the students to pause and reflect about the information they have been working with.

Ask them to write TWO WORDS that stand out as key ideas. The words do not have to be related to each other.

These can be shared across the group at this stage, or ask them to write them down.

Have students use the Think-Ink-Pair-Share technique to discuss their choices.

Think: Why did you select these two words from the article?

Ink: Write your reasons for your choices.

Pair: Find a partner.

Share: Share the two words you selected

Share the reasons for your "Stand Out Words."

You can display these words by using some thematic headings on flipchart and ask them to put their words onto post-its and onto the diagram. You can, as tutor, prepare a venn diagram around key concepts or a grid/axis for them to work within in advance or you can take open comments and group them yourself in a group to share the thematic analysis of the words selected.

It is also possible to show case the words selected by creating your own Word Cloud – using a site such as Wordle http://www.wordle.net/ This will allow you to draw together a visual summary of the words selected, and use any repeat word choice to your advantage. This site will display all the words as the same size, but then increase the size to reflect the numbers of times that a word was used. So you will be able to create a visual word cloud, which has relative meaning/value of the words chosen.

Skill Development:

This task requires students to reflect and review, either on their learning or upon their learning journey. Ideally, as a tutor, you will receive the comments openly, but be prepared to do "another round" if you feel that the comments are not deep enough or that they have more to offer. This task can also review the rationale (the "why" they chose those stand-out words) and explore their emotional response to the subject/ learning.

Resources:

Whilst this is simple to use, it is best to "play around" with the fonts and formats in advance – and ensure that you are able to save or capture the wordle you create. Have a play with it by dropping in your own words, repeating some, and using the formatting to connect words that you don't want split up. You can even insert web page text (URL) to see the effect it has. Ensure you are clear how to save the wordles if you want to use them again.

References:

http://www.wordle.net/

http://www.learner.org/jnorth/tm/InstrucStrat36.html

About the Author
This guide was produced by ARP.

Enhancing Reflective Practice: Think Pair Share (QAA 5)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

5Reflection and Action

Objective:

  • Build deeper reflection by working with others
  • Explore and understand process and experience through reflection
  • Develop reflective practice within learning

Overview:

This simple and effective reflective technique works in all teaching spaces and across all group sizes. This requires some individual time, some time working in pairs and then working wider across the group. It is a collaborative process that deepens individual reflection and shares collective thinking effectively with a group of any size.

Activity:

This activity is a cooperative learning technique that encourages individual reflection that builds through three distinct steps:

Think: Students think independently about the question that has been posed, forming ideas of their own or reflecting up their own learning experience or journey. This stage should not be rushed as it is key that individuals take time to think on their own, making notes or reflecting personally.

Pair: Students are grouped in pairs to discuss their thoughts. This step allows students to articulate their ideas and to consider those of others.

Share: Student pairs share their ideas with the full group and the tutor supports or facilitates a group discussion on the consensus of ideas.

This technique works well for reflection but also any open-ended questions or problems that require discussion. Other amends are to "Write- pair-share" which ensures that the individual element of the task is not rushed, or to avoid the third stage of "share" across the whole group.

Skill Development:

You can enhance the presentation skills within this task by asking each person to stand and respond individually, moving round the group – or to create a powerpoint slide to share their individual or joint thinking from the process. However the immediacy of this process, requiring no resources and yet engaging all the learners in reflective practice is very attractive to use in class, with large groups.

References:

http://www.cultofpedagogy.com/think-pair-share/

http://blogs.edweek.org/teachers/coach_gs_teaching_tips/2014/12/a_think-pair-share_on_think-pair-share_1.html?intc=es&intc=mes

http://www.learner.org/jnorth/tm/InstrucStrat36.html

http://blogs.edweek.org/teachers/coach_gs_teaching_tips/

About the Author
This guide was produced by ARP.

EntreComp Framework (QAA5) EERPF

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

5Reflection and Action

Objective: 

The Objectives of this session are to: 

  • Provide students with a Framework to understand and reflect on their enterprise competencies
  • Provide students with a technique to self-analyse their competencies including strengths and areas for development

Support students to link their values, experience and skills to the competencies required to innovate and develop social enterprise ideas

Overview: 

When developing new ideas and innovating entrepreneurs can focus on external factors that may positively or negatively impact their  commitment and motivation to develop an idea. When we hear from entrepreneurs, they will often refer to the personal values or experiences that motivated them to innovate, improve and make change happen.  

In this session, students are supported to understand their own enterprise competencies using the EntreComp Framework. Students are able to reflect and gain an insight into the personal values and competencies that they can draw on to innovate & develop social enterprise ideas.

Activity: 

Activity 1: Thinking about the previous workshops and last week’s inspirational speakers, students rate their comfort level (0-10) about the competencies they have for developing a social enterprise idea

Activity 2: Students are asked to share the words or thoughts that came to mind when rating themselves (verbal/chat – whole group activity). 
Students are not required to share their rating number.

Activity 3: Introductions to EntreComp

Student conduct a self-analysis of their competencies using Table 1 of EntreComp

Activity 4: Breakout rooms

Students work in pairs to discuss their competencies – strengths/areas for development/what they learnt from task 3

Activity 5: Feedback to the group on what they discussed in their pairs

Activity 6: Students asked which competencies they think they will need to develop a social enterprise idea. 

You could ask students to reflect on any social enterprise speakers they’ve previously heard and consider what competencies they have displayed. 

Activity 7: Reflections

Students asked to reflect on the following:

One thing you have learnt about yourself by using the EntreComp Framework

One thing you will change or develop to help you progress with a social enterprise idea

Anyone happy to share with the group?

Skill Development:

Learner Outcomes 

  • Develop self-awareness of individuals entrepreneurial competencies (i.e. skills, knowledge and attributes) utilising the EntreComp Framework to self-audit and identify areas of confidence and challenges specific to business/enterprise activity.
  • Understanding the importance of networks of peer support, knowledge exchange and mutual aid in personal and professional development; feedback and contribute to others meaning-making through shared discussion.

Resources: 

  • EntreComp Framework Flower Image
  • EntreComp Framework Table 1 for student self-assessment of competencies

References:

EntreComp Competence Framework

https://publications.jrc.ec.europa.eu/repository/handle/JRC101581

https://ec.europa.eu/social/main.jsp?catId=1317&langId=en

About the Author
This guide was produced by Syeda Rahimunnessa (I P & Senior Student Enterprise Manager, London South Bank University).

Exploring Decision Making through Subject Review (QAA 3,5,6)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

3Decision making supported by critical analysis and judgement 5Reflection and Action 6Interpersonal Skills

Objective:

  • To test or review key learning through an interactive game

Overview:

The activity can is best used as an ice breaker or as a revision technique as it is a fun method to start participants communicating and testing their subject knowledge and improving their subject judgement and decision making.

Activity:

  1. Give each individual 4 post-its or cards
  2. Give everyone 10 minutes to research or review their recent learning (or set this as a task the week before, in advance of this class) to determine 4 “facts” or knowledge that they will be using to test their fellow students with.
  3. After the research/review period, ask everyone to write 2 true facts, a lie (incorrect fact) and a point that is in debate in your field on each card.You can invite the students to be challenging in their statements, so that the fact may be basically correct, but there is a lie (incorrect element) which needs to be detected.
  4. Divide everyone into pairs or into 4s
  5. Each grouping need to identify their “truths” “lie” and which point is not yet confirmed/agreed upon within your subject area.

Once completed, the students need to produce their source material (reference; source; photo of quote etc) and their sources will be subject to comment by their partner.

If you want to create the review questions yourself to ensure that they are challenging and subtle enough to require analysis and critical judgement, you can issue the cards to the teams and circulate the cards amongst the groups.

Skill Development:

This quick challenge tests subject knowledge and can be challenging if the students create subtle statements. It can build their knowledge and
judgement if the “maybe” or “lie” require critical analysis and judgement, and (especially if you provide a longer research/review period) you can encourage the students to challenge each other. However there will be times when they need to make a decision with insufficient knowledge. Review of this activity ought to be undertaken to explore the subject material and also the pressure/time constraints of meeting the requirements of the game. Emotions are worth noting and pressure to create or answer the questions need to be recognised.

Resources:

  • Post-its or cards (or paper)
  • Pens

References:

n/a

About the Author
This guide was produced by EntEv.

Gather learners’ expectations and needs (using post-its) (QAA 1, 2)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Large Group

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Lecture Theatre

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation

Objectives:


• To allow learners to contribute to the agenda for large-group teaching sessions;
• To allow teachers to find out ‘where a group of learners is at’ at the start of a large-group session
• To gather details of ‘learning incomes’ for a group – what the learners can already do, what they already know, and what their potential problems may be.


Overview

This is a plenary activity using post-its in a large-group setting, for example in a lecture theatre, at the start of a lecture, or at the start of a series of lectures. Each learner is given a post-it, and asked to respond privately to a given starter-question. Learners are then asked to swap post-its, and a few volunteers are invited to read out what’s on the post-it they now have (in the comfort of relative anonymity). Then learners are asked to stick up all the post-its on one or more flipcharts, to serve as an exhibit for the rest of the lecture, and to be taken away by the teacher/lecturer at the end of the session for further exploration.


Activity


1. Show a slide indicating very broadly what the session is going to be about, or give a very short oral introduction to the session.
2. Issue post-its, one to everyone (rectangular ones are best for this)
3. Picking a main topic from what’s going to be addressed in the session, indicate the starter statement on a slide ‘Xxxx would be much better for me if only I ….’ and ask everyone to jot down, in good handwriting, quick completions of this starter on their post-its.
4. Ask everyone to swap post-its, till they’ve lost track who may have their own.
5. Find a volunteer to read out, loudly, whatever’s on the post-it they now have. Explain that there’s no risk, as if the post-it is ‘silly’ it’s not the fault of the person who now has it.
6. Ask the volunteer to pick any other learner (e.g. by what colour they’re wearing or any other way), and get them to read out what’s on their post-it.
7. Repeat till between 6 and 10 post-its have been read out.
8. Ask for the post-its all to be stuck onto a flipchart (or two) at the front of the room, e.g. ‘folk at the end of rows please bring them and stick them up’.
9. Look briefly at the exhibit, picking out trends, praising a couple of really good ‘if only’s, and reading out any amusing ones.
10. From time to time during the session, address things that were listed on the ‘if only’ post-its.
11. Peel off all the post-its and take them with you at the end of the session, and if you have time sort out what the most frequently occurring ones are, and start of your next session with the class by addressing one or two of these directly. From the whole collection, gain an idea of how much (or little) the group seems to already know about the topic (the ‘learning incomes’ – what they’re bringing to the topic).

Skill Development

This exercise helps teacher and students develop the following skills:
• Teacher: skill at finding out ‘where a group is at’ regarding a new topic, or an (important) subtopic.
• Teacher: a way of starting a lecture where it matters little if a few stragglers are still arriving during the activity.
• Teacher: a resource to re-visit before running a new session on the same topic with another group in future.
• Learners: the feeling that their views, fears, and ideas are being collected and addressed by the teacher.
• Learners: a quick, anonymous, safe way of admitting things they think will be difficult or challenging.
• Learners: the opportunity to think quickly around a new topic, and pick something they would like to get out of it being covered in the session.


Resources

• One or more pads of post-its.
• Something on which post-its can be stuck by learners towards the end of the activity; a flipchart is ideal, but doors, windows, whiteboards and walls can be used as necessary, testing them first to ensure post-its will actually stick to them.
• A few pens or pencils to give away to those learners who haven’t one with them. 


References:


Race, P. (2014) ‘Making Learning Happen: 3rd edition’, London: Sage.
https://iad4learnteach.wordpress.com/2014/01/10/making-learning-happen-the-power-of-the-post-it-note/
Race, P. (2015) ‘The Lecturer’s Toolkit; 4th edition’, Abingdon: Routledge.
http://phil-race.co.uk

 

About the Author
This guide was produced by Professor Phil Race.

How Can You Create Value from Freely Available Resources? (QAA 1,2,3,5,7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 5Reflection and Action 7Communication and Strategy

Objective:

  • The learner will be able to explore an idea or concept as openly as possible to gather a wide range of solutions
  • To evidence the power of group work as more ideas are created through team work
  • To explore the potential of networks and social connections

Overview

This group task challenges the teams to generate ideas within constraints. This task engages students by allowing them to draw upon their knowledge, connections, hobbies, subject experience, social networks etc. The open brief allows them to be creative but the constraints of time and “no spend” heighten their creativity.

Activity

There is an abundant supply of free-to-use resources which are not readily considered by those addressing a task. This challenge asks “How can you use one or more of these to provide an innovative product, service or experience which creates value for its users?” and seeks to engage the learners to consider the multiple forms of value creation - financial, economic, social, cultural, environmental, aesthetic.

Process – By placing your students into small working groups, suggest the following challenges to them:

  1. BRAINSTORM: Identify by listing or brainstorming all the ‘freely available resources’ you can think of. These must be resources you can use for free, without being challenged or acting illegally or irresponsibly. They may include physical, virtual, human, financial and knowledge resources, for example. (Note: you are asking them to draw together resources that will not ‘cost’ so whilst it is recognised that their time ought to be valued and compensated, for the purposes of this task, we are seeking access to resources that they can reach for free at this moment).
  2. COMBINATION: Using this “brain stormed” list, ask the group to combine selected resources to provide products, services or experiences which create new value? Aim to identify at least 3 innovative combinations.
  3. EVALUATION: ask the groups to select the best option. Who will the innovation be of value to? Whose problem does it solve?
  4. REFLECTION and REVIEW: What forms of value are you creating from the list above.
  5. REFLECTION: How can you ‘make it happen’ to implement the innovation?
  6. COMMUNICATE: Communicate your idea as effectively you can, using available resources, to the group, outlining the need they are addressing.

Depending upon time and the skills that you wish to develop, you can run this task within 1 session or extend the communication and reflection stages to create a half day task or a task that runs over 2 weeks. This allows the groups to access their resources and showcase their ideas in the presentation the following week.

Skill Development:

Within the group work, a range of skills are developed and as the tutor, you can place the emphasis on different areas, depending upon the time you have available. The core skills being developed are around idea generation and evaluation, however it is possible to extend this task to include deeper reflection and communication skills where the groups are required to analyse the challenge and their response to it, as well as present their idea. This reflection can either form part of the presentation brief so that the teams are both presenting their ideas and exploring their experience of the challenge, or you can draw the group together after the presentation-showcase to reflect collectively on:

  • How the groups worked?
  • What frustrations were caused by the constraints and open brief – and how were they handled?
  • How did you address the stages of the challenge?
  • How did the stages of the brain-storming/problem solving process help you meet the challenge?
  • How would you address such a challenge in the future?
  • Which group was most creative in their solution? Why is that your view? How do you assess creativity? 

And you can finally explore issues of cost with the group by recognising that some of these resources could be accessed once for free, but not repeatedly. Ask them to consider how they could achieve the same output/outcome regularly and attempt to cost this.

Resources:

(if available – flip chart or post its for brain storming; pens etc)
Resources to assist with presentation – access to powerpoint; flip charts etc

References:

http://www.palgrave.com/page/detail/opportunity-centred-entrepreneurship-david-rae/?sf1=barcode&st1=9781137474100
Rae, D (2015) “Opportunity-Centred Entrepreneurship” Palgrave

About the Author
This guide was produced by David Rae.

Ice breaker handcuff (QAA 5 6 7) FEEUK

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Presentation Space

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objective:

  • To attempt to solve a difficult problem (but not necessarily to do so)
  • To communicate with and propose actions to a colleague
  • To explore responses to challenging situations

Overview:

This activity starts with and extends the ‘handcuffs task’ where pairs of students are presented with a challenging situation and must communicate with each other in order to solve the problem and separate themselves from being ‘handcuffed’ with string. The extension of the task explores reflection, communication styles, and ‘helpful’ and ‘hindering’ thought processes. Activity: The ‘handcuffs task’ is a commonly used team-building exercise where pairs of students are ‘handcuffed’ together using looped pieces of string which are tied around each student’s wrists so that they are connected together as shown below.

 

Image from https://loquiz.com/blog/2014/11/handcuffed-exercise-solution-and-ideas/

There are three rules (and three rules only) to the task:

1. You cannot break the string

2. You cannot take your hands out of the loops

3. You cannot untie the knots in the string

Students are given a set period of time (e.g. 10 minutes) to try to separate themselves from each other. This can be extended. Whilst pairs are working together, the lecturer (and/or additional students) walk around the groups taking verbatim notes on what is being said. At the end of the time period, the solution to the task is given and feedback on the task is provided.

Example feedback can be given as follows:

1. There were only three rules. There were no other rules. So, for example, there was no rule that said that the pairs could not ask for help. Did any of the pairs ask for help? Did they watch other pairs for inspiration? Did they look up the solution on the internet? A discussion can follow on expectations and ‘rules’ for asking educators and others for help in the future.

2. Although it may not have felt so at the time, the task was not impossible. Educators can now explain that we will not knowingly set students an impossible task to complete (unless you are an educator who does set impossible tasks!).

3. How did students approach the task and communicate with each other? Did they act immediately? Or spend some time thinking first? Why did they act how they did? Do they always act this way? Is this the best way of acting? How do they know?

4. How did the task make students feel? This can lead to a discussion on the power of emotion for learning. It can also lead into discussions on the use of reflection.

5. Finally, and perhaps most importantly here, a discussion can follow on the impact of ‘helpful’ and ‘hindering’ thoughts which are concepts used in business coaching. Helpful thoughts are those which support problem solving and positive action planning (e.g. ‘try this…’, ‘we almost had it when we did this…’, ‘what haven’t we tried yet…’). Hindering thoughts are those that stifle problem solving and lead to giving up on the task (e.g. ‘this is impossible’, ‘why are we bothering with this?’, ‘this is boring’). Phrases used by the pairs can be read out here and categorised into ‘helpful’, ‘hindering’, and ‘it depends’ to aid the discussion.

Skill Development:

1. Communication skills

2. Problem solving skills

3. Resilience (it can be hard to keep going when the task feels impossible)

4. Reflection

Resources: 

  • String
  • Sufficient space for at least one pair of students to work together whilst others watch. More pairs can take part as the space available increases.

References:

1. There are multiple write-ups of the handcuffs tasks available on the internet – one example is https://loquiz.com/blog/2014/11/handcuffed-exercise-solution-and-ideas/

2. There are also multiple solution videos available on YouTube. The one I use is at https://youtu.be/aiNl-EL6vfk.

3. The concepts of helpful and hindering thoughts used here were adapted from work by Go Mad Thinking for leadership and management. For example, see https://www.gomadthinking.com/blog/5-ways-to-think-in-a-more-solution-focused-way/

About the Author
This guide was produced by Dr Kelly Smith FEEUK (Assistant Professor, Coventry University).

Idea Generation & Creative Problem Solving (QAA 1,2)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation

Objectives:

  • The learners will be able to explore the relationship between creativity, ideas generation and problem solving
  • They will individually and in groups explore the characteristics of creative persons and creative occupations and they will discuss what stops us being creative
  • The group exercise will evidence the effects of 'Unleashing the Power of Routine Activity' as more ideas are created when the brain is occupied by activities that are enacted automatically, without even thinking about them.

Overview:

This activity focuses on how the audience perceive creativity as individuals and establishes a qualitative estimate on how creative each individual in the groups feels they are.

It proceeds with individuals choosing and listing their top 5 creative persons and top 5 creative professions. The names and professions put forward are collated and then act as a focal point for discussing any common traits for creativity that emerge. These traits should be identified as broadly as possible and the links made that everyone will have some of these traits, supporting the proposition that we all are creative in different ways and this brings into focus what stops people from being creative.

The class is then split into groups of 4-6 and goes through an exercise that connects idea generation and creativity.

Finally, the session is brought to its conclusion through comparing the traditional problem solving and creative problem solving approaches.

Activity:

  • Ideally this session becomes more exciting and interactive if there is the possibility of interactivity (wifi enabled) between the audience and the person delivering the session, although good old paper and pencil will do the job.
  • The activity can be tailored to a 50 minute or a double session, depending on what needs to be achieved, i.e. ideas generation and creativity only (50 minutes) or Idea generation and Creative Problem Solving (double session).
  • The session opens with the question of 'What does creativity means to the audience'; they are being asked to write what they associate with creativity (5 minutes). This should bring into focus their perceptions of creativity.
  • The audience are then asked to rate themselves on how creative they feel (from a scale of 1 [not creative at all] to 7 [extremely creative]). This can be done by using electronic interactive devices (if available). Typically, the class falls within a normal distribution curve and as this exercise has been done over the years it is good feedback to show them typical curves from past student groups that demonstrate this (3-4 minutes)
  • The audience are asked to individually write down (on post-it notes) 2 lists: a) 5 creative persons & b) 5 creative professions (5 minutes). Once the lists are compiled they are brought together on the board or a flip chart and a discussion can follow on what are the common traits of creative people and professions as they are perceived by the group. Points of interest are that few individuals such as Da Vinci, Steve Jobs, Mozart, Beethoven, etc. are quite commonly found on their lists and typically there are no women. In addition, on the professions, depending on the audience, engineers usually do not appear as a creative profession, once again typical professions being, artists, musicians, actors, etc. All this points can be used for discussion (5 minutes).
  • A short presentation follows on how we learn, mind-sets and how they can be very useful in routine activities but how they can negatively influence creativity. (10 minutes).
  • This is followed by a slide describing barriers to creative problem solving in the form of a list and a short discussion as to their effects on creativity (10 minutes).
  • What follows is a slide with the 4 (or 5) stages of the creative process and once again a discussion around it. (5 minutes).
  • Three examples of historical figures of creative, innovative and enterprising persons are shown and briefly discussed, bringing into focus that creativity is in everyone but innovation and enterprise although dependent on the creative spark, form usually the later part of the innovation process; bringing into focus the relationship between creativity and innovation (5 minutes).
  • A slide with a 'Creativity toolbox' showing various techniques that promote creativity, e.g. Brainstorming, Free association, Day-dreaming, Lateral Thinking, Metaphorical Thinking, Free-writing, Drawing & doodling, Synthesis, Crazy questions?, Sabotage thinking, Mind maps, Wear different hats, Role playing, etc. is used to provide the audience with a source of tools they could use in their problem solving exercises (10 minutes)
  • Final slide is a conclusion that 'creativity is an attitude' based on openness to experience, flexibility, and receptiveness to changes in conditions and situations. Creativity, is not looking to others for approval, it is the ability to play with concepts and elements, to see relationships between seemingly unrelated elements and concepts, ability to combine them in new ways. (2 minutes)


What follows next is a group exercise.

The audience is split in groups of 4-5 members and are either given a common object, say a brick, and are asked in their groups to find and list in 2 minutes as many uses for it as possible.

The alternative is that each group are given their own object, such as a paper clip, or a coffee cup, or a wire coat hanger, etc. and once again are asked to find as many uses for their object as possible in 2 minutes. (The common object is preferable as it gives a direct comparison between the workings of the groups).

Once this part of the exercise is completed, the groups are now given different tasks to do. 

These tasks have been designed to be under three categories: demanding; non-demanding-routine-repetitive; and one that requires no thinking at all. 

You can engage the students with Legos or packs of playing cards.

  • One group is asked to build a house with Legos or with playing cards
  • Another group is asked to separate the Legos into piles of different colours
  • One group is asked to sit and think of nothing; sleep if they prefer

If more than three groups choose what the other groups should be occupying themselves with, i.e. demanding; non-demanding-routine-repetitive; and one that requires no thinking at all tasks.

Typically there are moans and groans from the groups that are given the menial task and those that will be doing nothing as opposed to the groups that they get to build something and the facilitator has to explain, without giving too much away, that there is a reason behind this process that should come apparent after completing the exercise.

  • Give the groups 3-4 minutes to complete their give tasks (more than that it will start feeling too long for those that do nothing).
  • Have a timer available to make sure groups are under time constraints and once time is over, stop the exercise.
  • No need to admire what the group constructing something have come up with.

The groups are now asked to spend the next 2 minutes adding to their original lists of things to be done with their originally given objects.

After the 2 minutes are up collate the results of 'how many different ways of using their particular object' each group has come up with and most probably the results will show that the group that had the 'non-demanding-routine-repetitive' task will have come up with most ideas. 

The group is then shown a short clip from the BBC Horizon programme: How insight works and are introduced to the summary of the scientific findings of how the brain reacts to being occupied by different tasks, demanding the use of different parts of our brains and how these influence the onset of 'insight'; directly related to creativity. (10-15 minutes)

To close the session few more slides follow on traditional problem solving as opposed to creative problem solving, the use of divergent/convergent approach especially to engineering problem solving and a list of how to 'Get unstuck' in problem solving. (10 minutes)

If electronic devices are available, the facilitator can once again ask the audience to assess themselves as to how creative they feel on the scale 1-7 (as done at the start of the session); the results will show that although the spread of the answers are still close to a normal distribution, there is typically a shift towards the more creative side of the graph, purely because they understand more about creativity and they feel themselves capable of being more creative.

Skill Development:

Through this interactive session the students derive a number of benefits:

  • The session is designed to promote creativity as an attitude; it helps the audience to discover how creative they are and give them ownership of the process to make themselves more creative by removing the barriers to their creativity.
  • The session provides a hands on demonstration of the relationship of brain activity and insight; the start of the creative process
  • At the end of the session the students should be able to choose and employ appropriate creative techniques to enhance their problem solving capabilities.

Resources:

  • Post-its or similar sticky pads
  • Pens 
  • Electronic Voting Devices or any sort of interactive voting system
    Option 1: a brick and Lego
    Option 2: A number of simple everyday items (one per group), e.g. a paper cup; a coat hunger; an A4 sheet, etc. and Lego

References:

Key authors in this area include T M Amabile (1989; 2008) ; Tony Buzan (1998) Mind maps; Edward De Bono 1985 (Thinking Hats) 2008 (Frames for thinking about Information); H Gardner (1983; 2013)

Books: Managing Innovation, design and Creativity, Bettina Von Stamm, 2nd Edition, John Wiley & Sons, 2008

BBC Horizon: How insight works

http://www.dailymotion.com/video/x1gn21d_bbc-documentary-horizon-the-creative-brain-how-insight-works_lifestyle

About the Author
This guide was produced by Dr. Plato Kapranos, Senior University Teacher, University of Sheffield, Department of Materials Science & Engineering .

Idea Generation (QAA25) EERPF

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

2Opportunity recognition‚ creation and evaluation 5Reflection and Action

Objective:

The objectives of this session are to:

  • Support students to link their values, experience and skills to the competencies required to innovate and develop social enterprise ideas 
  • Create an understanding of how students own strengths and passions can be used to solve or contribute to world needs.  
  • Provide students with a framework for understanding their purpose in context of how they can contribute to solving world problems 
  •  Provide students with tools that they can use for idea generation  
  •  Creation of three 5 year odyssey plans to identify routes to actualization and highlight key challenges and questions 

Overview: 

The focus within this task is open idea generation, pooling the expertise/wisdom of the group to create ideas that can then be evaluated and explored.

This session looks at models for idea generation for social enterprise. The first part of the session built on previous workshops supporting students to step back and consider their personal values. By following the initial step in the design thinking double diamond process, students first explore divergently and come up with a volume of ideas before then narrowing down. The Ikigai venn diagram will be used as a framework to build on the personal strengths, competencies and values to further look at their life purpose in the context of their contribution to resolving community and world problems. The session concludes with the creation of three 5 year odyssey plans for social enterprise or socially conscious working futures.

Activity: 

Activity 1: Ikigai 

Introduction to the Ikigai model and meaning.  

Ikigai worksheets have four sections: What do you love, What are you good at, What could you be paid for and What does the world need. They are provided for students to complete. Students work independently with group discussion and reflection at the end of each activity. Each of the following exercises relate to a section on the ikigai worksheet. 

Exercise 1: What do you love?

  •        Students visualise an ideal day 
  •        Students list what they love and what fulfils them  

Exercise 2: What are you good at?

  •        Students reflect and acknowledge each other’s strengths 
  •        Students list their strengths (in context of competencies and skills) 

Exercise 3: What you could be paid for? 

  •        Students share what job(s) they wanted to do when they were growing up 
  •        Students share what their parents wanted them to be when they were growing up 
  •        Students list all jobs and activities they could be paid for 

Exercise 4: What does the world need?

  •        Students return to their list of values – how aren’t their values being honoured in the world?
  •        Students use these to create a list of what the world needs more of based on identified problems 

Activity: 2 Idea Generation

Exercise 5: Random selection from Ikigai worksheet 

  • Students identify a word at random from each of the four ikigai sections, so they have four words in total
  • Students come up with a business idea based on the connection of words identified.

For example [what do you love: music], [what you are good at: bringing people together], [what you can get paid for: event planning], [what the world needs more of: less lonely people]. The connection could be a concert for lonely people with similar music taste.

  •        A student volunteers to provide words and group comes up with ideas  

Exercise 6: Mind mapping model (using Zoom whiteboard)

  • Students select one word from their “What the world needs more of” section to create a mind map 
  • Example of mind map 

Exercise 7: The “Yes and” Technique 

The idea behind the “Yes and” -technique is following: Person A suggests something or pronounces a sentence. After that person B continues: ”Yes and…”. You always have to reply starting with the words ”Yes and”. That is, starting with ”yes, but”, ”right, but” or ”no” is forbidden 

  •  Facilitator gives and explanation of the “Yes and” model and gives example 
  •  The theory behind the Yes and model is that you build on someone else’s previous idea
  •  Ask for identified problems from Ikigai 
  •  Individually students come up with an idea, by saying what they like about the previous idea and adding to it  

Activity 3: Odyssey Plan  

Introduce and demonstrate the Odyssey plan template with examples. 

An Odyssey Plan is a brainstorm about how you would like your life to look in the future. Flash-forward five years from now and come up with elements that make up the version of you that's “living your best life.”

Exercise 8: Completion of odyssey plan 

  •        Students complete a future plan for the next 5 years 
  •        Students complete another plan which is a plan B 

Students complete a third plan which describes a wild idea/ the one which they would never share but would really like to happen in an ideal world

 

Skill Development: 

Learner Outcomes

  • Explore the full potential of a social enterprise idea using design thinking’s ‘double diamond method’; embrace divergent and convergent thinking in small groups to innovate and exhaust thought.
  • Find your ‘Ikigai’ by visually mapping your life’s passion, mission, profession and vocation; connecting what you're good at, what you love, what the world needs and how you can earn money.
  • Understand how to apply design thinking to imagining purposeful careers from your Ikigai map; practice generating unpredictable ideas with others through chance and positive improvisation.
  • Scope different possible, probable and preferred future paths; complete a 3-tiered ‘odyssey’ plan that considers the specifics of plan a, plan b and plan c (an idealised, big sky idea).

Resources:             

References:

  •        Ikigai 
  •        Life Design 
  •        Designing your Life, Bill Burnett & Dave Evans

About the Author
This guide was produced by Victoria Fabbri (Enterprise and Events Manager, UAL).

Idea Generation Post- it note game (QAA 1 2 6) FEEUK

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 6Interpersonal Skills

Objective:

  • To encourage students to work effectively in teams
  • For the learner to develop creative thinking and problem solving skills.
  • For the learner to develop their communication skills, though negotiation and pitching.
  • To expose the learner to working in a time pressured environment.

Overview:

This idea generation activity is fun and engaging and enables students from all courses/ faculties to come up with new enterprising ideas. Students are asked to write an object on a post- it note, then working in pairs they combine the two objects to come up with a business name, business concept and business pitch. Students have 5 minutes to do this and will then pitch their business to the rest of the group.

Activity: 

This activity could take from 15 minutes to two hours depending on the size of the group, how many people pitch, what reflection happens at the end and if you use the extensions. Hand out a post-it note to everyone in the class. Ask them to write one object on the post-it note. Stress that it can be any object in the world, and ask them not to write' table', 'chair' or 'window' otherwise you could have 30 of the same objects. Tell them they have 20 seconds to do this. Once everyone has written an object, tell them that shortly they will stand up and pair up with someone that they are not sitting next to. They will then show their partner their object, and with those two objects they will need to come up with a business name, business concept and business pitch. Then give them an example. For example, if you have a pencil and a shoe, your business concept is that you sell beautiful high stiletto shoes in which the heel also doubles-up as a pencil which is removable. This is for that creative woman who has so many ideas that she needs a pencil wherever she goes, or it is for the arty woman who loves to draw with her feet. Ensure that the example is fun and silly as this will set the tone. Tell them that they have all technology at their fingertips as this will enable creative thinking. Give them 5 minutes to do this. As students are busy working in their pairs walk around the room and ensure they are on the right track. Creative thinking is key to this working, it doesn't matter if their idea is far-fetched or unrealistic, the main idea is to get them thinking outside the box. After 3 minutes tell them that they should be practising their pitch. Get them to think about who is their target market and why and to include this in the pitch. Get students to pitch, stating their two words, their business name and their concept. You will have to assess how many pairs can pitch depending on the size of the group and the time you have. If you are in a lecture theatre then students will need to work with the person they are sitting next to. They can work in threes if there is an odd number. Extensions: If working with particularly creative students for example, stage and screen, you can ask them to perform an advert as part of their pitch. An effective extension especially for humanity subjects is to get the learners to come up social enterprise ideas. You run the above activity as a warm-up exercise for creative thinking. After the activity you then talk to the group about social enterprise, what it is, and give examples. Then ask the learners to work in groups of 4-6 people and ask each group to shout out different social issues, e,g homelessness, food waste, obesity etc. Write all of the issues on the white board. Then in their groups they choose a social issue and come up with a solution in the form of a social enterprise. Give them 20 minutes to do this. They then pitch their ideas. You can then introduce a budget, tell them that they have £50k to spend of their social enterprise, what would they change? After this introduce the learners to a Business Model Canvas, or a back of an envelope business plan and ask them to fill in.

Skill Development: 

After this activity students will have a greater self-belief in being able to come up with new ideas. They will be able to reflect on how well their can perform in a time pressures situation. For the reflection I ask them to think about what enterprising skills, capabilities and attributes they have used during the activity. I then show them the 'enterprising skills, attributes and behaviours' slide.

Resources:

  • Post-its or similar sticky pads For the extension:
  • Back of an envelope business plan or Business model canvas sheet
  • A white board

About the Author
This guide was produced by Claire Collister FEEUK (Enterprise Adviser, Sheffield Hallam University).

Idea Generation Workshop (QAA 12567)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objective:

  • To evidence the power of group work as more ideas are created through team work
  • The learner will be exposed to several future scenarios and develop and explore solutions to everyday world issues
  • Think speculatively, employing both convergent and divergent approaches to arrive at appropriate solutions
  • Identify, analyse and respond to relevant opportunities

 

Overview:

In this exercise,we use brainstorming and idea generation techniques such as

  • Blue sky thinking and creative problem-solving approaches
  • ‘Napkin sketching’ where you explain and defend your ideas and approaches
  • The Merlin Trick where you stress test your ideas by shrinking, enlarging, or adapting them

To be successful, students must be prepared to work like an entrepreneur. This means:

  • sharing underdeveloped thoughts and insights
  • offering and receiving uninhibited feedback from peers and mentors
  • a ‘letting go’ of ideas
  • collaborative gathering of alternative ideas
  • the identification of ideas to take forward and develop through the rest of the programme


Activity:

  • Students are introduced to the concept of effectuation and how this is a way of thinking that serves entrepreneurs in the processes of opportunity identification and new venture creation.  They are introduced to the concept of horizon scanning and exploring what the future might look like to understand uncertainties better.
  • The students are presented with a minimum of 3 future scenarios, the resultant and potential problem and the challenge this presents to the innovators.
  • Every student chooses one scenario and develops a basic, draft solution. This is then sketched onto one side of a folded paper napkin.
  • All napkins are stuck to a wall/window/board.
  • Each participant then votes for their 2 favourite solutions by placing a sticky dot on each.
  • The top 3 (this can change accordingly) are selected to be taken forward for the group work.
  • The participants are divided into groups of minimum 3 and maximum 5.
  • Each group is given a solution as sketched on the napkin and one person takes ownership. This person will stay with this idea for the rest of the session.
  • The facilitator then describes the ‘Merlin’ trick (Jonas Michanek and Andreas Breiler ‘The Idea Agent’). Merlins magical powers can be channelled in four ways, to enlarge, to shrink, to make vanish and to reverse. But you can always dream up your own variations – for example, the worlds’ cheapest, the worlds’ most expensive, the worlds’ smallest and the worlds’ craziest.
    The facilitator gives an example of the first magic trick, preferably with a clear example. For example: ”What would happen if we took an existing product such as a Fitbit tracker and made it smaller so we could swallow it.
  • After about 10 minutes the group moves to the next table (except for the owner) and the facilitator announces a new perspective such as enlarging and gives an example “if we were to enlarge the Fitbit perhaps we could create something we could walk through..”
    The owner of the idea who has stayed at the table explains the developments, suggestions and the current status quo
    This continues until all perspectives have been covered.
  • Students then write up or clearly sketch their ideas and develop them further.
  • A final vote is taken on the most feasible and potentially significant idea.
  • The facilitator re-emphasises convergent and divergent thinking and how this model can be applied to alternative situations.


Skill Development:

  • Evaluation
  • Idea Refinement
  • Communication
  • Reflection

 

Resources:

  • Paper napkins
  • Pens 
  • Coloured sticky dots
  • Flip chart paper
     


References:


What makes Entrepreneurs Entrepreneurial’ by Sarasvathy Explore more here: http://www.effectuation.org/
‘The Idea Agent: The Handbook on Creative Processes’ (2013) by Jonas Michanek and Andreas Breiler

 


Author: Lynda Povey, Enterprise Adviser, University of Portsmouth.

About the Author
This guide was produced by Lynda Povey (Enterprise Advisor, University of Portsmouth).

Intellectual Property & Ethics (QAA2457) EERPF

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

2Opportunity recognition‚ creation and evaluation 4Implementation of ideas through leadership and management 5Reflection and Action 7Communication and Strategy

Objective:

This session focuses on the important role that intellectual property plays for creatives and will encourage them to recognise the agency they have over the work they create and the decisions they make in professional practice. 

Overview: 

The focus within this task is open idea generation, pooling the expertise/wisdom of the group to create ideas that can then be evaluated and explored.

It explores the value of protecting ideas, building your reputation, cultivating relationships and leading the way for transparent and equitable working practice. This will be achieved through the following objectives: 

  • Support students to understand when to think about IP when innovating and developing new ideas.
  • Encourage students to be aware of the legal and ethical implications within their business.
  • Help students recognise the important role IP can play in developing their brand identity.
  • Increase student’s awareness of the role of IP when co-creating and collaborating.
  • Develop students' ability to ask questions and make informed decisions that are right for their own business.
  • Provide insight and develop students' confidence to stand-by their values and ethical decisions.

Activity:

Introduction 

  • What is IP?  What does IP mean, why is IP important, what are legal IP rights and how do they relate to social enterprise?
  • Introduce IP as a representation of creative’s ideas and values expressed in a  tangible way
  • Introduce IP as agency for positive change, a way to build sustainable futures  

Activity 1: Group Discussion 

  • What does intellectual property mean to you if anything? 
  • What motivates you to create or develop a new idea?
  • Who or what inspires you?

Activity 2: IP and Values  

Facilitator to put students in break out rooms to discuss the following:  

  • Position IP within the context of the values, motivation and social enterprise identifying the interconnected way that IP works with personal beliefs, ideas and choices 
  • Highlight the role that IP can play to help develop professional identities, protecting financial and reputational interests
  • Recap on identified values as part of values and motivation workshop and think about how this might interact with IP
  • Identify any areas or elements of a pitch idea that may be protected by IP and how 

Activity 3: Intellectual Property in Practice and Ethical Engagement

Group Discussion 

Select a current scenario featuring questionable practice e.g. cultural appropriation within the fashion industry, unpaid employment, the exploitation of larger companies in the creative industries.

Consider the reputational, financial, ethical implications and also the roles and responsibilities of all involved.  

Break-out rooms 

  • What real-world scenarios do you care about and why? 
  • Can you think of any personal examples of unethical practice? What might you do differently to work to an ethical way?  

Checking out: What are your key takeaways from today’s session?

Skill Development: (short – focus on reflection; review; feedback; learning) 

Learner Outcomes

  • Understand what Intellectual Property (IP) is and how it intersects with ideas of ownership, rights, values, ethical practice and social enterprise; apply this knowledge to varied real life examples.
  • Comprehend basic legal and moral implications of IP law in the context of business; approach these ethical dilemmas by problem solving.
  • Recognise the value that individual and collective IP has in the context of social enterprise; plan how to manage IP sustainably and ethically (when co-creating and communicating) with others.
  • Understand how the law is nuanced and does not always reflect creative and cultural practice; apply an informed, contextual approach to generate a number of possible solutions for creative/cultural IP cases.

Resources:

  •        Powerpoint presentation

About the Author
This guide was produced by Syeda Rahimunnessa and Roxanne Peters (IP & Senior Student Enterprise Manager, London South Bank University and Creative and Cultural Rights Specialist, University of Arts ).

Interpersonal Icebreaker: Line of Evaluation (QAA 3,5,6)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Large Group

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

3Decision making supported by critical analysis and judgement 5Reflection and Action 6Interpersonal Skills

Objective:

  • The learner will be able to assess limited information, within a short timescale, and make a judgement
  • Gaining the right information through effective interpersonal skills, under time pressure

Overview

This quick and immediate task works well as at the start of a topic or programme as it can be an effective icebreaker. However it can be used at the end of a programme of study or to close practical learning to gauge levels of confidence in the learning and pull out key points.
All you need is a corridor or open space in your teaching room so that you can encourage all your learners into a line. However this task can be noisy (lots of discussion) so you may need to accommodate other learners within your building/learning space; but it is also possible to do this outside in an open space!

Activity

This simple activity requires the learners to move physically and place themselves into a line. Your role as tutor is to declare a challenge or task – or introduce the topic (or restate if revision) and then ask the students to put themselves in a line, based on their understanding of the topic/challenge. Present yourself as the “head of the queue” as the expert and invite them to line up.
They will have to navigate their understanding of the challenge or negotiate with each other as to who has displayed better skills or knowledge in the past or during the programme, or who has more experience or understanding of the project or topic.
Typically they will bunch at the back, far away from you but given time and the instruction that you need a line in front of you, they will reorder into a line.
You can invite them to talk to those next to them to ensure that they are in the right order and move up or down as appropriate.

Give this quick task time to play out, as the discussion between participants needs to deepen, particularly if you are using this as an icebreaker. However it can also work as a confidence boost when used as a revision tool as students encourage each other to move up and recall their successes and prowess during the programme of study.
Once the group has settled, as them the following:

  • Are you in the right place? And why?
  • Can you see anyone that you would move up the line? And why?
  • What do you need to do to improve your position (improve marks; improve class interaction; support team work more etc)
  • Who would you want to work with going forward?
  • What questions did you ask to secure your position? – what else could you have asked?
  • What are you judging success/achievement on? (to create the line)
  • What other factors do you need to consider?
  • What would you do next time?

You can ask (some of) these questions and then allow them to talk to those next to them before taking full group feedback or you can seek responses from them as they stand before you. It is also possible to ask a different question of each of them and ensure that everyone in the group has spoken in this task.

Ensure that you reflect with the group on their decision making related to subject knowledge/expertise/practical experience but also see if internal personal skills or sharing knowledge (communication) improves your ‘ranking’ in this way. End this quick session by releasing them back to their seats but also reminding them that all they have displayed in their ranking is their confidence rather than actual ability and therefore they are now able to create their “real” score or position through their own practice/effort.

Skill Development:

Whilst the students have a short amount of time to find out what they need to know from each other, they have to use their interpersonal skills to ask the right questions. Some will be use a factual basis (previous scores obtained or exam results) others will judge on wider experience and knowledge. Itis important to reflect with the full group what they used to make these judgments and whether they could have taken other elements into account. Explore the important of communication and knowledge in achieving goals and encourage the students to consider their own action plan at the end. It is possible to determine a skill “take-away” or challenge to improve their “ranking” and this will deepen their understanding of skills in relation to knowledge.

Resources:

None

References:

N/A

About the Author
This guide was produced by Alison Price.

Introducing Interactivity in Large Group Teaching (QAA 1,3,7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Large Group

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Lecture Theatre

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 3Decision making supported by critical analysis and judgement 7Communication and Strategy

Objective:

Engaging large groups of students in delivery and content interactively can be a challenge, often made more difficult by the lay-out of teaching spaces.  Using the potential of the mobile or smart phone for texting, voting, or twitter can engage all the individuals in the room, allowing them to ask questions that are unlikely to be raised as questions during a traditional lecture format.

Overview:

Engaging students in their learning, particularly in the static environment of large lecture theatres is a challenge.  However learners are likely to have smart phones available to them during class and rather than banning them from the room, it can be more engaging to encourage your students to use their phones to raise questions, vote and share their opinions or indicate their views on specific topics.  By developing your traditional‘lecture’ style to involve decision points, questions or votes, you can check understanding in the room, and if you wish to use specialised text apps or features (such as Twitter or voting apps) you can open your entire input to comment and reaction.

Activity:

This activity can be incorporated into your traditional large group teaching (particularly with large group or in lecture theatre) and although it doesn’t specifically take much time to set up and engage them, you need to ensure that you allocate time for discussion of any points within class to review and clarify the learning.  By creating point of engagement, or inviting students to comment you can change the dynamic of your lectures and develop a ‘conversation’ not only with the learners and yourself, but also across the learners together.

Note of caution: obviously this approach needs consideration relating to the age range and appropriateness of this type of engagement.  There are issues of privacy when using texts (phone numbers) and providing open communication, such as a full twitter ‘wall’ can lead to humour and irrelevant topics appearing on the screen which become distracting to your educational message. You however have the choice to open this screen fully to your students throughout the class, making all communications visible (if using twitter etc) either on a screen or through individual phones or lap tops, or you can keep this dialogue direct to you.  Ownership of accounts (such as in twitter) create a more direct link to individuals without disclosing personal contact details, but it is important to agree ground rules of respect to avoid any trolling of those actively engaging.  Typically students are responsible when engaging with this public forum, but it is important that you are clear about the need to respect contributions and those making them.

Skill Development:

In allowing the learners to voice their concerns, vote on their views and share their feelings or confusion you are opening up their learning experience and showing that other students, as well as themselves as individuals, can develop and deepen their understanding through discussion and clarification.  The skill of concise and effective communication is displayed in the voting and within the precision of short texts or 140 characters in twitter.  This task builds confidence if you, as the tutor, welcome comment and develop the “conversation” with your learners.  It is important to acknowledge questions and areas of concern and respond within the class, or specifically state when you will review this topic further, to create a legitimate feedback loop between yourself and students.

Resources:

Note: Check that students have access to mobile or smart phones and that they are happy to engage in learning by sending text messages (many phone packages allow for free texts but it is important to understand the group perception/position on undertaking this task before starting as it may involve expense).  If wifi is available, then many of the features of apps will be free to use and typically university students have access to institutional wifi in order to engage. However you need to check that your particular teaching room will support your proposed activity without students incurring costs to engage.
A little preparation can be needed (either for individuals to prepare (or establish an account) and/or  the tutor to  establish twitter accounts or to familiarise yourself as the tutor with specific apps, such as Poll Everywhere http://www.polleverywhere.com/ or a twitter wall to display (such as https://tweetwall.com/ or similar).   There are lots of different applications available which will display tweets, or visually display votes or words from students, many free to use, so consider the constraints of your teaching room (such as wifi enabled etc) and encourage your learners to be prepared in advance by making any downloads required.

References:

About the Author
This guide was produced by Alison Price.

Low Tech Social Network (QAA 2 7) FEEUK

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Presentation Space

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

2Opportunity recognition‚ creation and evaluation 7Communication and Strategy

Objective:

  • To introduce a group to each other and break the ice.
  • To make connections between people and encourage participants to recognise the opportunities that exist in networks.

Overview:

The focus within this task is creating a profile and ‘up loading’ it to a mural-sized visual network where participants can make links between existing and new connections. Through this process, participants recognise the wide range of experiences and interests that could be the foundation for collaborations and shared learning. The process involves making a profile, ‘tagging’ interests, ‘uploading’ the profile to a ‘network’, making and labelling connections between profiles, standing back and seeing the richness of the network, in all its glory.

Activity:

This activity works well with a group of participants who are new to each other, as it encourages people to see beyond the surface and recognise that people around them have varied experiences and interests that might be the basis of shared learning or collaborations. The activity needs a facilitator to give clear explanations to participants: 1) “As a group it’s great to recognise that we all have experiences and interests that might be the starting point for shared learning or collaborations. This activity will help us all get to know each other a little better, and the way that we’ll do that is by building the social network that is in the room right now. First, you are going to need to create the fundamental element of the network – a profile of who you are. Take the A5 sheet and draw the following things: a profile picture, tag 3 main interests (two professional and one personal), and put your name on. Write big enough so people can easily read (model a profile so participants get the idea of how big their writing needs to be). 2) Give participants a chance to create their profiles (5-10 minutes), then explain “The next step in this process is to ‘upload’ our profiles onto our ‘network’. Try to leave some space between profiles. As we will be making connections between profiles later.” If you have a big group, then you after 5 minutes of profile creating you can say “Those who have finished please come up and upload your profile to the network when you are ready.” 3) When everyone has finally uploaded their profile, explain: “The next thing we are going to do is make connections between people. We’re going to do this by drawing lines between profiles and labelling the lines, based on the nature of the connection. Please make connections between people you already know, and also, make connections with new people, based on your shared interests.”

Depending how big the group is, this may take between 15 and 30 minutes. The bigger the group, the more helpful it is that the mural sized network is long – it means people can spread out in front of it.* At this point it also becomes obvious why modelling a good size of handwriting was important – it is much easier for people to read each others’ profiles if the writing is bigger. 4) When everyone has had a chance to make existing and new connections, stand back and admire the network that exists in the room. Interpret its meaning – behold, what an amazing group of people we have in the room, and how often it is that we sit next to someone and don’t understand the richness of their experiences or interests or how we might have shared interests or be able to create new opportunities.

*Other adaptations for very big groups might include: splitting the room in two and inviting one half to upload their profiles whilst the other half shares their experiences and gremlins about networking – encourage people to turn around or swap tables so the waiting turns into an opportunity to meet someone new. If it was a very large group you could consider asking people to create two profiles and building two physical networks to make the process more manageable; each person would put a profile on each network space, but then half of the room would draw lines and label on one version, and the other half of the room would draw lines and label the other. Another adaptation is that when the network is created, the facilitator explains “so we can connect each profile with the right person, when I point to your profile, just stand up and say who you are and your most important tag.” so that every person in the room has a chance to visually connect each profile with a person.

Skill Development:

  • The focus of the task (a mechanism for introducing a room to each other), encourages participants to use their reflection and creativity skills in the development of their profile.
  • The interactive quality means that students are out of their seats and using interpersonal skills to navigate the building of the network and their communication skills (if the activity involves an adaptation where they are talking to each other or introducing themselves to the whole room).
  • The interpretation of the task aims to enable participants to recognise the importance of people and networking and the opportunities which these represent.

Resources:

This activity requires:

  • a space where a mural sized ‘Low Tech Social Network’ can be displayed (the bigger the group, the longer the space needs to be).
  • an A5 piece of paper or card for them to draw a profile.
  • access to markers.
  • masking/sticking tape to secure their profile to the network.
  • Depending on the size (and mood) of the group, allow for between 25 minutes and an hour.

References:

https://gamestorming.com/low-tech-social-network/

About the Author
This guide was produced by Catherine Brentnall FEEUK (Business Advisor, University of Huddersfield).

Networking - Social enterprise (QAA 6,7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Presentation Space, Carousel Tables (small working group), Outside

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

6Interpersonal Skills 7Communication and Strategy

Objective:

This case study presents an interactive method of introducing the skill and important of networking to a social enterprise.  Students are introduce to the art of networking and given an opportunity to practice in a safe and fund environment.  Through setting a brief, students gain an understanding to the importance of networking, and in social enterprise in particular, being able to bring together a range of roles and skills can be key to success.

  • To have an experience of networking with peers
  • To have an understanding of the importance of personal networks and how they can contribute to a business

Introduction

Adapted from an activity introduced at the International Enterprise Educators Programme (UK), this is a networking game that gets students to role play and have conversation in character with each other. A challenge is then set for students to get into groups and consider the skills set in their group.  This activity takes approx. 1hr, with approx. 15-40 students workings in groups.

Activity

Approach to Group Work: The author uses this exercise at the start of a session, whilst it can be attached to almost any subject where you have a group task to undertake, this is used to allow students to self-select their groups based on the challenge brief set that they then subsequently work on in phase two.
Whilst the students are familiar to working in groups on class challenges , the first part of the task (The networking part) aims to get the students out of their comfort zone get them, away from working with their friends and the method of selection will mean speaking to nearly everyone in the group.

Phase one

As students enter the room they are handed a business card. The students are then told that they must assume the role of the person on the card as they take part in the game

Students are given one sheet of paper to take notes and given the instruction to circulate around the room speaking to as many people as possible and finding out what they do and how they might work together in a business sense. – This is time bound activity so can be as long as the teacher requires. I usually give 10-15 minutes depending upon the size of the group.

Student then have 3 minutes to look through their list to review who they have met and who may be of use to them in their business.

Phase two

The students are then set a challenge (which can be made specific to the subject you are teaching).

Example brief: You intend to set up a social enterprise that produces and sells a range of merchandise for fundraising events. To do his you decide to look through your immediate network to see who you could ask to join and support the development of the enterprise. You now have 5 minutes to get together a team of 5 people who you would want/need for the success of your enterprise.  

Give the students the 5 minutes to get into groups, there sometimes is a lot of shifting around as students are asked to join one team and then another person comes along that seems more appealing. Student tend to respond to this in different ways, some jump at the chance to get a range of job roles in their group, some stay within their friendship circle with no thought for roles in the group and some just see who’s left .

Phase three

In their groups of 5, students are each asked to say what they can contribute to the social enterprise in terms of skills, contact and time. The time here can be flexible, I usually allow up to 15 minutes.

Next the students have to draw up a list of any missing roles/skills and using their collective networking contacts establish if there is anyone else in the room who would make their enterprise complete.

Depending upon the number of group and time I then ask each group to do a three minute feedback on who is in the group, what they bring to the social enterprise and what is missing.   Student can then consider the consequence of those missing people to their business.

Impact

Student’s initial reactions to this task can be mixed. At the start there is a feeling of what is the point of doing this, but by the end they can see the connection with making good contact and more importantly having a clear understanding of what different roles and people have to offer.

One students commented ‘whilst at the start I did not see the point to pretending I owned a merchandise company, however once the brief was given and we formed groups I could see how such a company was important in sourcing supplier of the products. At this time, one group really got in to the role play and not only brought to the table the skills and knowledge the students thought they would have but also improved to add in fictitious family members who could also be brought into support, which opened up a discussion with the students on how our family and friend can be a rich source of support for an enterprise.

Resources:

For the game you will need:

  • a set of business cards ideally created with a range of job titles that would suit the subject being taught (these can be purpose-made or just a collection of local business cards)
  • Sheet of paper for students to gather names and job title/role in part one
  • Pen
  • Flip chart as a mean of students feeding back at the end (optional)

References:

Allerton, J.(2007) The ‘Strength of Weak Ties’: Social Networking by Business Owners in the Highlands and Islands of Scotland. Sociologia Ruralis.Vol.47,(3) pp228-245 .

Johannisson,B.,Ramírez-Pasillas, M & Karlsson, G. (2010). The institutional embeddedness of local inter-firm networks: a leverage for business creation. Entrepreneurship & Regional Development: An International Journal. Vol. 14, (4).

Author:

Track Dinning, School of Sport Studies, Leisure and Nutrition Liverpool John Moores University

About the Author
This guide was produced by Track Dinning (Programme Leader: Sport Business, School of Sport Studies, Leisure and Nutrition, Liverpool John Moores Uni).

Networking Connections (QAA 6, 7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6), Large Group

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Lecture Theatre, Outside

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

6Interpersonal Skills 7Communication and Strategy

Objective:

  • An icebreaker (25 minutes) for a module or great background activity for a networking event
  • To ensure the group engages in networking activities
  • To introduce the importance of physical networking and hints and tips on how to go about it

Introduction:

A fun and interactive session that encourages networking which can be underpinned by theory and practical advice and support on how to improve physical networking. Each participant is given a card from a standard 52 deck. The participants keep their card for the duration of the game. Initially they find someone to pair up with to form a starting hand. The pair of participants then queue to visit the dealer who deals a Texas Hold'em hand and each participant is awarded points based upon the final hand obtained. Participants then have to find another partner to form a new starting hand and join the back of the queue. The gamification of networking encourages participants to meet as many people as possible and look to identify where they have commonality that could lead to mutual value. Each relationship is not equal as suits could represent sectors, face value could represent job roles. Yet sometimes cards that do not seem to have any strong connection can lead to a useful networking connection (and score in the game). The individual with the top score will win a prize; this is not always the person who made the most connections although playing as many scoring hands as possible (putting in the effort) obviously helps. Successful players are therefore selective in who they form a starting hand with. Through playing the game and talking whilst queuing to see the dealer, participants do engage in real networking as the conversation inevitable moves away from just game participation.

After a winner has been announced the sessions can be underpinned by introducing theory or practical tips.

Activity:

This session works well as an icebreaker at the beginning of a new module or extracurricular enterprise intervention or equally well at a formal networking event. This has been used with local Chamber of Commerce organisations, UGs, PGs and staff with excellent results. Please note a basic understanding of Texas Hold'em poker and hand dynamics does add value to the participant's experience. If the educator is not confident then it is likely a student or member of the group has the necessary knowledge to help.

Resources:

About the Author
This guide was produced by Jon Powell (Enterprise Team Manager, EEUK Board Member). If you would like to contact the author, please use this email address:- j.e.powell@lancaster.ac.uk.

Open Idea Generation: Resource Enhancement (QAA 1,2,3,4,6)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6), Individual Task

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 6Interpersonal Skills

Objective:

Students should be able to:

  • Identify and respond to stakeholder needs
  • Communicate enthusiasm to 'sell' new ideas, concepts or solutions
  • Interact with others both to build trust for long-term relations and also to 'close the deal' to make things happen. 

Overview:

The focus within this task is open idea generation, pooling the expertise/wisdom of the group to create ideas that can then be evaluated and explored; all focused within time constraints and a clear objective to 'trade up' or enhance their resources.

The focus on this task is to encourage learners to learn outside the "classroom", independently or as part of a group to influence, create and establish effective networks through negotiation and building trust. It requires a range of skills including research, idea generation and networking or sales techniques.

Activity:

Description:

The activity is run over 2 or more weeks and is learner directed experience.

Each learner/ group is given a low value object (such as "Red Paperclip") and asked over an agreed period of time to "trade the item up" to something of a higher value. Over time learners are tasked with seeing who can come up with item of highest value through the individual trades, in order to achieve this. Each trade MUST BE recorded by signature and photographic evidence the trade has taken place.

Learners are asked on completion of the task to create presentation e.g. Petcha Kutcha 20 x 20, video story, blog to share their experience with peers at a showcase event where the individual trading experience is shared and lessons learnt identified through clear/directed reflection.

All items traded up to are donated to chosen charity identified by learners, to avoid any issues of 'personal gain'. 

Skill Development:

As well as working within teams, enterprise and entrepreneurship involves the ability to build effective relationships with others. Well-developed interpersonal skills form the core of relationships both within and beyond the team. Reflection on this task should acknowledge the group reaching the (perceived) highest value object, but also explore the transactional experience and the motivations to engage. This also provides the opportunity to reflect upon social and interpersonal skills, such as

  • Building trust
  • Influencing
  • Networking
  • Negotiation
  • Stakeholder relations.

Resources:

Per person:

  • Red Paperclip (or other item to trade e.g. something from your department or subject area
  • Trade up exchange form (simple dated log of activity) 
  • Internet access
  • Personal access to IT (Telephone; iPads/ Laptops) during the challenge 

References:

Key Authors

http://oneredpaperclip.blogspot.co.uk/

Books

www.http://oneredpaperclip.blogspot.co.uk/

http://www.pechakucha.org/

http://news.bbc.co.uk/1/hi/technology/5167388.stm

About the Author
This guide was produced by Penny Matthews Coleg Llandrillo Enterprise Coordinator, Grwp Llandrillo Menai.

Opportunity Recognition 'Solution Conference' (QAA 1,2,3,7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 7Communication and Strategy

Objective:

  • To generate multiple ideas, concepts, proposals, solutions, or arguments independently and/or collaboratively in response to identified problems and opportunities
  • To think speculatively, employing both convergent and divergent approaches to arrive at appropriate solutions
  • To explore and evaluate ideas.

Overview:

The focus within this task is to simulate innovative thinking within a curriculum topic, using creative methodology to create ideas that can be evaluated and explored.

Activity :

This creative thinking activity is potentially run over 2 hrs.

The academic tutor will need to identify a problem linked to curriculum topic or industry/sector e.g. 5 items that cannot be recycled. This topic can be prompted by recent news in the sector or the latest research update in your area. The task is then to explore this problem, but without using traditional methods. This problem therefore needs to be explored by the teams using drawing/ playdough to think through the problem and discuss solutions. No writing is permitted during this task. Music and creative freedom is encouraged to establish a comfortable and learner directed environment. The time allocated for this first part of the challenge is 1 hr. 

The second segment of the session is run as a presentation showcase and requires presentations from each team's problem/visualisation and the audience are invited to discuss what they feel the solution/s are. The original group is then given 5 minutes to draw in addition comment from their peer group and confirm their final solution. 

Skill Development: 

Students have the opportunity to work creatively an d beyond the traditional limits or expectations of their subject area or background.  Such freedom brings its own challenges and constraints but provides a rich opportunity to innovative think and problem solving through creativity.   The peer-review and comment aspect of the presentation allows the continued support of peers in the development of solutions and allows them to work co-operatively, rather than competitively to support the development of solutions. As 'chair' of this "solution-conference" your role will also be to draw out key reflections on the following topics:

  • Group work (roles; timing; constraints)
  • Creative process (constraints as enablers)
  • Communication skills (outside traditional methods). You can also explore how creativity is achieved and
    developed and the impact of peer-review and support in refining ideas and communication. 

Resources: 

  • Post-its or similar sticky pads  
  • Flip chart paper 
  • Play dough or plasticine

About the Author
This guide was produced by Penny Matthews (Coleg Llandrillo Enterprise Coordinator).

Opportunity Spotting Within a Narrative Journey (QAA 2, 3, 5, 6, 7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Presentation Space, Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objective:

  • The learner will discover that they have entrepreneurial abilities and potential
  • The learner will get an insight into the world of 'everyday' entrepreneurship
  • The learner will become more alert to opportunity recognition
  • This is a useful session for the reluctant entrepreneur – those who might think it's not for them, particularly arts students.

Overview:

Activity:

This is a two hour session and it will begin abruptly by creating a case study with the student group.

The idea is to pick on a student and announce in 5 years' time "Jane"(or John) will run a successful arts consultancy. This will raise some surprised gasps and giggles which will immediately engage students' attention. The narrative that unfolds will demonstrate: how Jane started out in one direction but discovered, and followed, opportunities elsewhere, how she took a few risks, showed resilience in the face of setbacks and how she turned to her networks (other students in the room who come into the story) to help her fill skills gaps and capacity problems.

The case study is pre prepared and can be tailored to the cohort. It should be approximately 10 mins long and the story should be plausible – not extraordinary – a case of everyday entrepreneurship. It will be fun as it draws the students into a fictional story.

Following this there is a 30 min breakout to discuss in groups of 3 or 4 to analyse Jane / John's journey: how did he do it, the key factors for success, would you have done it differently, could you have done the same journey, have you encountered any similar situations to John, if so what did you do? Students post thoughts on stickies.

The management of feedback here is important because the students, who are reluctant entrepreneurs, should be led to the explanation that this behaviour is entrepreneurial. The session is to not only identify the behaviour as entrepreneurial but to get the students to reflect on their experiences in similar situations and imagine how they would respond. The idea is for the students to see enterprise as tangible, every day (familiar even), as a series of minor steps and small scale risks and about trying things out to see what happens.

The upshot of the feedback session is that the students 'discover' the entrepreneurial mind-set for themselves – they have not listened to an expert talk about it for 50 mins – and that they identify with it as something they can do themselves.

Skill Development:

The session finishes with 10-15 mins reflection where students have to pledge to do something entrepreneurial that week. It could be something they had been thinking about for a while but had made excuses not to do it. Others may need a little help and guidance from peers about what they might do, so reflection and pledge setting should be discussed in groups. The follow up session (if appropriate) will be when more detailed reflections can emerge and when students can get a measure of where they might be regarding their own development in terms of entrepreneurship and the enterprising mind-set.

Resources:

  • Post-its or similar sticky pads
  • Pens
  • Flip chart

About the Author
This guide was produced by Dr Peter McLuskie, Coventry University. If you would like to contact the author, please use this email address:- Peter.McLukie@coventry.ac.uk.

PESTLE Analysis

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6), Individual Task

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objective:

 

  • The learner will be able to understand the concept of PESTLE ANALYSIS
  • The learner will be able to complete a PESTLE Analysis for a business

 

Overview:

 

PESTLE is a useful strategic planning tool. It provides businesses with a framework to analyse and keep track of the ever changing wider environment in which they operate. Its use is both appropriate at the pre- start business planning stage and for established businesses.

 

Activity:

 

This activity involves explaining PESTLE using examples followed by an interactive exercise where learners apply the PESTLE framework on an organisation.

 

  1. What is PESTLE

Each letter of PESTLE denotes a factor in the environment that has an influence on business, as follows:

 

PESTLE FACTOR

EXAMPLE

Example of a possible negative business influence

Example of a positive business influence

Political

 

How a government will influence the economy i.e. Policies, initiatives, taxes, duties, trading policies and tariffs etc. EU directives and changes in EU membership, International relations (war, trading sanction, trading agreements)

A company that exports a product to a country where political unrest results in an export sanction.

A government initiative involving a financial incentive to encourage home owners uptake renewable energy sources increases demand for a PV Solar Panel Installation business.

Economic

 

Economic performance factors that can affect our revenue and supply and demand. i.e. inflation, interest rates, exchange rates, wage inflation, disposable income etc.

Cheaper imports of steel from China compounded UK exports being less competitive due to exchange rates indicating strong £ pound against other major currencies reduces demand for British Steel.

A travel agency enjoys increased business as exchange rates indicate a strong £ pound against the currency of many popular holiday destinations making a holiday more affordable.

Social

 

Social changes can change our customer profile, influence our product and service and the way we communicate in our market place. I.e, trends, behaviours, habits, lifestyle, fashions, cultural & religious factors, population movement, migration and immigration birth rates etc.

High street clothing retailer’s sales decline due to changes in buying habits such as internet shopping

Tends from the USA and our ageing population have increased the market for cosmetic surgery.

Technical

 

New technological advances   that influence the way that we need   operate and communicate to stay competitive as well as provide direct business opportunities i.e research and development (new manufacturing techniques, robots, new product development etc ) social media, communication, security technology etc.

A small business can cut advertising costs by using social media to reach its market.

Bookshops see a decline in sales following the introduction of the Kindle and other tablet based technology.

Legal

 

Legislative changes that businesses will need to meet i.e health and safety legislation, employment law, licenses, trading laws, environmental legislation, specific standards etc.

A market leading tooth whitening product becomes illegal as its formula does not meet new legislation introduced.

A construction company who complies with a new quality standard introduced can work on government backed programmes. (It has less competition as standard is timely and expensive to obtain)

 

Environmental

 

Changes in the environment that can affect the business such as issues associated with the effects of climate change on weather conditions, loss of biodiversity (reduction in certain plants and species).Pollution.

Climate Change has provided favourable grape growing conditions British Wine Producers to increase supply.

Decline in the Honey Bee population has reduced production of honey manufacturing.

 

Split the group up into sub groups of 4-6 people. Ask each group to choose a business type from below and complete a PESTLE for the type of business they have chosen.

 

- A Supermarket

- A British Wine Producer

- A Cosmetic Surgery business

- A Travel Agency

- A High Street Boutique (choose ladies or gents)

 

Each group should write the PESTLE on a flip chart and present back to the full group for discussion. The activity should take 30 mins writing the PESTLE and 30 mins presenting it.

NB .This activity can also be delivered working with an individual or a group who are setting up or who already run their own business. In this case they would develop a PESTLE on their own organisation.

Skill Development:

 

The primary skills required to develop a PESTLE Analysis are analytical & research skills. Also this task develops debate and presentation sills.

 

Resources:

 

  • OHP for PESTLE Table
  • Pens
  • Flip Chart

About the Author
This guide was produced by Janine Hyland (Senior Business Adviser, The Women’s Organisation).

Pitching for All Purposes - creating the hook #IEECOnline #EntEdOnline

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Large Group

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Carousel Tables (small working group), Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

4Implementation of ideas through leadership and management 7Communication and Strategy

Objective:

  • The learner will understand what is meant by an elevator pitch, 60s pitch or intro pitch and when this style of ‘pitch’ can be used.
  • The learner will be confident in their ability to create the basic structure of an elevator pitch.
  • The learner will know what is meant by a hook, and will have tried to create a hook for their own business or a familiar business.
  • The learner will be able to take their basic pitch and hook and create from this a powerful pitch which uses appropriate levels of detail and powerful language.
  • The learner will have gained confidence in their ability to deliver an elevator pitch.

Overview:

Pitching, especially the use of an elevator pitch is commonly used across education settings and within industry as a way of promoting and testing ideas. This session is designed to give learners the tools required to write and deliver a great elevator pitch in any situation. This session has been delivered using zoom as a 1.5 hr session. It is feasible to deliver this session in 1hr in a face to face session.

 

Activity:

Video 1. The session is introduced by the use of Video 1 (see resources) – this video has been developed for this purpose by a collaboration between the author, Emma Forouzan at the University of South Wales and Rhys Pearce at Cardiff University.

 

Activity 1. Learners are then asked to brainstorm where and when an elevator pitch could be used. This can be done in a variety of ways, but care should be taken to gently introduce participation. For an online environment an anonymous method such as a shared google doc, the annotate function in Zoom or an online survey tool is suggested. For F2F small groups or post-it storm is suggested.

 

Activity 2. The basics. A very simple structure (worksheet 1, slide 1) is used to convey the most important information which must be included in the pitch. Learners should use this structure to write a simple pitch for their own business or for a commonly known business (resource 1). This pitch should be shared in breakout room first (online) or in small group work (f2f). Once learners have created their basic pitch some should be encouraged to share with the whole group either online, or by speaking in the classroom.

 

Video 2. Examples of a hook. Suggested videos are given below for good and bad examples of ‘hooks’ being used in pitching competitions.

 

Activity 3. Learners will create a hook for their business, or the business card they are working on. The start of typical ‘hook’ sentences are given as a starting point. (Slide 5). Learners should work in breakout rooms (online) or small groups(f2f) to create 1 or 2 hooks. These should be shared in the small group first, then with the whole group.

 

Activity 4. The hook should now be combined with the basic pitch to create an elevator pitch, this should be approx. 60s long. At this stage learners may need to add in detail to pad out the pitch. (Slide 7). It’s important at this stage to ensure that the basic information from activity 1 is not lost as this is a common mistake. Once again this activity should take place in breakout rooms (online) or small groups (f2f). A quiet period should be given to write a script, and then a chance to practice and refine. Finally 2 or 3 pitches should be shared with the whole group.

 

Activity 5. This is the final activity, the aim of this is to challenge the language used by learners. Good pitches make use of strong and confident language and learners need to be supported in selecting the right language for this activity (Slide 10). Great pitches both make an emotional connection with the listener, and use confident language which isn’t ambiguous. Learners should be encouraged to replace weak and ambiguous language with strong confident alternatives, they should also try to select words which are more emotive. This is best facilitated through small group work, although time constraints may mean that you may choose to keep the group together at this point. As an alternative to group work it is possible to ask for existing pitches and ask the whole group to suggest improvements.

Skill Development:

Activity 1. It’s important the learners recognise that elevator pitches are used very commonly, not only for assessment in education, but in all walks of life and careers. While commonly used to pitch business ideas, the elevator pitch is also a great response to the question “so what do you do” or when suggesting a new idea or way of working to your boss. It can even be used at home to ‘sell’ an idea to parents or housemates. Could you use an elevator pitch to persuade your housemates to get pizza instead of curry?

 Activity 2. While this task appears simple, and many learners find it easy – some will struggle with the simplicity – encourage them to keep the pitch very simple at this point. It’s important to encourage participation at this stage of the session. When encouraging learners to share their pitch praise at this stage is really important to create an environment where learners are happy to share. It’s important to ensure that all students have a basic pitch by the end of this activity, if anyone has struggled the facilitator may need to suggest a pitch.

 Activity 3. The facilitator should ensure that learners understand this task and should work in the breakout rooms/tables to ensure learners are able to create a hook. It’s useful to listen for good hooks, especially from quieter learners and to encourage these learners to share with the whole group at the end. Whereas in Activity 2 we would be happy for the more confident learners to share, at this stage we need to encourage less confident learners to speak up – our final learning objective of creating confidence requires that as many learners as possible speak to the whole group.

 Activity 4. The key to this section is only adding in small amounts of relevant detail to the existing structure, care should be taken that the basic content set out in activity 2 is not lost. Learners should be encouraged to use a stopwatch to time their pitch and to speak it out loud. The facilitator should also encourage peer to peer feedback, rather than giving direct feedback, this helps students build confidence in their own ability to formulate a pitch. There is a tendency to add too many elements at this stage, so this should be watched for.

 Activity 5. Most learners will use weak language, this demonstrates that they lack confidence in both their pitch, and their ability to deliver the pitch, by challenging this language and encouraging the use of strong language we will increase the confidence of learners in both the ideas and their ability to pitch. The use of strong, confident language both makes a pitch more credible and increases our learner’s confidence.

Follow up. It’s important that learners can use these pitches in a variety of environments shortly after the session. Try to organise a networking event, pitchathon (this doesn’t need to be competitive) or other opportunity to put this into practice to reinforce the learning within a few days. As well as video 1 we have developed a series of how to videos which look at different elements of pitching. Please explore these on our youtube channel.

Resources:

Resource 1 – list of commonly known businesses (not provided)

Post it notes

Stopwatch

Video 1

Video 2a – hook which goes wrong

Video 2b – hook which is used well, stop after 30s and repeat.

Slide Deck with activities and examples. 

References:

Elements of this workshop draw on an approach taken by Debi Kleinman during an entrepreneurship educator’s symposium at Babson College 2019.

See also First Pitch – Winning Money, Mentors and More for your startup, D Kleinman, Babson, 2020

Video 1 forms part of a series of videos which were produced collaboratively by Steve Aicheler (Cardiff Met), Emma Forouzan (USW), Rhys Pearce (Cardiff Uni) and Keiran McGaughey (Like an Egg productions). These productions were funded by the Welsh Government and are available in English and Welsh.

 

About the Author
This guide was produced by Steve Aicheler (Entrepreneurship Engagement manager, Cardiff Met University).

Problem Solving and Consenus Building (QAA 1,2,3,4,6,7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Lecture Theatre

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 6Interpersonal Skills 7Communication and Strategy

Objectives:

The learner will be able to explore an idea or concept as openly as possible to gather a wide range of solutions through the power of group work and seek to build a consensus through: 

  • Developing problem-solving skills as team members 
  • Analysing information (and working with limited information) 
  • Negotiating and cooperating with one another.
  • Listening and leading 
  • Group Decision making (consensus building) 

Overview:

The focus within this task is open idea generation within a team, pooling the expertise/wisdom of the group to create ideas that can then be evaluated and explored.

Within this scenario, participants must pretend that they've been shipwrecked and are stranded in a life boat. Each team has a box of matches, and a number of items that they've salvaged from the sinking ship but they can’t keep them all within the lifeboat. Members must agree which items are most important for their survival as they need to prioritise.  

Activity:

The challenge should be issued to the group, and time given to the challenge individually.  This is important in creating the challenge of consensus building as it allows to think about the problem individually; continues the cycle of presentation and discussion in groups evaluate the process to draw out their experiences until the whole team has had a chance to voice their opinions and how teams arrive at consensus decision where everyone's opinion is heard.

Time:         Flexible, but normally between 25 and 40 minutes
Number:     Up to 5 people in each group

Instructions

1. Divide participants into their small teams, and provide everyone with a ranking sheet (with two columns).

2. Ask team members to take 10 minutes on their own to rank the items in order of importance. They should do this in the second column of their sheet.

3. Give the teams a further 10 minutes to confer and decide on their group rankings. Once agreed, they should list them in the third column of their sheets.

4. Ask each group to compare their individual rankings with their collective ones, and consider why any scores differ. Did anyone change their mind about their own rankings during the team discussions? How much were people influenced by the group conversation?

5. Now read out the "correct" order, collated by the experts at the US Coast Guard (from most to least important): 

    1. Shaving mirror. (One of your most powerful tools, because you can use it to signal your location by reflecting the sun.) 
    2. Can of petrol. (Again, potentially vital for signalling as petrol floats on water and can be lit by your matches.)  
    3. Water container. (Essential for collecting water to restore your lost fluids.) 
    4. Emergency rations. (Valuable for basic food intake.) 
    5. Plastic sheet. (Could be used for shelter, or to collect rainwater.) 
    6. Chocolate bars. (A handy food supply.) 
    7. Fishing rod. (Potentially useful, but there is no guarantee that you're able to catch fish. Could also feasibly double as a tent pole.) 
    8. Rope. (Handy for tying equipment together, but not necessarily vital for survival.) 
    9. Floating seat or cushion. (Useful as a life preserver.) 
    10. Shark repellent. (Potentially important when in the water.) 
    11. Bottle of rum. (Could be useful as an antiseptic for treating injuries, but will only dehydrate you if you drink it.) 
    12. Radio. (Chances are that you're out of range of any signal, anyway.) 
    13. Sea chart. (Worthless without navigational equipment.) 
    14. Mosquito net. (Assuming that you've been shipwrecked in the Atlantic, where there are no mosquitoes, this is pretty much useless.) 
    15. Sextant. (Impractical without relevant tables or a chronometer.)

Once the general discussion relating to the individual scoring has died away, draw the discussion to the team approach and explore issues of leadership, listening, negotiation, decision-making and consensus building.

Skill Development:

It is typical of many ice-breaker tasks that the learning is not within the task objective, but within the team process and often the desire to complete the task can mask the transferable learning that has been gained.  It is therefore key, that once the discussion of the challenge itself is complete, that the debrief explore the skill development within the task and team work itself.

Either within the groups themselves, and then as a larger group, or working directly with the full group, seek reflections and comment on what they have learnt about:

  1. Listening  
  2. Negotiating   
  3. Decision-making skills,  
  4. Creativity skills for thinking "outside the box 
  5. Consensus building

As a facilitator, it is important that you allow them to explore their team process and find the learning within that.  This can involve team members sharing difficult feelings about not being listened to, and this needs to be acknowledged, accepted and the lessons drawn from it (would it have been a better process to take view from each member and vote? Should individuals have been more forthcoming if they had strong views and how do they ensure they are heard in the future?). The lessons from each group can be usefully heard by the wider group, in order to understand and learn from different approaches as this allows deeper reflection as to how to approach similar challenges in the future to be explored.

Resources:

Develop a simple chart for each team member. This should comprise six columns. The first simply lists each item (see below). The second is empty so that each team member can rank the items. The third is for group rankings. The fourth is for the "correct" rankings, which are revealed at the end of the exercise. And the fifth and sixth are for the team to enter the difference between their individual and correct score, and the team and correct rankings, respectively. 

If this cant be done in advance and handed out, then it can be drawn by each team member at the start of the challenge.

About the Author
This guide was produced by Huda.

Problem Solving Challenge (QAA 1,6)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 6Interpersonal Skills

Objective:

  • To understand team dynamics and how teams come together to achieve a goal
  • Listening to other members of the team  
  • Idea generation and creativity
  • Understanding the importance of careful research, discussion and planning

Overview:

This exercise is a fantastic way to get people working together to complete a simple challenge. The idea is that they are given a pack of spaghetti, a pen, scissors, a reel of cotton, two chairs and a bar of chocolate for each member of the team. They are asked to build a bridge using the equipment provided that will hold the bars of chocolate. The first team to do this wins.

Activity:

This activity could take from 30 minutes to complete, reflection and analysis takes place at the end of the session

An example of the tools they will be given is laid out on the facilitators desk where the spaghetti packet is opened and the cotton is cut into a few lengths, providing visual example of what is possible (if potentially misleading!).

The chairs are spread two feet apart and cannot be moved (ideally these will be away from other groups to stop cheating) items are given to the group and they are advised that they are to have a 5 minute team talk to prepare before they start, however the first one to build the bridge wins (and invariably they race ahead and start to build the bridge, but you can reflect upon this approach with the whole group at the end).

Typically the further they race ahead (without planning and discussion) and open the items, the more problems they will face. For example, once the spaghetti is opened it becomes a lot harder but the more creative constructions emerge. The best solution is to leave the packet closed, pierce the ends and use the cotton to secure the packet to the chair and rest the chocolate on the packet of spaghetti. However it is still possible to complete the task once the spaghetti is opened, but they will do well not only to hold the chocolate, but complete the task in 30 minutes.

At the end of the 30 minutes, the groups get a chance to see what the other teams have done and see how creative they have been in creating a bridge.

This could be done with any size group as long as there are sufficient facilitators to split into smaller groups. The optimum numbers in each group would be 4, however multiple groups will be working at the same time. They would have to work at the same time so as not to hear the discussion of other groups.

Skill Development:  

This activity can develop a wide range of skills including the following:  

  • Imagination and creativity
  • Communication and Strategy
  • Problem solving  
  • Teamwork and organisation 
  • Leadership/Persuasion 
  • Individual and team decision making 
  • Logistics/Systems 
  • Speed/Precision/Efficiency 
  • Reflection/Review/Analysis
  • Feedback to other team members and at the end of the task

It is useful to spend additional time reviewing the group process and explore how the task was tackled as a group.  Ask the groups to reflect on the following within their team process:

How the initial discussions went, did someone take the lead, was it a bit of a shouting match, was it chaos, was there a lack of ideas/too many ideas 

  • Whose ideas were listened to the most and why 
  • Who was ignored and why 
  • Whose ideas were taken on board and why, was a consensus achieved 
  • Who allocated roles 
  • Who put themselves forward for roles 
  • How did the actual production go, smooth, chaotic, who took the lead, who organised, how did it progress, how was the mood of the team? 
  • Was everyone involved? Did everyone need to be involved? 
  • How did the dynamics between the members of the group change as they went through the different stages

Resources:  

In advance you need to purchase resources.

Each team will need a pack of spaghetti, scissors, reel of cotton, two chairs and a chocolate bar for each team member. Someone will need to watch the time or you can add time keeping to their responsibilities.

About the Author
This guide was produced by Michael Marsden.

Production Line (QAA 4,5,6)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills

Objectives:

  • To understand team dynamics and how teams come together to achieve a goal
  • To explore and establish methods of production for a simple products
  • To understand the power and necessity for review and reflection of a task or situation
  • Understanding processes and procedures
  • Replicating methods

Overview

This task focuses a group of people to organise themselves to set up a production line to exactly replicate an existing product as many times as possible in set amount of time. They are giveqaan the opportunity to reflect on and improve their approach twice to increase efficiency, quality and productivity. This gives participants and others the opportunity to see how their own and other behaviour, ideas, approach affects the development and outcome of the task and how by working together and reflecting and analysing a situation it can be adapted and improved going forward.

Activity:

This activity could take from 30 minutes to a couple of hours depending on how much review, reflection and analysis takes place at the end of the session.

Group gathers around a table with all the resources on it. There is a sample product : a booklet with 13 squares of paper 10cm x 10cm, secured with 2 staples in a x shape in the top left hand corner of the booklet.

The group is asked to put together a production line replicating this booklet. They will have 2 minutes to discuss how they think they could best do thisand to allocate roles. Then 3 minutes to put this into practice and produce as many booklets as possible. When the time is up the facilitator then countsand inspects the finished products, looking for quality and accuracy ie:

  • Correct number of sheets
  • Correct size
  • Cut lines are straight
  • There are 2 staples
  • Staples are in the right place
  • Staples are crossed correctly

The group then gets 2 minutes to discuss and review their methods, systems and procedures and come up with improvements or a different approach. They then get another 3 minutes on the production line to best their last score.

The above process is then repeated for a third time.

This could be done with any size group as long as there are sufficient facilitators to split into smaller groups. The optimum numbers in each group wouldbe between 6 and 10, however multiple groups could be working at the same time. They would have to work at the same time so as not to hear the discussion of other groups.

Skill Development:

  • Imagination and creativity
  • Communication and Strategy
  • Problem solving
  • Teamwork and organisation
  • Leadership/Persuasion
  • Decision making
  • Logistics/Systems
  • Efficiency/Productivity
  • Quality Control
  • Speed/Precision/Efficiency
  • Reflection/Review/Analysis
  • Feedback

As has been described this task involves many different skills and objectives on all different levels and can be assessed and analysed either briefly or in great depth across some or all of the objectives. For example, if this is an exercise for managers or recruiters to assess staff skills and abilities it can be finished there at the end of the last count. However it can be extended further, so each team then breaks off with a facilitator to analyse what happened at each stage and why.

  • How the initial discussions went, did someone take the lead, was it a bit of a shouting match, was it chaos, was there a lack of ideas/too many ideas
  • Whose ideas were listened to the most and why
  • Who was ignored and why
  • Whose ideas were taken on board and why, was a consensus achieved
  • Who allocated roles
  • Who put themselves forward for roles
  • How did the actual production go, smooth, chaotic, who took the lead, who organised, how did it progress, how was the mood of the team?
  • Was everyone involved? Did everyone need to be involved?
  • How did the review and analysis go, who took the lead, someone different? How were news ideas taken on board.
  • What changed the next time, was there an improvement, if so why
  • How did the dynamics between the members of the group change as they went through the different stages
  • Were more people involved, less people involved How did people participants feel at each stage, did confidence grow or recede
  • What skills were employed by the task
  • How are these important to a task/team

For example : the focus could just be on the outcomes, ie the quality and quantity of the finished products. Often the first time, people are rushing and slapdash and may do quite a few but get a lot rejected, so need to slow down. Or get them all passed but do a small number, so need to speed up. So it's finding that balance between speed and quality/accuracy.

Or the focus can be on the review and reflection, how the method was changed or improved each time to give better results.

Or the focus can be on the team dynamics how they evolved through each stage, or on the leadership and management of the task and how that changed and fluctuated at each stage, how the balance of power shifted as the task went along.

Or it could very much focus on the individual, the role they played, how this evolved, how they felt, how they were affected by the different characters,how they affected other members in the group, positively or negatively what they would do differently next time.

Depending on whether the focus is on 1 or 2 of the objectives and skills or all of them, all of these and more angles can be identified and explored after the task.

Resources:

Large sheets of paper (A3 or larger, could use old newspapers) minimum of 60 sheets per team, pens, pencils, markers, rulers, scissors, staplers.

About the Author
This guide was produced by EntEv.

Public Speaking Through Audience Identification (QAA 5,7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

5Reflection and Action 7Communication and Strategy

Objective:

  • To develop students communication skills.
  • To encourage students to understand context when communicating.
  • To encourage students to consider the real-world context for their subject area, and the skills they are developing.

Overview:

The ability to communicate your ideas clearly, confidently and effectively is essential in enterprise, and for any study and career a student may undertake. However, no to audiences are the same, and so, to be maximally impactful, no to pieces of communication should be the same either.

This simple activity can be run as a 5 minutes warm up or plenary to a session, or be expanded upon to fill a session in its own right. It works equally well with small or large groups, and requires no materials or preparation. It works well as a revision tool at the end of a lecture, topic, or module.

It encourages students to reflect on who their audience are whenever they're communicating, and to consider their language, tone, and points of reference to ensure that their message is understood as clearly as possible. It allows students to consider how their skills may be applied in a real world context, and to consider how their field connects with others.

Activity:

  • Provide students with a piece of information which they are required to communicate. This could be something general (for example, what they do at University), or something relevant to the prevailing context and subject matter (for example, the plot of Hamlet, how a car engine works, or how the European Union was formed).
  • Next, provide students with three hypothetical audiences which they must present this information to. The three audiences should be distinct from one another (for example, a 5 year old, a friend and a grandparent; a website developer, a graphic designer and a plumber; a British client, an American client and an Australian client).
  • Instruct students that they should prepare a mini-presentation (30 seconds – 1 minute) to communicate their piece of information to each of these hypothetical audiences. They can do this alone or in small groups, and make any notes if desired.
  • In completing this activity, the students are required to think about the language and reference points which will be familiar to each of their audiences, and how the key information can be communicated without anything becoming lost in translation.
  • Students can then present their mini-presentations to the group for feedback and discussion.

The activity can easily be extended in a number of ways;

  • The topic and / or audience can be kept a mystery from the audience, who have to guess what they are as the individual / group presents.
  • The students can select three audiences themselves, reflecting on likely audiences for the information being communicated.
  • The task can be used to consolidate key information students require, as a revision tool.
  • The students can produce full presentations for their hypothetic audiences (for example, a web designer's sales pitch to a customer, or an economist’s evaluation of the economy to a public radio audience). These can be presented, recorded, or even tested in a real-world environment.

Skill Development:

Students will enhance their communication and public speaking skills, with a greater understanding of the importance of meeting the needs of your audience. They will have a greater appreciation of how their subject area connects with others, and of how their subject area operates within a real world context.

Resources:

  • This activity forms part of the workshop outlined in How to Guide 'Workshop: How To Speak In Public'

References:

  • BBC - The Speaker - Improve your public speaking. 2015. [ONLINE] Available at: http://www.bbc.co.uk/speaker/improve/ . [Accessed 28 July 2015].
  • Corcoran, Mike. How to Speak in Public - YouTube. 2015. [ONLINE] Available at: https://www.youtube.com/watch?v=xMnh02odBNA. [Accessed 29 July 2015].
  • McCarthy, Patsy, 2002. Presentation Skills: The Essential Guide for Students (Study Skills). Edition. SAGE Publications Ltd (pp70-106 & 219-236).
  • Shephard, Kerry, 2005. Presenting at Conferences, Seminars and Meetings. 1 Edition. SAGE Publications Ltd (pp1-18 & 138-148). 
  • Van Emden, Joan, 2010. Presentation Skills for Students (Palgrave Study Skills). 2 Edition. Palgrave Macmillan (pp1-61).
  • Zone Enterprise Hub, Topic: ZONE Resources. 2015. [ONLINE] Available at: https://moodle.glyndwr.ac.uk/course/view.php?id=37§ion=11. [Accessed 28 July 2015].

Associated Case Studies

About the Author
This guide was produced by Mike Corcoran (www.macorcoran.com). If you would like to contact the author, please use this email address:- m.a.corcoran@outlook.com.

Quick Smart Presentation (QAA 3,7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Individual Task

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Lecture Theatre, Presentation Space

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

3Decision making supported by critical analysis and judgement 7Communication and Strategy

Objective:

  • To present ideas in a short space of time
  • To communicate effectively under time pressure
  • To determine the content which most effectively communicates within the artificial constraints
  • To deliver a quality presentation working on your own

Overview:

(small paragraph/ 2 -3 sentence)

Described as the art of concise presentation, this format of presenting with PowerPoint ensures that all the speakers have a fixed time to communicate their ideas to their audience.

There are a range of time scales/number of slides (such as delivering 20 slides, 15 seconds each slide or 20 slides, 20 seconds each) but the essence of this format is to keep the delivery clear and crisp under strict time constraints.

Activity:

The preparation for this task will be done by the student in advance.

As their tutor, you issue them with a topic and the constraints by which they must work –

Either to deliver 20 slides, each timed for 15 seconds to provide a 5 minute talk

Or you can give them 20 slides, each timed for 20 seconds.

Ideally provide them with a template which will automatically move on after 20 seconds (downloadable – see resources) so that they cannot take longer over 1 slide or extend their point.

This format makes a great presentation showcase format for student conferences, workshop days or presentations.

You may wish to provide the links provided in the references to allow students to see how the format works – or prepare your own to show in advance.

Skill Development:

The challenge comes from the automatically moving slides which requires that that the students plan their short, but powerful impact.

Upon completion of this task, it is worth reviewing with the group their experience of this approach as a communication method and how they found the challenge.

Resources:

Powerpoint (optional pre-set slide show format such as available here - http://ignitebristol.net/speak/guidance-for-speakers/

References:

http://www.pechakucha.org/

http://bettakultcha.com/bettakultcha-events/

http://ignitebristol.net/speak/guidance-for-speakers/

http://www.speakingaboutpresenting.com/content/fast-ignite-presentation/

About the Author
This guide was produced by ARP.

Reflection on Learning Journey

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

2Opportunity recognition‚ creation and evaluation 5Reflection and Action

Objective

  • To reflect upon learning journey
  • To acknowledge individual or team "learning gain" experienced over time (process; project; task; or period of learning/study)
  • To articulate skill development (soft skills) and personal insights (in team dynamics, personal progression or learning)
  • Option to support future development: to provide the opportunity to identify gaps in learning or development and create a personal action plan for personal development and future learning.

Overview

This task provides an opportunity to reflect on the learning gained during particular tasks for activities (ideally should be of "medium" length, such as intense induction programmes, week long activities or longer learning 'events' (modules or years of study). This can be particularly effective in terms of drawing out "change" or learning gain as identified by the learner themselves.

This approach provides an opportunity to reflect upon a wide range of individual development (including emotional development and confidence levels) as well as recognising improvement in the development of skills.

Traditionally physical diaries were issued to encourage students to write regularly and informally, however the wide range of multi-media (through smart phones and tablets) also allows students to select their own format (s) or trial the use of a new media tool for this purpose (ideally agreed in advance with tutor to avoid IT issues in viewing).

A learning diary is therefore a tool of reflection which can take a variety of forms.

Key considerations for the tutor include:

  • media (format options include: written essay or report; video diary; podcast; voice memos; photos/collage; or a combination of approaches)
  • structure (open; templates; prompts or based on prescribed reflective models and frameworks, or those sourced by the student)
  • formalised base line (questionnaire or status review at the start, to review at the end)
  • inclusive of theory and wider reading (whilst some learning diaries are entirely "personal" and seek to draw out the development of softer skills and personal 'learning gain' others seek the inclusion of wider reading and theory development to evidence change and thought)
  • assessment (% within modules vary though typically it is used as part of an assessment strategy, though can stand alone when used to capture and review a full programme year or team task activity.)

NB: Consideration of how to create "value" is key in determining the role/purpose of this approach within an assessment strategy or within a programme. Typically students value activities that the tutor places a value on, and their currency is marks/assessment. However as diary is, by definition, a subjective view, and should reflect what the student has heard, learnt and reviewed, it is the student's own analysis and insights that count, and clear marking parameters and guidance need to be provided to ensure clarity.

Activity

Issuing this task should be done at the start of the activity that you wish the learners to reflect upon. Ideally you encourage (or set) answering a range of open-ended questions, delighted to understand their initial position as they approach this learning/task. This may include expanding upon their prior understanding or life experience, as relevant to this work.

Once the activities are being undertaken, reflective models can be issued or sourced by the students to support their thinking. However you may wish to provide a set of reflective questions at regular intervals as prompts to their developing thinking.

This activity can be highly prescriptive, with set timescales at which you expect stages of reflection to be completed (as relating to the task being undertaken) however it is also possible to make this an open task, where the approach and learning is with the student to design and undertake. This allows the learner to explore, source and select their own model for reflection and test its effectiveness as a tool for their development during the process. This additional skills of research, evaluation and comparative analysis but risks diluting the quality of the reflection if the students place the emphasis upon critiquing models rather than the task itself and their personal learning. It is therefore important that you reflect the emphasis you wish to seek within your assessment schedule.

To increase the synthesis, and the ability for personal and confidential reflection, you may wish to create a format in which the students regularly capture thoughts and feelings, but keep this as a personal document (diary, blog or video diary) from which the submission is created. This synthesised version of their learning and reflections build an understanding of their personal development over time and allows for honest and uncensored self-reporting and reflection. Again the structure/control of the format/questions can be loose and open (providing only sources and reference to guide) or highly prescriptive (working within a template or with specific tools/questions) to ensure that the key elements of learning (including emotional elements and confidence) are a required feature of the submission.

Skill Development

Personal reflection is a tremendous skill, but is often difficult for students to develop, particularly during a period of study, with little or no external reference points or practical application. It is therefore recommended that this is an assessed piece, so that the value of reflection is made clear. It is therefore important that you, as the tutor, place importance upon the development of this skill and take class-time to consider what is meant by reflection practice and how to ensure that reflection leads to learning.what is meant by reflective practice and how to ensure that reflection leads to learning. It is also important to consider the formative as well summative assessment within this process, as reflective skills are improved through regular practice, and this form part of your regular teaching. It is important that you 'model' a reflective approach with the students by including reflective questions onto your regular contact with them, and making reflection an explicit aspect of your activity/classroom debrief. Making this explicit within your teaching will reinforce the student's understanding of reflection as an activity to repeated and practiced, as well as help them see how reflective questioning or models can deepen their understanding, and build confidence in their abilities.

Resources

Three stem questions (Borton T 1970) were further developed by John Driscoll (1994, 2000, 2007)

  • What?
  • So what?
  • Now what?
  • Driscoll Reflective Questions (2000) - Download (PDF | 843KB)
  • Gibbs's reflective Cycle - Download (PDF | 843KB)
  • Atkins, S. and Murphy, K. (1994) - Download (PDF | 843KB)
  • Task template for individual (adapted from Reflective Learning Diary Template sourced from Burns, T and Sinfield, S (2012) "Essential Study Skills" Third Edition SAGE (photocopiable; printable) - Download (PDF | 843KB)

References

  • Burns, T and Sinfield, S (2012) "Essential Study Skills" Third Edition SAGE
  • Gibb's reflective cycle: from Gibbs, G (1988) "Learning by doing: A guide to teaching and learning methods"
  • Atkins and Murphy Model from Atkins, S. and Murphy, K. (1994) Reflective Practice. Nursing Standard 8(39) 49-56
  • Driscoll, J (2000) Practising Clinical Supervision Edinburgh Bailliere Tindall
Reflection on Values (QAA 5,6,7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Individual Task

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objectives:

To understand the importance of values and explore how are values affect us and our decision making

To recognise our own values

To recognise the difference in people's values

Overview:

This session can be run by working with learners remotely (through a learning log or diary – see QAAreflectivediary) or in a group discussion in order to explore individual values. It can be useful to help groups explore their approaches and the values that underpin them.

Activity

This activity takes no more than thirty minutes to deliver in a group setting and needs few resources (have a prepared Flip chart replicating the grid with enough columns to suit the numbers in the group). However if delivered as a prompt within a reflective diary or personal learning document, this task and its outcome can be revisited throughout the learning process.

As a group task:

Ask each individual to take some time to read a list of values and decide which are the most important 5 values.

Once these values have been identified, they are asked to rank them by placing them in order of importance ie 1 being the most important. When they have all finished ask them to go behind the flip chart one at a time and put their scores in the grid when they have all sat down turn the flip chart around to group to discuss the range of findings.

Typically no two sets are the same, indicating the range across the group and ask them to discuss the diversity that they see.

Feedback and discussion should not now be task focused (particularly as values can be deeply held and discussions can be wide ranging at this point) but focused upon how to work together if the values are very different.

Please choose your top five values numbering your selection in order of importance 1 being the top and 5 being the lower value.

List of Values can be generic, task or profession focused or related to group work (see below)

Values listed could include:

  • Wealth
  • Peace
  • Environmental Protection
  • Human rights
  • Animal rights
  • Respect for all religions
  • Health
  • Family
  • Friends
  • Culture
  • Arts

Amend: it may be possible to alter this generic list to make reference to issues or debates within your sector/industry or a potential profession. This may require some research or background reading by the students which may impact upon scheduling this task to the following week after the issues have been announced.

Amend 2: Reflective Group work task

It may also be useful in developing communication skills for group work to alter these values to key elements of group work and ask the group to explore these elements and explore what is important to those working in the group and how best to work together, where there are recognised differences. These could include:

  • group harmony
  • time keeping
  • task compliance
  • client satisfaction
  • leadership
  • consensus building
  • deadlines
  • delivery
  • high quality
  • respect for the individual
  • satisfactory outcome
  • professional expertise
  • business like attitude
  • creativity

Skill Development:

This is great exercise for getting people to appreciate how diverse we all are and we should be aware of that when working with others. It is important to ensure that respect for all participants is maintained throughout and it can be helpful to create ground rules at the start of the discussion; however it is also important to build the skills of active listening and build confidence in expressing emotions or strong feelings. It may be helpful to reflect with a colleague on this task, and the group undertaking it, if you wish to be prepared for the range of observations and discussions that may stem from the group.

Group discussions should conclude with consideration of how to take this learning forward into future activities and tasks, whilst individuals can be prompted in their learning diaries or personal reflective logs to explore their emotions in relation to these issues.

As one of the more fundamental elements of communication and improving interpersonal skills, it is important that, as a facilitator, you are able to draw out the learning from this task, rather than allow the merits inherent within each of the values/topics to dominate the discussions.

Resources:

  • Paper
  • Felt Tip Pens
  • Flip Chart

About the Author
This guide was produced by ARP.

Reflective Jam (QAA12567) #FEEUK

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Presentation Space

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objective:

  • To explore ideas or concepts within and related to the module as openly as possible 
  • The learner will be able to connect complex ideas from previous weeks to facilitate holistic learning 
  • To give the learner an opportunity to construct own meaning from weekly reading and previous jams, as well as gain a deeper understanding into how other learners construct meaning
  • To evidence the power of interdisciplinary group work and building on each other’s ideas in a design process and through design dialogue
  • The learner will benefit and learn from the diverse and/or interdisciplinary learner cohort 
  • To develop reflective skills required for effective design thinking practice, design thinking activity facilitation, and module portfolio assessment
  • The learner builds their confidence sharing ideas, as well as hone their storytelling skills 

Overview: 

Reflective Jam is an opening activity (developed within a design thinking module but can be used in any enterprise education context) and is a chance for learners to share their ideas, inspirations, challenges, and feedback from previous weeks. Learners are also invited to use and practice elements of storytelling by sharing their personal observations, cultural backgrounds, as well as their learning experience outside of the module to construct and share meanings and reflections along their learning journey. The focus is on giving learners the opportunity to reflect, build on each other’s diverse backgrounds, practice design dialogue and storytelling, which are core skills for successful design thinking practitioners. An equally important part of a Reflective Jam is to give control of the session to the learners and allow them to direct their learning and feel empowered to create knowledge, not just consume it.    

Activity:  

Options for delivery:   

This activity can be conducted in medium sized groups (around 30 students) and can be adapted to face to face and online delivery. It requires a facilitator and in face to face environment works well with an object that serves as a ‘talking stick’ that learners pass on from one another. In the context of the module where this activity originated, a plush platypus toy was used. Duckbilled platypus was used as a module mascot and as the perfect analogy for the interdisciplinary nature of the module and design thinking teams that the module also helped learners to be comfortable and effective in.  Students also proposed and voted on the names of the mascot (eventually arriving at Agent P, see image 1). As learners pass the platypus around, they share a reflection, an inspiration or an idea. Facilitators help to connect ideas and concepts between students, the curriculum, their industry experiences or stories. 

Image 1. Students proposing and voting on names for the platypus Reflective Jam ‘talking stick’

In an online environment there is more of a need for facilitator to help manage turn taking. Using tools such as Miro or Mural, Padlet can help to facilitate the session and even out participation. Students are invited to add an idea, or a reflection and facilitator can then go through contributions and invite individual students to elaborate. Another way to do this, is to share a talking point at the start of the session. For example, the Nike Go FlyEase release was a major event for anyone interested in design. Showing students a short clip of designers reflecting on the design process of the shoes (Nike, 2021) helped to generate meaningful discussion. Similarly, IDEO Shopping Cart clip (Neri, 2009) helps students to go behind the scenes and spot valuable insights about design. Alternatives can also include articles, podcasts, or any other resources linked to the module and learning objectives. Another option is to use responseware such as Vevox to gather student input, questions and ideas they would like to see discussed ahead of the session. In this context, Reflective Jams become more of a case-based learning activity, but students still remain in control of the content and pace of the Jam and the module. 

Timings: 

20-30 minutes is needed to allow students to warm up and switch their mode of thinking, especially if they arrived from another more structured session or lecture. If intended to be used consistently throughout the module, initial sessions can be longer to allow more students to contribute and to generate trust among learners. As the dynamics settle, some students will be more vocal and willing to contribute each week. It is important to ensure there are equal opportunities to contribute. Using students’ disciplinary background can be helpful here (e.g. what does a Physics/Physicist have to say on this topic?) 

Further context: 

Inspired by the AJ&Smart’s Lightning Decision Jam (LDJ), this activity gives the power to the learners and the teacher deliberately releases control during these sessions, making it clear that it is student time. Students are positioned as the experts, representing their discipline, interests, or cultural backgrounds, which empowers them to create knowledge, developing their confidence when working on assessment and using the skills upon graduation. 

Design thinking practitioners and facilitators need to have an ability to listen, curate and synthesise ideas, contribute to other people’s ideas, as well as have an appreciation for diversity within an activity, and ability to continuously reflect and use storytelling. There are a lot of complex skills involved in this and in many cases, this requires students to unlearn some of the behaviours they are expected to demonstrate in a traditional academic setting.

Successful designers and entrepreneurs allow themselves time for carefully nurtured reflective practice to help them devlop and refine a personal repertoire of ideas, tools and techniques. This requires openness as well as movement between divergent and convergent thinking spaces (Spencer, 2019). Very often this openness and creative potential dies early on with a fixation on an initial single idea. Reflective Jams, thanks to their seemingly light touch nature, allow to create an immersion in key module concepts. By creating a continuous design dialogue between the learners and between the learners and the facilitator, learners are able to develop and practice core capabilities without even realising they are learning an entire range of skills (reflective thinking, storytelling, active listening, working with diversity, etc). Storytelling in particular is a core skill (often missing from many degree programmes), both for building a narrative of self-growth, working in effective teams, and developing ideas. Within the module where this activity originates in, Ellen Lupton’s book Design is Storytelling (2017) is used to help students see strong examples of storytelling in design. Reflective Jams are then used to help learners develop their own style and tone of voice. 

Skill Development:

Reflective thinking

Storytelling 

Ability to connect ideas 

Lateral and creative thinking 

Active listening and empathy

Teamwork (particularly interdisciplinary teams)

Ability to give and receive feedback 

Resources: 

All resources for this activity are optional, as it can be adapted for the delivery mode, room set up and the length of the session. 

  •        An object to serve as a ‘talking stick’
  •        Whiteboard and pens
  •        Post its
  •        Miro, Mural, Padlet or another piece of learning technology that can help capture insights and reflections 

References:

Spencer, J. (2019). Convergent Thinking Versus Divergent Thinking. https://www.youtube.com/watch?v=cmBf1fBRXms, accessed 13th June

Neri, A. (2009). IDEO Shopping Cart. https://www.youtube.com/watch?v=M66ZU2PCIcM&t=12s, accessed 13th June

Lupton, E. (2017). Design is Storytelling. Cooper Hewitt, Smithsonian Design Museum: New York.

Lightening Decision Jam [LDJ] https://ajsmart.com/ldj, accessed 13th June

Nike (2021). Nike Go FlyEase. Behind the Design. https://www.youtube.com/watch?v=ZTRsiWa79rY, accessed 13thJune

 

About the Author
This guide was produced by Dr Bo Kelestyn (Senior Teaching Fellow and Director of Student Experience, University of Warwick).

Reflective Learning Diary (QAA 5)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Individual Task

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

5Reflection and Action

Objective:

  • To reflect upon learning journey 
  • To acknowledge individual or team “learning gain” experienced over time (process; project; task; or period of learning/study)
  • To articulate skill development (soft skills) and personal insights (in team dynamics, personal progression or learning)
  • Option to support future development:
    to provide the opportunity to identify gaps in learning or development and create a personal action plan for personal development and future learning.

Overview:

This task provides an opportunity to reflect on the learning gained during particular tasks for activities (ideally should be of “medium” length, such as intense induction programmes, week long activities or longer learning ‘events’ (modules or years of study). This can be particularly effective in terms of drawing out “change” or learning gain as identified by the learner themselves. 

This approach provides an opportunity to reflect upon a wide range of individual development (including emotional development and confidence levels) as well as recognising improvement in the development of skills.  

Traditionally physical diaries were issued to encourage students to write regularly and informally, however the wide range of multi-media (through smart phones and tablets) also allows students to select their own format (s) or trial the use of a new media tool for this purpose (ideally agreed in advance with tutor to avoid IT issues in viewing).  A learning diary is therefore a tool of reflection which can take a variety of forms.  

Key considerations for the tutor include:

  • media (format options include: written essay or report; video diary; podcast; voice memos; photos/collage; or a combination of approaches) 
  • structure (open; templates; prompts or based on prescribed reflective models and frameworks, or those sourced by the student)
  • formalised base line (questionnaire or status review at the start, to review at the end)
  • inclusive of theory and wider reading (whilst some learning diaries are entirely “personal” and seek to draw out the development of softer skills and personal ‘learning gain’ others seek the inclusion of wider reading and theory development to evidence change and thought)
  • assessment (% within modules vary though typically it is used as part of an assessment strategy, though can stand alone when used to capture and review a full programme year or team task activity.)  

NB: Consideration of how to create “value” is key in determining the role/purpose of this approach within an assessment strategy or within a programme. Typically students value activities that the tutor places a value on, and their currency is marks/assessment.  However as diary is, by definition, a subjective view, and should reflect what the student has heard, learnt and reviewed, it is the student’s own analysis and insights that count, and clear marking parameters and guidance need to be provided to ensure clarity.

Activity:

Issuing this task should be done at the start of the activity that you wish the learners to reflect upon.  Ideally you encourage (or set) answering a range of open-ended questions, delighted to understand their initial position as they approach this learning/task.  This may include expanding upon their prior understanding or life experience, as relevant to this work.
Once the activities are being undertaken, reflective models can be issued or sourced by the students to support their thinking.  However you may wish to provide a set of reflective questions at regular intervals as prompts to their developing thinking.  

This activity can be highly prescriptive, with set timescales at which you expect stages of reflection to be completed (as relating to the task being undertaken) however it is also possible to make this an open task, where the approach and learning is with the student to design and undertake. This allows the learner to explore, source and select their own model for reflection and test its effectiveness as a tool for their development during the process.  This additional skills of research, evaluation and comparative analysis but risks diluting the quality of the reflection if the students place the emphasis upon critiquing models rather than the task itself and their personal learning.  It is therefore important that you reflect the emphasis you wish to seek within your assessment schedule.

To increase the synthesis, and the ability for personal and confidential reflection, you may wish to create a format in which the students regularly capture thoughts and feelings, but keep this as a personal document (diary, blog or video diary) from which the submission is created.  This synthesised version of their learning and reflections build an understanding of their personal development over time and allows for honest and uncensored self-reporting and reflection.  Again the structure/control of the format/questions can be loose and open (providing only sources and reference to guide) or highly prescriptive (working within a template or with specific tools/questions) to ensure that the key elements of learning (including emotional elements and confidence) are a required feature of the submission.

Skill Development:

Personal reflection is a tremendous skill, but is often difficult for students to develop, particularly during a period of study, with little or no external reference points or practical application.  It is therefore recommended that this is an assessed piece, so that the value of reflection is made clear.

It is therefore important that you, as the tutor, place importance upon the development of this skill and take class-time to consider what is meant by reflection practice and how to ensure that reflection leads to learning, what is meant by reflective practice and how to ensure that reflection leads to learning. 

It is also important to consider the formative as well summative assessment within this process, as reflective skills are improved through regular practice, and this form part of your regular teaching.  It is important that you ‘model’ a reflective approach with the students by including reflective questions onto your regular contact with them, and making reflection an explicit aspect of your activity/classroom debrief.  Making this explicit within your teaching will reinforce the student’s understanding of reflection as an activity to be repeated and practiced, as well as help them see how reflective questioning or models can deepen their understanding and build confidence in their abilities.

Resources:

Three stem questions (Borton T1970) were further developed by John Driscoll (1994, 2000, 2007)

  • What?
  • So what?
  • Now what?

 

References:

  • Burns, T and Sinfield, S (2012) “Essential Study Skills” Third Edition SAGE 
  • Gibb’s reflective cycle: from Gibbs, G (1988) “Learning by doing: A guide to teaching and learning methods” 
  • Atkins and Murphy Model from Atkins, S. and Murphy, K. (1994) Reflective Practice. Nursing Standard 8(39) 49-56
  • Driscoll, J (2000) Practising Clinical Supervision Edinburgh BailliereTindall

About the Author
This guide was produced by Alison Price.

Run-around (QAA 3)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Presentation Space

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

3Decision making supported by critical analysis and judgement

Objective:

  • To test subject-related knowledge and/or ability to make judgements, synthesize information and make decisions within a time-pressured environment.
  • To create a learning environment where learning from 'failure' is permissible (accepted and rewarded, as it can improve student outcomes (scores) if they are willing to adapt with new information or learn from observation / from the group decision making).

Overview:

Based on the 80's TV classic format "Runaround" this highly interactive task energises and tests the learner's ability to recall or synthesis information within a short time frame (15-30 seconds). This is an active "on-your-feet" activity, designed to get the whole group "running around" between potential answers for subject based quiz questions. It does require preparation (of quiz questions and answer "zone" markers such as A, B, C, D as well a consideration of the space/safety issues when working with a given number of students.

Activity

PREPARATION: As a tutor you will need to prepare a set of (subject based) multi-choice questions to ask the group as a whole. These can be factual or can draw upon their skills of synthesis and instinctive decision-making as you challenge students to apply knowledge and learning to new areas in order to answer the questions presented to them.

In addition you need to create 3 or 4 (depending upon the number of options of your multiple choice questions) letters (A-D) for the students to move towards. These can be chalked on the floor, but ideally are large letters stuck to the wall (rather than the floor to avoid slipping).

In addition a large visible timer can drama to each question, but you can use a watch or phone as a timer, or adjust time scales relating to the difficulty of the questions asked by just declaring "time up" as you judge the room to have "settled".

Task: as the tutor you will gather all the students into the middle of a large learning space and then invite them to move to the areas (A-D) in order to show their answer to the questions you are 'shouting out'* to them.

*Depending upon the room, and the learning support needs of the students it can be beneficial to have these questions and their answer-options on PowerPoint.

As the questions are asked, there is a short time for the individuals to decide which answer they support and move to the letter that represents their answer (so the students are "running around" to stand by the answer they feel is right). It is best conducted with 1 right option and the others being false, if close, answers.

Students must go to the area that they think is the correct answer – undertaking "the runaround". They are then given the chance to change their position if desired, in a further "runaround". The answer is then revealed with a full explanation. This active form of learning means that students are fully engaged in the learning process and increase what they remember due to the jeopardy and risk associated with this game. Emphasis is placed on engagement, not on “winning” and active revision takes place. A handout of the slides can be provided at the end of the session to promote further engagement and continue the learning, by promoting discussion and reflection after the task is completed.

By creating questions that might split the group or by releasing further information as they move, you build student confidence in their decision making (as they are allowed to move during the "decision time") and reducing the stress associated with risk of failure. It is also a way to support those who less confidence or understanding as they are not isolated within the group, but able to see the consensus of views and chose to follow the majority if they wish. It also allows those who appear to be' failing' to change their answer by moving to a different letter, if they see that the group members have selected a different answer.

FINAL NOTE: Of course the safety of students is paramount and this should only be done if it can be carried out safely with the number of students and if all students are in a position to actively engage or can be supported to do so.

Skill Development:

A key pedagogic note is that students feel quite happy about taking part because they get the chance to change their minds, without embarrassment whilst less confident students gain a sense of confidence in their own ability.

Confidence can be built by awarding team points rather than individual points as this encourages the group to invite those it fears as having the wrong answer to join them, within the time limit. However it is worth noting that individual marking option makes this particularly useful technique for revision or 'last class before the exam'.

Whilst this game is fast and furious it is designed to limit failing and support those who may expose a lack of understanding, as the majority response to the questions is always visible. It is therefore important to reflect upon this at the end of the task to ensure that the difficult (subject) questions are reviewed (especially those that the group got wrong) but also that the confidence in each other as knowing and supporting each other as team members.

Resources:

Preparation of multiple choice quiz questions

Large "answer zone" signs (A, B, C, D)

Optional: handout of questions and answers for post-activity individual reflection

References:

Inspiration: Runaround TV Show: http://en.wikipedia.org/wiki/Runaround_(UK_game_show)

Selling a New Service to Prospective Clients

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Presentation Space, Carousel Tables (small working group), Outside

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

6Interpersonal Skills 7Communication and Strategy

Objectives:

  • Focus on benefits for clients in talking about a new service
  • Enable clear communication in a short concise manner that is engaging.
  • Identify the importance of re-framing features as benefits.

Overview:

The focus of this task is the application of communicating the benefits and features of a new service in practice in a role-play situation. Students gain peer feedback in a role-play and from an observer on how convincing their benefits are and how they communicate them. They learn how to adapt the benefits they communicate to the target customer.

Activity

This activity takes about 30 minutes from introduction to debrief, if run with one role play situation.

Ideally, it should be run using the following stages:

  1. Introduction of the exercise with learning outcomes
  2. For the given services, identify features and benefits (plenary)
  3. Build small groups using a random member selection approach
  4. Brief observers and role play participants on what they need to do
  5. Go into roles and act out the situation
  6. Peer feedback
  7. If there is time for role changes: Change roles within the small groups
  8. Repeat step 5 and 6 – as often as suitable, ideally three different situations are used by the small group
  9. De-brief.

Overall, the role-play with three role-play situations can last about one hour.

The role-play situations offer three different scenarios for which the students need to adapt the generic list of features and benefits to the target customer in front of them. For each target customer they need to decide on the most important benefit.

The three target customers are:

  1. Students
  2. Single male parent with two children under 10 years of age, who is working full-time
  3. Older people.

The short role briefs below are only a starting point, feel free to embellish them with further details or change them.

Role brief target customers:

Students: Peter (Kate) is a student staying in a campus based student hall. While the hall offers washing machines, they are either constantly full or broken, so that he has to go very late or early in the morning in order to be able to have his clothes washed. Peter works part-time so that he has some money to spare he could spend on a laundry service.

Single male parent: John works as an IT consultant for a Council. His wife died last year in a car accident and he is bringing up their two children by himself. Being a dedicated father, John would rather spend time with his children than doing the housework, but there is work to be done. The two kids use a set of clothes every day, as they are wild players. John has to be cautious with money, as he is the sole earner and is building up reserves slowly for university for both kids.

Kate and Rowland are a happy retired couple in their late 70s. They are both still fit and out and about a lot, hiking for example. Kate is suffering from arthritis and cannot move her hands as swiftly as she would like to, while John is not one for housework around laundry, as for the last 30 years Kate had always dealt with that side of the housework. Money is tight, as with all people living on their pensions, but they are doing OK.

Role brief observers:

As an observer, you are asked to watch the two role players for their body language, tone of voice and choice of words. Overall, how convincing does the start-up appear to you? What story do they tell? How responsive are they towards the needs of the customer? Have they adapted the benefits meeting the customer pain? Take notes and feed them back to the start-up, but also the customer. How convincing was the customer?

Role brief for the start-up for the laundry service:

You have developed a new service, to pick up laundry from clients, and return it to them within 24 hours. Naturally, the service comes at a price going beyond what the cost of using to-pay-for washing machines or doing the washing yourself. You have to convince the target customer that it is worth spending money on your service. For the customer at hand, find the most important benefit(s) that will convince them that you are offering a solution to a big problem they have.

Assessment of the activity can be through an entry in a reflective diary students at level 5 and 6, or Master’s level can be asked to write as part of an overall coursework assessment. The reflection needs to address skills development and learning about sales.

Skill Development:

The QAA (2012) highlights how important the development of communication skills is for employability in general, and running a business in particular. This exercise is supporting the development of entrepreneurial capabilities. The following skills are developed with this exercise:

  • Communication skills (general), verbal
  • Sales skills (communication skills)
  • Giving and receiving feedback
  • Reflection skills on own communication skills and sales skills.

Resources:

  • Role briefs for observers and role play participants
  • Pen and paper, A4
  • (recording software every smart phone offers)

References:

Hill, I. (2015) Start Up. A practice based guide to new venture creation. London: Palgrave MacMillan.

Links:

About the Author
This guide was produced by Inge Hill. If you would like to contact the author, please use this email address:- ingehill@mystart-up.info.

Social Entrepreneurs (QAA256) EERPF

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Large Group

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

2Opportunity recognition‚ creation and evaluation 5Reflection and Action 6Interpersonal Skills

Objective:

The objectives of this session are for students to: 

  •        Learn from inspirational social entrepreneurs from diverse backgrounds
  •        Gain insight into the ups and downs of social entrepreneurship
  •        Understand the lessons the speakers learnt along the way

Overview:

A session led by social entrepreneurs from under-represented backgrounds (alumni from UAL and LSBU). Students hear of the social entrepreneurs’ journeys and learn what support their University offered to enable them to launch their start-up. After explaining what their business does and which communities they engage with, the speakers then reflect upon the challenges they have experienced.  

 

Activity: 

Students listened to 3 speakers followed by a Q&A.

Areas covered by each talk include

  • How to identify opportunities that support your journey in becoming a social entrepreneur.
  • How to identify which communities your social enterprise will engage with and understand the mutual benefit.
  • Consider the ethical implications of the business and challenges of maintaining its authenticity.
  • How to find support and funding to accelerate the reach of the business.
  • How to track impact to inform future planning.

Skill Development: 

  • Engage with social entrepreneurs diverse journeys and experience; draw practical insights, inspiration and know-how from stories and examples.
  • Critically contrast a range of perspectives from individuals who were led by their own values and motivations (consider how your students could be mobilised on similar or different trajectories).
  • Learn about the ups and downs of being a social enterprise from a social entrepreneur including aspects of sustainability, authenticity, community and planning. Apply this knowledge to your own mission and business model.
  • Participate in a Q&A; generate and ask questions specific to your own entrepreneurial/enterprise examples, gain from expert advice and guidance.

Resources:

  • Post-its or similar sticky pads 
  • Pens  

 

References:

  • Key authors
  • Books
  • Links
  • Web -sites

About the Author
This guide was produced by Tessa Read and Syeda Rahimunnessa (Deputy Head – Careers and Employability, UAL and IP & Student Enterprise Manager, LSBU).

Stimulating Creative Thinking: Magic Paper (QAA 1)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation

Objective:

  • To stimulate creative and lateral thinking
  • To encourage creative thoughts and behaviour
  • To develop problem conceptualisation, and problem solving capacity

Overview:

Could you cut a hole in a piece of A4 paper, large enough that you could climb all the way through, without breaking the paper?!

This is a simple activity suitable for groups of any size or ability.

Taking approximately 5 minutes to complete, it encourages learners find a solution to an unfamiliar problem. The problem can only be solved through novel and creative solutions.

The activity serves to stimulate students’ creative thinking and problem solving capabilities, and serves as a light-hearted ice breaker / introduction.

Activity:

1.Provide each student with a single piece of A4 Paper, and a pair of scissors.

2.Challenge students to ‘Cut a hole in the piece of, large enough to climb all the way through, without breaking the paper!’

3.Tell students they have 5 minutes to complete the challenge. You may invite students to work individually, in pairs, or in small groups to do this. (Many students will begin by cutting a circular hole in the rectangular sheet of paper, before realising this is far too small to be a plausible option. You may wish to provide students with extra paper so they can conduct a number of trails. Re-assure students that the challenge is entirely possible, and that it is not a trick question. If anyone completes the challenge quickly, ask them not to reveal their solution to the class until the time is up. If the group are looking for clues, suggest ‘snowflakes and decorations we used to make as children’).

4.When 5 minutes have passed, invite students to stop working, and invite them to attempt to climb through their paper! (Usually, you will find that at least one team have come up with a solution).

5.If no team have successfully completed the challenge, demonstrate a solution to the class (solution outlined below). Invite a small group of student to all climb through the hole simultaneously!

Solution

Figure 1. Challenge Solution

  • To solve the challenge, fold the A4 paper in half along its length (as indicated by the blue perforated line on the diagram).
  • Use the scissors to cut the paper with a comb effect, starting from the centre of the paper and working towards its edge.
  • Make similar cuts, this time working from the edge towards the centre, in between the incisions previously made.
  • Make cuts along with fold line of the paper, with the exception of the edges to the extreme of the incisions.
  • (All cuts are indicated by red lines on the diagram).
  • Carefully unfold the paper, and a continuous, large ribbon is produced, comfortably large enough to climb through.
  • The closer together and deeper the cuts made are, the larger the hole will be when the paper is unfolded.
  • A film demonstrating this can be viewed here > https://www.youtube.com/watch?v=4jBUwH-TfqQ

Skill Development:

After this activity, students should be more attuned to looking for creative solutions to problems, and warmed up for any following creative / problem solving activity.

Resources:

  • A4 paper
  • Scissors

References:

About the Author
This guide was produced by Mike Corcoran (www.macorcoran.com). If you would like to contact the author, please use this email address:- m.a.corcoran@outlook.com.

Subject Review through Communication (QAA 7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

7Communication and Strategy

Objective:

  • Ice breaker that encourages communication

Overview:

The activity can is best used as an ice breaker as it is a fun method to start participants communicating – however it can be adapted to test subject knowledge and specialisms that the students have prior to joining class with you, or are gaining during their studies.

Activity:

  1. Buy a large bag of multi-coloured sweets, such as skittles (determine expected number in class and ensure sufficient for each student to have 5 sweets each).
  2. Pass the bag around and ask everyone to pick 5 skittles each (but they're not to eat them ! yet!)
  3. Once they have chosen their skittles, each colour represents a different question, for eg: (Red = favourite hobby, Green = Favourite holiday destination, Yellow = dream job, Orange = favourite memory, purple = wildcard - tell us anything)
  4. Split the group, 4-6 in a team
  5. Each person takes turns introducing themselves, beginning with their name and then a fact for each skittle they have

This can be adapted to bring out subject knowledge or prior learning/experience by making each colour link to a subject theme/study area. This means that the group have to share facts and background with each other on a specific topic.

To bring together their learning you can invite them to present the information they have gained across the team as a flipchart or play to the other groups. This can help you understand the level of prior knowledge as they forfeit eating the colours they cant supply answers for and yet share their knowledge across the full group in the short presentation.

You can also add an element of jeopardy within this by allowing them to trade colours without knowing what the categories are – or even between teams once they know what the categories are.

Skill Development:

Listening and communication skills as well as interpersonal skills are the focus of this task, and it can be extended to develop group presentation skills if you wish to add the extension of a short presentation at the end. This requires them to communicate effectively within a limited time. Debrief this exercise by asking the group to explore their emotions as the task unfolded. It is important to recognise that some group members feel excited by a new challenge, whilst others are concerned by ambiguity (selecting colours without knowing why). Explore the emotions of undertaking this challenge and recognise how they may impact on performance.

Resources:

Packet of multi-coloured sweets, such as Skittles

References:

N/A

About the Author
This guide was produced by SS.

Teaching Entrepreneurship: A Practice-Based Approach - EXERCISE: BUILDING THE CULTURE OF YOUR BUSINESS WITH THE SIMS (QAA 2,3,4,5)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Presentation Space, Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action

Objective:

  • Use and explain the critical interdisciplinary definitions related to organizational culture and entrepreneurship.
  • Describe the relationship between organizational culture, structure, and leadership.
  • Evaluate personal approaches to a professional work-life.
  • Design and assess an emerging organizational culture.
  • Critically evaluate the approaches to the intentional creation of organizational culture.

Overview:

By the time most enterprise founders start thinking about ensuring a healthy culture in their business, it is usually too late. The culture has already emerged and is not always the most conducive to the health of the founder and employees, or even the enterprise itself. The culture of the enterprise emerges from the mind, values, and practices of the founder(s) while the business is being created, a time when the founder generally places more priority on the creation of economic value than the creation of culture. This exercise is based on a combination of organization and entrepreneurship theory and uses an off-the- shelf computer game, The Sims: Open for Business™, to investigate the core values, assumptions, interpretations, and approaches that combine to define the culture of a new venture. The students are assigned to play the game for a minimum of two hours outside of class, with no introduction given around the concept of culture. The heart of the exercise is the in-class debrief (including viewing the game), which reveals the culture that was created, what it means for all stakeholders, and what actions could be taken to adjust that culture.

Usage Suggestions

This content of the exercise works for all audiences, undergraduate, graduate, executive, or practitioner. The delivery requires that the students have access to the game and are able to play it before the discussion. The exercise lends itself well to online courses, as the debrief and illustration can also be done online, preferably in a synchronous mode, although asynchronous will work too. The exercise works best when each student is able to log on to his orher game for the debrief. This exercise is positioned in the course when emphasis is on resources. Culture is presented as a resource that can either add to or detract from the value of the company.

Activity:

Pre-Work Required by Students

  • Play The Sims: Open for Business™ for a minimum of two hours.

Time Plan (90 minutes)

This 90- minute exercise can be adapted to fit various time schedules, including an entire class. Prior to the exercise the students would have been told to play the game for two hours. No other instructions are given. In this way, playing the game provides a shared experience and serves as the live case for the discussion.

Step 1 (Introduction) 0:00–0:10 (10 minutes)

Ask the students to open their laptops and log on to their games. Each game should open at the point at which the student left the game. The opening or warm- up questions should be about just playing the game:

  • How many of you had played some version of The Sims before? Anyone played this particular expansion version?
  • How was it? Did you enjoy it? If so, why? If not, why?
  • Were there any particular challenges?
  • Where there any particular surprises?
  • How long did you actually play? (Probe for who played the longest and why.)

Step 2 0:10–0:40 (30 minutes)

Divide students into groups of five to six and give them the following directions: “Please select a scribe and a reporter to first capture the themes of your work and then be ready to report out to the full class on your work. First, individually, each write down the answer to this question: What is the culture of the business you created – and how can you tell? You have five minutes for this individual work. After five minutes, and I’ll tell you when the time is up, we’ll switch to working with your team. 

  1. First, each student please share with your group the business you created.
  2. Second, as a group create your list of criteria that create an organizational culture.
  3. Third, please describe the impact of how people will carry out work given the culture you have created.

Step 3 (First report out and discussion) 0:40–1:10 (30 minutes)

Start with the first table and have the reporter share their top two criteria, along with an explanation and illustration of each. Then ask each table to add two criteria to the ones already listed. If desired, you can take a hand count at the end to establish what was considered as most important, and so on. The board map should match the theoretical criteria of your choice. For the purposes of this teaching note the primary source is Schein (1983) and focuses on the basic underlying assumptions around which cultural paradigms form. Examples include:

  • The organization’s relationship to its environment: Is recycling important?
  • The nature of reality and truth: How important is time?
  • The nature of human nature: how employees (insiders) are treated and how customers (outsiders) are treated.
  • The nature of human activity: the physical design of the employee break room.
  • The nature of human relationships: Is the focus on competition or cooperation?

Summary and Close 1:10–1:30 (20 minutes)

Ask the students to again work individually and list the three things they would keep about their culture and the three things they would change, along with how they would implement that change. Lead the closing discussion in such a way that the students discover:

  1. What types of cultural approaches are common across most businesses?
  2. What is the role of fit between the founder, the company, and the environment in creating culture?
  3. How does culture become a positive resource for your business?

Teaching Tips

The game generally has to be ordered online, so you need to allow students time to order and receive it. The ideal experience is for the classroom to have wireless internet access and for each student to have a laptop. However, if teaching students with no access to computers or ability to buy the game, the instructor can lead the class in playing the game as a group, with one computer and the screen projected on the wall.

Skill Development:

Key Takeaways

  • The importance of intentionally creating organizational culture during firm emergence.
  • Organizational culture can be a positive or negative firm resource.
  • Organizational culture needs to be a fit between the founder, the firm, and the environment.

Resources: 

Materials List

  • Video game: The Sims and the expansion packet The Sims: Open for Business™.

The full text ‘Teaching Entrepreneurship: A Practice-Based Approach’ can be purchased here > http://www.amazon.co.uk/Teaching-Entrepreneurship-A-Practice-Based-Approach/dp/1782540695

References:

This exercise is taken from;

  • Heidi M. Neck, Patricia G. Greene and Candida G. Brush, 2014. Teaching Entrepreneurship: A Practice-Based Approach (pp.110 – 113). Edition. Edward Elgar Pub.

Suggested assigned reading:

  • Schein, Edgar H. 2010. Organizational Culture and Leadership, Vol. 2, Chapters 1 and 11. Wiley.com.

Theoretical Foundations

  • Barney, J.B. 1986. Organizational culture: Can it be a source of sustainable competitive advantage? Academy of Management Review, 11, 656–65.
  • Brush, C.G., Greene, P.G., and Hart, M.M. 2001. From initial idea to unique advantage: The entrepreneurial challenge of constructing a resource base. Academy of Management Executive, 15(1), 64–78.
  • Cameron, K.S., and Quinn, R.R. 1999. Diagnosing and Changing Organizational Culture: Based on the Competing Values Framework, Chapters 2 and 3 only. Reading, MA: Addison- Wesley.
  • Schein, E. 1983. The role of the founder in the creation of organizational culture.
  • Stinchcombe, A.L. 1965. Social structure and organizations. In J.G. March (ed.), Handbook of Organizations (pp. 142–93). Chicago: Rand- McNally.

Author:

  • This exercise is taken from, Heidi M. Neck, Patricia G. Greene and Candida G. Brush, 2014. Teaching Entrepreneurship: A Practice-Based Approach (pp.110 – 113). Edition. Edward Elgar Pub. and is reprinted with the kind permission of the authors.

About the Author
This guide was produced by Patricia G. Green.

Teaching Entrepreneurship: A Practice-Based Approach - EXERCISE: IMPROVISATION FOR CREATIVITY (QAA 1,5,6)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Large Group

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 5Reflection and Action 6Interpersonal Skills

Objective:

  • Cultivate an entrepreneurial mind-set.
  • Recognize limitations of entrepreneurial thinking (what holds one back).
  • Practice improvisation for idea generation and creativity.

Overview:

This series of three short improvisational exercises offers students the opportunity to identify personal limitations to idea generation and reflect on situations where creativity may have been stifled. Students will consider their personal abilities and reactions to their improvisational abilities, as well as approaches to incorporate improvisational thinking in entrepreneurial endeavours. The overall goal is to demonstrate how students can develop an entrepreneurial mind-set through improvisation. Such exercises are routinely used for developing improvisational actors as well as for pre-show warm- ups for the actors. This methodology was created in the 1960s and remains the standard by which individuals learn to improvise. Improvisation is an important component of the entrepreneurship method because idea generation and the ability to incorporate relevant, timely information are critical skills for developing new ventures that will not only survive but thrive.

Usage Suggestions 

These exercises work for all audiences, undergraduate, graduate, or practitioner. It is particularly relevant for new venture creation courses, entrepreneurial creativity and/or leadership courses, entrepreneurship boot-camps, and workshops.

Activity:

Pre-Work Required by Students

The optional readings may be used for pre-work or post-work, depending on the audience (see ‘Theoretical Foundation in ‘References’).

Time Plan (1 hour)

This exercise can be extended to longer sessions so that students can begin brainstorming entrepreneurial ventures. For the purposes of an initial introduction to improvisation, this teaching note has been written so that the exercise requires at least 60 minutes.

Introduction 0:00–0:05 (5 minutes)

Begin the exercise by introducing the concept of improvisation: Ask students generally if they know what improvisation means. Opening questions for the discussion can include:

  • What does improvisation mean to you? 
  • Where have you seen improvisation? 
  • Has anyone performed improvisation? Seen it performed?

Overview 0:05–0:15 (10 minutes)

Explain how the students will learn the basics of improvisation and see how they could apply it to entrepreneurship, in particular idea generation and creating new ventures. The instructor can show examples of comedy improvisation performance (either live or through video clips from YouTube. Some good short examples include scenes from the ABC show Whose Line Is It Anyway? An example clip can be found at http:// www.youtube.com/watch?v5Qd8bvNW9_h4).

After sharing an example, discuss how performing improvisation can be learned: there are lessons offered for comedy improvisation and improvisational acting performance in improv theatres worldwide. An established framework exists to learn how to improvise. For this class, improvisation equals thinking on your feet. They will now be “in” an improv classroom, and every improvisation theatre class begins with warm-ups. In order to think on their feet, they have to get up on their feet.

Warm-Up 1 0:15–0:20 (5 minutes)

  • Tell them to begin walking around the classroom and to observe every single object in the room.
  • Then tell them to point at objects as they walk past them.
  • As they point at each object they are to say what it is out loud – only they cannot call it what it actually is. They are to label it something it is not. And they are to do it quickly. Provide a quick example by pointing to an object in the room like the board and then say out loud “dog,” and then point at another object like the desk and call it “potato” or whatever comes to mind.
  • After one to two minutes of them walking and pointing and labeling out loud, ask them to stop and be silent wherever they are for a group discussion. When they stop, have them discuss how the experience of labeling objects was for them. Try to push them to explain what they were feeling. Some of the following questions can be used for this debrief: 
  • How was this experience?
  • Did you find this exercise difficult to do? Why?

Summary of Warm-Up 1

Students should experience and be able to articulate:

  • How difficult it is to break away from known “answers”;
  • How frequently they can get stuck in known patterns of thinking;
  • The ease with which they start creating patterns with a known grouping (e.g. eggplant, cucumber, tomato, lettuce), which is a way to make the experience easier (get the “right” answer) as opposed to pushing and fostering creativity;
  • The need for students to want to be in control, rather than searching for newness or playing;
  • Feeling the sense of awkwardness in saying the “wrong” label out loud, but having others around doing a similar activity makes the exercise less awkward;
  • How easy it can be just to listen to others and follow their answers rather than coming up with their own new idea.

Warm-Up 2 0:20–0:25 (5 minutes)

  • Tell them to begin walking around the classroom again.
  • When they come up to another student, they are to point at another student and name an animal, any animal that comes to mind, e.g. two students face each other and one points at the other and says “horse.”
  • Then tell them that the student who has been pointed at and labelled with a type of animal has to make the sound of the animal. If they do not know what sound the animal makes, they are to make it up and make some sort of sound.
  • Then they switch, and the student who just produced the animal sound – in this example, the horse sounds – points at the first student and names an animal, e.g. “cat.” This student then makes the sounds of whatever animal he or she was given.
  • Once the interaction is completed, and both students in the pair have completed their animal sounds, they are to find new partners and repeat the warm-up exercise with two or three other students.
  • After two to three minutes of animal sounds, ask them to stop and be silent wherever they are for a group discussion. Have them discuss how the experience of making animal sounds was for them. Try to push them again to explain what they were feeling. Some of the following questions can be used for this debrief:
  • How was this experience? Did you find this exercise difficult to do? Why? 

Summary of Warm-Up 2

Students should experience and be able to articulate:

  • Feeling a great sense of awkwardness – they are doing something they would normally be comfortable doing with children, but typically have never done in a classroom of adults or peers;
  • Not knowing the right “answer” or sound a particular animal makes, they would feel very frustrated, and then forget the instruction they were given to just make it up;
  • Once again, the ease with which they follow patterns – patterns offer a way to make the exercise “easier,” as they offer a means to come up with an answer or a label quickly rather than pushing creativity;
  • How difficult it is for them to have no control as to what they have to do, rather than stepping back, enjoying the ambiguity, and searching for newness or playing;
  • The fear they have of being “foolish” in a professional setting, how they do not want to be embarrassed by acting silly in front of others, and, in addition, the fear of feeling guilty, foolish, or rude for labelling others as certain types of animals with distinct connotations;
  • This fear leads to self-judging and/or editing before they label their peer with an animal or before making the corresponding animal sound.

Warm-Up 3 0:25–0:35 (10 minutes)

  • Tell them to form groups of four wherever they are in the room.
  • Then instruct them to play a game of word association, where anyone can go first, say a word, whatever word comes to mind.
  • The person to the left listens to the word and then says a word that comes to mind based on the word he or she just heard.
  • They continue in this way until you stop them, and they are to go as fast as they can (tell them to listen for further instruction).
  • Once they get started, let them go for a minute or so, and then very loudly instruct them to “Switch directions!”

After another one to two minutes of word association, ask them to stop and be silent. You can have them return to their seats at this point or have them stay where they are for the final group discussion. Now have them discuss how the word association experience was for them. Most will say this was easier to do, as they were in a group setting. So push them to explain what was happening rather than what they were feeling. Some of the following questions can be used for this debrief: 

  • How was this experience? If this was easier than the last two warm- ups, why?
  • If you found this exercise more difficult than the last two, why?
  • What happened when you were told to change directions? Why did this happen?

Summary of Warm-Up 3

Students should experience and be able to articulate:

  • The ease again they experienced of getting into routines or patterns – how much they wanted to “control” the situation and outcomes;
  • How much they were trying to be clever, or funny, rather than just coming up with any word that came to mind and following the exercise;
  • Typically they do not enjoy the ambiguity and opportunity to play and explore newness;
  • Self- judging occurs again, they feel limited in the direction for the exercise, and what words they allow themselves to say owing to their need to feel included or pressure to continue established patterns rather than pushing creativity and undefined randomness;
  • Students typically are not listening to the last word they just heard, and instead they focus on the words that people two ahead of them in the exercise are saying, as this way they can plan their response (this is highlighted with the change directions instruction).

Discussion 0:35–1:00 (25 minutes)

Once the students return to their seats, have them form groups of three to four and discuss what might be preventing their idea generation efforts related to initial new venture concepts. They should explore what holds them back when considering what they might do. Have them discuss the specific difficulties they experienced personally during the improvisation exercises and how they might get past these limitations to develop a more entrepreneurial mind-set. Have a member of each group report out one recommendation for fostering creativity through improvisation. A closing discussion should include how to incorporate improvisation in their idea generation practices.

Teaching Tips

It is important to keep the warm-up exercises moving fast. It might be helpful to tell the students before they begin the exercises that they will feel really uncomfortable, but feeling uncomfortable is the point of the exercise. In the debrief discussions, some students will genuinely enjoy the exercises and will say they found nothing in them difficult. Asking for a show of hands of those who found the exercise difficult to do first is often a better way to begin the debrief, before asking about how they found the experience (in case the students who enjoyed the exercises stifle the discussion). In warm- up 3 it is very helpful to move around the room encouraging groups to speed up their words so that there are no long pauses. It is important for them to think quickly and see how to come up with new ideas rather than thinking or planning and judging their ideas before they see where the new ideas can take them.

Skill Development:

Key Takeaways

  • How to incorporate improvisation to develop an entrepreneurial mind-set: being quick on your feet and adapting or reacting rather than planning and pre-judging.
  • Identifying and recognizing personal limitations to entrepreneurial thinking (why students are held back from creativity in idea generation, what their personal pitfalls are).
  • How to develop an entrepreneurial mind-set by incorporating tenets of fast and free thinking through improvisation for idea generation and creativity.

Resources:

The full text ‘Teaching Entrepreneurship: A Practice-Based Approach’ can be purchased here > http://www.amazon.co.uk/Teaching-Entrepreneurship-A-Practice-Based-Approach/dp/1782540695

References:

This exercise is taken from;

  • Heidi M. Neck, Patricia G. Greene and Candida G. Brush, 2014. Teaching Entrepreneurship: A Practice-Based Approach (pp.118 - 124). Edition. Edward Elgar Pub.

Attribution

  • These exercises are based on foundational exercises used in improvisational training, widely taught in improvisational theatre courses worldwide.

Theoretical Foundations

  • Spolin, V. 1959. Improvisation for the Theater: A Handbook of Teaching and Directing Techniques. Evanston, IL: Northwestern University Press. Johnstone, K. 1999. Impro for Storytellers. New York: Routledge/Theatre Arts Books.
  • Hmieleski, K.M., and Corbett, A.C. 2008. The contrasting interaction effects of improvisational behaviour with entrepreneurial self-efficacy on new venture performance and entrepreneur work satisfaction. Journal of Business Venturing, 23(4), 482–96.
  • Neck, H.M. 2010. Idea generation. In B. Bygrave and A. Zacharakis (eds.), Portable MBA in Entrepreneurship (pp. 27–52). Hoboken, NJ: Wiley.
  • Balachandra, L., and Wheeler, M. 2006. What negotiators can learn from improv comedy. Negotiation, 9, 1–3.

Author:

  • This exercise is taken from, Heidi M. Neck, Patricia G. Greene and Candida G. Brush, 2014. Teaching Entrepreneurship: A Practice-Based Approach (pp.118 - 124). Edition. Edward Elgar Pub, and is reprinted with the kind permission of the authors.

About the Author
This guide was produced by Lakshmi Balachandra.

Teaching Entrepreneurship: A Practice-Based Approach - EXERCISE: MARSHMALLOW TOWER (QAA 1,2,5,6)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 5Reflection and Action 6Interpersonal Skills

Objective:

  • Practice and learn the concepts of effectual versus causal logic.
  • Illustrate when planning is appropriate versus action.
  • Employ experimentation techniques.

Overview:

Groups of students compete to see who can build the tallest freestanding structure supporting a marshmallow on top out of 20 pieces of spaghetti, three feet of tape and three feet of string. This exercise is used to illustrate that under conditions of uncertainty, entrepreneurs rely on experimentation and iterative learning as a means to discover information about their environment.

Students are often taught and are familiar with traditional methods of planning and analysis, which work well in stable environments where the future is likely to be similar to the present. In these cases the future is fairly well known and understood. While some uncertainty exists, it can be categorized as risk.

However, if the future is unknowable, the only way to learn what may work is through experimentation. Typically many of the students spend a large portion of their time designing and planning the structure and only start to build it at the end to find out at the last moment that it cannot support the weight of the marshmallow, and they then go into “crisis” mode. The teams that perform the best are usually those that just start experimenting, learning what works and then modifying their tower based on what they learn. If you are using lean start-up concepts it is also a good way to illustrate the value of market tests.

Usage Suggestions

This exercise works for all audiences, undergraduate, graduate, executive, or practitioner. It is appropriate for new venture creation courses, entrepreneurship boot-camps, or workshops. The session is best positioned early in the course for discussions around planning versus action.

Activity:

Pre-Work Required by Students

  • None.

Time Plan (45 minutes)

Step 1 0:00–0:05 (5 minutes)

Hand out the kits (see resources) to each of the teams. Introduce the challenge. Be clear about the goals and rules of the Marshmallow Challenge. It is also helpful to tell them that this has been done by tens of thousands of people around the world from children to CEOs. The rules and goals are as follows.

Goal

Build the tallest freestanding structure: The winning team is the one that has the tallest structure measured from the table top surface to the top of the marshmallow. That means the structure cannot be suspended from a higher structure, like a chair, ceiling, or chandelier.

Rules

  • The entire marshmallow must be on top: The entire marshmallow needs to be on the top of the structure. Cutting or eating part of the marshmallow disqualifies the team.
  • Use as much or as little of the kit as you choose: The team can use as many or as few of the 20 spaghetti sticks, and as much or as little of the string or tape, as they choose. The team cannot use the paper bag as part of their structure.
  • Break up the spaghetti, string, or tape if you choose: Teams are free to break the spaghetti or cut up the tape and string to create new structures.
  • The challenge lasts 18 minutes: Teams cannot hold on to the structure when the time runs out. Those touching or supporting the structure at the end of the exercise will be disqualified.
  • Ensure everyone understands the rules: Don’t worry about repeating the rules too many times. Repeat them at least three times. Ask if anyone has any questions before starting; a good idea is to provide a handout with the instructions in the kit.

Step 2 0:05–0:25 (20 minutes)

  • Begin the challenge by starting the clock.
  • Walk around the room and note the process that different teams are using.
  • Remind the teams of the time: Increase the reminders as time gets shorter (for example, you might remind them at 9 minutes, 5 minutes, 3 minutes, 2 minutes, 1 minute, 30 seconds and then a 10- second countdown.
  • Call out how the teams are doing: Let the entire group know how teams are progressing. Build a friendly rivalry and encourage people to look around.
  • Remind the teams that holders will be disqualified: Several teams will have the powerful desire to hold on to their structure at the end, usually because the marshmallow, which they just placed on to their structure moments before, is causing the structure to buckle. The winning structure needs to be stable.

Step 3 0:25–0:30 (5 minutes)

  • After the clock runs out, ask everyone in the room to sit down so everyone can see the structures. Usually only about half the teams will have a standing structure.
  • Measure the structures: From the shortest standing structure to the tallest, measure and call out the heights. If you’re documenting the challenge, have someone record the heights.
  • Identify the winning team: Ensure they get a standing ovation and a prize (if you’ve offered one).

Step 4 0:30–0:45 (15 minutes)

Start by asking some of the teams about the process they used to go about building their structures. You can choose based on what you observed during the challenge. You will generally notice as you go around the room that teams that spend most of their time planning will fail to have a standing structure in the end. Those who experiment and learn through trial and error tend to do much better. It is usually best to start with some of the teams whose structures collapsed.

What process did you use in building your structure?

Focus on whether they spent a lot of time planning and drawing their structure or trial and error.

What went wrong?

  • This often highlights issues around unknown factors such as how much weight the spaghetti could support or how much the marshmallow weighed relative to the structure.
  • How did you deal with that?
  • This will often point out the fact that extensive planning leaves little time for adjusting and learning from experience and results in a “crisis.”

Repeat this with one or more of the more successful groups and try to capture differences and commonalities between them.
You can draw comparisons to various other groups who have done this challenge. The creator of the challenge, Tom Wujec, has
performed this challenge numerous times with a variety of different groups and has found the following:

  • The best performers tend to be engineers (good thing). They understand structures and stresses, so this is a more certain environment for them.
  • The worst performers tend to be recent business school graduates. They are in a very uncertain environment given limited knowledge about structures. However, they have typically been taught to plan, plan, plan. They spend most of their time planning and then try to build the structure at the last minute. When they put the marshmallow on top it weighs much more than they anticipated and the structure collapses, creating a crisis.
  • After engineers, the best performers are recent kindergarten graduates. They are also in an uncertain environment, but they tend to experiment to see what works, learn from that, and build off it to create much more interesting structures.

Emphasize the importance of market tests and experimentation when entering a new, unknown environment. If your students are already working on business ideas, this can be a good place to have them try to think about low- cost ways they could experiment with their concept before making large investments. As an alternative debrief, you can show the TED talk by the creator of this exercise by going to http://www.marshmallowchallenge.com.

Teaching Tips

Be very clear about the goals and rules of the challenge. Generally, you’ll want to repeat them three times and reinforce them visually. In almost every challenge, there is at least one team who will want to cheat or bend the rules in their favour. The clearer you are about the rules the better the results.

Skill Development:

Key Takeaways

  • In an unknown environment, it is better to take action than to plan.
  • Learning from small experiments and trials can produce more unique solutions – particularly if the future cannot be predicted.
  • Failure can provide important insights to improving products or services.

Resources:

Materials List

  • Create a kit for each team (about four people per team), with each kit containing 20 sticks of spaghetti, one yard of masking tape, one yard of string, and one marshmallow. These ingredients should be placed into a paper lunch bag or manila envelope (excluding the masking tape), which simplifies distribution and hides the contents, maximizing the element of surprise. The masking tape should be hung on the desks or on the wall for distribution, as putting it in the bags generally causes problems.
  • Ensure that you use uncooked spaghetti. Avoid spaghettini, as it is too thin and breaks easily. Fettuccine is too thick.
  • Include string that can be easily broken by hand. If the string is thick, include scissors in your kit.
  • Use standard- size marshmallows that measure about 1.5 inches across. Avoid mini or jumbo marshmallows. Also avoid stale marshmallows – you want squishy marshmallows that give the impression of lightness.
  • You will also need a measuring tape and a stopwatch or countdown application.
  • Having a countdown application projected on the screen where they can see the time counting down is preferred (use an online stopwatch on your computer if convenient).

The full text ‘Teaching Entrepreneurship: A Practice-Based Approach’ can be purchased here > http://www.amazon.co.uk/Teaching-Entrepreneurship-A-Practice-Based-Approach/dp/1782540695

References:

This exercise is taken from;

  • Heidi M. Neck, Patricia G. Greene and Candida G. Brush, 2014. Teaching Entrepreneurship: A Practice-Based Approach (pp.125 - 130). Edition. Edward Elgar Pub.

Attribution

  • This exercise was originally developed by Tom Wujec for teaching collaborative design. His website containing the instructions, a TED talk about the exercise, and other supporting material can be found at http:// marshmallowchallenge.com

Theoretical Foundations

  • Kiefer, C.F., and Schlesinger, L.A. 2010. Action Trumps Everything: Creating What You Want in an Uncertain World. Duxbury, MA: Black Ink Press.
  • Ries, E. 2011. The Lean Startup: How Today’s Entrepreneurs Use Continuous Innovation to Create Radically Successful Businesses. New York: Crown Business.
  • Sarasvathy, S.D. 2001. Causation and effectuation: Towards a theoretical shift from economic inevitability to entrepreneurial contingency. Academy of Management Review, 26(2), 243–88.

Author:

  • This exercise is taken from, Heidi M. Neck, Patricia G. Greene and Candida G. Brush, 2014. Teaching Entrepreneurship: A Practice-Based Approach (pp.125 - 130). Edition. Edward Elgar Pub, and is reprinted with the kind permission of the authors. 

About the Author
This guide was produced by Bradley George.

Teaching Entrepreneurship: A Practice-Based Approach - EXERCISE: PUZZLES AND QUILTS (QAA 1,2,3,5)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Special

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 5Reflection and Action

Objective:

  • Experience the difference between managerial and entrepreneurial thinking.
  • Engage with conditions of uncertainty and ambiguity.
  • Illustrate how entrepreneurs think.

Overview:

Given the unprecedented level of uncertainty in business and entrepreneurship, students must learn how to navigate effectively in an increasingly uncertain world. The exercise consists of students starting in one room with the task of completing a jigsaw puzzle. Students are systematically moved toanother room, where they are asked to create a quilt from a selection of fabric pieces. The debrief explores jigsaw puzzles as managerial thinking and quilt making as entrepreneurial thinking. There is an optional debrief that includes leadership.

Usage Suggestions

This exercise works for all audiences, undergraduate, graduate, or practitioner. Ideally the exercise should be done on day one of a general entrepreneurship course as a way to set up how entrepreneurs think and the difference between entrepreneurial and managerial thinking.

Activity:

Pre-Work Required by Students

None.

Time Plan (60–80 minutes)

The exercise begins in a room with tables for each team. Students are asked to clear their table in preparation. The second room required is a large empty space. A table (fairly long) is placed in front of this room or space, and fabric pieces are piled on the table. The piles should be messy, with all the fabrics mixed up (not sorted by size, colour, or any other dimension).

Puzzle time 0:00–0:05 (5 minutes)

Divide students into groups of five to seven and give them the following directions: “Your task is quite easy but you don’t have a lot of time. Your goal is to put together the puzzle that is sitting on the table as fast as you possibly can. It’s only 300 pieces! You can do it. Get started. You are being timed. Don’t worry; there are no cameras in the room!”

Random Pull - Out to Quilting Room 0:05–0:30 (25 minutes)

Pull students at random from the puzzle room, one at a time, asking for one volunteer from each group. The individual volunteered or selected from each group is taken to the empty room with the table of fabric.

At the fabric table the first group is told: “Your new task is quite easy but you don’t have a lot of time. You are now designated quilt leaders. Your goal is to construct a design for a quilt. Choose six pieces of fabric from the table – no more and no less. Select an area in the room and begin to construct a quilt. You may not come back to the table for more or different fabric. No sewing is required. Simply place your fabric on the ground as if you were going to sew patches of fabric together to create the quilt. The goal is to build the best quilt you possibly can. Others will join you a bit later. Have fun!”

Note: Each quilt leader should choose six pieces of fabric, and each will begin his or her own quilt in different areas of the room. Subsequent “volunteers” are taken out of the puzzle rooms at two to three minute intervals and instructed to take six pieces of fabric and join any quilt in progress that interests them. “Your new task is quite easy but you don’t have a lot of time. Join one of the groups in the room. You do not have to stay with the team members from your puzzle group. Your goal is to construct a design for a quilt. Choose six pieces of fabric from the table – no more and no less. Next, join a group to help them build the best quilt you can. You may not exchange fabric once you choose. No sewing is required. Simply place your fabric on the ground as if you were going to sew patches of fabric together to create the quilt. Have fun!” When all individuals are out of the puzzle room and in the quilt room, allow two more minutes to complete the quilts.

Debrief 0:30–1:00 (30 minutes)

The debrief may take place inside the quilt room or back in the classroom depending on group size. If debriefing inside the quilt room, have each quilt leader describe how the design of the quilt emerged. If debriefing outside the quilt room, give students time to walk through the quilt room to study all of the quilt designs before leaving the room. Begin with questions:

  • How many preferred the puzzle? Why?
  • How many preferred the quilt? Why?

Focus on quilts:

  • Ask the leaders about how the design came to be.
  • Ask team members why they joined one team versus another.
  • How did it feel moving from puzzle to quilts?
  • What type of thinking was required for each part of the exercise?

Summary

At this time, it’s important to introduce the concepts of puzzle as managerial thinking and quilts as entrepreneurial thinking. Puzzle as managerial thinking:

  • The goal is well defined (the puzzle picture is typically on the outside of the box).
  • Determine resources to achieve the goal (puzzle pieces).
  • Create a plan (put pieces in piles by colour, and start with the edges).
  • Execute the plan (edges first).
  • Measure progress along the way.
  • Goal achieved – the puzzle looks just like the picture on the front of the box! Well done!

Quilt as entrepreneurial thinking:

  • Entrepreneurs start with what they have rather than what they need (fabric pieces).
  • When entrepreneurs are not sure what to do their only choice is to act (pick a group and get to work)
  • The design of the quilt emerges over time because it’s difficult to plan (the quilt keeps changing every time a new person enters the group and the environment and resources change).
  • You never really know when it’s quite finished.
  • Creating something new requires iteration rather than linear problem solving.

Optional Leadership Debrief 1:00–1:20 (20 minutes)

  • What is leadership? (Ask them to write down their definition.)
  • How did you “see” leadership around you? (Call on several different quilt groups.)
  • How did you “see” followership?
  • Who were the assigned leaders?
  • Did the rest of you know there were assigned leaders?
  • Pick an assigned leader and ask that person to describe his or her experience.
  • When and how do you decide whether to lead or follow?
  • What is the difference between leadership, management, and entrepreneurship?
  • What is entrepreneurial leadership?

Key Takeaways

  • Under conditions of extreme uncertainty the only choice is action.
  • One form of thinking (entrepreneurial or managerial) is not necessarily better than the other, yet it is important to understand the environmental context. If the skills for completing a jigsaw puzzle (managerial thinking) are used to solve a complicated problem in an uncertain environment, students are likely to run into one roadblock after another. However, if students can get more comfortable with quilt making (entrepreneurial thinking), then they may be able to navigate the terrain of entrepreneurship with greater aptitude.
  • Action trumps planning in uncertain environments.

Teaching Tips

It is preferable not to refer to the exercise as the “quilt exercise” prior to conducting the exercise, as it rather gives away the punch line. Pacing is very important. As soon as the quilt leaders have placed their fabric on the ground, volunteers should be pulled out of the puzzle room approximately every three minutes. Fast pace is much better than a slow pace.

Skill Development:

This exercise is an interactive challenge designed to help raise student awareness of the difference between managerial and entrepreneurial thinking. It also is a strong illustration of how to gain a better understanding of the impact of increasing degrees of uncertainty on the entrepreneurial process.

Resources:

Materials List

  • Jigsaw puzzles (one per group, 300 pieces).
  • Fabric remnants (approximately six pieces per person).
  • Two rooms (one with tables equal to number of groups and one empty).
  • The exercise is adapted from Saras Sarasvathy’s crazy quilt principle within her work on effectual entrepreneurship.

The full text ‘Teaching Entrepreneurship: A Practice-Based Approach’ can be purchased here > http://www.amazon.co.uk/Teaching-Entrepreneurship-A-Practice-Based-Approach/dp/1782540695

References:

This exercise is taken from;

  • Heidi M. Neck, Patricia G. Greene and Candida G. Brush, 2014. Teaching Entrepreneurship: A Practice-Based Approach (pp.105 – 109). Edition. Edward Elgar Pub.

Theoretical Foundations

  • Neck, H.M. 2011. Cognitive ambidexterity: The underlying mental model of the entrepreneurial leader. In D. Greenberg, K. McKone- Sweet, and H.J. Wilson (eds.)The New Entrepreneurial Leader: Developing Leaders Who Will Shape Social and Economic Opportunities (pp. 24–42). San Francisco: Berrett- Koehler.
  • Sarasvathy, S. 2008. Effectuation: Elements of Entrepreneurial Expertise. Cheltenham, UK and Northampton, MA, USA: Edward Elgar Publishing.
  • Schlesinger, L., and Kieffer, C. 2012. Just Start. Cambridge, MA: Harvard Business School Press.

Author:

  • This exercise is taken from, Heidi M. Neck, Patricia G. Greene and Candida G. Brush, 2014. Teaching Entrepreneurship: A Practice-Based Approach (pp.105 – 109). Edition. Edward Elgar Pub. and is reprinted with the kind permission of the authors.,

About the Author
This guide was produced by Heidi M. Neck & Patricia G. Green..

Teaching Entrepreneurship: A Practice-Based Approach - EXERCISE: RAINMAKERS (QAA 1,6)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Large Group

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 6Interpersonal Skills

Objective:

  • Break the ice and build energy in a classroom setting.
  • Encourage students to think more creatively when problem- solving.
  • Feel how movement can be an active component of the learning process.

Overview:

How do you make rain inside a room? This is the opening question for a playful, kinaesthetic, exercise that can help students begin to think more creatively and collaborate as a group. In a round circle of 15 or more, participants work together to create the sound of light rain that then escalates to a powerful storm and back to light rain. 

Usage Suggestions

This exercise works for all audiences, undergraduate, graduate, and executive. The exercise is best positioned at the start of a session or a class as a non- traditional opener. 

Activity: 

Pre-Work Required by Students

  • None.

Time Plan (15 minutes)

Exercise 0:00–0:08 (8 minutes)

The instructor should begin with the following challenge: "If we wanted to make it rain in this classroom right now, how could this be accomplished?"

Students will offer the more obvious solutions such as: light a fire so the sprinkler system will go off; bring in a bucket of water and throw it up in the air; shake a closed bottle of carbonated water and then open it. Note that many of these solutions are individual based, and they are neither realistic nor innovative. When there are no more ideas, ask the students to form a circle (shoulder to shoulder) in the room and announce the following: “We are going to make rain together as a group. Only do what the person to your right is doing and don't start until the person on your right starts.” The “rain” is made during a series of seven rounds. The instructor begins each round, and then the person to the left will do exactly as the instructor does. The rounds flow into one another; there is never a break in the flow of making the rain.

  • Round 1: rubbing hands together. The instructor begins by rubbing his or her hands together palm to palm. The person on the immediate left should immediately follow. Eventually the entire group will be rubbing their hands together. When hand rubbing reaches the person to the immediate right of the instructor, it's time for round 2.
  • Round 2: snaps. While everyone is still rubbing their hands together the instructor then begins snapping his or her fingers of both hands. The person on the left should immediately follow. Eventually the entire group will move from rubbing hands to snapping fingers. When the snapping of fingers reaches the person to the immediate right of the instructor, it's time for round 3.
  • Round 3: slapping hands on thighs. Repeat the format of the previous rounds. Transition to round 4 when thigh slapping reaches the person to the instructor's immediate right.
  • Round 4: stomping feet while slapping hands on thighs. The storm is at its peak during this round. Repeat the format of previous rounds.
  • Round 5: return to slapping hands on thighs. Repeat the format of the previous rounds.
  • Round 6: snaps return, and the storm begins to subside. Repeat the format of the previous rounds.
  • Round 7: rub hands together so the light rain returns, and then end. Repeat the format of the previous rounds.

Congratulate the students for making rain and creating a storm and initiate a round of applause.

Debrief 0:08–0:15 (7 minutes)

The following questions are suggested for debriefing:

  • When I asked the question about creating rain, why did your answers not consider “sound” or other ways to create rain?
  • What does this mean for how you think about creating opportunities? Problem solving?
  • What was your reaction when I asked you to get into a circle?
  • How did you feel before, during, and after the exercise?

Teaching Tips

Here are a few tips to ensure a true rainmaking experience:

  • Every round must flow into the next without stopping.
  • The instructor sets the tone for each round because he or she is the first to go. For example, it's important to slap hands on thighs rather hard to get the sound needed. The same can be said for stomping.
  • Students have a tendency to want to all start rubbing their hands together when the first person starts. It's important that each person waits to start (or change) until the person to his or her right starts or changes. The instructor may have to start, stop, and restart in the first round to make the point regarding who does what activity when.

Skill Development:

Key Takeaways

  • Our frames of reference are the starting point for problem solving and creating, yet these frames are limiting.
  • There is usually uncertainty associated with asking students to get into a circle, but through collaboration this uncertainty is diminished and something completely unexpected is created.
  • Entrepreneurship requires action. Simply moving your body can have an immediate impact on emotions, motivation, and confidence to continue.

Resources:

References:

This exercise is taken from;

  • Heidi M. Neck, Patricia G. Greene and Candida G. Brush, 2014. Teaching Entrepreneurship: A Practice-Based Approach (pp.114 – 117). Edition. Edward Elgar Pub.

Attribution

  • This exercise has been used by teachers of all levels, though it's not clear who created the exercise. See http://www.teampedia.net/wiki/index. php?title5Make_it_Rain.

Theoretical Foundations

  • Gardner, H. 2011. Frames of Mind: The Theory of Multiple Intelligences. New York: Basic Books.

Author:

  • This exercise is taken from, Heidi M. Neck, Patricia G. Greene and Candida G. Brush, 2014. Teaching Entrepreneurship: A Practice-Based Approach (pp.114 – 117). Edition. Edward Elgar Pub, and is reprinted with the kind permission of the authors.

About the Author
This guide was produced by Heidi M. Neck.

Teaching The Teachers (QAA 6,7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

6Interpersonal Skills 7Communication and Strategy

Objective:

  • To expose students to working within a high pressure, novel, real-world environment.
  • To develop students presentation and communication skills.
  • To develop students teamwork and interpersonal skills.
  • To develop students ability to communicate information effectively to diverse audiences.

Overview:

The ability to work well as a team, to develop and manage effective relationships with a diverse range of audiences, and to be skilled in communication are essential for any student, irrespective of their programme of study, or future career aspirations.

This simple activity encourages students to develop these skills, by inviting them to become the teachers, working in teams to develop presentations, and delivering them to a given audience.

The activity requires minimal presentation, can be easily adapted to suit any group, with ample room to extension activities, and also serves as an effective revision activity for students.

Activity:

Pre-Activity

  • Set-up for this activity is minimal.
  • You may wish to gather any resources or props in advance of the session, available for students to use in delivering their presentations.
  • You may wish to invite in a particular individual or group, to serve as an audience to student presentations.
  • You may wish to set students preparatory work to do in advance of the session.

Part 1

  • Inform students that they are to prepare a presentation of a given length, on a given subject, for presentation to an audience.
  • Provide students with information regarding the subject matter which must be covered.
  • Provide students with information regarding the audience for their presentation – To enhance the 'real' element to this task, an external audience may be invited to receive these presentations. This could include students from other courses or year groups, school students, industry relevant professionals or otherwise.
  • Provide students with a deadline by which their presentations must be ready to deliver - To provide students with experience of working under pressure, with risk and uncertainly, this deadline could be very tight (i.e. a matter of minutes or hours), with no prior warning of the task. If depth of research and quality of presentation takes precedence, this activity could be spread across a number of sessions, or students provided with advance warning in order to prepare appropriately.

Part 2

  • Students organise themselves into teams.
  • Within teams, students delegate tasks, and research and prepare their presentations.
  • You may wish to allow students access to any appropriate props and resources, computers etc. to support them in this (as time and circumstance permits).
  • You may wish to set additional rules to groups (for example, every individual within the group must speak during the presentation).

Part 3

  • Students deliver their presentations to one another, and their invited audience.
  • You may wish to allow the audience to ask questions to presenters and for students to assess one another as they present.
  • You may wish for presentation to be recorded.

Post Activity

  • Students can feedback on their experience of the activity (what did they enjoy? what did they find most challenging? what did the activity teach them?).
  • If filmed, recording of presentations may be watched and analysed, or made available to students as revision tools.

Skill Development:

  • Students will develop their team work and communication skills, be better equipped to work to tight deadlines and under pressure, and more adept at communicating information in an appropriate way for a given audience.
  • They will have had opportunities to reflect on their own abilities as communicators, and considers means by which they could improve.
  • They will have consolidated the knowledge they were set to present through the task.

Resources:

  • An appropriate audience for students to present to.
  • Assess to resources, for students use in preparing presentations.

Associated Case Studies

About the Author
This guide was produced by Mike Corcoran (www.macorcoran.com). If you would like to contact the author, please use this email address:- m.a.corcoran@outlook.com.

Team Building Time Challenge (QAA 4,6,7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Outside

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

4Implementation of ideas through leadership and management 6Interpersonal Skills 7Communication and Strategy

Objective:

  • To understand team dynamics and how teams come together to achieve a goal
  • Understanding the importance of careful research, discussion and planning
  • Listening to other members of the team
  • Research
  • Idea generation
  • Sales, persuasion techniques (as needed)

Overview

This exercise is a fantastic way to get people working together as they tackle up to 10 tasks in a given time frame. With limited information (on each other and the tasks presented) the group must navigate through the challenges in order to be the most successful group (back within the time frame; most tasks achieved; most accurate delivery of the tasks). Depending on the tasks selected, specific industry or sector knowledge can be tested as widerskills of background knowledge, research and creative thinking are required. Insist upon evidence of the achievements (photos on flip or camera phones) as well as delivery of objectives.

Activity : This activity needs a long session (such as 120 minutes) to complete, reflection and analysis takes place at the end of the session.

The groups of up to 6 people are sent out to complete > 10 tasks (usually 3 cryptic, 3 researched and 4 fun)

Examples of these could include:

  • To find an encryption or statue (or similar engraving) in the University Library
  • Two examples of their subject/discipline in practice (photographs or illustrations of)
  • Interview a relevant professional in the field
  • Find a particular journal article
  • How many people can you fit in a phone box
  • Share a message on social media as widely as possible

These tasks should be developed beforehand to suit the environment where the day is taking place. Ensure there are fun tasks involved and that everyone has a chance to engage by creating a range of challenges that involve the physical, mental, social aspects of your learners.

To manage this challenge effectively, if it important that you:

  • Give strict time frames and penalties for not meeting the time
  • Consider the health and safety aspects of all the challenges and adapt to suit your learners (by keeping everyone on campus; in 1 building; or keeping all the tasks within the 1 room etc as necessary).
  • Consider whether you wish to keep them all together as a team or are happy for individuals to split off to deliver tasks back to the group.

Practically it can also be helpful to give them a puzzle to solve before they can leave and a further one when they return. This means they are leaving at different times and they return to a final challenge, so that you can record time and award points.

Skill Development:

Depending upon the challenges you create, there is a wide range of transferable skills and knowledge base that you can test during this challenge. You can create tasks that draw upon their:

  • Imagination and creativity
  • Communication and Strategy
  • Problem solving
  • Teamwork and organisation
  • Route Planning
  • Research skills
  • Leadership/Persuasion
  • Decision making
  • Logistics/Systems
  • Speed/Precision/Efficiency
  • Reflection/Review/Analysis
  • Feedback

It is important that you review the challenges and how the groups tackled the tasks in order to draw out the subject learning and these wider skills, before reviewing the wider team experience by exploring:

  • How the initial discussions went, did someone take the lead, was it a bit of a shouting match, was it chaos, was there a lack of ideas/too many ideas
  • Whose ideas were listened to the most and why
  • Who planned the route
  • Who was ignored and why
  • Whose ideas were taken on board and why, was a consensus achieved
  • Who allocated roles
  • Who put themselves forward for roles
  • How did the actual production go, smooth, chaotic, who took the lead, who organised, how did it progress, how was the mood of the team?
  • Was everyone involved? Did everyone need to be involved?
  • How did the dynamics between the members of the group change as they went through the different stages
  • Were more people involved, less people involved
  • How did people participants feel at each stage, did confidence grow or recede
  • What skills were employed by the task
  • How are these important to a task/team

Drawing out the team dynamics will allow the students to identify the lessons that they can take forward that will improve their future group work and learning experiences.

Ask if they started by sharing their knowledge and skill set or just started on the tasks (the most typical response) and whether they would do that again. Ask when, or if they ever start a task by reviewing when they have collectively or individually undertaken something similar and what was learnt that they could take forward.

Resources:

  • Prepared tasks – such as Two indoor puzzles/tasks
  • Research the area for tasks to complete
  • A flip phone or check if students have their own camera phone
  • Flip boards or wall space to show evidence
  • A prize
  • A timer or watch

About the Author
This guide was produced by EntEv.

Team Development through Skills Analysis (QAA 2,4,5,6,7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

2Opportunity recognition‚ creation and evaluation 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objective:

The learner seek to recognise the skills inherent within a team or are needed for a group to achieve a goal/complete a task.

To recognise difference and how contributes to overall success.

Overview:

An exercise to understand the different skills needed by different individuals working within an organisation and how each person is integral to the overall mission.

Activity:

By presenting a group challenge (which could be an assessment or in-class group activity) ask the students in groups to identify the roles needed to achieve and deliver this task.

The task could be a research study, a group project or a live case from an employer. They can be actual/live or "typical" to your sector and industry or could be created from tender/proposals or research opportunities that you are aware of. This activity can assist a group if they are starting a long term project or assessment together or can be a stand-alone activity which helps them think through roles and responsibilities and underpins future group work.

Firstly ask them to identity the number and type of roles required to deliver the proposal, project, tender or group challenge. Typically they will focus on the project deliverables, but ensure that they also think of the skills needed within the project, such as communication; team leader; organised; patient; good listener. 

Using flip chart paper, they can start to shape these responsibilities into roles or jobs.

Some of their skills may link directly to roles, others may be standalone elements that they wish to see in the team and these can be identified on post its.

Provide outline images of people or a new piece of flip chart and ask them to present the roles required to deliver the job/meet the challenge. This can be presented to the group, or a poster-showcase can be created which includes the brief/project and their proposed solutions (job roles and skills).

Skill Development:

In order to review the skills developed in this task it is important to review the process with the group as well the outcome. They will have had to make judgements and rely on expertise and leadership from within the group and it can be powerful to explore their group dynamics against those they have created in their "dream team". Reflection questions can include:

  • Who demonstrated leadership?
  • Who analysed the task most effectively?
  • How did you overcome any barriers – or "stops" in your work?
  • What resources did you rely on? What networking skills supported this task

Ask the group to reflect upon the skills analysis they have undertaken and their ability to meet the challenge/task. What do they need within their team to be the "dream team" and what qualities would they need? What steps do they need to take (personally and professionally) in order to develop their skills to become a team player for this challenge?

Resources:

Scenarios or group challenges for the groups to tackle (can be different or the same) created from a proposal or tender, or the group assessment.

Flip chart, pens

(optional: outline of a person to create their "job description" with)

About the Author
This guide was produced by ARP.

Team Enterprise Challenge

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 6Interpersonal Skills 7Communication and Strategy

Objective:

 

  • To give learners opportunities to engage with realistic enterprise challenges set in conjunction with industry
  • To develop learners confidence, team work, enterprising and entrepreneurial skills, presentation skills, numeracy and literacy.
  • To select teams of learners to represent Coleg Cambria at the Global Enterprise Challenge.

 

Overview:

 

At North East Wales based FE College, Coleg Cambria, students teams are selected to represent the college at the Global Enterprise Challenge by taking part in the college-wide ‘Team Enterprise Challenge.’

The Team Enterprise Challenge engages hundreds of learners across each of the college’s sites where, working in small groups, they develop ideas, business plans, financial forecasts and pitch presentations to meet a given brief, often set in conjunction with an industry / professional partner.

In previous years, the challenge has linked the college with a local science discovery centre, asking students about the products and services they would develop to improve maths education, and with a north Wales based music festival and conference, where students were challenged to utilise technology to produce innovative new marketing strategies.

It has had a significant impact, developing the confidence and enterprising skills of all who take part, and leading, in summer 2015, to Coleg Cambria beating competition from around the world to be crowned Global Enterprise Challenge Champions (See linked case studies).

For the academic year 2015-2016, the Team Enterprise Challenge theme is bilingualism, set in conjunction with Mentrau Iaith Cymru, an organisation committed to promoting the use of the Welsh language throughout Wales.

The Challenge is introduced to students as follows;

“Coleg Cambria is committed to championing bilingualism, Welsh culture and heritage in our area. For example, in October we opened up a Language at Work Centre at our Yale site in partnership with the County Councils of Wrexham and Flintshire and organizations such as Menter Iaith Fflint Maelor and the Urdd. The centre is called CAMU (“Step” in Welsh). It is hoped that CAMU will also act as a trigger for increasing and supporting Welsh language activities in the town of Wrexham and more widely across our region.

“Mentrau Iaith Cymru is a national organisation working across Wales who work to support and promote the use of the Welsh language. They develop national and regional projects, provide opportunities to network, share information and work in partnership across all the Welsh regions – all with a view to inspire and enthuse young people about the importance and benefits of the unique Welsh culture and language.

“Mentrau Iaith would like to work with talented students, like yourselves, to develop new and innovative ways of promoting and celebrating Welsh culture and language on site at Coleg Cambria on St David’s Day, March 1st, 2016. They are looking for activities and events that will inspire and enthuse young people to use their Welsh language and be proud of their culture: initiatives that could appear on an annual basis and which could be rolled out across the country.”

 

Activity:

 

Tutors and session leaders are advised that the challenge should take no longer than 6 hours to complete. It can be delivered in the classroom, or students can be directed to complete the task in their own time.

Teams completed entries (inclusive of written plans and budgets, AV presentations and filmed ‘pitches’) are uploaded to the college’s virtual learning environment where they are assessed by a panel of judges.

To complete the 2015-2016 challenge, each student team is provided with the following information;

 

The 2015 Team Enterprise Challenge is to: Celebrate our Welsh-ness!

 

Your mission is:

 

To produce an innovative and creative way to promote and celebrate Welsh culture and language on St David’s Day at your Coleg Cambria site.

 

Why?

 

Two languages = twice the skills!

Being bilingual can give you an edge in life. Recent research has highlighted 6 main advantages of learning, improving and using Welsh;

  1. To stand out from the crowd
  2. Increase your thinking and creativity
  3. Improve your employability
  4. Increase your earning potential
  5. Provide a good service
  6. Open up new opportunities

Plus…

Did you know Disneyland Paris celebrates St David’s Day with Welsh-themed fireworks, parades and Disney characters dressed in traditional Welsh costumes?

Or that the Los Angeles St David’s Day Festival is the largest of its kind in the USA complete with an Eisteddfod, Celtic fair and celebrations?

So … how would you like to celebrate it at Coleg Cambria?

 

How?

 

Think of a creative, innovative way to PROMOTE and CELEBRATE the Welsh language and culture on site. Make it fun! What would stimulate students and staff to see the relevance of their language, culture and heritage to their future?

Tip: Think about what would inspire you, and why?! Link it to what you love doing now or want to do in the future e.g. in arts and music, sport, retail, engineering, finance, agriculture, computing, tourism or anywhere else –ANYTHING IS POSSIBLE!

 

Who?

 

Teams of 6 maximum: Create teams with varied skills: creativity, organisation, ICT, presentation, problem-solving, idea-generation, business-sense

 

What do teams have to produce?

 

When the Team Enterprise Challenge brief is launched on Monday 16th November, students will be asked to create the following items:

  • 1 Ideas Sheet: Be as creative as you like, it can be typed or contain images and diagrams (suggested format: Word – 2 sides A4 max).

You must identify your target market, what competition exists already and demonstrate the unique selling point of your idea (N.B. Though the target market is limited to Coleg Cambria sites, within this group you may choose to focus on males, females, non-Welsh speakers, people who lack confidence with language, or any other demographic).

  • 1 Money Matters Sheet: This sheet must include the estimated costs and profit, showing justification for the figures drawn from research. This can be shown in many ways as judges are aware that students will have different levels of financial skills (suggested format(s): Word and/or Excel – max 2 pages A4).
  • Think how much your activities are going to cost?
  • How would you raise money to cover this?
  • Could you charge for participation?
  • Could you make a profit? If so, what would you do with it?
  • A 5-minute sales pitch, video-recorded on your phone: This can be accompanied by a maximum of 4 PowerPoint slides to demonstrate a creative innovative and enterprising idea.

 

Skill Development:

 

  • Through taking part in the challenge, teams develop their confidence, team work, enterprising and entrepreneurial skills, presentation skills, numeracy and literacy.
  • They are able to engage with a relevant, real-world challenge, in this instance, promoting Welsh-language and culture.
  • They are able to gain experience of working on a realistic scenario, set in conjunction with industry, working under pressure and to tight deadlines.

The winning teams selected from across the colleges various NE Wales sites will see their ideas brought to life for St. David’s Day, represent Coleg Cambria at the Global Enterprise Challenge in 2016, and be awarded with a trip to Welsh Outdoor Activity Centre Glan llyn.

 

Resources:

 

 

References:

 

 

Associated Case Studies

About the Author
This guide was produced by Coleg Cambria.

Team Roles/Membership using Myers Briggs (QAA 5,6)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6), Individual Task

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

5Reflection and Action 6Interpersonal Skills

Objective:

  • To introduce the group to the increasingly popular MBTI (Myers Briggs Type Indicator) Test that is felt by many to help individuals identify their personality type and thereby inform them how best they might work or operate in a team/ group situation.
  • To construct teams based on the individual’s responses before setting a task to complete and then reflect upon understanding.

 Introduction:

The increased popularity of Psychological tests to help recruiters or managers select characteristics that they believe will make their work teams more effective is something all students and tutors need to be aware of.

While the practice may (or may not!) be well founded, it cannot be ignored. Personally I have been given several opportunities to have my personality and working style measured through a variety of tests. Clearly the results will be shaped by the environment in which the test is taken. I would feel my responses were different when I was a Business School Director involved in managerial decision making when compared to my earlier life as a humble academic or even when I was a research scientist.

What has to be made clear is – your preferred working style or approach to team situations will change as you change. The results are not set in stone, rather they are an indicator.

The “quick and dirty” exercise here is just that – it is far from rigorous! It should be used to raise awareness of the issue and for those who wish to take it further; then most Universities have licences for the real thing and will be more than happy to pay for a proper test to be completed.

Activity:

I tend to introduce the session by running though the Power Point slide deck to explain the background and the rationale for the activity.  Then I ask the four questions and invite everybody to select a letter response.

When everybody has a four letter code, we look how the “population” breaks down.

WE then can talk about how the group feel about the four letter codes they have chosen. Do they relate to the characteristics attributed to the four letter codes from the full MBTI test?

I then invite individuals to adopt a specific role within a group context. I then link a four letter MBTI code to the roles and start to construct teams based on the role mix.

Individuals can do this in a variety of ways. I simply ask for teams of four to be created. A show of hands for each role allows me to go – “OK you ; you; you and you – you are one team.” And so on. Individuals can create teams/ groups based on their knowledge of the cohort and student’s ability to work collaboratively.

You will have teams of varying levels of maturity and motivation and you will find some teams do not have the exact or optimum role mix.

The joy of this activity is to watch how the teams perform when the open ended task is given.

As experienced tutors, you can float and pick out the team dynamics. You will soon hear gentle laughter and see smiles on the faces of those in the teams that are starting to relax and work to their preferred style. This will be contrasted by the teams that have individuals who are not comfortable in their role or team.

Leave the exercise to run for as long as you wish. Make sure you spend time drawing the learning from the exercise. Why did some teams laugh more than others? How did the individuals feel about the role they were asked to perform? How did the team come together? What did they learn about themselves and about team working?

Impact:

I have used this activity when a lecturer with groups of students before they embark on a major assessed team work activity. I conducted this activity with L5 students before they were expected to go out on their Industrial Placement year. An awareness of how to operate in a team is essential preparation for the world of work.

I also have used this with Enterprise Educators in Wales (ELVIS) and when running staff development activities with tutor teams in departments I am supporting. I have also shared this with IEEP participants.

Everybody can take something away from this and use it in their teaching or working lives.

Learner outcomes:

At the end of the session the participants will:

  • Appreciate the different roles that are required for effective teams.
  • Recognise that personality types impact on effective teams performance
  • Understand that they have a preferred learning / work style that will change over time
  • Be more understanding of how fellow team members feel when put in situations that do not allow them to work to their preferred style.

Resources:

 

About the Author
This guide was produced by Dr Simon Brown (with Matthew Draycott) (Visiting Professor UWTSD, Head of Enterprise Development NCEE, Fellow EEUK).

Team Work and Creative Thinking: Egg Challenge (QAA 1,6)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 6Interpersonal Skills

Objective:

  • To encourage students to work effectively in teams.
  • To develop students' abilities to delegate tasks, make decisions quickly, and deliver results under pressure.
  • To develop students creative thinking and problem solving skills.

Overview:

The Egg Challenge is a fun activity, ideal to stimulate effective team working, creativity and effective problem solving with any group.

Split into small groups, learners are each given a real, raw egg, and a simple challenge: to prevent the egg from breaking when dropped from a height of 2 metres!

To assist them, students are given a small number of resources, and set against the clock to complete the challenge.

The activity works well as an ice-breaker, or as the introduction to a larger topic. It takes approximately 20 – 30 minutes to complete.

N.B. This activity uses raw eggs, and will not be suitable for learners will egg allergies.

Activity:

 

  1. Organise the group into small teams (2 – 3 per team is ideal)
  2. Provide each team with a raw egg (stress that the egg is raw, and should be handles carefully!)
  3. Instruct teams that their eggs will soon be dropped from a height of 2m, and their challenge will be to prevent their egg from breaking. (You may wish to drop eggs from a different height, based on accessibility, and the space available. For example, if safe and appropriate, you may wish to drop eggs from an upstairs window, or in a stair well, to provide a considerable height. The higher the eggs are dropped from, the more exciting the challenge becomes!)
  4. Inform teams that to complete the challenge, they will be given a set of materials (2x pieces of A4 paper, 4x drinking straws, 1m of string, 1x balloon and a role of sticky tape).
  5. Using these, and only these materials, they must construct something around their egg, to protect it as it as drops.
  6. Instruct the group that successful teams will be those whose eggs survive without a crack, and that they have 20 minutes to complete their constructions!
  7. As groups work, ensure all stick to the rules that have been set, and provide regular time checks. (You may wish to play fast-paced music in the background as students' work, to add additional energy and tension to the task).
  8. To add an element of silliness, you may wish to encourage teams to come up with team names (egg puns always prove popular), or provide felt-tips for teams to draw character faces on their eggs!
  9. When time is up, instruct all groups to pass their constructions (eggs included) to the testing area. (In view of the whole class, set up an appropriate area for testing. You may wish to ensure the floor is appropriately covered to cater for any mess if eggs break!)
  10. One by one, invite teams to explain to the group the reasoning behind their designs, before dropping their constructions from a height.
  11. Retrieve the egg, and announce to the group whether the team have been successful, inviting applause.
  12. Finish the session by inviting students to identify the skills they have developed through the activity, and how these apply to their academic and business practice. What was the difference between successful and unsuccessful teams? (Team work? Build Quality? Etc.).

 

Challenge Solution

There are numerous ways of successfully completing this challenge. Design ideas include;

  • Using the paper to make a parachute
  • Shedding the paper and using as padding
  • Using the balloon as cushioning
  • Constructing a basket for the egg using straws.

Successful designs tend to be those where weight is well balanced, where the egg resides near the centre of the construction, and where there is no way of the egg making direct contact with the floor on impact!

Skill Development:

After this activity, students will have a greater appreciation of how they work as teams, and how well they can perform in completing a time-limited challenge as a team under pressure. They will have stimulated their creative and problem solving capacities, and be better equipped for creative thinking, team-working, and problem solving based activities going forward.

Resources:

For each team;

  • 2x pieces of A4 paper
  • 1m of string
  • 4x drinking straws
  • 1x balloon
  • 1x roll of sticky tape
  • (Additional items may be added if desired to make the challenge harder / easier)

For the facilitator;

  • A bin bag / floor covering for the testing area (just in case!)
  • A step or footstool (if required).

About the Author
This guide was produced by Mike Corcoran (www.macorcoran.com). If you would like to contact the author, please use this email address:- m.a.corcoran@outlook.com.

The Playful Mocktail Competition: Listening & Empathy (QAA123567) #FEEUK

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6), Large Group

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objective:

Learners in this game develop customer problem solving knowledge, they don’t receive it. They learn by doing, failing, and iterating. This failure drives them to ask questions and seek answers through active exploration, self-reflection, and interaction with ‘customers’.

It evidences the power of moving from and inward looking, problem solving heuristics in teams to an outward looking, communication-based approach to solving customer problems.

Overview:

The focus in this game is deep listening skills and development of empathy with the ‘other’ (the customer). It allows learner teams to compete and recognise how listening and communicating with stakeholders increases the prospect of a start-up idea. For example, while in this version, the ‘other’ is the customer, we could transfer the game into user experience and design contexts. 

Facilitators can reconfigure the game so that the emphasis is on inter-team cooperation and collaboration rather than purely about customer centricity.  

The game can also be flipped to focus on resource planning and negotiation in supplier-side contexts.

Activity: GAME DETAILS

Group Size

  • This game can be played with 9-60 people. 
  • It is a team competition
  • A team consists of 3 (min)-6 (max) players
  • A minimum of 3 teams compete.

Time

How long will this activity run for? 

  • Plan for approximate 45-120 minutes for this game: depending on the size and number of participating teams, and, the medium for delivery: off-line versus online 

Purpose (Learning Objectives) 

  1. To develop an understanding of the need to experiment with assumptions about customers when building products in a start-up
  2. To ‘get-out-of-the-building’ and learn to be ‘punched in the face’ by the market. To fail and succeed 
  3. To break the paradigm of “a market of one customer: myself”
  4. To fail and iterate fast
  5. To experientially learn the entrepreneurial principle of Bird-in-the-hand   

Instructions for Participants  

A client is about to launch her new cocktail bar in Barcelona. She has asked you to help. She wants to take full advantage of market trends and have a social impact through the UN’s SDG goals.  

YOUR MISSION IS: 

“TO MAKE THE WORLD’S MOST “INSTAGRAMMABLE MOCKTAIL” TO LAUNCH BARCELONA MOCKTAIL WEEK 20XX & PUT HER NEW BAR ON THE MAP”. 

The Client has given you access to their what they see is one of her key resources e.g. their new Instagram and Twitter Feeds:  (Twitter and  Instagram feeds: Twitter: @MocktailWeek & Instagram: https://www.instagram.com/mocktailweek/)” 

TO TAKE PART EACH TEAM HAS TO CONTRIBUTE 1 Time-Keeper (Competition Watchdog) who will monitor competing teams’ times to finish the Mocktail game.  

 Reflections/Learnings Debrief

Below is a list of seed questions for learners to reflect on what they have learnt from the game and for facilitators to understand how effective the game was/what gaps occurred. This can also include take home questions for participants to continue reflecting on the skills that missed as a development opportunity or ones that they discovered in the session about themselves. 

What did you do?

            Research?

            Team wastage

            Time wastage

            Resource duplication

            Beyond the room

What did you learn?

What about the exercise surprised you the most? • 

What do you think went wrong with your initial plan? • 

What did you learn by interacting with your customers that you couldn’t have predicted in your plans? 

What assumptions did you make about?

            Your customer?

            What they want: package, place, price, moment, taste?

What did you learn?

What about the exercise surprised you the most? • 

What do you think went wrong with your initial plan? • 

What did you learn by interacting with your customers that you couldn’t have predicted in your business plan? 

What do you need to discover about your customer?

How can you do that in 5 minutes and better understand them qualitatively and quantitatively? 

(Samples of the types of previous responses that the facilitators/ instructors can work with can be found here: https://bit.ly/2Y9NIKn)

CONCULDING THE ACTIVITY:

 The instructor may remind participants: 

  1. Great ideas and innovations are drivers of SDC change. 
  2. The best ideas are not guaranteed market success. 
  3. The role of the entrepreneurial team is critical to market success, often generating unexpected or entirely unpredictable outcomes – 
  4. The entrepreneur team does not have to be the same persons as the idea team: they can form alliances and oust members. 
  5. Some drivers of market success may be partly or entirely out of the team’s or entrepreneur’s control. 
  6. Instructors are encouraged to make the full set of ideas available to participants after the activity for their own edification. 

ADAPTATION OF GAME TO DIFFERENT CONTEXTS 

This exercise can be changed around to suit multiple-contexts with a variety of skill developments in mind. The playful and fun nature of the sequencing of activities allows you, as the facilitator/instructor, to re-order sequences, materials or learning intentions to suit your specific contextual setting, be they intra or inter organizational settings. 

First of all - use your imagination - you can simplify, adapt, shorten and lengthen most of the sub-activities presented in this exercise. To turn this gamified version into a quick activity or warm-up, scale down the materials, shorten the time allowed, and make the exercise easier. Most of the sub-activities can also be used for participants’’ personal and not necessarily curricula-driven education and development, and for induction or exit stages of a team-based course - adapt them to suit. 

The number of members per team affects activity time and complexity - teams of four or more need a leader and tend to take longer than a pair or team of three. Increasing or reducing team size, and introducing or removing the team-leader requirement, are simple ideas for increasing or reducing game complexity and exercise duration.

 Allow teams to negotiate mergers and alliances by stretching the exercise over more than one session. 

Skill Development:  

With this activity, a range of skills are emphasised by choice and context by the facilitator/instructor. Our preferences are for focusing on the tendency for founding teams to be self-referential, frequently defaulting to physically staying in the workshop space and not going beyond self-inflicted ‘boundaries’ of communication, research and openness.  I.e. they frequently fail to “Get-out-of-the-building” to learn! 

You can place the emphasis on different areas.  

For example, the activity could be used to develop team building skill sets and developing team leadership competences 

  1. The core skills being developed are around building customer empathy, ‘peer and customer listening’ skills, active creativity, negotiating resources, bootstrapping, effectual thinking, design-by-bricolage thinking.
  2. We would encourage facilitator/instructors to include deeper reflection, self-awareness and communication skills where the groups are required to analyse the challenge and their response to it, as well change their skills set.  

Resources:  

  1. Room – this exercise can be instructed/facilitated either on or offline. In both instances, facilitators are advised to use a whiteboard, flipchart or stickies to capture rules, hygiene instructions, learnings, seed questions and scoreboards. If facilitators conduct the exercise off-line, observation of the process and dynamic in a large conference or classroom is fairly straight forward. 
  2. The activity may be conducted with no materials or setup; the use of stickies or notecards, a flipchart, chalkboard, or A/V setup are recommended. Stickies or note-cards offer a record of the full set of innovations which may be of separate value. Instructors should distribute one sticky note or note-card to each participant and ensure that writing instruments are available. Similarly, instructors may prefer a learning space that facilitates ease of participant movement, though key lessons may be gained in a space that restricts movement by some or many participants. Background on drivers of innovation adoption may be provided at the instructor’s discretion and pedagogical preference.
  3. Specific, supplementary resources for facilitators and instructors are provided at the end of this game’s setup details section.
  4. Tech – all the above can be simulated using online whiteboards such as Miro board, etc in conjunction with virtual meeting facilities e.g. Zoom, etc 
  5. Mocktail ingredient suggestions and allocations that each participant will need to secure prior to the exercise (instructors can procure these if institutional budgets permit, but there is much to be learnt by participants procuring ingredients and materials themselves). https://bit.ly/2CzI0Kh
  6. Here are Session Slides that you can adapt and use to keep the session on track. Copy and amend to suit: https://bit.ly/2Y8bSF7
  7. Here is a link to a demonstration of how you can gamify the exercise. We suggest that you do not reveal these performance criteria to participants in advance. Having run the activity once you can use a Leaderboard or Scoreboard to motivate the participants to play a second round of the exercise. This time they would recognize the game performance criteria. We also suggest that you only reveal the Leaderboard or Scoreboard after the learning debrief and not before: https://bit.ly/31X7YzW
  8. Samples of the types of previous responses that the facilitators/ instructors can work with can be found here: https://bit.ly/2Y9NIKn
  9.  You can share those experiences with us on the Exercise’s Twitter and  Instagram feeds: Twitter: @MocktailWeek

 https://www.instagram.com/mocktailweek/ 

References: 

Gonsalves, E & Enciso-Zamora, R . (2017) LUDIC EXECUTIVES: The Case For Play in Entrepreneurial Learning Design: In Jones, P. & Pittaway, L., (Eds) Entrepreneurship Education: New Perspectives on Research, Policy and Practice, Emerald Publishing, UK. 

Links: https://twitter.com/EddyGonsalves 

Web-sites: https://cooplexity.com/

About the Author
This guide was produced by Ed Gonsalves (Director, Cooplexity Institute (Barcelona,Spain); Senior Lecturer, Regents University (London, UK)).

The Use of Bespoke Film Content to Engage Learners in Enterprise Support (QAA 7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Individual Task

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Special

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

7Communication and Strategy

Objective:

  • To provide learners with peer-to-peer advice via digital media.
  • To encourage learners to engage with the business and enterprise support available to them.
  • To provide student and graduate start-ups with experience of communicating via film.
  • To support the promotion and development of student and graduate enterprises.
  • To enthuse, inspire and stimulate ideas amongst students.
  • To bring relevant guest expertise to learners in a flexible and affordable way.

Overview: 

Often, one of the most powerful ways to inspire students as to their abilities and potential can be to introduce them to peers who have already achieved success in business. These are people who are just like them; they look like them, sound like them, have studied the same courses as them, and as such, their opinions and advice carry great weight. However, it is not always possible to facilitate such peer-to-peer engagements, or to maintain such relationships after students graduate.

The production of film content can address this. Short films showcasing the start-ups of students and recent graduates, directed at current students and imparting advice directly to them can be a powerful communication tool. Such films can be made for low cost, utilised in a wide variety of ways, and help to engage many students with the wider enterprise support available at their institutions, or with the enterprise elements within their course modules.

Furthermore, the production of such films serves to develop the communication skills of the students and recent graduates who feature in them, helps to build and maintain relationships with these students and recent graduates, and provides a resource which can help them in the growth and development of their own enterprises.

Film Images

Figure 1: Images from completed films.

Activity:

Planning

  • Identify student / graduate start-ups who you wish to feature in the films. These may be found through existing networks, through programme tutors, or through an alumni service at the institution. Contact individuals to confirm their interest.
  • Identify a company, individual or organisation to produce the films on your behalf, and supply them with a project brief (inclusive of deadlines).
  • To keep costs down to a minimum, and to provide further learning opportunities through the project, this may be set as a task to media / film students at the institution.
  • Films needn't be longer than 2 – 3 minutes in length (such short duration helps them to be maximally impactful, and helps to keep costs and production times to a minimum).
  • Plan the content which you desire for the films to feature. To do this, you can reflect on what you would want the individuals featuring in the films to say to your cohort, should they be in the classroom. (For example, you may wish for featuring individuals to discuss their own personal enterprise journeys, to discuss how they engaged with enterprise support at University, or with a particular project in their degree studies, or to simply recommend some key advice, based on their own experiences as a recent start-up).
  • Produce a simple script / list of questions, and supply to the individuals featuring in the films for discussion and agreement. Supply this to those producing the films for information.
  • Liaise with those filming and those being filmed, to arrange filming times, dates and locations.

Production

  • Maintain contact with all parties as films are produced.
  • You may wish to be in attendance for all filming, to ensure the content produced matches your specific needs (though this should not be essential if all parties have agreed to a clear brief beforehand).
  • If those being filmed have not had similar experiences before, they may wish to receive support and advice regarding their preparation and delivery to camera.
  • Ensure that all necessary documentation (for example, release forms for individuals featuring in films) are gathered at this time. Your institution's marketing / PR department should be able to assist with this.
  • Receive completed digital / hard copy versions of completed films.

Dissemination

  • Share content via appropriate platforms. This could include;
  • Social media (YouTube, Twitter, Facebook etc.).
  • Virtual Learning Environments (Moodle etc.).
  • To student cohorts at tutorials, lectures and events.
  • You may wish to supply access and permission to the films to the featuring individuals to, for their own promotional purposes, and to disseminate via their own platforms. 

Skill Development:

For students / graduates featuring in films;

  • Experience of communicating via film, with enhanced communication skills to contribute to the continued growth of their enterprises.
  • The opportunity to reflect on their own personal development journeys, successes, failures and learning points.

For learners viewing films;

  • The opportunity to gain insight from the experience of their peers.
  • Greater confidence in their own abilities and potential.
  • A greater awareness of the support available and actions to take in developing their own enterprises.
  • The stimulation of ideas for new ventures of their own.

Resources:

  • Expert support in filming, editing and producing film content is essential in the delivery of this project, as is the support of student and graduate start-up businesses.
  • Examples of films produced at Glyndwr University in accordance with the process outlined in this guide, can be found on YouTube via the following link > https://www.youtube.com/playlist?list=PLuqen63XW1XRnepsJzooLJsieB_a_4Cue

References:

Associated Case Studies

About the Author
This guide was produced by Mike Corcoran (www.macorcoran.com). If you would like to contact the author, please use this email address:- m.a.corcoran@outlook.com.

The Use of Time-Lining to Generate Multiple Solutions to Problems (QAA 1,2)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation

Objective:

  • To develop students' abilities in effective project planning.
  • To provide students with opportunities to identify and explore multiple solutions to problems.
  • To provide students with opportunities to reflect upon the implications of actions and decisions taken.

Overview:

The ability to produce and utilise timelines is of great use to the enterprising student.

Timelines allow students to identify the discrete steps which lie between a given problem and a given solution, and to explore the order in which these steps can be taken to reach that solution as effectively as possible. They allow students to plan and track their progress, to consider the implications each given action has upon the next, and to appreciate that many problems share a number of equally valid solutions.

This simple activity introduces students to the concept of time-lining. It can be used as an activity to support the planning of a given project or enterprise, or as an activity exploring the nature of problem solving in its own right.

In its most basic form it can be delivered as a 5 – 10 minute activity, with ample room for extension and further exploration.

Activity:

Introduction

  • Introduce students to the concept of time-lining.
  • Frame the activity around a given problem / task which requires solving / completing for students.
  • This could be a real or hypothetic problem to be addressed by the whole group, or students may be asked to identify a real-life problem
  • encountered in their own projects and endeavours.

Main Activity

  • Instruct students to work as individuals, or in small groups.
  • Provide individuals / groups with a set of Post-It notes.
  • Instruct studentsto write down one action (i.e. action required to complete the task / solve the problem) on each Post-It note. For example, if the timeline was relating or organising an event, actions may include booking a venue, selecting a time and date, drafting a press release etc.
  • Once students have identified all of the actions required to solve the problem / complete the task, instruct them to arrange the Post-It's into an order in which actions need to be taken. They must ensure that this order is logistically and logically coherent. For example, you couldn't book a venue for an event, without knowing the time and date on which you need it.
  • Once students have completed their timelines, instruct them to record the steps (for example, by taking a photo of the timeline using their phones), and then to re-arrange them, to look for alternative valid solutions. The steps involved in these solutions should be recorded in a similar fashion.

Conclusion / Reflection

  • The whole group can discuss and reflect upon their conclusions form the exercise.
  • Questions may include;
  • Did every problem have multiple solutions? If not, why? Can these problems be categorised?
  • Which order did you identify as the most effective? Why?
  • Were all timelines linear? Did some actions need to be taken simultaneously?
  • Was their particular place in the order unimportant for any actions? If so, how did you decide where to place these actions?
  • If relating to a real-world problem / task, students are looking to solve, they may be encouraged to keep and display their Post-It timeline. They can then change their order / add actions as required, and by removing notes as actions are completed, effectively monitor and represent their progress.

Skill Development:

This activity should improve students' ability to conceptualise problems, and to plan and visualise the solutions to them. It should improve their ability to reflect upon the implications of the actions they take, and to think strategically whilst planning projects. It should improve students' ability to conceive of problems, and to select appropriate solutions from a variety of possible options.

Resources:

  • Post-It notes
  • Pens
  • For an example of time-lining in action, see Forensic Science Case Example 'The use of time-lining to identify and analyse multiple plausible solutions.'

References:

N/A

Associated Case Studies

About the Author
This guide was produced by Mike Corcoran (www.macorcoran.com). If you would like to contact the author, please use this email address:- m.a.corcoran@outlook.com.

Timed Talk (QAA 1 5 6 7) FEEUK

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objective:

To allow participants to practise their listening skills, and to experience how powerful uninterrupted thinking can be in generating creative solutions to problems.

Overview:

This activity can be used in different scenarios, to solve problems, help resolve conflict as well as to fuel creativity. It progresses ideas. Timed uninterrupted talking can be a successful way to plan a new project or search for new ideas or to explore a topic.

This approach works as it provides the freedom of knowing you won't be interrupted, while also having a short, mutually agreed amount of time to think out loud. Ideas can be cross-fertilised without stopping the other person's thinking. Ideas are developed fast this way.

Activity:

In pairs (or 3s), invite participants to talk about a specific subject, or think about a specific issue.  For example, participants creating their own business could be invited to think about their customers – who are they? and the benefits of their product / design / service / what difference will your product / design / service make to them?  The goal is to come up with a long list of potential customers and be able to clearly articulate the benefits they can offer.

Give clear instructions to:

  • Set a timer for 3 minutes.
  • Take turns talking, 3 minutes each. Repeat this process for as much time as available.  At least 3 times each – 3 x 6mins = 18mins.
  • Pay attention to what the other person is saying.
  • Not interrupt each other or take over each other's turn.
  • If not all the time is needed in one turn, it can be saved for that participant’s next turn.
  • Stop talking the instant the timer goes off.

 

Encourage participants to:

  • Remember that there is a customer / benefit / idea neither of you has yet thought of that will be better than you can come up with on your own.
  • Focus on finding good potential customers and identifying clear benefits, not on coming up with the longest list.
  • Keep eye contact with the other person when they are speaking.
  • Concentrate on listening; try not to think about what you or they will say next.
  • Remember how each other’s experience is valuable.
  • Be fascinated by the other person's mind at work.
  • Smile once in a while (appropriately).
  • Avoid saying things you will regret.

 

At the end of the allocated time, confirm your key customers and the benefits you can offer them. 

 

Come back together as a group to reflect on the process;

  • Did you come up with new ideas of who you want to talk to? How to describe the benefits or difference your product / design can make?
  • Did you find it easy to focus and concentrate on what the other person was saying?
  • Did you think about what you would say when the other person was talking?
  • Do you think this was a useful exercise?  Why have you given the answer you have?

 

The chosen issue or topic is flexible – it could be subject specific, and the approach used to demonstrate or exchange knowledge; to make introductions or build relationships so that participants talk about themselves; to solve problems where participants are invited to think about a particular issue.

 

Skill Development:

This activity raises awareness and understanding of the important of effective listening and demonstrates the level of information that can be shared, knowledge exchanged in a short period of time.

It provides an opportunity for participants to practice concentrated listening and uninterrupted conversations.

It encourages participants to reflect on their own conversation practices and assumptions.

 

Resources:

Phone / timer as a way to give each other approximately equal turns.      

 

References:

Adapted from the work of Nancy Kline, Time to Think (1999) and More Time to Think (2009)

About the Author
This guide was produced by Lisa McMullan, Fellow of EEUK (Director of Consultancy, The Women's Organisation and Principal Consultant Enterprise Evolution). If you would like to contact the author, please use this email address:- lisamcmullan@thewo.org.uk.

Timelines (QAA 5)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

5Reflection and Action

Objective:

  • The learner will develop reflection techniques transferring this information into a group self development/ action plan
  • Experience of discovery through interactive learning processes including learning from failure.

Overview:

(small paragraph/ 2 -3 sentence)

The focus of this task is group reflection, understanding and learning from experience when faced with challenges.

Activity:

As a tutor you will need to prepare in advance to deliver this activity.

PREPERATION:

Depending on class size the activity timings is 2 hrs when working with 4-5 groups of learners. The exercise can be assessed or used as a reflection exercise within a group assignment. You will need to make sure the room is suitable with moving space and tables which can accommodate seating of each group. To deliver the session you will have a box of materials (listed in resources) prepared including laminated titles from 5 sections discussed below.

This activity is divided into 5 sections: -

  • Past – What have you done?
  • Barriers/Pathways – What barriers did you face/ what pathways did you experience?
  • Present – Where are you now?
  • You (Your Opportunity Unrealised) – What did you learn/ what opportunities did you miss?
  • Future – Action plan/ group self development looking forward

Each section is introduced in a timed sequence of 10 minutes per section/ 50 minutes. The group are tasked with creating a “time line” using materials and space provided. The timeline will be created based on group discussion and reflection after each of the sections. Each group will share their timeline, ideally one learner per topic.

Skill Development:

short – focus on reflection; review; feedback; learning

Opportunity to focus and reflect on group working, learning through reflection with chance to put this understanding into practice as the group work for assignment continues.

Resources:

  • String
  • Scissors
  • Selotape
  • Flip Chart
  • Paper
  • Newspaper
  • Post-its or similar sticky pads
  • Pens
  • Cardboard boxes 

About the Author
This guide was produced by Penny Matthews Coleg Llandrillo Enterprise Coordinator, Grwp Llandrillo Menai.

UN SDGs to enhance enterprise engagement (QAA 2 3 5 6 7) #FEEUK UN SDG

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Presentation Space, Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objective:

  • Learners will explore the SDGs and make connections based on their lived experience and understanding
  • Group work will enable discussion and negotiation regarding priorities and actions
  • The SDGs will stimulate opportunity spotting and enable divergent thinking processes 

Overview: 

The 17 UN SDGs (Sustainable Development Goals) can be utilised to generate connections, stimulate discussion and focus thinking to specific directions/problems. The methods work well within, and across disciplines and for differing age groups and can be combined with creative activities to generate presentable outputs.

Activity:

Using the SDG ‘tile’ cards and the SDG wheel, activities can be adapted to suit the participants. Five options are given below:

  1. Personal Values 
    Values-led discussion/debate. Participants collect or are given three SDG cards per group; they must decide amongst them which they value the most and what they can actually change in their daily lives – write down reasons, connections and barriers. Feedback the one most promising change to other groups. Useful as a team building activity to learn more about participants and find common values (time <30 min).
  2. Cohesive connections 
    Process mapping activities. Points-based game, give participants a concept or problem related to their studies/of interest to them (discipline specific or general if mixed disciplines). Groups map SDGs onto/round this using a large sheet of paper helps; draw connectors between the SDGs and linking information. Groups then share their interpretations of the same idea; facilitators award points for cohesive connections.  (time 1 hour).
  3. SDGs pure-play 
    LEGO/Playdoh/coloured pens or similar - set each group a goal, or all use the same goal plus a tub of blocks/playdoh/coloured pens etc. for them to provide a metaphor for their idea; what is the game-changer solution for that SDG? Use divergent thinking; anything is possible, infinite finance. Useful as a starter activity in a longer session/day or for pre-HE/outreach(time 1-1.5h).
  4. SDGs in context 
    Community, Regional, National, International contexts - how can AI and social media be utilised to promote and enhance the rate of action for achieving SDGs; digital analysis of what’s there already; speed searching resources in the session; requires access to Wi-Fi for researching examples (snip and paste information for a memory board). Similar to a context-café style activity, to present back an overview (paper/pin-board/Prezi about the most impactful initiatives (time 2h).
  5. SDGs: sitting in their seat
    Role-play for ethics, logistics, and understanding whereby participants take on different roles to consider an SDG; government, environment, educators, children, farmers/fishermen/women, energy companies, etc. In your ‘role’ you must argue a case for and against making changes to meet the SDGs (profit, jobs, cost, geography etc.). Useful for positioning participants to the mindset of a customer or stakeholder rather than on the side of their personal values and beliefs (time 1-1.5h). 

Skill Development: 

Participants will gain experience of divergent thinking, meaning making and collaboration. Communication skills will be practised inter and intra-group;  written, visually and verbally. Participants must demonstrate a willingness to listen to and accept different viewpoints, debate values and negotiate where appropriate. Critical analysis will be demonstrated in consideration of budgets for solutions, and ethical and moral considerations will be required to answer questions raised in discussions. The ability to appreciate different perspectives and backgrounds/disciplines will enable a more diverse and equitable decision-making process. Participants should leave the sessions with a greater awareness of the SDGs and how innovation and creativity can build connections.

Resources: 

Essential

  • Copies of the SDG tiles (available to download/print; recommend using the inverted colour icons to save printer ink, and printing to laminated paper to re-use)
  • Copy of the SDG ‘wheel’

Depends on the exercise

  • Post-its or similar sticky pads 
  • Pens  
  • Paper for drawing out ideas and connections
  • Lego/Playdoh, coloured pens or similar for pure-play
  • Internet access and availability to present/project 

References: 

Web-sites

SDG information: https://www.un.org/sustainabledevelopment/

UN SDGs to download – use inverted colour icons to save on printer ink: https://www.un.org/sustainabledevelopment/news/communications-material/ 

How to Guide

About the Author
This guide was produced by Carys Watts (Senior Lecturer in Enterprise, Director of Engagement, School of Biomedical, Nutritional and Sport Sciences, Newcastle University, UK).

Understanding Enterprise Skill Development through Reflective Practice (QAA 5)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Large Group

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Lecture Theatre, Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

5Reflection and Action

Objective:

To provide student group with the underpinning to support the development of their own personal reflective practice

To embed reflective practice into student learning

To evidence the skills that learners have already developed 

Overview:

This quick activity works well as an ice-breaker in any large group where you are seeking to establish a practice of reflection and build skills through your teaching. Most learners benefit from really understanding this within the context of their own experience, recognising that they bring to their formal education, a wide range of prior learning. 

Activity:

By introducing the words "enterprise" and "entrepreneurship" ask the students to write down their initial thoughts. Ask them first to write down when they have been either enterprising or entrepreneurial and consider if there have been other examples in their lives. Question them to consider whether they are different, and what does it make them think about (you can include TV programmes, role models, famous people, current news topics etc) to encourage everyone to have made a note of something (such as Dragon's Den, Richard Branson, Anita Roddick, etc).

Ask them to share these initial notes (withholding any personal stories they wish) and then share again (if the room permits, you can ask them to share in a group of 4- 6 but within a lecture theatre you can ask them to share "left" to create small discussion groups).

As tutor, you now need to seek feedback from the group to create a clear understanding of what makes something/someone enterprising or entrepreneurial (attempting to define the words).

Seeking feedback can be done verbally in a small group, using flip chart with the tutor seeking comments from each group to help form an understanding of these terms. However in a lecture theatre, it is possible to provide each person with a post-it (use different colours for the different words or ask them to write at the top of the note what they are defining) to write down what they consider to be a component of enterprise or entrepreneurship. Collate these responses and explore with the group through discussion examples (famous and personal experiences of prior learning) of what constitutes these terms.

It can be fruitful to allow the groups (or 2s) to discuss this wider response in the context of their thinking and experience and reflect upon this together. Invite them to make notes and share any key learning.

Introduce the QAA Guidance terminology and themes and ask whether the group to comment on these, against their group and team understanding. Ask them to consider (in groups or 2s) how this relates to their subject or profession and whether these skills and behaviours are useful to professionals working in their field.

You can use the definitions within the QAA Guidance or the Enterprise Graduate Outcomes Themes which underpin the ETC Toolkit (below).

Creativity and Innovation

Opportunity recognition, creation and evaluation

Decision making supported by critical analysis and judgement

Implementation of ideas through leadership and management

Reflection and Action

Interpersonal Skills

Communication and Strategy Skill

Draw their discussion to a close with an invitation to do further consideration and reflection on their own approach to problem solving, creativity, judgement and evaluation etc and to consider why reflection, and action, are a key element.

Ask them to determine what action they will take from their own reflection in this area (to keep a learning diary / skills journal or to reconsider their CV or profile; to reflect more regularly; to consider prior experience within learning tasks and challenges etc) and if possible, return to this commitment to act in future weeks to remind them of their individual challenge and to comment on progress.

Skill Development:

This activity is designed to draw out fears, thoughts, ideas and practice as quickly as possible. Using post-its to collate ideas can be powerful in depersonalising the comments made, and still encouraging every student to participate. However the wider impact of this activity is the reflection and challenge to reflect and act.

By connecting education/topics to their lived experience, students are more engaged with the subject and can start to make connections which typically they refer to in other classes.

By referencing this activity and inviting students to reconsider their understanding, you are building their exposure to reflection and developing a "habit" which is transferable across their learning. It can be difficult as a tutor (time keeping) to ensure that you retain sufficient time at the end of any class or activity to reflect, but by having this tangible group experience to make reference to, the group can be invited to discuss this further each week in their friendship groups and comments can be taken at the start of the following week, as well at the end of the task.

Resources:

References:

About the Author
This guide was produced by Alison Price, Enterprise Evolution.

Using Externals to Create a Guest Lecture Series (QAA 5)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Large Group

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

5Reflection and Action

Objective:

  • To bring 'real world' (industry; practitioner; client; customer) perspectives to your students
  • To identify 'real world' problems and issues that the industry/sector faces and engage your students learning, knowledge and professional understanding to address these, anchored by practicalities of professional practice/industry constraints

Overview:

By inviting a range of sector/industry experts into the lecture theatre, you create the opportunity for students to appreciate their learning within their professional context. This approach can be viewed as "one off" or offered as a full module/programme where each week experts, users, clients, or sector experts address your students to broaden their understanding and deepen their appreciation of professional practice.

Activity:

This activity requires preparation in advance to secure relevant speakers for your students. Personal contacts and professional networks often yield great opportunities to engage speakers however there are also professional speaking associations that you might be able to tap into. It is also useful to consider customer bodies, consumer groups, patient action groups and other sector or industry stakeholders however internal experts can also be found across faculty, and within your own, or neighbouring, institution.

The preparation (agreement and confirmation of the speaker brief) is key to the development of a guest lecture series, and typically if you have the opportunity to schedule a programme of inputs, you have the opportunity to expose the students to a wide range of perspectives.

Skill Development:

A deep appreciation of their learning/skill development across the full programme of study can be achieved through the guest speakers however it is also possible for a guest lecture series not to create the deep learning that you would seek. It is therefore important to consider how you wish your students to reflect upon what they have heard and build deep connections to their wider learning.

There are opportunities to deepen the learning gained by guest speakers through regular reflection and also through assessment of their learning. This can be achieved through ETC: TOOL Reflective learning Diary or drawing upon the reflective models (Gibb1988; Driscoll 2000) to support your classroom debriefing.

Within a series of guest speakers it is important to ensure that there is reflection time without the externals present which allows you to connect up the inputs, critique and question what has been presented.

Resources:

Planning – it can be helpful to create an individual brief for your speakers that outlines the key logistics (time; length; location; travel; expenses if offered) and indicates what is expected in terms of

  • Approach (time; questions)
  • The general module/programme/ outcomes and purpose
  • The specific elements you are seeking to explore
  • Details of the audience – year; background; experience; interests;
  • Why you asked them (what they offer to your students)

This is often best undertaken through the development of a shared understanding/discussion, followed up by written confirmation.

Additional ETC resources include:

Guest Speaker Guidance – to support the development of individual sessions

Reflective Learning Diary – as a potential assessment method for a full programme of speakers

References:

For reflection:

Gibb's reflective cycle: from Gibbs, G (1988) "Learning by doing: A guide to teaching and learning methods"

Atkins and Murphy Model from Atkins, S. and Murphy, K. (1994) Reflective Practice. Nursing Standard 8(39) 49-56 Driscoll, J (2000) Practising Clinical Supervision Edinburgh Bailliere Tindall

About the Author
This guide was produced by ARP.

Values & Motivation (QAA257) EERPF

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

2Opportunity recognition‚ creation and evaluation 5Reflection and Action 7Communication and Strategy

Objective:

The objective of this session is to look at how personal values and experiences can help shape both how social enterprise, and more broadly, enterprise education is taught at universities. The session is designed so that it does not alienate students who perhaps do not think social enterprise is for them.  

Overview:  

The session explores what values are and asks students to consider the relationship between their values and their life experiences. Students are guided through interactive exercises to help them uncover their personal values and learn how understanding their personal values can be used to guide their behaviours and decisions. 

Students are also asked to reflect on what types of social enterprise or business they admire based on their own core values. 

Activity: 

Introduction   

  • Check in - name, pronoun, course/ college, how you’re feeling or what drew you to the project? 
  • Discussion: ‘Rules of Play’ Students encouraged to discuss concerns about working together as a group and collectively come up with a group agreement. 
  • Introduction: What are Values? 

Where do we get our values from? We can get our values from the environment, culture and people we surround ourselves with.

Values act as a guidance on how you wish to live your life, derived from life experiences/family/friends. Values make up your wider belief system and govern our behaviour and our purpose.  

General Group Discussion 

  • How have your values been shaped by your personal experiences? 
  • What has influenced your values? For instance: Participation in community affairs, family business, grassroots initiatives, collective action. 
  • What is the relationship between your values and your drivers for social change? What is this influenced by? 
  • What do we mean by shared values and can you give examples of companies that align to your own value system?  

Value Mining Work - Preamble 

Do you know your own values?  It acts as an internal GPS system, directing you in life, influencing who you meet and places you go to.
You want to be aligned to where you want to go. Knowing your values is core to where you want to go next in the world.
 

When we talk about something very important to us or a decision we have made that made a positive difference it unearths our values, and it is easy for others to identify possible values for us from what is shared. Your decisions are led by your values, and good decisions will be heavily aligned with your values. Likewise, your behaviours, which create an experience and the reactions to it are also driven by values, and the best ones again will be aligned with your strongest values. 

  
The following exercises are designed to unearth values. 
 

Activity 1: Defining your Values through Peak Experience 

  • Break-out rooms –  students interview each other in pairs in order to define their top 5 values.  
  • Participants are asked to self-reflect on one of their most positive/best experiences or one the best decisions they have made in their life. 
  • Students are asked to volunteer to share their experience. 
    • The volunteer briefly talks through, and the rest of the participants are asked to hypothesise the volunteer’s values based on their experience and recollection of it projecting words and values based on the story.  
    • The exercise is then repeated using other volunteers
    • The whole group is asked to reflect on their own response and their values and write them down. 

    Activity 2: Defining Personal Values through Interview

    A sample value mining interview is demonstrated between staff.

    The interviewer asks a series of quick fire questions to define what is important to the interviewee. Whilst the interviewee is answering the group identify the values that are being unearthed. The group is just hypothesising based on the responses and the interviewee can later accept or reject the values.

    •         Sample questions

    -       Where would you live if money wasn’t an issue?

    -       When do you feel most like yourself?

    -       What has inspired/pushed you to take a stand?

    -       What makes you angry?

    -       What’s your favourite film / book?

    -       What would you do if you knew you couldn’t fail?

    -       What would you do on your dream day off?

    -       Who are your role models / who inspires you? 

    The list of potential values are then presented to the interviewee for review

    Next students are put into pairs for 5 minutes to interview each other and present each other with a list of values. 

    Activity 3: Defining and Honouring your Values out of 10    

    •      After the two exercises students are asked to define a list of their 5 strongest values. 
    •     They are then asked to rate on a scale of 1-10 how much they are currently honouring them in their daily life 

    Reflection: To live a fulfilled life we should be living by our values. So ask yourself, are you living by them? What steps did you take today to honour those values?

Activity 4: Understanding the Connection between Values and Business – Group Discussion  

  •        Which company least represents your values and why? 
  •        Referring to your top 5 values – which company best represents them and why?
  •        Which companies' values have pivoted over time and what has the impact been from this decision?

Building on previous exercises students are asked to consider how values can be identified in a business context and what steps companies take to honour their values. Students also discuss the impact a company's values have on their perception and relationship with them.  This includes both companies they admire and those which conflict with their own values system.  This is particularly important for social enterprises whose values are integral to their philosophy.  We expand on these ideas in the second session entitled ‘What is Social Enterprise?’ 

Checking Out 

What are your key takeaways from today's session? 

Skill Development: (short – focus on reflection; review; feedback; learning) 

Learner Outcomes

  • Uncover students' core values and what has influenced the development of these over time by defining a top 5 through shared conversations about life experiences.
  • Recognise the role values play in carrying out personal and professional visions; illustrate individuals' current level of alignment by scaling their top 5 values (1-10).
  • Evaluate how values can guide individuals' personal growth and development; utilise lists, maps and notes to consider ways to mobilise this information to make informed, aligned life decisions.
  • Explore what being in and out of alignment (with values) can do to a business or enterprise’s trajectory. Consider steps a business/enterprise can take to honour their values and what difference this can make with reference to real life examples.

Resources:

  • Post-its or similar sticky pads 
  • Pens  

 

References:

  • Key authors
  • Books
  • Links
  • Web -sites

About the Author
This guide was produced by Victoria Fabbri, Tessa Read and Shani-Louise Osei (Enterprise and Events Manager, UAL, Deputy Head – Careers and Employability, UAL and Employability and Progression Programme Coordinator, UAL).

Vet Practice Case (QAA 1,2,3,7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 7Communication and Strategy

Objective:

  • To apply practice and expertise to 'real world' environment
  • To practice techniques and explore for new opportunities and applications in new settings and environments
  • To evaluate new opportunities
  • To make judgements based on the information provided and professional judgement
  • Understand the challenges involved in developing and growing a small veterinary practice
  • Appreciate the need to develop a strategic marketing plan to deal with growing competition
  • Apply marketing theories to propose a strategy for addressing the challenge now facing "Cromlyn Vets" and determine the way forward.

Overview

By providing a case study that details changes in the life of a vet practice, students can explore the running of the practice and, acting as group of consultants, advise the Vet practice on their next steps.

Activity

This activity can be discussed within the group or set as an assignment.
To explore the issues in a lecture theatre, issue the case in advance and then draw comment from the group to collectively respond to the challenge.
Use techniques such as "think-pair-share" to engage learners with the case material and share comment with the wider group.
As tutor you will lead the discussion, using the case notes to assist your thinking but give credit and reward for innovation and creative thinking.

An assignment can be created from this case study.
The idea is to use the findings from the SWOT analysis to help decide on the best growth strategy for the practice. Growth is important, because in the face of such strong (corporate) competition Cromlyn need to attract new clients and maintain their existing ones. The arrival of a corporate competitor, with presumably considerable marketing resources at their disposal, is a significant development in the competitive marketplace. Cromlyn will have to work hard to retain their client base.

The resulting outline business plan that each team develops will probably focus primarily on Cromlyn's marketing efforts (both current and future) - as well as the resources required to implement such efforts – in relation to either the Lisburn site or the referral centre. Plans should show evidence of drawing on Cromlyn's key strengths, one of which will be their experience and reputation in the local marketplace. Strategies that aim to capitalise on their established client base and customer loyalty should be discussed in the plan, alongside strategies to attract new customers. However, your team may have come up with other equally viable growth strategies that build on some of the business' other strengths (i.e. exploiting the team's specialisms,creating new clinics, etc). There is no 'wrong' answer here, but students are required to provide a solid rationale for your ideas.

Skill Development:

Learners are given the opportunity to be creative within a clear problem solving task. Evaluating and exploring the options collectively further develops the interpersonal skills of the students, whilst they bring their professional expertise and creative insight to create a solution. This solution can bepresented or pitched to also enhance communication skills.

Resources:

Case Study - Veterinary Business and Enterprise - Theoretical Foundations and Practical Cases (2013) by Colette Henry FRSA, FISBE, Norbrook Professor of Business and Enterprise at the Royal Veterinary College (RVC), London, UK.
http://coursewareobjects.elsevier.com/objects/companion_sites/enterprisingvet/casestudies/story.html?partNo=2&story=3

http://www.enterprisingvet.com/

References:

http://coursewareobjects.elsevier.com/objects/companion_sites/enterprisingvet/casestudies/
Henry, C (2013) Veterinary Business and Enterprise - Theoretical Foundations and Practical Cases London Elsevier
Downes, M.J; Clegg, T.A; Collins, D.M; McGrath, G., and More, S.J. (2011). "The spatial distribution of pet dogs and pet cats on the island of Ireland", BMC Vet Res, 7:28. Available from:
http://www.ncbi.nlm.nih.gov/pmc/articles/PMC3141403/?tool=pubmed, last accessed 4th March 2012.

Lantra. (2011). "Veterinary activities factsheet, 2010-2011." Available from: http://www.lantra.co.uk/Downloads/Research/Skills-assessment/Veterinary-activities-v2-(2010-2011).aspx, last accessed 14th November 2012.

Northern Ireland Statistics and Research Agency. (2012). "2011 Census outputs information event", available from: http://www.nisra.gov.uk/archive/census/2011/Outputs/2011_Census_Outputs_Event_Jan12.pdf, last accessed 4th March 2012.

PFMA – Pet Food Manufacturers' Association – http://www.pfma.org.uk/pet-population/, last accessed 19th October 2012.

About the Author
This guide was produced by Professor Colette Henry.

What do you Value? (QAA 2 3 5 6) FEEUK

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 5Reflection and Action 6Interpersonal Skills

Objective:

The learner will explore his/her motivation examining what and why skills and values and how this relates to being enterprising/freelancing/creating an enterprise

Overview:

This session gives learners some ways to start a self-audit of skills and values. He/She can begin to evaluate what that means for him/her in connection with being enterprising or starting to freelance or creating an enterprise.

Activity:

Introduction draws upon ideas of  "what lights my fire, how I made my creativity pay and understanding that you as a creative have something of value to sell!"

Set context of understanding yourself and your values and skills and how that leads to a sweet spot!

Consider some questions about WHY you do what you do, encouraging a reflective mindset from the start. Some context on skills auditing, easier to do than values so can be given as a task away from session, I have a list of skills as verbs (see link below) which can be useful too. Substantive part of session is on values Paper slips of individual values are given out as sets to small groups of around 5 people maximum. Encourage them to use the power of the group to discuss and choose around 5 that chime with them. If learners are in a suitable space and you know they are willing to participate this can be done as an active networking/moving around trading game where each learner is randomly given some values and has to negotiate and talk to others to swap until a set that suit them are collected. When 5 are selected give learners A4 paper, get them to fold in half an in half again to form a landscape orientated sheet with four columns. At the top of each column the following headings; always important, sometimes important, rarely important, never important. They can now write or place (if wanting to photograph the take away) their top 5 in always important or sometimes important and consider any they completely rejected for never important and look at and compare and debate with others. Learning can be drawn out from debate heard in small groups or requested from sharing, any interesting observation on definitions or conflict over values etc. I would add signposts to further reflection tools and also a brief what we offer to support enterprise and how to enquire, offer myself for one to one if appropriate/requested Useful to end with an action point from this exercise and I usually use Pete Mosley visual coaching cards for this, though not essential Skill Development: Reflection Self-awareness Application of own learning to career context Group discussion and expression of opinion

Resources:

• Context and prompts PowerPoint

• values on strips of paper

• A4 plain paper

• felt tipped pens

(Encourage use of mobiles to research values meanings and contexts and record value choices if less time/will or space to write lists - Pete Mosley The Art of The Possible Visual Coaching Cards)

References:

This session contains an adaptation of an exercise within the NESTA creative enterprise toolkit www.nesta.org.uk/toolkit/creative-enterprise-toolkit/

Signpost to other skills audit tools/ help with this in your organisation (NTU has content through employability resources and LinkedIn Learning Lynda.com courses)
Useful though not essential is to tail session with an individual action prompted by coaching cards from Pete Mosley petemosley.selz.com/item/the-art-of-the-possible-cards-to-help-you-think-things-through 

Find values here: (Click)

About the Author
This guide was produced by Diana Pasek-Atkinson FEEUK (Enterprise Adviser, The Hive, Nottingham Trent University).

What is Social Enterprise? (QAA25) EERPF

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

2Opportunity recognition‚ creation and evaluation 5Reflection and Action

Objective:

To introduce students to the concept of Social Enterprise.

Overview: 

  • Students explore and discuss ‘What is a Social Enterprise?’
  • Students find out how to set up a Social Enterprise 

Activity: 

Introduction

Using case studies open up the conversation on how social enterprises can provide solutions to social problems.  

Case study 1: Neurochampions 

Case study 2: Hacking Health  

(see resources below)

Activity 1 What is a Social Enterprise? - Group Discussion  

Social enterprise is not a legal term, but an approach. 

The phrase is used to describe businesses that exist for a social purpose. You can’t register your business legally as a social enterprise. 

There are various legal forms that are used to incorporate social enterprises.   

These include: 

  • Having a clear social and/or environmental mission (set out in your governing documents) 
  • Generating the majority of your income through trade 
  • Reinvesting the majority of your profits to further the social mission. This is regardless of what form the organisation takes. 
    So if you have these in place you are acting as a social enterprise.  
     

The 3 Ps 

  •        Profit 
  •        People 
  •        Planet  

Why set up a Social Enterprise? 

Students explore reasons why a social enterprise might be set up.

  •        Personal reason 
  •        Gaps in Provision 
  •        Inequalities of social determinants   

 Case Study: The Big Issue, Toms Shoes, Trashion factory   

Activity 2: Social Enterprise Challenge   

Exercise: Working in pairs, students create a one minute elevator pitch for a social enterprise idea based on one of the following issues:

  •        Fast Fashion and the rise in single use clothing
  •        Loneliness and Social Isolation caused by Covid 19 Pandemic 
  •        Supporting accessibility for people with learning disabilities 

Things to consider in your pitch:  

 

What problem are you trying to solve and for who? 

Group Discussion  

Facilitator to :

  • Feedback on pitch 
  • What are the legal structures for a Social Enterprise? 
  • What can help me set up my social enterprise (links to resources below) 

Homework
Using the learnings from the session, students complete a draft Social Business Model Canvas to explore how the tool can be used to give social enterprise ideas shape and purpose.

Skill Development:

This session supports students to: 

  • Understand what constitutes a social enterprise; pitch an idea for a social enterprise that has considered the ideas mission and business model.
  • Understand what the basic legal structures of social enterprise are; consider how these would apply to a pitch idea and respond to subsequent panel questioning.
  • Comprehend how to use a Social Business Model Canvas; populate a draft example that illustrates a basic understanding of how the tool is used to give social enterprise ideas shape and purpose.
  • Develop an initial list of existing social enterprise support to expand on in the future; log those provided in the session and the know-how to extend this through self-directed research.

Resources:

About the Author
This guide was produced by Emma Thatcher and Naomi Mwasambili (Graduate Enterprise Specialist, University of Arts and Chanua Health Ltd).

Workshop: Being Heard (QAA 5,7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Lecture Theatre, Presentation Space

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

5Reflection and Action 7Communication and Strategy

Objective:

  • To provide students with a greater understanding of the principles behind effective communication.
  • To provide students with a greater understanding of the importance of a personal brand, and how a personal brand is developed.
  • To provide students with a greater understanding of how communication strategies and brand apply to individuals and businesses in a social media context.
  • To provide students with the ability to utilise social media to generate opportunities for themselves and their enterprises. 

Overview:

'Being Heard' is a presentation which can be delivered to a group of any size, and tailored to ensure its relevancy to any audience. 

The ability to communicate effectively through social media is becoming of increasing importance, to individuals and to businesses. Those who master it, are able to generate more leads, find more opportunities, and get their message heard more clearly, than those who don't. Though social media itself is anew phenomenon, many of the principles behind its effective usage are not: clear communication skills, and a strong brand identity, lie at the heart of it. 

Being Heard is a workshop which to introduce students to these themes, discussing the importance of social media as a communication tool, exploring communication strategies and effective branding, and investigating cases where these have been put to effective use within a social media context.

The activity is designed to fit within a typical one hour lecture session, with ample opportunities for extension, and through practical activity, group discussion or independent research, could easily form the basis of a more comprehensive scheme of work on the subject. The AV presentation for use in the delivery of the workshop can be downloaded via the link to the 'ZONE Enterprise Hub' webpages listed in the resources and references at the end of this document. 

Activity:

(See Resources / References for materials to accompany the delivery of this activity).

Activity Part 1: Introduction

  • The themes of the workshop are introduced to the audience.
  • The group share which social media platforms they use, what their aims and objectives are with using each, and fi they have ever reflected on how to use these platforms to greatest effect.

Activity Part 2: Communication

  • The group explore principles behind effective communication (I any arena), namely; presentation structure, the use of tools, and powerful delivery.
  • Here, the group explore how they would structure presentations on various themes, how tools (pictures, videos etc.) could make this delivery more effective, and how the use language and tone impact on information being communicated.
  • This section follows the format of the workshop 'How to Speak in Public', a guide and resources for which, can be found in the 'Resources / References' section of this document.

Activity Part 2: Personal Brand

  • Students are presented with the logos of various companies, and discuss the words and feelings which a brought to mind when they see each.
  • They discuss what the reasons for these are, and the actions companies have taken to bring them about.
  • Next the process is repeated with individuals (as opposed to companies) and the same questions are explored.
  • Students reflect of the words and feeling they would wish to be brought to mind when their name was heard (and their objectives in wanting these associations). They reflect on the actions they could take to bring about these associations. 

Activity Part 3: Social Media

  • Students discuss how each of the points discussed in communication and branding applies within a social media context.
  • Real world case studies are explored, seeing how individual social media posts, series of posts, and users' platforms as a whole, adopt the above to great effect.
  • You may wish to include your own case studies in this section, to ensure the workshop is up-to-date and maximally relevant to the audience. 

Activity Part 4: Conclusion

  • The main themes of the workshop are re-capped.
  • Students are invited to share a post regarding their experience of the workshop, via their own social media channels.
  • You may wish to recommend a specific hash tag for students to include in this post. 

Skill Development:

  • Students will have greater awareness of the importance of strong communication skills and a well-developed personal brand, and a better understanding of how to achieve these.
  • They will understand how these themes relate to social media, how social media can be used advantageously, and how this related to their own studies, careers and endeavours. 

Resources:

  • Copies of the slides which accompany this presentation can be downloaded here ? Being Heard [PDF]
  • For a How To Guide expanding upon the communication elements explored in Being Heard, see 'Workshop: How to Speak in Public.'

References:

Associated Case Studies

About the Author
This guide was produced by Mike Corcoran (www.macorcoran.com). If you would like to contact the author, please use this email address:- m.a.corcoran@outlook.com.

Workshop: Breaking Problems Down and Putting Solutions Together (QAA 1,2,5)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Lecture Theatre, Presentation Space, Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 5Reflection and Action

Objective:

  • To provide students with an opportunity to reflect upon and identify their own skills.
  • To provide students with an opportunity to identify how each of these skills presents opportunities.
  • To improve student’s knowledge, understanding and implementation of effective problem solving strategies.
  • To encourage students to apply theoretical problem solving strategies within a real world context.

Overview:

The ability to identify solutions to problems, the creativity to identify the skills and resources needed to achieve these solutions, and the insight to identify the new opportunities these skills and resources can present are essential for the enterprising student.

Breaking Problems Down and Putting Solutions Together is a workshop designed to nurture these skills in students: presenting them with opportunities to reflect on their own skills, and think creatively about their applications, to explore and implement problem solving strategies in a variety of contexts, and to apply the above to real-world contexts, in their own lives and their own enterprises.

The workshop is designed to last for approximately 90 minutes, with ample opportunities for extension activities, further research and discussion. The workshop is suitable for a group of any size, through best works where space is available for students to engage in practical activities.

No preparation is required from students, and preparation time for workshop leaders in minimal (ensuring AV presentation is working correctly, ensuring basic materials for practical / extension activities have been sourced etc.).

An AV presentation, and full lesson plan, to accompany the delivery of this workshop is freely available online, and can be downloaded via the links provided in the Resources / References section of this document.

Activity:

(See Resources / References for materials to accompany the delivery of this activity). 

Part 1: Introduction

  • Students are introduced to the themes to be covered during the workshop.
  • As a warm up / ice breaker activity, a simple, practical challenge may be set to students at this point (For example – challenging students to cut a whole in a piece of A4 paper which is large enough to climb though – something which can be done with some lateral thinking!).
  • The group discuss what businesses do, at the most basic level. I.e. provide products and services to meet the needs of customers. It is proposed that we may think of ‘needs’ as ‘problems’ for our purposes, and so can think of businesses as ‘problem solvers’ of various guises.
  • Students are instructed that the workshop will be delivered in reverse order, i.e. Putting Solutions Together first, and Breaking Problems Down second (for good reason!).

Part 2: Identifying Skills

  • Students are asked to list all the skills they feel that they have. Several examples may be offered to the group to stimulate thought. Students may do this alone, or confer with their colleagues.
  • Students are invited to be bold (i.e. not too modest) in this process, and are invited to share their ideas with the whole group.  
  • The amount of skills possessed by each individual, and by the group as a whole, is stressed.  

Part 3: Skills to Products

  • Students are asked to consider each skill on their list, and for each skill consider what it allows them to do, i.e. a service it allows them to deliver,or a product it allow them to produce. (For example, skills in painting may help me to produce portraits, make prints and postcards, or tutor a person in art).
  • Again, students may work as individuals, or confer whilst doing this, and again, students are asked to share their thoughts with the whole group. 
  • As students share ideas, a full list of products and solutions can be noted at the front of the class, demonstrating the products and services at the group’s disposal.  
  • It is suggested to students that these products and services are the basis of solutions to countless problems, and the basis for countless new opportunities.  

Part 4: Real World Example  

  • Students are offered a real world example, where a focus on creativity and solutions (as opposed to problems) has led to a novel and unexpected outcome to a problem.  
  • Contained within the AV presentation linked to this workshop, is a short film clip of Physicist Richard Feynman, discussing the story of how he came to win his Nobel Prize, and develop QED, in this very way!

Part 5: Breaking Problems Down

  • Students discuss the nature of problems (Are they fundamentals, or can large problems be broken down into smaller problems?).  
  • Students are presented with an example of a ‘difficult problem.’  
  • Contained within the AV presentation accompanying this workshop, is an example question from a job interview for a position with Google.  
  • To be solved, the problem must be broken down into a series of smaller, simpler problems. The group are invited to do this, and an answer to the problem is proposed as a group.
  • If time permits, further activities may be offered at this stage (see How To Guides for inspiration on problem solving challenges).

Part 6: Problem Solving in a Real World Context

  • Students are asked to reflect on a problem they have encountered (this can be something as basic as needing to meet an upcoming essay deadline, or something more substantial).  
  • Students are asked to take this problem, and break it down as far as possible, into a series of smaller problems.
  • Students are asked to reflect on the services and products they earlier identified as being at their disposal, and see how each provides a solution to each of these smaller problems, reflecting on any gaps.
  • If desired, students may wish to share the examples they produce at this stage.

Part 7: Conclusion

  • The group reflect on the merits of breaking problems down, and focussing on the solutions at their disposal, as a problem solving strategy.
  • The key themes covered in the session are re-capped.

Skill Development:

Through participating in the workshop, students will be better adept at identifying their own skills, and seeing how these skills can be applied, in a wide variety of contexts, to solve problems and create opportunities. The will be better adept at breaking down and categorizing problems they encounter, and producing strategies to solve them quickly and efficiently. Through reflecting upon, documenting, and sharing their skills, abilities and the solutions at their disposal, they should have greater confidence in their capabilities, and better equipped to identify the specific areas of their skills set which they wish to develop.

Resources:

References:

Zone Enterprise Hub, Topic: ZONE Resources. 2015. [ONLINE] Available at: https://moodle.glyndwr.ac.uk/course/view.php?id=37§ion=11. [Accessed 30 July 2015].

Author:

  • Originally delivered as an ‘Empower’ workshop, for the North East Wales Youth Entrepreneurship (YES) Hub, funded by Welsh Government.

Associated Case Studies

About the Author
This guide was produced by Mike Corcoran (www.macorcoran.com). If you would like to contact the author, please use this email address:- m.a.corcoran@outlook.com.

Workshop: Getting Started (QAA 1,2,5)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Lecture Theatre, Presentation Space

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 5Reflection and Action

Objective:

  • To provide students with greater knowledge, understanding and confidence regarding becoming self-employed.
  • To provide students with opportunities to reflect on their own skills and strengths.
  • To provide students with opportunities to reflect on the business opportunities open to them.
  • To provide students with an introduction to concepts including sales, marketing, branding, financial and business planning.
  • To provide students with the opportunity to develop plans and actions to take their business ideas forward.
  • To provide students with a greater awareness of the business support, advice and resources available to them.

Overview:

Many students report that one of the greatest barriers at the very start of their entrepreneurial journey is identifying the first actions they need to take. Even for those equipped with a wide range of skills, a good knowledge of their sector, and even developed products and services, the move from a planned business to a real business proves a difficult one.

‘Getting Started’ is an introductory workshop which aims to address these issues.

It provides students with an opportunity to identify and reflect on their skills, to explore the relationship between their skills and the business opportunities open to them, and to test the viability of their business ideas. This is coupled with practical information regarding formalities and obligations when commencing trading and of the support structures in place for those starting-up.

The activity is designed to fit within a typical one hour lecture session, but inclusive of ample opportunities for extension, through practical activity, group discussion or independent research, and could easily form the basis of a more comprehensive scheme of work on the subject. It is designed to be appropriate for students of any level or programme of study. It was originally developed through the HEFCW funded pan-Wales Enterprise Support Programme.

Lesson plans and AV presentations for use in the delivery of the workshop can be downloaded via the link to the ‘ZONE Enterprise Hub’ web pages listed in ‘References’ and ‘Resources.’  

Activity:

The activity follows the structure outlined in the ‘Getting Started’ PowerPoint presentation, inclusive of all links and examples.

Pre-Activity

Students are not required to prepare anything in advance of this workshop. For workshop leaders, preparation is minimal, other than ensuring supporting AV resources are displaying correctly.  

Part 1 – Things to Think About

  • Students are introduced to the workshop, which is broadly divided into two sections; the things to think about when starting out in business; the things to do when starting out in business.
  • Workshop leader may wish to canvas the audience at this stage, regarding their own business ideas and interests.

What?

  • Students begin by reflecting on their skills, and are invited to list all the skills they have (they may do this as individuals or through discussion in small groups).
  • Next, students are invited to reflect on how these skills combine to produce various products and services which they are equipped to offer. For example, skills in painting, public speaking, and a rapport with young people, may equip a student to run children’s art classes.
  • If time permits, students may be invited to share these ideas with the rest of the group.
  • This exercise serves to help students lacking in confidence to be reminded of their abilities, helps students with pre-existing ideas for products and services reflect on how these are supported by their existing skill set, and helps students to identify opportunities which may not have previously occurred to them.  
  • (The activity is explored in more depth in the Workshop, ‘Breaking Problems Down and Putting Solutions Together’, available as a How To Guide)

Who For?

  • Students reflect on one of the products or services they have identified, and consider who the likely customers would be for it.
  • Through individual reflection, small group or class discussion, they explore appropriate costs for the product or service, how a business offering it should present itself, and how those customers identified could be reached.
  • As such, the group are introduced to the concepts of market research, costing, branding and sales and marketing, with an understanding of how each of these connect to one another.  

How Much?

  • Students discuss some of the factors which influence the price of a product or service (For example, what determines what customers expect to pay for something, what does something cost to deliver, etc.).
  • Students are introduced to the concept of cash flow, and reflect on the shift from estimating a cost per item, to monthly and annual incomes.
  • Students are introduced to the concept of personal survival budgets, and consider how a business idea’s financial viability can be assessed.  
  • (The activity is explored in more depth in the Workshop ‘Business Planning’, available as a How To Guide).  

Part 2 – Turning Thoughts Into Actions

  • The second half of the workshop focussed on how, equipped with the ideas developed through the activities undertaking in the first half, practical steps can be taken to make things happen.

Making It Official

  • Students discuss the benefits of having a formal business plan and feedback their ideas to their group.
  • Students are provided with links to a variety of sources of information, pre-written examples and templates for producing business plans.
  • Students are provided with information regarding the tax obligations of new businesses, with links to a variety of HMRC resources.

Top Tips

  • Students are provided with suggestions of key things to remember as they progress their ideas over the coming weeks and months. Ideas are supported by links provided via the PowerPoint presentation.
  • Namely, these key things are; To continue learning, to keep good records, to create a good working environment, to seek out opportunities through networking, volunteering and other means and to break their workload into discrete chunks, talking workloads one step at a time.

Conclusion

  • The key themes covered in the workshop are re-capped.
  • If time permits, informal Q and A discussion may be conducted with the audience.

Post-Activity

Getting Started is a fast-paced workshop, quickly moving through a wide variety of themes and posing many questions to students. Following on from the workshop, students may wish to explore these in their own time, or the workshop could form part of a larger scheme of work. (For example, students may develop business plans, cash flow forecasts and marketing plans, receive talks from guest speakers and entrepreneurs, engage in test trading or real-world projects etc.). 

Skill Development:

Following this activity, students should have greater confidence in their abilities, greater clarity regarding their business ideas, and a better understanding of the actions they need to take to progress them.

They should be well equipped to utilise further resources and support to develop their ideas and see their businesses progress.

Resources:

  • Lesson plans and PowerPoint presentations to accompany this activity can be viewed via > https://moodle.glyndwr.ac.uk/course/view.php?id=37&section=11 , or slides downloaded here > Getting Started [PDF]
  • For a deeper exploration of skills identification, see How To Guide – ‘Workshop: Breaking Problems Down and Putting Solutions Together.’
  • For a deeper exploration of business planning, see How To Guide – ‘Workshop: Business Planning.’

References:

Zone Enterprise Hub, Topic: ZONE Resources. 2015. [ONLINE] Available at: https://moodle.glyndwr.ac.uk/course/view.php?id=37§ion=11 . [Accessed 05 August 2015].

Author:

  • Originally produced at Glyndwr University, as an Entrepreneurial Effectiveness (EE) Session, for the Enterprise Support Programme (ESP), funded by the Higher Education Funding Council for Wales.

About the Author
This guide was produced by Mike Corcoran (www.macorcoran.com). If you would like to contact the author, please use this email address:- m.a.corcoran@outlook.com.

Workshop: How to Speak in Public (QAA 5,7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Lecture Theatre, Presentation Space

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

5Reflection and Action 7Communication and Strategy

Objective:

  • To provide students with an understanding of the techniques behind effective public speaking, presentation and communication.
  • To provide students with practical opportunities to develop their public speaking and communication skills.
  • To provide students with a greater understanding of the importance of public speaking and communication skills to their own lives and careers.
  • To provide students with opportunities to reflect on how to employ communication strategies, in a variety of contexts.

Overview:

Skills in public speaking, public presentation, and communication of any form are essential for any student: both for success in their academic pursuits,and for their future careers. Such environments are also ones with can be a cause of stress to many students, and an impediment to their progress. For those who master these skills however, they are often able to quickly reach the head of the pack. 

'How to Speak in Public' is a presentation / workshop which can be delivered to a group of any size, and tailored to ensure its relevancy to any audience. It is designed specifically to endow students with a greater understanding of why skills in public speaking, presentation and communication are so importantto them, and to equip them with strategies and practical skills to be more effective communicators in the future. This is inclusive of structuring presentations, integrating tools and resources into them, effective delivery techniques, managing nerves and dealing with questions.

The activity is designed to fit within a typical one hour lecture session, but inclusive of ample opportunities for extension, through practical activity, group discussion or independent research, and could easily form the basis of a more comprehensive scheme of work on the subject. It was originally developed through the HEFCW funded pan-Wales Enterprise Support Programme. Lesson plans and AV presentations for use in the delivery of the workshop can be downloaded via the link to the 'ZONE Enterprise Hub' webpages listed in the references at the end of this document. 

Activity:

Slide Show Title Page

(See resources / references for materials to accompany the delivery of this activity).

Preparation

  • For the learners, preparation for this activity is not essential, but you might want to recommend prior research into presentation skills, or time the activity to correspond with an upcoming presentation the students are due to deliver. For teachers, using the materials provided here, preparation time is minimal, other than familiarising yourself with the presentation content, ensuring all media accompanying the presentation are working correctly, and that the learning environment has the appropriate AV equipment.

Activity Part 1: Introduction

  • Introduce class to the theme of the session, and the elements to be covered.
  • Discuss with students why these skills are important, and where they are likely to be used in the future.

Activity Part 2: Structure

  • The importance of a well-structured presentation is discussed, inclusive of; knowing your objective when communicating; managing audience expectations; ensuring adequate knowledge of your subject and identifying an appropriate narrative.
  • At this stage, students are presented with a variety of public speaking scenarios, and for different scenarios have to discuss and identify both the objective of the communication, and the most appropriate narratives to employ to meet that objective. There is opportunity for debate here, regarding the conclusions drawn.

Activity Part 2: Tools

  • Tools and resources that can bolster a presentation are discussed at this stage. Various examples are offered to the group, and the audience are invited to offer further examples of their own.
  • When to integrate tools into delivery, and when to avoid it is discussed.
  • At this stage, the examples from part 2 are re-introduced to the group, and the appropriate tools to support the narratives and objectives identified are discussed.
  • (If desired, you may wish to perform a demonstration at this stage, to demonstrate the efficacy of tools when used well. For example, in past deliveries of this presentation, non-science students have been introduced to the mathematical relationship between force, pressure and area, first descriptively, then formulaically, and finally with a volunteer being invited to the front of the class to sit on a chair of nails!)

Activity Part 3: Delivery 

  • The techniques behind effectively delivery when speaking in public are discussed at this stage, inclusive of; speaking with passion and enthusiasm, controlling the speed of speech, using the appropriate language and tone, and using body language to best effect.
  • Examples are offered and discussed on each of the points noted above.
  • At this stage, student practice these skills with several activities. To practice controlling the speed of speech, students are given a transcript which they time one another reading aloud. They then watch a film of the transcript being read aloud (at a clear and steady pace) and repeat the activity aiming to amend their pace appropriately. To consider the importance of using the right language in communication, students are asked to consider how they would describe their programme of study to; a) a five year old, b) an academic, c) a grandparent. Students to this in groups, and the reasons for their decisions are discussed and debated.

Activity Part 4: Nerves

  • The reasons why nerves may arise are discussed amongst the group.
  • Measures and coping strategies to control nerves are suggested and discussed (including practice, preparation, release of nervous energy etc.).
  • (You may wish to use your own presentation as an example of how such strategies allow you to present, without being impeded by nerves).

Activity Part 5: Questions

  • Fielding questions is discussed. The group are asked to reflect on what a questioner wants, when asking their question, and strategies for various scenarios are suggested. 
  • If and how the presentation skills covered in the session can be applied to a Q and A session are also discussed.

Activity Part 6: Conclusion

  • The key themes covered by the session are re-capped.
  • If desired, you may wish to field any questions from the audience at this point.

Post-Activity

Following this activity, students may be set a presentation to deliver (as individuals or as groups), or they may be set further questions for reflection and investigation. General questions on presentation, communication and public speaking which have been set to such groups include;

  1. How would you define public speaking?
  2. How many different public speaking environments will you encounter as a student?
  3. Can you find examples of both good and bad public speeches, the impacts of which have changed the course of history; for individuals, for organisations and for nations?
  4. Who are the teachers, speakers and presenters that have made a positive impact on you? What common traits do they possess?
  5. What are the benefits of a structure / narrative to a presentation?
  6. How will enhanced skills in public speaking benefit you in your future life and career?
  7. Is the ability to speak in public more or less important today than it was in the past?

Equally, you may wish to set such questions prior to the session, and debate them after the session. 

Skill Development:

  • Following this session students should have a much greater understanding of the importance of skills in public speaking, presentation and communication, their relevance to their own studies and careers, and a greater understanding of how to develop and nurture those skills in themselves.
  • For these skills to be consolidated, the session must be supported by opportunities to further discuss, explore, and importantly, practice these techniques, by presenting in a wide variety on environments and contexts.

Resources:

  • Lesson plans and PowerPoint presentations to accompany this activity can be downloaded via > https://moodle.glyndwr.ac.uk/course/view.php?id=37§ion=11 or copies of slides can be downloaded here > How To Speak In Public [PDF]
  • A film of this session being delivered to an audience of art, media and design students at the Creative Futures Conference, March 2015 can be viewed via > https://www.youtube.com/watch?v=xMnh02odBNA
  • An extension of activity connected to this workshop can be found in the How To Guide 'One Topic Three Audiences.'
  • For Case Examples of the workshop in action, see 'Communication, Media, Film and Cultural Studies', and 'Engineering.'

References:

  • BBC - The Speaker - Improve your public speaking. 2015. [ONLINE] Available at: http://www.bbc.co.uk/speaker/improve/ . [Accessed 28 July 2015].
  • Corcoran, Mike. How to Speak in Public - YouTube. 2015. [ONLINE] Available at: https://www.youtube.com/watch?v=xMnh02odBNA. [Accessed 29 July 2015].
  • McCarthy, Patsy, 2002. Presentation Skills: The Essential Guide for Students (Study Skills). Edition. SAGE Publications Ltd (pp70-106 & 219-236).
  • Shephard, Kerry, 2005. Presenting at Conferences, Seminars and Meetings. 1 Edition. SAGE Publications Ltd (pp1-18 & 138-148).
  • Van Emden, Joan, 2010. Presentation Skills for Students (Palgrave Study Skills). 2 Edition. Palgrave Macmillan (pp1-61).
  • Zone Enterprise Hub, Topic: ZONE Resources. 2015. [ONLINE] Available at: https://moodle.glyndwr.ac.uk/course/view.php?id=37§ion=11. [Accessed 28 July 2015].

Author:

  • Originally produced at Glyndwr University, as an Entrepreneurial Effectiveness (EE) Session, for the Enterprise Support Programme (ESP), funded by the Higher Education Funding Council for Wales.

Associated Case Studies

About the Author
This guide was produced by Mike Corcoran (www.macorcoran.com). If you would like to contact the author, please use this email address:- m.a.corcoran@outlook.com.

Workshop: Selling Art Online (QAA 1,2,5)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Lecture Theatre, Presentation Space

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 5Reflection and Action

Objective:

  • To provide art and design students with an understanding of the importance of online marketing and e-commerce.
  • To provide art and design students with opportunities to reflect on their own sales and marketing strategies.
  • To provide art and design students with opportunities to identify opportunities to support their own endeavours.
  • To develop art and design students’ knowledge and understanding of how to market and sell work online.

Overview:

A large proportion of art and design students and graduates will take responsibility for marketing and selling their own work. As such, sales and marketing skills coupled with the ability to identify and create new sales and marketing opportunities, are essential for these students. Furthermore, those who lack knowledge and understanding of online sales opportunities, will miss out on a huge potential market for their work, and limit their chances of success.

This workshop serves as an introduction to online sales and marketing, for art and design students, with no previous experience of the subject required.

The activity is designed to fit within a typical one hour lecture session, but inclusive of ample opportunities for extension, through practical activity, group discussion or independent research, and could easily form the basis of a more comprehensive scheme of work on the subject. It is designed to be appropriate for students of any level and was originally developed through the HEFCW funded pan-Wales Enterprise Support Programme.

Lesson plans and AV presentations for use in the delivery of the workshop can be downloaded via the link to the ‘ZONE Enterprise Hub’ webpages listed in ‘References’ and ‘Resources.’

Activity:

The activity follows the structure outlined in the ‘Business Planning’ PowerPoint presentation, inclusive of all links and examples.

Figure 1. Title page of the ‘Selling Art Online’ PowerPoint presentation.

Pre-Activity:

  • Prior to the workshop, the facilitator may wish to ensure the PowerPoint presentation is working correctly, and if desired, update the presentation to include up-to-date examples relevant to the cohort.

Introduction:

  • Welcome students to the workshop, and introduce them to the running order which is to follow.

Why Bother?

  • Discuss with students why online sales and marketing are so important.
  • Present to students facts and figures about the size and value of the online market.
  • Invite students to suggest benefits of selling on line, and include your own suggestions, displayed via the presentation.

What Does Selling Online Mean?

  • Students are introduced to various ways in which work can be sold online (An artists’ own e-commerce site, a third party e-commerce site, though promoting offline sales etc.).
  • Examples of various ways of selling are shown to students, and students are invited to add additional suggestions of their own.

Making a Plan

  • Students are introduced to the starting point when making a marketing plan.
  • Students are asked to reflect on a number of questions (What are the products and services you offer? Who are the customers for these? How many of them are there? Where are they? What are your customers’ wider interests? How are these customers likely to look for your work? Where can you go so that these customers will be likely to find you?)
  • A volunteer from the audience can be invited to answer these questions, with group input, with respect to their own business.

Finding the Right Place to Sell

  • Students are presented with various platforms for selling and promoting work online.
  • For each platform, a real life example is demonstrated, and the merits and demerits of each platform are discussed and debated by the group.

How others have done it

  • Case studies are shown to the group, featuring artists (ideally those who are peers of the audience).
  • How they utilise a variety of online promotion and selling opportunities (alongside offline promotion and selling) is discussed by the group.

Conclusion

  • The key themes of the session are recapped, and the group thanked.

Skill Development:

Following this session, students should have a greater awareness of how to sell and promote their work online, should have identified opportunities relating to their own specific endeavours, and should have an understanding of how this activity fits into their wider marketing and business plan.

They should have more confidence in their own abilities, and an understanding of the positive actions which they need to take going forward.

Resources:

  • See references for links to lessons plan and PowerPoint presentation supporting this workshop.

References:

Associated Case Studies

About the Author
This guide was produced by Mike Corcoran (with thanks to ZONE Enterprise Hub - Glyndwr University) (www.macorcoran.com). If you would like to contact the author, please use this email address:- m.a.corcoran@outlook.com.

World Café for (Market) Research (QAA 1,2,7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Large Group

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 7Communication and Strategy

Objective: 

  • The learner will be able to explore a problem as openly as possible to gather a wide range of solutions involving every learner in the room
  • To evidence the power of group work as more ideas are created through cross-pollination of ideas
  • Students learn more about the most effective ways to ask market research questions 

Overview

The World Café (Brown & Isaacs, 1995) is not new, it is common practice for ideas generation, creating conversations and developing strategy. We have extended its use to include learning about asking research questions. We use it regularly to bring provocations, mainly topical/local/international societal challenge issues, and to generate solutions to these, and also to support teams of researchers and industry partners to plan key issues their research should be addressing. The process is most valuable in order to 'switch on' creative thinking, and often the ideas that arise bear no relationship to the original provocation, but its presence provides a necessary stimulus to get groups started.

Instead of a provocation, teams of learners/entrepreneurs or individuals bring with them a key market research question based on their new idea, which becomes the provocation for the world café. Halfway through the world café exercise, the facilitator invites the 'owners' of the research question to return to it and consider whether the formulation of the question is evoking the relevant response (there are often many lists of 'yes' or 'no' which has limited use in this context). Upon changing their question the task resumes and usually results in a more productive second half. You can re-visit the questions as often as appropriate, bearing in mind the need for a few groups to have visited each base to collect more meaningful data. Entrepreneurs could use this in a focus group environment, with their key partners, or customers as the participants.

Activity

What is World Café?

Created in 1995 to 'discuss an issue', Juanita Brown and David Isaacs invited participants to form small groups for discussion. Someone suggested moving from table to table to share ideas, this created energy and engagement and World Café was born! This innovative approach to large group dialogue allows participation in small evolving dialogue, whilst remaining part of a single, large connected conversation.

How does World Café Work?

Small café style tables are set out with flip chart paper and pens. Each table contains a provocation around an issue relating to life, work or communityyou wish to explore through discussion and ideas; these might be grand challenges, societal issues, objectives for teaching and learning etc. (If it fitsbetter to your needs, you could call it a 'Leadership Café', 'Knowledge Café', 'Strategy Café'...etc) Following the matrix shown below, participants move around tables in a process of divergent thinking ('if only', 'what if'), recording thoughts and key insights in words and pictures on each table; conversations with different groups of people link and build, resulting in cross-pollination of ideas. Eachtable should have a facilitator to update each arriving group on the development of the discussion. As the network of connections increases, knowledge sharing grows, at the final table participants move to convergent thinking ('how could this be made possible?', 'which of these can we achieve?') and innovation possibilities for action emerge.

How does Newcastle University apply the principles of World Café?

Adapted from: Brown, Issacs et al. (2005) 'The World Café: Shaping Our Futures Through Conversations That Matter'. First Edition: Berret-Koehler Publishers

1) Set the Context 

  • Give the background to the process and explain the divergent and convergent nature of the thinking required
  • Give some tips and techniques on creative thinking (SCAMPER, Edward de Bono, Gardener etc.)
  • Establish the 'rules of engagement' (ideas should not be judged, criticised or evaluated at the divergent stage) 

2) Create Hospitable Space 

  • Think about venue and location - create an informal and inviting environment
  • Be open and welcoming
  • Make sure the room is set-up ahead of the participants arrival 

3) Explore Questions That Matter:

  • To achieve constructive outcomes, provocations need to be in the format of focussed questions/ statements
  • Select provocations that are meaningful and relevant to the audience to ensure purposeful, inclusive discussion (e.g. Newcastle University's Societal Challenge Themes (Ageing & Health, Sustainability, Social Renewal)

4) Encourage Everyone's Participation

  • Having table hosts and facilitators is beneficial (Facilitators have a dual role, they facilitate engagement and at the same time facilitate the discussions to enable the group to connect ideas and consider new perspectives)

5) Cross-pollinate and Connect Diverse Perspectives

  • Each participant moves around the room in a different sequence. The secret to World Cafe's success is in ensuring that all participants visit each table (at least once). Never the same table twice
  • Divergent thinking usually happens in multiple rounds (normally x3 rounds) of 10-15 minutes
  • Participants capture free flowing ideas as they emerge, recording the conversations on the flip chart paper provided Embedding Enterprise Toolkit Series World Café Creativity Exercise
  • Convergent thinking requires participants to select one idea which they feel has the most potential – and work-up that idea...to the next stage of development! See Ketso™ from the Embedding Enterprise Toolkit Series

6) Listen Together for Insights, Patterns, and Deeper Questions

  • Facilitators should support each group with this process

7) Harvest and Share Collective Discoveries

  • Facilitators can collect and post emerging questions; at the end of the process participants then walk from question to question, adding their comments and insights on post-its

How does the sequence work for participants to move around tables?

a) Fewer than 16 Participants or fewer than 4 tables – move around ad hoc

b) 5 Tables, 16-20 Participants:

 

P TABLE A P TABLE B P TABLE C P TABLE D P TABLE E
1 ABCDE 5 BCDEA 9 CDEAB 13 DEABC 17 EABCD
2 ACEBD 6 BDACE 10 CEBDA 14 DACEB 18 EBDAC
3 ADBEC 7 BECAD 11 CADBE 15 DBECA 19 ECADB
4 AEDCB 8 BAEDC 12 CBAED 16 DCBAE 20 EDCBA

Skill Development:

stimulating discussion, peer-interaction, idea generation, market research, idea evaluation, innovation, adaptability

Resources:

  • Flip chart or paper table cloths, pens, provocations/research questions
  • Tables in cabaret style (prime number of tables)
  • Algorithm for table movement (attached)

References:

Brown, Issacs et al. (2005) 'The World Café: Shaping Our Futures Through Conversations That Matter'. First Edition: Berret-Koehler Publishers

About the Author
This guide was produced by Katie Wray.

Yoop EntreComp 3 missions Education

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Individual Task

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy 8Digital and Data Skills

YOOP.fi/en

EntreComp 3 missions: Education (self-assessment tool; self-reflection; assessment; recognition of prior learning)

Overview

Yoop.fi/en is a web tool that aims to support higher education students in taking advantage of the entrepreneurship competence acquired outside formal education and integrate it into their degrees through recognition of prior learning and accreditation of learning demonstrated in some other manner.

Aim

The aim of the Yoop.fi/en is to increase students’ interest and motivation towards entrepreneurship studies by encouraging the adoption of personalised study plans in entrepreneurship. It helps, specifically, in the recognition and articulation of the competences acquired outside formal education.

Rationale

The role of experiential learning taking place outside formal education has been recognised as an important resource in entrepreneurship education and preparing students for entrepreneurial careers. Student gain valuable learning, for example, from business activities, work, engagement in entrepreneurship student organisations or other recreational activities. Objective of Yoop.fi/en web tool is to support higher education (HE) students in taking advantage of this competence acquired outside formal education and integrate it into their degrees by promoting the recognition of prior learning (RPL) and accreditation of learning demonstrated in some other manner of entrepreneurship competences. RPL and accreditation of learning represent practices adopted in higher education institutions (HEIs) in order to make the learning acquired from experiential learning outside the educational institution visible, and in doing so, allow students to fulfil their academic requirements outside the official curriculum. The main goal of RPL is to recognize and acknowledge individuals’ competence and knowledge regardless of how and where it has been acquired and integrate it into the degree (e.g. Bohlinger, 2017). Accreditation of learning demonstrated in some other manner, on the other hand, refers to model, where learning activities that take place outside HEIs are designed to be part of the curriculum in predetermined manner. This model is mainly used in Finland, and it focuses on defining suitable ways to acquire the intended competences through work or hobbies (Kotila & Mäki, 2015).

What is it?

The web tool aims to help the students and the teachers to identify and articulate entrepreneurship competences and to familiarize the users with recognition and accreditation of learning through examples and guidelines. Yoop.fi/en includes the following contents and interactive elements for students:

  • Self-assessment of entrepreneurship competence based on the EntreComp framework helps the students to prepare for the recognition of the prior learning, or the accreditation of learning demonstrated in some other manner. It helps the students to recognise their existing entrepreneurship competence and articulate where and how it has been acquired. The result of the self-assessment can also be used to identify learning needs and plan future learning activities.
  • Basic information of what recognition and accreditation of learning mean to clarify what they are used for and what the students can expect, when applying them. 
  • Tips for how to demonstrate entrepreneurship competence when one is or has previously worked as an entrepreneur, or if one has acted in an entrepreneurial manner.
  • Videos of students’ stories on how they were able to earn credits from their existing entrepreneurship competence or use opportunities to replace some of their future studies with activities that accumulate entrepreneurship competence outside the traditional HE courses.

HE teachers can take use of the above mentioned contents also in their work. In addition, Yoop.fi/en has the following contents especially for teachers:

  • recommended measures for HEIs to take full advantage of recognition and accreditation of learning
  • examples of good practices in Finnish HEIs It is to be noted that practices related to recognition and accreditation of learning acquired outside formal education may vary in HE institutions in Finland.

Hence, Yoop.fi/en is to be used as a complementary tool in connection with HEIs’ own practices.

Context and Background Research 

Recognition and accreditation of learning are visibly promoted in Finnish HE policy. Their normative foundation is based on the need to accelerate the rate at which students enter working life through increasing the effectiveness of their studies and avoiding overlapping learning (Ministry of Education, 2007; Prime Minister’s Office, 2015).  Recognition and accreditation of learning are promoted particularly in the field of entrepreneurship (UNIFI, 2016; ARENE, 2015), but their use remains lower than expected (Huusko et al., 2018). Yoop.fi/en web tool has been developed to help Finnish HEIs to take advantage of the opportunities related to recognition and accreditation of learning in the field of entrepreneurship. It is created in HOTIT OPIT development project (2018-2020) which is a national higher education development project funded by the Ministry of Education and Culture in Finland. The project is a joint effort of nine Finnish higher education institutions: University of Turku (Coordinator), Åbo Akademi University, Turku University of Applied Sciences, Aalto University, Haaga-Helia University of Applied Sciences, LAB University of Applied Sciences, LUT University, University of Oulu, and Oulu University of Applied Sciences. For the development of Yoop.fi, the HOTIT OPIT consortium conducted a national study focused on the experiences and views among HE teachers on the use of recognition and accreditation of learning in entrepreneurship. Altogether 56 teachers from 24 higher education institutions took part in individual and group interviews organised between 2018 and 2019. The study shows that the recognition and accreditation of learning in entrepreneurship competence are carried out at all of the Universities of Applied Sciences interviewed, but they are less common at Research-Oriented Universities, although there is a desire to develop these practices in the future. Teachers find that recognition and accreditation of learning benefit both students and the HEIs. For example, they motivate the students and diversify their learning environments. Some challenges were also identified. Some teachers find it difficult to evaluate entrepreneurship competence and they note that students are not very successful in articulating their competence or linking their competence gained in real life situations to the learning objectives of entrepreneurship courses. There is also a lack of models on how to transfer the local, context-bound knowledge into general knowledge (”into the language of concepts and theories”). The common practices, or lack thereof, make it challenging to support the recognition and accreditation of learning. In addition, the recognition and accreditation of learning challenge these teachers’ notion on the role of experiential learning within the higher education curriculum, which is why some teachers in universities hesitate to use them.

Impact

Yoop.fi/en supports the implementation or recognition and accreditation of learning that have several benefits from the perspective of the students and the HEIs:

  • Accelerates their studies by increasing the effectiveness of their studies and avoiding overlapping learning in entrepreneurship.
  • Makes it easier to combine work and studies allowing students to progress their entrepreneurship activities while being able to study
  • Increases equality (adult students, students with different learning preferences, students with a foreign background) by allowing learning gained from different sources and different times to be used in entrepreneurship studies 
  • Increases working life relevance of the studies - Combining practical experience (experimental learning) and theory ’deepens’ the learning

Supporting Resources/Tool

  • YOOP – Turning entrepreneurship competence into credits! With three language versions: Finnish, Swedish and English, see www.yoop.fi/en   
  • YoopTUBE (YouTube channel) including students’ stories of recognition of prior learning and accreditation of learning demonstrated in some other way, with subtitles in three language versions: Finnish, Swedish and English, see https://www.youtube.com/channel/UCHFFdFGRPu5_9aSvNIqIVYQ  

References:

  • ARENE. (2015). ARENEn yrittäjyyssuositukset 12.3.2015. https://www.yrittajat.fi/
  • Bacigalupo, M., Kampylis, P., Punie, Y., & Van den Brande, G. (2016). EntreComp: The Entrepreneurship Competence Framework. Luxembourg: Publication Office of the European Union 
  •  Bohlinger, S. (2017). Comparing recognition of prior learning (RPL) across countries. In M. Mulder & J. Winterton (Eds.), Competence–based vocational and professional education. Bridging the worlds of work and education (pp. 589–606). Springer International Publishing.
  •  Huusko, M., Vettenniemi, J., Hievanen, R., Tuurnas, A., Hietala, R., Kolhinen, J., & Ruskovaara, E. (2018). Yrittämään oppii yrittämällä. Yrittäjyys ammatillisessa koulutuksessa ja korkeakouluissa –arviointi. Julkaisut 25: 2018. Kansallinen Koulutuksen arviointikeskus.
  •  Kotila, H., & Mäki, K. (2015). Opiskelija käy töissä – ongelma vai käyttämätön mahdollisuus? In H. Kotila & K. Mäki (Eds.), 21 tapaa tehostaa korkeakouluopintoja (pp. 135–143). Haaga-Helian julkaisut 2015. Unigrafia, Helsinki.
  •  Ministry of Education. (2007). Aiemmin hankitun osaamisen tunnustaminen korkeakouluissa [Recognition of prior learning in higher education institutions]. Opetusministeriö.
  •  Peura, K., Aaltonen, S., Römer-Paakkanen, T., Lahikainen, K., Asteljoki, S., Vainio, S. (2020) Muodollisen opetuksen ulkopuolella hankitun yrittäjyysosaamisen sisällyttäminen korkeakouluopintoihin [Engl. Recognition and accreditation of learning of entrepreneurship competences acquired outside formal education in higher education]. Turun kauppakorkeakoulun julkaisuja. Sarja E-3:2020.  http://urn.fi/URN:ISBN:978-952-249-600-3
  •  Prime Minister’s Office. (2015). Ratkaisujen Suomi. Pääministeri Juha Sipilän hallituksen strateginen ohjelma. 29.5.2015. Edita Prima.
  •  UNIFI (2016). Korkeakoulujen yrittäjyyssuositukset. http://www.unifi.

Additional resources

slide deck 

 

 

About the Author
This guide was produced by Kirsi Peura, PhD, University of Turku . If you would like to contact the author, please use this email address:- Kirsi.peura@utu.fi.

Your Verbal Business Card (or how to start a conversation at a networking event)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

6Interpersonal Skills 7Communication and Strategy

Objective:

 

  • The higher the level of educational attainment a person achieves; it seems their ability to tell a person they meet socially what they do diminishes inversely. Why do highly educated people lose the ability to simplify what they do so that “Joe Public” can understand what they do?
  • This simple activity invites the group to explore the development of a short verbal business card that can be used when they meet people socially or at a networking event.

 

Overview:

 

Everybody knows the situation; you are at a networking event because you have to meet potential collaborators or customers for your latest idea/research/innovation. You meet somebody and ask them what they do and they go into the most detailed description of their research in the greatest of detail. You will have lost the will to live within 30 seconds and desperately look for the toilet to allow you to make your excuses and escape.

What if that person had exactly the idea/research/innovation you needed to progress your own research etc.?

What if you were the person who had people suddenly drawn away by their bladder capacity?

You need to create as engaging a verbal business card as you have produced on paper (we all have business cards to take to meetings – don’t we? Crafting a short pithy sentence that you can speak as you share a person’s hand is a great way to break the ice and start a conversation.

It is a skill that needs to be practiced and honed . . . so the sooner you start the better.

 

Activity:

 

  • You might start the session by inviting people to introduce themselves to their neighbour and to explain a little about themselves.
  • You can then invite people to tell the group a little about their neighbour.
  • Many won’t remember their names or any of the information that was shared . . . so why is it so hard to tell people about yourself and get them to at least remember your name?
  • Share with the group the characteristics of a verbal business card. Talk about how you have to become memorable. Much like a business card, start with your name.
  • When shaking a person’s hand for the first time make the handshake strong and confident. As you do this look into the other person’s eyes and say your “networking name”;

“Hello my name is Simon, Simon Brown” (insert your own name here!!)

  • Emphasis on your name “Simon” and repeating it helps the person meeting you to remember your name.
  • Then get the group to create their verbal business card (as per the slide)
  • Two examples are given – one for more general networking, the second for those with an idea to share.

 

Skill Development:

 

I have used this activity with many academics and nascent entrepreneurs. All appreciate the practice and the tools to help them start a conversation. It is amazing how quickly (after a few embarrassing sessions of practice) the opening gambit improves and improves.

 

At the end of the session the participants will be able to;

 

  • Open a conversation
  • Introduce themselves
  • Explain their problem or idea in simple terms
  • Be prepared to listen to follow up questions.

 

Resources:

 

 

References:

 

About the Author
This guide was produced by Dr Simon Brown (Visiting Professor UWTSD / Head of Enterprise Development NCEE / Fellow EEUK).

Entrepreneurship How To Guides

A model for an Interdisciplinary intrapreneurship-entrepreneurship module (QAA2,3,4,7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 7Communication and Strategy

Objective:

  • The learner will understand the importance of entrepreneurship and entrepreneurial behaviour in the context of their subject area
  • Will engage with subjects outside their discipline to pitch for and explore ideas and concepts
  • To reflect and draw personal conclusions about their capacities and capabilities for entrepreneurial behaviour
  • To research and persuade others of the feasibility and viability of their ideas
  • To conclude with a ‘live’ opportunity which they can research and develop further through a research project/dissertation, employment or a new business venture

Overview: 

This type of module is appropriate on applied courses, or courses ‘with enterprise’. It is especially valuable where students from a range of disciplines are taught together, invited to ‘bring their discipline and interests with them’ (of course, discipline and interests are not always/often synonymous, and this approach helps with that!)

Activity: 

Students engage in a shared first lecture, setting the context for the module, discussing, and responding to individual learner expectations, and an introduction to innovation, delivered by an inventor, which asks the students to invest in one of a series of inventions, based on a case study of each in practice. They are encouraged to reflect on their choice, and in particular the reasons why they feel that their chosen option represents most value.

In week 2 students return to their own discipline (or choose an area of interest based on the available disciplines) and a session is led by academics and industry guests/entrepreneurs focussing on ‘the current and future trends in the XYZ industry’. This tends to be ‘products for users in Science and Engineering’ subjects (e.g. pets and children), and ‘approaches’ in other subjects (e.g. social and online media). 

Week 3 is a facilitated session in which students join interdisciplinary groups (formulated with as wide a variety of disciplines as possible (e.g. 1xcomputing science, 1xbiology, 1xmarketing and management) and share their findings from the previous week to identify areas of shared interest and the skills each member can contribute.

The remainder of the sessions are built around convincing the module assessors, and industry/entrepreneurs that your emerging idea is worth spending more time, money and effort on developing, and that individual students have the appropriate skills and motivations to deliver on the opportunity. The design of the remaining sessions is aimed at students achieving this objective. Remaining module content and tools can be designed together with the students, using flipped classroom, online resources, and update meetings alongside taught lecture material.

Skill Development: 

The confidence gained by the students is seen as they engage with each other and with externals (industry experts).  They are exposed to entrepreneurship through opportunity spotting and evaluation, and through building their reflective and persuasive/selling skills.  By working in teams they are building collaborative approaches to problem solving and task completion.

Resources: 

Planned engagement – including engagement of academics, entrepreneurs and industry partners in each discipline where a student originates.

Time to coach groups individually, access to mentors or online interaction.

About the Author
This guide was produced by Katie Wray.

Aims and Objectives

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6), Individual Task

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

3Decision making supported by critical analysis and judgement 7Communication and Strategy

Objective:

 

  • Develop and understand SMART Business goals and objectives (Specific, Measurable, Achievable, Realistic and Timebound)
  • Give a framework within which to work to achieve business growth

Setting goals is the clearest way to measure the success of the business.

 

Overview:

 

The activity is designed to assist the entrepreneur/ small business owner to define SMART business goals and objectives,especially before starting, and use them as an ongoing powerful tool/process for a successful business.

 

Activity:

 

This is broken to four smaller step by step tasks to assist understanding of meaning and differences of goals and then how can be set.

Does the entrepreneur/ small business owner understand the differences between:

  • What is the personal goal?  =  ( I want to set up a business )
  • What is the business goal? =   ( I want to make my business successful )

Does the entrepreneur/ small business owner understand the differences between:

  • What is the business goal?
  • What is the business objective?

Aim = WHAT your business plans to do/achieve

(Business aims describe what a company expects to accomplish over a specific period of time).

Objective = HOW you are going to achieve your aims.

(Objectives help to rule out actions that won't contribute to achieving the goals set and are influenced by time tables usually incorporating deadlines and quantifiable measures)

This third stage is to present to the Entrepreneur an example of a business goal and objectives, as follow:

 

Aim: To provide a highly competitive cleaning service

Objectives

  • Review all feedback from customers;
  • Inspect and monitor all completed cleaning services;
  • Review our cleaning rates monthly.

Instructions

This stage explains the importance of setting at least three business aims and their objectives (tools and actions to achieve those aims) for the business

Life-time. In depth explanation on level of business aims is required at this stage.   The difference between short-, medium- and long-term objectives is the time frame of each. It’s best to tackle one goal at a time.

  • Short term business aim

Short term is a period of time of less than 12 months and is the foundation steps necessary to achieve the longer-term future aims for the business. Short-term goals are generally smaller in scope and achievable in the more immediate future. Short-term objectives are generally those relating to that financial year, in a time frame from start to the end of the year

  • Medium term business goal

intermediate business aim take slightly longer and more of a financial commitment

Medium-term aims are generally those that relate to a period from 18 months to three years or sometimes five years (whichever is appropriate for the business and people setting the aims). These aims will therefore be broader, can be reviewed and may need to be amended with time.

  • Long term business goal

Long-term goals usually should have a time-line of about three to five years to accomplish and require a disciplined saving and investing strategy over a long time period.

The final section is a practical exercise can be done in a small group or by an individual. Ask the Entrepreneur / small business owner /group to consider their business idea and think and decide on at least three important business aims that they intend to achieve in the next 1-5 years, set priorities of those aims and break them down to:

  • Short term business goal
  • Medium term business goal
  • Long term business goal

To assist the small group or the individual completing this task/exercise of setting up/drawing their business aims and objectives, further examples of business short, mid and long terms and objectives for a Training & Development Company is given here:

Short Term Goal:                                                                                                 

To establish working links with SME’s and professional individuals in the region

Objectives:                                                                                                                                                                                            

  • By joining the local chamber in (January) and establishing links with SMEs members of Chamber of Commerce and attend meetings
  • By networking with non-Chamber SMEs locally and regionally ( Dec – June)
  • By producing information pack detailing business services (by December)
  • By building connections via professional social media and website – (December)

Mid Term Goal:      

To provide a range of quality tailored services for SME’s and individuals

Objectives:

  • By offering a free ½ hour consultancy to selected SME’s individual requirements
  • By implementing a set of standard procedures that can be tailored to suit organisations/individuals
  • By conducting in depth need analysis, reviews and solutions tailored to each business customer needs and requirements

Long Term Goal:

To grow and expand the business

Objectives:

  • By acquiring offices for a training centre (year 3)
  • By recruiting additional staff (year 3)

By providing wider range of services/training activities (year 3)

 

Skill Development:

 

Developing business strategy skills and planning for the future by setting clear defined business SMART goals, Identify and apply methods of attainment. Clear understanding of what to working towards and trying to accomplish/achieve and can possibly modify goals along the way as changes happen or achieved. This increases confidence and present greater chance of business success by demonstrating planning for the business to improve, grow, and become more profitable.

 

Resources:

 

  • Post-its or similar sticky pads
  • Pens
  • Papers/pads
  • Flip charts

 

 

 

About the Author
This guide was produced by Huda Mamoun ((Senior Business Adviser, The Women’s Organisation)).

Assessing Readiness and Discovering Potential for Internationalisation (QAA3,4,5)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Individual Task

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action

Objective:

To develop an understanding of their capacity to undertake internationalisation as a way to grow their business.

Overview: 

Entering a foreign market could help your business reach new heights in terms of growth, revenue and longevity.  This evaluation of a small business’s capabilities will reveal its potential for growth.

Activity: 

Instructions

Invite the entrepreneur / small business owner to consider the business from 3 perspectives to analyse their business’s ability to seize opportunities in foreign markets.

Organisational Structure Assessment & Actions
Does the small business have the structure and capability to expand?
Do the internationalisation plans contribute to and fit with the business mission and objectives?
Does the business model take internationalisation into consideration?
Are marketing and sales activities / plans in place to reach international markets?
Are products and services suitable for the international market?
Do they introduce innovation to the international market?
Does the small business staff team have the skills, knowledge and commitment to implement the internationalisation plans?

What actions are needed to support the internationalisation plans?

Financial HealthAssessment and Actions
Does the small business have the financial resources needed to support its international goals?
How much will the internationalisation activities cost?
Does the business have the cash / working capital to meet these costs?
Have alternative / additional sources of finance to internationalisation been explored?
Can the business afford to repay any debt incurred with international activities?

What actions are needed to support the internationalisation plans?

Leadership Assessment and Actions
Does the entrepreneur and their team have the commitment and understanding of what’s involved?
Is the entrepreneur or small business owner committed to internationalisation?
Do they have the support of their team?
Does the team have knowledge and experience of the international market?
Has advice been sought from experts and others with experience of internationalisation?

What actions are needed to support the internationalisation plans?

Skill Development:

This activity draws together the key skills of an entrepreneur in terms of information handling and decision making.  By using research skills and entrepreneurial effectiveness, this task invites the learner to determine actions based upon their own judgement. 

Resources: 

  • Post-its or similar sticky pads  
  • Pens  
Berkeley Innovation Index #OnlineSelfAssessment EERPF #EntEdOnline

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Individual Task

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy 8Digital and Data Skills

Tool      

Berkeley Innovation Index #OnlineSelfAssessment EERPF #EntEdOnline 

URL https://berkeleyinnovationindex.org/ 

Launched 

2016    

Overview  

The tool is part of an open research concept from the UC Berkeley faculty. Through an online self-assessment, it claims to indicate an individual's innovative mindset level, and their power to innovate.       

Themes 

Trust, resilience, diversity, mental strength, collaboration, resource awareness and innovation zone. 

Uses      

Business diagnostic and self-assessment. 

Question Format     

The tool has 6 sections with a range of questions: Likert scales 1 (Strongly Disagree) - 5 (Strongly Agree); Multiple choice (A-E) and Multiple choice (A-D). The end of the questionnaire focuses on demographic data collection including education level, gender and career stage.        

No. of Questions     

34         

Cost       

Free to use and free to access results. 

Results 

Results are provided as a 1-page summary focusing on each of the themes, this feedback is semi-personalised to the respondent based on their answers.

About the Author
This guide was produced by EERPF Matt Draycott Mokuba Mave Dr Kelly Smith Dr David Bozward Vic Curtis Dr Chinthaka Jay Rob Moon (EERPF https://www.enterprise.ac.uk/develop/eerpf/). If you would like to contact the author, please use this email address:- matthew.draycott@rau.ac.uk or the team via twitter @DraycottMC @MaveAchille @KellyJS @bozward @chinthaka_Jay @viccurtis @RMadcyclist.

Big Ideas Wales: Competitiveness

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Special

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

3Decision making supported by critical analysis and judgement 6Interpersonal Skills

www.bigideaswales.com

Download 'Big Ideas Wales: ENTREPRENEURSHIP - Skills and Behaviours' here.

 

C-1

 

C-2

C-3

About the Author
This guide was produced by Syniadau Mawr Cymru / Big Ideas Wales.

Big Ideas Wales: Self Knowledge

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

5Reflection and Action

www.bigideaswales.com

Download 'Big Ideas Wales: ENTREPRENEURSHIP - Skills and Behaviours' here.

 

1

 

 

2

 

 

3

 

 

About the Author
This guide was produced by Syniadau Mawr Cymru / Big Ideas Wales.

Business Case Framework "HotBox 500" (QAA 1,4,7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Presentation Space, Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 4Implementation of ideas through leadership and management

Objective:

To devise innovative business proposals and prototypes to transform a waste asset into something that could be sold or traded; a product/service that creates impact for the community while also demonstrating a sustainable approach to using physical resources to achieve this, respecting the natural environment.

In setting out to achieving this objective it is anticipated learners will be better able to:

  • Explore sustainable business modelling
  • Develop creative thinking
  • Present in a Real world format
  • Evidence the power of group work as more ideas are created through team work.

Overview:

Hotbox 500 provides a unique opportunity for students to develop their entrepreneurial skills for community and environmental benefit. In short, a company is asked to donate 500 units of a product. Given the sustainability element of this project these are typically products that would otherwise be recycled or go direct to landfill. The aim of this activity is for students to repurpose these products in another context.

Activity:

Session 1 (1.5 hrs)  In one large group students are introduced to the idea of flourishing organisations; that is those characterised by values-based, vision driven business, with stakeholders who are committed to creating products, processes, and business models that address the major issues of our time (Senge, 2014).  Following this an introduction to the Hotbox 500 brief (see below) is given and several units of the donated product distributed among the group.

Hotbox 500 Brief

To devise innovative proposals and prototypes to transform this asset into something that could be sold or traded; a product/service that creates impact for the community as they define it, while also demonstrating a sustainable approach to using physical resources to achieve this, respecting the natural environment.

Students are then separated in to groups working in 4-6 in a team. Between now and the following session each group is to go away and initially brainstorm ideas of potential alternative uses and applications for the product.  They are prompted by three questions that will aid them in this process:
1. What is the opportunity they are trying to create with this asset?;
2. What are they trying to do differently?;
3. How are they trying to address a real-world need?

Session 2 (2 hrs) – The groups are introduced to creative thinking in the context of identifying what creative people do that is different- their methods and behaviours- to aid students in the formulation of alternative applications for the product. Following this students put into practice these methods and behaviours.  This part of the session is informed and supported by the text Sticky Wisdom (Allan et al, 2002). The role of facilitator here is to nurture the student’s ideas and build on the core questions set from the previous session.  The facilitator sets ‘SUN not RAIN’ ground rules to the students (see below).

Suspend Judgement,
Understand others proposals, no matter how crazy,
Nurture and build on Ideas
SUN

Don't React and judge an idea as being no good;
Assume that you know all the facts;
Insist on your point of view being the only right one;
Be Negative
RAIN

After establishing the ground rules the facilitator then leads the group through a creative thinking tool which enables students to explore the issues/challenges with their product from an entirely different perspective.  Random Links (Allan et al, 2002) is suggested but others can be used by the facilitator.

Random Links

Step One: Pick any random object it may be immediately around you or be something from your imagination. It has to be as unconnected from the current issue you are trying to resolve as possible.

Step Two: Having picked an object (e.g. a keyring) the group now considers everything they know about said object from its physical properties to its function and symbolic value.

Step Three: Having considered the qualities of the random object at great length students then connect the properties of the object to the issues they’re facing asking the question ‘What can this object usefully tell us about our issue?’.

Step Four: They then build up a picture of their issue and the qualities of the random link that have developed their thinking. This should enhance the business case they subsequently develop. They may even wish to role play a scenario around the service or product they are developing. This adds “realness” to the idea and is great way to prototype their ideas through innovative presentations with an audience.

Between now and the following session students are asked to complete a business case framework and develop a short presentation.

Session 3 (10-15 mins per group)
Each group gives their presentation in answer to the original brief in front a panel which includes the organisation that donated the original product. The panel will be looking for a product that incorporates the sustainable and environmental values of the brief. presentation (10-15 minutes).

Skill Development

Includes:

  • Creativity
  • Team working
  • Real-world Presentation
  • Negotiation and persuasion with peers and clients
  • Sustainable business modelling

Resources

500 donated products. 
Random objects for random links exercise.
Business Case Framework Template

References

Allan, D., Kingdon, M.,  Murrin, K. and Rudkin, D. (2002) Sticky Wisdom. London: Capstone Publishing Limited.

Senge, P. (2014) Foreward. In Laszlo, C. and Brown, J. Flourishing Enterprise- The New Spirit of Business. California: Stanford University Press.

 

 

 

About the Author
This guide was produced by Sybille Schiffman & Dr Emily Beaumont (Futures Entrepreneurship Centre & Plymouth University).

Business Idea Competition: Stimulating and Supporting Entrepreneurship in the Highlands and Islands (QAA1234567)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objective:

  • To stimulate entrepreneurial effectiveness (QAA 2012) cross campus
  • To demonstrate entrepreneurial practice across the region
  • To promote creative thinking, problem solving and wider entrepreneurial skills

Introduction: 

Each year an institution and region wide Business Idea Competition is run as a broad tool to stimulate and support entrepreneurship in the Highlands and Islands of Scotland. The competition promotes creative thinking and problem solving for learners at all stages of the learning journey including upon graduation. Our institution comprises a network of tertiary colleges and research centres, spread across the Highlands and Islands of Scotland. The competition was devised and is organised by Create, an Enterprise and Innovation Learning centre based within Inverness College UHI and delivered across the university and all partner institutions including the surrounding Highlands and Islands community (subject to T&Cs).

Activity: 

The competition is supported across campus to significantly raise ‘Enterprise Awareness’ (via induction, workshops, talks, e-comms), develop ‘Entrepreneurial Mindset’ (through intensive engagement and support to submit entries to the competition with learners from all faculties) and for some students (who progress in the competition and beyond) to start to develop their ‘Entrepreneurial Capabilities’. We have examples of this being delivered as an extra curricula workshop/activity and within the curriculum as a tool to aid experiential learning.

The competition opens in August each year and is promoted widely across the university, all colleges and research centres and in the local community.  Lecture ‘shouts’ and workshops have proven to be the most effective technique to engage the broadest range of staff and learners.  Short films are included on our website to give tips on entering. 

Online entries seek information on an idea, inspiration, resources, next steps rather than a business plan. It was inspired by the culturally popular ‘Dragons Den’ but was dubbed the friendly ‘Highland Dragons Den’. Plenty of support is provided for developing application, pitching and presenting.  Independent and experienced judges are engaged each year and relevant follow-up support and advice is offered to all entrants. For winning entrants, start-up support is offered in addition to cash prizes.

Impact: 

CREATE has worked closely with regional partners and the business community to ensure the competition reaches the maximum potential budding entrepreneurs across the Highlands and Islands of Scotland.  The competition was launched in 2006 with 27 entrants and has grown significantly to 150 entrants in 2014 representing all industry sectors and parts of the region.  Subsequent business start-ups in both the commercial and social sector have proved to be a recognised economic benefit to the region.  

In addition to business start-up, it is considered that the competition also has two key impacts: it significantly enhances ‘Enterprise Awareness’ across curricula areas (both academic/careers staff and students); and helps to encourage stronger working relationships with local business and enterprise support organisations.

Learner outcome: 

This activity shows how education ‘for’ enterprise can successfully engage a wide range of students, staff and members of the community both within and outside the curriculum. Over the years, more teaching and career staff are building in this opportunity as an awareness raising and experiential tool for learners at all levels. Those who participate, are extremely positive about the experience and can articulate evidence of creative thinking, opportunity spotting, and business awareness and, for those who proceed in the competition, they are able to develop their presentation, commercial awareness and network building skills. They talk of an increase in confidence and greater awareness of ‘know who’ and ‘be known’. Through CPD sessions, more academic staff now have the confidence to introduce these concepts and encourage learners to try this opportunity ‘to make something happen’ which adds to a student’s experience of how it ‘feels’ to be enterprising, which is very much in tune with the philosophy of enterprise education.

For 2015/6, we are extending the competition to early stage start-ups as we find many entrepreneurs start to test their idea earlier each year and still benefit from this type of engagement and encouragement.

Resources: 

Partnership: A critical success factor for this type of region wide initiative is partnership working.  Within the institution, we engage with Deans, Faculty and Subject Leaders as well as Careers and Student Services areas. 

Externally, this initiative has helped to build strong working partnerships which have grown year on year with local enterprise support organisations (Business Gateway, Prince’s Trust Youth Business Scotland, HISEZ, FirstPort and SIE) together with an extensive range of regional businesses (large corporates and SMEs) who wish to be associated with helping to build a vibrant entrepreneurial culture.

Funding: The activity has been substantially funded by institutional funding with support in the early years from the local enterprise agency, latterly EU funding sources and local council funds. All prizes (£8,000 in 2015) are sourced via sponsorship from local business and enterprise support organisations which CREATE attracts each year.

References:

http://www.createhighland.com/

About the Author
This guide was produced by Carol Langston.

Business Planning 101: Guide

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 5Reflection and Action 7Communication and Strategy

Objective:

 

Following the steps in the below guide, the learner will develop a comprehensive business plan.

 

Overview:

 

So you want to write a business plan? Right well let’s start with the basics; a business plan is a written document that describes a business, what it does, or is going to do, and how. It’s also a ‘living document’, something that you as the business owner should look to for goals and be constantly updating to keep it in-line with new developments as the company grows.  

This guide provides an outline for how you can put together my version of a business plan and at the end, points you to some further reading to develop your skills. This is a version that I have developed over years of writing them so it combines a lot of information from different sources and while you can find other templates on the web, I am confident that this is the best starting point. However, good business planning is personal, it reflects you and your business AND so don’t be afraid to deviate away from this guide, or modify it to suit your own requirements.

Note: You should use this Guide alongside the Pro-Forma Business Plan (see resources)

 

Activity:

 

Where do I start?

Let’s start with the key question: why are you writing this plan? There are three basic motivations for writing a business plan:

  1. Developing an idea
  2. Preparing for Investment
  3. Strategic management

Remember that each of these audiences will be looking for different things in your plan that you will need to provide. External investors will want the maximum information about the opportunity and sound financials presented in a formal manner, whilst plans for yourself or employees might be “lighter” but need more detail on operational issues, so first off decide who you are writing this for as that affects the whole structure and tone of the plan.

Note: This guide is mostly going to deal with a plan aimed at gaining investment or presenting a start-up business but the basic elements can be modified to suit a range of needs or audiences.

Once you’ve worked that out get researching: a good business plan is based on sound research. If you haven’t done any research how can you hope to discuss the market, competitors, pricing strategies and operational issues in a believable manner?

There are two types of research you need;

  • Primary: Material you collect directly such as questionnaires, interviews and data from focus groups.
  • Secondary: Material you get from books, newspapers or the internet.

A good business plan should show evidence of both of these types of research to support its case.

Then...

This might sound basic but get a computer with word processing and spreadsheet software; get a template set up in your word processor (so the whole plan looks the same) and choose a simple, professional font (some people recommend a mixture of Ariel for titles and Times New Roman for the body of the text).

Note: The reason for using different fonts is that Serif fonts such as Times New Roman actually encourage people to read documents as the Serif’s (the little pointy bits on the letters) actually make reading easier for most people.

But as long as it looks clean and easy to read you should be fine: plus always add a basic footer, for organisation.

Remember page numbers, and don’t go crazy with headings; you probably only need two levels, Headings and Sub Headings: if you start having too many it will just get confusing, and remember if you organise this correctly most modern word processing programmes will then be able to automatically generate your contents page.

So…

If you’ve been following me so far, then by now you should have:

  • A clear reason for writing the plan, which will help you set the tone and decide on the structure
  • A pile of research, that will provide you with support for what you’re going to be saying about your business
  • Concept of basic layout and design.

What you need next is structure...

Note: Calls to Action, I am going to talk about calls to action (a lot) so if you’ve never heard this term before here’s a quick bluffers guide. In marketing there are two types of writing, passive and active; passive writing tends to be vague, awkward and complex most importantly it doesn’t prompt people to do anything. Active writing is much more direct and pushes the audience to do something. In your plan you need to focus on active writing and use Call’s to Action.

These are statements that drive the reader to continue through the plan, it could be an interesting hook, a great opportunity or an exciting voice from the writer, however you achieve writing them Call’s to Action are key to a good business plan as they drive people through the document and generate interest.

The Structure

Structuring your business plan is 50% skill 50% art and relies a lot on you understanding what information the audience will be looking for in order of priority. The more times you practice this skill the better, but to get you started I’ve put in a quick crib which gives you an overview of the structure I will be using in this guide.

Contents Page Crib

  • Cover Sheet
  • Contents Page
  • Executive Summary
  • Corporate Data
  • Business Vision
  • Mission Statement
  • Corporate Values
  • Brief History of the Company
  • Latest Financial Data
  • The Product(s) / Service(s)
  • The Market
  • Competitor Analysis
  • Marketing Strategy
  • The Management Team
  • Infrastructure
  • SWOT Analysis
  • Financial Documents
  • Risk Statement
  • End

Ideally a plan should be between 20 – 40 pages long and remember that this structure isn’t definitive, you may deviate from it, that’s up to you and those choices will become easier as you develop more experience.

Confidential or Not?

This is something I always get asked, should I put a confidentiality statement on my business plan?

So here’s my definitive answer . . . Do you have anything in your plan that represents a real risk to your Intellectual Property (IP) something that would be worth copying, or that would totally compromise your business if it were to become public? If the answer to this is YES and you intend to show this document in the public arena then you definitely need a confidentiality statement! If however you don’t have this kind of data in your plan, or it’s not going to be a public document then you have a choice and it’s down to you and what you’re comfortable with. 

Executive Summary

You spend two weeks planning and writing a great document, you pour your heart and soul into it and then in a crushing move an investor like me only reads the first page – the reality of business planning is that the most important page you will write is the executive summary; it’s a plan in miniature which captures all the pertinent points of your whole document.

This summary sets the tone for the rest of the plan and determines how eagerly the document is read: use it as an opportunity to sell your vision and objectives, but don’t over hype your ideas, make it balanced but exciting. Think of it as a call to action, the action being reading the rest of the plan: if it doesn’t grab the reader you’ve little hope they will continue.

Note:Hit the Purpose of the Plan in the first sentence i.e. ‘MDK Inc. Is seeking funding of £1million in order to . . .’ anyone picking up your plan needs to know straight away why they are reading this and if it’s something they are going to be interested in.

The executive summary needs to contain the following information basic info:

  • Who are you?
  • What do / will you do?
  • What do you want?
  • Why should I [the audience] read this?

Note: Remember all this should read as one big call to action

In my opinion you should always write this section last: treat it as an exercise in reviewing your ideas and use it to make any tweaks you need throughout the plan.

Corporate Data

The first element of the main body of your plan should comprise some basic corporate information;

  • Company Name.
  • Company Number (If Ltd), if you’re not a limited company state clearly what form your company takes.
  • Business Status (Trading / Not Trading).
  • Name(s) of Director(s) / Owner(s) / Partner(s) / Trustee(s) and if it’s not divided equally their % equity owned. 
  • Address of Head Office.

Business Vision

What’s the vision for the business, do you want to be the most profitable t-shirt company in the UK, the first company to develop a new technology or improve your production systems your vision should be a couple of paragraphs about where the company is heading and why. If you don’t have a vision, then I have a simple question for you: why are you writing a business plan?

Mission Statement

A mission statement gives a clear indication to your readers and your employees about your company and where it’s heading. It tells them what you will be working towards and achieving along with what you expect from them. Your Mission Statement should be a dilution of your business vision into one key sentence.  I used to have a mentor who believed in this so much that he would tell students, that if they couldn’t sum up a business in one sentence then they didn’t have one worth looking at!

Note:Your mission statement should also reflect your Unique Selling Point (USP) and writing these two at the same time will help them feel as if they fit together and can be a good exercise in developing concise business terminology.

Corporate Values

It’s always good to give a nod to corporate values; perhaps it’s the unique values of your brand that you want to discuss such as customer service or quality, or maybe it’s about your plans for corporate social responsibility as a reflection on wider community / environmental values, either way this section will help an investor understand key elements the underpin the foundations of the enterprise.

If you’re not sure you can leave this section out of the plan, but a word of warning, for me this is one of the most important sections in any plan as the values highlighted here tend to say a lot to me about the author and if I think I can work with them and I know I’m not the only person who feels that way.

Brief History of the Company

Keep this BRIEF! If it’s a page it’s too long, talk honestly about the company, pick out key highs and lows and try to present a history that’s relevant to your audience.

Latest Financial Data

If you’ve been running the company for a while and have up to date financial data which looks enticing, consider putting this section into your plan. Use it to showcase some of the financials you will present later, especially any that might wet an investor’s appetite; again keep this brief, relevant and punchy.

The Product(s) / Service(s)

The next element of the plan should really be a discussion of your product(s) and / or service(s) it’s a chance for the audience to really start to get to grips with your business at an operational level and understand what it does.

Note: Try to avoid too much technical jargon in this section; chances are your audience might not be product specialists, if you can’t avoid it make sure you put in a glossary to explain the terms in context. Once you’ve done this trial it on a family member or someone with little understanding of what you do, to see if they can make sense of it, if they can you’ve cracked it!

This section needs to include;

  • A description of the product(s) and / or service(s) you are going to sell.
  • Some background as to their development.
  • Their USP’s (What differentiates them in the marketplace?).
  • Pricing Strategy.
  • Any discussion of patent / IP protection relating to them.
  • Any issues relating to their manufacture / facilitation.
  • A view of them into the future.

Remember that in this section you really need to be selling these for all they are worth, use photo’s, testimonials, graphs and diagrams; really make everything look attractive by investing time and care in this section . . . if your offer doesn’t look like a great opportunity you risk losing the audience right here.

Note:  when it comes to pricing strategy you have a number of choices, but here are some of the most commonly used:

  • Economy Pricing: This is a no frills low price. The cost of marketing and manufacture are kept at a minimum and you charge the lowest price possible. Supermarkets often have economy brands for soups, spaghetti, etc.
  • Penetration Pricing: The price you charge for your product(s) and / or service(s) is set artificially low in order to gain market share. Once you have this, the price is increased slowly; a good example of this is the special offers used by companies like Sky or BT to bring customers in before ramping up costs.
  • Cost Plus Pricing: This is the simplest form of pricing, take your fixed + variable costs and add a set % margin (normally a minimum of 20%).
  • Psychological Pricing: This approach is used when you want the consumer to respond on an emotional, rather than rational basis. For example 'price point perspective' is the use of 0.99p rather than a whole number to give the customer the feeling of saving money.
  • Product Line Pricing: Us this where you have a range of products or services, the pricing reflect the benefits of parts of the range. For example car washes: a basic wash could be £2, wash and wax £4 and the whole package £6.
  • Product Bundle Pricing: Here you combine several products in the same package. This also serves to move old stock. Videos and CDs are often sold using the bundle approach.
  • Promotional Pricing: Pricing to promote a product is a very common application. There are many examples of promotional pricing including approaches such as BOGOF (Buy One Get One Free).
  • Premium Pricing: Use a high price where you have a really unique product or service. This approach is used where a substantial competitive advantage, think Mercedes, Ferrari or Malona Blanic.

The Market

Here’s where all the lovely research will start to come into play… in this section you need to discuss the market for your product, so let’s start with some terminology:

  • B2B: Business to Business, means that your core customer is other business
  • B2C: Business Consumer, means that your core customer is individual consumers

Once you’ve worked this out you need to spend some time discussing your typical consumer, for this you are going to need to understand demographics:

  • Demographics are the characteristics of human population, by which that population can be divided, common demographics include:
    • Sex
    • Race
    • Age
    • Income
    • Disabilities
    • Educational
    • Employment status
    • Location

You can then use this data to show that you’ve given some thought to the specifics of who will buy your product (through a discussion of some demographic factors), where they are based and why they will choose you over other brands (this point will link to the next section).

If you have already sold product(s) and / or service(s) you could use this as justification for any of the statements you make in this section.

Competitor Analysis

Right, it’s time to show that you understand who your competitors are and whether you are doing better, or worse than them, to achieve this you need to present some data and discuss its implications for your business. That data should include;

  • Name, Location and Business Size.
  • Product / Service.
  • Price(s).
  • Strengths.
  • Weaknesses.

Note: To make it easier to review consider presenting this data as a table, rather than lots of paragraphs.

Marketing Strategy

Developing a marketing strategy is vital for your business. Without one, your efforts to attract customers are likely to be haphazard and inefficient.

The focus of your strategy should be to make sure that your products and services meet customer needs and that you develop long-term and profitable relationships with those customers. To achieve this, you will need to create a flexible strategy that can respond to changes in customer perceptions and demand. It may also help you identify whole new markets that you can successfully target.

The purpose of your marketing strategy should be to identify and then communicate the benefits of what your business offers to your target market, drawn from your USP.

FAB’s

  • Features: The core elements of a product (the fact that a TV might have internet connectivity for example).
  • Advantages: The advantage is what the customer gets from this (i.e. that they can now access and interchange internet and TV services using a single system).
  • Benefits: This is why the customer really wants it, in this case it’s because it saves money, space, and a lot of time through not having to change from one piece of equipment to another

Note: You need to sell the benefits of your product as these are what the customer cares most about.

You need to spend time in this sections discussing the types of marketing activity you are going to undertake, why (linking to the demographics in the previous section) how these will all work together (and support each other) and how much they will cost.

Note: You may also want to use this section to discuss your Competitive Advantage  this is when you are able to deliver the same benefits as your competitors but at a lower cost (cost advantage), or deliver benefits that exceed those of competing products (differentiation advantage) this debate should draw on the previous sections.

The Management Team

The point of this section is to reassure potential investors that you have the people and skills to achieve the plan. You need to start this section with short overview of the management team, structure and numbers.

Note: Think about using an organisational chart to show the structure of the company:

Figure 1: Company Structure Diagram

Follow this up by giving brief descriptions of each role; the people who occupy them and their experience, CV’s can be attached in an annex.

You may also want to use this as an opportunity to highlight any skill gaps in your business and discuss how you intend to fill them.

Infrastructure

Sometimes referred to as operations, this section should help a reader understand the business and how it operates, you need to include the following elements, this list is a minimum;

  • Describing the Production / Design of your Product / Service and its Delivery.
  • Your Credit Control Systems.
  • Health and Safety Controls.
  • Environmental Controls (if Applicable).
  • Insurance.
  • Other Legal Requirements (Protection of Children for Example).
  • Suppliers List, Showing you can Source the Relevant Materials (if Applicable).
  • Details of your Premises.
  • Details of your Equipment.

Remember throughout this section of the plan re-enforce your core competencies what you are really good at! Using wording that supports this like; World leading; do you have a unique patent? An unassailable product design? Staff no one else can employ? If you do make sure that this is highlighted here

Some business plans may require a fuller exploration of the operation elements of the company, if this is so then a mini operational plan will be required but this tends only to be necessary when the plan is to be used operationally or there are concerns surrounding the business operations.

SWOT Analysis

A SWOT analysis is a planning method used to evaluate the Strengths, Weaknesses, Opportunities, and Threats involved in a business idea. It can be very helpful in identifying competitive advantages, areas for improvement or possible threats to your idea and is a mixture of internal and external review. In this case we are using a SWOT to summarise the key elements of your plan and provide a concise overview to investors.

The diagram below shows how you might lay out a SWOT:

Figure 2: SWOT Analysis Diagram

Financials

The numbers are perhaps the most important part of any plan, any investor will probably skip the entirety of your plan and read these figures first to decide if your business is worth a second look. Depending on the state of your business (trading or not trading) there are up to 8 key documents that you will need that make up this section, these are:

  • Sales Forecast - a prediction of what sales will be achieved over a given period, anything from a week to a year.
  • Capital Outlays - expenditures to acquire, significantly expand, repair, maintain, or renovate fixed assets such as buildings or machinery.
  • Employee Costs - the costs of employing people in the business.
  • Operating Costs - the recurring expenses which are related to the operation of a business.
  • Expenditure Commentary - a commentary discussing the expenditure
  • Profit and Loss Account - an account compiled at the end of an accounting period to show gross and net profit or loss.
  • Balance Sheet - a record of the financial situation of an institution on a particular date by listing its assets and the claims against those assets.
  • 12 Month Cash Flow - the excess of cash revenues over cash outlays in a given period of time (not including non-cash expenses).

Along with these, you may need to provide a commentary highlighting key points so that potential investors can make an informed decision – and remember be honest, any investor worth their money will check your data against as many sources as possible.

Note: Outlines of some of these documents are available as excel files.

Risks

Finally you need a section detailing the potential risks of your venture so that any investor can decide if this is the level of risk they want to take, these risks should be summarised from the rest of the plan, along with any not otherwise made explicit in the rest of the document.

 

Skill Development:

 

I’ve Started So I’ll Finish . . .

Finally remember that this guide is just that, a guide your plans should be personal showcasing your business to an identified audience, to quote Douglas Adams:

Don’t Panic!

Business planning is a skill and practice makes perfect so just keep going the more you work at these plans the better you will get, If you can pull all of the data listed in this guide together into a concise plan you will have achieved a lot and be well on your way to writing great plans and focusing your enterprises.

 

Resources:

 

References:

 

These are books I recommend on business planning:

  • Richard Stutely (2006) The Definitive Business Plan: The Fast Track to Intelligent Business Planning for Executives and Entrepreneurs (Financial Times Series) (Paperback) Financial Times; ISBN-10: 0273710966
  • John Mullins (2006) The New Business Road Test: What Entrepreneurs and Executives Should Do Before Writing a Business Plan (Financial Times Series) (Paperback) Financial Times; ISBN-10: 0273708058
  • Paul Barrow (2005) The Best-Laid Business Plans: How to Write Them, How to Pitch Them (Virgin Business Guides) (Paperback) Virgin Books; ISBN-10: 0753509636

These are websites I recommend on the topic:

About the Author
This guide was produced by Matthew Draycott (www.mdraycott.com). If you would like to contact the author, please use this email address:- matthew.draycott@gmail.com.

Business Plans - understanding and exploring GTECH case QAA2 3

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement

Objectives

  • Define and apply commonly used new venture business planning concept, skills and tools 
  • Demonstrate a comprehensive understanding of the principles and process of forming a strategic business plan

Overview

In this session we will explore the following themes:

  • What is a Business Plan?
  • The Business Plan: A tangible product of the ongoing planning process
  • The Nonconformist Entrepreneur becomes the Planner
  • Who Cares about a Business Plan?
  • Format of a Business Plan
  • Discussion Questions
  • Case study: GTECH

Activity

The session starts with slides which instruct the learner on the learning outcomes of the session and the core knowledge required

  • Slides 3 – What is a Business Plan?
  • Slides 4 - The Business Plan: A tangible product of the ongoing planning process
  • Class/group Discussion on Business model Classification
  • Slide 9 - Discussion Questions
  • Introduction to case study
  • Slide 10 - Case study: Gtech
  • Play the case study video
  • Slide 13 https://youtu.be/D2NHEZ_PtXs (Video length = 7:27mins)
  • Class/group Discussion on Business models used in Video Slide 14

Session Material:

Slides available here or through this link: https://www.dropbox.com/s/v39m89ic3mnxck7/Business%20Plans%20-%20GTech%20Slides.pptx?dl=0 

Video Link: https://youtu.be/D2NHEZ_PtXs

Company Profile here or through this link: https://www.dropbox.com/s/w95dh7c3ui9t667/Business%20Plans%20-%20GTech%20Profile.docx?dl=0

Skill Development

Key Takeaways:

  • The importance of the business plan and the stakeholder who engage with it
  • The entrepreneurs role in developing the business plan
  • The core elements of the business plan.
  • As a facilitator, it is important that you allow them to explore various business models and find the learning within that.

This can involve team work with members sharing different view point which require support in developing.

Resources:

Post-its or similar sticky pads and Pens

References:

Stokes, D., Wilson, N. (2006). Small business management and entrepreneurship. Cengage Learning EMEA, Hampshire, UK.

 

 

About the Author
This guide was produced by Dr David Bozward (Senior Lecturer in Entrepreneurship, University of Worcester).

Capacity Planning (recognising business constraints) (QAA 3, 4)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6), Individual Task

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management

Objective:

  • To ensure that the business owner calculated and taken into consideration the factors that may place limits or constraints on the business productivity.
  • To give clearer picture of how the business will be managed on a day to day basis.
  • To show that capacity plan relates directly to business sales and cashflow forecasts.

Overview:

This activity is designed to provide an opportunity for the entrepreneur/ small business owner to estimate the capacity of their proposed business in the tables, then summarise this information and consider what measures they would take if they were not working to full capacity or if were working to overcapacity. 

Activity:

How many hours per week will you require to fulfil all the functions of the new business?

By reflecting on the business presented, does the entrepreneur/ small business owner already have some equipment, stock, staff, premises and how much total hours/time spent in service, production, preparation etc. that are/can be used in the business?

 

  1. how many hours will be spend making product, designing advertising leaflets, writing new menus, dealing with telephone enquiries, making sales, ordering stock, shopping, cleaning the premises etc.?
  2. Will the business requires additional staff either at the start or once sales increase, which would increase production demands?
  3. What is the most beneficial role for new staff to play?
  4. Choosing the right person for the right job is crucial in order to maximise the effects of the financial outlay on business profits?
  5. Estimating the right level of stock?
  6. Need investing money in lots of equipment?
  7. Do you need space in your business?

Once the entrepreneur/ small business owner have broadly identified the above issues, it’s advised that they conduct an in-depth capacity planning exercise analysis covering areas and sections as follows:

Time

  • Think about the hours of business you will operate (opening hours). Will this be 9-5 or will your hours be more flexible i.e. longer hours, evenings or weekends?
  • How many hours a week will be spent in production, design or ordering and controlling stock?
  • If you are making/manufacturing a product how many products can you make in a day?
  • How much time will be spent interacting with customers, selling and travelling?
  • Take into account the additional activities that will take up your time on top of production and sales.
  • At what point will you employ staff, work with a partner or subcontract?

 Staff

  • Decide if and when you will need to employ staff.  
  • Include information about their roles, necessary skills and experience, any training they may require, working hours and levels of pay.
  • Give details of any rota that you will be working to.
  • Include job descriptions and C.V.s in the appendix.

 Stock: Thinking about your stock levels:

  • How much cash can you afford to tie up in stock?
  • How quickly can your suppliers deliver?
  • How regularly will you need to re-order?
  • How frequently will you change/up-date your stock lines?
  • Will you stock high turnover / low profit items or high profit / slow turnover items?
  • Will you have any special storage requirements for stock e.g. temperature, valuables?
  • Will you require a license to store stock e.g. hazardous substances, livestock?

 Equipment

  • Is the equipment absolutely necessary?
  • What equipment will you require should you expand to provide further services?
  • Who will operate it and will they require training and/or a licence?
  • What insurance and maintenance will be required for the equipment?
  • Should you lease or purchase?
  • Have you got the space?

 Space

  • Are you going to work from home, will you expand to an office or unit?
  • Will you need space for storage of stock and equipment?
  • How will you secure/insure this space, do items require special conditions e.g. temperature, ventilation?
  • Will you need more space with an increase in staff?

Once the above capacity issues have been completed, it is only then that the operational aspect of running the business can be estimated. The owner will have to calculate whether the cost involved will increase production capacity sufficiently to meet demand and still make a profit or the other way round.  If operation costs are higher than at first anticipated, it may be that the new business owner needs to re-evaluate these costs. For example, consideration of renting items of equipment instead of buying, subcontracting production.  Time, equipment, space and stock are all linked together and dictate the production capacity of the business and also consider staffing. 

 

About the Author
This guide was produced by Huda Mamoun (Senior Business Advisor, The Women's Organisation).

Cash Flow Forecasting

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6), Individual Task

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action

Objective:

 

  • The entrepreneur/ small business owner will appreciate the importance of cash flow forecasting (i.e. WHY it is needed)
  • How to prepare a simple cash flow forecast.

 

Overview:

 

A cash flow forecast is an important tool to help an owner manage their business. Cash really is ‘King’ and every business owner needs to be aware of the timing of cash coming into and going out of their business.

 

Activity:

 

Prior to preparing a cash flow forecast, there are a couple of things to consider:-

  1. Be realistic i.e. don’t assume your cash income from sales will always increase month by month
  2. Distinguish between costs that will change every month (‘variable’ costs) and those that remain fairly constant (‘fixed’ costs)
  3. Plan for seasonality (some months may be busier than others)
  4. A good business needs a positive cash flow (i.e. where the money coming in to the business each month at least matches the amount of money going out).
  5. Knowing that you are likely to hit a cash flow problem in the future gives a business owner time to explore their options and to put a solution in place. This could be arranging a short-term loan or overdraft facility.

 

Points 4 and 5 (above) are really the essence of WHY a business owner needs to spend some time on a cash flow forecast

How to produce a simple cash flow forecast.

A simple cash flow forecast would normally take an hour or two to set up initially, then perhaps an hour a week to update the figures (with more up-to-date financial information).

An entrepreneur/ new business owner could produce a simple cash flow forecast for their business on a spread sheet such as Excel. Alternatively, there are several cash flow templates (including some that are free) that can be downloaded from the internet (see References below). Ideally, the cash flow forecast should be for a period of at least 12 months. In some instances, however, a 2 or 3 year forecast may be needed (e.g. where a new business has applied for loan finance, they would have to show to the prospective lender that the business will be able to repay the loan and interest charges).

‘Cash In’ this will typically include cash received from monthly sales (allowing for any credit terms given to customers). This would be the ‘regular’ monthly income for the business. In a new, start-up business, however, there may be other sources of income such as loans, monies invested by the business owners, grants etc.

‘Cash Out’ this will typically include the expenditure undertaken by the business each month. It will include ‘regular’ monthly costs such as buying stock, paying wages (or drawings for a Sole Trader), paying rent etc. etc. In a new business start-up, in the early months it will include several ‘one-off’ costs such as buying equipment or renovating premises prior to opening a shop etc.

In some businesses the costs (i.e. cash out’) will increase as the level of monthly sales increases. For example, in a retail business, as the monthly sales grow, then the shop will have to buy more stock each month to replenish the stock that is being sold. Some costs will be incurred (i.e. result in a cash outflow) irrespective of the level of sales income. For example, if, for whatever reason, a shop has to close for several weeks they still have to pay their rent and rates expenses. In these situations, a sharp fall in cash coming in to the business can quickly result in cash flow problems. By preparing a cash flow forecast and then monitoring how well the actual ‘cash in’ and ‘cash out’ are preforming (compared to the forecast) then the business owner will be able to spot any problems in good time. They will then be able to plan how to overcome such problems before they put the future of the business at risk.

An example of a simple cash flow forecast is shown below:-

 

CF Forecast

 

Skill Development:

 

By developing analytical and financial forecasting skills within entrepreneurial learners, it is possible to test assumptions and explore alternative ‘what-if’ scenarios in the context of a business start-up.  This activity focuses upon the understanding of the both forecasting future cash flows and monitoring actual cash flows in the business.

 

Resources:

 

  • Excel spread sheet or access to online template (example below)
  • Pens, paper and calculators.

 

References:

 

Web -sites: https://www.startuploans.co.uk/business-plan-and-cashflow/- This is an example of a free cash flow template suitable for small, start-up businesses.

About the Author
This guide was produced by Mr John Jones (Senior Business Adviser - The Women’s Organisation).

Categories of Finance QAA 2 3 OriginWater Beijing

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement

Objective:

  • Explain the sources and availability of finance to a start-up or growing business
  • Identify the pros and cons of different types of finance and list the priority order to finance
  • Analyse the difference of finance for different periods of a company

Overview:

  • What are the Categories of Financing?
  • Discussion Questions
  • Pecking Order Theory
  • Case study: Beijing OriginWater

Activity:

1. The session starts with slides which instruct the learner on the learning outcomes of the session and the core knowledge required

  • Slides 3 – What are the Different Categories of Finance?

2. Class/group Discussion on benefits of different types of finance

  • Slide 4 - Discussion Slide

3. Introduction to Pecking Order Theory

  • Slide 5 - Pecking Order Theory Introduction

4. Introduction to Beijing OriginWater

  • Slide 6-8 - Case Study: Beijing OriginWater

5. Class/group Discussion on predicting the types of finance to be used 

  • Slide 5 - Categories of finance

6. Play the case study video

7.Class/group Discussion on sources of finance used in Video

  • Slide 10

8. References

  • Slide 11

Session Material:

Slides

Video Link: http://v.youku.com/v_show/id_XMTY2ODI5Njg5Mg

Company Profile

This session is designed to fit into a 45-60 minute session.

Skill Development:

Key Takeaways

  • It is important to think about the different sources of finance and their implications.
  • The finance needed is based on the business model, the industry and the scaling of the business.
  • The sources of finance may change based on the location of the startup.

As a facilitator, it is important that you allow them to explore various business models and find the learning within that. This can involve team work with members sharing different view point which require support in developing

Resources:

Pens and Post-its

References:

  • Brealey, R.A., Myers, S.C., Allen, F. (2008). Principles of Corporate Finance. McGraw-Hill/Irwin, New York.
  • Myers, S.C., Majluf, N.S. (1984). Corporate financing and investment decisions when firms have information that investors do not have, Journal of Financial Economics,13 (2): 187–221.
  • Frank, M.Z. and Goyal, V.K., 2003. Testing the pecking order theory of capital structure. Journal of financial economics, 67(2), pp.217-248.

 

 

 

 

 

About the Author
This guide was produced by Dr David Bozward (Senior Lecturer in Entrepreneurship, University of Worcester).

Competitor Analysis: SWOT Analysis (QAA2,3,4)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Individual Task

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management

Objective:

To create a clear understanding of their competitors, using SW analysis.

Overview: 

A SWOT analysis is a useful tool for analysis, when actions and conclusions are drawn from it.  

Activity: 

Instructions

Invite the entrepreneur / small business owner to identify their key competitors (at least 3), and list the strengths and weaknesses of each.

Examples of strengths and weaknesses for a bicycle manufacturing business,

Strengths 

  • Reliable products
  • Well respected brand 
  • Competitively priced
  • Focussed on specialist market 

Weaknesses

  • Limited capacity to produce 
  • Outdated methods of production
  • Lack of marketing expertise
  • Low profit margin

Consideration should then be given to each of the competitors, and compared with the entrepreneur or small business owners’ view of their own business.

  • What can be learnt from the competitors’ strengths?  
  • What can be done better than the competition?
  • Are there any weaknesses that can be exploited?

This analysis can then inform what approach the entrepreneur / small business owner takes to developing their own business and to understand how they can best create or sustain a competitive advantage.

The key to using SWOT is now determine a course of action from this analysis.

Students can be invited to present their work and comment to provide constructive criticism, which is future focused.  

Skill Development:

By placing a clear focus on future action, rather than analysis, this will build skills of evaluation, decision making and judgement which lend themselves to action.  

About the Author
This guide was produced by Lisa McMullan.

Consensus Building through Business Planning – Costs and Benefits (QAA 3,7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Lecture Theatre, Presentation Space

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

3Decision making supported by critical analysis and judgement 7Communication and Strategy

Objective:

  • Develop an understanding of the benefits of producing a business plan, for them and  their business
  • Develop an understanding of the costs and resource implications of producing a business plan to them and their business 
  • Alleviate concerns and promote their ownership of the business plan 
  • To evidence the power of group work as ideas and issues are considered from different perspectives and shared through small group work

Overview:

This activity is designed to provide an opportunity for students to develop their understanding of the purpose and benefits of producing a business plan as well as expressing any concerns or issues relating to the process.  

Activity:

As an individual task – invite each student to consider the opposing statement below (that preparing a business plan is ‘a waste of time’ and ‘a valuable exercise’ and to make a list of the reasons why someone may agree with each of the statements. 

Each point can then be researched, discussed in small groups, and challenged within the small group situation to create a consensus for presentation.

The activity should be concluded by asking the group to agree where they would rank themselves on the continuum and make their position to the wider group.

This will create a range of presentations, which will draw out of range of concerns and issues, that can then be discussed and explored across the wider group.

Preparing a Business Plan

A waste of time ......................................  A valuable exercise
0                                                                          10

This can also be repeated, following business planning work, to provide a useful reflection tool at the end of the business planning process, when students are invited to consider the statements again having completed the business plan.  This can provide an indication of any change in the entrepreneur / small business owner’s view.

Skill Development:

The decision making within this task is both individual and within a group and therefore develops consensus building through discussion and debate.  The discussion will build deeper understanding of the business planning process and build confidence around this area, whilst the presentation skills to the wider group will build confidence in public speaking and debate.

About the Author
This guide was produced by Alison Price.

Conversations that matter…Students interviewing Employers BMC (QAA 1 2 3 4) FEEUK

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Presentation Space

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management

Engagement Objectives:

  • Outreach offer and activity to start conversations with the Enterprise Team’s internal customers to reach more students
  • An Engaging pop up activity to facilitate starting exploratory conversations between students and businesses at a Careers Fair
  • An activity to start interesting conversations between students and employers
  • Enable students to go beyond the glossy flyers and be supported to confidently engage in exploratory conversations to learn.
  • For learners and for the companies it’s an opportunity to experience a live business model exploration and sketching session
  • To showcase the work of the Enterprise Team in helping students to engage more confidently and with curiosity with business

Learning Objectives – What do we want learners to get out of the experience?

  • Enable students to visually explore different potential employers’ business model stories through the Business Model Canvas
  • To feel more confident about speaking to potential employers
  • Awareness of a framework they can draw on again to understand organisations
  • To appreciate how they might create value in their role in the context of the wider organisation
  • A better appreciation of the scope of different opportunities in organisations
  • To feel motivated to connect with the Enterprise Team to further develop their commercial awareness
  • Fun, lively, collaborative exploration learning activity
  • Pathway to Commercial awareness session with the Business Model Canvas

Overview:

Students are supported to explore the business model of the organisation using the business model canvas and a set of questions.

This is a live ‘in the moment’ session that can be observed by other students in the vicinity to encourage engagement.

We ran it at employers stands but it could be a feature event in the corner of the room at various times throughout the day

Activity:

  1. In advance of the event:  recruit / schedule companies
  2. At the event: Gather / students from the stall and around and about the area
  3. Target – 5-10 students to participate with one leading the questions

Time needed:  20 – 30 minutes

Welcome to this pop-up session – we will keep it to 20 minutes or so

  • Who we are / why we do what we do
  • Welcome to X person from X company
  • This pop-up activity aims to connect students and businesses
  • We’re going to visualise how this organisation ticks
  • Work together to do that through a conversation using question cards to explore and map out what we discover on this canvas visually.
  • The Business Model Canvas is a tool that’s used widely across the world in teams in companies like Microsoft, Intel, Mastercard to develop new value for customers.
  • Explain broadly some of the ways the business model canvas can be used by individuals and teams
  • Today we are going to work together to sketch out a high-level canvas for X company.
  • Invite X person to do a quick pitch - quickly who they are, role and who company is who the company is, their role and what skills they are recruiting for in which departments and where to find their stall to find out more.

 Explain broadly the Business Model Canvas example here.  Using a simple example (a company everyone knows)

  • Broadly front stage – this explains the bit the customer sees / interacts with etc…
  • Explain the front stage boxes
  • Back stage of the business – operations to create value
  • Explain the back-stage boxes
  • It might be that an organisation has lots of different customer groups and value propositions but for each there will be something in the box for each customer group.

 Setting up the task with participants

  • 3 of us in this game
  • Students asking questions
  • Company being interviewed
  • The Enterprise Team/facilitator capturing the narrative on post it notes and sketch it out on the canvas to build a picture of the organisation.
  • Give out cards – you will see these are numbered work through them
  • It’s a pacey activity – Looking for high level answers – we’re capturing the essence of the business
  • ‘We might interject with further questions as we go in between yours but let’s keep it pacey – chance to ask questions burning at the end

 Students lead activity working through the questions with the business owner / representative

  • Facilitated by Enterprise Team who collect the insights on post its and stick onto the canvas
  • Enterprise Team may ask questions about particular departments
  • Perhaps get students to think about how they, or X person might create value in the organisation etc

 Skill Development:

 Debrief / reflection

  • Ask students how they felt about the process
  • Did they learn anything unexpected or new about the organisation?
  • What was useful?
  • Any new insights about the organisation.
  • Any deeper / burning questions about the organisation?
  • Take aways from that process? (student, employer and enterprise team)
  • Give the perspective that this was just a quick jump into the company and there potentially the value of a deeper dive into the organisation using the canvas, multiple canvases, other uses (signal gallery)
  • Any perspectives on how else this model might be used? (job searching, researching companies, sketching out ideas)
  • What’s next for everyone?
  • Sign post to ways to learn more about developing enterprise skills like this e.g. Commercial awareness using the business model canvas.
  • Invitation to: Please leave feedback on the back of the board…What you liked, wished or wondered about this session.

 Resources:

  •  Easel / whiteboard on wheels
  • Tape / blue tac /
  • AO Business Model Canvas
  • Post it notes – Yellow for activity, pink for skills company might be searching for, plus another for spare
  • Sharpies
  • Card questions prompts for students on an A4 sheet for cutting
  • Card question prompts on 7x5 post cards
  • Example business model canvas for intro

 

References:

Business Model Generation 2010, Osterwalder A, Pigneur Y

Business Model Theatre https://www.youtube.com/watch?v=LLKqthJOdN8 17/7/18

https://blog.strategyzer.com/posts/2015/3/23/14-ways-to-apply-the-business-model-canvas 17/7/18

I Like I Wish, I Wonder Feedback activity https://dschool-old.stanford.edu/wp-content/themes/dschool/method-cards/i-like-i-wish-what-if.pdf 17/7/18

About the Author
This guide was produced by Amanda Brooks FEEUK ( Enterprise Education Development Manager, Lancaster University).

Corporate Entrepreneurship Intrapreneurship QAA 1

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation

Objective:

  • Reflect on the value and importance of corporate entrepreneurship
  • Understand the four streams of corporate entrepreneurship
  • Analyse how barriers to corporate entrepreneurship can be overcome in practice

Overview

  • The session starts with slides which instruct the learner on the learning outcomes of the session and the core knowledge required (Slide 2)
  • Why is corporate entrepreneurship important (Slide 3)
  • Corporate Entrepreneurship four streams of thought (Slide 4)
  • Corporate Venturing and introduction of disruptive technologies (Slide 5-8)
  • Introduction to case study (Slide 9 - Case Study: iPinYou  Slide 10 - Question to think about when watching the video
  • Play the case study video (Slide 11 https://www.youtube.com/watch?v=TLdNAmZ33zE&index=10
  • Structural Barriers to Corporate Entrepreneurship & Discussion (Slide 12)
  • References (Slide 13)

Session Material:

Skill Development:

Takeaways are:

  • The structure of a business may put barriers for innovation to develop, however this can be reduced by looking at the six structural barriers
  • All business should innovate and this may just be within their processes, staff culture or only doing what they are good at

References:

  • Birkinshaw, J.M. (2003) `The Paradox of Corporate Entrepreneurship`, Strategy + Business, 30 , Spring.
  • Burgelman , R.A. (1983) `A Process Model of Internal Corporate Venturing in the Diversified Major Firm`, Administrative Science Quarterly, 28.
  • Burns, P. (2005) Corporate Entrepreneurship, Basingstoke: Palgrave MacMillan.
  • Christensen, C. M. (1997) The Innovator’s Dilemma: When New Technologies Cause great Firms to fail, Boston: Harvard Business School Press.
  • Drucker, P. F. (1985) Innovation & Entrepreneurship: Practice & Principles, London: Heinemann.
  • Foster, R. N. and Kaplan, S. (2001) Creative Destruction: Why Companies that are Built to Last Underperform the Market – and How to Successfully Transform Them, New York, Currency Doubleday
  • Galbraith, J. (1982) `Designing the Innovating Organisation `, Organisational Dynamics, Winter.
  • Ghoshal, S. and Bartlett, C.A. (1997) The Individualised Corporation: A Fundamentally New Approach to Management, New York, Harper Business
  • Kanter, R.M. (1982) `The Middle Manager as Innovator`, Harvard Business Review, July.
  • Morris, M.H. (1998) Entrepreneurship Intensity, Westport: Quorum Books.
  • Naisbitt , J. (1994) Global Paradox: The Bigger the World Economy, the More Powerful its Smallest Players, London: BCA.
  • Pinchot, G. (1985) Intrapreneuring: Why You Don’t Have to Leave the Company to Become an Entrepreneur, New York: Harper Row.
  • Tushman, M.L. and O’Reilly, C.A. (1996) `Ambidextrous Organisations: Managing Evolutionary & Revolutionary Change`, California Management Review, 38(4).

About the Author
This guide was produced by Dr David Bozward (Senior Lecturer In Entrepreneurship, Business School, University of Worcester).

Costing and Pricing

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6), Individual Task

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Lecture Theatre, Presentation Space, Carousel Tables (small working group), Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objective:

 

  • Understand the terminology of costs, pricing and profit
  • How to calculate costs for a production-based business
  • How to calculate costs for a service-based business
  • What to consider when deciding pricing
  • Different pricing strategy
  • Useful tips for pricing

 

Overview:

 

The activity is designed to assist the entrepreneur/ small business owner in understanding how to work out costing for both production-based and service-based businesses. It covers things to consider when deciding how much to charge and different pricing strategies that an entrepreneur can use.

 

Activity:

 

Introduce the terminology – Costs, Pricing and Profit

 

1)      Cost

  • Direct costs. The direct cost of a product or service is the cost incurred in producing and supplying the product or service. These costs are also known as variable costs, because they vary in direct proportion to the number of units produced. Direct costs include, for example, the cost of raw materials, bought-in components or goods and direct wages (that is the wages of staff employed specifically to produce the product or service).
  • Fixed costs. All businesses have costs that are incurred regardless of whether any products are produced or sold. These fixed costs are also known as overhead costs and include items such as your salary or drawings, administration and sales employee costs, rent, rates, insurance and depreciation of the value of fixed assets such as machinery and equipment.

2)      Pricing

  • Cost plus pricing. This is a traditional method of calculating the price to charge and is often used in pricing products rather than services. It is based on applying a percentage mark-up on top of the direct costs of a product in order to cover the fixed costs and make a profit.
  • Value-based pricing. This is based on what the market will bear. The impact of factors such as fashion, convenience and market share affect the price level that can be achieved.

3)      Profit

  • Gross profit. Gross profit is the selling price less the direct costs involved in making a product or delivering a service.
  • Operating profit. A business' operating profit is the gross profit minus the fixed costs.
  • Contribution. As long as a business sells a product for a higher price than the direct cost, the income received from the sale of the product will make a contribution to the fixed costs of the business and then to the operating profit. If you sell a range of products, you should look at the gross profit generated by each to compare their contribution and therefore their importance to the business. The product that has the highest volume of sales may not contribute the greatest gross profit, but could be useful in marketing terms to attract and retain customers.
  • Breakeven point. The breakeven point is the point at which income from sales exactly equals all the costs incurred by a business. A higher level of sales will result in a profit; fewer sales will result in a loss.

 

Explain how to calculate costs for a production-based business with an example:

 

  • Cost per item
  • Direct/Variable Cost
  • Fixed Cost/ Overheads

 

Explain how to calculate costs for a service-based business with an example:

 

  • Labour cost
  • Overheads/ Fixed Cost

A photographer has an overheads of the year are £30,000, which includes salary, office and vehicle running cost. She estimates her working day during the year will be 200 days. She expects to have 5 chargeable hours per day and this equates to 1000 productive hours per year. Therefore her daily cost is £150 and her hourly cost is £30.

 

How to decide how much to charge?

 

  • Determine the costs of producing and delivering a product or service – covered in 4 & 5
  • Market Value:

Entrepreneurs will need to research their market carefully to determine the price range that they will be able to charge. This is difficult for start-up businesses, since they may have little information on which to base their pricing decision. They can only refer to the prices charged by their competitors and compare these with the market research they have carried out with potential customers.

Once they are in business, pricing becomes easier since they can adjust their prices up and down and review the effect this has on demand.

The price can always be changed, but there will be customer resistance if an increase is too great or if it is changed too frequently. Ultimately, the price that is charged depends on what the market will stand - that is, on how much the customer is prepared to pay. By understanding costs they are able to make a decision as to whether it is cost effective for them to sell their goods or services at that price.

 

Explain different pricing strategies

 

Strategy 1 - Pricing low to penetrate the market and gain customers

Objective: you are just entering the market with a new product and want to gain as many customers as possible.

When to use: you may have a consumable product that people will buy repeatedly so you want to gain customers, get them hooked and then slowly raise the price.

Strategy 2 - Pricing high to gain maximum profits (price skimming)

Objective: you want to gain the maximum profit per unit in the shortest amount of time.

When to use: when a product is unique and new, with no competition, and you have a short window to obtain the maximum profits before copycat products start flooding the market.

Strategy 3 - Pricing to make a 'normal' profit

Objective: to set a price that is seen by the customer as honest and reasonable.

When to use: if you want to develop long-term relationships with your customers. In this case, you might use a cost-plus pricing strategy.

Strategy 4 - Pricing to be competitive in the market

Objective: you want to be competitive and considered for any tenders, proposals, auctions or other competitive pricing situations.

When to use: when your product is very similar to the competition, and you are limited in the methods you can use to differentiate it.

Strategy 5 - Pricing for maximum profit and maximum sales

Objective: you want to get the maximum amount of profit possible, but not at the expense of losing customers.

When to use: after the initial introduction when you have the ability to differentiate your product.

 

Tips for an entrepreneur

 

  • Pricing is a key factor in marketing and selling a product or service. Whatever price entrepreneurs choose, make sure they have an end objective in mind and that their pricing strategy supports this.
  • Price is primarily a perception of value. By building value, they can charge higher prices. Make sure that their test price points for their   products or they might miss out on a lot of additional profit. They could do this by carrying out market research to establish their customers' perception of possible price points, both before They start trading and once their business is established in the marketplace.
  • The greatest danger when setting a price for the first time is to pitch it too low. Raising a price is always more difficult than lowering one, yet there are temptations to undercut the competition.
  • Price is important, but it is often not the most important issue for a customer. Even if you have a product that is regarded as a commodity, there may be ways to differentiate it so that you can charge a higher price for it than other similar products.

 

Review the aims and objectives of the session and what was covered in this session.

 

Skill Development:

 

  • Reflection
  • Financial analysis and budgeting
  • Rationalising
  • Decision Making

 

Resources:

 

 

References:

 

Cobweb BIF 054 Business Information Fact-sheet

 

 

About the Author
This guide was produced by Yan Miao (Business Adviser - The Women’s Organisation).

Creating a Discussion on Social Enterprise (QAA 3, 5, 6, 7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

3Decision making supported by critical analysis and judgement 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objective:

  • To understand and be able to define Social Enterprise
  • To explore the business models used within Social Enterprise
  • To understand the cross-sector theories of Social Enterprise
  • Identity popular companies with the health sector and discuss their business models.

Overview:

This session starts with a short introduction and then allows groups of students to discuss and decide where in the cross sector diagram popular health service companies should be placed, based on publically available data. It's a great way to introduce social enterprise and the business models used to create social good through an interactive session and group working.

 

Activity: 

Introduction: Social enterprises use a wide variety of legal forms and these forms normally depend on the business model being employed by the enterprise. As these enterprises change and the mix of their business interests change we can see that a full spectrum of companies exist for most industry sectors. This session uses the UK health sector and popular organizations to understand how these alternate between being more mission focused (social) to more market focused (surplus generating). In this task we shall look at the UK Health Sector and key players within the industry:

  •  AstraZeneca
  • Boots
  • British Red Cross
  • BUPA
  • Cancer Research UK
  • GSK
  • NHS
  • Nuffield Health
  • St. John Ambulance

Sheets are provided with details of these companies (See resources below).  

The session is split into six parts:

  1. Provide a definition of Social Enterprise
  2. Present the Cross Sector Model
  3. Set the Criteria for Discussion and Selection
  4. Split the class into groups of 4-6 people
  5. Teams then discuss and place
  6. Class Discussion and Reflection

Criteria for Group Discussion and Selection

For each company we shall use only a limited set of information (to bring out key points during the session), and therefore we shall limit selection using

        1. Company Structure
          1. Strategic Intention
          2. Governance
        2. Financial
          1. Total Turnover
          2. Turnover dedicated to social impact
        3. Social Impact
          1. Interventions
        4. PR & Policy

 The group place the name of the company on the Cross Sector Venn diagram depending on their business models being employed:

  • Public Sector
  • Corporate Social Responsibility
  • Private Sector
  • More Than Profit
  • Third Sector
  • Non Profit
  • Multi-Stakeholder

The majority of the enterprises used in the session have multiple business models and as such overlap on the Venn diagram which generates discussion and debate within the group. This realisation that the social enterprise sector has to develop a highly profitable income stream and also a mission focused social business is at first controversial, especially in the Health sector, yet when applied to other sectors is easier to accept.

Skill Development:

This task requires listening and communication skills and also helps builds trust and connections across the pairings.  

Resources:

Prezi Presentation https://prezi.com/s2tpjmnayxh6/social-enterprise-cross-sector-theory/

Handout & Slides https://www.dropbox.com/s/qnclusq03oqvqli/Social%20Enterprise%20Cross%20Sector%20Theory.pptx?dl=0

Social Enterprise Definition: See DTI (2002) A Strategy for Social Enterprise, London: HM Treasury, p7.

Cross Sector Theory: Hybridisation (Nyssens, 2006:318) Leadbeater's Model (1997)

Social Enterprise Websites:

Health Sector Websites (Data used in Handouts)

 

 

About the Author
This guide was produced by Dr David Bozward (Senior Lecturer, Worcester Business School, University of Worcester).

Defining the Marketing Message (QAA3,7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Individual Task

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

3Decision making supported by critical analysis and judgement 7Communication and Strategy

Objective:

  • Develop their own ‘marketing message’ – content that can be used to describe their product / service that will inform customers about what it is; inspire them to make a purchase by explaining the benefits the product / service offers; and provide details of how to engage so that the customers knows what to do to make a purchase.

Overview:

The focus of this task is to develop a well-constructed marketing message which describes the benefits of a product/service to customers.

Activity:

Instructions  

Invite the entrepreneur to complete the ‘Message Matrix’ below to describe their product or service:

Inform

What is it you are selling?

Inspire

Why should the customer buy from you? 

Engage

What should the customer do next? Ensure they have all the information they need

     

By sharing and discussing their Message Matrix with a business development provider or fellow entrepreneur, the ‘Marketing Message’ can be refined and developed to ensure that it is clear, understandable to a wider audience and that key information is not omitted.

This activity can be undertaken for different groups of customers as a slightly different message may be needed for each.

Skill Development:

By working in groups, or through watching each other present their work, students are able to learn further and deepen their own work.  It is useful to draw any presentation or discussion session to a close by asking what they now wished they had done, or what they are now going to do, in order to ensure there is action from learning.

Defining your Customer (QAA 2,3,7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6), Individual Task

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 7Communication and Strategy

Objectives:

  • To build a profile of (future) customer as a person
  • To develop the business offer through a broader understanding of the customer needs
  • To  support critical thinking and evaluation of ideas 

Overview: 

This exercise enables students to demonstrate their understanding of their potential customer and deepen that understanding to create a robust offer.

Activity: 

Give each group or individual a sheet of paper with an outline of (non-male or female) person drawn in the middle. 

Ask them to depict on the figure what they might know about their (future) customer.  This requires them to visually-describe their customer, including things like: 

  • Where do they live, work, spend time outside of work and home
  • How much do they earn
  • Where else might they access products/services like yours
  • How do they think, feel
  • What experience do they expect 
  • What concerns do they have
  • What life to do they lead

The purpose is to try and establish a real understanding of what is important to a potential customer, rather than drawing out key “facts” about them (disposable income etc).

Once all the drawings are done, everyone looks collectively at the different customer outlines and tries to add further understanding from what they can see.  The owner of the drawing need not accept these, but can include anything relevant onto their picture.

Once every drawing has been explored, each team/individual needs to articulate one message that they have learnt from this exercise that they can take forward into their planning.  So if offering fast-food to a student customer base, they may have identified price as critical.  However the wider discussion might have identified that students may also select to eat somewhere that is offering free wifi to allow them to connect with others or make plans with each other.  Or if the customer base was a family, then other elements that are important to them such as child-friendly parking, might indicate 1 premises to be more attractive than another.  This “linked” thinking allows the student to draw out the wider benefits of their product or service and explore it in order to create an effective offer.

Skill Development: 

Whilst this task can be based on initial research undertaken by the student, the critical thinking comes from the assumptions that the wider group offer to develop their thinking.  This shows the power of group work and allows the students to deepen their own thinking through the examples of others.

It is useful to explore this task at the end of the session to see how the groups found sharing and testing their assumptions in a group environment.

Resources: 

Paper, pens, flipchart (outline of a person)

About the Author
This guide was produced by Alison Price.

Defining your Customer Base (QAA4,5)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Individual Task

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

4Implementation of ideas through leadership and management 5Reflection and Action

Objective:

  • Develop and demonstrate their understanding of their customers, by describing their characteristics and motivations.

Overview: 

This activity should be undertaken individually by the entrepreneur, then to be discussed with the business development provider or peers in a group situation.  Asking the entrepreneur to explain their answers will help them to deepen their understanding of their customers, help to identify where there are information gaps and therefore what additional market research may be required.

Activity: 

Instructions

Invite the entrepreneurs / small business owner to consider their customers and to describe them in terms of each of the following categories:

  • Demographic, who are your customers?  What is their typical profile in terms of age, gender, income, employment status etc.? 
  • Geographic, where are your customers and where do they buy your products / services?
  • Psychographic, what’s important to your customers? What are their values and aspirations; what kind of lifestyle do they have? 
  • Behaviour, how often and when do your customers buy?

And then describe what the benefits the product or service brings to customers.

My customers …..

The benefit of my product / service to my customers is …..

Skill Development:

By developing analytical and reasoning skills within entrepreneurial learners, it is possible to test assumptions and explore research findings with a clear context of start-up.  This activity focuses upon the understanding of the potential customer and requires research and reflective skills.

About the Author
This guide was produced by Lisa McMullan.

Design Thinking: From creative thinking to enterprising action (QAA1,2,3,5,6,7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Large Group

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objective:

  • Know about a range of ideas and concepts about enterprising mind-set and entrepreneurship
  • Reconnecting with your creativity 
  • Introduction to design thinking and exploring a challenge 
  • Apply design thinking to addressing a challenge 
  • Developing a chosen idea (including proto-typing if possible) 
  • Introduction to engaging others in your ideas (moving beyond a ‘Pitch’) 
  • Introduction to crowd funding and funding the idea from within the student and stakeholder audience (external if possible)

Introduction: 

This session suits larger groups of learners being introduced to the concept of enterprise, creative thinking and solving complex challenges. Working with interdisciplinary groups works best to encourage maximum creativity and adds depth to the chosen solution. An introduction to effective engagement with audiences which moves beyond a pitch is introduced and the session closes with the audience crowd funding the idea using specially designed local currency. 

Activity:

This is best run over a 4-6 hour period and can be split between 2-3 sessions to allow for further research into the challenge. Session starts with some team building activities set firmly within the context of the challenge. This can help students to better appreciate the challenge area and develop empathy with various perspectives/realities in relation to the challenge.  

Then follows some creativity exercises with an introduction to design thinking. Teams then apply this process (as time allows) through to completion with ideally prototypes being developed (if not posters/electronic adverts etc). 

Then the large group is introduced to the need for effective and authentic engagement of themselves and their ideas (moving beyond the ‘pitch’). Individual or group presentations are developed and practiced. Depending on timing and group size, there can then follow a couple of rounds of presentations with a final selection presenting to the whole group. Ideally this should include at least one external stakeholder/s linked to the challenge context (clinical/engineering/finance etc) able to provide authentic feedback. 

It can be fun then to introduce/revisit the concept of crowd funding and provide everyone in the audience with some currency (we have developed some university notes) and get them to fund their favourite proposal. Of course it could be that there will be some real funding available…

Impact:

This works best with some facilitators to help support the various groups as they progress through each activity and often can make a significantly positive impact where groups from different curriculum areas meet for the first time. Utilising external stakeholders to share their challenges can also help to add real value and excitement for learners. Learners tend to enjoy the active nature of the workshop and the rigours of presenting to an external stakeholder with potential solutions to the challenges set. 

Learner outcome:

Tend to see an increased awareness of wider enterprise and boost in confidence in terms of team working, design thinking, negotiation and engagement with audiences. A useful taster for deeper enterprising learning. Skilled reflection is vital throughout and post session/s through on-going programme.  Depending on the nature of the ‘challenge’ this can be extended to a module/programme duration.

Resources: 

  • Team building activities based in context – e.g. Clinical setting/Engineering/Creative/Education. 
  • Usual flip charts and pens etc. 
  • Raw materials for prototyping if possible 
  • Electronic devices to film short presentations 
  • Bespoke Currency for crowd funding session 
  • Prizes 

References:

Brown, T (2008) Design Thinking, Harvard Business Review, June 2008  (pages 85 – 92)
Dweck, C (2006) Mindset: The New Psychology of Success, By Dweck, Carol S. ( Author ) Dec-26-2007 Paperback
Krueger, N.F.Jr. (2010) 13 Looking Forward, Looking Backward: From entrepreneurial Cognition to Neuroentrepreneurship in Acs, Z.K and Audretsch, D.B. (eds.), 2nd Edition of the Handbook of Entrepreneurship Research, Springer 
Westfall, C (2012) The New Elevator Pitch: the definitive guide to persuasive communication in the digital age, Marie Street Press  

About the Author
This guide was produced by Carol Langston.

Develop and Present an Elevator Pitch

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

2Opportunity recognition‚ creation and evaluation 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objective:

 

  • The learner will understand the concept and uses of an elevator pitch
  • The learner will develop and present their own elevator pitch

 

Overview:

 

An elevator pitch (EP) is becoming an important item in the toolkit of most people. It doesn’t matter if you are a job seeker, business person, or gainfully employed professional, you need a powerful elevator speech (EP) to extend and support your personal brand.

 

Activity:

 

PART 1: Using a flip chart, PowerPoint or workbook the tutor will take the individual or the group through the key points of elevator pitches.

 

Make them care

The main mistake many people make when pitching is listing their products and services and go into detail about processes. People want to know how you can help them, or solve a problem they have. Emphasise benefits and solutions rather than features.

Your Second Word Should Be A Verb                        

What do you do? For others? This also forces you into thinking about your results and accomplishments. Get a list of powerful verbs, look them up.

You Have To ‘Get’ What’s Unique About You and Your Business

What differentiates you, what causes you to stand out from the competition? This is what you want in your elevator pitch.

A Few Sentences Is Usually Enough

Think short and sweet. Powerful is not lengthy or full of too many words. When you force yourself into a few sentences, it causes you to think about each word more carefully so that each one tends to convey more.

It Has To Roll Off Your Tongue

You need to write it down and practice it so it becomes second nature to you. This will support a confident appearance when you say it.

You Have To Believe It

If you develop an EP that embarrasses you or causes you to cringe, you either need to boost your confidence or change what you’re saying about yourself.

Give It Attitude

If your EP doesn’t have energy or enthusiasm, then expect it to be received the same way. We like people with confidence and a bit of attitude about their abilities. You’re not bragging, but proud.

Smile

It’s hard not to love people who smile. It communicates warmth and confidence. You come across as engaging and someone people would like to know more about.

Shut Up

Once you’ve delivered your EP, stop yourself from saying anything else. I know this is a tough one, but people often blather on, which deflates the impact of your ES. When you stop talking, it will also prompt the person you are introducing yourself to to ask about you or introduce themselves. Both results are great.

Leave Them Wanting More

A great test of a powerful EP is if they ask you about what you’ve just said. Go have fun with this. Next time you attend a professional meeting, say your EP, shut up and see what happens.

Have A Few EP’s In Your Toolkit

EP’s are not one size fits all. Your audience will be a determining factor in whatspecific message you want to convey. Different aspects of your products or services will appeal to different people and companies

Once you have your primary EP, think through the various groups of people you are likely to use it with. This will help you decide what needs to get tweaked to make it just right for that group of people.

Your elevator pitch is among the first things you do that will form an impression with others. You want it to be professional and well delivered.

 

PART 2: Each member of the group has 10 minutes to devise their own elevator pitch.

 

PART 3: Each member of the group delivers their elevator pitch with the tutor and the rest of the group giving feedback and suggestions for improvement.

 

PART 4: This can be developed further by videoing each person so they can see for themselves.

 

Skill Development:

 

Planning, preparation, presentation, feedback review, reflection

 

 

About the Author
This guide was produced by Claire Pedersen (Senior Business Adviser, The Women’s Organisation).

Developing a Mission Statement (QAA 3,5,7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

3Decision making supported by critical analysis and judgement 5Reflection and Action 7Communication and Strategy

Objective:

  •  to develop a clear understanding of what a mission statement is, and to write one for their business.

Overview:

  • This exercise can be conducted in isolation by the learner, by working through the exercise with a tutor, or in a group setting where an ideal example is formulated and then the learner transfers the learning and applies to their own business plan.
  • There is a series of exercises with some context to run through first which will enable the learner to understand and write their own mission statement.

Activity:

Mission Statements can be difficult to write - they should be short, clear, vivid, inspiring and concise without using jargon, complicated words or concepts. They are included in documents such as Business Plans and Staff Handbooks. Successful Mission Statements are memorable and engaging. A combination of both a company's mission and a company's vision of the future may be included in a Mission Statement. No wonder Mission Statements are hard to write!

Definition of a Mission: A mission is defined as 'Purpose, reason for being'. Defined simply "Who we are and what we do".

What are Mission Statements?

A good definition for a Mission Statement is a sentence or short paragraph which is written by a company or business which reflects its core purpose, identity, values and principle business aims. It therefore contains important information about a company in a nutshell. This should include the company mission (what the company does, its products, its services and its customers) and can include its vision (the future plans with aims and objectives).

How long are Mission Statements?

A good example is just one sentence or a short paragraph consisting of between two and four sentences.

Your mission is a statement that describes the nature of your business.

It will state clearly:

  • The reason why the business exists.
  • The standards or ethics the business has details of what the business is about (its key features). 
    The mission statement will determine how others see the business, including customers and competitors.

Example: The Women's Organisation http://www.thewomensorganisation.org.uk/

“The Women's Organisation is an innovative women’s organisation that provides quality enterprise and employment services and influences policy in order to improve the economic position of women". 

 

Task 1: Make a list of the KEY WORDS that can be used to best describe this business

   

Task 2: Using some or all of the key words that you have identified, write a mission statement for the business. The statement should clearly describe the purpose of the business and explain what its key features are.

If doing this in a group setting, the learners could be given some example businesses to work with, or famous alternatively, some famous brands. The learners could be given a global brand and asked to develop a mission statement for them and then compare what they come up with, with the actual mission. 

Skill Development:

  • If working alone, the learner could use the guidance to develop the exercise and then re-group with the tutor to discuss.
  • If doing in a group exercise, they could develop ideas as a team and then feedback to the rest of the group.

Resources:

  • Flip Chart, Pens
  • Case Studies if using case studies
  • Famous brand info if using this element.

References:

There are lots of examples and supporting materials available on the web, which include: Internet article: 9 of the worst mission statements of all time: http://www.inc.com/minda-zetlin/9-worst-mission-statements-all-time.html and inspiring mission statements

 

About the Author
This guide was produced by Jo Mountfort (Business Advisor, The Women's Organisation).

Developing a Personal Survival Budget (QAA 3,4)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Individual Task

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management

Objectives:

  • To ensure the potential new business owner knows exactly how much income the business needs to sufficiently generate, in order to cover personal living costs to survive.  

  • To analyse how financial circumstances may change when becoming self-employed.

Overview:

When setting up a business, the first thing to do is work out exactly how much money the business needs to make to support the individual.  This ‘Personal Survival Budget’ activity is designed, so that the new business owner knows exactly how much money the business needs to make, in order  to support and cover personal expenditure.  This is critical to ensure that business and household expenses are kept separate and to support business decision making and planning.

Activity:

This takes approximately 20-30 mins to complete the template below.
1. First of all, remember that you are only calculating your personal expenditure, not any expenses the business may incur.
2. Ensure that you include all of the items that you have the responsibility to pay for in your household. If you have any other items of expenditure that do not appear on the list, include them in the ‘other’ box.
3. Secondly, remember that your financial circumstances will change when you become self-employed, as you will begin paying class two national insurance contributions monthly, and any benefits that you are currently entitled to, such as housing/council tax benefit, may reduce or stop. If you are not sure what benefits you may be entitled to, seek advice from a Welfare Rights Advisor.
4. Finally, the budget is based on your expenditure per month, so if there are bills that you pay weekly, quarterly, or annually, remember to divide them by the appropriate amount.

Items of Expenditure

Monthly £

 

Rent/ Mortgage

£

Council Tax

£

Water

£

Utilities (gas, electricity, water, oil, etc

£

Phone

£

Food

£

TV License

£

Home/ Life Insurance

£

Loan/ Credit cards/ personal debt repayments

£

Newspapers/ Magazines

£

Car Tax/ Insurance

£

NI Contributions

£

Saving Plans

£

Other

£

Total Expenditure

£

 

5. Now that you have established your average monthly expenditure, the next step is to identify any income that you may already have, or possibly claim for, to help meet this expenditure. Again remember that this is a monthly budget. Depending on your personal circumstances, you may receive some, all or none of the items below:

Estimated Income Outside Self-Employment

Monthly £

Income from family/partner - parents

£

Part-time job

£

Full-time job

£

Benefits

£

Other income

£

Total Income Outside Self-Employment

£

6. To give a new business the best chance of survival, it is best to minimise your drawings as much as possible in the first year to avoid getting into debt. For this reason we establish the minimum drawings that you could take form the business and ‘survive’. This is calculated by taking the total income (above) from the total expenditure . What remains will be the minimum amount that you could draw from the business per month in order to survive.

Minimum drawings calculation

Monthly £

Total expenditure

£

Total income outside self employment

£

Total expenditure less total income

£

NB. In some cases, your income may exceed your expenditure. This occurs when there is already enough income coming into the household to cover all the bills, and drawings from the business are not ‘necessary’. In this case it is best to set very low drawings to allow the business a healthy cash flow.

Skill Development:

  • Reflection

  • Financial analysis and budgeting

  • Rationalising

  • Decision making

Resources:

  • Flip Chart / Power point (if presenting in a group)

  • Calculator

  • Hand out the following template for the entrepreneur/ small business owner to complete (link)

 

Template to hand out to business owner / entrepreneur

To help estimate the minimum amount of monthly drawings that you need to take from the business to cover all your personal day to day living costs, please complete the tables below and add any other items of personal expenditure that may not be on the list.

 

Items of Expenditure

Monthly £

 

Rent/ Mortgage

£

Council Tax

£

Water

£

Utilities (gas, electricity, water, oil, etc

£

Phone

£

Food

£

TV License

£

Home/ Life Insurance

£

Loan/ Credit cards/ personal debt repayments

£

Newspapers/ Magazines

£

Car Tax/ Insurance

£

NI Contributions

£

Saving Plans

£

Other

£

Total Expenditure

£

 

 

In the table below please list any income outside self employment that you receive such as: Income from Partner/ Tax credits/ Child benefits/ House Keep

 

Estimated Income Outside Self-Employment

Monthly £

Income from family/partner - parents

£

Part-time job

£

Full-time job

£

Benefits

£

Other income

£

Total Income Outside Self-Employment

£

 

 

Minimum drawings calculation

Monthly £

Total expenditure

£

Total income outside self employment

£

Total expenditure less total income

£

 

This section highlights that you will need to draw a minimum of £_____ from the business to cover all personal day to day living costs.

 

References:

https://www.princes-trust.org.uk/help-for-young-people/tools-resources/business-tools/finance-advice

 

 

 

About the Author
This guide was produced by Franchine Taylor (Senior Business Advisor at The Women's Organisation).

eFacets #OnlineSelfAssessment EERPF #EntEdOnline

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Individual Task

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy 8Digital and Data Skills

Tool      

eFacets #OnlineSelfAssessment EERPF #EntEdOnline

URL http://www.efacets.co.uk/login.aspx?ReturnUrl=%2fDefault.aspx

Launched    

2004     

Overview      

The tool offers an initial screening of the respondent’s character (based on the FACETS model) to explore if the respondent might benefit from a specialist entrepreneurial training programme. It doesn’t specify if an individual is an entrepreneur, rather that they might have the potential to be one.       

Themes 

Focus - targets and delivers, Advantage - picks the winning opportunities, Creativity - comes up with ideas, Ego - inner - drives you ever forward, Ego - outer - meets the challenges head on, Team - multiplies your potential and Social - delivers on a cause. 

Uses      

Entrepreneurial character assessment

Question Format  

The tool is formated into 30 paired-comparison questions which explore a mixture of entrepreneurial and non-entrepreneurial attributes.        

No. of Questions    

60       

Cost       

£50 to take the test and receive results. Quote: £150 for 60 students 

Results 

A 5-page report provides an overview of the individual's character based on the FACETS model. The results semi-personalised to the respondent and discuss their responses in relation to each element of the FACETS model. Results are visualised as a radar diagram and graded scores along with bar-chats which provide comparative overviews of some characteristics.

About the Author
This guide was produced by EERPF Matt Draycott Mokuba Mave Dr Kelly Smith Dr David Bozward Vic Curtis Dr Chinthaka Jay Rob Moon (EERPF https://www.enterprise.ac.uk/develop/eerpf/). If you would like to contact the author, please use this email address:- matthew.draycott@rau.ac.uk or the team via twitter @DraycottMC @MaveAchille @KellyJS @bozward @chinthaka_Jay @viccurtis @RMadcyclist.

EMP #OnlineSelfAssessment EERPF #EntEdOnline

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Individual Task

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy 8Digital and Data Skills

Tool      

EMP #OnlineSelfAssessment EERPF #EntEdOnline

URL https://www.emindsetprofile.com/

Launched       

2015  

Overview     

The profile provides an overview of how enterprising (entrepreneurial) an individual’s mindset might be. It does this by examining a range of skills and capabilities which it identifies as being part of this mindset in an effort to help the individual benchmark themselves against a pre-defined norm.     

Themes 

There are two scales in place, Personality and Skills. Personality encompasses independence, preference for limited structure, nonconformity, risk acceptance, action orientation, passion and need to achieve. The Skills scale includes future focus, idea generation, executive, self-confidence, optimism, persistence and interpersonal sensitivity.

Uses      

The profile is marketed primarily as self-development tool, benchmarking reportees to trigger reflection. However, it does offer group reporting and can be used to review teams in a similar fashion. When marketing to educators the potential as a research platform is also presented. 

Question Format    

The profile is formatted into 72 Likert scale questions, ranging from 1 (Does Not Describe Me Well) to (5 Describes Me Very Well). There are also a number of socio-demographic questions which both collect data on the respondent; their education and employment status.        

No. of Questions         

72 

Cost 

The profile costs US$45 per person to take the test and access the results. Packages are available at a discount for EMP Certified Practitioners.   

Results

The ten page individual feedback report provides scores on fourteen discrete scales that fall within two broad domains: a) the personality characteristics and motivations that often distinguish entrepreneurs from non-entrepreneurs and b) the cognitive and behavioural skill dimensions which indicate how entrepreneurs typically approach tasks and the abilities they demonstrate. The report uses graphs and score sheets to present the results against its benchmarks. The report requires an accompanying development guide (67 pages) to fully interpret the results which includes tips and strategies for improvement and resources for further development. The fourteen scales are: Independence, Preference for Limited Structure, Nonconformity, Risk Acceptance, Action Orientation, Passion, Need to Achieve, Future Focus, Idea Generation, Executive, Self-Confidence, Optimism, Persistence, Interpersonal Sensitivity.

About the Author
This guide was produced by EERPF Matt Draycott Mokuba Mave Dr Kelly Smith Dr David Bozward Vic Curtis Dr Chinthaka Jay Rob Moon (EERPF https://www.enterprise.ac.uk/develop/eerpf/). If you would like to contact the author, please use this email address:- :- matthew.draycott@rau.ac.uk or the team via twitter @DraycottMC @MaveAchille @KellyJS @bozward @chinthaka_Jay @viccurtis @RMadcyclist .

Enterprise Catalyst #OnlineSelfAssessment EERPF #EntEdOnline

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Individual Task

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy 8Digital and Data Skills

Tool  

Enterprise Catalyst  #OnlineSelfAssessment EERPF #EntEdOnline

URL https://www.enterprisecatalyst.co.uk/

Launched       

2010  

Overview  

The tool is an online self-assessment, originally developed by Dr David Johnson as a profiling tool. It is designed to give individuals an insight into their approach to teamwork, enterprise, relationships etc. It takes between 5-10 minutes to complete; every person receives their own feedback report and the web site has a number of lesson plans to structure lessons around.         

Themes 

Motivation and drive, capacity to self-determine, willingness to learn, introversion/extroversion, starter/finisher, explorer/focused, opportunistic/risk avoider, self, social, skills, resources.

Uses  

The tool is marketed primarily as a self-assessment for individuals but it can also be used by educational institutions as a way of evidencing activity. 

Question Format  

The tool is formated into 49 Questions: 28 are differential statements (on a 4-point scale), 4 are Multiple choice questions and there are 17 Likert scale - 1 (Definitely Applies) - 7 (Definitely Does Not) questions.      

No. of Questions             

49

Cost    

Free to use and free to access results. 

Results 

A 5-7 page report with semi-personalised results across four or five sections. The different audiences get the same basic type of analysis. However, the language is tailored for that specific audience, e.g. simpler for younger learners. Results are visualised as bar-charts and pie-charts but most of the analysis is descriptive in nature.

About the Author
This guide was produced by EERPF Matt Draycott Mokuba Mave Dr Kelly Smith Dr David Bozward Vic Curtis Dr Chinthaka Jay Rob Moon (EERPF https://www.enterprise.ac.uk/develop/eerpf/). If you would like to contact the author, please use this email address:- matthew.draycott@rau.ac.uk or the team via twitter @DraycottMC @MaveAchille @KellyJS @bozward @chinthaka_Jay @viccurtis @RMadcyclist.

Enterprise Session - Managing Your Budget (QAA 1,2,3,5 7) #FEEUK

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Individual Task

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Lecture Theatre

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 5Reflection and Action 7Communication and Strategy

Objective: 

  • Learners will understand the fundamentals of budgeting and cost management in a start-up environment.
  • Learners will be able to create a realistic and comprehensive start-up budget, including revenue projections, operating expenses, and capital expenditures, considering the needs of their business.
  • Learners will begin to understand the importance of financial forecasting, to anticipate and mitigate potential financial challenges and ensure the long-term sustainability of their start-up. 

Overview:  

This session entitled ‘Managing Your Budget’, can be delivered as a one-off workshop or as part of a wider programme.  At the University of Warwick, we deliver it as the fourth session of a six-session course (Enterprise Pathway Programme) to help students to shape, develop, and pitch an idea for funding.    

The other suggested sessions are:  

  1.      Generating your ideas
  2.      Building your concept
  3.      Understanding your market
  4.      Managing your budget
  5.      Telling your story
  6.      Presenting your pitch  

The programme is suitable for any student, at any level of study. Attendees need no prior knowledge or experience.

Activity: 

The activity follows the structure outlined in the ‘Pathway Session - Managing Your Budget’ PowerPoint presentation. 

The 1-hour session would be delivered by a member of the enterprise team and covers the following: 

  • What is a business budget?
  • How to build a start-up budget

o  Estimating your expenses

o  Predicting your income

o  Projecting your profit (or loss)

o  Reviewing your budget

o  Creating a contingency fund

  • Why do I need a budget?
  • Top tips for managing start-up finances. 

The session uses an example of an online retail business to provide the learners with context for the budgetary decisions that they need to consider. 

At the end of the session there should be time set aside for questions, discussion and clarification. 

This classroom-based session is followed by a workshop (45 minutes) where students can explore the themes and topics in more detail and work on their ideas using the tools and techniques outlined in the session, applying them to their own business idea or concept.  This session can be facilitated by enterprise team members and/or student ambassadors.

Skill Development: 

Students will leave the sessions with: 

o   more confidence in their analytical and financial forecasting skills

o   a better understanding of their budgeting skills and how these skills will support the development of their current or future business ideas.

o   a greater awareness of financial planning and management for start-ups

Resources:  

  • Pens and paper 

References:  

  • QAA Enterprise and Entrepreneurship Education: Guidance for UK Higher Education Providers (2018)
  • AdvanceHE Framework for Enterprise and Entrepreneurship Education (2019)

About the Author
This guide was produced by Richard Groves (Enterprise Pathway Manager, The University of Warwick).

Entrecomp (Framework) #OnlineSelfAssessment EERPF #EntEdOnline

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Individual Task

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy 8Digital and Data Skills

Tool      

Entrecomp (Framework) #OnlineSelfAssessment EERPF #EntEdOnline

URL https://ec.europa.eu/jrc/en/publication/eur-scientific-and-technical-research-reports/entrecomp-entrepreneurship-competence-framework

Launched  

2016     

Overview  

EntreComp is a free, flexible reference framework to support the development and understanding of entrepreneurial competence in any setting.       

Themes 

Spotting opportunities, creativity, vision, valuing ideas, ethical and sustainable thinking, self-awareness and self-sufficiency, motivation and perseverance, mobilising resources, financial and economic literacy, mobilising others, taking the initiative, planning and management, coping with uncertainty, ambiguity and risk, working with others and learning through experience. 

Uses      

The framework is designed to help educators and academics shape their curricula. 

Question Format     

Note: there are 442 learning outcome statements across 3 levels of proficiency for each of the 15 competencies split into 7 or 8 sub-levels. The statements are intended as guides for the development of curricula and they would need to be adapted to use as questions in a testing framework        

No. of Questions 

442         

Cost      

Free to use but a testing framework would need to be developed from the statements to operationalise them (now commercially available as https://myentrecomponline.com/)

Results 

N/A

About the Author
This guide was produced by EERPF Matt Draycott Mokuba Mave Dr Kelly Smith Dr David Bozward Vic Curtis Dr Chinthaka Jay Rob Moon (EERPF https://www.enterprise.ac.uk/develop/eerpf/). If you would like to contact the author, please use this email address:- :- matthew.draycott@rau.ac.uk or the team via twitter @DraycottMC @MaveAchille @KellyJS @bozward @chinthaka_Jay @viccurtis @RMadcyclist .

EntreMetric Quotient Assessment (EQA) #OnlineSelfAssessment EERPF #EntEdOnline

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Individual Task

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy 8Digital and Data Skills

Tool      

EntreMetric Quotient Assessment (EQA) #OnlineSelfAssessment EERPF #EntEdOnline

URL https://entremetric.com/

Launched   

2017    

Overview 

EntreMetric's Entrepreneurial Quotient Assessment (EQA) is an online tool that provides quantitative information and qualitative feedback detailing how well the assessment participant's entrepreneurial mindset, knowledge and attitude aligns with successful entrepreneurs across five distinct factors.   

Themes 

Perseverance, problem solving, ability to troubleshoot. Focus, goal-setting, goal-directedness, leadership, decision-making. Risk willingness/risk aversion. Business acumen - basic business knowledge and terms.

Uses   

An individual or, team- assessment of entrepreneurial mindset strengths and weaknesses.

Question Format     

The assessment opens with several background questions which branch depending on a response to question two. (Note - when we conducted the test there were 16). The rest of the assessment is divided into two broad sections. The first section comprises 73 questions which include tests of mindset, attitude and knowledge using multiple 5-point rating scales and a number of multiple-choice selections. The section second is a Neurocognitive Assessment Task (NCAT) which explores the individual’s reactions to stimuli using a word allocation and association system. This is structured in 4 rounds with 44 associations.       

No. of Questions    

117         

Cost

Price for one assessment and report is US$60 

Results 

Results are provided in a 6-page Entrepreneurial Quotient Assessment (EQA) Report, this opens by presenting the respondent's answers to the background questions and then provides an overview of the report and its structure, focused on explaining the 5 EntreMetric (EM) factors which form the core of the assessment. The first result is an overall score of the respondent's Entrepreneurial Quotient (EQ) which is presented graphically in comparison to the mean entrepreneurial results. This is followed by a Radar Plot and Bar Chart that provide additional granular data on each of the EM factors, again, these are presented in comparison to the mean results. The final section of the report is detailed breakdown of each EM factor which is presented with a traffic light rating and semi-personalised feedback.

About the Author
This guide was produced by EERPF Matt Draycott Mokuba Mave Dr Kelly Smith Dr David Bozward Vic Curtis Dr Chinthaka Jay Rob Moon (EERPF https://www.enterprise.ac.uk/develop/eerpf/). If you would like to contact the author, please use this email address:- matthew.draycott@rau.ac.uk or the team via twitter @DraycottMC @MaveAchille @KellyJS @bozward @chinthaka_Jay @viccurtis @RMadcyclist.

Entrepreneur Scan #OnlineSelfAssessment EERPF #EntEdOnline

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Individual Task

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy 8Digital and Data Skills

Tool    

Entrepreneur Scan #OnlineSelfAssessment EERPF #EntEdOnline

URL https://entrepreneurscan.com/amp/

Launched      

1997   

Overview  

The assessment is marketed as a business personality test to uncover an individual’s entrepreneurial potential. It does this by examining a range of skills and capabilities which it identifies as being part of an entrepreneurial profile and then allows respondents to benchmark themselves against a pre-defined norm. The website offers the online self-assessment with an accompanying profile, e-learning resources, a 360-degree feedback tool and a coaching platform.       

Themes 

Key themes are achievement, financial management, need for autonomy, need for power, social orientation, self-belief, endurance, risk taking, market awareness, creativity, flexibility, planning, leadership, financial management and need for autonomy. 

Uses      

The assessment is marketed as a set of tools primarily for professional coaches, advisors and teachers who are supporting people to develop as entrepreneurs. 

Question Format     

Note: a generic version of the assessment was reviewed here, customisable versions are now available for different audiences. The version we reviewed comprises some initial demographic data gathering, this was followed by 106 Likert scale questions ranging from (I absolutely Agree) to (I completely disagree). There were also 16 sorting questions which used a 4-point scale: 1 (most) to 4 (least).        

No. of Questions     

122

Cost   

Price for one E-Scan assessment and report is 15Euros ex VAT.

Results 

The 50-page individual report provides a semi-personalised explanation and analysis of the respondent’s results in comparison to the test’s general benchmark. The report is divided into sections which mirror the elements of the profile and each section also gives some semi-personalised guidance for self-development. The end of the report provides some general advice on entrepreneurial activity and a final conclusion the role of which is to prompt the respondent to act on the results. Data in the results is visualised in radar plots, bar charts and pie charts.

About the Author
This guide was produced by EERPF Matt Draycott Mokuba Mave Dr Kelly Smith Dr David Bozward Vic Curtis Dr Chinthaka Jay Rob Moon (EERPF https://www.enterprise.ac.uk/develop/eerpf/). If you would like to contact the author, please use this email address:- matthew.draycott@rau.ac.uk or the team via twitter @DraycottMC @MaveAchille @KellyJS @bozward @chinthaka_Jay @viccurtis @RMadcyclist .

Entrepreneurial Mindset Tool #OnlineSelfAssessment EERPF #EntEdOnline

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Individual Task

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy 8Digital and Data Skills

Tool 

Entrepreneurial Mindset Tool #OnlineSelfAssessment EERPF #EntEdOnline

URL https://emindset.network/develop

Launched     

2018   

Overview   

The tool is designed to help respondents improve their understanding of their entrepreneurial mindset through the assessment of individual behaviours and self-reflection.        

Themes 

The tool explores 14 scales, 7 traits and 7 skills. The traits comprise of: independence, preference for limited structure, nonconformity, risk acceptance, action orientation, passion and need to achieve. The skills areas are: future focus, idea generation, execution, self-confidence, optimism, persistence and interpersonal sensitivity

Uses  

The tool is marketed primarily as a self-development and self-assessment tool. The tool can be a gateway to other services offered by the site including paid coaching sessions based on respondent's results.

Question Format     

The tool is formated into 43 Questions and 7 reflections. The questions have two forms: choose between 2 statements which express opposite perspectives on a given behaviour; or, choose a behaviour to make a focus from a list of options. There are 36 statement questions and 7 choices.        

No. of Questions  

43            

Cost 

The Tool is free to use (with a taster of the Tool completely free to access, whilst full access requires joining the network first). Related coaching sessions are also available (fee).

Results 

The test provides limited generic feedback (respondents receive feedback as they use the Tool).

About the Author
This guide was produced by EERPF Matt Draycott Mokuba Mave Dr Kelly Smith Dr David Bozward Vic Curtis Dr Chinthaka Jay Rob Moon (EERPF https://www.enterprise.ac.uk/develop/eerpf/). If you would like to contact the author, please use this email address:- matthew.draycott@rau.ac.uk or the team via twitter @DraycottMC @MaveAchille @KellyJS @bozward @chinthaka_Jay @viccurtis @RMadcyclist .

EPIC (HeInnovate) #OnlineSelfAssessment EERPF #EntEdOnline

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Individual Task

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy 8Digital and Data Skills

Tool   

EPIC (HeInnovate) #OnlineSelfAssessment EERPF #EntEdOnline

URL https://heinnovate.eu/en/user/login?destination=epic/dashboard 

Launched 

2019      

Overview 

The Entrepreneurial Potential and Innovation Competences (EPIC) course assessment tool is designed to help educators to measure the effectiveness of their entrepreneurship courses.          

Themes 

Entrepreneurial competences, entrepreneurial intentions and attitudes, entrepreneurial mindset and enterprising behaviours, entrepreneurial strategies and educational effects. 

Uses      

The tool is designed to help educators assess the skill and competence development of participants (pre and post) in entrepreneurship courses, modules, summer schools, bootcamps or training programmes. So that they are able to measure the effectiveness of their course. 

Question Format     

Note: 103 questions is the maximum number of questions which the tool can draw from but this can be controlled by the author and shorter test can easily be created. The tool use two question strategies: Likert scales 1 (Low/Completely Disagree/Worthless/Negative) - 10 (High/Completely Agree/Worthwhile/Positive) for the majority of questions with a small number of statement selection and rating questions used in a series of scenario exercises.        

No. of Questions     

103         

Cost  

Free to use and free to access results.

Results

Results are presented for the cohort, initially tutors are show a “before and after” for each competency and its component elements along with a delta which explore the difference in value between the figures. Tutors can also explore which entrepreneurial strategies students prefer as a score. From here bar chart and radar diagram visualisations of the data are also accessible along with an option to download the data in a .xls format.

About the Author
This guide was produced by EERPF Matt Draycott Mokuba Mave Dr Kelly Smith Dr David Bozward Vic Curtis Dr Chinthaka Jay Rob Moon (EERPF https://www.enterprise.ac.uk/develop/eerpf/). If you would like to contact the author, please use this email address:- matthew.draycott@rau.ac.uk or the team via twitter @DraycottMC @MaveAchille @KellyJS @bozward @chinthaka_Jay @viccurtis @RMadcyclist.

EURICE Innovation Model Canvas (QAA12357) #FEEUK

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6), Individual Task

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 5Reflection and Action 7Communication and Strategy

Objective:

  • The learner will understand how to map their innovation to the target market, evidence the appropriate TRL (if technological) and identify any appropriate regulatory pathways.
  • The learner will identify all collaborative partners and previous research involved in order to appropriately apportion IP.
  • The learner will identify non-commercial impacts (knowledge exchange) of the proposed innovation. 

Overview:  

Identifying agile, value-led tools to map innovation is becoming increasingly relevant in higher education. Whether the user is a student start-up, an academic spin-out or a multi-centre collaborative project, the need to transparently map and communicate complex innovation is a powerful tool. 

Activity: (Potentially long – if including timings; approach; extensions; assessment; options for delivery)

Using the EURICE Innovation Model Canvas, a facilitator will guide a discussion using the Innovation Model Canvas as a tool to highlight and map the innovation from its inception through to potential future delivery of translational impact.

Define the innovationdescribe the innovation developed and explain how it goes beyond the state-of-the-art in the respective field 

Collaborative partners: identify the partners required to deliver and implement (or those who have contributed in any way to the delivery and implementation) of the innovation.

Market analysis: identify any competitor alternatives to the innovation and describe the market landscape. N.B.: this can be a detailed section outlining expected market size and estimated market share if appropriate.

Intellectual property: list any background IP (and to whom this belongs, ensuring that these are also entered on the ‘Collaborative Partners’ list) and management plan for any foreground IP.

Regulatory framework: describe any regulatory barriers, relevant standards or guidelines that have to be (or have been) considered throughout the implementation.

Open innovation: describe any planned open innovation approaches (co-creation and strategic partnerships) that have resulted, or are planned, during the innovation lifecycle.

Research: list any previously related research or any future application areas that have been identified (futureapplications can also be translational beyond the initial area).

User: describe the end-user in detail and highlight how the proposed innovation will add value to them/their work, etc.

Technology readiness level: if a technology develop is involved in the innovation, identify the TRL to allow for the required timeline and steps in the development process. This section will help inform discussions with any stakeholders and manage expectations.

Exploitation pathway: describe the intended application area of the innovation within any/all identified application areas.

Impact: describe any proposed or planned impact the innovation is intended to have. This section of the canvas has been broken down into societal, stakeholder, technological and economic. This may be particularly relevant for education enterprise innovation where national benchmarking and framework exercises require impact statements.

 

Skill Development: (short – focus on reflection; review; feedback; learning) Planning, communication, feedback and enterprise strategy.

Resources:

  • Post-its or similar sticky pads
  • Pens
  • Virtual whiteboard 

References: 

Jakob Haardt. Senior Research & Innovation Manager, Eurice Gmbh, Berlin Office. https://www.eurice.eu/team/ j.haardt@eurice.eu 

Metcalf, C.D. & Haardt, J. Capturing, supporting and translating collaborative innovation for financial and reputational revenue: Innovation Model Canvas for Knowledge Exchange. Innovation: Organization & Management (in review). 

About the Author
This guide was produced by Dr Cheryl D. Metcalf ( Principal Enterprise Fellow, University of Southampton.).

Galllup - Builder Profile (BP10) #OnlineSelfAssessment EERPF #EntEdOnline

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Individual Task

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy 8Digital and Data Skills

Tool     

Galllup - Builder Profile (BP10) #OnlineSelfAssessment EERPF #EntEdOnline

URL https://www.gallup.com/services/170867/entrepreneurship.aspx

Launched

2018    

Overview 

The Builder Profile 10 (BP10) is Gallup's newest talents-based assessment. It identifies the builder talents of respondents and highlights how these might align with one particular builder role.

Themes 

10 Talents: Confidence, delegator, determination, disruptor, independent, knowledge, profitability, relationship, risk, selling. 

Uses  

Entrepreneurial talent indicator and development tool.

Question Format 

The assessment opens with several background questions which branch depending on responses. (Note - when we conducted the test there were 29). The test itself is divided into three sections, in each the respondent is given limited time to answer each question. Section 1 - 34 paired descriptors across a 5-point scale, the responded must select which definitely describes them in most circumstances. Section 3 - 77 paired responses on a 5-point scale (strongly agree - agree - neutral - agree - strongly agree), the responded must select the statement that describes them best, and the extent to which it does so. Section 3 - 9 statements which the respondent must rate their level of agreement with on a 5-point scale (strongly agree - agree - neutral - agree - strongly agree). 

No. of Questions    

120

Cost  

Price for one assessment and report is US$19.99 

Results 

A 4-page report provides an overview of the repondent's builder talents in rank order, with generic descriptors and action items. The report also identifies the builder talent role of the respondent (from a choice of three) and provides a generic description to guide development.

About the Author
This guide was produced by EERPF Matt Draycott Mokuba Mave Dr Kelly Smith Dr David Bozward Vic Curtis Dr Chinthaka Jay Rob Moon (EERPF https://www.enterprise.ac.uk/develop/eerpf/). If you would like to contact the author, please use this email address:- matthew.draycott@rau.ac.uk or the team via twitter @DraycottMC @MaveAchille @KellyJS @bozward @chinthaka_Jay @viccurtis @RMadcyclist.

Game Changer Innovation Programme (QAA 1,2,3, 6,7) #FEEUK UNSDG

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 6Interpersonal Skills 7Communication and Strategy

Objective:

Through participation in the Game Changer Innovation Programme students will: 

  • Explore the UN Sustainable Development Goals and understand problems that are highlighted
  • Understand how Design Thinking is used to generate innovative solutions
  • Generate ideas that contribute to tackling the problem highlighted in the challenge (related to one or more of the SDGs)
  • Create a plan to implement your ideas, using business modelling tools such as the Lean Business Canvas
  • Develop team working, communication and pitching skills

Overview: 

The Game Changer Innovation Programme uses design thinking to engage students with the UN Sustainable Development Goals. It is delivered as a design sprint competition, where students work in small teams over 2 days to understand the challenge set, spot opportunities and define problems, generate ideas for solutions and pitch their ideas back to the groups for a chance to win a prize. 

Activity: 

Game Changer is extremely flexible and can be adapted to be delivered in any setting (in-person and online), within any timeframe. It’s important to set it at a time that you know will achieve maximum engagement with students (evenings & weekends work for Durham University students!).

We have provided example slide decks with this toolkit, so you can see the basic structure of a programme and decide what will work best for your institution. You can mix and match from the slide decks depending on the structure you decide to use, or make your own based on what we have produced.

Team Selection:

  • For live events, we allow the teams to self-select. All teams should be between 3 – 5 people, ideally from a mix of disciplines
  • For online events, we have allowed self-selection but we have also assigned people into teams and pre-assigned breakout rooms

Pitching:

Where possible, we have invited external colleagues to judge the final pitches and give feedback to students. 

2-day sprint structure: 

Day 1:

  • Team formation & ice breaker
  • Setting the challenge (a How Might We… question that you set for the students)
  • Setting out the sprint structure – empathy/ ideate/ present
  • Research time
  • Break (usually with food/refreshments)
  • Ideation
  • Narrowing down and choosing an idea

Day 2:

  • Storyboarding ideas
  • Lean Canvas introduction
  • Lunch
  • Pitch preparation & practice
  • Break
  • Pitching & judging – choose a winner (if you choose to make it a competition-style event)
  • Feedback to all teams on their ideas and pitches
  • Celebration 

Pitching format: 

  • Pitching takes place on Day 2
  • Morning session 
    • Storyboarding
    • Pitch content & construction – Lean Canvas
  • Afternoon session
    • 2 hours of pitch preparation & practice
    • Pitching in front of groups & judges
  • Powerpoints allowed
  • 5 minutes to pitch, 2 minutes Q&A 

Online delivery follows a similar format, with the use of an online whiteboard tool for students to work in their teams.

Example slide deck and challenge examples can be provided for the 2-day sprint.

Skill Development:  

  • Research and critical thinking skills – developed as students seek to understand a problem and who/ what/where is affected
  • Creativity and innovation – developed as students work through ideation prompts to generate innovative solutions
  • Collaboration and team work – students are often working with new people from different disciplinary backgrounds and have to work quickly together to generate viable solutions
  • Curiosity and motivation – students understand how their lived experiences and subject knowledge can have impact on problems in the wider world
  • Reflection and presentation – students work through their ideas using lean business modelling tools to understand if their idea can work in the “real world” before presenting in a pitch-style to a group of judges and students

Resources: 

  • Post-its or similar sticky pads 
  • Flipchart paper
  • Pens  

If delivering online: Miro / Mural / Padlet are all useful online whiteboard spaces for students to collate findings and collaborate.

References:

UN Sustainable Development Goals: https://sdgs.un.org/goals

Design Kit by IDEO: https://www.designkit.org/

The Stanford d.school: https://dschool.stanford.edu/

Interaction Design Foundation: https://www.interaction-design.org/ 

Design Thinkers Academy London: https://www.designthinkersacademy.co.uk/ 

What Design Can Do: https://www.whatdesigncando.com/ 

Durham Global Challenges Centre for Doctoral Training: https://www.dur.ac.uk/globalchallenge-cdt/ 

The Design Thinking Playbook: https://www.design-thinking-playbook.com/playbook-en 

Sprint: https://www.thesprintbook.com/

Factfulness: https://www.gapminder.org/factfulness-book/                                        

About the Author
This guide was produced by Mrs Rachel Bickerdike ( Enterprise Manager, Durham University).

Get 2 Test #OnlineSelfAssessment EERPF #EntEdOnline

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Individual Task

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy 8Digital and Data Skills

Tool   

Get 2 Test #OnlineSelfAssessment EERPF #EntEdOnline

URL: http://www.get2test.net/

Launched       

1987*

Overview   

The test provides an indicative, although not definitive, measure of an individual’s enterprising potential across five key entrepreneurial attributes. 

Themes

Need for achievement, need for autonomy, creative tendency, calculated risk taking and locus of control.

Uses     

Primarily research and teaching applications although the test can be used by individuals to aid in self-reflection.

Question Format

The test uses an agree/disagree scale to measure the participants.    

No. of Questions    

54

Cost

The test is free to use and free to access the results *HOWEVER a request for donations is made on the contacts page (paypal) and in support of this useful resource we would ask that you consider contributing especially if you are building this into your online delivery.

Results

A one page report which provides a perspective on how enterprising the respondent is followed by specific comments on how they rate in each of the test’s five dimensions. The report is populated with pre-generated statements (based on the individual’s responses) which describes their rating and score in each dimension. The statements are not meant as guidance but are instead prompts for the participant to use for self-reflection. Results are also provided graphically as speedometer charts, a radar plot and bar-charts including scores.

 

 

About the Author
This guide was produced by EERPF Matt Draycott Mokuba Mave Dr Kelly Smith Dr David Bozward Vic Curtis Dr Chinthaka Jay Rob Moon (EERPF) ((EERPF https://www.enterprise.ac.uk/develop/eerpf/)). If you would like to contact the author, please use this email address:- matthew.draycott@rau.ac.uk or the team via twitter @DraycottMC @MaveAchille @KellyJS @bozward @chinthaka_Jay @viccurtis @RMadcyclist.

Idea Generation: New (product/service) Development (Group Ideation)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6), Large Group

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any, Special

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

2Opportunity recognition‚ creation and evaluation 5Reflection and Action

Objective

  • To reflect upon learning journey
  • To acknowledge individual or team "learning gain" experienced over time (process; project; task; or period of learning/study)
  • To articulate skill development (soft skills) and personal insights (in team dynamics, personal progression or learning)
  • Option to support future development: to provide the opportunity to identify gaps in learning or development and create a personal action plan for personal development and future learning.

Overview

This task provides an opportunity to reflect on the learning gained during particular tasks for activities (ideally should be of "medium" length, such as intense induction programmes, week long activities or longer learning 'events' (modules or years of study). This can be particularly effective in terms of drawing out "change" or learning gain as identified by the learner themselves.

This approach provides an opportunity to reflect upon a wide range of individual development (including emotional development and confidence levels) as well as recognising improvement in the development of skills.

Traditionally physical diaries were issued to encourage students to write regularly and informally, however the wide range of multi-media (through smart phones and tablets) also allows students to select their own format (s) or trial the use of a new media tool for this purpose (ideally agreed in advance with tutor to avoid IT issues in viewing).

A learning diary is therefore a tool of reflection which can take a variety of forms.

Key considerations for the tutor include:

  • media (format options include: written essay or report; video diary; podcast; voice memos; photos/collage; or a combination of approaches)
  • structure (open; templates; prompts or based on prescribed reflective models and frameworks, or those sourced by the student)
  • formalised base line (questionnaire or status review at the start, to review at the end)
  • inclusive of theory and wider reading (whilst some learning diaries are entirely "personal" and seek to draw out the development of softer skills and personal 'learning gain' others seek the inclusion of wider reading and theory development to evidence change and thought)
  • assessment (% within modules vary though typically it is used as part of an assessment strategy, though can stand alone when used to capture and review a full programme year or team task activity.)

NB: Consideration of how to create "value" is key in determining the role/purpose of this approach within an assessment strategy or within a programme. Typically students value activities that the tutor places a value on, and their currency is marks/assessment. However as diary is, by definition, a subjective view, and should reflect what the student has heard, learnt and reviewed, it is the student's own analysis and insights that count, and clear marking parameters and guidance need to be provided to ensure clarity.

Activity

Issuing this task should be done at the start of the activity that you wish the learners to reflect upon. Ideally you encourage (or set) answering a range of open-ended questions, delighted to understand their initial position as they approach this learning/task. This may include expanding upon their prior understanding or life experience, as relevant to this work.

Once the activities are being undertaken, reflective models can be issued or sourced by the students to support their thinking. However you may wish to provide a set of reflective questions at regular intervals as prompts to their developing thinking.

This activity can be highly prescriptive, with set timescales at which you expect stages of reflection to be completed (as relating to the task being undertaken) however it is also possible to make this an open task, where the approach and learning is with the student to design and undertake. This allows the learner to explore, source and select their own model for reflection and test its effectiveness as a tool for their development during the process. This additional skills of research, evaluation and comparative analysis but risks diluting the quality of the reflection if the students place the emphasis upon critiquing models rather than the task itself and their personal learning. It is therefore important that you reflect the emphasis you wish to seek within your assessment schedule.

To increase the synthesis, and the ability for personal and confidential reflection, you may wish to create a format in which the students regularly capture thoughts and feelings, but keep this as a personal document (diary, blog or video diary) from which the submission is created. This synthesised version of their learning and reflections build an understanding of their personal development over time and allows for honest and uncensored self-reporting and reflection. Again the structure/control of the format/questions can be loose and open (providing only sources and reference to guide) or highly prescriptive (working within a template or with specific tools/questions) to ensure that the key elements of learning (including emotional elements and confidence) are a required feature of the submission.

Skill Development

Personal reflection is a tremendous skill, but is often difficult for students to develop, particularly during a period of study, with little or no external reference points or practical application. It is therefore recommended that this is an assessed piece, so that the value of reflection is made clear. It is therefore important that you, as the tutor, place importance upon the development of this skill and take class-time to consider what is meant by reflection practice and how to ensure that reflection leads to learning.what is meant by reflective practice and how to ensure that reflection leads to learning. It is also important to consider the formative as well summative assessment within this process, as reflective skills are improved through regular practice, and this form part of your regular teaching. It is important that you 'model' a reflective approach with the students by including reflective questions onto your regular contact with them, and making reflection an explicit aspect of your activity/classroom debrief. Making this explicit within your teaching will reinforce the student's understanding of reflection as an activity to repeated and practiced, as well as help them see how reflective questioning or models can deepen their understanding, and build confidence in their abilities.

Resources

Three stem questions (Borton T 1970) were further developed by John Driscoll (1994, 2000, 2007)

  • What?
  • So what?
  • Now what?
  • Driscoll Reflective Questions (2000) - Download (PDF | 843KB)
  • Gibbs's reflective Cycle - Download (PDF | 843KB)
  • Atkins, S. and Murphy, K. (1994) - Download (PDF | 843KB)
  • Task template for individual (adapted from Reflective Learning Diary Template sourced from Burns, T and Sinfield, S (2012) "Essential Study Skills" Third Edition SAGE (photocopiable; printable) - Download (PDF | 843KB)

References

  • Burns, T and Sinfield, S (2012) "Essential Study Skills" Third Edition SAGE
  • Gibb's reflective cycle: from Gibbs, G (1988) "Learning by doing: A guide to teaching and learning methods"
  • Atkins and Murphy Model from Atkins, S. and Murphy, K. (1994) Reflective Practice. Nursing Standard 8(39) 49-56
  • Driscoll, J (2000) Practising Clinical Supervision Edinburgh Bailliere Tindall

Associated Case Studies

About the Author
This guide was produced by Peter Brown (University of South Wales). If you would like to contact the author, please use this email address:- peter.brown@southwales.ac.uk.

Idea identification, selection, validation, pitching and evaluation (QAA 1,2, 5, 7) #FEEUK

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6), Individual Task

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 5Reflection and Action 7Communication and Strategy

Objective: 

  1.      Idea identification: each learner identifies 3 or more ideas using the idea generation tool. 
  2.      Validate ideas using business modelling tools (value proposition canvas). 
  3.      Pitch ideas by building and running an online reward based crowdfunding campaign. 
  4.      Evaluate peer ideas by purchasing rewards and leaving feedback. 
  5.      Embed the practise of play, reflection and experimentation.

Overview: 

The focus of this task is to enable the learner to identify, validate, pitch, test and evaluate new venture ideas using an online reward-based curriculum based crowdfund platform and business modelling tools.  The crowdfund platform enables the learner to adopt the dual role of an entrepreneur (when building their campaign) and the potential customer (when funding and evaluating their peers’ campaigns).  

Activity: 

Online crowdfund platform enrolment (1 week).

  1. Students self-enrol onto Sandpit and are allocated 1000 campus coins (CC), where 1CC is equivalent to £1 (1 hour) 

Individual idea identification (2 weeks)

  1. Each learner individually identifies a minimum of 3 ideas using one or all the following techniques (I week): 

a. Sandpits online 4 step idea generation simulators (step 1 – customer identification; step 2 – customer problem; step 3 – identify current solutions; step 4 – suggest desirable customer goals; step 5 – suggest a set of solutions). 
b. Neck et al (2014); students use themes emerging from their Knowledge, Skills and Abilities to generate ideas. 

Idea Validation (1 week) – Resource:  Value proposition Canvas 

  1. In groups of 3 students discuss and select one idea from the range of ideas which they have individually identified and select a customer segment. Students apply the value proposition canvas in the following sequence: 

 

a. Identify an international customer segment
b. Identify their customers jobs, pains and gains. 
c. Rank their selected customers jobs, pains and gains. 
d.Provide a detailed breakdown of their product/service
e. Identify their product/services gain creators. 
f. Identify their product/services pain relievers. 
g. Rank their products key features, gain creators and pain relievers. 
h. Validate the idea by identifying a fit between their key gain creators and pain relievers and those pains, gains and jobs which are critical for the customer.
i. Repeat the cycle with a new idea or customer segment if idea validation fails.   

Pitching - Campaign Building (3 weeks)

  1.  Students build their campaign on Sandpit in groups of 3

a. Set the project amount to 2500 CC
b. Use video tools (e.g., render forest) and your value proposition to develop a 3minute video pitch.  
c. Use your value proposition to write your short statement. 
d. Complete the Long story section of your campaign by uploading your completed value proposition canvas. e. Provide a visual representation of how your product will work in the long story section. 
e. Provide a set of rewards (minimum of 3) of increasing value starting from donations to preselling versions of your final product/service.  

Peer to peer Idea evaluation (3weeks)

  1.      Students individually fund and evaluate campaigns 

a. Select 3 campaigns (excluding your own campaigns)
b. Evaluate the campaigns based on their feasibility and desirability. 
c. Spend your 1000CC by purchasing rewards from all 3 campaigns. 

Skill Development:  

Learning by doing

Developing new venture ideas

Generating new ideas

Commercially awareness and ability to spot opportunities

Valuing ideas/Idea evaluation 

Coping with failure/learning from failure

Working with others

Idea pitching and communicating their idea via campaign building. 

Digital crowdfunding skills 

Customer focused mindset. 

Internal crowdfunding taking off!

Resources: 

  •       Sandpit Crowdfund Platform license. (https://www.sandpit.cc/)
  •       Sandpit idea builder.
  •       Knowledge Skills and Abilities template (Neck et al (2014)
  •       A1 Value Proposition Canvas.
  •       Sticky notes.
  •       Pens 

References:

Osterwalder, A & Pigneur, Y (2010), Business Model Generation: A handbook for Visionaries, Game Changers and Challengers, Wiley

About the Author
This guide was produced by Shingairai Masango (Senior Lecturer, Sheffield Hallam University ).

Innovation Consultancy Projects with client SMEs as externals (QAA 1 2 3 4 5 6 7) FEEUK

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Individual Task

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objective

  • For the student to renegotiate their understanding of theory and apply practically to help a client SME
  • To create a systematic methodology for solutions including data collection and evaluation so the client SME can replicate in the future.
  • To create a concise, informative report for the client SME with reference to academic literature but pitched for a non-academic audience.
  • The student will develop intrapersonal skills, networking and presentation skills in an applied setting.

Overview 

The focus with each innovation project is to encourage the student to apply academic knowledge in a consulting capacity to a client SME.  They will do this by; eliciting the appropriate information from the client SME, finding a theoretical base for the solution, creating a methodologically sound process for the solution and reporting that back to the SME in a way that allows them to incorporate into their everyday working process. Student will complete this process in a safe and supportive environment.  

Activity 

The overall activity takes around 10 weeks.  It is made up of a series of key milestone meetings.  Extra meetings with both the student and the client SME can be added when needed and you should expect to offer support over email/phone/online conferencing in between formal meetings.  This example will show an idealised case and the activity is the ‘project’ – This project is scoped initially by the university and the client SME to ensure it can be effectively tackled in this environment.  Some examples of projects completed in using this method are;   

  1. Pre-Project – The project has been formed in advance and student self-select for each project.  Before the project begins the student will meet without the client SME to explain their intended approach to solving the project as a whole and what previous skills/learning they will draw upon to ensure success.  They will be encouraged to brainstorm potential solutions outside of their current thinking and how this links to theory they have been introduce to in their academic learning.  For example, the project may call for a ‘Business Canvas Model’ or the application of the 7P’s. 
  2. Formal Project Start – This is the meeting where the student will be introduced (in person) to the client SME, the main focus of this meeting will be to discuss the problem, for the student to talk about their initial thoughts and plans, for this to be modified and agreed in discussion, individual work packages and a timeline for completion.  This meeting will also agree what success will look like and how the solution should be presented, either company report or a presentation to the business (or both).  The first work package will likely be to complete a literature review of the current thinking in the problem area and look at solutions being suggested in the literature or highlight significant absences.
  3. Progress Meeting without Client SME – The aim of this meeting is to check progress and to give the student an opportunity to air problems without the client SME present, sense check work before presenting to the client SME.  This is also an opportunity for you as the facilitator to check/correct progress to ensure the project and the solution remain the focus of the students work; this meeting will also prepare the student for leading the next meeting with the client SME.  This meeting can be repeated to support the student with any difficulties to reassure the students confidence. 
  4. Progress Meeting with Client SME – The aim of this meeting is to communicate progress to the client SME, obtain approval/buy in for suggested solutions and the agree the next phase of work.  The student will lead this meeting with their summary of progress so far, immediate conclusions and their suggested next steps, they will then open their work to questions and comments from the client SME and are encouraged to defend and explain their work with support. Again, this meeting can be repeated if necessary.  
  5. Pre-Closure Meeting – This meeting take place without the client SME and the aim of this meeting is the student practise their entire solution in a supported environment, the difficulties, confusions to be addressed – for example, the student may need to give the client SME ‘bad news’ about the viability of an intended product or service.  The structure of the final report/presentation will also be discussed and arrangements for sending should be agreed at this time, so the client SME has time to reflect on the work completed. 
  6. Closure Meeting – The aim of this meeting is for the student to present their work, finding and the journey through this process, it is meant to have a celebratory feel as the student presents their solution to the company. The company are encouraged to ask questions, particularly relating to the implementation of the solution in their everyday business.  There is also time for the student to reflect on the process of this project, what they have learnt and what they will take forward into their careers.

Skill Development

  • The student across this process learns to apply their academic learning in an applied and dynamic setting.
  • The student learns to present research findings and their own critical analysis to different audiences both verbally and written.
  • The student learns to receive critical feedback on their work and to also defend their research.

Resources:  

  • Online shared folder to share and track work in progress.  

References

This process was developed as part of the delivery of the Keele Research and Innovation Support Programme (KRISP) which is a part EU funded project at Keele University, https://www.keele.ac.uk/business/businesssupport/keeleresearchandinnovationsupportprogramme/.

New Keele Deal as the wider context of enterprise engagement at Keele University, https://www.keele.ac.uk/business/keeledeals/newkeeledeal/New-Keele-Deal-Summary-Document-September-2017.pdf.

 

 

About the Author
This guide was produced by Emma Bonfiglio (Research and Innovation Advisor, Keele University.).

Innovation Projects with SME’s (QAA 123567) #FEEUK

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objective:

  • The participant is exposed to live enterprise and business problems and to systematically apply creative problem-solving techniques to then develop solutions
  • To evidence the power of diversity both cultural and intellectual in group work both within their own group and across the wider group
  • Confidence to lead or be part of a group being creative in a business context
  • To explore generation of idea, evaluation of ideas and synthesis of ideas to develop creative and appropriate solutions
  • Participants to renegotiate their relationship with theory as something of use in practice
  • Identify, analyse and respond to relevant opportunities

Overview: 

The overall module is based around the application of the creative problem solving (CPS) techniques in a live business context. This involves the participants visiting the premises of entrepreneurs to be given a problem or conundrum that the entrepreneur is working with currently.  Then applying a systematic creative technique to determine creative solutions and feed those solutions back to the entrepreneur for summative evaluation. The guiding principles of the module being authenticity, creativity, disruption and integrity. 

The systematic process is:

  • Object finding - ranked by linking each to a particular organisational objective and making an assessment of the effect on those objectives if the problem were to be solved.
  • Fact Finding - Systematic approach to questioning the entrepreneurs, built around the Incident Method of three questions and determining new questions from the answers
  • Problem Finding - from the situation or enterprise problem posed determining the actual problem
  • Idea Finding - the production of creative ideas to solve the problem at hand through theoretically grounded techniques
  • Solution Finding - The evaluation and synthesis of the ideas at hand to produce a solution
  • Acceptance Finding - to identify the factors which are likely to assist acceptance and those which are likely to limit it

The Activity described below is part of the Ideas Finding aspect of the module. The groups will have already Investigated:

  • People factors - motivation, cognitive styles, psychological barriers, expertise, intuition
  • Process factors - environmental. climate, cultural, social and political factors
  • Product factors - creative techniques and their appropriate use in groups

Activity:  

  • Participants will have already been exposed to the creative techniques and team working through previous exercises (See #### on Diagram ##Flow Chart) 
  • Participants will have practiced the Incident Method Fact finding process with two entrepreneurs and then deployed the technique in the three live companies and determined the Problem.
  • Participants find themselves areas to work in and organise their environment. They are encouraged to consider the nature of the working environment
  • Participants have 30 minutes to submit a working plan that takes them to presenting their solution back to the entrepreneurs 
  • Participants are then facilitated in a number of the techniques described by the facilitators and encouraged to take ownership of the process
  • In this phase of the module we use idea generation techniques such as:

o   Contingency Modelling

o   Brainstorming (mind storming)

o   Synectics

o   Lateral Thinking

o   Effective communications

o   Mind mapping

o   Knowledge Modelling

  • Facilitators are then called upon by individual groups to support activity on a as needed basis. This support is around use of techniques, overcoming sticking points, shifting perspective and conflict management
  • Facilitators have to "hold their nerve" - not intervening with their own ideas or attempting to force their own good ideas on to the participant groups rather holding to the techniques and where necessary seeding ideas. This is imperative so that participants have ownership of their own process and solutions and can reap the reward of the successful completion of the process.
  • Once there is a diminishing return on the effort expended to create more ideas, participants are facilitated in synthesising the current ideas together to create fewer better ideas.
  • Participants are then facilitated in finding methods for evaluating these improved ideas to finally select those that will become the basis for the solution to the clients. This process of evaluation is determined by the group in conjunction with the facilitators but must be taking opinion within the group into consideration as well as what was learned about the entrepreneur, the context of the business sector and the economic viability.
  • These are then investigated as to the best method of representation of the solution and complied into a presentation as part of the acceptance finding process.
  • The presentation is subject to practice runs with the facilitators and is brutally formatively assessed
  • The solutions are presented to the wider group, facilitators, entrepreneurs other faculty members during dinner between the course that the groups have to shop for and cook. Feedback and questioning are sought.

Assessment 

Two summative assessments:

  • Presentation mark agree with the relevant entrepreneur
  • Reflective essay (3000 words) on the Practice of systematic creative Problem solving

Skill Development: 

To be successful, participants must be prepared to work like an entrepreneur. This means:

  • Trust - to both share, criticise and be criticised for their ideas
  • Resilience - offering and receiving uninhibited feedback from peers and from the facilitators
  • To overcome the preciousness of their individual ideas in favour of better (appropriate, more creative) and synthesised improvements
  • collaboration - and asking for help in a structured and concise way
  • Theory Into practice through an authentic experience at the appropriate level
  • Evaluation - of ideas (both commercial / economic and innovation) to take forward, develop and expend effort during the rest of the module
  • Reflection - Development of critical self-reflective practice

Clients 

  • Graduate level assistance
  • Something done off the “too difficult” or “not enough time” work stack from entrepreneurs
  • Sign posted back into the university
  • Relationships with local economic community
  • Opportunities for research and other projects
  • Support for other activities form a supportive economic community
  • Better informed teaching and research agenda

Resources: 

  • Flip Charts
  • Pens
  • Post its
  • Blue Tack

References:

Cope, J. and Watts, G. (2000) ‘Learning by Doing: An Exploration of Experience, Critical Incidents and Reflection in Entrepreneurial Learning’, International Journal of Entrepreneurial Behaviour and Research 6(3): 104–24.

Reynolds, M. (1998) ‘Reflection and Critical Reflection in Management Learning’, Management Learning 29(2): 182–200

Sullivan, R. (2000) ‘Entrepreneurial Learning and Mentoring’, International Journal of Entrepreneurial Behaviour and Research 6(3): 160–75.

Young, J. E. and Sexton, D. L. (1997) ‘Entrepreneurial Learning: A Conceptual Framework’, Journal of Enterprising Culture 5(3): 223–48

 

About the Author
This guide was produced by Dr Colin Rigby ( Reader and Director Enterprise Keele Business School, Keele University).

Innovation: Generating new business ideas QAA 1 Clearwater case

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation

Objective:

  • Understand the role of innovation and the processes for generating innovative business ideas.
  • Identify and understand models used to map innovation
  • Understand the how businesses manage innovation and the key roles of individuals involved in innovation.

Overview:

  • What Is Innovation?
    • The successful exploitation of new ideas to realize opportunities
    • Schumpeter’s (1934) Five Types of Innovation
    • New products or services
    • New methods of production
    • Developing new markets
    • Identifying new sources of supply

Activity:

1. The session starts with slides which instruct the learner on the learning outcomes of the session and the core knowledge required a

  • Slides 2 - Learning Objectives
  • Slides 3 - What Is Innovation?

2. Class/group Discussion on the importance of innovation

  • Slide 4 - Discussion Questions

3. 4ps of Innovation SpaceSlide 6-7

4. Introduction to case study: Clearview

  • Slide 8-10

5. Play the case study video

  • Slide 11 - https://www.youtube.com/watch?v=-v5VxGb6x94

6. Class/group Discussion on the Video

  • Slide 12

7. References

  • Slide 13

Session Material:

References:

  • Francis, D. & Bessant, J. (2005) Targeting Innovation and implications for capability development, Technovation, 25 (3), 171-183.
  • Schumpeter, J.A., 1934. The theory of economic development. Cambridge. MA: Harvard.
  • Hagedoorn, J., 1996. Innovation and entrepreneurship: Schumpeter revisited. Industrial and Corporate Change, 5(3), pp.883-896.

 

 

 

About the Author
This guide was produced by Dr David Bozward (University of Worcester (Entrepreneurship: Senior Lecturer)).

Inquiry Interviewing and Reflection (QAA 2, 5, 6, 7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6), Individual Task

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Outside, Special

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

2Opportunity recognition‚ creation and evaluation 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objective:

  • To use ‘field trips’ as a cost effective method of engaging with the industry or external businesses and enabling collective learning.
  • To enable the learner to engage with the subject content from a ‘practitioners’ point of view.
  • To prepare the learner in terms of communication, enquiry and initiative.

 

Overview:

The focus within this task is to help students to engage with an environment i.e. external to the University and develop inquisitive and presentation skills. Remember, “When questioning stops, progress of knowledge ceases”, the task intends to help students develop the ability to ask the right questions and develop curiosity by helping them learn through a ‘sense of discovery’. The satisfaction of discovering information independently is a effective learning tool. The task asserts that one of the key ways for a student to understand the external is to engage with people who present themselves by the method of an informal or semi-structured interview and use the findings to analyse and reflect on the ‘content’ i.e. available to them through the module at University.

 

Activity:

Stage 1) Fix an appointment with an external of your choice.

Stage 2) Record a video interview.  Do not have a question oriented approach, this will curb the inquiry process. Ask the Entrepreneur instead to ‘tell a story’ which may include the following aspects:

a)            How they got here?

b)            Who helped them ?

c)            What were the challenges they encountered in the process?

Stage 3) Reflect on the  narrative and then relate the findings with the content of a subject you study (for example Business Planning etc.).

Stage 4) Prepare a presentation of your reflection emerging out of stage 3.

Stage 5) Play the recorded interview in the classroom for all your peers to see and hear.

Stage 6) Now present your reflection as per your understanding and allow the students to ask questions and encourage them to share their reflection.

 

Skill Development:

The task will allow the student to develop an inquisitive mind-set, it’s a practice of asking the right questions in order to uncover the right answers. It will also help increase the confidence of the student to communicate with Entrepreneurs and develop their network with key people in the industry. The best ways for students to learn is to have a triangular approach which involves learning (at University), researching/doing (with the interview) and reflecting (by yourself) and along with your peers.

This approach also helps students to engage with interesting businesses and Entrepreneurs who share their Effectual/Informal knowledge of Enterprise and Business. This knowledge in unique and helpful in its own right as not everything written in text books applies in the real world. This is a chance for students to experience how things ‘really happen out there’.

The students tend to learn through a variety of different business case studies and experience the knowledge of diverse entrepreneurs.

The task enables student learning through doing and reflecting. The element of discovering the facts themselves is a very effective learning tool. The students feel in charge of the task, right from choosing the external to setting the questions and presenting their reflection/findings.

About the Author
This guide was produced by NIhar Amoncar (University of South Wales).

Introduction to Business Modelling (QAA 1, 2, 3) #FEEUK

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement

Objective

  • Understand the difference between common business models
  • Compare and contrast common business models when applied to a business

Overview

A business models is the system that transforms intangible business ideas into products/services that have value in the market place (Hedman and Kalling, 2003).

Business models define:

  • How a firm works
  • Who its customers are
  • What the customer values
  • How a firm makes money
  • How value can be delivered to the customer cost effectively Magretta (2002)

Activity

1. The session starts with slides which instruct the learner on the learning outcomes of the session and the core knowledge required

Slides 3 – Business Models Slides 4,5 - Classifying Business Models

2. Class/group Discussion on Business model Classification Slide 6

3. Introduction to Wyche Innovation Centre Slide 7

4. Play the case study video Slide 8

 (Video length = 4.53mins)

5. Class/group Discussion on Business models used in Video

Slide 9

6. Closing Summary

Slides 10,11 7. References

Slide 12

https://www.dropbox.com/s/4l5mpn8hs2bvywb/Business%20Models%20%26%20Introduction%20to%20Business%20Modelling%20Slides.pptx?

Video Link: https://www.youtube.com/watch?v=kUEut0jHSOU

Company Profile Link:

https://www.dropbox.com/s/7bivzpj4w6j9xn9/Business%20Models%20%26%20Introduction%20to%20Business%20Modelling%20- %20Wyche_Innovation_Centre%20profile.docx?dl=0

This session is designed to fit into a 45-60 minute session.

Skill Development

Key Takeaways:

It is important to think about the different business models and their components but not be wedded to one particular one. A business model is about value creation, delivery, and capture.
A business may use a number of business models.

As a facilitator, it is important that you allow them to explore various business models and find the learning within that. This can involve team work with members sharing different view point which require your support in developing.

Resources:

References:

Hedman, J., Kalling, T. (2003) The Business Model Concept: Theoetical underpinnings and empirical illustrations, European Journal of Information Systems, 12(1), 42-59

Magretta, J. (2002) Why Business Models Matter?, Harvard Business Review, 80(5), 86-92.

Tidd, J., Bessant, J. (2013) Managing Innovation: Integrating Technological, Market and Organizational Change, John Wiley & Sons: Chichester.

Bozward, D. & Rogers-Draycott, M.C. (2017) Developing a Staged Competency Based Approach to Enterprise Creation. In: 10th International Conference for Entrepreneurship, Innovation, and Regional Development, 31st August - 1st September, Thessaloniki, Greece.

About the Author
This guide was produced by Matthew Rogers-Draycott (University of Warwick).

Introduction to Business Modelling QAA 2, 3

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement

Objective

  • Understand the difference between common business models
  • Compare and contrast common business models when applied to a business

Overview

A business models is the system that transforms intangible business ideas into products/services that have value in the market place (Hedman and Kalling, 2003).

Business models define:

  • How a firm works
  • Who its customers are
  • What the customer values
  • How a firm makes money
  • How value can be delivered to the customer cost effectively Magretta (2002)

Activity

1. The session starts with slides which instruct the learner on the learning outcomes of the session and the core knowledge required

  • Slides 3 – Business Models Slides
  • 4,5 - Classifying Business Models

2.  Class/group Discussion on Business model Classification

  • Slide 6

3. Introduction to Wyche Innovation Centre

  • Slide 7

4. Play the case study video

5. Class/group Discussion on Business models used in Video

  • Slide 9

6. Closing Summary

  • Slides 10,11

7. References

  • Slide 12

Session Material: 

This session is designed to fit into a 45-60 minute session.

Skill Development

Key Takeaways:

  • It is important to think about the different business models and their components but not be wedded to one particular one.
  • A business model is about value creation, delivery, and capture.
  • A business may use a number of business models.

As a facilitator, it is important that you allow them to explore various business models and find the learning within that. This can involve team work with members sharing different view point which require your support in developing.

Resources:

References:

  • Hedman, J., Kalling, T. (2003) The Business Model Concept: Theoetical underpinnings and empirical illustrations, European Journal of Information Systems, 12(1), 42-59
  • Magretta, J. (2002) Why Business Models Matter?, Harvard Business Review, 80(5), 86-92.
  • Tidd, J., Bessant, J. (2013) Managing Innovation: Integrating Technological, Market and Organizational Change, John Wiley & Sons: Chichester.
  • Bozward, D. & Rogers-Draycott, M.C. (2017) Developing a Staged Competency Based Approach to Enterprise Creation. In: 10th International Conference for Entrepreneurship, Innovation, and Regional Development, 31st August - 1st September, Thessaloniki, Greece.

 

 

 

About the Author
This guide was produced by Dr David Bozward (Senior Lecturer in Entrepreneurship).

Isenberg Entrepreneur Test #OnlineSelfAssessment EERPF #EntEdOnline

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Individual Task

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy 8Digital and Data Skills

Tool  

Isenberg Entrepreneur Test #OnlineSelfAssessment EERPF #EntEdOnline

URL https://hbr.org/2010/02/should-you-be-an-entrepreneur

Launched   

2010    

Overview        

The tool is designed to facilitate a self-reflection on the part of the respondent which centres on whether they should be engaging in more entrepreneurial activity.

Themes 

Leadership, resourcefulness, pluck, hard work, money, intellectual property, information, access to customers, risks, challenges, autonomy, recognition, excitement, and creativity 

Uses      

The tool is positioned as a self-reflective prompt to entrepreneurial action.

Question Format 

The test uses only Yes/No questions.     

No. of Questions 

20        

Cost 

Free to use and free to access results.      

Results 

No formal output other than the individual's results.

About the Author
This guide was produced by EERPF Matt Draycott Mokuba Mave Dr Kelly Smith Dr David Bozward Vic Curtis Dr Chinthaka Jay Rob Moon (EERPF https://www.enterprise.ac.uk/develop/eerpf/). If you would like to contact the author, please use this email address:- matthew.draycott@rau.ac.uk or the team via twitter @DraycottMC @MaveAchille @KellyJS @bozward @chinthaka_Jay @viccurtis @RMadcyclist.

Lifecycles of Business featuring PREDICT company profile QAA 2 3

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement

Objectives:

  • Critically evaluate the life cycle stages of a small entrepreneurial business and the different skills and resources required.
  • Understand the role of enterprise in the commercial sector.

Overview:

  • Five Stage Of Business Growth
  • Discussion Questions
  • Small Business Finance: Early stages
  • Relating Start-Up dynamics and finance
  • Case Study: PCA Predict

Activity:

This session uses a case study to explain core elements of business creation and growth, especially when the founder is still a core part of the management team. To understand this we use two frameworks, the first is the 9 stages of venture creation and the second is Kirchkoff’s growth-innovation matrix. This provides opportunities with the aid of video to discus and explore the two frameworks based on a real business.

1. The session starts with slides which instruct the learner on the learning outcomes of the session and the core knowledge required

 

  • Slides 3 – 9 Stage Of Business Growth

2. Class/group Discussion on Business model Classification

  • Slide 14 - Discussion Questions

3. Introduction to case study

  • Slide 18,19,20 - Case Study: PCA Predict

4. Play the case study video

  • Slide 21
  • Video available: https://youtu.be/NF9FkyFo1Fc?list=PL6xnsfszNhDh2olMSgK3UD7IKfICkRlD7 (Video length=23:08)

 

Session Material:

Slides Link: https://www.dropbox.com/s/n3dr1gpe3lku509/Start%20Ups%20-%20PCA%20Predict%20Slides.pptx?dl=0

Video Link: https://youtu.be/NF9FkyFo1Fc?list=PL6xnsfszNhDh2olMSgK3UD7IKfICkRlD7

Company Profile Link: https://www.dropbox.com/s/o7cl0fsqmrewzwc/Start%20Ups%20-%20PCA%20Predict%20Profile.docx?dl=0

This session is designed to fit into a 60 minute session.

Skill Development

Key Takeaways

  • Understanding the stages of enterprise creation
  • How do businesses made difficult decisions
  • Sources of finance for businesses.

As a facilitator, it is important that you allow them to explore various businesses and find the learning within that. This can involve team work with members sharing different view point which require support in developing.

Resources:

Post-its or similar sticky pads and Pens

Company Profile

References:

Bridge, S. & O’Neill, K. (2013) Understanding Enterprise: Entrepreneurship and Small Business, Palgrave Macmillan: Basingstoke.

Kirchhoff, B. (1994) Entrepreneurship and Dynamic Capitalism: The Economics of Business Firm Foundation, Prager: Westport, CT.

Bozward, D. & Rogers-Draycott, M.C. (2017) Developing a Staged Competency Based Approach to Enterprise Creation. In: 10th International Conference for Entrepreneurship, Innovation, and Regional Development, 31st August - 1st September, Thessaloniki, Greece.

About the Author
This guide was produced by Dr David Bozward (Senior Lecturer in Entrepreneurship, University of Worcester).

Market Research QAA 2 3 inc 5 Star company video

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement

Objective:

  • Propose alternatives and improved ways of conducting a business based on research into other businesses.
  • Analyse the role of market research and business planning in running a successful enterprise

Overview:

Why Do We Need Market Research? 

    • Steps To Take In Research 
    • Designing The Research
    • Primary vs. Secondary Research
    • Using Market Research To Look At The Competition 
    • Discussion Questions Case Study: 5 Star Windows & Conservatories

Activity:

1. The session starts with slides which instruct the learner on the learning outcomes of the session and the core knowledge required

  • Slides 3 – Why Do We Need Market Research?
  • Slides 4 - Steps To Take In Research

2. Class/group Discussion on types of market research which examines the competition

  • Slide 8 - Discussion Questions

3. Introduction to case study

  • Slide 9-11 - Case Study:5 Star Windows & Conservatories

4. Play the case study video

  • Slide 12 inc: https://www.youtube.com/watch?v=D0QOSqQQMrw&

5. Class/group Discussion on market research used in Video

Session Material:

This session is designed to fit into a 45-60 minute session.

Skill Development: Key Takeaways

  • It is important to think about the different business models and their components but not be wedded to one particular one. 
  • A business model is about value creation, delivery, and capture. 
  • A business may use a number of business models.

As a facilitator, it is important that you allow them to explore various business models and find the learning within that. This can involve team work with members sharing different view point which require support in developing.

 

 

 

 

 

About the Author
This guide was produced by Dr David Bozward (Senior Lecturer, Entrepreneurship, University of Worcester Business School).

MCET #OnlineSelfAssessment EERPF #EntEdOnline

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Individual Task

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy 8Digital and Data Skills

Tool  

MCET #OnlineSelfAssessment EERPF #EntEdOnline

URL https://uat-mindcette.herokuapp.com/

Launched    

2018      

Overview 

The tool is designed to facilitate a self-reflection on the part of the respondent by helping them to explore their entrepreneurial mindset.       

Themes 

Entrepreneurial desire, resilience, leadership, confidence, innovation, permanence, diligence, self-control and motives. 

Uses  

The tool is marketed in two ways: firstly as a reflective tool to support entrepreneurial self-development; and, secondly as an analytical tool to help investors review potential teams. 

Question Format  

The tool is formated into 72 Likert scale questions in the test: 1 (Strongly Disagree) - 6 (Strongly Agree). There are also three socio-demographic questions which collect data on the respondent, specifically their gender, age and whether they own a business and if they do how many hours they work on that business.       

No. of Questions 

72  

Cost  

Free to use, a two dimensional profile is free following completion of the test, the full profile (nine dimensions) costs $50. 

Results 

The single page report opens with a radar plot of the respondent's results against the nine central themes and presents this in comparison to all other results from their gender. It then moves to a more detailed breakdown of each theme, presenting a score and a short semi-personalised statement which encapsulates the respondent’s results. 

About the Author
This guide was produced by EERPF Matt Draycott Mokuba Mave Dr Kelly Smith Dr David Bozward Vic Curtis Dr Chinthaka Jay Rob Moon (EERPF https://www.enterprise.ac.uk/develop/eerpf/). If you would like to contact the author, please use this email address:- matthew.draycott@rau.ac.uk or the team via twitter @DraycottMC @MaveAchille @KellyJS @bozward @chinthaka_Jay @viccurtis @RMadcyclist.

Mission Impossible? How to Write a Business Mission Statement

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 7Communication and Strategy

Objective:

 

The learner will go through a series of exercises that will enable them to develop a clear understanding of what a mission statement is, and to write one for their business.

 

Overview:

 

  • This exercise can be conducted in isolation by the learner with a workbook, by working through the exercise with a business advisor, or in a group setting where an ideal example is formulated and then the learner transfers the learning and applies to their own business plan.
  • There is a series of exercises with some context to run through first which will enable the learner to understand and write their own mission statement.

 

Activity:

 

Mission Statements are difficult to write - they should be short, clear, vivid, inspiring and concise without using jargon, complicated words or concepts. They are included in documents such as Business Plans and Staff Handbooks. Successful Mission Statements are memorable and engaging. A combination of both a company's mission and a company's vision of the future may be included in a Mission Statement.

No wonder Mission Statements are hard to write!

Definition of a Mission

A mission is defined as 'Purpose, reason for being'. Defined simply "Who we are and what we do".

What are Mission Statements? What is the Definition?

A good definition for a Mission Statement is a sentence or short paragraph which is written by a company or business which reflects its core purpose, identity, values and principle business aims. It therefore contains important information about a company in a nutshell. This should include the company mission (what the company does, its products, its services and its customers) and can include its vision (the future plans with aims and objectives).

How long are Mission Statements?

A good example is just one sentence or a short paragraph consisting of between two and four sentences.

Your mission is a statement that describes the nature of your business.

It will state clearly: The reason why the business exists. The standards or ethics the business has details of what the business is about (its key features). The mission statement will determine how others see the business, including customers and competitors.

e.g.

The Women's Organisation:

“The Women's Organisation is an innovative women’s organisation that provides quality enterprise and employment services and influences policy in order to improve the economic position of women.”

 

Make a list of the KEY WORDS that can be used to best describe this business:

 

 

 

 

 

 

 

Using some or all of the key words that you have identified, write a mission statement for the business. The statement should clearly describe the purpose of the business and explain what its key features are.

 

 

 

 

 

If doing this in a group setting, the learners could be given some example businesses to work with, or famous alternatively, some famous brands. The learners could be given a global brand and asked to develop a mission statement for them and then compare what they come up with, with the actual mission.

 

Skill Development:

 

  • If working alone, the learner could use the guidance to develop the exercise and then re-group with the business advisor to discuss.
  • If doing in a group exercise, they could develop ideas as a team and then feedback to the rest of the group.

 

Resources:

 

  • Flip Chart, Pens
  • Case Studies if using case studies
  • Famous brand info if using this element.

 

References:

 

About the Author
This guide was produced by Jo Mountford (Business Advisor - The Women's Organisation).

MTEE #OnlineSelfAssessment EERPF #EntEdOnline

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Individual Task

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy 8Digital and Data Skills

Tool  

MTEE #OnlineSelfAssessment EERPF #EntEdOnline

URL https://developmentcentre.lut.fi/muut/enterprise/ 

Launched       

2008

Overview  

The tool offers teachers a way of self-assessing and monitoring the implementation of enterprise education in a given educational context.      

Themes 

Development, planning, activities, pedagogy and culture. 

Uses 

The test offers educators and institutional leaders a way to assess and monitor the implementation of enterprise education in a given educational context. 

Question Format  

The tool is formated into 24 Questions:  24 Questions: 8 questions are focused on planning and development using a 3-point scale (yes often, sometimes, no never). 9 questions are focused on assessing induvial approaches to teaching, these are rating questions which use a 1 - 30 scale (30 being the highest score). 7 questions focused on teaching situations and learning environments again using the 3-point scale questions (yes often, sometimes, no never). There are also initial demographic questions which the respondent must answer to access the survey.    

No. of Questions   

24         

Cost   

Free to use and free to access results. 

Results 

Results are provided as a one-page summary focusing on each of the themes, this feedback is semi-personalised to the respondent based on their answers and it is benchmarked against an average of responses. Bar-charts are also available.

About the Author
This guide was produced by EERPF Matt Draycott Mokuba Mave Dr Kelly Smith Dr David Bozward Vic Curtis Dr Chinthaka Jay Rob Moon (EERPF https://www.enterprise.ac.uk/develop/eerpf/). If you would like to contact the author, please use this email address:- matthew.draycott@rau.ac.uk or the team via twitter @DraycottMC @MaveAchille @KellyJS @bozward @chinthaka_Jay @viccurtis @RMadcyclist ..

Myentrecomp (Entrecomp Assessment) Online Tool EERPF #EntEdOnline

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Individual Task

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy 8Digital and Data Skills

Tool

Myentrecomp Online  #Entrecomp Online Self Assessment Tool  #EntEdOnline       

Launched: 2020       

Overview    

Myentrecomp online presents an accessible way to explore Entrepreneurship Competence Framework, also known as EntreComp.  Myentrecomp online works through the Entrecomp competency areas through a self-assessment survey tool.  

Themes

Spotting opportunities, creativity, vision, valuing ideas, ethical and sustainable thinking, self-awareness and self-sufficiency, motivation and perseverance, mobilising resources, financial and economic literacy, mobilising others, taking the initiative, planning and management, coping with uncertainty, ambiguity and risk, working with others and learning through experience.       

Uses     

This online tool can be used by anyone interested in measuring their entrepreneurial skill against the competences developed by the Entrecomp framework.  They are particularly useful as a developmental ‘temperature reading’ of competence at a particular point in time.      

Question Format        

The assessment comprises 60 Likert scale statements which offer 4 – 8 levels of response mapped to the EntreComp Framework. The statements are distributed over 3 sections (Ideas and Opportunities, Resources and Into Action), each section contains a number of groups into which differing numbers of questions have been allotted. 

No. of Questions          

60  

Cost     

Price for one assessment and report is £0.49  

Results

Following the test the respondent receives a 1-page email detailing their responses to the questions along with a PDF guide so that they are able to understand the level of competency the test suggest they have displayed.

https://myentrecomponline.com/

About the Author
This guide was produced by EERPF Matt Draycott Mokuba Mave Dr Kelly Smith Dr David Bozward Vic Curtis Dr Chinthaka Jay Rob Moon (EERPF https://www.enterprise.ac.uk/develop/eerpf/). If you would like to contact the author, please use this email address:- matthew.draycott@rau.ac.uk or the team via twitter @DraycottMC @MaveAchille @KellyJS @bozward @chinthaka_Jay @viccurtis @RMadcyclist .

Octoskills #OnlineSelfAssessment EERPF #EntEdOnline

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Individual Task

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy 8Digital and Data Skills

Tool 

Octoskills #OnlineSelfAssessment EERPF #EntEdOnline 

URL http://www.octoskills.com/

Launched  

2013  

Overview  

The tool allows teachers, educators and institutional leaders to assess the influence of their educational initiatives on pupils' and students' entrepreneurial skills. This is scalable to all levels of education.       

Themes 

Conscientiousness, enterprising skills, entrepreneurial attitudes, entrepreneurial behaviour, entrepreneurial intentions, entrepreneurial self-efficacy, finance, innovative employee, leadership, locus of control, managing ambiguity, marshalling resources, motivation: extrinsic and intrinsic, network, persistence, planning, pro-activity, social capital, teamwork, creativity and social background. 

Uses 

The test offers educators and institutional leaders a way to assess the development of students' entrepreneurial skills to inform curriculum development. Although the site claims the that tool is aimed at all levels of education it mainly markets itself toward primary and secondary educators. 

Question Format 

Note: We reviewed the Higher Education Questions: The version of the tool we reviewed included a range of demographic questions which explored the respondent and their background. These included a range of open and closed questions. Where rating systems were used these were (generally) a three answer scale with a positive, negative and neutral response. The rest of the tool contained a range of questions, most used the same three answer scale. Six questions (entrepreneurial behaviour) were Yes/No formats and two questions used a seven point Likert scale 1 (Worthless/Low) - 7 (Worthwhile/High).        

No. of Questions 

34         

Cost   

OctoSkills is free to use but only allows for access to limited standard tests. OctoDash offers more customisability and more features. OctoDash is available for €10 per month for an individual licence. OctoDash is only compatible with iPads. 

Results

On-page results are visualised in spider web diagrams showing before and after levels with some limited interpretation. Octoskills allows for immediate feedback loops on students’ development and comparisons across class and school level as well as internationally by type.

About the Author
This guide was produced by EERPF Matt Draycott Mokuba Mave Dr Kelly Smith Dr David Bozward Vic Curtis Dr Chinthaka Jay Rob Moon (EERPF https://www.enterprise.ac.uk/develop/eerpf/). If you would like to contact the author, please use this email address:- matthew.draycott@rau.ac.uk or the team via twitter @DraycottMC @MaveAchille @KellyJS @bozward @chinthaka_Jay @viccurtis @RMadcyclist.

Outline Marketing Plan

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

3Decision making supported by critical analysis and judgement

Objective:

 

  •          Following this guide, the learner will be able to produce a clear marketing plan for the product(s) / service(s)

 

Overview:

 

A simple, step-by-step guide to laying out a marketing plan.

 

Activity:

The Challenge

A brief description of the product / service to be marketed and any associated goals, such as sales figures and / or strategic goals, markets you want to enter, customers you want to recruit etc.

Situation Analysis

Proposed Company Analysis

  • Introduction – A description of the proposed business and how it will function.
  • Goals – what do you want achieve? (related to marketing / sales)

Potential Customer Analysis (Remember to Address Different Groups)

  • Number – how many?
  • Type – who are they?
  • Value Drivers – what values of the product will attract them to purchase?
  • Decision Process – how will they decide to buy?
  • Focus – will particular customers buy particular products, why?

Competitor Analysis (This can be presented using a table)

  • Who Are They?
  • What Do They Sell?
  • How Much For?
  • What Are Their Strengths?
  • What Are Their Weaknesses?
  • What is Their Market Share?

Partnerships Analysis

  • Who Are They?
  • How Will They Work With You?
  • What Are Their Strengths?
  • What Are Their Weaknesses?

Macro-Environmental Climate

  • PESTLE Analysis

Micro-Environmental Climate

  • SWOT Analysis

Market Segmentation

Present a description of the market segmentation as follows (again this could be presented as a table):

Segment;

  • Description
  • Percent of sales
  • What they want
  • How they use product
  • Support requirements
  • How to reach them
  • Price sensitivity

Simply repeat this process for each segment.

Selected Marketing Strategy

Based on the above discuss why the strategy was selected and then contextualise this decision using the marketing mix (4 P's) of product, price, place (distribution), and promotion.

Product

The product decisions should consider the product / services advantages and how they will be leveraged, these should include:

  • Brand name
  • Quality
  • Scope of Product Line
  • Warranty
  • Packaging etc.

Price

Discuss pricing strategy, expected volume, and decisions for the following pricing variables:

  • Pricing Strategy
  • Retail vs. Cost Price
  • Discounts 
  • Any Payment Terms and Financing Options (if applicable)
  • Leasing Options (if applicable)

Distribution (Place)

Decision variables include:

  • Distribution channels, such as direct, retail, distributors & intermediates
  • Criteria for evaluating distributors
  • Locations
  • Logistics, including transportation, warehousing, and order fulfilment

Promotion

  • Advertising, including how much and which media.
  • Public relations
  • Promotional programs
  • Budget
  • Projected results of the promotional programs

Short & Long-Term Projections

The selected strategy's immediate effects, expected long-term results, and any special actions required to achieve them. This section may include forecasts of revenues and expenses as well as the results of a break-even analysis.

Conclusion

Summarize all of the above.

Appendix

Calculations of market size, commissions, profit margins, break-even analyses plus any material collected to illustrate key points.

 

References:

 

www.mdraycott.com

About the Author
This guide was produced by Matthew Draycott. If you would like to contact the author, please use this email address:- matthew.draycott@gmail.com.

Pitching to a Financier – Business Pitch (QAA3,4)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Individual Task

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management

Objective:

Construct and deliver a focused and precise summary of their business proposal, that is attractive and engaging to a potential financer.

Prepare the entrepreneur for opportunities to present their business proposal, formally and informally, in a short space of time.

Overview: 

An ‘Elevator Pitch’ is a succinct summary of business opportunity for example, 1 minute or in no more than 300 words. The term is typically used in the context of an entrepreneur pitching an idea to a potential investor.  This task invites the student to prepare for a minute pitch.

Activity: 

Invite the entrepreneur/small business owner to prepare a 3 minute pitch for their business The challenge for many entrepreneurs is how to describe their proposal in such a short space of time and what aspects of their business model and plan to focus on. A useful approach is to use Sahlman’s recommended four critical factors.

The People

Who’s involved?
What are their mission and aspirations?
What skills, know-how and experience do they have?

The Opportunity

What will the business sell?
Who are its customers?
What problem is it solving?
Why is it better than existing solutions (competition)?

The Context

What’s the bigger picture?
What trends e.g. economic, social, technological, political affect the business?

Risk and Rewards

What are the main risks?
How can they be mitigated?
What are the potential financial, and other, rewards?

Entrepreneurs/small business owners should be given time to prepare their pitch, either working independently at home or within a training programme. In a group situation this should take no more than 20 mins.

Entrepreneurs should then be invited to pitch their business with a strict time limit. This can be done in a number of ways depending on the environment, for example,

  • For a small number of entrepreneurs, invite them to line up to encourage swift movement from one to another
  • In large groups, invite entrepreneurs to move around the room to meet other participants who they do not know and pitch to each other
  • In large groups, participants are invited to pitch to their neighbour, or others at a table/in their group
  • In a competitive environment, where entrepreneurs are invited to pitch to an expert judging panel.

Skill Development:

This activity helps the entrepreneur to focus how they think about their business and provides a safe environment in which to develop their communication and presentation skills, whilst refining their business pitch. 

It can help the entrepreneur /small business owner effectively present their business proposal in both informal and unexpected situations and confidently to a potential financier.  Repetition of this type of exercise builds confidence and expertise.  

To provide formative experiences of pitching, before any assessment, you can create sub-groups within which the students pitch to each other, giving and receiving constructive criticism, before conducting the final presentation.

Resources:

VC Pitching

About the Author
This guide was produced by Alison Price.

Pop-Up Shop (QAA 1 2 3 4 5 6 7) FEEUK

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Special

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objectives:

  • To engage students with entrepreneurial action in a save space within the university campus
  • To support student reflection on own entrepreneurial activity
  • To explore the practice use and impact of business planning and strategic thinking
  • To introduce students with fundraising and selling for a self-chosen charity or “good cause”  

Overview:

The focus within this task is developing a mini start-up lasting several hours, pooling the expertise/wisdom of the group to create an offer and sell it to real customers while fundraising. These activities can then be evaluated and explored in a written reflection. The practice outcome is to raise money for a “good cause” or charity the students select.

Introduction

The key learning themes of this learning activity are:

To engage students in a real-life entrepreneurial activity within the safe space of a university campus, they have to prepare and run, like a mini-start-up, and
To support them in reflecting on what they have learned about business start-up, themselves and business skills applicable to business start-up.

The practice outcome is to raise money for a “good cause” or charity that the students select

Activity:
This activity of running a pop-up shop is embedded in a social constructive approach to learning (Hill, 2015). It employs experiential learning to effectively extend learners’ skills, knowledge and successful entrepreneurial behaviours, develops mindsets and attitudes towards selling to the public and raising money for a good cause. The activity allows simultaneous learning on cognative, cognitive and emotional level. Preparation? I have run pop-up shops without preparing learners directly for it, to allow students to apply their learning they should have had by month 2 or 3 on starting a new venture to a real life situation. This activity allows them to learn by doing or not being as successful as they thought they would be. Publish the invite with the guidelines, deadlines, risk assessment form and assessment details. The latter is only necessary, if the specific assessment details such as a reflection as part of a portfolio was not published at the start of the term or semester. During the time running up to the set date, I remind students that I am there to answer any questions they might have. Once the pop-up shop has run, however, I advise to engage students in a detailed de-brief activity. This debrief activity can happen on the day of the pop-ups shops or in the next seminar or lecture. Across self-chosen teams, engage students in pair-discussions exploring what they did, and reflecting briefly on how it went and what they learned. Questions on a handout given to students can get them talking and writing the first notes for themselves and the other student in the process. Organise a location and a date for at least two days or more depending on module student numbers - Ensure there is plenty of open space where students and staff pass by - Organise tables and chairs for students to use if they wish to do so. Invite students to run a pop-up shop and select their own groups a minimum of two weeks before the pop-up shops happen, ideally a month in advance. Groups of at least three up to 8 students work best. Set a deadline for registration of activity with you. (I have tried to put students into groups to ensure mixing international with other students, ensure gender and other social traits are mixed, but these groups did not work as well as self-chosen ones.) Inform them from the start that part of the assessment is to write a critical reflection of the whole process of group formation to delivery of the raised money to you on the end of the pop-up shop time. Whatever the chosen assessment form, learners need to know what they are being assessed on. a) Allow them to choose anything to sell they would like as long as it is legal and does not affect health and safety issues of the location and the university. With this wide open yet restricted approach you can prevent Sisha lounges in as much as betting places etc.

Preparation?

I have run a pop-up shop without any preparation, to allow students to apply their learning they should have had by month 2 or 3 on starting a new venture to a real life situation and allow them to learn by doing or not being as successful as they thought they would be.

I only published the invite with the guidelines, deadlines, risk assessment form and assessment details. The latter is only necessary, if the specific assessment details such as a reflection as part of a portfolio was not published at the start of the term or semester.

This approach is in line with experiential learning. For this option, I advise to engage students in a detailed de-brief activity.

 This debrief activity can happen on the day of the pop-ups shops or in the next seminar or lecture. Across self-chosen teams, engage students in pair-discussions exploring what they did, and reflecting briefly on how it went and what they learned. Questions on a handout given to students can get them talking and writing the first notes for themselves and the other student in the process.

Another option: Teacher-led

You lecture about flexible start-ups and test trading in reality and talk about pop-up shops and commercial providers (Hill, 2018b). You offer training on how to design a stall and give out a hand-out with tips and good practice on how to deal with customers, practice selling skills etc. and then run the pop-up shops. You make market research a requirement of the registering for running a pop-up shop. I have tried out all options, yet found that students learn the most by the less prepared approach outlined above.

This approach might offer itself for a co-curricular activity, where no assessment follows that engages students in written reflection.

Organise a location and a date for at least two days or more depending on module student numbers

- Ensure there is plenty of open space where students and staff pass by

- Organise tables and chairs for students to use if they wish to do so.

 Invite students to run a pop-up shop and select their own groups a minimum of two weeks before the pop-up shops happen, ideally a month in advance. Groups of at least three up to 8 students work best. Set a deadline for registration of activity with you.

Inform them from the start that part of the assessment is to write a critical reflection of the whole process of group formation to delivery of the raised money to you on the end of the pop-up shop time. Whatever the chosen assessment form, learners need to know what they are being assessed on.

a)    Set a type of product or service you allow them to sell.

 

Send out a risk assessment form the university uses to critically evaluate what they plan to do.

 

Liaise beforehand with Facilities or the department that manages the space you use what they regard as unacceptable activities. But I do not advise students in advance, as learning by not being allowed to do something they would like to do is important.

Ensure you familiarise yourself with copyright if needed, as taking money from offering to play an online game a student bought and brings along together with his own laptop is a challenge even if money is raised for a charity. You might need permission from the publishers for this fundraising activity, which takes time students might not give you.

Ask them to select a slot of xx hours (you define how many hours you want them to run it; I suggest a minimum of four hours) and submit to you what they would like to sell and do, together with the risk evaluation form. Various online event management options exist for a selection process by students beyond email, if your interpretation of GDPR allows this data to be collected this way, such as Eventbrite. And to register the activity (with filled-in risk assessment from) with you.

 Option A:

Then wait and see what happens. Send two reminders before the deadline. You might get an influx of activity the day and night before the actual pop-up days.

 Option B:

You set a deadline for registering a team and actual activity with you and do not allow any submissions after that. This has not worked for me, as many students are working towards deadlines last minute and regard the actual pop-up shop days as the real deadline. Thus, as long as the deadline is two days before the pop-up activity, deadlines might pass without more than two registrations. Thus, I set the deadline a week before the actual pop-up shop days, and give extensions.

 On the day:

Be there for questions if needed, but do not control what happens. Rather, monitor what students do to ensure they do not violate health and safety issues, and at least pretend not to be there all the time. Instead, arrange with colleagues to be there for various other times as paying customers to keep an eye on what students do. Pass by, be a customer, and talk to students. Be a mentor - Encourage them to reflect on behaviour and its success or failure and help them to find an alternative solution. Where and when needed, encourage them to get up from stalls where some might sit and wait for customers. Suggest them to walk about with product offers, tasters and the full product to engage customers. Be a sounding board - If something goes wrong, ask them questions on why they think something is not working. Help them to find a way forward, which can include signposting them to a university service. Plan to be there late on the day. Students might run the pop-up shop longer than they planned to do, and might want to boast to you about their great successes. These conversations and congratulations from you are part of the learning experience. You would also want to take the money raised minus cost students had evidenced with receipts and store it in a safe place until all activities have run. De-brief See above under Preparations for one set of activities. Part of the de-brief should be to reiterate the assessment requirements and the invite to write the reflection soon, independent on when the deadline for it might be.

Assessment 
Assessments forms can vary - from reflective essay (15000 words) to video creation to short written reflection (350 words) on preparation to delivery and financial, the cognitive or knowledge dimension, behaviours towards customers and team members (conative) and increased self-awareness and emotional resilience. Reflection on actual practice is a valued learning outcome for higher education studies leading to reflective practitioners employers are seeking (Hill, 2015, QAA, 2018); learning can be enhanced through well-designed learning environments (Bruno and Dell-Aversana, 2018), which this type of pop-up shop activity offers. For assessment through written reflection students at all levels need guidance regarding what to reflect on. This can be supported through clear questions on what they should reflect on: The educator needs to develop questions around the below aspects of learning. Learning on (A)What does it feel like … (for example) to start a stall that has never existed before? - (emotional dimension of learning) (B)What have you learned about running a stall - and how does this compare to running a start-up in retail? (cognitive dimension of learning, codified knowledge through reading and preparation, and practical knowledge of doing and codified knowledge through reading and preparation) (C) What skills have you used and developed? (D) What have you learned about yourself - your attitudes towards business / team working / your skills / leadership / research etc. I set a minimum of academic journal references of two to use. The module reading list offers up to ten of those to start with. The quality of written reflections varied; those who made an effort and went beyond the description of what they did indicated a deep learning experience happened that will stay with them. This deeper learning includes learning about working with others in a live situation with customer interaction and the reasons for a difference between planning what is going to happen and what is actually happening when running a stall (Hill, 2018a).

Skill Development:
Feedback on the day of the pop-up shop was only very positive, students showed excitement during the day; many showed more outgoing behaviour and developed or demonstrated good team working skills. Unsolicited feedback in the next module lecture was immensely positive, for example “This was the best thing I have done this year”, This is the most important learning experience of all my studies”. Students tend to go for very similar offers such as selling cupcakes, sweets, bags of salty snacks. Once each time I ran it (out of six occasions), I saw unique services developed, from throwing balls into paper cups to win small prizes to darts for in-doors with balls at a target where they stick. Learners have developed the following competences after having taken part in the pop-up shop activity. These competences are matched against the EntreComp framework (Bacigalupo et al, 2016, Hill 2018a): Students develop these competencies: Competence area “Ideas and opportunities”: Students have to creatively spot opportunities for selling products or services to the known target audience on campus, reflect on their knowledge of customers and put the learning into action. They agree as a team on their selection and value each other’s contributions in the process. In planning what they do they develop a vision of how the day might run and how they set up the stall. Through carrying out a risk assessment using a given form, they evaluate the consequences of their ideas on running the stall and the impact this activity will have on customers and the organisational environment (Hill, 2018a), considering health and safety and ethical issues. Competence area “Resources”: As a group they pull together their skills and resources to run the stall, evaluate skills to decide who does what activity and role on the day and in the preparation phase. They bring own possessions along on the day, such as boxes, glasses. If they chose a location with little footfall, they have to move their tables, and/or find solutions and show determination in finding customers allowing them to sell to. They have to estimate their cost for buying products in advance in as much as how many they are most likely able to sell to break even, developing and extending financial planning skills and forecasting skills. A team leader and all members need to keep each other motivated in the planning phase and on the day, and when needed mobilise additional support from other seminar students. Competence area “Into action”: Students take initiative in selecting a charity to raise money for and make a decision so that all students then raise money for it. They have to decide on the products they sell and plan what resources they need on the day to run the stall. They have to manage how to take the money and keep track of takings, and change how they interact with customers thinking on their feet when needed. The forecasting of potential buyers deals with uncertainty - and safeguards buying products they can bring back if the packing is not damaged - needs to be integrated into the purchasing strategy of products and the pricing strategy. Team working is needed for all decisions that lead to activities for running the stall, demonstrating interpersonal, communication and strategy skills.

Resources:
Open space or a larger class room or hall 
Tables and chairs 
And other resources learners need to self-organise the stall, dependent on the product / service they decide to sell.

References:
• Bacigalupo et al., 2016. EntreComp: The Entrepreneurship Competence Framework. Brussels: Joint Research Centre Science for Policy. (last accessed, 30-7-2018; https://ec.europa.eu/jrc/en/publication/eur-scientific-and-technical-research-reports/entrecompentrepreneurship-competence-framework) 
• Bruno, A. And Dell-Aversana, G. 2018. Reflective practicum in higher education: the influence of the learning environment on the quality of learning. Assessment and Evaluation in Higher Education 43 (3), pp. 345-358. 
• Hill, I. And Bass, T. (2019, forthcoming). Embedding emotional resilience and reflection in the curriculum – pop-up shops as a tool to learn about and reflect on enterprise. In A. Diver (Ed.), Employable scholars in Higher Education: Challenges and choices in times of austerity (Vol. (in press). Berlin / New York: Springer. 
• Hill, I. (2018a). Birmingham City University. Using EntreComp to bring credibility to practical entrepreneurial learning activities. In: Joint Research Centre (European Commission), EntreComp into action. Get inspired, make it happen. Luxembourg: Publications Office of the European Union (last accessed 27-7-2018, https://publications.europa.eu/en/publication-detail/-/publication/ 4542fd58-20f3-11e8-ac73-01aa75ed71a1/language-en 
• Hill, I. 2018b. https://www.linkedin.com/in/dringehillstrategy/ - for an article with links to business practice examples of pop-up locations and How-to-Guides for real-life pop-up shops.
• Hill, I. 2015. Start-Up. A practice led guide to new venture creation. London: Palgrave Macmillan. 
• QAA = Quality Assurance Agency for Higher Education. 2018. Enterprise and Entrepreneurship Education: Guidance for UK Higher Education Providers. Gloucester.

About the Author
This guide was produced by Dr Inge Hill FEEUK (Senior Lecturer Business Strategy, Coventry University). If you would like to contact the author, please use this email address:- Inge.hill@pathcreating.com.

Pound Shop Challenge (QAA 1 2 6) FEEUK

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Presentation Space

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 6Interpersonal Skills

Objectives:

  • To devise creative and innovative ideas for new products and services inspired by ‘low value’ items from the Pound Shop.
  • To recognise, create and evaluate opportunities for new products and services.
  • To work in groups to negotiate ideas and present on a chosen proposed product or service.

These are the learning outcomes for the session and are outlined to participants at the start of the activity.

Overview:

This activity was developed to stimulate the entrepreneurial competencies of ‘creativity’ and ‘opportunity recognition’. Creativity and Opportunity recognition have been recognised as essential elements of the entrepreneurial process (Morris et al; 2013) and skills that enterprise educators should be developing with their students (QAA, 2018).  In recognition that entrepreneurial activity requires collaboration with others, the exercise was also designed to be conducted with small groups thereby targeting the development of participants’ team working skills.

Students are given a range of ‘low value’ items and they must work in small groups to brainstorm new products and services that utilise the original item but produce greater value. This is a non-assessed activity.

Activity: Total time – 2.5 hours

(1st hour) – The educator uses a short powerpoint to outline to the entire group the objectives of the session (listed above). It is stated that these are the Learning Outcomes expected for the session and the activities undertaken are designed to give students the opportunity to meet the Learning Outcomes thereby demonstrating constructive alignment (Biggs and Tang, 2011).

In small groups of 4-6, students are given at least three items that have been bought from the pound shop. These items are unbranded, unlabelled and the current use of these products is not revealed to the students who can only guess at the items uses. Students are asked to use their creativity to list as many possible uses of each item in turn. They may also consider what new products or services may be produced by combining items. The educator will go round each group in turn using prompting questions to stimulate discussion. If a group appears ‘stuck’ for ideas, the educator will encourage them to play with the items and use all their senses to examine the items.  The educator could also bring in additional resource such as business planning boards to aid discussion (see photos) 

(2nd hour) The educator will signal that the ‘brainstorming’ phase of the task is over and now groups must decide on a final idea and begin to assess the commercial viability of their idea. Groups will use paper/whiteboards/ipads to begin sketching a prototype of their final idea with key information such as; product/service description, intended target market, intended pricing. The educator again circulates round the groups asking prompt questions and checking group progress. The educator gives each group formative feedback on their idea as the activity progresses.

(final 30 minutes) Each group will take turns to present their drawings and discuss their final idea with the whole group. The educator will provide feedback on each groups’ idea, particularly on any innovative aspects and commercial viability. Groups will be invited to comment on other groups’ ideas and to make suggestions for any additions or improvements.

Extensions – This activity can be extended to include a panel of industry experts. After groups have presented to one another and received educator and peer feedback, they can then prepare a final pitch to a panel of individuals drawn from relevant industry sectors thereby receiving ‘real world’ feedback on their ideas.

Assessment – this is a non-assessed activity and is designed to enable students to practice their creativity skills and opportunity recognition outside of the potential pressures of an assessed environment. It is an activity conducive to an environment of collaboration and discussion rather than competition and criticism.

Options for delivery – ideally this exercise would be undertaken in a physical space that is conducive to creative thought and action. For example a room with movable furniture, adjustable lighting, stimulating imagery or colours on the walls, or outside where the environment can interact with the chosen items.

 

Skill Development

  • Creative thinking
  • Innovative Design
  • Team working
  • Communication
  • Opportunity Recognition
  • Opportunity Evaluation

 Resources:

  • Post-its or similar sticky pads
  • Pens
  • Flipchart paper, whiteboards or ipads
  • A creative space
  • Items of low value (ideally £1) that are unbranded, unlabelled and do not have any instructions.      

 References:

Biggs, J. and Tang, K. 2011. Teaching for quality learning at University. 4th ed. Maidenhead: Oxford University Press.

Morris, M. Webb, J. Fu, J. and Singhal, S. (2013) A Competency-Based Perspective on Entrepreneurship Education: Conceptual and Empirical Insights, Journal of Small Business Management, Vol. 51, No. 3, pp. 352–369.

Quality Assurance Agency (QAA) (2018) Enterprise and entrepreneurship education. Guidance for UK higher education providers, The Quality Assurance Agency for Higher Education: London.

About the Author
This guide was produced by Dr Sarah Preedy FEEUK (Senior Lecturer Business and Enterprise, Plymouth Marjon University).

Preparing a Sales Forecast (QAA3,4)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Individual Task

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management

Objective:

  • Understand the factors to consider when producing a sales forecast for their business
  • Understand the implications of variations from forecasts, particularly in terms of receiving payments

Overview: 

This activity is designed to provide an opportunity for the entrepreneur / small business owner to develop their forecasting skills and consider different scenarios of their business performance, specifically in terms of potential sales. 

Activity:

To consider and collate information to produce informed sale forecasts, gather the relevant information:


The Sales Forecast Checklist

  1. Details of any orders secured
  2. List all customers you expect to sell to over the forecast period, and how much you expect to sell to each.
  3. Market research data to support or verify these forecasts. What information have you gathered from potential customers?
  4. Supporting information such as examples from other similar ventures started recently, and drawing from company accounts and other sources.

Using this information prepare a sales forecast by value and volume for each major product group (e.g. for a hotel: bedrooms, restaurant) throughout the period of the business plan – at least 12 months.

 Month 1Month 2Month 3TotalNotes & Assumptions
Product 1          
Unit price          
No. of units sold        0  
Sales income (a) - - - -  
Product 1          
Unit price          
No. of units sold        0  
Sales income (b) - - - -  
Product 1           
Unit price          
No. of units sold        0  
Sales income (c) - - - -  
Total sales (a + b + c) - - - -  

Skill Development: 

This breaks down some of the key thinking and skills of the entrepreneur and allows the students to work through their assumptions.  This can be conducted in groups, or as individuals, allowing students to focus on start-up.

About the Author
This guide was produced by Alison Price.

Reflection Icebreaker Entrepreneurial Line up

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Large Group

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Lecture Theatre

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

5Reflection and Action

Objective:

  • Understanding entrepreneurial experience and unpacking the expertise of the learners/participants
  • Benchmarking the group to plan development and awareness activities

Introduction:

This activity is a great start to a business planning or business start-up module, as it works well as an ice-breaker in any group seeking to explore the spectrum of activity and can be repeated at the end of teaching programme/input to see how the levels of student confidence in the topic have changed.  

Activity:

At the very start of an activity as an ice-breaker, students are asked to line up (single-file) in a continuum of entrepreneurial experience (from ‘I have never heard of entrepreneurship’ to ‘I am running, or have ran my own business’. They have to talk to one another in order to position themselves. A selection of willing group members from various stages of the link tell the group why they are standing where they are. After each one, individuals are asked if they would like to reconsider their position in the line. Teaching and activities follow that unpack the entrepreneurial mind-set, and ways of developing the characteristics, drawing equally on entrepreneurship and intrapreneurship, and then the line-up is repeated. If you have the opportunity for multiple interventions, the line-up can be repeated at any point (formatively or summatively), to help students learn from each other and the teacher/facilitator to learn more about the needs of the cohort as a whole.

Impact: 

It also denotes a significant change in teaching style – and therefore student learning and engagement – will be required for this module. It signifies that there will opportunities to share experience, and pitch own expertise or ideas. 

It allows the students to benchmark where they are in the context of peers and understand where they may gain further support from during the programme.

It builds confidence by drawing out smaller examples of entrepreneurial endeavour, particularly those that have taken place through involvement in clubs, societies or outside education.

Learner outcome: 

For a short ice-breaker, or reflective activity this group tasks alerts students to the approach being taken within this area of teaching - “I knew this class was going to be different when we all had to stand up before the PowerPoint had even been turned on”.

Students ‘huddle’ together and start discussing their experiences in the area and this forms bonds and provides insights to potential future group members.  The outcome is a powerful ice-breaking activity that builds confidence in the group as a whole.

References:

Link to HOW TO GUIDE _ Interpersonal Icebreaker: Line of Evaluation

About the Author
This guide was produced by Katie Wray.

Resource Capabilities inc Franco Florenzi Case video QAA 4

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

4Implementation of ideas through leadership and management

Objective:

  • Develop a strategy for accessing the key resources and capabilities needed to launch the business idea.
  • Understand the different techniques required for identifying and accessing the key resources and capabilities required to launch or run a small business.

Resources And Capabilities:

Looking Inward:

  • An internal analysis of your start-up
  • Paired with an analysis of the external environment (and market research), gives a holistic picture of your situation and potential.
  • Enables an entrepreneur to asses what the start-up has and what it can do with what it has.
  • It can be thought of as a realistic look at the strengths and weaknesses.
  • Using this analysis, it is possible to determine how to fill any gaps in resources and capabilities.

Activity:

1. The session starts with slides which instruct the learner on the learning outcomes of the session and the core knowledge required

  • Slide 2 Learning Objectives
  • Side 3 – Resources And Capabilities: Looking Inward
  • Slide 4 - Resources: What Do You Have?
  • Slide 5- Capabilities and focusing on your strengths 
  • Slide 6 - The value of your network
  • Slide 7 - Dealing with operational and resources constraints

2. Class/group Discussion on resourcing

  • Slide 8 Discussion

Questions 3. Introduction to case study

  • Slide 9-11 - Case Study: Franco Florenzi

4. Play the case study video 

5. Class/group Discussion on resourcing used in Video

  • Slide 13

Session Material: 

Skill Development:

Key Takeaways 

  • Social capital is an important resource when starting a business 
  • A business which sells online needs different resources and capabilities.
  • Is youth an advantage in starting a online business?

Resources:

Post-its or similar sticky pads  /Pens

 

 

About the Author
This guide was produced by Dr David Bozward (Senior Lecturer, University of Worcester Business School).

RIASEC #OnlineSelfAssessment EERPF #EntEdOnline

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Individual Task

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy 8Digital and Data Skills

Tool      

RIASEC #OnlineSelfAssessment EERPF #EntEdOnline

RL https://www.hawaiipublicschools.org/DOE%20Forms/CTE/RIASEC.pdf

Launched 

2008*    

Overview  

The Holland Codes or the Holland Occupational Themes (RIASEC) refers to a theory of careers and vocational choice (based upon personality types) that was initially developed by American psychologist John L. Holland. The test applies this theory with the aim of helping individuals to identify the best career path.    

Themes 

Realistic (doers), investigative (thinkers), artistic (creators), social (helpers), enterprising (persuaders), and conventional (organizers). 

Uses  

Career counselling and career guidance. 

Question Format    

The test employs Yes or No answers through the selection or de-selection of particular responses.        

No. of Questions 

42         

Cost 

Free to use and free to interpret. 

Results 

Results are interpreted by the individual based on a mathematical formula presented at the end of the test. This calculation process provides a three-letter interest code which is supposed to summarise the individuals personality, providing guidance on the types of career they might be suited to.

About the Author
This guide was produced by EERPF Matt Draycott Mokuba Mave Dr Kelly Smith Dr David Bozward Vic Curtis Dr Chinthaka Jay Rob Moon (EERPF https://www.enterprise.ac.uk/develop/eerpf/). If you would like to contact the author, please use this email address:- matthew.draycott@rau.ac.uk or the team via twitter @DraycottMC @MaveAchille @KellyJS @bozward @chinthaka_Jay @viccurtis @RMadcyclist .

Shall I Set Up a Limited Company?

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Lecture Theatre, Presentation Space, Carousel Tables (small working group), Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objective:

 

  • Understand different legal structures
  • The advantage of different legal structures
  • The disadvantage of different legal structures
  • How to set up limited company
  • Tax requirements for different legal structures
  • Director’s responsibilities

 

Overview:

 

The activity is designed to assist the entrepreneur to understanding different legal structures and its advantages and disadvantages. It covers how to set up limited company and tax requirements of the different legal structures and director’s responsibilities.

 

Activity:

 

  1. Ask learners to introduce themselves and their business idea, their knowledge around legal structures and what they want to achieve from the workshop/session.

 

  1. Set the aim/objective of the session

 

  1. Introduce different legal structures

 

  • Sole Trader
  • Partnership
  • Limited Company
  • Limited Liability Partnership (LLP)
  • Community Interest Company (CIC)

 

  1. Discuss the advantage and disadvantage of each of those legal structures

 

Sole Trader

Advantage

  • Complete control
  • Make all the decisions
  • Take all the profits
  • Can hire employee and give them managerial roles
  • Low cost
  • Formalities are minimal
  • No accounting or business audits are necessary – but need to complete self-assessment
  • Class 2 & Class 4 NI (percentage of net profits)

Disadvantage

  • Unlimited liability for debts
  • Difficult to obtain capital
  • Difficult to survive if you become unable to work or trade
  • Limited capacity for growth
  • Fewer welfare benefits than an employee

 

Partnership

Advantage

  • Partners in the business share all the risks, costs and responsibility as well as the profits
  • Each partner needs to register as self-employed
  • Class 2 NI
    Class 4 on each partner’s share of the partnership profits
  • Partnership agreement is recommended (share of profits and roles)
  • Share skills and knowledge and responsibility
  • More likely to survive and continue trading if one of the partners leaves, become incapacitated or dies
  • Day to day management can be made easier by the allocation of roes to specific partners
  • Greater success might arise through the combination of abilities and talents than be achieved
  • More capital may be available to invest in the business
  • Easier to spend time away from the business

Disadvantage

  • Unlimited liability for business debts
  • Disagreement between partners can lead to dissolution of the partnership
  • All partners can be held responsible for any one partner’s negligence. This is important because individual partners have the freedom to act on behalf of the partnership as a whole.
  • No legal documents are mandatory
  • No legal existence

 

Limited Company

Advantage

  • Treated as a separate entity from its owners
  • Company’s finance is distinct from personal finance
  • Certain tax benefit
  • Liability for debts is limited
  • Capital can be raised by issuing shares
  • Easier to raise finance
  • A board of directors and a management team control the business
  • Director will pay Class 1 NI as an employee of the company
  • Corporation tax
  • Business is perceived as being more ‘professional’

Disadvantage

  • The cost of administration – Memorandum & Articles of Association
  • Stringent accounting and audit requirements

 

Limited Liability Partnership (LLP)

 

  • A hybrid of a partnership and a limited company
  • Each partner’s liability is limited to the money they have invested in the business and the amount of personal guarantees they have given to raise finance.
  • At least two of the partners must be ‘designated members’, which means they have extra responsibilities
  • Must register at Companies House
  • File annual returns

 

CIC – community Interest Company

 

  • Limited company by share or by guarantee
  • Trade commercially as a social enterprise
  • Has a clear social objective
  • Must be registered with CIC Regulator
  • Restrictions on the distribution of profits to shareholders – asset lock
  • The dividend that may be paid to shareholders is capped at a rate set by the CIC Regulator

 

  1. What do we need to set up limited company?

 

  • A company name
  • An address for the company
  • At least one director
  • At least one shareholder
  • The agreement of all initial shareholders (‘subscribers’) to create the company – known as a ‘memorandum of association’
  • Details of the company’s shares and the rights attached to them – known as a ‘statement of shares’
  • Written rules about how the company is run – known as ‘articles of association’

 

  1. How to set up limited company?

 

 

  1. Tax as a sole trader, partnership or LLP

 

  • Income Tax on profits in the business over your personal allowance
  • Not dependant on how much you draw out of the business
  • Allowable costs differ to limited companies
  • National Insurance, class 2 and 4 is payable over the thresholds

 

  1. Tax in a limited company or CIC

 

  • Corporation Tax on profits of the company
  • Allowable costs differ to sole traders/partnerships
  • Choice of remuneration – salary and/or dividends and also choice of timing can mitigate tax
  • Income tax and NI on salary taken over NI thresholds and personal allowance
  • Preserving your state pension through salary
  • Taxable benefits
  • Dividends and income tax
  • Changes in dividend tax rates for next tax year

 

  1. VAT

 

  • Applies to all types of business structures
  • Must register when your turnover for the year exceeds £82,000
  • May be beneficial to consider voluntarily registering depending on what you sell, who you sell it to and what your expenses are
  • Number of different VAT schemes available to reduce administration burden

 

10. Accounts Case Studies

 

  • Dr Leah Limited
  • 2013 Apprentice winner Dr Leah Totton’s business. Lord Sugar invested £250,000
  • Abbreviated accounts filed at Companies House show what the public get to see
  • Did she make Lord Sugar happy?! Did her company make a profit or a loss?
  • Changes to UK Accounting standards – how your accounts will look in the future

 

11. Director’s Responsibility

 

  • Keep company records
  • Prepare financial statements that show a true and fair view of the business
  • Maintaining statutory books and registers
  • Making annual returns and company tax return
  • Register for self-assessment

 

12. Summarise

 

  • Have we met the workshop aims?
  • How would you score yourself now on your finance and limited company knowledge?
  • What will be your next steps?
  • Questions

 

Skill Development:

 

  • Reflection
  • Financial analysis and budgeting
  • Rationalising
  • Decision making

 

Resources:

 

  • Flip Chart (if presenting in a group)
  • Power point (if presenting in a group)
  • Pens
  • Calculator

 

References:

 

  • Cobweb BIF 032 Choosing the Right Business Legal Structure

About the Author
This guide was produced by Yan Miao (Business Adviser - The Women’s Organisation ).

Skiloon #OnlineSelfAssessment EERPF #EntEdOnline

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Individual Task

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy 8Digital and Data Skills

Tool       

Skiloon #OnlineSelfAssessment EERPF #EntEdOnline

URL  https://www.skilloon.com 

Launched      

2017     

Overview  

The tool provides a customisable learning environment in which students can engage in entrepreneurial development. This features assessment tools, assignments and a personal portfolio.   

Themes 

Trust and respect, everyone is special, open collaboration, towards goals and opportunities, competence, working life and entrepreneurship. 

Uses 

Skilloon markets itself as an entrepreneurial learning environment which helps educators to fulfil curriculum requirements. It includes an institutional evaluation, student evaluations and practical activities for students. The student evaluations contain a before and after component so that institutions can assess distance travelled. 

Question Format  

Questions in the student evaluation are assessed on a sliding a Likert scale: 1 (Fully Disagree) - 4 (Fully Agree).      

No. of Questions   

35         

Cost  

POA 

Results 

The system offers respondents semi-personalised results based on their responses. However, this only functions as part of the broader offering. As a platform Skilloon focuses on providing management data to the educator about cohorts' progress and their development.

About the Author
This guide was produced by EERPF Matt Draycott Mokuba Mave Dr Kelly Smith Dr David Bozward Vic Curtis Dr Chinthaka Jay Rob Moon (EERPF https://www.enterprise.ac.uk/develop/eerpf/). If you would like to contact the author, please use this email address:- matthew.draycott@rau.ac.uk or the team via twitter @DraycottMC @MaveAchille @KellyJS @bozward @chinthaka_Jay @viccurtis @RMadcyclist .

Social Media Traffic Lights

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 7Communication and Strategy

Objective:

 

  • The learner will use the exercise to profile and evaluate their target customer and then look at what social media channels would be best suited to use as a marketing tool for the business.

 

Overview:

 

  • This exercise can be conducted in isolation by the learner with a workbook, by working through the exercise with a business advisor, or in a group setting where an ideal example is formulated and then the learner transfers the learning and applies to their own business plan.
  • There is three main elements to the exercise and some basic knowledge of social media channels and their suitability for different type of businesses would be beneficial for the learner to have in order for this exercise to work best.

If doing this in a group setting, each group could be given a different type of business to work with as a case study. For example: Comic Shop, Web Design Company, Solicitors, Ebay Seller etc.

 

Activity:

 

1. Brief Business Description

Write a brief description of your business (no more than 150 words). Include what type of product/services you sell and where you operate from.

 

Who is your customer?

Now write a breakdown of your customers taking into account things like:

  • Gender
  • Age
  • Location (where they live, where they buy from – these may be two separate things)
  • Price range (how much are they likely to spend)
  • What social media channels might they use? And what do they use these for?

 

2. Traffic Lighting Task

So now you should have a clear idea of what your business is and what you sell, and also who your customer is and what type of activities they might engage in. Using traffic lighting system of:

 

Traffic Light Table

 

Select which social media tools you think would be most and least beneficial for your business. Chose at least one social media device for each colour.

You should have knowledge of various social media channels but perhaps start with things like: Facebook, Twitter, LinkedIn, Pinterest, Instagram, You Tube (there are many many more).

 

Skill Development:

 

  • If working alone, the learner could use the guidance to develop the exercise and then re-group with the business advisor to discuss.
  • If doing in a group exercise, they could develop ideas as a team and then feedback to the rest of the group.

 

Resources:

 

  • Flip Chart, Pens
  • Case Studies if using case studies
  • Famous brand info if using this element.

About the Author
This guide was produced by Jo Mountford (Business Advisor - The Women's Organisation).

Start-Up Costs and Financing a New Business

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6), Individual Task

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action

Objective:

 

  • To ensure that the new business owner fully appreciates the potential costs involved in setting up a new business
  • To ensure that sufficient contingencies are built in to the financial forecasts
  • To evaluate different funding options or opportunities.

 

Overview:

 

This activity is designed to provide an opportunity for the entrepreneur/ small business owner to consider the costs of setting up a new business and the financing options available.

 

Activity:

 

Does the entrepreneur/ small business owner already have some equipment or stock etc. that can be used in the business? What additional start-up costs will be incurred in order to successfully start the new venture?

 

This can be broken down into:-

  1. Premises costs. If renting, then any refurbishment costs may need the landlord’s approval.
  2. Equipment (this may be sub-divided into office equipment, production equipment etc.)
  3. Stock. Initial stock and cost of replenishing this as it is used.
  4. Promotional Costs. This can be high in the early months in order to get the new business known.
  5. Overheads. For example, rent, rates, utilities, insurance etc.
  6. Employment Costs (both for the owner and any staff for the first few months until income is being generated).
  7. Sundries/ Contingencies. It is never easy to forecast for every type of cost that a new business may incur. As such, it is good to have some form of contingency for such ‘unexpected’ costs.

 

Once the above Start-Up costs have been completed, it is only then that the Financing can be considered. If the start-up costs are higher than at first anticipated, it may be that the new business owner needs to re-evaluate these costs. For example, consideration of renting items of equipment instead of buying etc.

 

Financing the new business start-up.

  1. Where can the new business owner go to access funding? This really depends on the amount of funding needed. For example, if this is less than £10,000 then a good place to start would be the Start-Up Loan Scheme. If more than £10,000 is needed then it might require a combination of potential lenders. It helps, however, if the business owner has some personal monies to invest into the new venture (or perhaps, friends or family).
  2. How long will the funds be needed? Loans from The Start-Up Loan Scheme can be repaid over 1 to 5 years. For larger projects it may be possible to repay loans over 10 or more years. It very much depends on the amount of funding and what the monies were needed for.

What if things change and I need additional funding? As long as the new business owner can demonstrate that they are running the business well, they may be able to access further finance to assist their growth plans. This is why it is so important to have a good business plan and to monitor how well the business is actually performing compared to the plan.

 

Skill Development:

 

By developing analytical and financial forecasting skills within entrepreneurial learners, it is possible to test assumptions and explore alternative ‘what-if’ scenarios in the context of a business start-up. 

 

This breaks down some of the key thinking and skills of the entrepreneur and allows the students to work through their assumptions.  This can be conducted in groups, or as individuals, allowing students to focus on start-up.

 

Resources:

 

  • Pens, paper and calculators

About the Author
This guide was produced by John Jones (Senior Business Advisor - The Women's Organisation).

Start-up Finance (QAA 2 3) FEEUK

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement

Objective

To ensure that start-up founders understand:

  • the importance of finance 
  • their full range of start-up costs
  • sources of finance and the differences between them
  • how to draw up a cash flow forecast
  • some of the common pitfalls made by start-up founders when putting a cash flow forecast together

Overview

This is an introductory sessions to start-up finance for those interested in developing a start-up venture for the first time. The session begins by exploring the importance of finance and reminding founders that they must understand finance within the context of their start-up. We then consider start-ups costs and sources of finance before undertaking an activity to learn how to put a cash flow forecast together. 

Activity

This activity…. 

This is a 2 hour session broken down into the following sections: 

5 mins: Introduction to the session

10 mins: The importance of finance – ask the group why they think finance is so important then go through slides, highlighting any additional points they may have missed. End this section by reminding them as start-up founders they cannot simply hide from finance (no matter how tempting that might be). 

5 mins: Show how the session will help them with the bottom two sections of the Business Model Canvas. Play them the following video to explain how finance impacts on the business model: https://youtu.be/V5QNp57xaeI.

15 mins: Start-up cost activity (completed in founder teams). Given them a sheet which asks them to identify their start-up costs and estimate potential costs. Then ask them to review their list and think about how they can bootstrap (i.e. how could they obtain the resources they need as cheaply as possible). 

15 mins: talk through different sources of finance (family and friends, loans, angel investors, venture capitalists, crowd funding, grants and prizes, and revenue from customers). Share key insights about how the pros and cons of each and why not to assume all investors are seeking the same opportunities when investing in start-ups. We also consider when is the right time to try to raise finance. 

5 mins: Break

5 mins: Explain that as a new venture you don’t need to cover just your start-ups costs. Once you launch you also need to finance the growth of your business and ensure that your business model stacks up. Introduce the concept of ‘cash runway’. 

5 mins: Introduce the cash flow forecast as a tool. Talk through the importance of financial forecasting.

10 mins: Explain how to put a cash flow forecast together. This includes calculating sales and costs, also explain the impact that payment terms can have on cash flow. 

25 mins: Cash Flow Forecast activity. Use a case study based activity that requires participants to draw up a cash flow forecast.

10 mins: Talk through examples of common pitfalls that start-up founders make when putting cash flow forecasts together. Examples include; not showing how growth will impact on both sales and costs, approaching the figures as guesswork and not linked them to your plans for your start-up, and not leaving room for contingency plans.

10 minutes: overview of a simple cash flow forecast tool for the founders to use to test assumptions and explore alternative approaches. Close the session. 

Skill Development

This session encourages participants to reflect on their approach to their start-up ventures from a financial perspective. This is in particular relation to the amount of finance they require and where to seek this. The session then aims to increase participants’ understand of cash flow forecasting and equipping them with the skills and knowledge to put together a basic cash flow forecast for their start-up. Using the case study activity we can assess this understand during the session and participants also have the opportunity to review the cash flow forecasts they’ve created for their own ventures with our business adviser at a later date.

Resources

  • Pens
  • Worksheets
  • Case study  
  • See slides and supporting materials

Start up Finance

Start up Costs

Glow Fashion

Supplementary Information

Engaging Stakeholders in Student Enterprise

Cash Flow Forecast Completed

Cash Flow Forecast Blank

References

Kauffman Founders School: The Art of Startup Finance videos (https://youtu.be/V5QNp57xaeI)

 

About the Author
This guide was produced by Marek Tokarski (Senior Enterprise Manager, Durham University).

SWOT Analysis (QAA 2,3,5,6,7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Individual Task

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objective:

• Understand the use of a SWOT Analysis
• Complete a SWOT Analysis for a business


Overview:

The activity is designed to assist the entrepreneur/ small business owner to create a SWOT Analysis for their business. This is normally completed before the business starts, however review and examination (re-completing a SWOT Analysis) throughout the life of the business is recommended, especially to support any major decision making.
This activity can be completed by anyone/group who wants to understand what a SWOT Analysis is.

Firstly, what is a SWOT & how is it used?

A successful business considers the wider environment in which it operates.  In the business planning process, the SWOT analysis provides a framework to consider the strengths and weaknesses of the internal aspects of your business; and the opportunities and threats of the environment in which you are operating.

For example, your business planning should consider factors such as:

  •  The state of the economy [local/regional/national] and how growth and decline are likely to affect your sales business
  •  Changes in legislation that could support or create a burden for your business
  •  Social trends that may have an impact on market size or consumer choice
  •  Political pressures for or against your business activity

Carrying out a thorough SWOT helps you to plan to maximise strengths, take opportunities to meet customer needs and develop the business.  It also allows you to develop ways of overcoming any weaknesses, and removing or being prepared for potential threats.

Strengths and Weaknesses
Strengths and weaknesses are issues that already exist and are internal to the business. 

Examples of common strengths and weaknesses include:
Strengths: You as the entrepreneur
 Relevant experience e.g. 5 years working in retail/with children
 Transferable or life skills such as being a good organiser / time manager etc.
 Skills that are directly related to the business such as design skills, customer service, financial management skills
Strengths: Your business
 A good location, convenient and accessible to customers
 Highly level of expertise in staff team
 Confirmed orders for your product / service
Weaknesses: You
 Inexperienced at running your own business
 Additional training / accreditation required e.g. hygiene certificate
 Limited selling skills
Weaknesses: Your business
 Need to borrow funds to set up
 Waste in business operations
 Working from home, with limited space to work and danger of becoming isolated

Opportunities and Threats
These are external issues that your business may face, consider what could happen?
Opportunities
 Fulfil some needs of customers which you know at this stage are not  being met e.g. a delivery service to busy or housebound customers
 Offer something different (compared to who you know to be probable competition) or something better e.g. beauty services for men / a luxury product range
 Possible changes in the business environment or market place e.g. increase in mobile phone market creates growth in accessories
 Access certain support – if your business is in a regeneration area, for example
 Changes in the law which might affect your business operations, such as changes in licensing laws
Threats
 Increasing cost of borrowing
 Emerging competition using your ideas
 Personal illness may affect running of the business
 Technological advances making your equipment or methods outdated
 Changes or reductions in government spending
 Disagreements between partners

Sample SWOT Analysis:
 
1. For a domestic cleaning business:

 Strengths:

  • Knowledge of sector
  • Contacts within referral agencies.
  • Health safety, COSHH, customer care.
  • Business qualifications and experience

Weaknesses:

  • Sickness / holiday pay
  • Competition.
  • New to self employment.
  • Need accounting support.

Opportunities:

  • The elderly population in the UK and in local area is continuing to grow.
  • Social Services benefits will be transferred to clients who can decide on how to spend this funding to support their needs.

 Threats:

  • Care agencies offering domestic help in addition to normal services.
  • Cleaning agencies already in area. 
  • One sole trader already offering domestic cleans aimed at older people.
  • Lower than average domestic income within the Borough.


Activity:

If you are working with an individual or group who is going to set up their own business, invite them to complete a SWOT Analysis for their business.

If the individuals are not considering setting up their own business, then ask the group to complete a SWOT Analysis on a famous company. A favourite is to chose well known brands such as McDonalds, what are the strengths, weaknesses, opportunities & threats for them, but specific sector specialists can be chosen.

Another exercise is to consider what a SWOT would have looked like when designing a product. For this exercise, split the groups into 4-6 people. Ask them to think back to when they owned a CD player or depending on their age, a Walkman or even record player.
Ask them to imagine that they have invented the ipod and need to outline its strengths and weaknesses to their shareholders.

Give each of them a piece of flip chart, draw a cross and mark an S, W ,O, T (one in each of the quadrants) and work on each section together as a group.
Ask them to ask themselves, What are the Strengths of the IPOD – How is it a better product that the CD player? What are the weaknesses of the product?
Looking at the wider environment, what opportunities has the iPOD got to develop and finally what are the weaknesses.

The session should take no more than 30 minutes and around the same if they are to report their findings back to the group.

 
Skill Development:

Completing a SWOT Analysis helps individuals to consider both internal and external factors. To complete the exercise, the group will need to use a number of skills including – research, audit, evaluation, discussion, debate, negotiation & presentation.


 
Resources:
• Post-its or similar sticky pads
• Pens 
• Papers/pads
• Flip charts 

About the Author
This guide was produced by Mike Marsden (Programme Manager, The Women's Organisation).

Teaching Entrepreneurship A Practice Based Approach Exercise Business Model Canvas Game (QAA 1,5)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 5Reflection and Action

Objective:

  • Reflect on the meaning and importance of the nine business model components. 
  • Demonstrate how the ordering on the canvas categorizes components as generating value or creating efficiency to deliver value. 
  • Discuss and debate the ordering proposed by Osterwalder and Pigneur (2010).

Overview:

The Business Model Canvas (http://www.businessmodelgeneration.com/ canvas) has become a popular teaching tool in entrepreneurship classrooms. It is not my intention here to introduce the canvas or illustrate how it works. Osterwalder and Pigneur (2010) do a magnificent job explaining the canvas, articulating the theory behind the canvas, and offering many ways to use the canvas. This exercise is a quick game to help students reflect on the nature and ordering of the nine business model components found on the canvas as proposed by Osterwalder and Pigneur.

Usage Suggestions

This exercise works well for both undergraduate and graduate audiences. The exercise is best used in a course or class session where the Business Model Canvas is first being introduced.

Activity:

Pre- Work Required by Students - None.

Time Plan (30 minutes)

The Game Setup 0:00–0:05 (5 minutes) 

Before introducing the canvas, simply introduce that there are nine components of a business model. I typically show a PowerPoint slide with the nine components listed in random order. Tell the students that there is a particular order to the components, but they need to figure out what the order is. In other words, they need to determine which of the components should be considered first, second, and so on. What’s most important to start with and what’s least important? Separate students into teams of five (maximum).

The Game 0:05–0:15 (10 minutes) 

Give each team a deck of cards (see resources) and ask them to place them in order from one to nine (10 minutes). After 10 minutes, give each team a long piece of masking tape and have them tape the order of their cards to the wall or board, so everyone can see the differences across the team.

The Discussion 0:15–0:30 (15 minutes) 

Now it is time to introduce the ordering that Osterwalder and Pigneur use. Their book (see Theoretical Foundations) is quite helpful if you are not familiar with the canvas. I typically give out a copy of the Business Model Canvas to each student prior to disclosing the order. The ordering of the components is: 

  1. Customer segments
  2. Value proposition
  3. Channels
  4. Customer relationships
  5. Revenue streams
  6. Key resources
  7. Key activities
  8. Key partners
  9. Cost structure

Usually student teams will have either customer segments or value propositions first and this creates a wonderful debate in the class. Introduce the order of the components one by one while also explaining what each component is. After walking through the components and discussing the differences in order created by each team I end the exercise with a brief discussion summarizing the order. At the end of the day, the ordering really does not matter because the canvas is meant to be an iterative, working document that will continuously change as you learn new information from every action taken or experiment conducted. What is most interesting about the design of the canvas and its ordering is found when you fold the canvas in half (left to right). 

According to Osterwalder and Pigneur, the right side of the canvas is concerned with creating and generating value. The left side of the canvas is concerned with generating efficiencies to deliver that value. As such, an entrepreneur needs to first determine or create the value and then develop the approach to deliver that value. Innovation, novelty, creativity, and competitive advantage are most often found in the value creation. So, start on the right!

Teaching Tips

The most important reason that I do this exercise is to get the students thinking about each component on their own in teams rather than just “telling” them about each component. Expect raging debates about customer segments versus value propositions as being first in the order. It is always a great conversation to have.

Skill Development: 

Key Takeaways

  • It is important to think about the ordering of the components but not be wedded to one particular ordering. 
  • A business model is about value creation, delivery, and capture – but start with creation and think about cost last. 
  • Focusing too soon on cost structure and resources can diminish the innovativeness of new ideas. This can happen when we start on the left side of the canvas.

Resources: 

Materials List

Instructors will need to create decks of “business model component cards.” One deck is needed per team in the class. Each deck is comprised of nine index cards. On each card should be one of the nine business model components: customer segments, value propositions, channels, customer relationships, revenue streams, key resources, key activities, key partners, cost structure. Given that this is the actual order recommended by Osterwalder & Pigneur, it is important that the cards in the deck are not in this order. You may also want to have copies of the Business Model Canvas to distribute as well, but after the game. A copy of the canvas can be obtained at http://www.businessmodelgeneration.com/canvas.

The full text ‘Teaching Entrepreneurship: A Practice-Based Approach’ can be purchased here > http://www.amazon.co.uk/Teaching-Entrepreneurship-A-Practice-Based-Approach/dp/1782540695 

References:

This exercise is taken from;

•Heidi M. Neck, Patricia G. Greene and Candida G. Brush, 2014. Teaching Entrepreneurship: A Practice-Based Approach (pp.136 – 138). Edition. Edward Elgar Pub.

Theoretical Foundations

•Osterwalder, A., and Pigneur, Y. 2010. Business Model Generation. Hoboken, NJ: John Wiley & Sons.

About the Author
This guide was produced by Heidi M. Neck.

Teaching Entrepreneurship: A Practice-Based Approach - EXERCISE: AIRPLANE CONTEST (QAA 1,5,7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6), Large Group

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Carousel Tables (small working group), Special

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 5Reflection and Action 7Communication and Strategy

Objective:

  • Practice pitching new concepts.
  • Critique pitches for new concepts.
  • Understand the importance of pitch versus idea. 
  • Simulate prototype development and feasibility testing.

Overview:

Rocket pitches or elevator pitches are often the first opportunity for an entrepreneur to convince potential investors that they have an idea that represents a profitable opportunity. These are often only one to five minute presentations, but they can have a significant impact on the entrepreneur’s ability to attract investors as well as other potential stakeholders. This can be particularly true in the early stages of a venture before the entrepreneur has a viable product, and he or she has to quickly convince potential stakeholders of his or her vision and the potential of the idea. Entrepreneurs often think that their idea is the most important aspect of the pitch, but studies have shown that U.S. venture capitalists consider personal characteristics such as the entrepreneur’s ability to articulate his or her venture to be critical in determining whether or not they will reject an entrepreneur’s plan.

In this exercise, students design a paper airplane that must be capable of carrying a predetermined amount of currency in the form of coins. The airplanes will compete in two categories – time that the plane can stay aloft and the distance it can travel. However, students pitch their design to their classmates (the investors) in an effort to convince them their design is the best before the contest takes place. 

The exercise has worked well for illustrating the importance of a good pitch and helps students to better understand what constitutes a good pitch from an investor’s perspective.

Usage Suggestions

This exercise works with both undergraduate and graduate students. It is appropriate for new venture creation courses, entrepreneurship boot-camps, or workshops. The session is best positioned after students have identified a venture concept, project, or family or corporate initiative to pursue and are preparing for an elevator speech or rocket pitch type presentation. Technology entrepreneurship or innovation classes are also appropriate.

Activity:

Pre- Work Required by Students

Students are to be given the following instructions in the class period prior to running the exercise: “You are to design and create a new paper airplane capable of keeping one U.S. dollar of coins aloft for as long (time) as possible while simultaneously transporting the coins as far (distance) as possible. The assignment is as follows:

  1. You may work individually or in a group of up to four students; the only group-related implication is that your airplane design must use the same number of standard size sheets as the number of people in the group (for example, a group of four must create an airplane that uses four sheets of paper in its design). 
  2. Your plane must be designed to transport one U.S. dollar of coinage (or other local currency). You may choose the number and denominations of coins used; your only constraint is that their total value be exactly one dollar. 
  3. You may not simply crumple the paper into a ball, as this would constitute a projectile rather than an aerodynamically sensitive aircraft- based design.

You will be required to pitch your design to your classmates. You will have two minutes to convince your classmates that your design will perform the best. Performance on the exercise will be based on a combination of actual performance of your airplane and the number of votes your design gets from your classmates in each category (time and distance).”

Time Plan (80 minutes)

Because each team will pitch their idea, the time required for the exercise will vary with class and team size. The timing outlined here is based on a class size of 30 students and ten teams.

Step 1 0:00–0:02 (2 minutes) 

Begin the exercise by explaining the voting rules to the students. Students are allowed to vote for only one team (excluding their own) in each of the two categories (distance and time). They are not required to vote for the same design in each category. It helps to provide a sheet for each of the students to record their votes, or, if your students have computers and internet access, you can use an online voting system (this will require you to set it up before the class).

Step 2 0:02–0:27 (25 minutes) 

Next, have each team pitch their idea to their classmates. Teams should be strictly limited to two minutes each.

Step 3 0:27–0:32 (5 minutes) 

Have the students record their votes for the design they think will perform best in each category. Remind them that they cannot vote for their own design.

Step 4 0:32–0:52 (20 minutes)

Take the class to an open area in which to conduct the actual flights. An indoor area such as a gymnasium works best, but you can run it outdoors as well (which can introduce additional uncertainty into the performance for the students). Each team gets one throw. You should have a line that they cannot cross for throwing, and you should record the time that their plane stays aloft. After the plane has landed, measure and record the distance. It helps if you assign this task to one or more of the students.

Step 5 0:52–1:00 (8 minutes) 

Return to the classroom. Record the votes and the actual performance for each team on the board.

Step 6 (exercise debrief) 1:00–1:20 (20 minutes) 

If time allows, you can have a short discussion about their process with regard to creating their design. This can help to illustrate how an entrepreneur can take a constraint and turn it into an opportunity. Additionally, this can highlight the importance of prototyping and learning from failure, and many of the teams that perform well often trial several different designs. Some possible questions include:

  • How did they view the issue of the coins? 
  • Did they see it as a negative constraint? Why? 
  • Did they see it as an opportunity to incorporate it into the design and improve its performance? 
  • How did they try to differentiate their design? 
  • Did they try to optimize for time or distance or try both? 
  • Did they prototype and test designs?

Next, discuss the aspect of effective pitching. The idea here is to get them to appreciate the importance of the entrepreneur and his or her pitch to investors. Owing to the uncertainty inherent in many early- stage entrepreneurial ventures, investors will typically put more emphasis on the entrepreneur and his or her ability to “sell” the idea, as well as their confidence in the entrepreneur’s ability to execute on his or her pitch – one has to be careful not to oversell the concept.

  • How did it feel to try to “sell” your classmates on your design?
  • What were the biggest challenges? 
  • How did you decide to invest? 
  • How important was the way in which they presented the concept? 
  • Confidence? 
  • What was compelling about the pitch or the entrepreneur? 
  • Why do you think people did or did not vote for your design?
  • What would you do to improve your pitch?

Wrap the discussion up with a summary of the importance of clearly articulating your idea and convincing the audience of your ability to execute on your idea.

Post- Work

Have the students read the following articles (this can be done beforehand if you prefer):

  • Elsbach, K.D. 2003. How to pitch a brilliant idea. Harvard Business Review, 81(9), 117–23. 
  • Santinelli, A., and Brush, C. 2013. Designing and Delivering the Perfect Pitch. Wellesley, MA: Babson College Case Collection.

Teaching Tips

Students will often try to game the system (depending on how much freedom you give them). For example, they may choose to use different weights of paper or design a flying disc as opposed to a traditional airplane. You can decide how vague you want to be. If you want to have more discussion on the creative process and pushing the boundaries, then being more vague in the instructions can lead to a good discussion on how entrepreneurs try to push the rules and boundaries. Some students will feel “cheated,” but this can still provide a good learning point.

Skill Development: 

Key Takeaways

  • Ability to quickly and clearly articulate an idea is often more important than the idea itself. 
  • Investors often focus on their belief in the entrepreneur’s ability to execute on the idea rather than the idea itself – particularly under conditions of uncertainty. 
  • Prototyping can be an effective way to deal with an unknown environment and develop your product or service.

Resources: 

Materials List

Provide students with paper for their airplanes in order to maintain a standard paper type and weight. Alternatively, you can leave this open to interpretation as a means of encouraging greater creativity among the teams. You will need a tape measure and a stopwatch for the actual competition.

The full text ‘Teaching Entrepreneurship: A Practice-Based Approach’ can be purchased here > http://www.amazon.co.uk/Teaching-Entrepreneurship-A-Practice-Based-Approach/dp/1782540695 

References:

This exercise is taken from;

  • Heidi M. Neck, Patricia G. Greene and Candida G. Brush, 2014. Teaching Entrepreneurship: A Practice-Based Approach (pp.131 – 135). Edition. Edward Elgar Pub.

Attribution

  • Reginald A. Litz, Dell McStay, Sergio Janczak, and Carolyn Birmingham, “Kitty hawk in the classroom: A simulation exercise for facilitating creative and entrepreneurial behavior,” United States Association for Small Business and Entrepreneurship (USASBE) 2011 conference – Entrepreneurship: Changing the Present, Creating the Future, South Carolina, United States, January 2011.

Theoretical Foundations

MacMillan, I.C., Siegel, R., and Subba Narisimha, P.N. 1985. Criteria used by venture capitalists to evaluate new venture proposals. Journal of Business Venturing, 1, 119–28. 

Ries, E. 2011. The Lean Startup: How Today’s Entrepreneurs Use Continuous Innovation to Create Radically Successful Businesses. New York: Crown Publishing.

About the Author
This guide was produced by Bradley George.

The Elevator Pitch (QAA12356) #FEEUK

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6), Large Group

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 5Reflection and Action 6Interpersonal Skills

Objective:

  • Learn the features of a sales pitch
  • Summarise AIDA and how it is used to attract customers
  • Prepare your elevator pitch
  • Confidently introduce yourself and your ideas

Overview: 

This workshop is designed to help you pull together the fundamental elements of what to tell people in a sales pitch and practice getting it perfect 

1 hr 30 mins in total

Activity: 

Activity 1: (5-10 mins)

  •        Describe the Elevator Pitch and its use within networking and sales.

This section of the workshop will be presented to the learners, to help them to understand exactly what a sales pitch is. 

A visual example with short questions on will appear and learners will be expected to answer this.

Assessment and E&D: learners will be expected to answer at least 4 of these questions. For the more advanced learners, they may be able to answer all of the questions within this time given. Presenter will check answers and may ask further prompting questions if necessary.

(if Microsoft Teams – answers in the chat box, if in a presentation room – answers on paper)

Activity 2: (10-15 mins)

  •        Summarise AIDA and how it is used to attract customers. 

This section of the workshop will be presented to learners from the PowerPoint. Visual examples will be presented to help learners understand how to engage audiences in the most effective way. There will be time for questions and answers during this section to help deepen learners understanding further into how they can put AIDA into practice. 

Assessment and E&D: Presenter will ensure all learners are participating and will ask prompting questions to ensure all learners fully understand the content being shared. More complex questioning may be asked by the more advanced learners. Some learners may be able to share further examples of how AIDA can be used in their own businesses.

(if Microsoft Teams- in chat box and presenter to open this up for discussion as a group, if in a presentation room – answers to be shared as a group verbally)

Activity 3: (10-15 minutes)

  • Identify the different components of an elevator pitch | Determining the gatekeepers to your opportunities and learn how to use it effectively for different situations- social media advertisements, direct messaging and sales pitch face to face.

Learners will be asked to answer the following: 

What are your business goals?

Who is your target audience? 

Where are the best places to connect with these people? 

What kinds of content interests them? 

  • Learners will be presented with some examples of sales pitches and where a sales pitch can be used effectively. Learners will then be presented with examples of word choices depending on the purpose of a sales pitch. 

Assessment and E&D: The presenter will ensure all learners are participating in the activity. All learners will be expected to answer all the questions however some prompting of questions may be required for the lower level learners and answers may be simplified. For the more advanced learners, answers may be more detailed and some learners may be able to share and explain their answers fully to the group. An advanced task for the high level learners will be to begin finding people via the Internet/social media (phones or laptop) to enhance their connections. For the word choices presented, some more advanced learners may be confident to challenge the examples given and instigate conversations around these. To help deepen learning, the presenter may ask the lower level learners to provide examples of how they could use the words displayed in a sentence for a sales pitch. 

(if Microsoft Teams- in chat box and presenter to open this up for discussion as a group, if in a presentation room – answers to be written down on paper and Q&A as a group shared)

Activity 4: (5-10 mins)

  • Guess the tag line company – quick reengaging task to help with concentration spans and refocus all learners.
  • Examine how Features and Benefits are used within sales pitches.

Learners will be given two video examples of sales pitches. Learners will observe the video examples and be expected to comment on these in a question and answer task. 

Assessment and E&D: The presenter will ask questions appropriately to the level of learner. More complex questioning may take place by the presenter. Some learners may be confident to provide more detailed answers. For the lower level learners they may provide more basic answers. 

(if Microsoft Teams- Presentation will be shared on screen and presenter to open this up for discussion as a group, if in a presentation room – Q&A to take place face to face)

 

Activity 5: (30 mins)

  •        Compose elevator pitch 

Learners will compose an elevator pitch appropriate to the purpose of their pitch (social media advertising, direct email messaging or face to face).   

Assessment and E&D: Learners will all be able to craft their pitches on paper. Some learners may be more detailed than others depending on the level of learner. There may be some assistance/guidance from the presenter if required by the lower level learners. Learners will be asked to email their examples of pitches to the presenter during the session for assessment purposes. Learners will be provided with feedback from presenter and changes may be expected to perfect the pitch if required. Some learners may be confident to share their pitches by practicing to the group. 

(if Microsoft Teams- presenter will given the learners the expected time to complete the work and ask for pitches to be emailed (emailed provided), if in a presentation room – learners will complete the task in the room on paper provided)

10 mins for summarising the session (recapping) and feedback of workshop to be done.

Skill Development:  

  •        Question and answers to review learning
  •        Communication of examples to assess critical thinking 
  •        Reflection of sales pitch – feedback from presenter
  •        Deepening of detailed examples to help with networking and confidence 
  •        Evaluation of performance 

Resources:  

  •        PowerPoint for presentation – visual and written information 
  •        Paper and pens for written activities
  •        Internet – phones or laptops
  •        Social media platforms  

References: 

Ahammed, R. (2019) 33 Power Words That Make People Buy Immediately (And Why) [online]. OmniKick Blog. [Viewed 14 April 2021]. Available From: https://www.omnikick.com/33-power-words-make-people-buy-immediately/ 

Hanlon, A. (2021) The AIDA Model [online]. Smart Insights. [Viewed 14 April 2021]. Available from: https://www.smartinsights.com/traffic-building-strategy/offer-and-message-development/aida-model/ 

The Daily Egg. (2016) 62 Power Words That Will Help You Sell [online]. The Daily Egg. [Viewed 14 April 2021]. Available From: https://www.crazyegg.com/blog/62-power-words-help-sell/ 

University of Dayton (2013). 2013 BPC Elevator Pitch Winner [online]. University of Dayton. [Viewed 14 April 2021]. Available from: https://www.youtube.com/watch?v=2sE5UXVIkz0 

University of Dayton (2011). 2011 BPC Elevator Pitch Winner [online]. University of Dayton. [Viewed 14 April 2021]. Available from: https://www.youtube.com/watch?v=r_Dgsf4iiZg

 

 

About the Author
This guide was produced by Amy Newton (Business Mentor and Advisor at The University of Central Lancashire).

The Marketing Mix - The Four P's

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Individual Task

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 3Decision making supported by critical analysis and judgement 5Reflection and Action 7Communication and Strategy

Objective:

 

To develop an understanding of the components of the marketing mix their application to the marketing plan.

 

Overview:

 

This activity is designed for working with an individual or group on a one to one basis.

 

Activity:

 

Instructions

  1. Invite the entrepreneurs / small business owner to consider how they will deliver each element of the marketing mix. Using the diagram and examples below for clarification:

Marketing Mix

'Marketing Mix' - BBC BiteSize

 

Product

Promotion

Price

Place

Variety

Advertising

List Price

Channels

Quality

Promotions

Discount

Coverage

Design

Personal Selling

Allowances

Location

Features

Publicity

Payment Period

Suppliers

Brand Name

 

Credit terms

Transport

Packaging

 

 

 

Customer Service

 

 

 

(Source: Kotler/Armstrong/Wong - Principles of Marketing)

 

  1. Ask the entrepreneur/learner to describe how their choice of delivery of each element of the marketing mix meets their customers' needs effectively.

 

Skill Development:

 

The process of deciding and explaining an organisation’s marketing mix requires both analytical and reasoning skills.

 

Resources:

 

  • Pens
  • Paper
  • Workbook

About the Author
This guide was produced by Janine Hyland (Senior Business Adviser - The Women’s Organisation).

Types of Finance& Pecking Order Theory inc 7Tin Company

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6), Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement

Objective:

Explain the sources and availability of finance to a start-up or growing business

Analyse the benefits of different types of finance and list the priority order to finance

Overview:

  • What are the Different Categories of Finance?
  • Discussion Questions
  • Pecking Order Theory
  • Case Study: 7Tin

Activity:

1.The session starts with slides which instruct the learner on the learning outcomes of the session and the core knowledge required

  • Slides 3 – What are the Different Categories of Finance?

2. Class/group Discussion on benefits of different types of finance

  • Slide 4 - Discussion Slide

3. Introduction to Pecking Order Theory

  • Slide 5 - Pecking Order Theory Introduction

4. Introduction to 7Tin

  • Slide 6-8 - Case Study: 7Tin

5. Play the case study video

6. Class/group Discussion on sources of finances and whether pecking order theory

  • Slide 10

References:

  • Slide 11

Session Material:

This session is designed to fit into a 45-60 minute session.

Skill Development

Key Takeaways:

  • It is important to think about the different sources of finance and their implications.
  • The finance needed is based on the business model, the industry and the scaling of the business.
  • The sources of finance may change based on the location of the start-up.

As a facilitator, it is important that you allow them to explore various sources of finance and find the learning within that. This can involve team work with members sharing different view point which require support in developing.

Resources:

● Post-its or similar sticky pads ● Pens

References:

Brealey, R.A., Myers, S.C., Allen, F. (2008). Principles of Corporate Finance. McGraw-Hill/Irwin, New York.

Myers, S.C., Majluf, N.S. (1984). Corporate financing and investment decisions when firms have information that investors do not have, Journal of Financial Economics,13 (2): 187–221.

Frank, M.Z. and Goyal, V.K., 2003. Testing the pecking order theory of capital structure. Journal of financial economics, 67(2), pp.217-248.

About the Author
This guide was produced by Dr David Bozward (Senior Lecturer, University of Worcester Business School).

Valuing your professional skills (QAA3) #FEEUK

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

3Decision making supported by critical analysis and judgement

Objective: 

To enable a learner to generate a quote in response to a request for a goods or services (e.g., a music performance at a wedding), which will help the, to develop skills essential to a freelance (self-employed) career.

Overview:  

This is a practical activity for any size of group whereby learners are taken through a series of steps to put together a quote for a performance in response to a (fake) email. They should be encouraged to complete each step independently or in small groups, and then quotes should be compared and discussed at the end of the session.

Activity:  

Email prompt: 

You receive the following email: 

Dear Quirky Quartet, 

I saw you perform at a festival recently and thought you were incredible! I wondered if you could perform at my civil partnership on 1st August 2022? The event is in a hotel in the centre of Sheffield (I know you’re in Manchester), and we would like you to perform for around 2 hours in the afternoon as people are having pre-dinner drinks. 

We would be happy with any programme that you think appropriate, but we would really love it if you could play Bach’s ‘Toccata and Fugue in D minor’ at the end, which has always been one of our favourites! 

If possible, we would love for you to write something especially for us which would be a premiere. It only needs to be around 5 mins, and in whatever style you would like. It will be quite noisy in the space, so it will need to be something that isn’t too sparse or quiet. 

Could you let me know how much you would charge please? 

All the best,

Eddie

(Pronouns they/them) 

Students are then taken through a series of tasks which they can complete one their own or in small groups: 

  1. What sorts of costs are involved in you and your 3 other quartet members agreeing to perform at this ceremony? Make a list of all of the categories you can think of, e.g., ‘travel’, and add these to the chat as you think of them. [5 mins, ca be individual lists or lists in Zoom chat, or something more interactive, e.g., Mentimeter, Post-IT notes)
  2. How much would you estimate you would charge for this, before we have undertaken research on costs?
  3. Open a blank Excel (or other spreadsheet package) workbook, add headings, and set this up ready to use to calculate what your quote will be (NB. If desired, the tutor can share an Excel template with students over email / Zoom chat). [5 mins]
  4. Which websites can help you arrive at these costs (e.g. for musicians’ time), e.g. MU, https://musiciansunion.org.uk/rates?
  5. How much should you charge for ‘subsistence’ (food and drink while you are travelling and performing)? Hint: https://musiciansunion.org.uk/rates, then ‘live performance rates’ and ‘national gig rates’ [5 mins]
  6. How much will travel cost from Manchester city centre to Sheffield city centre, for 4 people? You can choose your mode of transport. Hint: https://musiciansunion.org.uk/rates, then ‘live performance rates’ and ‘national gig rates’ [10 mins]
  7. How much should you charge for time spent performing, for 4 people? Hint: https://musiciansunion.org.uk/rates, then ‘live performance rates’ and ‘national gig rates’ [5 mins]
  8. What are the costs of making an arrangement of Bach’s ‘Toccata and Fugue in D Minor’ for quartet? Hint: https://musiciansunion.org.uk/rates, then ‘Composer fees’ and ‘Arranging’ [5 mins]
  9. What are the costs of an original 5-minute composition for quartet? Hint: https://musiciansunion.org.uk/rates, then ‘Composer fees’ and ‘Concert music commissions’ [5 mins]
  10. What is your total fee for this event? Compare this to your initial idea (from 2 above) of how much you would charge for this which you wrote down at the start of the session. Would anyone like to tell us what their final cost was and how it compared to their original idea? [5-10 mins]
  11. What other considerations might we take into account that we have not yet? [5-10 mins], e.g.:
  12. Outline the fee in total, or split (performance, arrangement, composition)?
  13. Can you all make this date? (or deps needed? = more rehearsals)
  14.  Split the fee….

 i.     Equally? Or some travelling further than others?

 ii.     How many involved in the arrangement and composition?

  1. Whose bank details?
  2. Subsistence may need to be higher if there is only the hotel for food and drink
  3. MU guidance states that musicians should take one 15-minute break every 2 hours
  4. Arrange all of ‘Toccata and Fugue’, or perhaps (better), part?
  5. Preparing an invoice
  6. Payment terms – pay within 30 days after the event?
  7. What is your response to this email – write your reply? [this can be done if there is time, or after class] 

The above is suitable for a session of 60 mins or 90 mins. 

If students would benefit from two sessions on this topic, here is a second prompt that might be used for a second, similar, session: 

Hello Quirky Quartet, 

Me again! I hope you’re well, thank you so much for making our civil partnership so special back in August. I’m sorry about Aunt Agnes - she gets a bit carried away!  

I wonder if I could ask for your performance expertise one more time? I run a music festival in Bath, and we’d love for you to do a couple of sets.  

How much would you charge for two 45 min sets on the main stage starting at 8pm? Any music would be suitable. 

Also, I have a small budget to commission new music, but it’s only £200. Would you be able to write a new work for this amount, and if so, how long would it be? 

On a side note, your performance at our ceremony inspired my daughter to take music GCSE, and she now says that she wants to be a composer. Thank you for inspiring the younger generation! 

All the best,

Eddie

(pronouns they / them)

Skill Development:  

- Finance skills

- Communication skills

- Tax skills

- Budgeting skills

- Project management skills

- Digital skills – spreadsheets

- Research skills, using internet resources

- Team-working skills if this activity if completed in small groups

- Communication skills if the final step is completed, where students write a response to the email.

Resources:  

  • Access to online resources for the research elements
  • NB This can be done online or in person, which have different resource needs

Access to a spreadsheet (ideally students would follow along and create their own spreadsheet, but this can also be done by a tutor at the front of the class (perhaps with students searching for costs on their phones).

References: 

https://musiciansunion.org.uk/rates

Set up as a sole trader - GOV.UK (www.gov.uk)

About the Author
This guide was produced by Dr Michelle Phillips (Deputy Head of Undergraduate Programmes, Royal Northern College of Music).

What is a Business Model? QAA 1 2 Inc Draway Case

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation

Objective:

  • Compare and contrast common business models when applied to business
  • Evaluate intra/entrepreneurial business processes and models

Overview:

Exploring: What is a Business Model? A business model is an "abstract representation of an organization, be it conceptual, textual, and/or graphical, of all core interrelated architectural, co-operational, and financial arrangements designed and developed by an organization presently and in the future, as well as all core products and/or services the organization offers, or will offer, based on these arrangements that are needed to achieve its strategic goals and objectives.

Activity:

1. The session starts with slides which instruct the learner on the learning outcomes of the session and the core knowledge required

  • Slides 3 – What is a Business Model?
  • Slides 4 - 4V Business Model Framework

2. Introduction to case study

  • Slide 6-7 - Case Study: Draway Introduction
  • Slide 8 - pre video discussion

3. Play the case study video

4. Class/group Discussion on Business model from Draway

  • Slide 10 - Discussion Questions

Session Material:

Skill Development:

Key Takeaways

● The 4V business model framework provide a simple way to analysis businesses

● Corporate Entrepreneurship or Intrapreneurship is an important aspect in developing a long term business and therefore should be part of the business model

References:

  • Al-Debei, M. M., El-Haddadeh, R., and Avison, D. (2008).”Defining the business model in the new world of digital business.” In Proceedings of the Americas Conference on Information System(AMCIS),Vol. 2008, pp.1-11.
  • Al-Debei, M.M. and Avison, D. (2010 ).”Developing a unified framework of the business model concept.” European Journal of Information Systems.”19(3),359-376.
  • Pinchot, G.(1984). “Who is the Intrapreneur? In: Intrapreneuring: Why You Don't Have to Leave the Corporation to Become an Entrepreneur. “New York: Harper & Row. pp. 28 – 48. Antoncic, B. & Hisrich, R.D., 2001. “Construct Refinement and Cross-Cultural. “Journal of Business Venturing, 16(99), pp.495–527.

 

 

About the Author
This guide was produced by Dr David Bozward (Senior Lecturer in Entrepreneurship, University of Worcester).

Workshop: Business Planning (QAA 1,2,5)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Lecture Theatre, Presentation Space

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 5Reflection and Action

Objective:

  • To provide students with an opportunity to identify and reflect on their own skills.
  • To provide students with an opportunity to generate business ideas, and identify opportunities.
  • To provide students with knowledge and understanding of how to write and structure a business plan.
  • To provide students with an understanding of how to use a business plan effectively.
  • To provide students with an awareness of the advice, resources and support available to them.

Overview:

A well-structured, well-research and well-written business plan is an invaluable asset to any new enterprise. Yet many students considering starting up report difficulty in developing business plans and in particular, plans which actively work for them and their business.

Business Planning is a workshop serving as an introduction to the subject, inclusive of opportunities to reflect on skills and generate ideas, and information regarding how to build a strong and cohesive plan around those ideas, and advice regarding using that plan, to turn those ideas into successful businesses.
 
The activity is designed to fit within a typical one hour lecture session, but inclusive of ample opportunities for extension, through practical activity, group discussion or independent research, and could easily form the basis of a more comprehensive scheme of work on the subject. It is designed to be appropriate for students of any level or programme of study. It was originally developed through the HEFCW funded pan-Wales Enterprise Support Programme.

Lesson plans and AV presentations for use in the delivery of the workshop can be downloaded via the link to the ‘ZONE Enterprise Hub’ webpages listed in ‘References’ and ‘Resources.’

Activity:

The activity follows the structure outlined in the ‘Business Planning’ PowerPoint presentation, inclusive of all links and examples.

  

Figure 1. PowerPoint presentation which accompanies this activity.

Pre-Activity

Students are not required to prepare anything in advance of this workshop. For workshop leaders, preparation is minimal, other than ensuring supporting AV resources are displaying correctly.

Introduction

  • Students are welcomed and introduced to the themes that will be covered during the workshop.
  • The group may be invited to share their own business experience or business ideas.

Why Bother?

  • Students are asked to discuss and share where they see their ideas and business endeavours 10 years from now.
  • Students are provided with a basic definition of a business plan.
  • Students discuss the purpose of a business plan. Points are suggested and debated.

What to think about?

  • Students are asked to reflect on the skills which they possess.
  • Students are asked to explore and identify the products and services they can offer, supported by their skill set.
  • Students explore how, by reflecting on a particular product or service, they can consider pricing, branding, marketing and sales.
  • An indicative example is offered within the PowerPoint presentation to illustrate this. If desired, you may wish to reinforce this by working through a real example offered by a member of the audience.
  • (An activity allowing students to identify their skills, and explore opportunities in a greater degree of depth can be found in How To Guide ‘Workshop: Breaking Problems Down and Putting Solutions Together.’)

What to write down?

  • The key elements of a basic business plan are covered step by step, with class discussion of the key points at each stage. Namely, the elements covered are; The Executive Summary, The Business Vision, Marketing, Running the Business, Finance.
  • Students are introduced to SWOT analysis. If desired, a member of the audience may be invited to offer their own business idea as an example, which a SWOT analysis can be worked through for collectively.
  • Students are introduced to cash flow forecast. Again if desired, an indicative example may be offered to demonstrate how the forecast works.

Help and support

Students are provided with links and information regarding the support, advice and assistance available to them as they develop their business plans.

Conclusion

The key themes covered in the workshop are re-capped, and students are invited to ask any outstanding questions which they may have.

Post-Activity

This workshop is intended only as an introduction to the subject of Business Planning. Following the activity, students may utilise the information provided to research and develop their plans independently, or each element of the workshop may be revisited and explored in more depth by the group.

Skill Development:

Students will leave the workshop with greater confidence in their ability, with a better understanding of their skills, and how these skills will support the development of their endeavours. They will have a better knowledge and understanding of business plans and how to develop them, and a greater awareness of how to use business plans to effectively support them in their endeavours.

Resources:

PowerPoint Slides accompanying this activity can be downloaded here > Business Planning [PDF]

References:

Zone Enterprise Hub, Topic: ZONE Resources. 2015. [ONLINE] Available at: https://moodle.glyndwr.ac.uk/course/view.php?id=37§ion=11 . [Accessed 05 August 2015].

About the Author
This guide was produced by Mike Corcoran .

Enterprise Case Studies

24 hour Interdisciplinary (Design) Challenge (QAA1,2,3,6)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6), Large Group

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 6Interpersonal Skills

Objective:

To develop an interdisciplinary network of exchange which promotes innovation, design thinking, new-product development. Bringing together a students from across the University, who value innovative thinking, ideas generation and interdisciplinary working as part of their student experience.

  • Developing problem-solving skills as team members
  • Analysing information (and working with limited information)
  • Negotiating and cooperating with one another.
  • Listening and leading
  • Group Decision making (consensus building)

 

Introduction: 

Interdisciplinary has been recognised as a key contributor in solving complex global social problems (BIS, 2009; 2009a; DIUS, 2008, QAA 2012). It therefore follows that graduates as societies leaders with a genuine interest in making the world a better place must have the ability and confidence to work across disciplines. In today’s global economy and in society as a whole, we are faced with many complex challenges which require new ways of working and graduates need to be prepared for this through the integration of interdisciplinary working within their under graduate (UG) curriculum.

 

Activity:

The 24 hour design challenge: Second year students from across 3 schools within the university were invited to register for this event, places were limited to 40 students, a maximum on 10 students from a single discipline area.

  • Students were placed into interdisciplinary teams on arrival between 4-6 members.
  • Students were presented with a list of rules of play (mainly that the judge’s decision was final, could not swap teams, shared IP)
  • They were presented with an open “complex” challenge – eg: “future extremes”, “sustainable solutions to global challenges”, the ageing population”
  • We provided a guest lecture to enhance the theme.
  • The teams were given an information pack containing a pencil, pad, pen drive (with a template for presentation) and the title of the challenge
  • During the remaining hours of the first day the teams were encouraged to brainstorm around the team using their team’s skillset, knowledge and understanding.
  • At 3pm on the first day we provided a 1 hour expert drop in workshop – (invited staff from various disciplines to be available to discuss the students ideas), some student teams took this opportunity just to pop in and get some feedback.
  • The teams had a print slot allocated in the morning of the next day, to print off their design board
  • The team presented their ideas to a panel of judges in a dragons den format (5 minutes presentation, 5 minutes questions)
  • Winning team’s announced, Certificate and Prizes.

 

Impact:

The impact on learning was evident through the student feedback, we categories it into skill development, Collaborative working, Entrepreneurial development.

 “There is never a stop-point in learning – there is always room for more”. (2015 student)

 “Competing in this design challenge was a thoroughly enjoyable process. As an engineer, it is important that I develop the ability to work with multiple disciplines and in the 24 hours we were given I have been given a massive insight into how completely separate skill sets can come together to generate an idea. I also find it incredible that after only a day, I came away with a team that I had formed a friendship with and now have an insight into demonstrating an idea to someone who has the means to make it a reality. Overall I cannot fault the opportunity of taking part and enjoyed every stress inducing minute of it. I would definitely do something similar again.” (2014 24 hour design challenge).

Skill-development:

“....in the 24 hours we were given I have been given a massive insight into how completely separate skill sets can come together to generate an idea” (student quote, 2013 challenge).

 “It was an enjoyable challenge, bringing in different skills we have learnt throughout our time here so far. I would defiantly recommend it to anyone and do it again” (student quote, 2013 challenge).

 “…enjoyed every stress-inducing minute of it. I would definitely do something similar again” (student quote, 2013 challenge).

 “I learned a lot from my peers in my team and this experiment will benefit me in future group projects” (student quote, 2014 challenge).

 Collaborative working:

 “....I really enjoined the challenge and it was good to start viewing things from different discipline angles” (student quote, 2013 challenge).

 “This design challenge was great. I love working with all of my team who were from different specialisms” (student quote, 2013 challenge).

 “It has shown me what some of my lecture have been trying to tell us which is that collaboration and working with people from different specialisms is when design can really take off and become exciting” (student quote, 2013 challenge).

 “I really enjoyed the 24 hour challenge as I valued meeting new people and exploring different areas of study” (student quote, 2014 challenge).

 “It was really helpful to speak to the different tutors and pick their brains about our ideas, as I would never normally come into contact with tutors from these courses” (student quote, 2014 challenge).

Entrepreneurial development:

 “The challenge has made me even more interested in working with people I don’t know and also has inspired me to think about business ideas for my future career” (student quote, 2013 challenge).

 “It was a great experience, thank-you! It is a great insight to the business world that we are entering” (student quote, 2013 challenge)

 “Overall it was a great experience and I now have contacts and friends on completely different courses to me who I will no doubt be calling on for help on future projects as well as the one we started” (student quote, 2014 challenge).

 

Comment from external Judge: “Judging the 24-hour design challenge was a pleasure and revealed an impressive arsenal of talent the University of Huddersfield has amongst the students. Each multi-disciplined team presented well thought out and researched concepts which impressed the judging panel and stimulated much debate. Being spoilt for choice meant the pressure was put back on the panel when it came to us choosing a winner.  In my experience, great ideas occur when a creative person or team is constrained by time and/or budget. When placed under pressure, right brain instinct coupled with pragmatic decision making, causes inventive and exciting concepts and solutions. Events like the 24hr Design Challenge are a great example of where you'll see this in action.”  (David Bailey Creative Director UX&D, BBC Future Media). 

 

Learner outcomes:

The learning is not within the task objective, but within the team process, networking and cross-fertilization of skills and often the desire to complete the task can mask the transferable learning that has been gained. It is therefore key, that once the discussion of the challenge itself is complete, that the de-brief encourage the teams to explore the skill development within the task and team work itself. As a facilitator, it is important that you allow the teams to explore their team process and find the learning within that. Within the dragon’s den the teams are asked to reflect on this experience. 

Resources:

  • Post-its or similar sticky pads
  • Pens 
  • Pads
  • Pen-drives with template (if you want a professional finish) – for fun or shorter challenges flip charts works just as well
  • Lunch on the first day works well
  • External judges (or internal)

References:

BIS (2009). Skills for growth, the national skills strategy, Department for Business Innovation and Skills. Nov 2009 (pp. 1-78). Retrieved from https://www.gov.uk/government/uploads/system/uploads/attachment_data/file/228764/7641.pdf

BIS (2009a). Higher ambitions: The future of Universities in a knowledge economy, Department for Business Innovation and Skills. (pp.1-78).

DIUS (2008). A new ‘University Challenge’. Department for Innovation, Universities and Skills. (1-20).

QAA (2012). Enterprise and entrepreneurship education: Guidance for UK higher education providers

September 2012. Quality Assurance Agency. Retrieved from http://www.qaa.ac.uk/en/Publications/Documents/enterprise-entrepreneurship-guidance.pdf Page 1-32

  

Links to other information:

  • Power, E. J.  (Dec 2014) The 24 hour challenge: creating a multidiscipline environment for, design and entrepreneurship in engineering and design. Enhancing Employability through Enterprise Education: example of Good Practice in Higher education HEA case study. P22, In Owens, J. and Tibby, M (2014) Enhancing employability through enterprise education: Examples of good practice in higher education. The Higher Education Academy UK.
  • http://www.hud.ac.uk/news/2013/november/ice.php
  • http://www.hud.ac.uk/schools/artdesignandarchitecture/placementsandenterprise/honeypotandice/

 

Contact details: Dr E. J. Power, University of Huddersfield

About the Author
This guide was produced by Dr E. J. Power (University of Huddersfield).

Applying Pharmaceutical Science within ‘Near World’ Contexts for Final Year Pharmacists (QAA 1, 2, 3, 4, 5, 6, 7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objective:

A new module in its first year that draws upon established experiential pedagogies utilised within the School of Pharmacy and Pharmaceutical Sciences in recent years. 

  • Active learning used to develop commercial awareness as it applies to the pharmaceutical industry among final year pharmacists. 
  • Students undertake a team-based simulation of the lab-to-market process, undertaking key commercial considerations as they apply to each team’s context.

Introduction:

Pharmaceutical Sciences, Pharmacy Practice and the Population is a new 40 credit module delivered for the first time in 2013 as part of the fourth year syllabus on the undergraduate MPharm programme at Cardiff University. Delivered to 126 students in its first year the module is managed by Dr. Emma Kidd with content input and delivery from a range of School of Pharmacy staff. Key enterprise learning content and approaches contained within the module have been carried over from a previous ‘industry oriented’ module developed and delivered by Dr. Emma Kidd over the past 10 years.

For graduates soon to enter pre-registration training and then the workplace as practising pharmacists, an understanding of commercial drivers, processes and ethics as they apply within the pharmaceutical sector is a valuable asset. The development of Pharmaceutical Sciences, Pharmacy Practice and the Population reflects the need from within practice and industry for graduates with knowledge and experience of good practice and strong business acumen.

The QAA subject benchmark document for undergraduate and Masters level Pharmacy published in 2002, identifies the varied roles of pharmacists across a broad spectrum of activities within industry, including the formulation and development of new products, advising on regulatory issues, marketing and the management of scale-up and large scale production of medicines – all requisite of key enterprise skills and commercial awareness.

Activity:

(Cardiff University Enterprise were pleased to support by providing an expert staff member qualified in both business advice and pharmaceutical science to provide advice to students with regards to their lab to market projects).

As part of the fourth and final year of the undergraduate Pharmacy course, the module seeks to collate and consolidate prior learning whilst providing opportunity and experience to consider how such learning might be applied in the real world of the pharmaceutical industry. As the module title suggests,the content focuses on the application of pharmaceutical science through the practice of pharmacy and the students’ relationships with the general populace, in effect guiding the learner’s thinking from the lab bench towards the pharmaceutical marketplace and consumer. Module content focuses on four themes that are integral to contemporary pharmacy practice: Legal ethical, professional and regulatory aspects of pharmacy and pharmaceutical sciences; Critical care and end of life; Evaluating and monitoring medicines; Developing new therapies.

Engaging a range of experiential and active learning pedagogies, a key element of the module is centred on a simulated drug development and commercialisation process. Focussing on the understanding of disease and the development of new therapies, student teams are given a specific pathology and a lead medicinal chemical compound and asked to develop a new drug and to consider various key aspects of the lab to market process as they might apply to a novel medicine, the disease and target consumer markets. Considerations include chemical synthesis and metabolism, pharmacology and toxicology, target consumer market, mode(s) of formulation and drug delivery, commercial viability and ethics.

Formative feedback is given via discursive workshops and team-based seminar sessions during which students have access to experienced staff members who are able to discuss and advise with regards to decisions taken as part of the simulated lab-to-market processes. It is within this context that Cardiff University Enterprise were pleased to be able to support and contribute to module delivery via the skills and experience of Iheanyi Ibe, our resident business advisor who also has a degree in pharmaceutical science. Iheanyi was able to advise student teams regarding commercial considerations relevant to their particular compound and pathology.

The module assessment comprises several components, the largest being a problem-solving-based examination on module-wide themes. There is a test on legal and ethical issues relating to Pharmacy practice. Students are also required to author and present their team’s solution to the lab to market simulated process as well as submit a simulation-related coursework document in the form of a summary report. Finally, students are required to consider how science is reported in the media and present a short article in the medium of their choice (e.g. video, radio, podcast, blog, newspaper article etc.).

Impact:

Academic feedback included; 

“The core aim of the lab to market simulated exercise is to show students how all the basic science they have learnt during their degree is integrated inthe real world. This is particularly evident in the pharmaceutical industry in the development of novel therapeutic entities. Requiring students to develop a novel drug makes them think about many different aspects of their course and allows them to consolidate their individual knowledge. We insist that the novel compounds they design are chemically unique and not covered by an existing patent so they have to create something which is completely new to science. They may also develop a novel delivery method or use an existing formulation/delivery method for a novel application.

Many of our students will work in community pharmacies, sometimes belonging to large retail groups but also to individuals including their family businesses. It is essential that these students understand how to develop new retail opportunities to improve their businesses. In addition, some students will work in the pharmaceutical industry so a number of elements of this exercise, including the development of enterprise skills, will be highly relevant to their career. This part of the exercise benefited greatly from Iheanyi’s expertise as he challenged the students to think about a number of areas from a very different perspective.

We know from feedback obtained over a number of years that students often don’t like this exercise (it is sometimes compared to Marmite as it is loved orloathed) as it is completely different to anything else they have to do and is probably the most challenging assessment of their course. However, they also appreciate that the exercise integrates information from many parts of their course and they have a sense of achievement at the end. They enjoy working with students they don’t know as the individual teams are created from a mix of students so that each group has a mixture of academic abilities. They will spend their working careers in teams so this experience of having to work together and manage many different aspects simultaneously will be very beneficial for them. In addition to the group work, the students learn many other transferable skills such as report and presentation writing to defined guidelines, giving a professional presentation and justifying their approach through answering difficult questions.” Dr. Emma Kidd – Module leader

Learner Outcome:

The examples of curriculum development for enterprise related outcomes were originally outlined by Neil Coles at the International Enterprise Educators Conference under the heading 'From Archaeology to Zoology; an A-Z of enterprise in the curriculum'.  For his work in contextualising enterprise for any subject, Neil won the 2013 National Enterprise Educator Award. 

Resources:

N/A

References:

Industrial Pharmacy: Under the microscope - Getting a Job - Career Planning - The Independent . 2015. [ONLINE] Available at: http://www.independent.co.uk/student/career-planning/getting-job/industrial-pharmacy-under-the-microscope-413983.html. [Accessed 04 August 2015].

Author/Contact Details:

  • Neil Coles, Senior Enterprise Learning Officer, Cardiff University (enterprise@cardiff.ac.uk)

 

About the Author
This guide was produced by Neil Coles (Senior Enterprise Learning Officer, Cardiff University ). If you would like to contact the author, please use this email address:- enterprise@cardiff.ac.uk.

Architecture Live Projects (QAA 1,2,3,4,5,6,7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Special

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objective:

To develop attributes in, and offer experience of, the following to students;

  • Authentic problem enquiry and response
  • Innovation and Creativity
  • Risk-taking
  • Taking action
  • True collaboration

Introduction:

Module Title: ARC552 Live Projects

This module is a core module for students on the Masters in Architecture. Students work together in groups over six weeks to complete a community design project. Live Projects were born out of a desire to open up opportunities for students to work with community groups out in the city and further afield while still being supported by the School of Architecture. Students are encouraged to explore how people can effectively participate in the designand construction of the buildings that affect them. Students leave the course with an unusual blend of design skills. Being able to talk to clients, work collaboratively, develop briefs, and work with people in a real project, helps students to stand out.

Activity:

Authentic problem enquiry and response: Students are given a brief which comes from a real client – usually from the public sector or from non-profit organisations that otherwise wouldn’t be able to afford to fund an architectural project. Students have to investigate and incorporate the experiences and needs of a real group of people. They also work with real constraints – they have a tight deadline, and have to consider the resources available both to themselves and the client.

This is fundamentally a design project, and the challenge for students is to come up with an innovative design that still meets the needs of their clients.

With this challenge, there is no ‘right’ answer. Students may produce iterations of their design that then receive poor feedback from the client. They have to learn from this feedback and continue to develop their ideas. Students also need to consider the potential impact their project would have on real communities and stakeholders.

Students work as self-directed groups, and have to show initiative in their interactions with the client, with communities, and with each other.

Students to interact professionally and productively with the client. They also have to work together as strong, professional teams.

Impact:

See ‘Learner Outcome’ section.

Learner Outcome:

Student feedback included;

“My experience of the Live Projects was invaluable. The Live Projects demand ideas which contain depth, creativity and logic and most importantly a confidence to present ideas to real life clients – this kind of experience is often hard to acquire even after years of being in practice. Even now, it is still proving to be something of an ace card during interviews.”

Resources:

References:

Author/Contact Details:

 

 

About the Author
This guide was produced by Alexandra Jones (School of Architecture, The University of Sheffield ).

Bring the 'real-world' into the lab (QAA 1,2)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Individual Task

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Presentation Space

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation

Objective

  • To practice key techniques in the lab
  • To apply experimental practice to ‘real world’ environment
  • To explore for new opportunities and applications of key skills in new settings and commercial environments

Introduction

This ‘revamp’ of pre-existing module has been highly successful in broadening the students approach and experience of the ‘real world’ application, without requiring revalidation of the module objectives. The traditional approach of weekly lab-practicals was typically delivered with a method sheet and work plan for the students to follow in order to refresh their practical lab skills. Additional information relating to the application of these techniques within local small businesses or as global opportunities for new markets, has refreshed the programme and created opportunities for idea creation and evaluation.

Activity

This final year module was traditionally offered to refresh lab techniques and reinforce key methods. In order to deepen the skill development, it was possible to find a ‘real-world’ application of each technique and provide a small vignette about each company using this approach. Details were provided regarding the potential market, income stream and how this process added value, together with the traditional lab/method outline. During their practical work student groups were encouraged to consider.

  • Possible new markets for this technique
  • Extensions of the product offer
  • Development of the technique (to reduce cost; improve speed and safety on a commercial scale)

And invited to research the company and approach during the week, for discussion at the next practical. This allowed for additional market research to be included in their proposed approach and their understanding of the market-use of their skills be deepened.

Impact

The impact was significant as this ‘revision’ model was enlivened by the real-world examples and discussions that then naturally occurred between the teams and across the group. Quick research (from smart phones and tablets) within the groups allowed for ideas to be developed or dismissed and extensions of thinking develop from undertaking the process.

The impact was beneficial in terms of the commercial understanding of the students, but also improved their interest and retention of this module.

Learner Outcome

The outcomes for the students saw the revision of their practical skills firmly anchored in the ‘real-world’. For final year students, this learning supported the transition out of the University and into first jobs and felt very relevant. All the students responded well to the new information and absorbed the additional task within the traditional time allowed.

Resources

Lab practical – undertaken in lab with pre-drafted method and notes – supported by the creation of individual vignettes relating to the commercial or practical use of each technique.

This are created through research (desk) as well as through contacts with business and industry (local companies using the approaches and techniques).

Building contacts and widening circles (QAA 2,3,5,6,7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objective:

  • To get students engaged in networking
  • To get students to understand what networking is
  • To get students to see the value of networking
  • To get students to acquire networking skills and techniques

Introduction

It goes without saying that networking is a really important activity. Yet students are often reluctant to engage in relationships beyond their immediatecircle. They have powerful aversions to networking partly based upon fears and misconceptions about what it is: selling (it’s all about selling yourself and pitching), that it is about being an extrovert (sociable and bubbly), that they as students have nothing to offer (‘who would want to talk to me?’), that it seems pointless (students will have stories about going to events collecting business cards and nothing ever happening). They will have a multitude of good reasons why they can’t and shouldn’t do it. The challenge is to turn round these misconceptions and show students that networking is valuable, doable and indeed enjoyable.

Activity

This activity has been delivered with 3rd year Design and Visual Arts student, 2nd year Photography students and MA Contemporary Art students at Coventry University.

The first task is to get the misconception and fears about networking out into the open and to introduce different versions of what networking might be. This can’t be done by asking students about their fears and why they don’t currently engage in networking: this is sensitive and students may feel embarrassed talking about it.

The session begins with the value of networks and networking. This should be interactive, talking to students about their networks, how they found opportunities, but also using statistics about how many jobs are filled via networks rather than open advertising. This part of the session functions as a warm up and should get students feeling positive about networking.
The second activity is to get them into groups and ask them to draw a ‘good’ networker. This will bring out some of the negative misconceptions about it:students will draw someone who is extroverted, experienced, knowledgeable, valuable, confident, good at pitching – all the things they may not be good at. This is your opportunity to demonstrate that a good networker is someone who is good at listening, (not talking), it is someone who is genuine and open (rather than focussed on their own agenda) and that it is about building trust and rapport leading to a lasting relationship. It’s an opportunity todiscuss their value as students – which they are very anxious about as they have little work experience. Here a discussion about their value in terms of innovation, fresh thinking, new ways of doing things is important.

The third activity is a group brainstorm around how to create rapport with someone: suggestions will include, smiling, shaking hands, complementing people, being helpful, listening to what people have to say. This section could include a listening activity, for example where individuals have to listen to partners and paraphrase.

The final session involves practical activity. The students will network amongst themselves. It’s important that they shake hands here: this is partly about creating the rapport, discussed earlier, but also about adopting a more professional outlook and attitude. The students will find this both fun and challenging and some students will become anxious about it so it is worth doing a bit of role play to try it out: i.e. demonstrations of how to shake hands and introduce yourself. The result is that students will feel more professional

The assignment is:
Find a person, introduce yourself: impress upon them your integrity and openness
Reflect on what you did and report: One positive technique; One negative technique

The feedback will draw out feelings about handshaking, observations about body language, about personalising conversations by using the other person’s name.

Impact:

Students’ misconceptions about networking are reversed.
They feel more comfortable with the idea of networking – they thought it was all about sales and the pitch but find it is actually something they could do. Some students struggle with the handshake, they find it very unusual but with a bit of practice and shift in attitude, do get it.
A group of students who know one another is not as good as a mixed group where they might be introducing themselves to strangers. However, the practical element can be modified by asking students to find out something new about their colleagues, or to find out a shared interest they didn’t know they had with a colleague which will help build rapport.

Learner outcome:

Students understand the networking is a skill that they can practice and develop. They learn the importance of networks and collaboration. They learn that networking and professionalism is a ‘performance’ which they can adopt when necessary – in this context it can be useful to talk about wearing different hats as they often think of themselves as ‘students’ which can carry a lot of negative connotations.

Resources:

Classroom and tables

References:

Key authors

Books

Links

www.

www.

www.

About the Author
This guide was produced by Dr Peter McLuskie. If you would like to contact the author, please use this email address:- Peter.McLukie@coventry.ac.uk.

Building professionalism through collaboration with SMEs

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Carousel Tables (small working group), Outside, Special

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objective:

  • To apply academic learning and experimental practice to ‘real world’ environment
  • To practice techniques and skills discussed at workshops and class seminars in professional settings and environments.

Introduction

The teaching of transferrable skills in the Doctoral Training Centre for Advanced Metallics is done in the form of a Diploma in Personal & Professional Skills and such skills are embedded in the students’ consciousness by practice. The development of Problem Based Learning experience through a two week long exercise where groups of students tackle ‘real-life’ problems at an SME has been organized and successfully taken place over the past three years and students, staff and industrial partners have all felt the benefits. The use of 'real-life' problem solving can be used to focus and sharpen the students’ use of transferrable skills that have been taught in other parts of a structured course. The reality of the situation faced, the tight time limits afforded, the responsibility to function and deliver as part of a group of 'professional' consultants act as multipliers of the skills employed towards generating and proposing solutions. Students see in practice what transferrable skills mean to them and of course employers are suitably impressed when they see skills they seek from graduates being used to the full.

Activity

At the CDT Diploma we have sought to embed the professional engineering skills we feel are appropriate for our engineering graduates through involving engineering SMEs that contribute their time by accepting small groups of our students and providing them with problems they would like to be solved. Groups of 3-5 students are given minimal information and are sent to their respective SMEs to be told what problem they would have to tackle in the time of two working weeks. The students have access to facilities and resources from both organizations but they had to figure out for themselves what needed to be done, by when, what resources they needed and what resources were available. At the end of the two weeks the groups present their solution(s) to groups of their peers, the SMEs and the CDT academics.

Impact:

The impact was significant as can be testified by this typical response from a collaborating SME:

“We found the process to be both interesting and beneficial.

I liked how the students were able to dedicate a short amount of time to such a thorough investigation of the problems we presented them with. I think they accomplished quite a lot in a short time and we found their analysis and conclusions to be very useful.

My only comment would be that although the students were helpful in their analysis of the root cause of the issues and had some recommendations as to what was needed to rectify them. They didn't really suggest what the next steps should be or how they would go about this. For instance, with the group that looked at the CVD die failure; they clearly showed why the die had failed for didn't come up with alternatives we could potentially use which would have been appreciated.

I do understand that given the limited time they had and the fact that the process under investigation was new to them this may have been too much to expect but it's just an observation.

In conclusion, we found the process rewarding and interesting and we were pleased to be able to support the groups”.

And also responses from students:

“I feel I used most of my skillset during the SME group work”.

“I took the lead on a lot of the project and fully utilised my project management and negotiation skills”.

“During the investigation, I pushed myself to provide the best investigation for the customer”.

“We put our business skills to the test by providing a cost analysis for the customer”.

“I feel I presented the findings and advice well to the customer”.

“I was very satisfied with the response, both from Andrew and the other assessors”.

Learner outcome:

During the process we have found that the students are very engaged as they soon get immersed in the problems they have to tackle. They quickly find out what needs to be done, who to get in touch with for information, which facilities they need, where these are and how to access them. Teamwork quickly falls into place with members allocating roles and taking on appropriate responsibilities. Deadlines and managing time are no longer concepts or statements on Power Point slides but real targets to be met. Networking is put into practice, Motivation, Problem Solving, Project Management, Creativity, Conflict & Negotiation, Team Building, Communication, Presentation Skills, and each of the other skills that form the core of the Diploma are used and are assimilated into the students conscience by this experience.

Resources:

Wiling SMEs to become partners in this learning exercise.

Support for students for travel; access to laboratory facilities

References:

[1]          Dym, C.L. (2008). Educating Engineers for a Flat World. Int. J. of Engineering Education, Vol. 24, No. 2, pp 214-220.

[2]          Felder, R. (n.d.). Richard Felder’s Education-Related Publications.

Retrieved 08 29, 2014, from: http://www4.ncsu.edu/unity/lockers/users/f/felder/public/Papers/Education_Papers.htmlo

[3]          Wang, J., Fong, Y.C. and Alwis, W.A.M. (2005). Developing Professionalsim in Engineering Students using Problem Based Learning, Proc. Of the 2005 Regional Conference on Engineering Education, December 12-13, 2005, Johor, Malaysia.

[4]          Steinemann, A. (2003). Implementing Sustainable Development through Problem-Based learning: Pedagogy and Practice, this paper is part of the Journal of Professional Issues in Engineering Education and Practice, Vol. 129, No. 4, October 1, 2003.     http://ascelibrary.org/doi/abs/10.1061/(ASCE)1052-3928(2003)129:4(216)

[5]          Barak, M. and Goffer N. (2002). Fostering Systematic Innovative Thinking and Problem Solving: Lessons Education can Learn from Industry, Int. J. of Technology and Design Education, 12, 227-247.

[6]          Zijlstra-Shaw, S., Robinson, P.G. and Roberts, T. (2011). Assessing professionalism within dental education; the need for a definition, European J. of Dental Education, 15, pp 1-9, 2011.

[7]          Cajander A., Daniels, M., McDermott, R. and Von Konsky, B.R. (2011). Assessing professional skills in engineering education. Paper presented at the 13th Australasian Computer Education Conference (ACE 2011), Conferences in Research and Practice in Information Technology (CRPIT), Vol 114. http://crpit.com/confpapers/CRPITV114Daniels.pdf

[8]          P. Kapranos, (2015) PBL for doctoral students in collaboration with SMEs: ‘Thinking like a professional engineer’, Open Journal of Social Sciences, 2015, 3, 57-63. Published Online June 2015 in Sci. Res. http://www.scirp.org/journal/jss http://dx.doi.org/10.4236/jss.2015.36012

[9]          P. Kapranos, (2014) 'Teaching doctoral level engineers to be enterprising', Proceedings 5th International Symposium of Engineering Education, ISEE 2014, Manchester Museum, The University of Manchester, 11-12th September 2014, pp 117-123.

[10]        P. Kapranos, (2015) Industrially based PBL, a tool for promoting professional and enterprising skills, Proceedings of Educating Enterprising Engineers and Scientists Seminar, 17th June 2015, London South Bank University, Eds. R. Bhamidimarri & A. Liu, pp 44-49.

[11]        Ray, D. (2013). The contribution of momentary perspectives to entrepreneurial learning and creativity, Industry & Higher Education, Vol 27, No. 6, Dec. 2013, pp 407-420.

 

About the Author
This guide was produced by Dr. Plato Kapranos (Senior University Teacher, University of Sheffield, Department of Materials Science & Engineering). If you would like to contact the author, please use this email address:- p.kapranos@sheffield.ac.uk.

Chemistry in Practice : Final Year Module

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Presentation Space

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

2Opportunity recognition‚ creation and evaluation

Objective:

  • To practice key techniques in the lab
  • To apply experimental practice to ‘real world’ environment
  • To explore for new opportunities and applications of key skills in new settings and commercial environments

Introduction:

This ‘revamp’ of pre-existing module has been highly successful in broadening the students approach and experience of the ‘real world’ application, without requiring revalidation of the module objectives. The traditional approach of weekly lab-practicals was typically delivered with a method sheet and work plan for the students to follow in order to refresh their practical lab skills.  Additional information relating to the application of these techniques within local small businesses or as global opportunities for new markets, has refreshed the programme and created opportunities for idea creation and evaluation.

Activity:
 
This final year module was traditionally offered to refresh lab techniques and reinforce key methods.  In order to deepen the skill development, it was possible to find a ‘real-world’ application of each technique and provide a small vignette about each company using this approach.  Details were provided regarding the potential market, income stream and how this process added value, together with the traditional lab/method outline.  During their practical work student groups were encouraged to consider:

  • Possible new markets for this technique
  • Extensions of the product offer
  • Development of the technique (to reduce cost; improve speed and safety on a commercial scale)

And invited to research the company and approach during the week, for discussion at the next practical.  This allowed for additional market research to be included in their proposed approach and their understanding of the market-use of their skills be deepened.

Impact:

The impact was significant as this ‘revision’ model was enlivened by the real-world examples and discussions that then naturally occurred between the teams and across the group. Quick research (from smart phones and tablets) within the groups allowed for ideas to be developed or dismissed and extensions of thinking develop from undertaking the process. 
The impact was beneficial in terms of the commercial understanding of the students, but also improved their interest and retention of this module.

Learner outcome:
 
The outcomes for the students saw the revision of their practical skills firmly anchored in the ‘real-world’. For final year students, this learning supported the transition out of the University and into first jobs and felt very relevant. All the students responded well to the new information and absorbed the additional task within the traditional time allowed.

Resources:

Lab practical – undertaken in lab with pre-drafted method and notes – supported by the creation of individual vignettes relating to the commercial or practical use of each technique. 
This are created through research (desk) as well as through contacts with business and industry (local companies using the approaches and techniques).

About the Author
This guide was produced by Alison Price.

Communication Icebreaker – Interpersonal skill development (Simventure) (QAA 6,7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

6Interpersonal Skills 7Communication and Strategy

Objective:

The learner will be able

  • to address the challenge by gathering a wide range of solutions
  • to evidence the power of group work as more ideas are created through team work
  • to encourage individuals to work together (icebreaker) before undertaking a significant team challenge (Simventure business start-up simulation)
  • to energise and interest a mixed group

Introduction:

This quick ice-breaker can be used with any size of group (if you have sufficient resources for each group/individual) and acts an immediate energiser.

Activity:

All participants are given a scrabble letter (or similar) at the very start of a session (You can either run this as an individual challenge, or with larger groups, create teams/groups).

Set the challenge to make the longest word possible within a set time frame (3 mins).

An enhancement of this can be to bind the task in some way – so to make the word to do with the topic/subject or related on the up-coming challenge.

This very busy activity results in people getting to know each other very quickly, having fun and finding immediate common ground.

Impact:

This active and engaging task brings the students together, energising them before they are issued with their main group challenge (to run SIMVENTURE – business start-up simulation). It is highly effective as an ice-breaker task as the task is sufficiently engaging, but 'low-risk' as not related to the large challenge of the day (competitively running a business simulation).

Learner outcome:

The need for good interpersonal skills, working within specific time constraints, means that the students engage in the task and each other from the first moments of the class.

Reflection the task at the end of the 'game' can allow for key points to be bought out regarding team work, expectations of team members or colleagues and provide a foundation for creating ground rules for working together.

Resources:

Scrabble letters – or similar

Timer (watch/phone)

References:

http://simventure.co.uk/the-product/overview

Author:

Simventure www.simventure.co.uk

About the Author
This guide was produced by Marcus Hill, SDDU University of Leeds and Peter Harrington.

Consumer Psychology Selling Videos (QAA 1,6,7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6), Individual Task

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 6Interpersonal Skills 7Communication and Strategy

Objective:

(See Introduction)

Introduction:

Professor James Intriligator, Bangor University;

“In my “Consumer Psychology” module I teach students about advertising, marketing, and things like that. We watch lots of TV adverts and look at many posters, newspapers, websites, etc. We talk about the psychology behind all that.

 

Activity:

As part of their assessment they have a final project:  to develop a video to help sell “something”.  This something can be either THEMSELVES (to their next job), or a product (something they love), or a service (e.g. Bangor University, a surf guide, etc.).  They can do this either working alone or in a group of fewer than three. 

Impact:

(See learner outcome)

Learner Outcome:

“The students love this assignment and I have had some astonishingly good submissions. In fact, most of the submissions are of far higher calibre than
the written work our students typically develop (this generation seems more adept at video-storytelling)

Many students have used this material to help get them their next job – or at very least to think about their next job. They have learned a variety of enterprise-related skills, including team working, project planning, persuasion & communication, to name but a few.”

The examples of curriculum development for enterprise related outcomes were originally outlined by Neil Coles at the International Enterprise Educators Conference under the heading 'From Archaeology to Zoology; an A-Z of enterprise in the curriculum'. For his work in contextualising enterprise for any subject, Neil won the 2013 National Enterprise Educator Award.

Resources:

N/A

References:

Author/Contact Details:

 

About the Author
This guide was produced by Neil Coles (Senior Enterprise Learning Officer, Cardiff University). If you would like to contact the author, please use this email address:- enterprise@cardiff.ac.uk.

Creating comics to develop enterprising behaviours (QAA 1,2,3,4,5,6,7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Special

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objective:

 

  • To provide final year illustration students with a holistic enterprise experience, from concept to market.
  • To provide final year illustration students with the opportunity to develop, focus group, test trade and promote their own products.
  • To equip final year illustration students with a wide-range of enterprising skills, for business and employment.
  • To develop relationships in between Glyndwr University, schools and third sector organisations.
  • To promote positive female role models in traditionally made dominated professions, amongst 8 – 12 year olds in North Wales.

 

Introduction:

Illustration students at Glyndwr University engage in ‘Negotiated Study’ modules in the final year of their undergraduate programme, engaging in real-world projects to develop their portfolio and equip them for the labour market. The nature of the creative sector entails that the vast majority of illustration graduates will encounter self-employment during their careers, and so well developed enterprising behaviours, and a strong entrepreneurial mind-set, are essential to their future success.

In 2011, three such students who had developed their own educational comic book ‘Clockwork Express’, partnered with science discovery centre Techniquest Glyndwr to develop their product, engage with its target audience, and to test the market. The project saw the students develop a wide range of enterprising behaviours, having to create ideas and identify opportunities, design and manage a multi-faceted project, respond to problems and moving parameters in real time, communicate effectively and establish numerous professional relationships, and work in a high pressure, uncertain environment. 

The project took the form of a comic book competition for school pupils, preceded by educational workshops, and succeeded by a public art exhibition.

It was a success, and served to propel the students on their chosen career paths.

Activity:

The project comprised of the development of original artwork and literature in the form of ‘Clockwork Express,’ and educational comic promoting positive female role-models to children, the concept for which had been developed by the group of students throughout their previous years of academic study. This was supported by the delivery of educational outreach throughout regional schools, and a multi-schools competition, eligible to all 8 – 12 year olds and inviting them to create their own original comic art inspired by the lives and achievements of female scientists.

The project was instigated by the students during the 2011 summer vacation, and culminated on International Women’s Day 2012.

The chronology of the project’s development was as follows;

1. Planning (Summer 2011 – September 2011)

 

  • During the summer vacation of 2011, three students (who were soon to commence their final year of study in BA Illustration) met with Techniquest Glyndwr regarding collaboration. The students’ desire to promote positive female role models to children in male dominated professions coincided will with Techniquest Glyndwr’s own aims, and so the organisation were able to agree on a set of mutual aims and objectives going forward.
  • The students (supported by Techniquest Glyndwr) identified a funding stream for their project (Arts Council of Wales), met with their representative, designed a project plan and budget, submitted a grant application, and were successful in securing a grant to deliver their project (commencing in September 2011).
  • All persons involved with the project were then consulted to ensure their participation, and the specifics of the schedule devised prior to the funding application being submitted were agreed to.
  • It was decided at this stage that the project would take a separate name to the comic itself, and hereafter the project was referred to as ‘She Inspired –with Clockwork Express.’

 

2. Promotion and Securing Schools Involvement (3rd October – 25th November)

  • The students supported the development of promotional materials to launch the project, inclusive of a press release, mail shot to local school, and the development of bespoke pages on the Techniquest Glyndwr website (for which the students supplied the designs). As the project was being publically funded in Wales, the students worked with Techniquest Glyndwr to ensure that all of their copy was produced bilingually.

3. Development of Artistic Product and CPD (September 2011 – December 2011)

  • The students researched and developed an original edition of the comic, as well as developing an educational outreach presentation – bringing the stories told within the comic to life and engaging children with the arts and sciences.  
  • To support them in this, the artists received CPD support and presentation training from writers and presenters at Techniquest Glyndwr. 

Original Artworks

Figure 1: Original Artworks created for the 'Clockwork Express' comic

4. Confirmation of Participating Schools and Competition Packs (December 2011)

  • Students developed a ‘Competition Pack’ for participating schools. These were sent to schools via email bilingually, and through the post on request.
  • Take up by schools at this stage was lower than had been anticipated. Students identified potential reasons for this, including; a lack of existing arts contacts within regional schools; mail out not reaching the relevant contacts with schools; Christmas priorities taking precedence over spring term planning when participation was being sought, amongst others. The students had to implement changes to respond to this difficulty (delay competition closing dates, widen catchment area for entrants etc.) and ultimately exceeded the participation targets they had set.

5. Educational Outreach (January 2012 – March 2012)

  • The three students, acting as workshop leaders, delivered to participating schools an interactive educational outreach presentation, bringing the stories of those female scientists featured in the comic to life, explaining and demonstrating their creative process, and inviting children to engage with the competition aspect of the project.

6. Competition (January 2012 – March 2012)

  • Participating children conducted independent research into the lives and achievements of female scientists past and present, and produced comic illustrations to bring these stories to life.
  • During this period the upcoming exhibition was also marketed, through press releases disseminated via a number of mailing lists, mail out to participating schools, internal communications at Glyndwr University, the establishment of an International Women’s Day account via their web site, and the creation of Clockwork Express social media accounts which the students managed.

Comp Entries

 

Figure 2: Competition Entries from School Pupils

7. Exhibition (8th – 31st March)

  • The exhibition’s opening evening (Thursday 8th March) corresponded with International Women’s Day 2012. 
  • On display was the work of the children selected as competition winners, original artwork from Clockwork Express, and displays of all entries submitted to the competition. The exhibitions were accessible to all Techniquest Glyndwr visitors for no extra cost, and every child who entered the competition received a voucher allowing them to visit Techniquest Glyndwr and the exhibition free of charge.
  • Schools who entered the competition were also offered free centre visits to view the exhibition. Special Editions of Clockwork Express, containing the work of the winning children, were compiled and printed at this stage, and sent to schools along with free editions of Clockwork Express itself.

Awards

 

Figure 3: School pupils receiving certificates at exhibition opening

8. Evaluation

  • After the project’s completion, students conducted a thorough evaluation, based on their own reflective experiences, and feedback gathered from school children, teachers and other partners. This evaluation contributed to the academic assessment of the project, and formed the basis of the evaluation required by the grant funders. 

Impact:

In total, over 1,950 people visited the exhibition of work created by the students and school pupils, and over 320 school pupils participated in the students’ outreach workshops.

To assess the quality of their work, the students gathered evaluation via forms, qualitative feedback, and consultation with participants throughout the projects duration.

Aim – “to use art as a means to promote female role models in traditionally male dominated fields, amongst 8 to 12 year olds in North East Wales”

  • Both boys and girls responded positively and enthusiastically to Clockwork Express’ female protagonists, both during the educational outreach presentations and in producing their own work, and far from choosing to focus on a few obvious scientists, children uncovered the stories of a large number of females (22 scientists featured in total).
  • Via formal evaluation, the statement ‘The project helped to promote positive female role models for my pupils’ scored an average of 5/5, and the statement ‘the aspirations of my pupils have improved as a result of the project’ scored an average of 4.3/5.

Aim - “to encourage children to create their own original art works and literature, providing opportunity for these being put into print and on public display”

  • Through formal evaluation, the statement ‘I feel that the project helped to promote independent learning and research amongst my pupils’ scored an average of 4.7/5.
  • The public exhibition was well attended with the total attendance figure comfortably exceeding the upper estimate off 1,500 visitors (approximately 1,950 visitors viewed the exhibition during its installation).
  • The children’s work was also published, as promised, with copies of Clockwork Express, as well as a special edition containing the art work of children, being circulated to the regions schools.

Aim – “to promote and focus group the magazine ‘Clockwork Express’ and the use of sequential art to support broader curriculum areas and after school reading”

  • The project raised awareness of Clockwork Express amongst local schools, education bodies and various education and gender equality organisations.
  • The experience gained, and resources developed by the artists during the project have equipped them to promote their work at various comic conventions and conferences thereafter. Through formal evaluation, the statement ‘I feel that the Clockwork Express magazine would be a valuable resource within my class room’ scored an average of 4.7/5, and the statement ‘If projects such as this were to run again, I would be interested in my school talking part’ likewise, 4.7/5.

Partner feedback included;

  • Lianne Evans – Teacher, Barker’s Lane Primary School Wrexham – “The children enjoyed every part of it [she inspired]. Thanks again!”
  • Laura Sanderson – Art Teacher, Ysgol John Bright Llandudno – “Students gained a lot of knowledge about positive female role models and from the independent learning tasks and research skills. A positive for us as a secondary art department was also the cross curricular links with the science department.”
  • Linda Sawyer– Teacher, St. Mary’s RC Primary School Wrexham – “The initial presentation inspired the children to find out more, the website was excellent as a resource to promote independent learning and the children all enjoyed researching women in science. They didn’t, along with myself, realise there were so many. The comic style appealed greatly to all of them and this was a lovely way to combine with our language and ICT work. The exhibition of all the children’s work was excellent and I’m sure all our children will enjoy visiting Techniquest to see it. I actually don’t think there was a least valuable. It was all very worthwhile. I think that if we have copies of the magazine in school this would inspire future classes and give them a model to work to. A really exciting project and we at St Mary’s look forward to working with you again.”
  • Angela Davies – ContinYou Cymru – “[the She Inspired artists] approach and attitude to science is inspirational and although not scientists per se they would make excellent science ambassadors (especially for young girls).”

Learner outcome:

The students reported finding the project a real challenge, yet a worthwhile and rewarding one.

The broad scope of the project far outstretched the requirements of their academic assessment, and allowed the students to test a product which they were passionate about, with its’ target audience in a real environment.

Many aspects of the project brought the students out of their comfort zone (from presenting workshops to school children, to conducting interviews with the press), and all found great confidence, and exceeded their own expectations with regards to their achievements.

The evaluation and final reporting of the project formed the basis of a paper, which was delivered by the students at national academic conferences on comics in education.

The students built upon the experience of the project in the development of their own careers thereafter.

Resources:

  • Guidance of various aspects of this Case Example can be found in ‘How To Guides.’ For example, see ‘Workshop: How to speak in public’ for guidance on developing educational outreach presentations.
  • Project of this nature can take many forms, with no specific resources which will be essential in every instance. However, in the case outlined above, the participation of an external partner (with strong existing networks with schools), and the successful grant application for funding to facilitate the project, were essential.

References:

Author:

www.macorcoran.com

With thanks to the North Wales School of Art and Design, Glyndwr University, to Techniquest Glyndwr, and to the fantastic students who led the project.

About the Author
This guide was produced by Mike Corcoran. If you would like to contact the author, please use this email address:- m.a.corcoran@outlook.com.

Creating Commercially Aware and Industry Ready Cardiff University Physics Graduates (QAA 1, 2, 5, 6, 7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objective:

  • A discipline specific 10 credit commercialisation module developed as part of the Cardiff University Enterprise commercialisation module framework.
  • The module utilises a range of contemporary pedagogical approaches aimed at developing innovative and commercially aware physics graduates.

Introduction:

2013 saw the adoption of an enterprise education module entitled ‘Commercialising Innovation’ by the Cardiff School of Physics and Astronomy, making it available to 21 students from the physics cohort. Delivered via an innovative collaboration between Cardiff University enterprise, engineering and physics staff, the module encourages elements of cross disciplinary cooperation between students.

Cardiff University Enterprise worked closely with Dr. Annabel Cartwright, Dr. Jeremy Hall and Dr. Peter Hargrave, all supportive advocates for the adoption of the module by the Cardiff School of Physics and Astronomy.

The adoption of the Commercialising Innovation module provides Cardiff University students of physics with an applied introduction to the commercial process whilst providing opportunity for the development of practical enterprise and employability skills intended for application within industrial contexts.

During the first year of delivery a partnership between Cardiff Schools of Engineering and Physics reflects the needs of industry for graduates who are experienced and have the appropriate skills in order to work collaboratively with colleagues from a variety of differing disciplinary specialisms in order to take innovative ideas to market. Exposure to one another’s discipline in the context of the commercialisation module provides both physics and engineering students with broader insight into the potential modes of application of their own disciplinary learning within an industry based context.

Examples include; 

  • Drawing upon data which shows the number of registered businesses in physics based sectors as increasing by 31% between 2005 and 2010, the Institute of Physics 2012 report ‘The Importance of Physics to the UK Economy’ (authored by Deloitte) identifies the application of physics to commercial activities as potentially playing an important role in creating new business and being an engine of enterprise within the UK.
  • The QAA subject benchmarks document for Physics published in 2008 identifies a range of skills and aptitudes expected of a Physics graduate in the UK. These skills include creativity, problem solving, communication and collaboration, investigation, analysis and evaluation and project work – all key enterprise skills developed within the Commercialising Innovation module. 

Activity:

  • Drawing upon previous iterations of the Commercialising Innovation module delivered in the Cardiff School of Engineering for the previous two years, the physics implementation of the module utilises the innovative pedagogical approaches employed by the Cardiff University Enterprise commercialisation module framework.
  • The component active learning tasks are approached by students in the context of ‘company teams’, providing fertile ground for the development of practical enterprise and employability skills. 
  • Theoretical and practical learning is further contextualised by the use of real world examples of discipline/sector specific innovation commercialisation, communicated to learners by experienced and relevant external speakers and the use of pertinent case studies. 
  • Students engage with a comprehensive range of enterprise skills and associated learning outcomes. Summative assessment for the module required learners (as part of ‘company teams’) to generate a feasibility study, deliver a presentational pitch for their (simulated) company and commercialisation and submit an individual reflective report requiring them to analyse and evaluate their own personal learning development during the learning programme.

Students in Action

Impact:

  • In its first year of availability across Physics and Astronomy, the module attracted 19 students, while in during its second year 40 students opted to take the module.

Learner Outcome:

Examples of student reflection;

“I really feel that this project, because it has been so different from a usual physics course, has developed my character in a way I wouldn’t have otherwise been exposed to.”

“Aside from acquiring business knowledge, I also feel that through the completion of this module I have developed a skill set that is essential for life after university.”

"I would highly recommend this module to others, as I think it is a nice change from the normal modules, but it is also very beneficial in teaching skills required for the future in jobs or other presentation based modules.”

The examples of curriculum development for enterprise related outcomes were originally outlined by Neil Coles at the International Enterprise Educators Conference under the heading 'From Archaeology to Zoology; an A-Z of enterprise in the curriculum'. For his work in contextualising enterprise for any subject, Neil won the 2013 National Enterprise Educator Award.

Resources:

References:

Author/Contact Details:

  • Neil Coles, Senior Enterprise Learning Officer, Cardiff University

About the Author
This guide was produced by Neil Coles (Senior Enterprise Learning Officer, Cardiff University ). If you would like to contact the author, please use this email address:- enterprise@cardiff.ac.uk.

Creative Futures Conference 2015 (QAA 2,6)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Large Group

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Special

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

2Opportunity recognition‚ creation and evaluation 6Interpersonal Skills

Objective:

  • To provide students with opportunities to develop subject relevant knowledge, understanding and expertise, to equip them for their future professional development.
  • To provide students with opportunities to develop their interpersonal skills, develop professional networks, and create opportunities for collaboration, employment and self-employment.
  • To bring students into contact with a wide range of leading creative industries professionals.
  • To encourage students to reflect on their own professional development and career ambitions, to identify positive actions and opportunities, and to gain the belief and confidence to employ these changes going forward.
  • To inspire students to strive towards a successful career within the creative industries.

Introduction:

Creative Futures is a 4-day long, annual creative industries conference, held at Glyndwr University in North Wales. Organised by the University’s Careers Centre in partnership with the School of Art, Media and Design, the conference is integrated into the timetables of undergraduates, striving to inspire and equip them for futures as successful creative professionals.

Due to the nature of the creative industries, a large proportion of art, media and design graduates will find themselves self-employed at some point during their careers, and so it is essential that they leave University with the ability to do so confidently and professionally.

Creative Futures 2015 brought together over 50 professionals, inclusive of practising artists and performers, trainers, educators and business advisors, to deliver lectures, workshops and seminars on every aspect of developing a successful career. These were complimented by networking opportunities for students, and opportunities to reflect on their own skills, identify opportunities and action plan for the future. The conference was also integrated into the ‘Creative Futures Module’ taught to students on a number of art and design programmes, and allowing the conference itself to contribute to academic assessment.

In 2015 the conference sought to open its doors to a wider audience, and welcomed delegates from schools, colleges and the wider public for the first time. This changed the dynamic of the event, provided students with wider opportunities for network and exchange ideas, and provide a platform from which the University to promote courses, recruit students, and develop partnerships.

Activity:

The main activity associated with the planning and delivery of Creative Futures 2015 was as follows;

Planning and Promotion (16 weeks)

  • A steering committee was established to oversee the planning of the event. This was chaired by Neil Pritchard, from the University’s Careers Service, with representatives from marketing, student recruitment, enterprise and art, media and design.
  • Though a successful application to the Arts Council of Wales, funding was sourced to support the conference delivery.
  • Sub groups were established to manage specific elements of delivery (for example, website development, promotion to schools, room bookings etc.).
  • All members of the committee shared contacts from their professional networks, as candidates to lead conference sessions.
  • Monthly meetings with held by the steering committee, with regular updates and discussion via email, and regular meetings of individual sub groups.
  • Where possible, students were involved in planning (for example, graphic design students producing posters and marketing materials).
  • The event was promoted to students via their tutors, to schools via the University’s existing networks (through the student recruitment team), and to creative professionals and the interested public through web, social media and printed press marketing (through the marketing team).
  • ‘Delegate Packs’ were created for students and all other visitors, inclusive of a timetable, information about contributors and business start-up information.
  • The event ran from 2 – 5 March 2015.

Event – Lectures / Seminars / Workshops

  • Approximately 50 lectures, seminars and workshops were held over the 4 days.
  • Each day followed a similar format, with a key note address to every delegate, followed by a series of smaller sessions running in parallel.
  • The timetable was designed to offer a valuable session in every timeslot, irrespective of a students’ area of practice.
  • Speakers ranged from animators and film makers, to painters and journalists, school teachers and entrepreneurs. 
  • Students were provided with reflection forms, and reflected on how the learning points in each session they attended could be applied to their own practice and development.
  • Members of the public were able to book free tickets to these events, using the online platform EventBrite.

Event – Fringe Programme and Networking

  • Supporting the day-time programme of sessions, arts events, hosted by creative partners in the locality of the University, were promoted to all delegates, on each evening of the conference.
  • These included live music performances, fine art exhibitions, and interactive poetry workshops.
  • The purpose of this fringe programme was to encourage students to network with fellow creatives in an informal environment, to network outside of the University walls, and for the University, to strengthen its relationship with local arts organisations.
  • Networking was also fostered during the day. ‘Network Cafes’ were held in between conference sessions, in various communal areas around the University campus, where delegates and speakers were encouraged to meet informally, discuss the content of sessions, and exchange ideas. These cafes were facilitated by student volunteers.
  • Many conference contributors encouraged students to engage with them via social media, and this too provided valuable opportunities for students to establish relationships before, during and after the event.

Event – School Engagement

  • School students were offered their own bespoke conference programme.
  • Each school were offered a free, single day visit to the conference, sharing the key note presentation with all other delegates, followed by a campus tour, and a workshop delivered especially to cater to their own abilities and interests.
  • Each attending school student also received a conference delegate pack.
  • This offer was promoted to students of further education within Glyndwr University’s catchment area.
  • Student volunteers supported the school groups during their visits.

Post Event and Legacy

  • A selection of conference sessions were filmed, and made available for students as downloadable audio and video files through the University Virtual Learning Environment (VLE).
  • A selection of speakers were invited to feature in one minute ‘mini-films’ communicating key messages to students, for dissemination via the University’s social media platforms.
  • Where possible, PowerPoints and other resources used in sessions were made available to delegates via the University’s VLE.
  • The steering committee met post-event, and all evaluative data was gathered, collated, and formal reports produced for funders.

Creative Futures Pictures

Impact:

Overall approximately 730 people attended sessions during the conferences 4 days (not including audiences at fringe events). This broke down as approximately 500 students, 70 school students, and 160 members of the public and wider arts community.

The conference was effective in establishing relationships between the University and a wide-range of creative professionals and organisations, with opportunities for numerous future collaborations developing as a direct result.

The feedback from teachers and students involved in the schools programme was very positive, with a number of students considering applications to study at Glyndwr University as a direct result.

The support of the Arts Council of Wales helped the event to grow in scope and stature from previous years, and strengthened opportunities to bring in additional revenues at further events (through sponsorships, grant funding or otherwise).

Feedback from students was very positive, who reported that the conference had made a positive impact on their development.

Learner outcome:

Approximately 500 undergraduate learners attended the conference sessions.

The conference successfully achieved its aims in providing students with opportunities to develop their networks, skills, knowledge, understanding and ambition.

For a number of learners, the conference was a challenge, with an intense programme of lectures and seminars being unfamiliar to those from more practical courses. However, the diverse range of sessions on offer, coupled with the resources with were provided via the University VLE post event ensured that all were able to take something positive away.

Feedback from learners included;

  • ‘Inspiring, seeing a life beyond university that we don’t need to wait ‘till we graduate first.’
  • ‘I got to know different artists and see their work which inspired me a lot.’
  • ‘Creative Wrexham talk made me feel part of something interesting here in Wrexham.’
  • ‘The importance of preparation, clarity of vision, focus, planning but then determination and crossing the finish line. Not dreaming, doing!’
  • ‘Immensely valuable series of talks from some very impressive professional speakers.’

Resources:

  • This event was only possible, thanks to the collaboration of a number of academic and operational departments at the University. The integration of the conference into academic assessment for several student cohorts helped to ensure high attendance, and the securing of external funding helped the conference to grow in scope and reach, to engage with schools and the general public.
  • For a How-To Guide on engaging with externals, see ‘Guest Lecture Guidance.’

References:

Author:

www.macorcoran.com

With thanks to Neil Pritchard Student Services Department, Glyndwr University and the School of Art, Media and Design, Glyndwr University.

About the Author
This guide was produced by Mike Corcoran. If you would like to contact the author, please use this email address:- m.a.corcoran@outlook.com.

Designing the Student Research Placement Microbiology Bachelors (FHEQ Level 5) (QAA 3, 5, 7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

3Decision making supported by critical analysis and judgement 5Reflection and Action 7Communication and Strategy

Objective:

  • To design a research strategy for a summer laboratory studentship project 
  • To investigate the research background, experimental methods and timescales to achieve a set of aims
  • To understand the research process and appreciate the contingencies required for real world research 
  • To engage in decision making and problem solving 
  • To evidence the power of group work as students peer learn and present together

Introduction:

This activity works really well with students supporting each other to achieve a professional/research level challenge. It builds their confidence and understanding of their practice and gives them wider confidence across the whole of their studies.

The focus within this task is to stimulate team building and decision making through the research process.

Within this task, students will work together to explain their findings to group peers as they understand them and progress the plan as a group. (Some students may later undertake a summer studentship so they have been prepared for the situation as a result of this authentic assessment).

Activity:

This task was based in Microbiology (Stage 2; Level 5) but would be accessible to any discipline where a research strategy will be required. It is typically given to the students “early” in their programme of studies. This creates a clear challenge but one that is highly relevant to their career and academic interests.

By placing the students into groups, issue the aims and introduction from a real research studentship (available from HEIs or via colleagues) and issue the task to design the activities required for the eight week research summer project.

This challenge is complex for the groups to address and requires them to utilise peer learning to understand what is required. Your role as tutor can beadjusted, depending upon the needs of the group, but it is suggested that you present yourself as a ‘resource’ to their learning, rather than ‘the guide to’ their learning.

You may wish to include regular contact time which could involve:

  • an ice-breaker session (short tasks to develop analytical reasoning, team-decision making and reflection)
  • a process of research session, looking at examples previously encountered and how these were approached,
  • optional drop-in sessions (x2) to validate their ideas (which can be tutor-led or working groups that create peer review and comment).

Students prepare a one page summary on their approach and what part of the project they researched.  They also present their group studentship plan as a short group presentation (10 mins).  Questions and comments from other groups should be welcomed, with the aim of enhancing their approach and improving their work through this final opportunity for peer-review and tutor comment.

Impact:

The impact was significant across the whole of Stage 2.  It gives them a lot of confidence to develop their skills and has clearly impacted positively ontheir overall performance.  It was clearly a challenge to the groups, but achieving this project, and seeing the learning of other groups, really impacted upon their approach and professional confidence. 

Learning Outcome:

This task helps the students develop the mind-set of a researcher; questioning why and how for each experiment, and evaluating feasibility with respect to cost and time. Usually students would not develop these skills until postgraduate studies level so this encourages students to develop key skills early (so they may be utilised or referred to in an employability context).

Key skills include

  • Research and interpretation skills 
  • Decision making 
  • Resources 
  • Communication – formative with peers and summative through assessment
  • Budgeting and time management 
  • Delegation and leadership skills 

However it is important that you draw out this learning within their presentation or within a final group discussion. It might also be helpful to review the ‘changed’ role of you as tutor, in directing the journey of their learning, and providing opportunities for review and enhancements, rather than immediately resolving their problems.

You can also explore with the groups how the decisions were made and resources accessed, exploring social networks as well as traditional academic resources (Guides; texts etc). Those that contacted senior researchers or their subject club/society may have drawn on expertise and experience and thisproject encourages them to access support as widely as needed. It also gives the opportunity to review and evaluate sources, and comment upon the validity of different materials.

References:

Author/Contact Details:

  • Dr Carys Watts, School of Biomedical Sciences, Newcastle University

 

 

About the Author
This guide was produced by Dr Carys Watts (School of Biomedical Sciences, Newcastle University).

Developing Commercial Awareness Amongst Experienced Chemistry Students

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

Objective:

  • The intervention addressed an identified need for Chemistry students to leave studies with a greater understanding of the potential commercial applications of their knowledge.

Introduction:

During the Autumn term of 2012 Cardiff University Enterprise in conjunction with staff from the Cardiff School of Chemistry carried out an enterprise education intervention delivered as part of a 20 credit module entitled ‘Training in Research Methods’ on which both final year undergraduate and Masters level postgraduate students were enrolled.

The intervention delivered concurrently to a total of 45 students.

The intervention sought to provide experienced Chemistry students who will soon be entering the employment market with an introductory understanding of commercial drivers and processes and an awareness of issues specific to industries which draw upon graduates of Chemistry. Additionally the reflective element of the assessment tasks addressed issues of professional identity and development among learners by requiring them to consider how they might apply their learning in a professional context.

The need for science graduates to enter the workplace with an awareness of the commercial environment and appropriate professional skills has been extensively asserted in recent years.

Examples include:

  • The Wilson Review of business and university collaboration (2012) has asserted the need for further development of curriculum based enterprise skills and business experience provision for students across disciplines.
  • The Royal Society of Chemistry has documented the challenges faced by the chemical and pharmaceutical industries in recruiting and retaining skilled chemical science graduates as a result of the increasingly interdisciplinary nature of the sector and thus drains on talent to other parts of industry (2006).
  • The QAA Chemistry benchmarks document (2007) advocates a range of attributes expected of a chemistry graduate including written and oral communication, problem solving, interpersonal and teamwork, planning and time management, decision making skills and the ability to undertake independent learning for continued professional development. Additionally, a graduate should ‘develop an awareness of issues within chemistry that overlap with other related disciplines’ and should be ‘suitably prepared for contemporary professional practice in the chemical sciences’.

Activity:

The intervention consisted of 6 hours of contact time delivered in 3 x 2 hour sessions over a period of 3 weeks. This was supported by directed reading, provision of relevant documentation and web sources delivered via Learning Central. Teaching content provided an introductory overview of the commercial process, where appropriate highlighting aspects specific to Chemistry related industries and included presentational delivery supported by discipline specific video resources. This was consolidated via class based discussion and active learning tasks which encouraged the application of knowledge and skills addressed in the content delivery.

There were two parts to the enterprise education element of the module assessment, both specifically aligned with delivered content.

The first part was a group assessed experiential learning project requiring students to engage in collaborative enquiry based learning which saw them researching the commercial process as it applied to a product solution of their own creation. The task required students to form their own teams of up to 4 persons, identify a real market need, generate a fictional product solution, identify and research an appropriate real world company that might take such a product to market, write a collaborative feasibility report addressing key aspects of the commercial process, and finally arrive at an informed conclusion as to the business viability of their proposed product.

The second part of the assessment required learners to individually reflect upon the learning they had undertaken via the delivered content and the first part of the assessment. Additionally learners were prompted to consider how such learning might be applied or have relevance within future professional ambitions.

Students in Action

Impact:

The teaching intervention was successful with generally positive student engagement and feedback. A survey of the feasibility report assessment submissions demonstrates a good level of research, interpretation, understanding and application of commercial awareness and associated skills among students. There were several outstanding submissions which demonstrated an impressive level of engagement. A review of student reflective reports further evidences a high level of student learning progression and contextualisation of the subject matter with many communicating insight as to the relevance and importance of commercial awareness with regards to graduate employment opportunities.

It was noted that there had been some initial resistance to the enterprise element of the course from certain student sections. This stemmed from the fact that students had had no contact with enterprise education in any form prior to their final year studies, resulting in the perception that it was not relevant to their theoretical learning. The learning and assessment exercises played a key role in addressing and over turning this perception, with a number of student reflective papers highlighting an increased understanding of the relevance of commercial awareness to the professional application of Chemistry studies. This experience has resulted in the School of Chemistry identifying a need for earlier small scale enterprise interventions in Years 1 and 2 of the Chemistry programme, something Cardiff University Enterprise will be supporting the development of during the next year.

Learner outcome:

Examples of student reflection;

“At the time of commencing the business module, I was confused as to the relevance that enterprise and commercial awareness had on my chemistry degree . . . It soon became apparent that in the post–degree economic working environment, a knowledge and awareness of commercialisation would stand me in good stead for any career path I choose to follow.”

“The module has made me feel more confident in applying the skills associated with business and commercial awareness to my knowledge in Chemistry. The video clips from the RSC about the commercialising of chemical inventions definitely opened my eyes to the great potential of launching a business product using both my Chemistry knowledge, and the processes learnt from the business module.”

“The authoring of the feasibility report has given me much greater awareness of the business process and the importance of a feasibility study prior to committing investment. As a science student I enjoy applying scientific principles of logic and analysis and was pleased to find similar principles in the process of a feasibility study, in that specific criteria, such as viable market, production and distribution cost are applied to a concept to establish its commercial viability.”

“On attending three classes specifically aimed for a student who had not taken any previous business classes I gained answers to questions I did not know I needed to ask. I found the class on intellectual property most interesting as I wish to pursue a career in scientific research I think patenting and protecting new designs and innovation takes a very important role in my potential line of work. I see this as a vital part for any business and it has the up-most priority over other aspects. The implications of patenting a product and such were something I had not thought about before, however I now see the significance of IP.”

“If I was to choose to become an entrepreneur, I would consider taking a Masters course in business management after my degree, as I have found the sessions very inspiring and would like to know more.”

“My learning of the steps required for a product to go to market has increased significantly. I have benefited from this enormously as before I thought it was a lot easier to bring a product to market. I did not understand the finance side or implications on the public. Just to have a good ‘idea’ is not enough and I now have a more clear idea of how, if I wanted to, to go through taking a product to market. There are a lot more financial implications that I previously reasoned with. It was good practise to perform a SWOT analysis for the product and have since done one of my own relating to my future professional career; I feel this is now a good basic process for any person/company to go through.”

“Reflecting back on the audit of my enterprise skills I filled out at the start of this enterprise and entrepreneurship section of the module and how poorly I rated myself in most categories I begin to realise how much I have learned over its duration, especially considering the scepticism I held for it at its introduction. For me the most one of the challenging aspect of the sessions was the introspective learning that arose from analysing my own inadequacies and addressing them. . . I believe that analysing my skills and seeing the improvements that can be made in them in a relatively short space of time as improved my self-confidence, not just in my own enterprise skills but generally.”

“Having analysed my personal learning outcomes of these sessions I now feel I have significantly developed my skills in enterprise and improved my understanding of business and entrepreneurship as a whole. Most importantly I have learned their relevance to my professional career and therefore developed an ambition to further improve and develop this skill set in preparation for the challenges I will face in my professional career. This understanding will be essential to me in professional life and I am not yet entirely confident about many aspects of it, I will therefore need to continue to put into practice what I have learned develop these areas further.”

“A section of the report I found most interesting was the research on patents. . . There are so many types and they are applicable to so much more in everyday life than expected. In reference to the pharmaceutical industry in particular, I found how the law limits or prevents certain patents interesting, because as a result, some companies mark up prices to retain profits. This I found especially interesting as it is relevant to my degree. The pharmaceutical industry employs a high number of chemistry graduates and so knowledge will always be beneficial to me, but more so that I identified this as an area where I may actually want to seek further employment.”

These examples of curriculum development for enterprise related outcomes were originally outlined by Neil Coles at the International Enterprise Educators Conference under the heading 'From Archaeology to Zoology; an A-Z of enterprise in the curriculum'.

For his work in contextualising enterprise for any subject, Neil won the 2013 National Enterprise Educator Award.

References

About the Author
This guide was produced by Neil Coles. If you would like to contact the author, please use this email address:- enterprise@cardiff.ac.uk .

Developing Enterprise Awareness (QAA 1,6)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Lecture Theatre, Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 6Interpersonal Skills

Objective:

To develop awareness and capability for enterprise amongst second year business undergraduate students.

Introduction:

During the autumn term of 2012 Cardiff University Enterprise supported Dr Sarah Hurlow of Cardiff Business School develop and deliver a contained exercise to develop awareness and capability for enterprise.

The 20 credit module entitled 'Management Theory and Practice' is a second year undergraduate optional module. The intervention was delivered to a total of 27 students.

Business graduates leave university with a high level knowledge about how businesses operate; however there is increasing evidence that 'knowledge' is only one element of what employers and new businesses need.

"It is not just the possession of knowledge or skills that define a graduate and the contribution she (or he) makes to the workplace, it is the capacity to articulate them, to think about how they relate to other forms of knowledge and skills, and to reflect upon the different domains in which they may be applied" Sir Tim Wilson (2012) A Review of Business–University Collaboration, pg. 32.

Enterprise capability has a connection to employability, innovation, commercialisation, knowledge transfer and business start-up, however there is a distinction between the generic use of the term 'enterprise' in reference to business venture creation and a sense of 'practical action'. The development of an entrepreneurial capability moves beyond knowledge acquisition to a range of intellectual, emotional and social skills that allow for the application of creative ideas and innovations.

Activity:

During the semester students' were asked to collaboratively generate business ideas using Ketso.

Ketso is 'a hands-on kit for creative engagements' [http://www.ketso.com/] and was run as a four hour workshop which, due to time timetabling, was split over two weeks.

Ideas and collaboration were inspired by two guest speakers. The first guest speaker was Christian Amodeo who established the local Cardiff brand called 'I loves the diff' in 2009. The second was Gwion Larsen who established 'iPhone sales and repairs' with a gift from his parents on graduating from Cardiff University in 2010. Both highlight that entrepreneurs are not always the known national celebrity faces, but often just an ordinary local person with a good idea.

Impact:

The teaching intervention was successful with generally received positive student engagement and feedback. The student groups developed their business ideas into well considered business propositions that were presented as part of final assessment. The final assessed presentations demonstrated a good level of research, interpretation, understanding and application of commercial awareness and associated skills among students.

Learner outcome:

The examples of curriculum development for enterprise related outcomes were originally outlined by Neil Coles at the International Enterprise Educators Conference under the heading 'From Archaeology to Zoology; an A-Z of enterprise in the curriculum'. For his work in contextualising enterprise for any subject, Neil won the 2013 National Enterprise Educator Award.

Resources:

For a How To Guide on utilising external presenters, see 'Guest Lecture Guidance.'

References:

About the Author
This guide was produced by Neil Coles (Senior Enterprise Learning Officer, Cardiff University). If you would like to contact the author, please use this email address:- enterprise@cardiff.ac.uk.

Developing Innovative Engineering Graduates Through Enterprise

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Lecture Theatre, Presentation Space, Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objective:

The ‘Commercialising Innovation’ module seeks to address a frequently identified need for engineering graduates who recognise and can engage in agendas of innovation within industry settings.

Key points

  • 10 credit commercial awareness module established
  • Contemporary pedagogical approaches aimed at developing innovative and commercially aware students
  • Reached top 10% for student feedback within the School
  • Framework successfully transferred to another discipline learning to opportunity for cross-fertilisation of ideas and experiences

Introduction:

Following a period of initial curriculum development support from Cardiff University Enterprise Dr Jeremy Hall now leads a Cardiff School of Engineering module that develops an awareness of innovation and commercialisation.  

The ‘Commercialising Innovation’ module is now offered to all 3rd year (NQF level 6) mechanical and electrical engineering students. Initially delivered as an option to just 15 students in 2011-12, numbers have grown to 50 (capped) for 2013-14. The module has been replicated within the School of Physics and Astronomy enabling some cross disciplinary delivery and collaboration.

The QAA subject benchmark statement for engineering (2010) consistently advocates the embedding of innovation and creativity learning and aspects of commercial management training within engineering curriculum design in order to promote the development of economically viable sustainable solutions from within industry.

The Royal Academy of Engineering 2012 document ‘Educating engineers to drive the innovation economy’ strongly advocates an embedded approach to the teaching of radical innovation and commercialisation processes via immersive experiential learning and simulation techniques. Published since the first roll out of the Commercialising Innovation module, this document evidences contemporary attitudes and approaches to engineering based enterprise education and substantiates the cutting edge pedagogical methodologies and learning aims adopted by the module.

The ‘Commercialising Innovation’ module seeks to address a frequently identified need for engineering graduates who recognise and can engage in agendas of innovation within industry settings. Using Quality Assurance Agency for Higher Education guidance for the development of enterprise and entrepreneurship education (2012) the module cultivates understanding of the processes of commercialisation whilst developing core enterprise skills and behaviours among students. The recent partnership between Cardiff Schools of Engineering and Physics in the delivery of the module reflects the needs of industry for graduates who have the appropriate skills in order to work collaboratively with colleagues from a variety of differing disciplinary specialisms in order to take innovative ideas to market. Exposure to one another’s discipline in the context of the commercialisation module provides students with insight into the potential modes of application of their own disciplinary learning.

Activity:

The core learning activity undertaken by students is centred upon an experiential learning scenario.

Considering team dynamics, learners engage in ‘company teams’ in the simulated commercialisation of a discipline specific innovation and its associated commercial development. Learning tasks are approached by students in the context of ‘company teams’, Teamwork provides fertile ground for the development of practical enterprise and employability skills, with emphasis placed on fostering personal responsibility towards the team activities.

Theoretical and practical learning is contextualised by the use of real world examples of discipline/sector specific innovation commercialisation, communicated to learners by experienced and relevant external speakers and the use of pertinent case studies and activities. Students engage with a comprehensive range of enterprise skills and associated learning outcomes. Summative assessment for the module required learners (as part of ‘company teams’) to generate a feasibility study and deliver a time constrained presentational pitch for their company to a panel comprising some of the guest speakers. Additionally each individual is required to submit an individual reflective report requiring them consider development against learning objectives.

Students at work

Impact:

In the first year of module roll out it reached the top 10% for positive feedback against all engineering modules offered at Cardiff University. This may go some way to explain the rapid advancement in take up to a point where now the module has now had to be capped at fifty (due to the highly interactive nature of the learning processes). Learner feedback demonstrated an appreciation for the teaching and assessment approaches employed and revealed a genuine sense of functional skills development. Many learner reflections have revealed a strong awareness of the practical value of the skills and experience gained from participation in the module and it has been viewed as a valuable complement to the predominant engineering elements of their degree programme. In addition facilitators involved in the design and delivery of the enterprise learning module have found the experience valuable, rewarding and inspiring with regards to future module development.

Academic feedback;

“The challenge has been to develop an authentic taste of the wide-ranging process of commercialising real value from engineering. Not all students will want to become entrepreneurs but many of the skills this training provides will be relevant to the workplace for engineering graduates. I hope that my experiences in setting up a university spin-out has fed through to a realistic, and strongly interactive learning experience which has assisted the successful entry of our students into their working lives.” Dr Jeremy Hall, Senior Lecturer, Cardiff School of Engineering (2014).

Learner outcome:

Student feedback;

“The description of the module was to develop commercial awareness of engineering innovation and the module did exactly this, I now possess a better understanding of the process of commercialising an idea and have developed an understanding of Intellectual Property, marketing techniques as well as general business practices. I also have a more thorough understanding of the type of companies that operate within the UK and can appreciate how the size of the business can affect the structure of it. Whilst obtaining commercial skills during the module, it has also improved some of the softer skills that are needed in industry such as self-confidence and communication skills.” Engineering student B (2012)

“The skills gained in the class this semester were so many not just in terms of starting a new company or building a business plan but also helped us in improving our communication skills, negotiation skills, presenting and most importantly the team work skills. So it can be said that the module has created a confident engineer and enabled him to innovate and sell his product.” Engineering student C (2013)

The examples of curriculum development for enterprise related outcomes were originally outlined by Neil Coles at the International Enterprise Educators Conference under the heading 'From Archaeology to Zoology; an A-Z of enterprise in the curriculum'. For his work in contextualising enterprise for any subject, Neil won the 2013 National Enterprise Educator Award.

Resources:

  • For more detailed information regarding the delivery of the types of activity included within this case example, see ‘How To Guides.’ For example, information on using external speakers can be found in ‘Guest Speaker Guidance.’

References:

  

About the Author
This guide was produced by Dr Jeremy Hall (with thanks to Neil Coles) (Cardiff School of Engineering, Cardiff University). If you would like to contact the author, please use this email address:- enterprise@cardiff.ac.uk.

Developing Music Industry Knowledge Through Expert Panels (QAA 2,6)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Large Group

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Lecture Theatre

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

2Opportunity recognition‚ creation and evaluation 6Interpersonal Skills

Objective:

  • To provide students with opportunities to establish networks and professional relationships with music industry experts.
  • To provide students with opportunities to identify opportunities within the music industry.
  • For students to develop their knowledge and understanding of the music industry.

Introduction:

It’s essential for students of music, music technology and associated courses, that they have a working knowledge of their industry, a strong network of professional contacts, and the ability to draw upon their subject specific knowledge and understanding, to identify and create opportunities for themselves.

Panel events are one way of providing such opportunities to students.

As part of the ‘Creative Futures 2015’ conference at Glyndwr University, a panel event was held on the subject of the developing successful festivals and events in the music industry. The panel was organised with the support of Focus Wales music festival, who supplied a panel consisting of festival managers, marketers, performs and coordinators.

The panel session ran for 1 hour, was delivered to a group of approximately 50 students from various programmes and years of study, and was mediated by a member of the University’s enterprise team.

Activity:

Pre-Activity

  • The mediator liaised with panellists to ensure they were happy with the running order and proposed topics for discussion.
  • Short biographies were provided by each speaker, to feature in the session introduction.

Introduction

  • The session opened with a welcome from the panel mediator, who introduced each panellist to the audience, inclusive of a brief biography.
  • The running order of the session was explained to the audience (inclusive of topics which would be covered, when questions would be taken etc.).
  • A short film was played to the audiences, showcasing Focus Wales Festival, and providing a context for the discussion which followed.

Discussion Topics & Q and A

  • The first discussion topic was introduced (How to get your first experience of working in music festivals and events).
  • Panellists discussed the topic, facilitated by the mediator, for approximately 5 minutes.
  • Questions were then taken from the floor, and responded to for a further 5 minutes.
  • The second discussion topic was then introduced, and the process repeated.
  • The session aimed to ensure a broad range of topics were covered, to cater to the mixed audience, inclusive of financing, promoting and marketing, sources of help and support, working life at a festival etc.

Closing Remarks

  • As the session entered its final 10 minutes, the mediator recapped the key points which had been discussed with the audience.
  • Final questions were invited from the audience.
  • Panellists were invited to recommend the ‘1 thing they would take away from the session.’
  • The panel were thanked, and the session was brought to a close.
  • Following the session, the panellists networked and chatted with students in an informal manner.

Workshop Picture

Impact:

The session served to be valuable both of the University, and to the panellists. It strengthened the relationship between the University and the locally based music event, and a number of student attendees went on to seek voluntary and paid opportunities with the festival. It helped the festival to raise its profile with the University population, and highlighted to students the opportunities available on their doorstep.

As a direct result of the panel session, the University collaborated in facilitating panel sessions at Focus Wales own conference for music industry professionals, which a number of University students attended.

Learner outcome:

For the learners, this was the first opportunity many had to speak directly with the organisers of a large scale music industry event. The session helped the learners to gain a more realistic understanding of the working of the music industry, the access routes into it, and the opportunities which may be available to them.

Through their questioning, the learners were able to fill the specific gaps in their own personal knowledge and understanding and through informal networking after the session, develop their interpersonal skills and establish valuable contacts.

Resources:

  • The session required no resources other than an appropriate room, a mediator, and a panel sourced from the University’s existing professional networks. The use of film to open the session also provided valuable context.
  • For a Case Example discussing the conference in which this session featured, see ‘Creative Futures 2015.’
  • For a How To Guide on delivering panel sessions see ‘A Compendium of Pedagogies: THE USE OF PANELS.’

References:

Author/contact details:

About the Author
This guide was produced by Mike Corcoran. If you would like to contact the author, please use this email address:- m.a.corcoran@outlook.com.

Developing Objective Communications for Crime Scene Investigation

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Large Group

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Presentation Space

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

7Communication and Strategy

Objective:

  • To provide students with an understanding of the importance of clear, non-ambiguous communication.
  • To provide students with opportunities to improve their written communication skills.
  • To provide students with opportunities to reflect upon the relevance of communication skills to their own subject area.

Introduction:

A module in ‘Crime Scene Investigation’ is run as part of the Forensic Science undergraduate degree programme at Glyndwr University. For students of this course, and in particular this module, the ability to communicate clearly and effectively is essential.

With many students progressing upon graduation into careers within forensic science and the police, they will find frequent occasions on which they must precisely convey information to a wide variety of colleagues, partners and stakeholders, members of the public and otherwise. On each occasion a misunderstanding could lead to serious consequences, and on occasion their verbal and written communication itself will be held up to forensic scrutiny, in the court room or otherwise.

As such, students’ skills in communication are developed and nurtured throughout their academic study.

This simple activity introduced a group of approximately 20 first year students to the importance of non-ambiguous written communications, with particular respect to recording evidence. It formed the first 45 minutes of a 3-hour seminar session.

(The idea for the activity was first described to me by Anna Davenport, senior lecturer in Forensic Studies at the University of Winchester).

Activity:

Part One: ‘Find Your Carrot’ Activity (20 minutes)

  • Each student was provided with a carrot, and a piece of paper.
  • Students were instructed to write a written description of the carrot they had been presented with.
  • All carrots were then collected and placed on a desk in the centre on the classroom, and students were told to use their written descriptions to retrieve their carrot (Most students found this extremely difficult / impossible, due to an insufficient description on their paper).
  • As a group, students discussed why they found the challenge hard to complete.
  • The activity was repeated, and this time, due to more diligent description writing, students retrieved their carrots with more ease.
  • Carrots were once again collected in, and students were instructed to swap their written description with another member of the class.
  • They were then asked to retrieve the carrot relating to that description (Again, students found this to be challenging, due to written descriptions having been developed without another reader in mind)
  • As a group, students discussed why the challenge was hard to complete.
  • Finally, two volunteers were selected. One volunteer was instructed to momentarily leave the class, and a second, to select a carrot, and prepare a description of it, with the help of the group.
  • Returning to the classroom, the first volunteer then followed this description to select the correct carrot.

Part Two: Group Discussion (5 minutes)

  • The group fed back their experience of the activity. Why it had proven challenging, how they had overcome the challenges, and how the challenge may relate to crime scene investigation.

Part Three: Labelling Evidence (20 minutes)

  • Students looked at the labels completed when recording evidence retrieved at a crime scene, and the information required to be recorded on any given piece of collected evidence.
  • They discussed the importance of written descriptions on evidence labels, and completed labels for a selection of examples.

Impact:

The activity served as a light-hearted introduction to an important topic.

It supported students in their future studies and practical work, including when collecting evidence in mock crime scene scenarios, and in a variety of assessed and formative assessments.

Learner outcome:

Learners found the activity novel and enjoyable and remained engaged throughout its duration. It served as a valuable introduction to the importance of clear written and verbal communication, and learning was reflected through students work and communications thereafter.

Resources:

  • Enough carrots to go around, or another collection of suitably similar objects.
  • Pens and paper.

References:

About the Author
This guide was produced by Mike Corcoran (• With thanks for the Forensic Science Department, Glyndwr University). If you would like to contact the author, please use this email address:- m.a.corcoran@outlook.com.

Developing Online Sales Skills In Art And Design Students (QAA 1,2,5)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Large Group

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Lecture Theatre

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 5Reflection and Action

Objective:

  • To provide art and design students with an understanding of the importance of online marketing and e-commerce.
  • To provide art and design students with opportunities to reflect on their own sales and marketing strategies.
  • To provide art and design students with opportunities to identify opportunities to support their own endeavours.  
  • To develop art and design students’ knowledge and understanding of how to market and sell work online.

Introduction:

A large proportion of art and design students and graduates will take responsibility for marketing and selling their own work. As such, sales and marketing skills coupled with the ability to identify and create new sales and marketing opportunities, are essential for these students. Furthermore, those who lack knowledge and understanding of online sales opportunities, will miss out on a huge potential market for their work, and limit their chances of success.  

As a part of the Creative Futures Conference 2015, a creative industries conference for art, media, design students and professionals held at Glyndwr University, the workshop ‘Selling Art Online’ was delivered to address this challenge.

The workshop was delivered in a one hour session, by the University’s enterprise support service - ZONE, to a cohort of approximately 60 students in a lecture theatre environment. The students were from various levels of study, with mixed experience of business and marketing, and came from a wide range of art, design and creative courses.

Activity:

The activity follows the structure outlined in the ‘Selling Art Online’ PowerPoint presentation, inclusive of all links and examples.

Pre-Activity

  • The activity took place on the final day of a four-day creative industries conference. No preparation was required of students in advance of the session, but it was known that the audience would have attended a number of business and enterprise themed sessions during the conference, and so would enter with some basic prior knowledge of the topics to be discussed. 

Workshop Pic

 

Figure 1: Students taking their seats for the Selling Art Online workshop

Introduction

  • Students were welcomed to the workshop and the running order which was to follow.

Why Bother?

  • Students discussed the importance of marketing, and were shown various facts and figures of supporting evidence. They discussed benefits of selling art online, and additional suggestions were put to the group for consideration. The group were asked to share where they promoted and sold their work online presently.

What does selling online mean?

  • Students explored various ways in which art could be promoted / sold online, inclusive of e-commerce via their own sites, e-commerce via third part sites, or promoting off-line sales using online resources. 

Making a plan

  • Students were asked to reflect upon, and write down answers to a series of questions, which would form the basis of a basic marketing plan (What are the products and services you offer? Who are the customers for these? How many of them are there? Where are they? What are your customers’ wider interests? How are these customers likely to look for your work? Where can you go so that these customers will be likely to find you?)
  • A volunteer from the audience shared her answers to each of these with the group, with the group offering their own opinions, advice and feedback on the answers.

Finding the right place to sell

  • Students looked at a variety of online sales / marketing platforms, inclusive of social media, artists’ personal websites, and a variety of online sales platforms.
  • Students debated the merits and demerits of each platform, and shared their own personal experiences of the platforms with the group where applicable.

How others have done it

  • A case study was presented to the group of an alumnus who had graduated and established her own applied arts business a year previously. The students reflected on the information covered in the workshop, and analysed how the study showed different elements of online sales and marketing put into practice in an effective way.
  • They reflected on the specific actions they would need to take, for a similar positive impact to be made to their own businesses.

Conclusion

  • The key themes of the session were recapped, students were thanked, and further advice and support, internal and external to the University, were promoted to the students.

Impact:

Students were attentive and engaged throughout the session, and reported finding it enjoyable and useful. A number of those in attendance went on to utilise further enterprise support available at the University as a direct result of their attendance.

Learner outcome: 

When asked to reflect on the session, learner comments included;

  • “A great end to a great week” 
  • “Very useful and informative” 
  • “A very knowledgeable and enthusiastic speaker”

When asked what actions learners would take as a result of the session, comments included;

  • “Plan, prepare and work hard”
  • “Set up website”
  • “Think about what I really want to do as a career”
  • “[Work on my ] Marketing”
  • “Go to ZONE [Enterprise] Hub”
  • “Incorporate social networks in to my business”
  • “Go and find opportunities”

Resources:

  • Lesson plans and PowerPoint presentations to accompany this activity can be viewed via > https://moodle.glyndwr.ac.uk/course/view.php?id=37&section=11, and slides can be downloaded here > Selling Art Online [PDF]
  • For a How To Guide on running this workshop see – ‘Workshop: Selling Art Online’
  • For a Case Example of the Creative Futures Conference, of which this session was a part, see ‘Art and Design: Creative Futures Conference.’ 

References:

Author:

With thanks to the Careers team at Glyndwr University.

About the Author
This guide was produced by Mike Corcoran (www.macorcoran.com). If you would like to contact the author, please use this email address:- m.a.corcoran@outlook.com.

Dolly Parting: Built for Business Success for Coleg Cambria Students

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Special

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objective:

 

  • To develop skills including communication, teamwork, numeracy, problem solving and creativity in level 1, 2 and 3 learners.
  • To give learners opportunities to compete in UK-wide enterprise competitions.

 

Introduction:

 

In the summer of 2015, four Hairdressing Students, from NE Wales Based FE College Coleg Cambria’s Deeside Site, were crowed winners of Barclays ‘Built for Business’: a UK-wide enterprise competition, targeting Level 1, 2 and 3 students, run as part of Barclays Money SkillsPrepare for Work’ programme.

The team was one of only five short-listed from across the UK to compete in the finals, which were held in Barclays’ head offices in Canary Wharf, London.

During their trip, the innovative students had to pitch an original business idea to a panel of expert judges including Chris Hearn, Head of Education at Barclays, and Sylvia Perrins, CEO of the National Skills Academy for Financial Services.

 

Activity:

 

Resources and information supporting this activity can be found through the Barclays Money Skills ‘Prepare for Work’ programme.

The competition invited students to work in groups (of between 2 and 4 people), to think of a new, innovative and sustainable business idea. The students were given an imaginary budget (of £10,000) and had to work as a team to produce a plan and pitch for how they would get their idea off the ground.

The winning Coleg Cambria Hairdressing students decided on an idea for a business called ‘Dolly Parting’: providing a full salon service and experience to people with disabilities, to the elderly, and to their carers and support workers.

Dolly Parting Team Photo

Figure 1:The winning 'Dolly Parting' Students

 

Impact:

 

Lynn Williams, Enterprise Lecturer at Coleg Cambria;

“We are delighted that the Coleg Cambria team won this highly esteemed prize. Competitions like these provide a great opportunity for our students to both develop and showcase their entrepreneurial skills. Dolly Parting’s business idea was every bit as innovative as their team name!”

 

Learner outcomes:

 

Lynn Williams, Enterprise Lecturer at Coleg Cambria;

“All of the learners involved in the Built for Business competition have increased their skills in many areas, including communication, teamwork, numeracy, sustainability, problem solving and creativity. The team that won (Dolly Parting) showed a high standard of all of these skills, and we’re extremely proud of them, and of all the learners who took part in the challenge.”

Kelly Meredith, Dolly Parting team member;

“This has given us a lot more confidence, and ideas of what we can achieve after we have finished college.”

 

Resources:

 

Barclays Money Skills ‘Prepare for Work’ resources > http://www.barclaysmoneyskills.com/Information/Our-projects/Prepare-for-Work.aspx

 

References:

 

About the Author
This guide was produced by Coleg Cambria.

Educational Innovation Leads to Attributes for Employment

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objective:

Key Points;

  • Coding skills learned and applied to a student led ‘real world’ context.
  • Large group teaching and a flipped classroom approach enables knowledge and attribute development for employment.
  • Enterprise successfully embedded in a compulsory 20 credit mathematics module

Introduction:

Computing for Mathematics is a first year 20 credit module that is core to all first year Mathematics students at Cardiff University. It was delivered for the first time in 2013-2014 over both semesters to in advance of 150 students by Dr Vince Knight of the School of Mathematics and Neil Coles from Cardiff University Enterprise. This module was in essence delivered in two consecutive halves. The first half aimed to give all future mathematicians relevant programming skills needed in the modern world. The second half sought to address the frequently identified need for mathematics graduates to recognise and engage in agendas of practical application for employment or enterprise.

Employers are in need of graduates who can articulate and contextualise their mathematical understanding for employment. The QAA subject benchmark statement for mathematics (2007) identifies the subject as fundamental to scientific and technological development and indeed any form of discipline requiring an analytical model-building approach. In addition The Institute of Mathematics references a career advice leaflet Mathematics Today (2008) that highlights business and commercial awareness as a key skill regularly flagged up by employers as requisite skill often lacking in mathematics graduates. Additionally the document flags up a range of enterprise competencies employers seek graduates to evidence.

There is a perception that Mathematicians are not able to translate their high level capacity to solve problems, discuss and develop complex idea and theorems and relate to ‘real world’ situations. This module sets out to highlight to students how they themselves can begin to contextualise their academic learning through innovative real world applications.

The foundations of the discipline are often abstract theory, so it is particularly important for students to engage in consideration and analysis of how their disciplinary knowledge can be applied. An awareness of how mathematical implementations applied in industrial and commercial contexts aids students in understanding the practical benefits and value they themselves can offer future employers as well as highlighting previously unconsidered potential career paths.

Activity:

Firstly a philosophical question needed to be addressed, ‘Should a modern mathematician know how to write code?’ Historically this question has been very subjective, however it is argued that through the coupling of coding skills and pedagogic practice that allows for a ‘real world’ application students will not become isolated, but be able to explore coding as a vector for solving real problems.

The autumn semester is taught using a flipped classroom framework encouraging students to develop coding skills. The methodology not only allows for self-directed learning, but prepares students for an entrepreneurial context by offering elements of uncertainty, thereby building key competencies’ for employment or enterprise.

Alongside formal lectures on areas in areas of innovation and project management during the spring semester, guest speakers are used to influence and persuade students’ to look beyond the class room as they are expected to self-select ‘company teams’.

Through the company teams they are challenged with finding a societal value for their newly acquired coding skills. Each company team elects a leading Director and Company Secretary. Each role has differing duties including feeding back to the module leader through weekly company minutes and explaining their idea through ‘lightening pitches’ to all teams which forms part of the ‘General Council Meeting’. The minutes allow for weekly academic led feedback, whereas the pitches gain immediate peer to peer feedback via a live web form.  

Projects have included the building of smart phone application that calculated distance travelled in a taxi and the accurate resulting fair for each passenger (who may or may not have left the vehicle before the final stop) to websites that judge contests using a statistical technique called Game Theory.

Impact:

The module has attracted high attendance and positive feedback coupled with developed creativity and communication skills. The enabled students have become more able to apply mathematical theory to a real word context.

Allowing students’ to explore and define their own projects has led to concepts of mathematical theory being studied well in advance of when would be expected, so in future we can expect stronger grounding on topic introduction.

Academic feedback;

Professor Paul Harper, Deputy Head of Cardiff School of Mathematics;

“It is evident to me that the skills the students are learning in this module will not only serve them well throughout their degree, but also put them in an excellent position to apply them to the various environments that they will find themselves in after their studies. I’m delighted that this new module is now part of our core mathematics programme.”

Dr Vincent Knight, Module Leader;

“The fact that student work is motivated by real world problems ensures that they learn how to learn how to solve real world problems. The liaison with Cardiff University Enterprise has proved invaluable to the design and delivery of this module as I did not have the relevant expertise to put all this in place.”

Professional feedback

Dr Steven Lind, Manchester Metropolitan University and guest speaker

“As a lecturer in Mathematics the skills being taught in this module gives students an excellent foundation for their degree but also their future roles in the world.” -

Neil Cottrell, Founder of LexAble and guest speaker

"What I hope the students took away from the seminar is that setting up a business is a valid, challenging and fascinating career choice to explore."

Learner outcome:

Student feedback;

Matt Lunn, undergraduate mathematics student (2014);

“Why did I have to wait to wait until university to learn this?”

Full student feedback video - http://www.vincent-knight.com/news/whywaittolearntocode/

Unidentified undergraduate mathematics student (2014);

“I really liked the group work; it helped me learn what it’s like to work in a team. Found some of the lectures/talks given about computing very interesting and inspiring (especially computation fluid dynamics).”

The examples of curriculum development for enterprise related outcomes were originally outlined by Neil Coles at the International Enterprise Educators Conference under the heading 'From Archaeology to Zoology; an A-Z of enterprise in the curriculum'. For his work in contextualising enterprise for any subject, Neil won the 2013 National Enterprise Educator Award.

Resources:

  • For a How To Guide on developing presentation skills, see ‘Workshop: How to Speak in Public.’
  • For a How To Guide on utilising external presenters, see ‘Guest Lecture Guidance.’

References:

About the Author
This guide was produced by Neil Coles. If you would like to contact the author, please use this email address:- enterprise@cardiff.ac.uk.

Embedding Enterprise and Entrepreneurship into Education (QAA 1,2,5,6)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6), Large Group

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 5Reflection and Action 6Interpersonal Skills

Objective:

To enable ‘educators’ to:
• explore the different contexts and definitions of enterprise and entrepreneurship
• ascertain the relevance to stakeholders in an education context specifically the; government, educational organisation, educator, learner
• appraise how different ‘..olgogies’ can be utilised to facilitate entrepreneurial learning
• develop, deliver and evaluate appropriate teaching and learning resources
• reflect on the importance to the educator in relation to the needs of the 21st Century learner.

Overview:

The interventions aim to provide educators with an overview of the knowledge, skills and competencies required to equip learners with entrepreneurial skills and attitudes to raise aspirations, so learners can fulfil their potential whatever they chose to do.

The interventions have a three stage approach:
• Engaging: Awareness raising – promoting the value of entrepreneurship to create opportunities and develop learners
• Empowering: Providing experiential learning opportunities – developing skills and attitudes through practical experiences (example: Entrepreneurship in Education Live Briefs)
• Equipping: Helping to support learners to create and grow businesses.

Activity:

Engaging: Icebreaker 10 minutes:
What do the terms enterprise and entrepreneurship mean to you?
Invite individuals to draw an image associated with the terms, then in turn explain their image to peer group. As facilitator, you can to write down key words from each participant explanations to build a cohesive view.

Introduction: Objectives overview

What is enterprise and entrepreneurship in an educational context?
• Provide a definition of enterprise and entrepreneurship education (E.g. QAA, Welsh Government, European Commission) - development of skills and application of skills in a practical context.
• Facilitator to link words from icebreaker activity to definitions but to emphasise that entrepreneurship is about developing a positive and proactive approach to whatever you do in life, whether it is setting up a business, working for someone else or doing something in the community.
• Provide an overview of local, regional, national or international strategies, policy documents, plans or recommendations that may be of value which provide a structure and focus for entrepreneurship education e.g. Welsh Government YES Strategy, Lord Young’s report Enterprise for All, European Commission Rethinking Education.

Why is it important?
• Quick quiz based on current political, economic, sociocultural, technological and legal facts/figures/statements.
• Facilitator to provide an overview of the enterprise and entrepreneurship agenda for primary, secondary, FE or HE and link back to quiz. Emphasise that Entrepreneurship education has four key audiences; learners, education, business and the community who all have a vital part to play.

Where does Enterprise and Entrepreneurship education fit?
• Facilitator to link Employability and Enterprise/Entrepreneurship agenda to the organisation, wider community, learners, curricular (whichever is most appropriate) in particular the development of skills.
• Applies at different levels and in different contexts, for example:
o At a personal level  - being entrepreneurial or enterprising
o In the community – as a social entrepreneur/setting up a social enterprise
o As an employee  - the practice of Intrapreneurship
o Providing information - infopreneurs (specifically through social media).
o Working as part of a team  - intrapreneurial
o Setting up a business and becoming self-employed
o As an employer – running your own enterprise
o As an educator – the teacherpreneur/edupreneur
• Participants can complete the Enterprise Catalyst, GET2 Test, ACRO questionnaire.

Empowering

How to deliver?
• Introduce pedagogies, androgogy, heurogogy. Participants to take part in and reflect on practical activities to develop entrepreneurial skills (See Pass the Polo / live projects example).
• Participants to develop, deliver and evaluate a teaching and learning session utilising enterprise and /or entrepreneurship education
• Discuss teaching philosophies and reflective practice.

Equipping

Who can provide additional support?
• Facilitator to provide an overview of local and regional support agencies, government organisations, programmes and provisions. E.g. NESTA, NCEE, EEUK, Shell livewire, banks and building societies, Business Wales, Big Ideas Wales.
• Role model sessions to engage learners
• Mentoring – signposting and guidance.
• CPD available – YES CPD HUB - IEEP, IEEC, EULP, EEUK


Skill Development:

To develop educator skills and behaviours to meet the diverse needs of learners, business and the community.
• Attitude – the ability to understand yourself, your motivations and how to achieve your goals, including; self knowledge, belief and confidence, motivation, aspiration, determination and competitiveness.
• Creativity - the ability to generate fresh ideas, solve problems and spot new opportunities, including; problem solving, lateral thinking / ideas generation, spotting and creating opportunities and innovation.
• Relationships - the ability to communicate effectively, expressing your own views and ideas, appreciating others’ viewpoint and working co-operatively, including; working with others, managing difficult situations, negotiation, persuasion and influence, presentation and communication.
• Organisation – the ability to make informed decisions and fulfil objectives by planning and managing situations, resources and risk, including; planning, managing resources, decision making, research and understanding the environment, managing risk and vision and goal setting.

The Edupreneur (educational entrepreneur) - Jon Bacal (2013)
An edupreneur, also known as an agent of change, they combine the concepts of education and entrepreneur and brings in new ideas and concepts from the  business world into public education. Thus, you can also call an edupreneur, the educational entrepreneur.  They bring  passion, imagination, grit and a sense of urgency in their zealous drive to create and constantly refine optimal learning for young people, organization-wide and for every learner.

Learner Feedback:

  • Cerys Hopkins – “I wanted to find out what resources I can use to help with teaching and integrating entrepreneurship into my lessons which I will now apply to my teaching”
  • Matthew Pewther-“The best part of the session was being shown how different strategies can be implemented during lessons to encourage entrepreneurial behaviours , I will definitely use some of the examples in my lessons which I think will be fun and valuable”
  • Tracy Cage - I learnt most from “ All of it because I had not attended this type of training before and I will use the activities and ideas to incorporate entrepreneurship into my lessons “
  • Anon “It’s made me want to finish the course now and become an entrepreneur. The sessions have given me the information I needed, highlighted the skills I have and given me the confidence that I can do it”.

Resources:

• Post-its or similar sticky pads
• Pens 
• Powerpoints
• IT/Internet
• Flip chart paper

References:

Key authors

  1. Biggs, J. B. and Tang, C. (2007), Teaching for Quality Learning at University, 3rd Edition, Maidenhead: Open University Press/McGraw Hill.

  2. European Commission. Entrepreneurship and Social Economy Unit (2012) ‘Rethinking Education: Investing in skills for better socio-economic outcomes’. [Online]. Available at: http://eur-lex.europa.eu/legal-content/EN/TXT/?uri=CELEX:52012DC0669

  3. European Commission (2013) Report to the European Commission on improving the Quality of teaching and learning in Europe’s higher education institutions [Online] Available at: http://ec.europa.eu/education/higher-education/doc/modernisation_en.pdf

  4. Gibb, A. A. (2007) ‘Entrepreneurship: Unique Solutions for Unique Environments. Is it possible to achieve this with the Existing Paradigm?’, International Journal of Entrepreneurship Education. 5: pp. 93-142. Senate Hall Academic Publishing.

  5. Hannon, P. (2006) ‘Teaching Pigeons to Dance: Sense and Meaning in Entrepreneurship Education’. [Online] Available at: http://www.ncee.org.uk

  6. Kirby, D. (2002), Entrepreneurship, Maidenhead: McGraw-Hill Higher Education.

  7. Mortiboys, A. (2005), Teaching with Emotional Intelligence: A step by step guide for higher and further education professionals, Oxon: Routledge

  8. NESTA (2009) ‘Creative Enterprise Toolkit’. (Online) Available at: http://www.nesta.org.uk/sites/default/files/cet_books_1-4.pdf

  9. OECD (2012) Teaching Practices and Pedagogical Innovations: Evidence from TALIS

  10. Quality Assurance Agency for Higher Education (2012) ‘Enterprise and Entrepreneurship Education – Guidance for UK Higher Education Providers’. Gloucester: QAA

  11. Rae, D. (2008), Entrepreneurship: from opportunity to action, 2nd Edition, Basingstoke: Palgrave Macmillan.

  12. Welsh Assembly Government (2010) ‘Youth Entrepreneurship Strategy an Action Plan for Wales 2010-15.’ Cardiff: Welsh Assembly Government.

  13. Young, D. (2014) ‘Enterprise for all: The relevance of Enterprise in Education’. [Online] Available at: https://www.gov.uk/government/uploads/system/uploads/attachment_data/file/338749/EnterpriseforAll-lowres-200614.pdf

 

Websites:

  • Big Ideas Wales – www.bigideaswales.com

  • Business Wales - www.business.wales.gov.uk

  • Enterprise Catalyst – www.enterprisecatalyst.co.uk

  • Educational support and resources - YES National CPD Hub, EEUK, NCEE, ISBE, Kauffman, NESTA, STEM,

  • Enterprise Support agencies – Princes Trust, Wales Coop, Unltd, Shell livewire, NCEE

  • Other organisations – Banks and building societies, Councils

 

About the Author
This guide was produced by Dinah Griffiths and Cath Tarling (University of South Wales).

Embedding Enterprise in Computing at the University of Cumbria

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objective:

Students are required to be professional, reliable (work is undertaken as a full day, every week across 2 semesters and all group members are expected to treat it like employment), engage with clients and resolve issues (technical and managerially).

Introduction:

Students of computing and IT, at the University of Cumbria run group projects that require continual involvement between students and clients to develop solutions to specific business problems.

Activity:

Charles Dobson, Senior Lecturer in Computing, University of Cumbria;

“The projects begin the academic year (week 1, semester 1) with presentations of the problem from the clients, followed by pitching by the student groups to work on particular projects.

“Once projects are matched (clients to groups) then the projects are scoped with the client and then work is planned to enable the requirements to be met.

“The groups report progress at several stages via formal presentations to the client (and other groups) with a final presentation of the hopefully complete system towards the end of semester 2.

“Through these projects, students are exposed to many enterprising opportunities, some clients go on to recruit graduates from their group (or even from other groups they have observed in the process), some projects come back for further work and some ideas could be taken forward as businesses in their own right (yet to happen but not short on opportunities).

Impact:

“The scheme has proven to be very effective and we are rolling out across the wider business school, encouraging cross-discipline teams to be formed to tackle larger, more complex business issues.”

Learner outcome:

The examples of curriculum development for enterprise related outcomes were originally outlined by Neil Coles at the International Enterprise Educators Conference under the heading 'From Archaeology to Zoology; an A-Z of enterprise in the curriculum'. For his work in contextualising enterprise for any subject, Neil won the 2013 National Enterprise Educator Award.

Resources:

  • Further case examples of students engaging with clients on real-world projects include ‘Psychology – Venture Matrix’, ‘Welsh – Professional Translation’, ‘Art and Design – HOME: The Charity Shop Project’ and more.

References:

About the Author
This guide was produced by Charles Dobson (with thanks to Neil Coles) (Senior Lecturer in Computing, University of Cumbria). If you would like to contact the author, please use this email address:- charles.dobson@cumbria.ac.uk.

Embedding Enterprise in Sport and Exercise Science (QAA 1,2,3,4,5,6,7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objective:

'To infuse employability-related activities across the curriculum, aiming to engage students, and to raise both their aspirations and awareness of suitable opportunities.'

Introduction:

Sport and Exercise Science students are natural multi-disciplinarians, studying psychology, physiology, and the biomechanics of movement. Students sometimes struggle, however, to identify how the wide-ranging skills and knowledge they accrue can best be conveyed to graduate employers. As a department at Aberystwyth University, the approach taken has been to infuse employability-related activities across the curriculum, aiming to engage students, and to raise both their aspirations and awareness of suitable opportunities.

Activity:

The primary mechanism through which student employability is enhanced is through core taught modules. In order to maintain relevance to the academic degree content, skill-based modules contain activities applying academic knowledge to 'real-life' tasks.

In students' first year, these include 'Skills for the Sport and Exercise scientists I' and 'Group dynamics' – both of which require students to develop team-working and presentation skills. This foundation is then developed to include an enterprise-focused component in the second year.

In 'Skills for the Sport and Exercise scientist II', students seek funding for a novel social enterprise, business idea or community project, underpinned by an evidence base of research. In groups students pitch to a Dragon's Den-style panel composed of university staff, invited external funders, and representatives of local government and businesses. This is preceded by a programme of workshops and invited speakers (e.g. successful alumni) to inspire students and help refine their ideas.

By the final year, the focus shifts from skills and knowledge application towards awareness of post-graduation opportunities. In 'Applied and integrated studies' students research career opportunities and find an advertised job or placement at graduate level appropriate to their career ambitions. Studentsmay actually apply for the role or complete a mock application. In any case, for assessment, they write a professional CV and covering letter and deliver a poster presentation where they demonstrate what they know about the job, how they match the skills and criteria listed and their general suitability and enthusiasm for the role. The department worked closely with the careers service in the design of these activities, and a number of students have obtained their selected jobs.

Given current market patterns, the department emphasises the need for students to develop enterprising mind-sets so they are well positioned to provide innovation, whether in the form of business start-ups or within organisations. This is assisted by recognition for enterprising behaviours, for example by providing bursaries for final-year dissertations with applications to industry or business.

Impact:

The approach was facilitated by the department's participation in the 'Academic champions of enterprise' scheme, with designated staff members responsible for promoting enterprise throughout the curriculum. One well-received element has been visits by 'dynamo role models', local early-career entrepreneurs who have shared their experiences with the students and run workshops 'incubating' original ideas. It is hoped that the department's multi-faceted approach develops students' awareness of employment opportunities and also their ability to maximise these. More information and module resources are available on request by contacting Emily J. Oliver and Les Tumilty (see authors). Learner outcome: The examples of curriculum development for enterprise related outcomes were originally outlined by Neil Coles at the International Enterprise Educators Conference under the heading 'From Archaeology to Zoology; an A-Z of enterprise in the curriculum'. For his work in contextualising enterprise for any subject, Neil won the 2013 National Enterprise Educator Award.

Resources:

N/A

References:

Author:

  • Dr Emily J. Oliver and Dr Les Tumilty, Department of Sport and Exercise Science, Aberystwyth University
  • ejo@aber.ac.uk / llt07@aber.ac.uk

About the Author
This guide was produced by Neil Coles (Senior Enterprise Learning Officer, Cardiff University). If you would like to contact the author, please use this email address:- enterprise@cardiff.ac.uk.

Engaging Alumni to Deliver Real World Learning

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Large Group

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Special

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement

Objective:

  • Students should be able to:
  • identify, analyse and respond to relevant opportunities
  • Develop and produce multiple solutions to identified problems, shortfalls and similar challenges
  • Be flexible and adaptable, seeing alternative perspectives and offering a choice of solutions review and evaluate multiple solutions in contexts that anticipate and accommodate change and contain elements of ambiguity, uncertainty and risk

Introduction

  • With the support of alumni who engage through social media (Facebook; Twitter etc.) and/or Skype, students are given incremental weekly instruction that builds into an overall assignment.
  • This interactivity means that deadlines can changed and information updated, often in response to newsworthy or other high profile influences and the students need to adapt throughout the module.
  • (The assignment usually mirrors an actual assignment undertaken professionally by an Alumni/professional).
  • The project is designed to precede later work where the students will engage with real clients, so as to better enable them to respond pro-actively to change.

Activity

This activity is undertaken in semester 1 of a second year course of study (15 weeks – 2.5 hour sessions with anticipated 2.5 hours private study per week) and runs across all Visual Communication and Design courses. Each course’s relevance is ensured as the framework can be adapted to specific study areas and alumni inform the actual project – so as to ensure relevance and to maintain student motivation (See: Continuous Conceptual Review Model). The sample offered here is for two cohorts (approximately 50 students) from the film and media production courses and from the Advertising and Brand Management course – who will subsequently engage in an interdisciplinary module.

The following provides an outline of the activity as delivered to these disciplines, and was first introduced in 1995 following alumni feedback on the value of their educational experiences. Other disciplines use their own alumni and realistic contexts.

Week 1.

Students expect the lecturer to lead the class, but an unannounced stranger is brought in (alumni - in person or via skype) who asks the group about their career aspirations and challenges their understanding of the world of work. He or she explains their busy lifestyle and asks them to quickly help him or her with a problem they have – how to visualise a brand for a new academy of creativity, but explain that they have to go and leave them to it. Normally 90-95 per cent of responses include a light bulb.

Week 2.

Student’s have been discussing the individual and although not told, want to question the alumni about their work (curiosity based learning). The alumni, still in a rush, starts to explain that the headmaster for this new school will be Sir Humphrey Davy… then the connection is lost. Quick internet searches reveal that this is a historical project, as Sir Humphry Davy lived in 1778 – 1829 and that his work preceded the invention of the light bulb. Past work is discarded (with occasional moans and groans) and new research starts into historical images that represented creativity - prior to the invention of the light bulb. New / alternative ideas start to emerge.

Towards the end of the session the alumni reconnects / re-enters the room and takes questions about their work as a freelance storyboard writer for major TV companies. Scripts are discussed and student interest gained – a promise to see a script is made by the alumni.

Week 3.

An outline of a TV script is presented to students by the alumni. They or another alumni start to explain how camera angles and specialist instructions such as close ups or super close ups need to be incorporated in the storyboards. Examples from well know TV programmes or Films are shown when possible. With support from the alumni, students attempt to develop a storyboard through acting out the script and noting important aspects such as emotional engagement. Identification of the brand is central to the story line.

Week 4.

The alumni explains that he or she has just met the producer, who is happy for them to see other scripts for later episodes. Episode two has the main character Davy waking up in the future and looking at a barren landscape, one which is littered with light bulbs - which is now a thing of the past. The alumni explains that their brand has to survive the passage of time and that it has to be recognisable in the year 2020. Research into potential future understanding of creativity commences and students envisage / storyboard a potential future scenario based on the script.

Week 5.

The alumni / staff set up an opportunity for the students to pitch their ideas to the alumni. They have an hour to prepare a presentation and are requested to discuss and argue a minimum of three ideas. This was unexpected. After 20 -25 minutes the alumni asks them to limit their presentation to one or two minutes, so that he / she can hear them all. Students are asked at random to present. Time may run out and alumni ask students to make a PDF version to email (via staff).

Week 6.

The alumni explains the future direction of the time travelling Davy, and introduces the idea that he may meet aliens in his travels. Some students have already discovered Davy claimed this through their research. The task now is to create a pitch as to why aliens would find the brand design that they are developing to be credible.

Weeks 7 – 9

Students develop their storyboards and at least 3 brand ideas in the sessions. More in depth research is undertaken and initial concepts re-evaluated and iteratively developed. Arguments for the solutions are mapped and explained as reflective mind maps – so as to illustrate the thinking journey.

Week 10.

With 2 or more alumni present or available via Skype, students are asked to consider how this kind of work could be best assessed and who should assess it? Using a proforma, students suggest how their could be meaningfully evaluated. Through discussion, research, and assisted by appropriate lines of questioning by the educator and alumni, the idea of flexibility, adaptability and the requirement for multiple solutions emerge. Students come to realise that their response to change is a key factor and that when faced with incomplete data (QAA, 23 states “students can be required to work with incomplete information or information that is incrementally offered after a review of their initial findings”). As multiple and responsive outcomes are the most important aspect, the theory of divergent production is introduced, i.e. more solution developing capabilities, many alternative solutions that respond to change, plus the value of distinctiveness of ideas (similar solutions being less creative than distinctly different ones).

Week 11 – 13


Students develop their ideas further, in the knowledge that the alumni will be commenting and advising the educator, and that they will be assessed on the distinctiveness of a range of ideas that relate to the assignment given to them by the alumni. These will be evidenced by charts that illustrate the critical elements of their research and how the research informed their solutions. In simple terms, the more divergent the thinking the more complex the charts, hence students can easily recognize the range of solution development that has taken place in a clear and transparent manner.

Week 14 – 15


Pitches take place and the alumni adds their thoughts and comments. Assessment is based on the range of alternative ideas, the divergence of alternative ideas and their ability to be used flexibly in the scenarios described in the scripts supplied by the alumni.

Note: later, in the next semester’s module, the process continues and approximately 5 weeks into the projects each class will be provided with a theory session on brain functionality and how these kinds of activities enhance ‘aha’ moments of creative discovery (See: Penaluna, A., Penaluna, K and Diego, I. (2014) The role of education in enterprising creativity. In Sternberg R and Krauss, G. (2014) Handbook of Research on Entrepreneurship and Creativity. Cheltenham / Massachusetts: Edward Elgar). Thus practice informs personal theory development and theory follows practice, “reflective practice enables students to ‘join the dots’ of past experiences and perceptions” (QAA, 14).

Impact:

The assignment is constructively aligned (Biggs, 2003) as it enables students to demonstrate their skills and responses in meaningful and relevant (to their studies) scenarios that engage true to life experiences of alumni – who are partners in the process / most of whom have now experienced it for themselves in their own education and are familiar with the concepts.

Of interest is that the assessment strategy is often new conceptually and structurally, but through debate and discussion (week 10) the students feel engaged and very aware of the goals – which are not as they first perceived.

The assignment also leads into later QAA areas, for example they learn to “robustly justify their decision making processes” (QAA, 17) and includes “pitches to peers and expert advisors” (QAA, 23) that involves “feedback from different viewpoints” (QAA, 26).

Moreover, aspects of decision making supported by critical analysis and judgement (QAA, 19) can be evidenced in this and later assignments based on the same approach. Specifically, the assignment discussed here adopts the following QAA (19) guidance on delivery approaches:

  • Recognise or create multiple opportunities through actively making connections
  • Make connections as a result of problem solving, evaluating and assessing ideas, and iterative development strategies involving critique and enactment
  • Develop relevant subject expertise, as well as awareness of contemporary issues, both of which should feature strongly in any strategies for recognising opportunity.

Learner outcome:

The impact of engaging alumni with students is immeasurable and has impacted across the course. Seeking views from Alumni, their response to this approach was incredibly strong (as this ‘flash survey’(2015) below shows).

When asked about support (or otherwise) for learning environments where the working environment was simulated in their studies (through incomplete information, shifting deadlines and reference to newsworthy events that would impact on their solutions / fit within their personally identified problems to solve (briefs)) Alumni overwhelmingly confirmed its importance.

Question: Before students work with real clients, & to help get them, lecturers should simulate reality & change deadlines / add info to projects as they go along. (E.g. Partial assignments are issued & newsworthy events make it more real).

Question

Strongly Disagree

Disagree

Not Sure

Agree

Strongly Agree

4.Changing deadlines and adding new information as projects evolve

0% (0)

2.04% (1)

6.12% (3)

42.86% (21)

48.98% (24)

Perhaps the most marked response is the alumni support for an educational experience where change occurs and situations of ambiguity and risk require them to develop resilience and flexible responses - so as to prepare them for the real world beyond graduation. This 91.84% (45) support rate aligns with the QAA (2012, 23-24) guidance views that:

Knowledge that is continuously being 'harvested' during a project or assignment may bring new dimensions into play at any time, and both the student and the educator must be flexible and adaptable to changing scenarios…Enterprise and entrepreneurship are dynamic and changing. Ambiguity and risk are difficult to evaluate in predictable and forcastable schedules. Shifts and changes by the educator
can be effective ways to assess flexibility and adaptability.

The findings are also a good fit to The Wilson Review of Business-University Collaboration recommendations (2012, 50), which state that:

Enterprise skills require responsiveness to unexpected pressures and tasks; they require reaction to changing circumstances and disruptive interventions. These attributes are contrary to the established framework of assessment processes. Enterprise skills do not presently lend themselves to formal assessment methods.

Resources:

  • Open plan and flexible working environments suited to enactments and pitching – ideally simulated professional design studio with access to online resources.
  • Access to, and ongoing (committed) virtual engagement by appropriate alumni – determine brief/project.
  • Pens and software utilised in storyboard development and brand evolution.

References:

  • Penaluna, A., Penaluna, K and Diego, I. (2014) The role of education in enterprising creativity. In Sternberg R and Krauss, G. (2014) Handbook of Research on Entrepreneurship and Creativity. Cheltenham / Massachusetts: Edward Elgar).
  • Scott, J., Penaluna, A., Thompson, J & Brooksbank, D. Experiential entrepreneurship education: Effectiveness and learning outcomes. International Journal of Entrepreneurial Behaviour and Research (Forthcoming)
  • Jones, C., Penaluna, A., Matlay, H., Penaluna, K. Discovering the Soul of Enterprise Education. Education +Training, Emerald Publishing (Forthcoming)
  • Penaluna, K., Penaluna, A., Jones, C. and Matlay, H. (2014) ‘When did you last predict a good idea?: Exploring the case of assessing creativity through learning outcomes’, Industry and Higher Education, Vol.8, No.6, December 2014: 399 - 410
  • Penaluna, A., Coates J. and Penaluna K., (2011) Creativity-Based Assessment and Neural Understandings: A Discussion and Case Study Analysis. Education + Training, Emerald Publishing, Volume 52, Issue 8/9, pp. 660 - 678

                                                    

About the Author
This guide was produced by Professor Andy Penaluna. If you would like to contact the author, please use this email address:- University of Wales, Trinity St David.

Engaging with Contemporary Visual Arts In France (QAA 1,2,3,4,5,6,7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objective:

  • To provide students with opportunities for authentic problem enquiry and response.
  • To provide students with opportunities to be innovative and creative.
  • To provide students with opportunities to take risks, and take actions.
  • To provide students with opportunities for true collaboration.

Introduction:

This module is an optional unit run over two semesters by Amanda Crawley-Jackson at the University of Sheffield for third year students studying French.

Students critically analyse the work and key themes of contemporary visual artists in France. They then work in groups to design their own virtual 3D artexhibitions, as well as an accompanying portfolio containing learning materials for visitors written in French. Students have the chance to interact withFrench artists and exhibition curators to help them to design their exhibitions. The students critique the work of other groups, and peer assess the final outcomes.

Activity:

  • Authentic problem enquiry and response: Students are given an 'authentic' challenge – to design an exhibition to best represent the work of contemporary artists in France. They experience the challenges of working with constraints, by learning about practical issues such as insurance, public liability, access, budgets and so on. They also have to learn to use software which may be unfamiliar to them to present their final exhibition
  • Innovation and Creativity: Students are challenged to design an exhibition which is innovative and attractive to visitors, and one that stands out from those of the other groups.
  • Risk-taking: With this challenge, there is no 'right' answer. Students may design iterations of their exhibition that then receive poor feedback from the artists or curators. They have to learn from this feedback and continue to develop their ideas.
  • Taking action: Students work as self-directed groups, and have to show initiative in their interactions with others.
  • True collaboration: Students have the opportunity to interact with contemporary artists and exhibition curators, using French. Students have to make sure this interaction and communication is professional and productive. The students work in groups to a shared goal. The peer critique aspect of the module is also an important example of collaboration beyond group work.

Learner outcome:

Feedback from students included;

'I learnt a great deal about independent learning; I had to do my own research and at times I found this challenging, but I think it helped us to make bolder decisions'.

Resources:

More information can be found via the following link > http://www.sheffield.ac.uk/enterprise-education/resources/case-fre343

References:

Case Study: FRE343 Engaging with Contemporary Visual Arts in France - Resources - Enterprise Education - The University of Sheffield. 2015. [ONLINE] Available at: http://www.sheffield.ac.uk/enterprise-education/resources/case-fre343. [Accessed 30 July 2015].

Author:

With thanks to The University of Sheffield Enterprise Academy (USEA)

http://www.sheffield.ac.uk/enterprise-education

About the Author
This guide was produced by Amanda Crawley-Jackson, Department of French, The University of Sheffield.

Enterprise Awareness Module (QAA 1,2,3,4,5,6,7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Large Group

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Lecture Theatre, Presentation Space, Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objective:

The Module Aims to; 

  • Familiarise students with the key concepts of enterprise and entrepreneurship in a variety of contexts. 
  • Provide a framework in which students can develop a range of enterprising skills and behaviours. 
  • Engage students in the creation, management and evaluation of an enterprise project. 
  • Help students identify what ‘being entrepreneurial’ means to them personally. 
  • Encourage students to take responsibility for their own learning.

Introduction:

Developed in 2011, this level 4 module presents students with an introduction to enterprise / entrepreneurial skills, allowing them to develop a fundamental understanding of them, and various factors that interact in developing an idea into an enterprise. 

The learning and teaching strategy has at its heart the values and practices of Glyndwr’s learning and teaching strategy (see references), where studentsare encouraged to take responsibility for their own learning. The key delivery is structured around an action learning methodology centred on the development of an entrepreneurial project, managed by the students across the semester which also forms the evidence base for their assignments. 

The module is delivered using a range of teaching and learning methods. These include lectures, seminars, case studies, open learning programmes, project work, online work and simulations to create a diverse learning portfolio suited to a range of learning styles.

It is assessed via group assessment, including ideas pitching and group project presentations, and individual assessment, including written reflection discussing personal learning and development. 

It is designed to be suitable for delivery within all undergraduate programmes.

Activity:

Syllabus Outline; 

Week 1: Module Introduction
Class: Interactive Lecture
Assignment: Blog

Week 2: Team Building Task
Class: Tower Activity
Assignment: Reflection

Week 3: Opportunity Awareness
Class: Trop Activity
Assignment: Perfect Pitching

Week 4: Ideas Pitch
Class: Group Assessment (Presentation)
Assignment: Project Proposal

Week 5: IDEA Project Shaping
Class: Team Meetings Focussed on Goal Setting / Action Planning.
Assignment: Assessment Work.

Week 6: Practical Creativity
Class: Chocolate Bar Activity
Assignment: Further Reading

Week 7: Group Work
Class: Assessment Work.
Assignment: Communication Skills.

Week 8: Group Work
Class: Assessment Work
Assignment: Strategic Thinking (Online Module)

Week 9: IDEA Project Shaping
Class: Team Mentoring
Assignment: Assessment Work.

Week 10: Marketing for Entrepreneurs
Class: Interactive Lecture
Assignment: Assessment Work

Week 11: Group Work
Class: Assessment Work
Assignment: Strategic Thinking (Online Module)

Week 12: Group Work
Class: Assessment Work
Assignment: Writing Personal Reflection

Week 13: IDEA – Project Presentations
Class: Group Assessment
Assignment: Assessment Work

Week 14: IDEA- Project Presentations
Class: Group Assessment
Assignment: Assessment Work

Week 15: Final Submission of Individual Assessment.

Learner Outcome:

Knowledge and Understanding

Students Will; 

  • Develop a range of enterprising skills and behaviours.
  • Contribute to the creation, implementation and management of an enterprise project which has the potential to be realised during the module.
  • Work in a group to organise and deliver a high quality pitch for their project concept. 
  • Appraise their own and others performance reflecting on how future activity might be modified to improve the project. 
  • Articulate their view of enterprise expressing what it means to them personally by reflecting on achievements in the module. 

Transferrable/Key Skills;

  • Creativity and problem solving 
  • Team working 
  • Communication 
  • Resource planning/management 
  • Networking 
  • Self-reflection 
  • The development of judgement in relation to the creation and evaluation of ideas.

Resources:

For further examples of embedded enterprise modules, see Case Examples including ‘Entrepreneurial Journalism’ and ‘Creating Commercially Aware and Industry Ready Cardiff University Physics Graduates.’

References:

Essential reading for students; 

  • Claxton, G (2000). Hare Brain, Tortoise Mind: How Intelligence Increases When You Think Less, London: Ecco.
  • Rae, D (2007). Entrepreneurship: From Opportunity to Action, Hampshire: Palgrave Macmillan. 
  • Robinson, K (2005). The Element: How Finding Passion Changes Everything. London: Penguin.

Other indicative reading for students; 

  • Alinsky, S.D (1999). Rule for Radicals, Westminster: Random House.
  • Barringer, B.R. & Ireland, D (2009). Entrepreneurship: Successfully Launching New Ventures, Boston: Pearson Education. 
  • Burgh, B (2007). The Go-Giver, New York: Portfolio Hardcover 
  • Gladwell M (2002). The Tipping Point: How Little Changes Can Make a Big Difference, England: Back Bay Books.
  • Gittomer, J (2003). The Sales Bible: The Ultimate Sales Resource, Hoboken, N.J: John Wiley & Sons
  • Godin, S (2005). Purple Cow, London: Penguin. 
  • Godin, S (2008). Tribes, London: Paitkus Books
  • Kirby, D (2002). Entrepreneurship, Maidenhead: McGraw-Hill Higher Education.
  • Mawson, A (2008). The Social Entrepreneur: Making Communities Work, London: Atlantic Books.
  • Semler, R (2001). Maverick!: The Success Story Behind the World’s Most Unusual Workplace, Harlow: Random House Business Books.
  • Vaynerchuck, G (2009). Crush It!: Why Now is the Time to Cash in on Your Passion, New York: Harper Studio.
  • Weinber, T (2009). The New Community Rules: Marketing on the Social Web, Farnham: O’Reilly Media.
  • West, C (2008). Think Like an Entrepreneur, Your Psychological Toolkit of Success, Harlow: Prentice Hall

Author/Contact Details:

About the Author
This guide was produced by Judith Alexander (ZONE Manager, Glyndwr University). If you would like to contact the author, please use this email address:- J.Alexander@glyndwr.ac.uk.

Enterprise Clubs: Guest Speakers In Practice (QAA 1,2,3,5,6)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Large Group

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Presentation Space

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 5Reflection and Action 6Interpersonal Skills

Objective:

  • To provide learners with opportunities to network and learn from their peers.
  • To provide learners with opportunities to network with industry relevant experts.
  • To provide learners with opportunities to enhance their subject relevant skills and knowledge.
  • To provide learners with opportunities to reflect, and to plan.
  • To improve learners confidence and self-belief.
  • To support learners in setting up and growing their own Enterprises.

Introduction:

In north east Wales a number of criminology students (along with peers from a variety of degree programmes) develop their enterprise skills by engaging with expert guest speakers, facilitated by the Business Entrepreneurship Network.

The Business Entrepreneurship Network for Wrexham and Flintshire is a network of businesses, business support organisations, entrepreneurs and education institutions with a shared interest in supporting individuals (especially young people and those from disadvantaged backgrounds), in developing their confidence, aspirations and abilities, and supporting them through the process of starting up their own businesses.

The network was established by Askar Sheibani, CEO of Comtek Network Systems LTD, and an appointed 'Entrepreneurship Champion' to Welsh Government. In 2014, having been successfully developed in Flintshire, the Network's provision was extended to Wrexham. Speaking at the launch of the Wrexham Network, Mr Sheibani said, "The aim is to increase the number of business start-ups in Wales and this trial in Wrexham will give us a better ideaof how the Flintshire model can be improved and applied in other regions. The Wrexham trial is supported by the Welsh Government and we are confident that the model – which was developed within the community at a grass roots level - will prove to be a practical and innovative way to increase the level of entrepreneurship and business start-ups in Wales."

Amongst the ways in which the Business Entrepreneurship Network supports entrepreneurs, is via fortnightly 'Enterprise Clubs.' These clubs are coordinated in Wrexham by NE Wales based further education institution Coleg Cambria, and feature presentations by invited guest speakers, followed by informal networking.

The use of guest speakers at enterprise clubs has been of tremendous value to learners. The clubs are held at Wrexham Library, a centrally located and publicly accessible venue, and are open to students, graduates and members of the public free of charge.

A number of regular attendees are current NE Wales based undergraduate students, from a wide-variety of degree programmes. Attendees range from those setting up their own businesses, to students looking to develop their networks and skills for employment, to those simply wishing to develop their confidence and find out more.

Activity:

Planning Guest Speaker Sessions

There is no budget to facilitate guest speakers to the Enterprise Club. As such, appropriate speakers are identified from a variety of sources, including;

  • Contacts from the professional networks for the Business Entrepreneurship Network and its supporters.
  • Representatives from a variety of business support organisations (who are able to cover their costs from their own funds).
  • Funded schemes, for examples, the Welsh Government funded 'Big Ideas Wales Role Model' network.
  • Experts from further and higher education (able to offer their time in kind).

Club members are invited to suggest the topics and themes they would like the club to cover in the coming weeks and months, and speakers are sourced to meet these specific needs, ensuring sessions are always relevant to their audience. Speakers are generally confirmed two weeks prior to a club meeting, allowing for the sessions to be promoted through a club mailing list, through professional networks, through general press release, and through social media.

Facilitating Guest Speaker Sessions

Enterprise Club

Figure 1. Attendees discussing ideas at the BEN Enterprise Club

Enterprise Club sessions last for 2 hours. The general running order is as follows;

  • The club’s facilitator (Lynn Williams, Business Lecturer at Coleg Cambria) welcomes attendees.
  • The speaker is introduced to the group.
  • The speaker delivers a talk / workshop for approximately 1 hour. AV presentation facilities are provided for speakers who require them. (The majority of guest speakers deliver sessions inclusive of amble discussion points and break away activities).
  • The facilitator invites Q and A from the group at the end of the talk.
  • For the second hour of the session, refreshments are provided, and guest speakers and club members are invited to stay, discuss the content covered in the session, and informally discuss problems, achievements and ideas.
  • The facilitator thanks for guest speaker and group for their attendance, and the group are invited to suggest topics they would like to visit at the club in the weeks and months ahead.
  • The details of the following club presentation are promoted to the group, and the club is brought to a close.

Impact:

The guest speaker sessions have made a huge impact on the club attendees. The first hand, up-to-date, and relevant knowledge and expertise which speakers have passed on to club members, is directly applicable to the groups of needs and endeavours, and the opportunity to network with speakers and fellow club attendees has led to numerous mentoring relationships and collaborative projects, and allowed members of the group to identify bespoke solutions to their own specific problems.

Approximately 100 unique individuals have participated in the guest speaker sessions to date, with average attendances of 10 participants at each club meeting, and with many new enterprises being launched by club members.

Learner outcome:

Comments from regular club attendees have included;

"The staff, the entrepreneurs and the members have helped me out a lot and not just with my business. They have boosted my confidence and made me feel like I could really achieve my dreams."

"BEN has helped me a great deal with starting up my business and I have been given so much positive feedback from both mentors and fellow members."

"The BEN Club has allowed me to work with a great mentor and meet great people with passion for business."

Resources:

  • An appropriate meeting venue.
  • A network from which guest speakers can be provided.
  • For a How-To Guide and utilising guest speakers, see 'Guest Speaker Guidance.'

References:

Author:

www.macorcoran.com

With thanks to Lynn Williams, Coleg Cambria – lynn.williams@cambria.ac.uk

About the Author
This guide was produced by Mike Corcoran. If you would like to contact the author, please use this email address:- m.a.corcoran@outlook.com.

Entrepreneurial Journalism (QAA 1,2,3,4,5,6,7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objective:

‘Entrepreneurial Journalism’ examines how you can make money out of your skills and launch your own online magazine business. It teaches you about marketing and promotion through developing a professional new media publishing plan and proposal.

(http://www.tees.ac.uk/undergraduate_courses/Media_&_Journalism/BA_%28Hons%29_Multimedia_Journalism.cfm#coursecontent)

Introduction:

Andrew Price, Head of Enterprise Development and Education, Teesside University;

“Final year undergraduate Multi-media Journalism students [at Teesside University] undertake a module entitled ‘Entrepreneurial Journalism’ which is a precursor to their final group project.

Activity:

“In the module they learn about the disruptive effects of digital technology on the traditional news industry and the vital role that entrepreneurship and intrepreneurship now plays in product development in this sector.

“The students then develop a concept for a new and original online news product via the Wordpress platform; evaluating potential markets, developing an editorial strategy, designing suitable information architecture, considering UX and functionality, developing a brand and identity, planning a social media and UGC strategy and community building campaign, and ultimately developing a viable business model with clear revenue streams.

“They are then assessed over ‘life-span’ of the new enterprise via a two minute elevator pitch, a formal publishing plan and a launch advertisement.

“The students then choose from these individual projects the ones that they want to ‘realise’ as their final group projects. These are then built by the students and run live for the assessment period.”

Impact:

Student feedback on both of these ‘enterprise’ modules is never anything less than excellent. The programme overall had 100% employability in the academic year 2011-12.

Learner outcome:

The examples of curriculum development for enterprise related outcomes were originally outlined by Neil Coles at the International Enterprise Educators Conference under the heading 'From Archaeology to Zoology; an A-Z of enterprise in the curriculum'. For his work in contextualising enterprise for any subject, Neil won the 2013 National Enterprise Educator Award.

Resources:

  • Link to appropriate case examples here

References:

Author/contact details:

  • With thanks to Andrew Price, Head of Enterprise Development and Education, Teesside University
  • a.price@tees.ac.uk

About the Author
This guide was produced by Neil Coles (Senior Enterprise Learning Officer, Cardiff University). If you would like to contact the author, please use this email address:- enterprise@cardiff.ac.uk.

Frontiers of Physics and Entrepreneurial Skills (QAA 1, 2, 7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 7Communication and Strategy

Objective:

The goal is to teach students problem-solving, creative thinking, research skills, analytical skills, presentation skills, teamwork and leadership, and to give experience of the application of physics to “real” problems (particularly in the type of situation they may face in a workplace environment). The linking of the project to the guest judges helps to add an industrial aspect and motivates the students to think of physics beyond just reading textbooks.

Introduction:

As part of a first-year module (Frontiers of Physics and Entrepreneurial Skills) at the University of Salford, designed to develop a range of skills, students are given the task of generating an idea that will “save resources”. Students are encouraged to focus on energy as this is a key area of the University’sresearch strategy, and the project includes a tour of the University’s “Energy House”.

Activity:

The project is undertaken in small groups and lasts 7 weeks, culminating in a “proposal”, which is presented – Dragons’-Den-style – to a panel of external judges from industry. The presentation is to include a prototype (or preliminary results) of the idea to demonstrate its feasibility. Factors that should be taken into consideration include the organisation and planning of the research and development, the relevance to any stake-holders, the target markets and competition, and the cost-effectiveness of the idea.

Impact:

N/A

Learner Outcome:

The examples of curriculum development for enterprise related outcomes were originally outlined by Neil Coles at the International Enterprise Educators Conference under the heading 'From Archaeology to Zoology; an A-Z of enterprise in the curriculum'.  For his work in contextualising enterprise for any subject, Neil won the 2013 National Enterprise Educator Award. 

References:

About the Author
This guide was produced by Jenny Warburton, Martin Dawson, Richard Pilkington (with thanks to Neil Coles) (School of Computing, Science and Engineering, University of Salford). If you would like to contact the author, please use this email address:- enterprise@cardiff.ac.uk.

Global Enterprise Challenge Success at Coleg Cambria

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Special

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objective:

 

  • To give students opportunities to develop their entrepreneurial and enterprising skills, and apply them in a realistic context.
  • To give students opportunities to develop confidence, team work, presentation skills, numeracy and literacy.
  • To raise students aspirations, and give them the opportunity to push themselves and compete at an international level.

 

Introduction:

 

The Global Enterprise Challenge is an international enterprise skills competition, where teams of students from around the world compete within a 12-hour period to come up with a solution to a significant global challenge.

In 2015, a team of students from (North East Wales based college) Coleg Cambria went through to compete in the international finals of the challenge, having successfully come through their national heats (a three-day long challenge held in Cardiff), and the college-wide Team Enterprise Challenge (see How-To Guides).

The students, who were all studying A-Level Business, successfully beat the competition to be crowned Global Champions!

 

Activity:

 

As stated on the Global Enterprise Challenge Website, the brief presented to students for 2015 was as follows;

 

“To Design an innovative exhibit, to inform communities, government and the media about the ways light affects our lives.

“This exhibit could be a trade display, website, travelling education experience or similar and could include a working model, smart phone apps, social media, print, or other material illustrating a new technique or approach and should be appropriate to your region.

“Your product, process, or service should feature light as a primary resource and deliver benefit in one or more of the following areas: education, health, community, home, leisure, entertainment or business.

“Your response may include new and creative ways to capture or generate light.”

The students were given 12-hours to complete the challenge, at the end of which they had to submit;

  1. A 3 minute video to showcase your ideas.
  2. A 2 page A4 Business Plan which including a marketing strategy and a detailed financial plan showing how much funding was required;
    1. To develop the idea.
    2. To cover the cost of maintaining and operating the exhibit for 12 months.

and to show

    1. How they would source the funds necessary to cover the costs.
    2. How many people they would employ and in what capacity.

The electronic submissions were then assessed by a team of international judges, with the highest scoring team declared the winner.

The Coleg Cambria team met this challenge, with their idea for a new digital product called ‘LiteLearn’ – Learning at the Speed of Lite.

Their proposed product utilised the latest technology in augmented reality in order that learners could use their mobile phones to bring learning to life inside the classroom, capitalising on mobile phone usage amongst young people and offering them an engaging new way to learn.

To complete the 12-hour challenge, the students based themselves at Glyndwr University, and in the days preceding, undertook a series of site visits, workshops with guest speakers, and various activities to enhance their creativity and develop their skills and confidence. The students found out that they had been crowned champions, in an announcement via video-link in the days following the challenge’s completion (see references 'GEC –The Journey').

 Team Photo

Figure 1: The winning team, their tutors and mentors.

 

Impact:

 

Rona Griffiths Enterprise / World Skills Manager at Coleg Cambria said:

‘’We are delighted with the achievements of our students in this competition – they really showed their ability as young dynamic entrepreneurs. We based ourselves for the challenge at Glyndwr University and knew from the beginning that we had the winning ingredients for success.

“I would like to thank everybody involved including all of the mentors from Cambria, Glyndwr and local businesses namely Mel Henry, Lynn Williams, Joey Edwards, Heather Wilson, Mike Corcoran, Sid Madge and Big Ideas Wales for their support.

“Many congratulations to the team for their excellent business plan and winning this highly prestigious award, putting Coleg Cambria and Wales on the global map.’

 

Learner outcomes:

 

All the students who took part found the experience to be extremely worthwhile, and in the weeks following the completion on the challenge, one of the victorious students went on to establish his own business.

 

References:

 

 

About the Author
This guide was produced by Coleg Cambria.

Guest Lectures in Vet Practice (QAA 3,4,5)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Large Group

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Lecture Theatre

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action

Objective:

  • To showcase the business and entrepreneurial aspects of animal based practice
  • To encourage students to reflect upon, and plan for, their careers
  • To increase understanding of opportunities available

Introduction:

By inviting a guest speaker, typically the focus is on the animal care as the guests explore this part of their role more readily and students are most naturally interested in this. By creating a topic/challenge, you can encourage wider elements to be explored by a large group.

Activity:

We have invited a range of speakers, typically from the local vet practices but also 'celebrities' such as SuperVet Noel Fitzpatrick and invited them to speak on a decision that they have had to make.

By focusing the presentation on an event or decision (ideally with costs in terms of time, resources etc) the format can be that the speaker presents a simple situation (can be a one liner) regarding a professional dilemma and the students are invited to ask questions to determine what to do in this situation. By sharing a short 'story' of an animal requiring help out of hours, with no owner, or a request to support local event (judging a dog show or running a stand) with increasing demands and no payment, or how a particular situation with escalating costs was handled, the students are invited to ask short questions in order to make their decision as to how they would approach the task.

Wider issues of cost, professionalism, ethics, PR (Public Relations) etc can all feature in the discussion.

With an invitation to a more well-known figure, a different approach can be taken, and a broad invitation across the institution and beyond be made. By creating a public event, this allows for a broader range of questions to be asked and students to mingle with externals and wider colleagues alike.

Impact:

The impact of bringing external viewpoints into the traditional lecture theatre practice often creates an impact that creates a “buzz” for weeks to come.Students regularly reference the comments made by externals for weeks to come and deepen their understanding of their future careers. By sharing real-life stories, the interdependent nature of business issues and animal care is made clear to the students.

Learner outcome:

Understanding and appreciation of career options, as well as the wider context of their subject is a key lesson for most students. Ideally the week after a talk, a wider debrief (without the speaker present) is taken to explore the range of issues that the students have understood. This reflection can be particularly powerful, especially as the opportunity to hear different speakers provides different perspectives for learners to compare.

Resources:

Agreement and discussion with the guest speaker – to prepare their situation and what questions they will answer and how they handle them.

References:

http://coursewareobjects.elsevier.com/objects/companion_sites/enterprisingvet/casestudies/story.html?partNo=2&story=3

http://www.enterprisingvet.com/

http://coursewareobjects.elsevier.com/objects/companion_sites/enterprisingvet/casestudies/

Henry, C (2013) Veterinary Business and Enterprise - Theoretical Foundations and Practical Cases London Elsevier

 

 

About the Author
This guide was produced by Professor Colette Henry FRSA, FISBE, Norbrook (Professor of Business and Enterprise at the Royal Veterinary College (RVC), London, UK.).

Healthcare Solutions: Enterprising Nursing Year 2 (Level 5) (QAA 1, 2, 3, 4, 5, 6, 7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Large Group

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Lecture Theatre, Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objective:

To help Nurses understand the relevance of enterprise education  to their profession by  

  • Providing a learning environment to enable them to develop enterprise competencies 
  • Setting a challenge to solve with major community impact
  • Providing the opportunity to pitch to major funders
  • Providing opportunity to reflect on  their skill development and learnings

Introduction:

This example was delivered in a standard lecture theatre for initial interactive workshop, moving (after forty five minutes six tutorial rooms) used for group task in order to deliver to a class of 300.

Within this half day session, second year nurses were introduced to the concepts of enterprise and its relevance to the nursing profession. They had to debate its relevance within the lecture and work in groups to develop solutions to healthcare problems. They then faced a group challenge over a three hour period, which they ultimately needed to present to be assessed by a panel including a lecturer, nursing practitioner and a nursing entrepreneur (externals).

Activity:

Initial exploration of the concepts of enterprise and entrepreneurship allows for agreement to be formed over “what are the enterprise skills or competencies” being sought by nurses and within healthcare.

Using interactive and discursive techniques to allow for initial thoughts and fears to be shared in small group, it is possible to explore these personal skills and draw out experiences and expertise from the prior knowledge/background of the student group.

The next stage is to collate these responses to create a formal group response (see skill development through reflective practice HOW TO GUIDE ETC SKILL) and ask them, as a group, to debate their relevance to practical nursing. Once this has been explored as the full cohort, put the students into groups and ask them to identify student health problems (issues of personal health that they and their peers ought to consider) and brain storm how to solve or reduce the impact of this issue. Using resources, knowledge and materials they are invited to be ready to pitch to panel for 10 minutes (there is an option to submit group written report) where they will ideally pitch to a panel of externals.

Another option is to provide each team with investment money (monopoly money or similar) and invite them to “fund” the best idea. Once feedback has been given to the group, invite full group reflection and re-examine enterprise skills and behaviours and their confidence in them.

Impact:

The impact of this approach was clear, with over fifty unsolicited emails providing positive feedback (in addition to the module review). This was measured annually but with the initial 300 students tracked for ten years with their level of Enterprise competency development measure Comments included “the most relevant, best teaching in my entire Nursing degree” and “I now understand how enterprise relates to nursing and intend to make a difference through being an enterprising nurse”.

The students in particular enjoyed the interactivity, the focus on social enterprise and the use of fun and drama to get all students involved – and overall the module feedback was the highest for any teaching in the nursing degree.

The initial group of 300 filled in an “efactor” (Gibson 2006) competency questionnaire (both before and after the programme) and then two years five years and ten years afterwards. This clearly showed that all enterprise competencies had increased but in particular resilience, creativity and personal branding had shown the most significant increases over a ten year period.

Wider impact was also demonstrated as five student groups per annum received UNLTD funding and one group in year two won the University business pitch competition, competing against students from all disciplines.

Learner Outcome:

By exploring their own creativity within the context of how social enterprises work, all the nursing students were able to explore their enterprise competences and understand the link between enterprise and nursing. Discussions surrounding the changing Health Environment help to separate out an individual’s potential for creativity from perceived increasing corporatisation through privatisation and ensure that the student understand their role in patient care requires enterprising skills and behaviour, working within the NHS framework.

The students all enjoyed the opportunity for creative group work and exploring their profession in a new light.

Further support for the pitching/presentation elements could be have beneficial to some groups, had additional time been available. However the “common currency” of TV Programmes such as “Dragon’s Den” allows pitching to be introduced as a fast and effective communication/presentation method to any student group.

Resources:

  • Post-its 
  • Flipcharts 
  • Optional: externals / Alumni 
  • Optional: ‘fake’ money for funding/investment

Link to HOW TO ETC GUIDES on Debating Group work Building Reflective Practice by understanding Skill Development

References:

Author/Contact Details:

  • Professor David Gibson OBE, Head of Entrepreneurship Education, Liverpool John Moores university (d.a.gibson@ljmu.ac.uk)

 

About the Author
This guide was produced by David Gibson OBE ( Head of Entrepreneurship Education, Liverpool John Moores University ). If you would like to contact the author, please use this email address:- d.a.gibson@ljmu.ac.uk.

Highlighting the Importance of Commercial Skills to Cardiff University Optometry Students (QAA 1, 6)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 6Interpersonal Skills

Objective:

Key points;

  • This short intervention saw Cardiff University Enterprise drop in and conduct an awareness-raising session using the business strategy game, XING; 
  • Delivered to optometrists soon to enter pre-registration prior to becoming professional practitioners.
  • Offered an interesting, competitive and active means of introducing learners to the commercial process, key roles and stages involved and related business terminology as applied within an optometry related setting.
  • Provided opportunity for students to engage in a range of important team based enterprise skills.

Introduction:

In early 2013 Cardiff University Enterprise delivered a two hour enterprise intervention session to 88 third year Optometry students which aimed to raiseawareness of the relevance of business and commercial skills to Optometry graduates by highlighting their role in the founding and running of an Optometry practice.

This was achieved via the use of XING, a business strategy game that simulates the founding and development of a business whilst fostering creativity, communication, decision making, team collaboration and business planning skills.

For graduates soon to enter pre-registration and then the workplace as practising optometrists, an understanding of commercial drivers, processes and ethics as they apply within the optometry sector is a valuable asset.

The QAA Optometry benchmarks document (2007) highlight a range of key professional skills expected of Optometry graduates. These include as examples, communication and interpersonal, recognition of role within multidisciplinary teams, autonomous learning, problem solving, flexibility, time management and organisational management. Elsewhere the document asserts the need for graduates to be aware of the legal and commercial restraints within which optometry operates and an ability to translate theoretical knowledge into practice in a clinical setting.

The General Optical Council emphasises the need for optometry business registrants to operate in an informed, professional and ethical manner for the benefit of both patient and practitioner. The guidelines offered by the GOC incorporate elements of commercial and enterprise awareness as they are applied within a corporate optometry setting.

Activity:

The session began with class discussion as to what commercial awareness is and how it can be of value to optometrists. As you would expect discussion tended towards ideas of founding or working for a private optometry practice and consideration of how key corporate or ‘chain’ businesses / employers operate within the field. Providing opportunity for students to themselves identify the relevance of commercial awareness to future professional ambitionserved to provide context and investment in the group exercise which followed.

Following the discussion students were provided with a brief scene setting scenario which challenged them to generate business strategy and plans for founding and developing a new private optometry practice. In groups of eight to twelve and using XING packs, learners were required to collaboratively generate ideas, plan, problem solve, decision make and negotiate in order to create a considered business strategy that addressed relevant business start-up goals, processes and challenges they might expect to encounter along the way. Cardiff University Enterprise staff facilitated the exercise by guiding students through the various component activities and providing appropriate business advice and clarification as needed in order for learners to complete the task.

The XING exercise concluded with presentations complemented by class question and answer sessions focussing on each group’s completed business strategies, the decisions made and their justifications. This was followed by a general round up and class based discussion reflecting on what had been learnt and the value such learning may have for a newly qualified optometrist about to become a professional practitioner.

Students in action

What is XING?

Xing provides a practical and visual form of business planning which introduces different elements of a business plan such as key roles, processes and stages. Introducing learners to technical terminology and business English (particularly useful for overseas and non-business students), it supports enterprise skills development, for example presentation, creativity, meeting and group management, collaborative problem solving, project planning. It provides an active and involving means of introducing business learning whilst relating it to disciplinary learning via the authoring of an appropriate scenario. Through the group based activity students gain experience of working in teams, establishing goals, mediating decisions whilst providing 

opportunities to reflect on these types of activity and evaluate outcomes.

XING offers a range of benefits for participants: Students quickly learn to take ownership through challenging, engaging and competitive tasks; It encourages learners to consider enterprise oriented employment be it by the application of their own business ideas through self-employment or via enterprising roles within organisations; XING can also aid students in their preparation for work related learning or placements.

Impact:

The intervention achieved its intended goals of introducing and raising awareness of the value of commercial awareness to optometrists soon to enter professional practice. Anecdotal student feedback was extremely positive.  

Learner Outcome:

During the concluding class discussion a number of student comments highlighted the value and apposite timing of the session in the context of their degree programme. It was mentioned that a lot was learnt in a short space of time through the XING exercise. The exercise was generally felt to have provided an enjoyable and interesting route into a subject that could potentially have been quite abstract and terse. The opportunity to actively engaging in commercial thinking was viewed as a positive and useful by participants.

The examples of curriculum development for enterprise related outcomes were originally outlined by Neil Coles at the International Enterprise Educators Conference under the heading 'From Archaeology to Zoology; an A-Z of enterprise in the curriculum'. For his work in contextualising enterprise for any subject, Neil won the 2013 National Enterprise Educator Award.

Resources:

N/A

References:

Author/Contact Details:

 

 

About the Author
This guide was produced by Neil Coles (Senior Enterprise Learning Officer, Cardiff University). If you would like to contact the author, please use this email address:- enterprise@cardiff.ac.uk.

HOME: The Charity Shop Project

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Special

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objective:

•To provide creative industries students with a real-world context in which to apply their skills.

•To provide students with real-world opportunities for creative problem solving.

•To provide students with experience of operating within a high pressure environment.

•To provide students with experience of managing risk, uncertainty, and being responsive to changing parameters.

•To provide students with experience of delivering a project according to strict time and budgetary constraints.

•To provide students with experience of managing a project, from inception to completion.

•To provide opportunities for students to develop their interpersonal skills through working with a variety of stakeholders.

Introduction:

‘HOME’ saw two students studying towards an MA in design practice gain invaluable industry experience, develop their professional skills and networks in a challenging and changeable environment, and put their academic theories into practice in a real world context. It saw numerous art and design students gain experience of working in, exhibiting and selling art, many for the very first time, and it saw a North Wales charity receive a huge boost from the creativity, energy and expertise of students.

This project was initiated as a collaboration between various departments at Glyndwr University (namely, the Students’ Guild, Student Services, and the School of Art, Media and Design), when an opportunity arose to offer a fantastic opportunity to students to develop their enterprise and entrepreneurial skills and awareness, and to support a valuable local charity in the process. 

Student Services had been in discussion with NE Wales based charity 'Save the Family’. The charity’s shop (based approximately 12 miles from the main University campus in Mold, NE Wales) was struggling to turn a profit, threatened with immanent closure, and the charity hoped that the expertise of students from the University may be able to help.

Through discussions between Student Services, the Students’ Guild, and School of Art, Media and Design, it was decided that students studying towards an MA in Design Practice would be good candidates for the collaboration, and furthermore, it was known that students from this programme were actively seeking real-world projects to engage with. 

With such a large proportion of art, media and design students going on to work in a freelance capacity upon graduation, skills in enterprise and entrepreneurship are essential to their future success, and so all are encouraged to engage in enterprising projects in a variety of ways. This project had the potential to offer students a holistic real-world context in which to apply their academically developed skills, and fit within the existing structure of their Masters programme through the optional modules available (students on this programme are obliged to engage in real-world practice of some shape or form, on which they are assessed).  

The project was initiated by way of an informal meeting between the students and key University staff, and all subsequent activity was developed thereafter. 

•To provide opportunities for students to develop their communication skills.

•To support the University’s community obligations through giving support to a local charity. 

Activity:

The activity associated with the project extended over a 14 week period. Key elements throughout that period were as follows;

1.Initial Introductions 

Through discussions between the charity and University, it was established that MA Design Practice students would be well suited to meet the brief, and two students from that programme were identified who were looking for a project to engage with at that time. A meeting was arranged with these students to discuss the brief (which appealed to them), and to sketch out a broad plan of action going forward. A staff member from Student Services acted as a project contact for students, but the students themselves were given decision making powers with regards the forward direction of the project.

2.Research and Planning (6 weeks approximately)

In this phase, the students visited the charity shop space, met with its volunteers and managers, and conducted their own research, before presenting their conclusions as to why the shop was struggling to remain solvent. They then took these conclusions, and supported by further discussions and research, proposed measures which could be taken to transform the charities fortunes. Namely, they proposed to ‘curate’ the shop, up-cycling goods and giving the shop a ‘boutique’ feel, whilst integrating designated spaces for small workshops, performances and discussions. In line with the charities own objectives and ideals, ‘home’ was taken to be the shops theme. This proposal had to be sold to the shops managers, and amendments and changes agreed upon before the project could be carried forward. 

Throughout this period, the University supported the students in a tutoring and mentoring capacity, financially by way of nominal travel and subsistence expenses, and attended meetings with the students and charity representatives on the students’ request, whilst ensuring the students maintained project management control. 

3.Installation (2 weeks approximately)

During this period, the shop was closed to the public, and completely redesigned. Students were required to work with the materials provided, and within the budgets set by the charity for this work, with additional materials being offered in kind by the University. Fellow art, media and design students (from various programmes and levels of study) were invited to support this process, by volunteering time, and by offering their own works to either exhibit or sell (all coordinated by the students themselves). Marketing materials for re-launch were produced and disseminated at this time too. 

Figure 1. Project PR (Flintshire Chronicle press cutting)


4.Launch

A launch event was held, with invited VIPs, press, charity and University representatives. This presented an opportunity for the students to receive feedback and recognition on their progress to date.

5.Trading (6 weeks approximately)

For the following 6 weeks, the shop was staffed by volunteers and open for businesses. The students made regular visits to the premises, met periodically with the shops managers, and monitored its performance, being responsive to circumstances and implementing changes wherever necessary. Throughout this period, the students continued to blog, market via social, print and digital media, and organise small events within the shop.

6.Final Report 

At the end of their 6 week tenure, the students reflected on the success of their project, documenting their findings for academic assessment, and presenting them to the charity’s team, and other interested third parties.


Figure 2. Left - project marketing material, Centre - shop image before, Right, shop image after.

Impact:
 
The project had a significant impact on all students and stakeholders involved.

Film 1. A video documenting the project (produced by www.filmage.co.uk )

 

For the two MA students coordinating, the project endowed them with a wealth of invaluable real-world experience, a network of arts, media and third sector contacts, greater confidence and self-belief in their abilities, and an understanding of the wide ranging applications of their own skill sets.

For students participating through volunteering, exhibiting and selling work within the space, the project presented an opportunity to gain professional experience, be part of a team, and to network with colleagues from other degree programmes, other levels of study, and professionals working within their sector.

For the charity the impact was a significant increase (over 100%) in the shops profits, far greater media coverage for the charity and it’s initiatives, and a repositioning of the charities branding and marketing going forward, with an emphasis on positivity (See figure 3 – the charity’s post project re-brand)

 

Figure 3. Re-brand: Top - charity's logo pre-project. Bottom – charity’s logo post-project.

Learner outcome: 

For the two learners primarily involved in leading the project, it was a challenging, but rewarding experience.

It was the first time the students had to bring together such a wide range of skills into one, cohesive project. Ultimate decision making authority, the need to stick to strict time and budgetary constraints, and the fact that there were real stakes riding on every decision added an additional element of pressure, one that would not be easily replicable in a simulation setting.

The students reported that their most significant difficulties were overcoming points of contention regarding their plans with the charities own managers, and negotiating compromises where necessary, effectively managing their time with a workload of many disparate tasks, and maintaining a strong working relationship with one another, in what could sometimes be a stressful environment. 

In overcoming each of these obstacles amongst many others, seeing the impact of their work, and establishing networks with a wide range of people, the overall project experience was a very positive one for the students, both of whom secured professional opportunities as a direct result of their participation.

Resources: 

•A team of key individuals within the institution, who can support the various aspects of project management (academic tuition / risk assessment etc.).

• A partnership with an external charity / business / community group who can benefit from student creativity and expertise.

•A nominal budget to cover any travel, subsistence and essential material costs incurred by students in project delivery.

References:

•A project diary kept by participating student, Heather Wilson > http://missheather.co.uk/blog/tag/save-the-family 

•The students’ Wordpress blog, documenting the project > https://savethefamilyshop.wordpress.com/ 

•A video showcase of the project, produced by www.filmage.co.uk > https://vimeo.com/66924191

•A news article on the project from www.thisproject.co.uk > http://thisproject.co.uk/articles/save-the-family-shop-home/

 

 

 

 

About the Author
This guide was produced by Mike Corcoran. If you would like to contact the author, please use this email address:- m.a.corcoran@outlook.com.

How To Speak In Public

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Large Group, Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Lecture Theatre, Presentation Space

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

5Reflection and Action 7Communication and Strategy

Objective:

  • To give engineering students an insight into the importance and relevance of public speaking, presentation, and communication skills to their subject area.
  • To equip students with insights, strategies and skills to become more effective communicators.
  • To allow students to reflect on the diverse environments in which they will require public speaking skills in the future, and to reflect on the most effective strategies to employ in each instance.
  • To provide students with a practical opportunity to nurture and develop their communication skills.

Introduction:

In the working world, engineers are required to work with numerous stakeholders, from their own sector and from others, based locally, nationally and internationally. Engineering students will find themselves in many interview and presentation scenarios at the seek employments throughout their career, and clarity in communication will be essential in all areas of their professional practice. To that end, skills in public speaking, presenting and effective communication are essential.

An hour long session was run for a group of approximately 20 first year engineering students at Glyndwr University (studying on the Renewable Energy and Sustainable Technologies BEng programme), as an introduction to these skills, to be built on and consolidated throughout the rest of their time at the University.

The session formed part of a larger programme of guest speakers and practical workshops for the students (See How to Guide on Guest Speakers), designed specifically to give the students skills for employability and self-employment, and a greater appreciation of the real world context for their studies. It was delivered by the University’s ZONE Enterprise Hub Manager, on the invitation of the course tutor.

Activity:

The session followed the format which can be found in the ‘Workshop - How to Speak in Public’ How to Guide.

The students began the session with an introduction to the themes which would be covered, namely; how to structure a presentation, how to use tools effectively; how to present clearly; how to control and manage nerves, and how to deal with questions.

A brief discussion initiated the session, whereby students offered their thoughts on why public speaking skills were relevant in their sector, and how they might employ them in the future. From here, each of the themes above was covered in turn (with discussion following the pattern as outlined in the How to Guide).

At each stage, examples were chosen which were appropriate to the audience in hand. For example, in discussing structure and tools, a presentation on solar power was considered, and in discussing use of the appropriate language, thought was given to how an engineer would discuss the same technical point, with various expert and non-expert clients.

At the end of the one hour session, the key themes covered were re-capped, and students were offered the opportunity to ask questions, and directed to further support, links and reading if they wished to explore the issues further.

Impact:

Though the session was limited to one hour only, it still made a valuable impact upon the students. Through initial discussions, students had a clear understanding of the purpose of the session, and its direct relevance and appropriateness to them.

As new undergraduates, many had limited experience of presentation and interview environments, and so the session was timely, giving a broad overview to key points, with clear direction on how to consolidate what was learned. However, the lasting impact of the session will be sustained if the students are offered continued opportunities to explore, hone and develop these skills in a variety of simulated and real-world environments.

Learner outcome:

Immediately after the session, students reported feeling more relaxed about public speaking, more confident, and better equipped going forward. Feedback comments included;

“Very useful”

“Very good. Gained knowledge to help for future presentations.”

“Really good presentation. Well structured, paced, and encouraged audience participation.”

“Good presentation on presentation.”

“Great presentation; well prepared, greatly delivered, well explained.”

“Very informative. Thank you!”

Resources:

  • For a step-by-step guide to this activity, see How To Guide 'Workshop: How To Speak In Public.'
  • YouTube Video of How to Speak in Public Workshop, Creative Futures Conference, March 2015 > https://www.youtube.com/watch?v=xMnh02odBNA

References:

  • BBC - The Speaker - Improve your public speaking. 2015. [ONLINE] Available at: http://www.bbc.co.uk/speaker/improve/ . [Accessed 28 July 2015].
  • Corcoran, Mike. How to Speak in Public - YouTube. 2015. [ONLINE] Available at: https://www.youtube.com/watch?v=xMnh02odBNA. [Accessed 29 July 2015].
  • McCarthy, Patsy, 2002. Presentation Skills: The Essential Guide for Students (Study Skills). Edition. SAGE Publications Ltd (pp70-106 & 219-236).
  • Shephard, Kerry, 2005. Presenting at Conferences, Seminars and Meetings. 1 Edition. SAGE Publications Ltd (pp1-18 & 138-148).
  • Van Emden, Joan, 2010. Presentation Skills for Students (Palgrave Study Skills). 2 Edition. Palgrave Macmillan (pp1-61).
  • Zone Enterprise Hub, Topic: ZONE Resources. 2015. [ONLINE] Available at: https://moodle.glyndwr.ac.uk/course/view.php?id=37§ion=11. [Accessed 28 July 2015].

About the Author
This guide was produced by Mike Corcoran. If you would like to contact the author, please use this email address:- m.a.corcoran@outlook.com.

How To Speak In Public (Engineering) (QAA5,7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Lecture Theatre, Presentation Space

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

5Reflection and Action 7Communication and Strategy

Objective:

 

  • To give engineering students an insight into the importance and relevance of public speaking, presentation, and communication skills to their subject area.
  • To equip students with insights, strategies and skills to become more effective communicators.
  • To allow students to reflect on the diverse environments in which they will require public speaking skills in the future, and to reflect on the most effective strategies to employ in each instance.
  • To provide students with a practical opportunity to nurture and develop their communication skills.

 

Introduction:

 

In the working world, engineers are required to work with numerous stakeholders, from their own sector and from others, based locally, nationally and internationally. Engineering students will find themselves in many interview and presentation scenarios at the seek employments throughout their career, and clarity in communication will be essential in all areas of their professional practice. To that end, skills in public speaking, presenting and effective communication are essential.

 

An hour long session was run for a group of approximately 20 first year engineering students at Glyndwr University (studying on the Renewable Energy and Sustainable Technologies BEng programme), as an introduction to these skills, to be built on and consolidated throughout the rest of their time at the University.

 

The session formed part of a larger programme of guest speakers and practical workshops for the students, designed specifically to give the students skills for employability and self-employment, and a greater appreciation of the real world context for their studies. It was delivered by the University’s ZONE Enterprise Hub Manager, on the invitation of the course tutor.

 

Activity:

 

(The session followed the format which can be found in the ‘Workshop - How to Speak in Public’ How-To Guide).

 

Fig : How to Speak in Public

 

The students began the session with an introduction to the themes which would be covered, namely; how to structure a presentation, how to use tools effectively; how to present clearly; how to control and manage nerves, and how to deal with questions.

A brief discussion initiated the session, whereby students offered their thoughts on why public speaking skills were relevant in their sector, and how they might employ them in the future. From here, each of the themes above was covered in turn (with discussion following the pattern as outlined in the How to Guide).

At each stage, examples were chosen which were appropriate to the audience in hand. For example, in discussing structure and tools, a presentation on solar power was considered, and in discussing use of the appropriate language, thought was given to how an engineer would discuss the same technical point, with various expert and non-expert clients.

At the end of the one hour session, the key themes covered were re-capped, and students were offered the opportunity to ask questions, and directed to further support, links and reading if they wished to explore the issues further.

 

Impact:

 

Though the session was limited to one hour only, it still made a valuable impact upon the students. Through initial discussions, students had a clear understanding of the purpose of the session, and its direct relevance and appropriateness to them.

As new undergraduates, many had limited experience of presentation and interview environments, and so the session was timely, giving a broad overview to key points, with clear direction on how to consolidate what was learned. However, the lasting impact of the session will be sustained if the students are offered continued opportunities to explore, hone and develop these skills in a variety of simulated and real-world environments.

 

Learner outcome:

 

Immediately after the session, students reported feeling more relaxed about public speaking, more confident, and better equipped going forward. Feedback comments included;

 

“Very useful”

“Very good. Gained knowledge to help for future presentations.”

“Really good presentation. Well structured, paced, and encouraged audience participation.”

“Good presentation on presentation.”

“Great presentation; well prepared, greatly delivered, well explained.”

“Very informative. Thank you!”

 

Resources:

 

 

References:

 

  • BBC - The Speaker - Improve your public speaking. 2015. [ONLINE] Available at: http://www.bbc.co.uk/speaker/improve/ . [Accessed 28 July 2015].  
  • Corcoran, Mike. How to Speak in Public - YouTube. 2015. [ONLINE] Available at: https://www.youtube.com/watch?v=xMnh02odBNA.  [Accessed 29 July 2015].
  • McCarthy, Patsy, 2002. Presentation Skills: The Essential Guide for Students (Study Skills). Edition. SAGE Publications Ltd (pp70-106 & 219-236).
  • Shephard, Kerry, 2005. Presenting at Conferences, Seminars and Meetings. 1 Edition. SAGE Publications Ltd (pp1-18 & 138-148).
  • Van Emden, Joan, 2010. Presentation Skills for Students (Palgrave Study Skills). 2 Edition. Palgrave Macmillan (pp1-61).
  • Zone Enterprise Hub, Topic: ZONE Resources. 2015. [ONLINE] Available at: https://moodle.glyndwr.ac.uk/course/view.php?id=37§ion=11. [Accessed 28 July 2015].

About the Author
This guide was produced by Mike Corcoran ((www.macorcoran.com)). If you would like to contact the author, please use this email address:- m.a.corcoran@outlook.com.

How To Speak In Public (Media Communications) (QAA 5,7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Lecture Theatre, Presentation Space

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

5Reflection and Action 7Communication and Strategy

Objective:

  • To give media and communications students an insight into the importance and relevance of public speaking, presentation, and communication skills to their subject area.
  • To equip students with insights, strategies and skills to become more effective communicators.
  • To allow students to reflect on the diverse environments in which they will require public speaking skills in the future, and to reflect on the most effective strategies to employ in each instance. 
  • To provide students with a practical opportunity to nurture and develop their communication skills.

Introduction:

For students of BA Broadcasting, Journalism, and Media Communications at Glyndwr University, skills in public speaking, presenting and communication are absolutely essential. Throughout their academic life students will be required to present work in a wide variety of ways, and in their professional life they will encounter many environments were public speaking is unavoidable. To that end, students studying towards this degree programme are given as many opportunities as possible to develop these skills, in a mixture of real-world and simulated environments.

A two hour session was run for a small group of second year students on the above programme, on the theme of ‘How to Speak in Public.’ The group were of mixed ability and experience, with some working in media jobs (entailing regular presentation and communication) as alongside their study, and other with who’s only experience had come from school, college and University presentations. 

The session was delivered by the University’s ZONE Enterprise Hub Manager, on the invitation of the course tutor.

Activity:

The session followed the format which can be found in the ‘Workshop - How to Speak in Public’ How to Guide.

The students began the session with an introduction to the themes which would be covered, namely; how to structure a presentation, how to use tools effectively; how to present clearly; how to control and manage nerves, and how to deal with questions.

A brief dialogue initiated the session, where students discussed how they felt the subject was relevant to them, their studies and their careers. As the group size was small, it was possible to ask each individual about their own experience, feelings toward public speaking, and careers ambitions at this stage. This entailed that the session was tailored directly to the needs of the individuals there after. 

At each stage in the workshop, examples were chosen which were appropriate to the audience in hand, and as the session extended over two hours, it was possible to go into a greater degree of depth at each of the practical activity and discussion opportunities. For example, in discussing the use of appropriate language, each member of the group wrote a short paragraph, communicating the same piece of information for three separate audiences, and then the group each presented these mini-presentations to one another. An in discussing the appropriate use of tone, we used a real world example from one of the audience, who broadcasts her own show on a community radio station. 

Again taking advantage of the small group size, the session was informal and conversational in nature, and questions were answered, points of contention debated, and tangents explored wherever appropriate as we progressed.

At the end of the one session, the key themes covered were re-capped, and students were offered the opportunity to ask additional questions, and directed to further support, links and reading if they wished to explore the issues further.

Impact:

The session had a strong, positive impact on the individuals who participated. For those in the group with some prior experience of presenting, they were able to consolidate what they knew, focus on the finer details of the content, and offer valuable feedback and contributions to the group conversation. For those with limited or no previous experience, it served as a solid foundation to the topic on which to build going forward. 

Indeed, following the session, the group sought further support from the enterprise service at the University, in organising and hosting their own contemporary science debate evening, putting many of the skills covered into practice.

Learner outcome: 

Learners reported that the session left them with greater confidence and understanding, and all were keen to put the skills discussed into practice going forward. Feedback from participating students included;

“Really supportive and helpful! Made it interesting.”

”Good dynamic talk with great points and useful information.”

“Enthusiastic presentation which was clear and understandable. Very good!”

“Very good presentation – clear, informative and interesting.”

“Good talk containing a lot of useful and relevant information.”

“Excellent presentation. Really useful.”

Resources: 

References:

  • BBC - The Speaker - Improve your public speaking. 2015. [ONLINE] Available at: http://www.bbc.co.uk/speaker/improve/ . [Accessed 28 July 2015].  
  • Corcoran, Mike. How to Speak in Public - YouTube. 2015. [ONLINE] Available at: https://www.youtube.com/watch?v=xMnh02odBNA.  [Accessed 29 July 2015].
  • McCarthy, Patsy, 2002. Presentation Skills: The Essential Guide for Students (Study Skills). Edition. SAGE Publications Ltd (pp70-106 & 219-236). 
  • Shephard, Kerry, 2005. Presenting at Conferences, Seminars and Meetings. 1 Edition. SAGE Publications Ltd (pp1-18 & 138-148).
  • Van Emden, Joan, 2010. Presentation Skills for Students (Palgrave Study Skills). 2 Edition. Palgrave Macmillan (pp1-61).
  • Zone Enterprise Hub, Topic: ZONE Resources. 2015. [ONLINE] Available at: https://moodle.glyndwr.ac.uk/course/view.php?id=37§ion=11. [Accessed 28 July 2015].

About the Author
This guide was produced by Mike Corcoran. If you would like to contact the author, please use this email address:- m.a.corcoran@outlook.com.

Identifying Market Opportunities In Animal Care (QAA 1,2)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Lecture Theatre, Presentation Space

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation

Objective:

  • To provide students with opportunities to develop business ideas.
  • To provide students with opportunities to reflect on and discuss business, branding and marketing strategies.
  • To provide students with a greater awareness of the help and support available to them.
  • To provide students with a greater understanding of their academic subject within a wider business context.

Introduction:

Due to the nature of their industry, many students of FdSc Equestrian Psychology will find themselves self-employed upon graduation: in a freelance capacity, as a contractor to another organisation, or setting up their own businesses. Though all who study on the programme have an obvious love of animals, many lack an awareness of the business opportunities open to them, or confidence in their own enterprising capabilities.

ZONE, Glyndwr University's student enterprise service, partnered the FdSc Equine Psychology programme, to deliver a workshop on identifying market opportunities within the sector.

The workshop was delivered to a small cohort of only 8 students, in a one hour session, with no preliminary work set.

Activity:

The session was delivered as an informal seminar, with Judith Alexander (ZONE Manager) facilitating and guiding discussion.

Framing the Market

  • Students began by discussing their market (i.e. who owns the horses?). They categorized the market, and discussed the variety of products and services required by various customers
  • Next students reflected on their own skills, and discussed (whilst looking at real world examples), the businesses who provide these various products and services. They debated the merits of being a niche business specialising in one area, verses a multi-faceted approach.

Branding:

  • Students then discussed branding, and debated the pros and cons of operating with a company name, over operating under their own name.
  • The students looked at the websites of a number of professional equine psychologists, and discussed the branding approach of each.
  • Students were introduced to the concept of USP, and reflected on what their own may be.

Revenue Streams

  • Students brainstormed the various revenue streams open to them within their industry. They were encouraged to be creative in doing this (for example, delivering training, creating apps, speaking at events etc. may all be viable opportunities within their sector).

Business Support

  • Students were introduced to various business vocabulary and the key things they would need to consider on becoming self-employed (registering the business, tax, insurance etc.).
  • They were introduced to various online resources, and other business support.

Enterprise Catalyst

  • Students took the 'Enterprise Catalyst' assessment. An online tool which allows users to identify their own enterprise skills.

The session concluded with a recap of key points, and final Q and A.

Impact:

A number of the students went on to utilise the further business support available to them at the University, as a result of the intervention.

Learner outcome:

Learner feedback included;

  • 'Very useful presentation, in depth information.'
  • 'Very useful, opened me up to other idea, made me realise there is more support available than I first thought.'
  • 'Good session. Enjoyed.'
  • 'Very informative and motivating, showed me there is help if needed and it's easily accessible.'
  • 'Very motivating, opened my eyes to what I could do.'
  • 'Very inspirational, brought up ideas that I hadn't thought of before, but I am very keen on now and will definitely pursue.'
  • 'Very informative and useful presentation put in an understandable way. Good to know there is so much support available for those wanting to venture into business.'
  • 'Interesting and useful presentation.'

Resources:

The 'Enterprise Catalyst' assessment tool, featured in this activity, can be found here >https://www.enterprisecatalyst.co.uk/

References:

Course: Zone Enterprise Hub. 2015. Course: Zone Enterprise Hub. [ONLINE] Available at: https://moodle.glyndwr.ac.uk/course/view.php?id=37%2522%2520target%253D%2522_blank%2522. [Accessed 12 August 2015].

About the Author
This guide was produced by Judith Alexander (ZONE Manager, Glyndwr University). If you would like to contact the author, please use this email address:- j.alexander@glyndwr.ac.uk.

Imagine and Create Your Future

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Presentation Space, Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objective:

  • The learner will discover that they have entrepreneurial abilities and potential
  • The learner will get an insight into the world of ‘everyday’ entrepreneurship
  • The learner will become more alert to opportunity recognition
  • This is a useful session for the reluctant entrepreneur – those who might think it’s not for them, particularly arts students.

Introduction

This activity has been used with 3rd year Design and Visual Arts student, 2nd year Photography students and MA Contemporary Art students at Coventry University to project forward and encourage students to imagine their potential future. This encourages students to consider how to ‘make their job’ not ‘take a job’ by working forward potential scenarios post-graduation.

Activity

This 2 hr session is based around a hypothetical case study told as an engaging story and featuring several of the students in your class. It is told by the session leader and is followed by group discussion and analysis of their colleagues’ journey which leads them to recognise and identify with the enterprising actions and activities.

For 3rd year Design and Visual Arts student, 2nd year Photography students and MA Contemporary Art students at Coventry University, the following case study was created.

I start by selecting a likely student and ask their name – and if they reply “John” then your script to the class would be:

In 5 years’ time John will be running a successful technical consultancy for the art world providing a range of services, including haulage, framing, hanging and conservation.

How did he get there? Well, 1 year ago, as a 2nd year student he attended the 3rd year Arts degree show. Here he began chatting with a few people including the curator of the Hebert Art Gallery, Jeanette Smith. They got on well: they talked about the art, the exhibition, the Herbert programme and discovered a mutual interest in (ask John about his interests i.e. baking). They got on so well that a week later John decided to pop into the gallery to ask Jeanette if there was any chance he might get an exhibition at the gallery. After Jeanette stopped laughing she did say, 'but seriously, we do have an immediate opportunity for work experience'. The gallery was busy installing an exhibition by Douglas Rainford and were a bit behind schedule, could John help? Now John had planned to spend the next week finishing off assignments, which he was behind on, and there had been a baking festival in Northampton that he wanted to go to.

John took the leap and spent the next two weeks installing the exhibition at the gallery. At the same time he was getting to know Douglas, they discussed art, rail travel (Douglas was coming up from London most days) and discovered a mutual interest in (ask John about his other interests, i.e. cycling).

John said goodbye to Douglas at the private view a week later but kept in touch via twitter. John spent the rest of the summer, baking and cycling and then returning to university for his final year. He pursued his dream of getting an exhibition and continued approaching galleries, bars and cafés, but without much luck.

8 months later, round about the time of his degree show, John is invited to Douglas ' private view at the exclusive Charlie Smith Gallery in London, an independent gallery featuring some of the brightest young things. John is a bit torn, he is busy in Coventry, and the London train fare will be a few quid. But it seems like a good opportunity so he accepts the invite. The private view is full of London art glitterati and he chats to and swaps cards with several artists and gallerists. Douglas introduces him to Charlie Smith, the owner of the gallery they are standing in. They chat about the art and about Douglas and discover their mutual interest in (ask John) Silent Cinema. It transpires that Charlie is touring an exhibition through Europe over the summer and he is looking for technical help with the show, would John be interested? Well John had planned to go travelling that summer with some mates, but decided this would be more interesting.

So John started working freelance for the Charlie Smith gallery as a gallery technician and for the next two years was meeting other artists, other gallerists, he was speaking to specialist haulage companies and shipping agents. At the same time he was making ends meet working in a bar and finding other bits of casual work. But he was getting more and more offers from other galleries to help out, to tour exhibitions, moving from assistant roles to coordination roles. He was moving onwards and upwards. 3 years later there was a public tender to manage a European touring exhibition of medieval Masters for the National Gallery. This was John's big opportunity to move on to some very exciting work. But oh dear, the tender says the applicant must have arts conversation expertise. Them john remembers, (pick on a class mate) Charlotte went onto an MA in Arts Conservation at The University of Norwich. John picked up the phone:

'Hi Charlotte, how are you?'

10 minutes later Charlotte is on board.

John put in the proposal....he didn't get it. Main reason, he didn't have experience in bid writing.

But two months later a similar tender from the V&A was announced to tour an exhibition. This time John approached Jeanette, remember, the curator at the Herbert, she had lots of experience in assessing bids and she joined them in putting together a proposal. This time they we're successful.

The session finishes with 10-15mins reflection where students have to pledge to do something entrepreneurial that week. It could be something they had been thinking about for a while but had made excuses not to do it. Others may need a little help and guidance from peers about what they might do, so reflection and pledge setting should be discussed in groups.

Impact:

The impact was significant, particularly with students who would not consider themselves to be entrepreneurial. The immediacy of creating a case around a team member makes a deep connection with the student group that connects them powerfully with the potential of this story.

Learner Outcome :

The follow up session or debrief seeks when more detailed reflections can emerge and when students can get a measure of where they might be regarding their own development in terms of entrepreneurship and the enterprising mind-set.

Resources:

Post-its or similar sticky pads

Pens

Flip chart

About the Author
This guide was produced by Dr Peter McLuskie. If you would like to contact the author, please use this email address:- Peter.McLuskie@coventry.ac.uk.

Innovation Marketplace Green Entrepreneurship MSC/MBA (QAA 1,2,3,6)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 6Interpersonal Skills

Objective:

  • To generate ideas to meet a brief
  • To explore opportunities by evaluating work
  • To evaluate innovations within a limited time frame
  • To develop judgement in order to make decisions to complete the task

Introduction:

This surprisingly easy and fun classroom activity simulates an innovation marketplace. Students generate a topic-specific innovation and participate in amarketplace of ideas. The results demonstrate how and why the best innovations are not guaranteed market entry or success, emphasizing the human and social nature of entrepreneurial action. This fast paced marketplace activity works with large numbers of students, in open work spaces and can takes 10-20 minutes.

Activity:

Starting the activity:

The instructor should ask students to generate an innovation within a short time frame (2-5 minutes maximum). It is recommended that all students generate an innovation related to a familiar topic to facilitate comparison. A useful question, which may also provide valuable feedback to the instructor or the institution generally, is: "How could your student experience [in this class / at this university] be improved?" Additional guidance is suggested:

  • Encourage students to be creative or provocative, but suggest that the innovation be within the realm of reality. For example, the student experience might be improved by receiving £1 million on completing the course, but such an outcome isn't realistic.
  • Ask students to write the innovation down in one short sentence. This helps commit the student to the idea, which plays a key role in the simulation.
  • Encourage students to come up with one idea, and reassure them it does not need to be "spectacular" if they are struggling. Running the marketplace: The instructor should ask all students to stand up. The instructor should read the rules and, if possible, display them on a screen. Students should be told that the activity runs for a limited time. Recommended marketplace times are: 10-25 students should take 5 minutes; 25-100 students takes 10 minutes; 100+ students will take 10-15 minutes.

Market Place Rules:

  • Talk to anyone you want.
  • End conversation with that person whenever you want.
  • If someone's innovation is better than yours, for whatever reason, give your notecard/post-it to that person. You are now on that person's team. 
  • An innovation must have at least one supporter, other than the inventor, to win

The instructor should explicitly initiate the activity, for example by saying "Go!" As the activity starts, the instructor may choose to prompt recalcitrant students to participate. In rare cases, students might attempt to share all their ideas by broadcasting them one at a time. It's best not to intervene, as these usually degrade to individual or small group conversations, but if it appears that true organization is emerging (e.g. sequential pitches and voting) the instructor might choose to break up organised activity by reminding them of the time limit or splitting the group in half.

Stopping the marketplace: The instructor should use good judgment to determine when to end the marketplace. Some small groups converge to a limited set of ideas quickly; large groups are unlikely to converge to only a few ideas within a reasonable time. The instructor should gain the attention of the students and ask them to stand where they are. Remind them that if student A has joined student B's team, then student A should give her notecard to student B. So some students should be holding numerous cards, some students should have their own card, and some students should not have a card.

The instructor should ask students without a card to sit down wherever is convenient. It generally improves student engagement to list some or all of the "winning" ideas. The instructor may choose to whittle down the set of "winning" ideas depending on the size of the class. For example, in a class with 100 students, there may be 50 students holding cards. The instructor might ask students to sit down if they have less than 2 cards, less than 3 cards, etc. until few enough remain to read out and record. The instructor should ask the remaining "winning" ideas to read out their ideas, and may choose to record them on a board/flipchart. For larger groups, it may be interesting to note how many supporters the top ideas had accrued.

All students may then be asked to sit down as convenient.

The instructor may choose to comment on the winning ideas, especially if some are impossible, unusually inventive, or otherwise noteworthy. The instructor should then ask: "Are we guaranteed that the best idea won?" In many cases, students may note the lack of ideation time. The instructor may choose to address this or not as an unresolvable challenge, since it is not possible to know whether more time would lead to better ideas.

Below are some of the potentially useful lessons from the exercise. Sophisticated student groups may develop some or all of the lessons with limited prompting. Suggested prompts are provided. It may be useful to discuss one general concept, identify its "academic" label, and then move on to the next. The discussion should, obviously, be tailored to the type and number of students (undergrad vs. graduate, technical vs. business

Concluding the activity: The instructor may remind students:

  • Great ideas and innovations are drivers of technological and economic change.
  • The best innovations are not guaranteed market success.
  • The role of the entrepreneur is critical to the commercialization process, often generating unexpected or entirely unpredictable outcomes (George and Bock 2012).
  • The entrepreneur does not have to be the same person as the inventor.
  • Some drivers of commercialization success may be partly or entirely out of the inventor or entrepreneur's control.

The instructor may choose to collect all of the notecards, especially if the initiating question presents the potential for useful feedback. Instructors are encouraged to make the full set of ideas available to students after the activity for their own edification.

Impact:

Whilst some learners can be reluctant to engage initially, typically this is a highly engaging activity that builds confidence in decision making and evaluation. It works with large numbers and therefore can be a great exercise for students from different programmes to experience together.

Learner outcome:

This student reflection is shared by Alanna Ford, University of Edinburgh

I participated in the Innovation Marketplace a Green Entrepreneurship course in Spring 2013. There were about 25 other MBA and MSc students in the class. After being asked to generate concrete ideas for ways to improve University of Edinburgh's Business School, we were then prompted to spend 10 minutes to convince our fellow classmates to back our idea – and in turn abandon theirs. After writing our ideas on post-its, the classroom became abuzz with activity as students energetically spoke about their ideas, working to win over other people as quickly as possible.

While the exercise was playing out, several small clusters started forming. My idea for innovation was more client projects to root learning to the real world. My idea required quite a bit of background explanation, especially to students from Asia and Europe where universities emphasize more theory. Other students' ideas were simple and immediately relatable to anyone in the room. For instance, one student suggested that the school should provide free tea and coffee to all Business School students. I'll admit that it was hard for me to compete with such a straightforward and attractive idea. It didn't matter where you were from, you could understand in less than 15 seconds why that idea would benefit you.

Of course there were additional factors at play that determined which ideas got adopted. Some students were louder and more outgoing than others, making them more comfortable convincing their peers. For some of the more shy or quiet students, the process of having to instantly convince their peers in real time seem to make them uncomfortable (again, this could have been a cultural issue since we had people from Germany, South Africa, China, the US, etc represented in the room). For me personally, I liked sharing my idea with others because it was something I had been thinking about and discussing with some of my peers for months. As an outgoing American, I wasn't shy in trying to bring people on board and advocate for more applied learning in our curricula.

I found that the simulation was incredibly insightful for several reasons. First, providing a movement-based activity accommodated different learning styles and a definite break from the typical university learning environment where students often spend a lot of time sitting and listening rather than doing. Because I'd been personally involved in both promoting my own idea and having to listen to other people promote theirs, I could clearly relate to the challenges of getting consensus around an innovation. Secondly, the simulation became a tangible illustration for insights that apply to not only the classroom environment and the specific lesson at hand, but also to multiple areas of 'real' life. From the importance of effective communicationand initial context, to understanding network effects and opportunity recognition, I have continued to return to these ideas in the year since completingthe class. For instance, when launching a new business after graduating, I understood the importance of speaking with the right people in effective ways in order to gain new clients. I also knew that I needed to be in the optimum context for my industry, prompting me to move from Edinburgh to London where I could meet more like-minded and leading thinkers. I remembered these lessons watching an Edinburgh-based fashion app startup geared toward the American market fail; the founders were in the wrong place, with the wrong product, and the wrong time.

I think this activity could also serve career services departments of universities because many of the insights can be applied to a general job search.

Resources:

The activity may be conducted with no materials or setup; the use of post-its or notecards, a flipchart, chalkboard, or A/V setup are recommended. Post-its or notecards offer a record of the full set of innovations which may be of separate value.

Instructors should distribute one post-it note or notecard to each student and ensure that writing instruments are available. Similarly, instructors may prefer a learning space that facilitates ease of student movement, though key lessons may be gained in a space that restricts movement by some or many students. (In addition background on drivers of innovation adoption may be provided at the instructors discretion and pedagogical preference).

Bocks Market Place Resource Sheet – link

References:

https://sites.google.com/site/adamjbockentrep/

http://launchideas.org/wp-content/uploads/2014/12/EEEJ-Issue-1.pdf

Author:

University of Edinburgh Business School 29 Buccleuch Place, Edinburgh EH8 9JS

About the Author
This guide was produced by Adam J. Bock (Senior Lecturer in Entrepreneurship University of Edinburgh Business School).

Introduction to Human Anatomy (QAA 1,2,3,4,5,6,7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objective:

To develop attributes in, and offer experience of, the following to students;

  • Authentic problem enquiry and response
  • Innovation and Creativity
  • Risk-taking
  • Taking action
  • True collaboration

Introduction:

Module Title: BMS 246 Introduction to Human Anatomy

This module is a core unit run over two semesters for second year students studying Biomedical Science at the University of Sheffield. Students are introduced to the basic structure and functions of the human body, through a mixture of lectures and practical sessions.

The 'enterprise' aspect of this module currently counts for 5% of the module assessment; students have to prepare and pitch an organ donation campaign, based on their anatomical knowledge, targeted to a particular audience. The first round of pitches is judged by the module tutor, after which a shortlist of the best campaigns (judged on both innovation and accuracy of anatomical knowledge) is constructed. The second round of pitches takes place in front of the whole cohort, plus external partners such as NHS specialist organ donation nurses. Clickers are used to vote for the final winners.

Activity:

Students are given an 'authentic' challenge – to design an organ donation campaign for a target audience. Students have the opportunity to meet and present their ideas to a specialist organ donation nurse from the NHS – making them aware of the audiences that most need to be targeted, and the profile of those audiences. The students are free to construct the campaign 'for real' if they want, and previous cohorts on the module have produced Facebook campaigns, apps, and pitched their ideas directly to the NHS.

Students are challenged to design a unique campaign which utilises their anatomical knowledge. Students are not limited to any particular format, and previous campaigns have ranged from Spotify adverts to apps and even a song! They are supported in their campaign development by guest lectures from Diva Creative, a local marketing agency specialising in health campaigns, and from other local charity campaigners.

Because this element of the module forms a relatively small part of the final assessment, students are free to try something different and perhaps 'have a go' at a new skill – e.g. coding a basic app.

Students work in self-directed groups. As instructions are minimal, the onus is very much on the students to take action and make a personal decision to engage with the task.

Students have to communicate their detailed knowledge of anatomy to a non-specialist audience. They have to work effectively in teams with a tight deadline and pitch their campaigns professionally to a target audience which includes external partners.

Learner outcome:

Student feedback included;

"I'm not sure organ donation was something that our year group had really thought about before being set the enterprise task. Although it was a non-assessed piece of work, everyone seemed to be driven to produce something both sympathetic and effective that did organ donation justice. This task has been particularly useful to refer to in both CVs and personal statements for further employment or study. It addressed many skills that employers look for in candidates such as teamwork, communication skills and leadership. Presenting to a member of the Yorkshire division of the NHS Blood and Transplant service as well as lecturers and peers was also a great way to practice our presentation skills in a professional environment. I liked that we were given little instruction as it didn't limit our creativity and differed from the standard poster task many courses are set. It also combines both marketing skills and science which hasn't been done before in the Biomedical Science course. I thoroughly enjoyed the opportunity to do something new and creative in a team environment and hope it is kept for the anatomy module next year."

Resources:

References:

Author:

With thanks to The University of Sheffield Enterprise Academy (USEA) - http://www.sheffield.ac.uk/enterprise-education

About the Author
This guide was produced by Dr. Lauren Buck (Department of Biomedical Science, The University of Sheffield).

Introduction to Linguistics: Learning Through Web Development (QAA 1,2,6)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Special

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 6Interpersonal Skills

Objective:

The website www.allaboutlinguistics.com has two aims:

  • Promoting linguistics as a degree subject, and ensuring that applicants understand what studying linguistics involves and how it differs from and buildings on subjects they have studied at A-Level (like English Language, foreign languages, maths and sciences).
  • Helping A-Level students to find out more about linguistics in a user-friendly and accessible way, to help them learn things that take them beyond their A-Level subjects, and give them ideas for projects they might do as coursework investigations if they are taking A-Level English Language.

Introduction:

The website www.allaboutlinguistics.com is built as an assessment by first year students in the School of English at the University of Sheffield as part of core module entitled 'Introduction to Linguistics'.

There isn't an A-Level in Linguistics available in the UK. This means that when students apply to study linguistics, Universities rely on their personalstatements to indicate an interest in linguistics and an understanding of what studying it will involve. AllAboutLinguistics.com aims to enthuse studentsabout linguistics and the possibility of studying it at degree level, through our students sharing the insight that they have gained as beginning linguistics students themselves.

Activity:

  • Groups of students work on different topics to contribute to the overall website.
  • The groups use Google Sites to create the website.
  • Groups are able to see the whole site in development, including work by other groups, but can only edit their own section. This enables students to make links between topics, to link to work from other groups where relevant, and encourages a healthy level of competition between teams, increasing the overall quality of the content produced.

Web Image

The development of this website is enterprising in many ways. The students have to ensure it met the many needs of its target audience (or 'customer'); they have to consider the appearance, identity and 'brand' of the site as well as its content.

Impact:

In 2012 the site was recognised as Overall Winner in a Google / Association for Learning Technology competition for innovative uses of Google Apps in Education.

Learner Outcome:

Through building the site, students have deepened their understanding of linguistics whilst also gaining valuable transferrable skills in project management, team working, use of web-based systems, and communication and collaboration tools. They have gone on to use these skills in other areas of their learning, and beyond in extracurricular work and employment.

The examples of curriculum development for enterprise related outcomes were originally outlined by Neil Coles at the International Enterprise Educators Conference under the heading 'From Archaeology to Zoology; an A-Z of enterprise in the curriculum'. For his work in contextualising enterprise for any subject, Neil won the 2013 National Enterprise Educator Award.

Resources:

Access to and understanding of Google Sites, or an equivalent platform.

References:

Author:

With thanks to Mr Gary Wood, School of English, The University of Sheffield g.c.wood@sheffield.a.cuk

About the Author
This guide was produced by Neil Coles, (Senior Enterprise Learning Officer, Cardiff University). If you would like to contact the author, please use this email address:- enterprise@cardiff.ac.uk.

Laying Foundations for Commercially Aware Cardiff University Biotechnology Graduates

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6), Individual Task

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Lecture Theatre, Presentation Space, Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objective:

The Business and Biotechnology module was developed with two core aims in mind: firstly to introduce and develop core enterprise skills as defined by the Quality Assurance Agency for Higher Education (2012) alongside the development of a biotechnology specific commercial awareness which draws upon relevant disciplinary learning; secondly to enable students to begin the on-going process of constructing (or at least considering) notions of professional identity, interests and ambitions prior to pending work placements.

Key points;

  • The intervention contributed to the on-going development of a new Biotechnology programme at Cardiff University
  • Delivered a discipline specific 10 credit commercialisation module based upon the Cardiff University Enterprise commercialisation module framework.
  • Utilised an array of innovative student centred pedagogies in order to engender engaging and enjoyable authentic professional learning experiences.
  • Excellent module evaluation and feedback from students demonstrating anecdotally, the validity of such teaching and learning approaches.

Introduction:

From mid-2012 until course completion and handover in mid-2013, Cardiff University Enterprise worked closely with Dr. Kelly BéruBé and Prof. Jim Murray of the Cardiff School of Bioscience in supporting the development and first roll out of a 10 credit module entitled Biotechnology and Business. The module was delivered to a cohort of 13 students and was situated in Year 2 of the 4 year Biotechnology programme. It sort to develop a preparatory commercial awareness among participants prior to placement in industry in Year 3 and a second commercialisation oriented module in Year 4.

The Business and Biotechnology module was developed with two core aims in mind: firstly to introduce and develop core enterprise skills as defined by the Quality Assurance Agency for Higher Education (2012) alongside the development of a biotechnology specific commercial awareness which draws upon relevant disciplinary learning; secondly to enable students to begin the on-going process of constructing (or at least considering) notions of professional identity, interests and ambitions prior to pending work placements.

The need for commercially and entrepreneurially capable biotechnology students is well documented. Driving forces stem from within both industry and education sources. Examples include:

  • South East Wales is an important UK biotechnology hub with Cardiff University a leading Bioscience research institution. In recent years The Welsh Government and influential Welsh born biotechnology entrepreneur Sir Chris Evans have sort to continue the development of South East Wales as a biotechnology cluster through funding injections. Such development continues to generate commercial opportunities for large multi-nationals, local SMEs and University spinouts all of whom can benefit from the input of commercially savvy biotechnology graduates trained within the locale.
  • The QAA Bioscience benchmarks document (2007) asserts a range of expected graduate attributes which include professional development, enterprise, knowledge transfer, self-management, intellectual, practical, communication, interpersonal, and team work skills. It highlights the need for graduates to be informed and responsive as to the variety of issues and challenges posed by new Bioscience developments, many of which are driven by commercially significant scientific advances.

Activity:

Whilst varied, the pedagogical approaches taken to achieve these aims were very much rooted in the constructivist tradition of teaching and learning and thus sought to stimulate a deep level learning via actively, creatively and socially structured knowledge acquisition.

As such learners were encouraged to construct their own understanding of the commercial process as it relates to Biotechnology as an academic discipline and industry, through team based active learning approaches. This was primarily accomplished via a scenario based simulated commercialisation process which saw ‘company teams’ of learners collaboratively generate a (fictional) technology or product and test its business feasibility over the course of the module in response to identified real-world Biotechnology problems or market needs.

Learning was also developed through the teams’ engagement with one another, with module leaders (who all have some form of commercial experience of their own) and with a range of external speakers from within relevant industries (who were nearly all Cardiff University alumni). Finally, via inquiry and problem based learning approaches contextualised within the commercialisation scenario, students were given the opportunity to creatively test and discover solutions to core challenges and considerations involved in the process of innovation commercialisation.

Participants received 3 hours contact time a week over 12 weeks of learning further supported by directed and self-directed research and reading. Content was delivered via module leaders, external speakers, peer to peer learning and class based discussion. This was in turn consolidated via directed and self-directed class based activities which provided opportunity to discuss and apply relevant learning within the context of the commercialisation scenario.

Formative feedback was given and was available to students throughout the duration of the module. Students were summatively assessed via a number of means defined primarily by a 50/50 split between group work (feasibility reports, peer to peer group presentations and end of module dragon’s den presentations) and individual work (reflective practice and module portfolio). The use of group assessed projects sought to approximate the types of teamwork and collaboration required in professional project settings, requiring students to take responsibility for the sharing and delegation of work.

Team Photo

Figure 1: The2013 Biotechnology Dragon’s Den winning team TetraTek with the judging panel dragons. The dragons were all from within the local Biotechnology industry who delivered lecture seminars during the course and kindly gave up their time to come back and judge the end of course student business pitches. On the far left is Stuart Plant of Fusion IP, in the middle is Phil Barnes of Cardiff University’s Research, Innovation and Enterprise Services and on the far right is Lee Samuel of Symbiosis IP.

Impact:

The intervention was a success in a number of ways. The level of student engagement, participation and contribution was extremely high throughout the course. End of module evaluative feedback given by students quantitatively rated the module very highly in all areas whilst qualitative feedback communicated a clear appreciation of both the relevance of course content and the innovative approach to learning delivery.

Module assessment both formative and summative evidences the points made above. Peer to peer teaching tasks carried out through short weekly research and presentation exercises were exceptionally valuable for all participants both in terms of progressing subject and assessment relevant knowledge whilst also developing research, presentation and team-working skills. The standard of group feasibility reports was of a high level demonstrating among students a developed overview understanding of commercial awareness as it relates to the Biotechnology industry. A survey of student reflective logs and reports offers insight into the learning challenges faced and overcome during the course of the module, often highlighting the challenging yet rewarding nature of the concepts and skills addressed and also put into practice via the company team learning simulation.

The use of scenario based learning approaches proved to be successful in creating an immersive means of bridging the gap between disciplinary learning and related professional practice. It was highly effective in generating learner investment in the learning processes whilst offering suitable context for diversifying student research into differing sectors of the Biotechnology industry before feeding their findings back to the group as a whole. By providing opportunity for students to actively participate in commercial processes in a simulated manner, learners were able to gain practical insight into a broad range of cultures, roles and activities engaged in in order to commercially exploit Biotechnology research whilst beginning to develop understanding of their own potential professional identities and key enterprise / employability skills.

Having supported the development of the module with Cardiff School of Bioscience staff members, Cardiff University Enterprise now take less of a role in module delivery, although remaining available to consult on pedagogical matters. As such the module will run again in 2013/14 in a slightly iterated form with minor changes made to address the order in which aspects of the commercialisation process covered. Following the success of this Year 2 module it is anticipated that Cardiff University Enterprise will play a role in supporting Biotechnology programme staff in the development of a new Year 4 module which will seek to consolidate enterprise learning gained via the Biotechnology and Business module and through Year 3 work placements.

Academic feedback

“For students the intervention has provided opportunity for interaction with the real-world of industry, offering demonstrable benefits. The module utilised local and wider UK expertise to deliver real-life opportunities to practise enterprise, innovation and engagement from a biotechnology and business perspective. Local and UK professionals delivered tangible content to the students and inspired them to consider other possible careers in enterprise for scientists, aside from the usual lab bench jobs!” Dr. Kelly BéruBé – Module leader

Professional feedback

"The earlier students as well as older scientists are exposed to this the better. What you guys have created, is I think probably the most useful/practical way of doing this I have seen in the UK. Every year I do both the BBRSC YES and Biocity’s Boot camp events, all of which are in my opinion too short to have a lasting impact. Taking the time, as you have been doing, ensures a more thorough learning outcome relative to these rather brief annual events." Frank Rinaldi – Director and Owner, Evolution Bioscience Ltd.

Learner outcome:

Examples of student reflection;

“Within my science education I understood that I had to learn certain concepts and then learn to apply them, unless I was involved in further research this is where my learning stopped, my experience in business has taught me skills that I put into practice every day. Additionally the skills I have learnt put me at an advantage over other prospective students who I may be in competition with for a job and more importantly to me; I am a more developed learner and thinker than I ever was before.”

“The module has allowed me to appreciate both the scientific and business aspects of my degree and resulted in a drastic improvement in my ability to present, work as part of a team and exhibit initiative and leadership qualities. The course has also dealt with real-life business examples allowing me to gain hands on, practical experience of problems within the bio-business sector. In addition the module has broadened my career opportunities and highlighted prospective career pathways that I was previously unaware of.”

“My way of thinking, and therefore the way I now tackle problems, has been developed considerably during the course. One of my weaknesses during brainstorming, was that I would rush the problem, trying to find a quick solution, which would yield an end product, but wasn’t of the highest quality. I no longer take such a head-on approach to problems, I now prefer to generate an overview of the problem itself, and I create a solution from there.”

The examples of curriculum development for enterprise related outcomes were originally outlined by Neil Coles at the International Enterprise Educators Conference under the heading 'From Archaeology to Zoology; an A-Z of enterprise in the curriculum'. For his work in contextualising enterprise for any subject, Neil won the 2013 National Enterprise Educator Award.

Resources:

  • For more detailed information regarding the delivery of the types of activity included within this case example, see ‘How To Guides.’

References:

 

 

About the Author
This guide was produced by Dr. Kelly BéruBé and Prof. Jim Murray (Cardiff School of Bioscience, Cardiff University). If you would like to contact the author, please use this email address:- enterprise@cardiff.ac.uk .

Learning Through Outdoor Experiences

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Outside

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

4Implementation of ideas through leadership and management 5Reflection and Action 7Communication and Strategy

Objective:

 

This 4 day programme took a self-led journey of discovery in the great outdoors, with the design of the course giving time to reflect between tasks and activities. This dynamic concept was transformational complimenting the standard (Kolb) cycle of learning (see references).

The programme had a focus on leadership, communication, problem solving skills and teamwork: all higher education driven employability skills. It supported a mixed group of students and service users of an addiction rehabilitation service, working together to support their own development and build skills.

It was a collaboration between Glyndwr University Careers, ARCH Initiatives and Active Adventure. The project group included service users and HE students working collaboratively, alongside support staff from all of the 3 partner organisations.

 

Introduction:

 

Experiencing the outdoors can be a powerful stimulus for learning. Being deep in a forest, feeling alone on a hillside or just sharing a cup of tea around a fire can set us off on a path that changes the way we think about ourselves, our relationships and way we live our lives.

Being outdoors unlocks a rich collection of stories and concepts to explore.

Through this project individuals were able to reflect and make changes – often over a long period of time. Some participants were helped by others to make sense of something and appreciate it.

The project looked at being outdoors as an educational experience, exploring questions including;

  • What can we do to deepen learning and support change?
  • How can learning be ‘brought back home or to the classroom’?
  • How can experiencing the outdoors become part of people’s everyday lives and relationships?
  • In developing community capacity, how we encourage and help adults and young people in local communities to see the importance of outdoor experience and take opportunities to enjoy and learn from it?

 

Activity:

 

Day 1: Mountain Biking and a Raft build (Teamwork-Leadership-Communication) based on the Marine Lake at Rhyl in North Wales.

Day 2: Quality Mountain Day with a team task (Teamwork-Leadership-Communication) located within the mountains of North Wales.

Day 3-4: Team Development Course (Residential) – The final exercise, within bunk house accommodation, concluding with a final presentation which involved participants delivering their own learning log to the rest of the group, reflecting on the physical and mental journey they had taken over the duration of the course.

 

Fig 1 - The group enjoying thier activities

Figure 1: The group enjoying their activities

 

Impact:

 

The impact was significant as outdoor learning brings people into a direct relationship with the ‘elements’ – earth, air, water and fire and strips away many of the means we have developed to ‘protect’ ourselves from their impact. Making do with what’s around and having an experience that’s not catered, comfy and plain sailing, with things that are not planned (but safe!) helps/forces us to try something that’s scary: for example, night games in dark fields with no torches!

As such outdoor learning throws people back on their own resources, and allows them to connect with the world in a different way. It often entails challenging situations where the unexpected can happen and where different responses are demanded.

People find incredible strength, confidence and self-determination through operating in the outdoors, pushing the boundaries both physically and culturally. Clients have been encouraged to gain the Mountain Leader’s Award, and are able to take others climbing with confidence and transfer positivity onto other young people.

Outdoor learning is often demanding in terms of our bodies: we have to learn new skills and carry on when we would rather stop. In my experience it pushes people to the edge of their comfort zone, throwing them in the deep-end to deepen their learning.

This project is maintaining a long term perspective as changes often take time to surface or to become embedded. People need space to talk and think about their experiences and opportunities to try things out with consistent support over time.

That is why we are using the MTQ48 measure so we can map outcomes over a period of time (see references).

 

Learner outcomes:

 

Learner outcomes have been measured by using the MTQ48 resilience measure at the beginning of the 4 day programme and again at the end of the project.

A distance travelled report is generated and trained counsellors support participants to reflect upon the findings and develop action plans to move forward.

Each participant also completes an Employability Skill Audit which allows the participants to reflect upon achievement made and new skills gathered whilst exploring further development required where gaps are identified.

 

Resources:

 

  • Outdoor pursuit equipment
  • Mountain bikes
  • Climbing and safety equipment.
  • Transportation: minibus hires, public transport, walking distances etc.
  • Accommodation: residential centre, camping, self-built shelters, boats etc.
  • Food: self-catering, all inclusive, ration packs etc.

 

References:

 

About the Author
This guide was produced by Mrs Lucy R Jones BA (Hons), PG Cert CEIGHE, PGCPD (HE), FHEA. (Work Experience Officer/Project Co-ordinator ADOR Glyndwr University).

Live Client Solutions: The Woodland Trust (QAA 1,2,3,4,5,6,7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Special

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objective:

  • To provide students with the opportunity to work with professional clients, providing ‘expert’ media solutions.
  • To provide students with the opportunity to take responsibility for projects, and find creative solutions to problems.
  • To incorporate social responsibility and ethical citizenship into the practice and attitudes of future graduates.  
  • To provide students with real-life feedback that informs decision making.
  • To provide students with experiences of dealing with risk, uncertainty and high pressure environments.
  • To develop students team-working, communication and interpersonal skills.
  • To provide students with experience of managing budgets and deadlines.
  • To provide students with the opportunity to apply their academic and practical skills within a real-world context.
  • To enable students to collaborate with recent Glyndwr University graduates and commission services from new start-up companies in order to enable high-quality delivery of their own projects.

Introduction:

For students of media and communications, skills in enterprise and entrepreneurship are essential to success. Many will progress to self-employment or development portfolio careers with a number of employers and clients. All will be exposed to fast-paced, high pressure environments. All will have to have exemplary communication and interpersonal skills and all with have to be adept at seeking out new opportunities, finding creative solutions to a wide variety of problems. As such, exposure to real-world projects where such skills can be developed and honed, are a crucial part of their education.

In this particular context, approximately 20 students in their second year of study on the BA in Broadcasting, Journalism and Media Communications at Glyndwr University engaged in a live client project that spanned, for some of them, across their final two years of study – and provided them with a portfolio of genuine work experience, demonstrating capabilities within a ‘freelance mode’ of expert consultancy.

The challenge:

  • To work with a non-media expert client, of national / international calibre (The Woodland Trust); finding media solutions to raise awareness of the organisation’s presence on a local scale.
  • To understand the client brief – and enter the commissioning process - pitching media-based solutions to the client, in order to secure a production budget for commissioned solutions to be delivered.
  • To produce and deliver the commissioned content within the timescale and budget specified by the client.
  • To collaborate with recent Glyndwr University graduates, commissioning paid-for services in order to deliver a high-quality product to a professional standard, and working with role-model peers to see start-up graduate companies in action.

The students were supported in this by their course lecturer, graduate start-up companies Minimal Media and Creative Catalysts - and with two main contacts for support at The Woodland Trust.

The project ran for the duration of the students’ second and third years; beginning at level 5 in The Commissioning Process: Pitching and Selling Ideas (HUM550) module, and taking commissioned ideas forward into their Media Project and Portfolio (HUM677) and Applied Broadcasting Project (HUM609) modules.

The relationship with the client continues and will continue into the academic year, at the time of writing, with the second year cohort of 2015/16 and beyond.

Activity:

Introduction

  • Students were introduced to the project via a presentation from their main contact within The Woodland Trust. This was inclusive of background information to provide context for the project and a discussion of the project brief, budget and deadlines, followed by informal Q and A.
  • Students were asked to look at a newly developed woodland site, close to the university campus in Wrexham – at Plas Power Woods.
  • Students were asked to consider the research presented to them as part of an ‘interpretation plan’ of the woodland site, and to consider how they might promote the woodland site to potential visitors and explain some of the conservation activities such as tree thinning, for example, which may be misperceived as destructive felling.

Research and Development

  • Students were given an extremely open brief to encourage free-thinking, but with key objectives and indicators in terms of the client’s needs.
  • Students were steered towards key information and research about the woodland interpretation and types of conservation activity being conducted at the Plas Power site.
  • Students were given close tuition and support in addressing and responding to the brief from a specialist, media producer’s perspective. (I.e. In the form of lectures, workshops and one-to-one tutorials).
  • Each student produced an individual audio-visual presentation for the client and underwent peer review and formative feedback before presenting / pitching to the client.

Commissioning

  • The Woodland Trust commissioned several media content and form concepts from the students - to be taken forward into production in the next academic year - entailing the creation of an online micro-site that would host media content produced by the students and enable autonomy from the national Woodland Trust site (which would later be linked, pending approval from head office).
  • Ideas included the production of an interactive trail, video content to showcase the use of Plas Power woods for specific audiences as per the client brief (e.g. families with children), and an application or game that aimed at being fun to play but delivered some key conservation messages.
  • Funding was provided via a Big Lottery Fund grant that had already been secured by the Woodland Trust in order to interpret, conserve and promote the Plas Power woodland site.
  • At the start of the next academic year, students formed production teams around the commissioned activities and were given budgets to work within, with deadlines and timescales for delivery of content.

Production

  • Students produced storyboards, production plans and schedules and communicated with the client, integrating suggestions and feedback as appropriate).
  • Students, as producers, briefed collaborators (Minimal Media who provided high-quality filming and Creative Catalysts who provided the game and web-build), communicating key objectives within the creative concepts; ensuring all parameters were met and adhered to.
  • Students had to be responsive to a number of moving parameters at this stage, being able to quickly respond to find solutions to problems as they arose (for example, weather permitting that a planned location was no longer feasible, availability of employers changing at short notice, delay in art-work, Equity guidelines on child working hours for filming with children, health and safety limitations, budget limitations, and changing requirements of the client.

Feedback

  • Students held periodic meetings with their main contact at Woodland Trust. They relayed updates on project progress, discussed and debated project details, and negotiated client approval and expectations.

Project Completion

  • The content was delivered to The Woodland Trust, some of it being adopted for the national Woodland Trust website, which surpassed client expectation and secured further projects with the organisation, for future students. Students ensured all aspects of the brief had been met, and that all associated project administration was completed.

Evaluation and Reflection

  • Students produced a portfolio throughout the projects duration, to submit for academic assessment. This included as inclusive of reflection on learning points, and changes that would be implemented if the project were to be repeated – and serves as a portfolio of work that will enable the students to showcase their capabilities to future employers or clients. One graduate specifically has gone on to work as a freelance media consultant, promoting charities and their work. Others have secured work as TV/game producers and have sited this project specifically as one that they felt confident in relaying their skills and experience in this field.

Impact:

The project had a positive impact for all of those involved.

For the client, The Woodland Trust (and Big Lottery Fund), the content now exists as a microsite receiving unique visitors and offering information to woodland visitors at Plas Power Woods.

At the time of writing, the graduate start-up companies continue to go from strength to strength and have secured other work on the strength of the project and through new contacts made during the process. 

Learner outcome:

For the students, the project required them to combine a wide variety of skills, to communicate and collaborate in delivering creative concepts in an unfamiliar scenario, with a brief set and funded by a real client, inclusive of the real world responsibility and pressure associated with it. This proved challenging yet enjoyable for all, and developed the skill set in the group in a way that would not have been possible in a simulated environment.

Resources:

  • An external partner able to set an appropriate brief to students (ideally supported by a budget).
  • The support of appropriate internal departments at the University with project delivery (for example, with developing risk assessments).
  • Links to the content produced by the students can be found in the ‘References’ section.

References:

Creative Catalysts. 2015. Online Marketing Wrexham and Chester by Creative Catalysts. [ONLINE] Available at: http://www.creativecatalysts.co.uk/ . [Accessed 04 August 2015].

Minimal Media. 2015. [ONLINE] Available at: http://www.minimalmedia.co.uk/. [Accessed 04 August 2015].

Plas Power Woods | Explore woods | The Woodland Trust. 2015. [ONLINE] Available at: https://www.woodlandtrust.org.uk/visiting-woods/wood/4314/plas-power-woods/. [Accessed 04 August 2015].

The Woodland Trust. 2015. The Woodland Trust. [ONLINE] Available at: https://www.woodlandtrust.org.uk/. [Accessed 04 August 2015].

Author:

Sally Harrison

Email: s.harrison@glyndwr.ac.uk

Mike Corcoran

Email: m.a.corcoran@outlook.com (www.macorcoran.com)

With thanks to The Woodland Trust, Minimal Media and Creative Catalysts, and a team of very dedicated students.

About the Author
This guide was produced by Sally Harrison. If you would like to contact the author, please use this email address:- s.harrison@glyndwr.ac.uk.

Live Entrepreneurship Projects in Early Years Education & Practice (QAA1,5,6,7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Outside, Special

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objectives:

To enable learners to:

  • demonstrate learning and reflective practice through experiential group work
  • explore a range of paradigms, methodologies and research methods used in early years research
  • extend knowledge and understanding of collaborative skills and practices used in the wider Early Years education and practice settings
  • identify and evaluate a range of techniques and tools for developing reflective practice
  • support the use of Welsh language and interpret how Welsh culture is promoted through curricula strategies in the early years

Introduction:

Undergraduate BA (Hons) Education and Linked Named Award (LNA) programmes (Welsh/English medium) year 2 students for their Professional Learning and Practice 2 module are given the opportunity to engage with local community groups for live project work. Research findings suggested that the student experience on the BA (Hons) Education programme were closely linked to the quality of the experience within the placement setting.  The live projects encourage new methods of delivery and assessment criteria within the education programme which allow students to engage in an innovative learning opportunity, simulating the workplace experience.  These new settings provide placement opportunities on a voluntary basis where there is a variation in the student experience. 

 

The purpose of the activity using a blend of academic learning and practical experience is to develop learners networking, confidence, team working and problem solving skills whilst engaging with real companies and not for profit organisations within the local community.

Groups of students work with an organisation to create resources, education packs, or organise events for schoolchildren, young people or teachers (to introduce as part of the curriculum) to help encourage more interest in the aims and objectives of the company or not for profit organisation. All groups have to actively engage with their organisation and the community to; fulfil the brief; research, plan and carry out the task; pitch ideas and present to peers and representatives on their experiences; and feedback on the project.

Activity:

The Education Resource Manager and Arts Development Officer at a local theatre and arts centre were approached with regards to setting a live project brief for learners.   Different project ideas were offered to a group of thirty five learners from a BA Early Years Education and Practice programme, for example; encouraging access to the building, promoting art works, engaging the local community including target groups, promotion of arts courses/classes. 

Learners were split into groups, had to brainstorm ideas and then pitch the idea back to the theatre and arts centre staff determining whether their project would be arts or education focussed.

Once accepted groups spent 16 weeks; developing the proposal, delivering the project and presenting their feedback in a formal dissemination session with the theatre and arts centre staff. Personal and continual reflection were encouraged throughout the project.

Students also presented experiences reflecting on the benefits and skills gained throughout the project. Huge learning areas highlighted included project management, financial management, marketing, exponential growth in skills and learning from the experience. 

Specific Example:

Six BA (Hons) Inclusive Education students hosted a national premiere of the film ‘The Pig Picture: Rethinking Dyslexia’ and a networking event at the theatre and arts centre.   The film provided personal and uplifting accounts of living with dyslexia from a variety of individuals including school children and iconic leaders, addressing common misconceptions and painting a picture of hope for all those who struggle coping with the condition.

The students worked with the theatre and arts centre staff and a local charity offering support and tuition for children with dyslexia. The students decided to increase revenue through alternate income streams by; selling popcorn and holding a raffle. They also utilised strategies for attracting different market (Students, OAP’s) to raise income from ticket sales though price differentiation.

Impact:

The impact was significant, as:

  1. The majority of students wanted to repeat the opportunity showing a beneficial impact on the learner experience
  2. Proceeds raised were donated to charity
  3. Awareness of the Theatre and Arts Centre increased
  4. Learners used and adapted knowledge and skills to ensure success
  5. Positive feedback given by Dyslexia campaigner and former Welsh rugby international Scott Quinnell

Learner outcomes:

Learners were able to:

  • Apply and evidence a range of appropriate practical skills and knowledge gained in placement, demonstrating clear links between theory and practice (supported by a professional practice monitoring report)
  • Reflect and evaluate upon practice in an early years context and justify areas for professional development
  • Evaluate the use of the Welsh language and the promotion of Welsh culture in an early years context
  • Examine a range of paradigms, methodologies and research methods used in early years research

Specifically learners developed:

  • Project management skills to complete and respond to a live brief
  • Confidence within themselves and the ability of the team
  • Team working skills through group work and team development
  • Networking skills through liaising with external organisations and customers
  • Commercial awareness
  • Event organisation expertise.

Student Reaction:

Laura Davey, Laura Harvey, Charlotte Hodge, Charlotte Portman, Jessica Porter and Martha Dickinson who took part in the live project work and hosted ‘The Pig Picture: Rethinking Dyslexia’ event stated the best thing about the activity was:

  •  “Working with new people, new organisations and creating new ideas.”
  • “Running our own events.”
  • “The project was the best thing.”
  • “Working with others.”
  • “Using new and developing employability skills. Networking.”
  • “It worked really well.”
  • “The best thing was the final presentations of our projects.”
  • “Working with new people and the community.”

In addition: Scott Quinell, former rugby international and campaigner on Dyslexia praised the students saying “The ability to actually put this together, get the film and the wonderful venue, sell the tickets and get people through the door is brilliant. Seeing the film highlighting awareness of dyslexia and helping people is superb”.

Dr Rhiannon Packer, course leader said “Working with the theatre has provided the students with an opportunity to work on a real life venture, not only has it refined their professional skills and confidence but has also given them an opportunity to play a part in the local community. The benefits of the live project were invaluable as the students commence working careers following completion of their degree. I am very proud of their success.”

Jane Newby, Academic Subject leader for Education and LNA said “The students have thoroughly enjoyed taking part in these projects and have found them an extremely worthwhile element of their studies. This venture has been so successful I plan to include this type of partnership work in the syllabus for next academic year”.

Resources:

  • Engagement of supportive organisations
  • Input from lecturers
  • Enterprise support
  • Entrepreneurial students

 

References:

  • University of South Wales website

 

 

 

About the Author
This guide was produced by Catherine Tarling, Dr Rhiannon Packer and Jane Newby (University of South Wales).

Music Business Module (QAA 1,2,3,4,5,6,7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Special

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objective:

The Music Business Module has the following aims:

  • To provide a basic knowledge of arts and music business practices which will be particularly useful to students preparing for a self-managed career where their income is generated from performance, recording, composing or organizing musical events and/or setting up a music related business enterprise.
  • To help students identify and develop their entrepreneurial abilities and skills.
  • To enable students to put together a practical toolkit of resources on contracts, invoice systems, accounts and taxation, royalty collection systems, media, publicity and marketing.
  • To provide guidance and mentoring for students as they plan for and carry out the Semester 2 event.
  • To provide critical/theoretical perspectives on music entrepreneurship and the music industry.

Introduction:

Katie Wray, Newcastle University

‘We want to continue the work of our CETL (Centre for Excellence in Teaching and Learning) and continue to ensure that students from all backgrounds and with all musical interests are able to take their own ideas forward; we do this through the Music Business Module, and by having support for enterprise embedded in our School of Arts and Cultures.’

Activity:

The first semester consists of lectures and seminars, some delivered by visiting speakers which normally include the following:

  • Theoretical and critical perspectives on music entrepreneurship
  • The portfolio career
  • How the music industry and arts/music organisations of various sizes operate.
  • Royalty collection systems, contracts, invoice systems, accounts and taxation
  • Event/project management
  • Project proposals and business plans

The second semester is spent working in teams to plan and carry out an event, supported by lectures on practical aspects such as marketing and finance, and mentoring on a team basis

Impact:

Final events have included a drumming workshop in Schools, which the Schools have paid for, funded by charging the parents and carers to come and watch the final end of day performance....very enterprising all round!

Learner outcome:

The examples of curriculum development for enterprise related outcomes were originally outlined by Neil Coles at the International Enterprise Educators Conference under the heading 'From Archaeology to Zoology; an A-Z of enterprise in the curriculum'. For his work in contextualising enterprise for any subject, Neil won the 2013 National Enterprise Educator Award.

Resources:

  • For resources providing information of various aspects of the module content outlined above, see ‘How To Guides.’ 

References:

Author:

  • Neil Coles, Senior Enterprise Learning Officer, Cardiff University
  • enterprise@cardiff.ac.uk
  • Katie Wray, Newcastle University
  • Katie.wray@ncl.ac.uk

About the Author
This guide was produced by Neil Coles (Senior Enterprise Learning Officer, Cardiff University). If you would like to contact the author, please use this email address:- enterprise@cardiff.ac.uk.

Music In The Community (QAA 1,2,3,4,5,6,7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Special

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objective:

Students should gain an understanding of music’s role within the community including the nature of teaching and learning in music, the benefits and challenges of musical participation, and the range of contexts in which music creates and defines communities. The course will develop students’ research and group work skills through an extensive project based in the community.

Introduction:

This 20-credit undergraduate module at the University of Sheffield has brought civic/community engagement and enterprise to the music curriculum in exciting new ways: students were commissioned by two external partners to produce feasibility studies for community music projects to support mental health service users and refugees and asylum seekers. The external partners came to the first lecture of the module to brief the students, who then worked in groups of 6-8 to develop a strategy for fulfilling the given brief.

Activity:

In order to fulfil the brief, the teams of students had to engage in activities which were a form of market research and customer validation. One group devised plans for the development of a community choir, which has involved liaising with other singing groups in the city to find out what already exists, and what might work well with these clients. Two groups worked with a music therapist at an NHS Trust in Sheffield to observe existing musical activities and suggest new possibilities, with one team developing plans for a drumming group and another a singing group. The groups presented their feasibility studies to the external partners at a culmination event at the end of the semester. 

Teaching comprised 10 weekly sessions, with a mixture of mixture of formal lectures, presentations by guest speakers, and mentored small group work, with supporting materials on group roles to help the students work effectively on a sustained and complex task.

Impact:

The students have certainly learnt cultural agility and demonstrated respect for diversity, and we have all acquired a greater understanding of the place of “university music‟ in the wider arts world of Sheffield, and the potential for our students’ and graduates’ skills and energy to make a contribution to enriching the city and its diverse population.

We aspire for the feasibility studies to be developed into working projects, either by the external partners, or through the continued involvement of our students and graduates with further support from University of Sheffield Enterprise.

Learner outcome:

The students found the projects challenging. Their reflective diaries reveal issues of communication and problem solving in group work, and in working with external partners. They also illuminate moments of insight and discovery as they experienced their client groups in action and understood the adjustments needed to apply their musical and academic skills in new contexts.

The examples of curriculum development for enterprise related outcomes were originally outlined by Neil Coles at the International Enterprise Educators Conference under the heading 'From Archaeology to Zoology; an A-Z of enterprise in the curriculum'. For his work in contextualising enterprise for any subject, Neil won the 2013 National Enterprise Educator Award.

Resources:

For further examples of embedded enterprise within music, see ‘Music – Music Business Module’, and ‘Music - Developing Music Industry Knowledge Through Expert Panels.’

References:

 

 

Author:

  • With thanks to Dr Fay Hield and Dr Stephanie Pitts, Department of Music, The University of Sheffield, and University of Sheffield Enterprise.
  • f.hield@sheffield.ac.uk

About the Author
This guide was produced by Neil Coles (Senior Enterprise Learning Officer, Cardiff University). If you would like to contact the author, please use this email address:- enterprise@cardiff.ac.uk.

Numeracy Film Project

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Special

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objective:

  • To provide students with the opportunity to work with professional clients.
  • To provide students with the opportunity to take responsibility for projects, and find creative solutions to problems.
  • To give provide students with experiences of dealing with risk, uncertainty and high pressure environments.
  • To develop students team-working, communication and interpersonal skills.
  • To provide students with experience of managing budgets and deadlines.
  • To provide students with the opportunity to apply their academic skills within a real-world context.

Introduction:

For students of media and communications, skills in enterprise and entrepreneurship are essential to success. Many will progress to self-employment or development portfolio careers with a number of employers and clients. All will be exposed to fast-paced, high pressure environments. All will have to have exemplary communication and interpersonal skills and all with have to be adept at seeking out new opportunities, finding creative solutions to a wide variety of problems. As such, exposure to real-world projects where such skills can be developed and honed, are a crucial part of their education.

Approximately 20 students in the final year of BA Broadcasting, Journalism and Media Communications at Glyndwr University, engaged in a ‘Numeracy Film Project’ in collaboration with professional client, science discovery centre Techniquest Glyndwr (TQG). TQG were seeking the production of a series of short films (approximately 5 minutes in duration), showcasing the importance of numeracy skills to the work of a variety of regional employers. These films were to form part of a larger body of work, as part of TQG’s Welsh Government funded Numeracy Employer Engagement programme.

Students were invited to project manage the creation of 5 such films, subject to their adherence to an agreed brief, and an agreed deadline and budget for delivery.

The students were supported in this by their course lecturer, by a designated contact with the University’s student experience department, and with a main contact for support within TQG. The project ran for the duration of the students’ second semester, contributing to their Media Project and Portfolio (HUM677) Module.

Activity:

Introduction

  • Students were introduced to the project via a presentation from their main contact within TQG. This was inclusive of background information to provide context for the project and a discussion of the project brief, budget and deadlines, followed by informal Q and A.
  • Students were informed that TQG would provide a list of employers and contact details to be featured in the films (based on their existing networks), but that it would be students responsibility to arrange film content, and filming times, dates and locations with each of them.

Research and Development

  • Students organised themselves into teams, and through assessing their own skills, designated roles to each team member. They agreed on how their allocated budget would be shared amongst the teams, and identified where budgets would need to be spent, inclusive of bringing in additional expert support to fill in any gaps in their own particular skill sets (for example – camera operatives for filming on location).
  • The students allocated to employer film to each team, and undertook research to establish how best a film could meet their brief with their designated employer.
  • Story boards for each film were produced.

Filming

  • Students communicated with employers, to brief them as to the content of the films to be produced (integrating suggestions and feedback from employers as appropriate), and to agree on suitable filming times, dates and locations.
  • Students had to be responsive to a number of moving parameters at this stage, being able to quickly respond to find solutions to problems as they arose (for example, weather permitting that a planned location was no longer feasible, availability of employers changing at short notice, employer representatives requiring coaching prior to filming, in virtue of limited confidence and experience in front of camera).
  • Students worked with their contact within the University’s Student Experience department to ensure that they had followed all the necessary policies and procedures throughout the filming process (for example, producing risk assessments, contracting external expert support etc.).               

Editing

  • The student teams took the raw footage from their filming process, and edited to produce their finished short films.
  • Students retained creative control for the final appearance of these, and allocated their budgets to bring in additional support in the editing process wherever necessary (for example, sourcing a music score to accompany a film).

Feedback

  • Students held periodic meetings with their main contact at TQG. They relayed updates on project progress, discussed and debated film details, and negotiated for moving deadlines where necessary (for example, if an employer had been unable to oblige by a filming date).

Project Completion

  • The set of films were delivered to TQG. Students ensured all aspects of the brief had been met, and that all associated project administration was completed (for example, all invoices submitted).

Evaluation and Reflection

  • Students produced a portfolio throughout the projects duration, to submit for academic assessment. This as inclusive of reflection on learning points, and changes that would be implemented if the project were to be repeated.

Impact:

The project had a positive impact for all of those involved.

For the client, TQG, the films were disseminated via their social media platforms, and integrated into the AV presentations accompanying their numeracy themed outreach workshops. This ensured that the students work was viewed by many thousands of individuals. For the employers, all expressed thanks at being invited to participate, were happy with the products produced, and were able to share the media for their own purposed.

Employer feedback included, “[The] collaboration has proven to be a very positive one. We strongly believe that the festival should benefit everyone in the region, especially young people in the community, and this opportunity has been of great support to our educational aims.”

For the students, the project required them to combine a wide variety of skills, in an unfamiliar scenario, with a brief set and funded by a real client, inclusive of the real world responsibility and pressure associated with it. This proved challenging yet enjoyable for all, and developed the skill set in the group in a way that would not have been possible in a simulated environment.

“Giving students the opportunity to collaborate with professional clients, especially within their degree, gives them skills that can’t necessarily taught; experience such as this is essential for students progression upon graduating, and entering into the world of work.” (Staff Member, Glyndwr University Student Services)

Learner outcome:

Student feedback included;

“The brief was challenging and exciting. I've never had experience in broadcasting before and it gave me an insight into just how complicated the industry can be and how much needs to be thought about. I especially liked the theme of numeracy in the workplace”

All students reported finding the project a challenge. Though all had confidence in the individual skills the project required of them (budgeting, liaising with external clients, time management etc.), combining all of these, in a pressurised, real world environment was a new experience. Many found that team working within this environment also presented new challenges which had to be overcome.

However students reported that they found the whole experience to be enjoyable and worthwhile and the work the contribution the project work made to the students’ professional portfolios supported a number of them in finding their first media employments upon graduating.

Resources:

  • An external partner able to set an appropriate brief to students (ideally supported by a budget).
  • The support of appropriate internal departments at the University with project delivery (for example, with developing risk assessments).
  • Links to the films produced by the students can be found in the ‘References’ section.

References:

About the Author
This guide was produced by Mike Corcoran (With thanks to Sally Harrison, Senior Lecturer – Broadcasting, Journalism and Media Communications – Glyndwr University, and Rob Roper – Project Manager, Student Experience, Glyndwr University). If you would like to contact the author, please use this email address:- m.a.corcoran@outlook.com.

Nurturing Enterprise Through Student Societies (QAA 1,2,3,4,5,6,7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objective:

  • To provide extra-curricular learning opportunities for animal studies students.
  • To provide networking opportunities between students, lecturers and industry professionals.
  • To provide animal studies students with opportunities to create and manage their own extra-curricular projects.
  • To provide animal studies students with opportunities to develop their business, finance, marketing and management skills.

Introduction:

Student clubs and societies can be a great means for students from any level or programme of study to gain invaluable enterprise skills. Through taking responsibility for a club a society, students are required to demonstrate effective team working, excellent management skills, excellent administrative skills and financial literacy, communication and marketing skills, and must have the ability to successfully devise, plan and deliver projects and activities to keep their members engaged.

Clubs and societies can be for students from any programme of study, run exclusively for students from a particular programme, and include students, alumni, staff and members of the general public.

For the small cohort of students studying towards a BSc in Animal Studies at Glyndwr University, forming a departmental society (Zoo Soc) was an ideal way to bring the cohort together, and provide a range of extra-curricular social and learning opportunities.

Activity:

In Spring 2013, students from the BSc (Hons) Animal Studies programme at Glyndwr University, approached Glyndwr University Students Guild regarding establishing 'Zoo Soc' at the institution.

The society was to cater primarily to students (at all levels of study) from the Animal Studies programme, but open to membership from staff, alumni, andstudents from any course with an interest in animals and zoology.

The students nominated a president, vice president, two secretaries and a treasurer to run the society, and promoted the new society to their peers, gaining enough support in the form of signatures to be constituted as a Students' Guild Society.

There after the students took responsibility for all aspects of Zoo Soc's management and administration. This was inclusive of promoting the society and its events, promoting society membership, conducting meetings of society members and officers, organising activities and events, and raising and managing funds. The Students Guild offered support to the students through all of these processes.

Zoo Soc's first event was a Pub Quiz, held at the University's student bar, and aimed at developing relationships between students from Glyndwr’s main campus, and its rural campus (situated approximately 20 miles away). The event was a success, and the revenue and new membership gained through the event went on to directly support future events, including trips to Zoo’s, Museums and other events.

Figure 1. Promotions poster for Zoo Soc's first event

Impact:

2 year after the society's establishment, approximately 100 students are engaging with the Zoo Soc and its events, which have continued to be delivered in a professional and financially sustainable way.

Learner outcome:

For all learners who have engaged with the society, there have been countless opportunities to network, increase their knowledge, and exchange and create ideas.

For those leading the society the outcomes have been far greater, developing a broad range of enterprising skills in the process, whilst directly supporting their academic subject knowledge.

Resources:

  • The support of your institutions Students' Union / Guild.

References:

Author:

www.macorcoran.com

With thanks to Glyndwr University Students Guild.

About the Author
This guide was produced by Mike Corcoran. If you would like to contact the author, please use this email address:- m.a.corcoran@outlook.com.

Occupational Therapy Dragons’ Den (QAA 1, 6, 7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 6Interpersonal Skills 7Communication and Strategy

Objective:

Traditionally occupational therapy courses have not focused on the actual business of healthcare, meaning that once in practice, occupational therapists have been ill-equipped to deal with issues such as commissioning and service development requiring buy in from their organisation.

Introduction:

Occupational therapy students on the new PGDip/MSc occupational therapy programme at London South Bank University have to participate in a dragons’ den exercise as part of their module on leadership and service innovation. 

Activity:

The faculty has developed the dragons den as an enjoyable, light-hearted session but also one where everyone could think about what they might need to do to plan and pitch an innovative idea in healthcare. Students are divided into Action Learning Sets of around 6 to 10 individuals who decide on their innovative idea for an occupational therapy service and how to pitch it in 5 minutes to a group of dragons from a range of backgrounds in health and social care.

The task is made more challenging by requiring the students to demonstrate effective leadership skills to develop their ideas within a tight time frame, meaning that they have to divide the tasks between the group and remain in contact via email. The winning team receives a prize, but everyone gets positive feedback and encouragement to help them with “selling” service innovations once they get into practice.

Dragons' Den Images

Impact:

N/A

Learner Outcome:

The examples of curriculum development for enterprise related outcomes were originally outlined by Neil Coles at the International Enterprise Educators Conference under the heading 'From Archaeology to Zoology; an A-Z of enterprise in the curriculum'.  For his work in contextualising enterprise for any subject, Neil won the 2013 National Enterprise Educator Award.

Resources:

Insert links to appropriate How To Guides and Case Studies Here

References

  • Cardiff University Enterprise | Be Enterprising | Make Things Happen. 2015. [ONLINE] Available at: http://sites.cardiff.ac.uk/cuenterprise/. [Accessed 06 August 2015].  
  • London South Bank University. Occupational Therapy (pre-registration mode) - PgDip / MSc. 2015. [ONLINE] Available at: http://www.lsbu.ac.uk/courses/course-finder/occupational-therapy-pre-registration-pgdip-msc#course_tab_modules. [Accessed 06 August 2015].

Author/Contact Details

About the Author
This guide was produced by Neil Coles (Senior Enterprise Learning Officer, Cardiff University). If you would like to contact the author, please use this email address:- enterprise@cardiff.ac.uk.

Online polling for threshold concepts (QAA 2, 5)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Lecture Theatre

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

2Opportunity recognition‚ creation and evaluation 5Reflection and Action

Subject: Housing Law/Built Environment

Course: MSc Environmental Health Cardiff Metropolitan University

Year: 2 (2015)

Objective:

  • Establish grasp of threshold concepts to work out when group can be progressed on a now topic

 

 

 

Introduction :

 

Where subjects have threshold concepts that students must grasp to be able to move on in a topic some monitoring is required to assess when the majority of the group has picked these up and the lecturer can move forwards. Online polling is a quick and easy way to achieve this.

 

 

 

Activity:

 

Using a free online survey site such as Polldaddy set up a user account and save short polls of 3-5 questions. Put the URL for the poll on the projector. Students with smartphones can complete the poll online, others can do so on paper. Answers are anonymous and can be reviewed almost instantly by the lecturer.

 

 

What score must a hazard have to be classed as a category 1 hazard?

What sort of deficiencies would you look for when doing a hazard rating for damp and mould growth?

What is a deficiency under the housing health and safety rating system?

 

 

 

 

 

Impact:

Assessment of uptake of subject matter and ‘sense-making’ can be made almost instantaneously

 

 

Learner outcomes :

 

Feedback and discussion can be made to the responses and the lecturer can pick up common misconceptions.

Allows responses by those less confident in larger groups.

Enables assessment of the point learners are at in order to progress the group onto further areas only when the lecturer is confident that foundation concepts have been grasped.

 

About the Author
This guide was produced by Henry Dawson (Lecturer in Environmental and Public Health, Cardiff Metropolitan University).

Physics in an Enterprise Culture (QAA 1, 2, 3, 4, 5, 6, 7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Individual Task

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objective:

  • To provide students with opportunities for authentic problem enquiry and response. 
  • To provide students with opportunities to be innovative and creative. 
  • To provide students with opportunities to take risks, and take actions. 
  • To provide students with opportunities for true collaboration.

Introduction:

PHY 447/347 Physics in an Enterprise Culture is a level 3/4 optional module, where students are asked to develop an innovative product, based on their subject knowledge of Physics and Astronomy. They have to work within a brief, which differs from year to year. In the latest instance of this module, students were asked to investigate the funding competitions and priorities that the UK Government support through Innovate UK (specifically the ‘future Cities’ and ‘Satellite Applications’ themes), and develop a business idea for a technological product that would fulfil their criteria and attract funding.

The students then present their ideas to a panel of judges, with backgrounds in business and the subject area. What makes this module different is the attention given to the process of coming up with ideas, not just at the beginning of the module but throughout.

Activity:

Key elements are;

Authentic Problem Enquiry and Response

Students are given details of a real business and funding opportunity, as provided by Innovate UK. Students must identify and work within the constraints and opportunities offered by this brief. Considering Physics and Astronomy through the lens of UK government priorities and funding streams helps students to situate their subject knowledge, well developed by this stage of their studies, within a wider context.

Innovation and Creativity

There is a particular focus in this module on guiding students through a process of ‘double diamond’ innovation. Students are first asked to identify as many problems/opportunities as possible, along with as many potential solutions as possible. Students then select one idea and submit this to a feedback panel composed of module staff, USE staff and peers. Students then use this feedback to examine all the possible pitfalls and opportunities associated with their selected idea. They then refine their idea based on this analysis, for the final presentation.

Risk Taking

Students have to choose one idea based on many that they initially generated – they can choose how and whether to implement the phase one feedback provided by staff and peers. This involves risk analysis, and students are supported by both the academic members of staff and guest speakers from industry to understand and fully evaluate risks, and make decisions based on this.

Taking Action

Students work individually in this module, and so work largely in a self-directed manner, choosing their own project and directing its development. Students are made aware that they have access to a vast wealth of knowledge and support from the module tutors, other departmental staff, and University of Sheffield Enterprise, but that it is up to them to take advantage of this opportunity.

True Collaboration

Peer critique and feedback forms an integral part of this module. By participating in this ‘crit’ process, students learn to evaluate their ideas by listening to the fresh perspectives of others. This is a type of collaboration that moves beyond that which students may have experienced in the
past, but which is highly relevant to their future careers. Students are also guided in the process of effectuation, leveraging their social capital to develop ideas with a chance of success. Finally, students have to present their ideas to a non-specialist audience, adapting their ideas accordingly.

Impact:

N/A

Learner Outcome:

N/A

Resources:

N/A

References:

N/A

Author/Contact Details:

 

About the Author
This guide was produced by Prof. David Lidzey and Dr. Alastair Buckley (Department of Physics and Astronomy, The University of Sheffield ).

Pop Up Galley Exhibiting With Glyndwr University Students

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Special

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

3Decision making supported by critical analysis and judgement 6Interpersonal Skills 7Communication and Strategy

Objective:

 

  • To provide recent graduates with real world experience in a professional gallery environment.
  • To enhance recent graduates in communicating about their works with others.
  • To build recent graduates confidence when approaching professional galleries and arts organisations.

 

Introduction:

 

THIS Project is a North Wales based social enterprise, promoting arts and culture through a wide range of services and activities, including exhibitions, concerts, training and events, the management of pop-up and semi-permanent gallery / event spaces, and providing studio spaces for professional artists. Based in Wrexham, it serves North Wales and wider region, and has a close relationship with the region’s key education and arts organisations.

This exercise saw a group of recent graduates of Fine Art (at the North Wales School of Art and Design, Glyndwr University), gain real world experience in a faced-paced, professional gallery environment. 12 student artists volunteered with THIS Project in Galeri 3B, one of its premier exhibiting venues, and over the course of three days went through the process of preparing, curating, installing and managing an exhibition within the gallery, featuring their own work and the works of fellow recent graduates.

 

Activity:

 

Over a three day period in September 2014, students shadowed and supported the THIS Project team, as it went through the process of the clean down, set up and installation of new exhibition works at Galeri 3B.

The graduates worked as a team, and took responsibility for hanging their own works. Though this is something they had experience of from their University exhibitions, the challenge of working to tight time-scales, in a new environment, was one they had to successfully adapt to.

The students then prepared written statements about their works, and displayed these alongside them at the exhibition.

The main purpose of the exercise was for the Graduates to understand the importance of being able to hang their own work, have clear ideas about how they would like it to be displayed, and the ability to communicate these ideas effectively, as well as being able to communicate confidently about their own work with a variety of audiences.

We hope it gave the graduates the confidence to be able to approach other galleries in the future, and experience of how to act in a professional gallery environment.  

Fig 1 - The exhibition poster

 

Figure 1. The students' exhibition poster

Impact:

 

For THIS Project as an organisation, working with the graduates was a great opportunity to build networks with emerging artists, and to build connections between art students and graduates, and the general public in North East Wales. The effective display artwork is an important factor in the self-promotion of the artist, and so this was something we were keen to give students opportunities to develop their skills in.

Student Feedback Included:

 “Well I was glad for the opportunity to show our work again to the public. I thought you did a good job of assisting us in organising and handling our art work. The space was excellent for obvious reasons. Yeah it was the first time I had art work in a gallery, and you offered me to volunteer at the gallery. Which allowed me to see and be a part of art events of Wrexham, and to see other working artists.”

“I would say it helped in the sense that it gave me some experience as to what it’s like to exhibit your work in an actual gallery as opposed to just in Uni,  also it forced me to really think about how I should price my work and compare my decision to what others in my class priced their work and get a vague idea of how much people expect things to cost, it was also helpful and interesting to hear feedback from the general public, as their opinions were different to what some lecturers thought, and I think they tend to be more honest than when asking friends and family.”

 

Learner outcomes:

 

Some of the outcomes achieved by the students involved in the project included;

  •          Working in a professional environment.
  •          Displaying and exhibiting work.
  •          Writing statements and pricing work.
  •          Interacting with the general public.

 

References:

 

 

 

About the Author
This guide was produced by Kirsty Gaughan MA (Gallery Assistant, THIS Project). If you would like to contact the author, please use this email address:- kirstylouisegaughan@gmail.com.

Postgraduate Programme-Wide Practical Commercial Contexts

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Individual Task

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Lecture Theatre, Presentation Space, Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 5Reflection and Action

Objective:

‘To equip students with an understanding of new business opportunities presented by the internet and how to approach the tasks associated with researching and setting up a high-tech business or social enterprise venture.’

Key points

  • E-Commerce and Innovation module developed as part of a Computer Science postgraduate programme wide review and update carried out in 2011.
  • Accredited by the Chartered Institute for IT, module content is aligned with a range of professional codes and practices as well as introducing students to industry standard software solutions utilised in the E-Commerce sector.
  • Module focussed on developing practical skills and understanding, both strategic and operational.
  • First year of module roll out saw a number of tangible practical outcomes stemming from the module in the form of potential and actual start-ups.

Introduction:

As part of a 2011 programme wide redevelopment of Computer Science and Informatics postgraduate courses, Natasha Edwards developed the 20 credit Masters level module E-Commerce and Innovation. Seeking to address a need for contemporary approaches to both the how and why of e-commerce and business strategy from the perspective of Computer Science, the module is delivered as core learning to all students taking Computer Science postgraduate courses, thus comprising a cohort of between 40 and 50 learners each year.

Part of the broader Cardiff School of Computer Science and Informatics postgraduate programme accredited by BCS, the Chartered Institute for IT, the learning content and outcomes provided by the E-Commerce and Innovation module are aligned with the codes of good practice and conduct incorporating professional standards and behaviours expected of BCS members: as such students successfully completing the course gain membership to the BCS, a key professional body. The BCS prides itself in tailoring its certifications portfolio and professional development services to the needs of industry and employers, the E-commerce and Innovation module reflects this and is a key means of reaching these standards for postgraduate students of computing at Cardiff University.

Module content and delivery also reflects the recently published QAA subject benchmark statements for Master’s degrees in computing. The document highlights the importance of postgraduate students developing key subject specific skills including entrepreneurial orientation in order to successfully implement technically sound endeavours, including awareness of company start-up and resource management within industry or research. More broadly the document advocates the need for students to further develop a range of technical and transferable skills as well as knowledge of contemporary software solutions through postgraduate courses. E-Commerce and Innovation directly addresses the requirements put forward by the QAA.

Activity:

Aiming to equip students with an understanding of new business opportunities presented by the internet and how to approach the tasks associated with researching and setting up a high-tech business or social enterprise venture, module delivery takes a practical approach to knowledge and skills development.

Delivered over both Autumn and Spring semesters, students attend a series of day long sessions which involve lecture, tutorial and workshop formats. Although presented in a holistic manner in that it places practical and technical skills within the broader context of business strategy, module content is delivered in two halves;

  • The first semester takes a broad approach to general business and enterprise strategy, highlighting the benefits gained from the application of entrepreneurial qualities and skills. The setting of business strategies and objectives are presented as the foundation from which successful E-Commerce projects can be developed.
  • The second semester focusses on the types of practical and technical skills used to implement operational solutions required to meet the types of set business goals highlighted in the first semester. Delivered as a series of computer lab based practical sessions, learners develop their practical computing skills according to recognised industry standards and engage with a number of widely used E-Commerce platforms.

As such the module presents a balance of knowledge and skills which enable understanding of the what, why and how of E-Commerce implementation. In addition to core learning content learners are expected to undertake independent research and take advantage of relevant enterprise activities offered by Cardiff University such as I-Solve, an interdisciplinary commercial feasibility study programme open to Cardiff University postgraduates, SPARK an enterprise ideas and business start-up competition and Ignite an inter-institutional enterprise challenge open to students across South East Wales.

E-Commerce and Innovation is assessed via two pieces of equally weighted coursework, each submitted at the end of the relevant semester.

  • The first piece of coursework reflects the business strategy oriented content delivered in the Autumn semester, students are required to develop a Business plan for a company or social enterprise which considers broad business objectives.
  • The second piece of coursework reflects the more practically oriented content of the Spring semester and requires students to consider and develop an operational business strategy document for implementing an innovative E-Commerce solution for a company.

Impact:

In its first year the module received a positive student response and was deemed a success.

Student feedback highlighted the experiential nature of the learning approaches used as confidence building and useful in terms of being a resource from which to evidence skills and experience in future employment situations. There were also a number of tangible practical outcomes resulting from the first year of module roll out in the form of a number of possible student start-ups stemming from ideas inspired as a result of the module as well as one definitive e-learning oriented commercial project which is being taken forward and was directly developed as a result of the ideas and skills gained via E-Commerce and Innovation.

Learner outcome:

The examples of curriculum development for enterprise related outcomes were originally outlined by Neil Coles at the International Enterprise Educators Conference under the heading 'From Archaeology to Zoology; an A-Z of enterprise in the curriculum'. For his work in contextualising enterprise for any subject, Neil won the 2013 National Enterprise Educator Award.

Resources:

  • For more detailed information regarding the delivery of the types of activity included within this case example, see ‘How To Guides.’

References:

About the Author
This guide was produced by Natasha Edwards (with thanks to Neil Coles) (Cardiff School of Computer Science and Informatics, Cardiff University). If you would like to contact the author, please use this email address:- enterprise@cardiff.ac.uk.

Premier League Enterprise Challenge

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Special

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 6Interpersonal Skills 7Communication and Strategy

Objective:

 

  • To provide learners with opportunities to develop their entrepreneurial and personal skills, and raise aspirations and confidence by taking part in a national competition.

 

Introduction:

 

In 2014, the enterprise team at northeast Wales based FE Institution Coleg Cambria, collaborated with Everton Football Club in a range of activities aimed at developing the entrepreneurial and personal skills of learners.

Through this collaboration, learners participated in the Premier League Enterprise Challenge , which challenges learners aged 14-19 across the country, with developing possible solutions to real-life challenges that football clubs face.

Two teams of students from the college competed in the challenge (alongside a full day of enterprise activities) held at Goodison park, representing L2 courses in IT and Public Services.

The IT students went on to make it to the regional finals at Liverpool Town Hall, ultimately achieving second place overall.

 

Activity:

 

The Premier League Enterprise Challenge allows young people, many from disadvantaged backgrounds, to work with their local football club in order to develop their confidence, business and enterprise skills. In the past, many of the ideas developed by learners through the challenge have gone on to be taken up by the clubs themselves.

There were three stages to Coleg Cambria’s collaboration with Everton FC;

Firstly, in November, 2014, learners spent the day at Goodison Park, home of Everton FC, with activities including workshops in personal development and entrepreneurial skills, as well as a tour of the stadium. Every session was very hands on, and the students participated with great enthusiasm. They had loads of fun, as well as learning lots in the process!

1

Figure 1: Learners enjoying a visit to Goodison Park

 

Secondly, as part of the Premier League Enterprise Challenge, two students teams were asked to come up with their own solution to a challenge encountered by the club, with the following brief;

You work in Everton’s Sales and Marketing Department and have been tasked with increasing the number of families who attend your home matches.

1)      Why is it important that Everton attracts families to matches?

2)      What do Everton currently do regarding family attendance and community relations?

3)      What do other clubs do regarding family attendance and community relations?

4)      Come up with different ideas to grow and keep family attendance levels, improve the whole family match day experience and involve families in other Club-related activity.

5)      What are the costs for your ideas:

6)      How will you market and advertise your ideas? Who will you target with this?

7)      How will the Board be able to tell if your ideas have been successful?

8)      What money will Everton get back from your ideas;

  • In the short term?
  • In the long term?

 

The students prepared 5 minute presentations of their solutions to this challenge.

Finally, competing against the ideas presented by their peers throughout the region, the team of L2 Computing and IT students went on to make it to the regional finals of the competition, where they pitched in the Council Chambers of Liverpool Town Hall, to a Panel of Judges including the Lady Mayoress.

The judges were impressed with the team’s efforts, and awarded them second place.

2

Figure 2: Computing and IT students competing in the regional finals, Liverpool.

 

Impact:

 

Coleg Cambria Enterprise Lecturer Barry Hancill;

"This is a very exciting opportunity for us to work with a major club like Everton and for our students to not only enhance their enterprise skills, but to showcase their skills and represent Everton in a respected national competition.

 

Learner outcomes:

 

Coleg Cambria Enterprise Lecturer Barry Hancill;

‘’The amount of effort the students have put in has been incredible and this has been reflected by the high standard of the work they have produced.

‘’It has been amazing to witness the transformation in the students as they have undertaken this challenge over a few months. They have thoroughly enjoyed the experience and have clearly developed many new skills.”

 

References:

 

About the Author
This guide was produced by Coleg Cambria.

Professional Translation (QAA 3,4,5,6,7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objective:

To provide students with real-world experience of professional translation.

Introduction:

Dr Jeremy Evas was appointed to create a new module (on themes including language technology, machine translation, computer assisted translation, software localisation, natural language processing etc.) within the School of Welsh at Cardiff University. Dr Evas, was keen for the module to contain real-world experience for students, and so a partnership with a local business was established, with students working real-time, on professional translation projects.

Activity:

Bristol based company Sponsorcraft LTD, who manage crown funding platform 'Hubbub' (https://hubbub.net) partnered the School of Welsh at Cardiff University, and provided a brief to students.

They desired for their own website to be multi-lingual, and so, using the Google Translator Toolkit (a web application designed to allow translators to edit the translations that Google Translate automatically generates) students worked to produce professional quality translations.

The students worked in groups, operating as if they were a real translation company. Within each group, students were assigned with different roles including, a chief executive, a project leader and a terminologist. These students companies, than competed against each other in real time, to get translations finished to a high standard.

Impact:

Initially, the quality of translations produced was poor. However, quickly over time, by learning within their groups, and in virtue of the competitive atmosphere, the quality of translations improved, with a very high quality being achieved before the end of the project.

Sponsorcraft LTD reporting being very happy with the quality of work they received as a result of the project.

Learner outcome:

The examples of curriculum development for enterprise related outcomes were originally outlined by Neil Coles at the International Enterprise Educators Conference under the heading 'From Archaeology to Zoology; an A-Z of enterprise in the curriculum'. For his work in contextualising enterprise for any subject, Neil won the 2013 National Enterprise Educator Award.

References:

Author:

Dr Jeremy Evas, School of Welsh, Cardiff University

Neil Coles, Senior Enterprise Learning Officer, Cardiff University

 

About the Author
This guide was produced by Dr Jeremy Evas, School of Welsh, Cardiff University.

Renewable Energy, Enterprise and Management

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Large Group

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objective:

‘Renewable Energy Enterprise and Management (REEM) is a unique multi-disciplinary course blending appropriate project evaluation techniques and business enterprise with awareness of the potential of renewable energy technologies. The distinctive flexible learning approach blends distance learning with intensive face-to-face weeks on campus.’

(http://www.ncl.ac.uk/postgraduate/courses/degrees/reem-msc-pgdip-pgcert/#profile)

Introduction:

Katie Wray, Lecturer in Enterprise, Newcastle University;

“In Renewable Energy there are 2 MSc options at Newcastle University, MSc Renewable Energy, Enterprise and Management (REEM) and Renewable Energy Flexible Programme (REFLEX). REFLEX is for applicants that have a hard engineering first degree: REEM is open to students from a wide range of technical and non-technical backgrounds.

Activity:

“REEM is structured as a year-long programme made up of block teaching weeks (10 credits = 1 full week of teaching plus a pre- and/or post- school assessment). The programme introduces enterprise and entrepreneurship as shown in red below.

Figure 1

“This gives the foundations at the beginning and end of each semester to ensure that the theme of enterprise and the application of the technical, project and policy modules is reinforced throughout.

“Students undertake practical enterprise training during these modules as well as undertaking an Enterprise Project dissertation, in which they undertake a business plan or feasibility study into a new opportunity for renewable energy.

“By teaching in a block week format, it is possible to simulate a boot-camp style learning experience during an intensive week, and to build good peer relationships which would otherwise not be possible outside the classroom. Some examples of the topics covered in the 2 modules are shown below.

Figure 2: SPG8015: Introduction to Enterprise and Entrepreneurship in Science and Engineering

Figure 3: SPG8016: Business Enterprise in Science and Engineering

Impact:

“The students have independently created an interest group for both REEM and REFLEX (started by someone on REFLEX) for students that are interested in enterprise and entrepreneurship. The group is like an informal society. It is based on opportunities emerging in Renewable Energy or Energy Management.

We see students applying for these programmes do so because they have identified some growth opportunities in the sector.”

Learner outcome:

These examples of curriculum development for enterprise related outcomes were originally outlined by Neil Coles at the International Enterprise Educators Conference under the heading 'From Archaeology to Zoology; an A-Z of enterprise in the curriculum'. For his work in contextualising enterprise for any subject, Neil won the 2013 National Enterprise Educator Award.

References:

About the Author
This guide was produced by Katie Wray (with thanks to Neil Coles) (Lecturer in Enterprise, Newcastle University). If you would like to contact the author, please use this email address:- Katie.wray@ncl.ac.uk .

Stimulating Enterprise Via Peer to Peer Learning Through Film (QAA 1,7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 7Communication and Strategy

Objective:

 

  • To develop the communication skills of students and recent graduates of art, media and design courses, to better equip them for business.
  • To support the promotion of start-ups created by students and recent graduates of art, media and design courses.
  • To provide new students of art, media and design with inspiration and confidence with regards their enterprise capacities.
  • To stimulate ideas generation in new students of art, media and design, with regards to potential future enterprises.
  • To foster peer-to-peer support through new media.

 

Introduction:

Many students of art, media and design at Glyndwr University go on to become self-employed; either as professional artists, as freelancers working for a variety of design firms, or through creating their own businesses. Given the nature of their industry, almost all will be required to work for themselves at some point as they pursue a creative career.

However, on arriving at University, many have limited or no previous knowledge, understanding or experience of enterprise, and many lack confidence and self-belief in their own abilities.

Much work is done throughout the duration of students’ studies at the University to develop these students’ skills and equip them appropriately for their future endeavours.

One part of this approach is through peer to peer learning through film. Students often engage well with information, when relayed by their peers, who share common interests, experiences, and reference points. Working with ZONE, Glyndwr University’s enterprise support service, a series of film were produced, featuring current students and recent graduates of art, media and design programmes, who had achieved success in the development of new enterprises, or in the early stages of their freelance careers.

These films had a target audience of new creative students, and communicated key information, regarding the personal learning journeys of the individuals, their successes and failures, how they had started out, and how they engaged with the support available to them at the University. Their aim was to encourage new students to generate ideas for their own future enterprises, to follow the actions taken by their peers, and to utilise the support available to them at the University.

The films were disseminated widely, and achieved their desired effect. A secondary impact was the benefit of the project to the students and graduates who featured in the films, who developed their own communication skills, were given the opportunity to reflect on their own learning journey, and equipped with a valuable resource for the promotion of their products and services.

Activity:

Film Planning

 

  • 4 students and recent graduates of art, media and design were identified as candidates to feature in films. This was achieved through the existing networks of ZONE Enterprise Hub, the University’s enterprise support service, which supports students through the process of business start-up.
  • These individuals were contacted, and their support for the project secured.
  • A recent Glyndwr University graduate, now managing his own film production company ‘Filmage’, was secured to produce the films, and a fee and terms agreed.
  • A series of questions was produced, for each individual featuring in a film to answer. These were shared with the participants, discussed and final questions and answers agreed upon. These were then shared with Filmage for information.
  • Times, dates and locations for filming were discussed and agreed upon with participants. These were then shared with Filmage for information.
  • For participants with limited, or no previous experience of producing filmed content before, help and support were offered regarding presentation skills and other factors to consider.
  • Storyboards for films (all designed to be 2 – 3 minutes in length) were produced by ZONE, and sent to Filmage and participants for final agreement prior to filming.

 

Film Production

  • Filmage produced the four short films. A dialogue was maintained with ZONE regarding the progress of these throughout.
  • ZONE supported participants in performing on camera, and perfecting their presentation skills whenever required.
  • After filming was complete, ZONE met with Filmage to discuss film drafts, and provide feedback regarding how films should be edited.
  • The completed 4 films were supplied to ZONE as both digital files and hard copies.

Filming

Figure 1: Filming in Progress

Film Dissemination

  • The films were uploaded to the ‘ZONEGlyndwr’ YouTube channel, and disseminated via social media.
  • Links to the films were shared with all who had participated, to distribute via their own networks.
  • They were played to students during their Art, Media and Design induction sessions during Freshers’ Week.  
  • They were linked through the University’s Virtual Learning Environment, Moodle.  
  • They were played to prospective students at a variety of student recruitment events.
  • They were integrated into a number of ZONE talks and workshops.

Title Shots

Figure 2: Title Shots from the Completed Films

Impact:

The films have proven an excellent resource. To date, they have received over 1000 view through social media, and through their integration into talks, lectures and workshops, have been seen by many thousands of learners. This level of peer-to-peer engagement would not have been logistically possible without these films.

The direct connection learners have to the individuals featuring in the films makes their messages potent, and the information they communicate regarding starting up in business is invaluable. Following the production of the films featuring students of Art, Media and Design, additional films were made (following the same pattern as outlined above), with students of Business and Computing (and their businesses Creative Catalysts and Giggles and Games), allowing the good practice to be shared between departments.

The individuals who featured in the films were all very pleased with the results, and all went on to use the films for their own promotional purposes.

The graduate business who created the films (Filmage) were able to enhance their own reputation and networks through the project, leading to further work for them and supporting the development of their own business.

Learner outcome:

The peer to peer learning fostered through the films achieved its desired effect. Prospective students, new students, and even more experienced students heard directly from their peers that self-employment was a viable option, and were told the steps they needed to take to make it happen. Many have subsequently engaged with the enterprise service at the University, and cited these films as a contributory factor.

For the participants who featured in the films, the exercise was a valuable learning experience too, with many reporting the confidence they had gathered as a result, as well as bolstered skills in communication to support their future endeavours.

Resources:

  • For a How To Guide on how to create peer-to-peer film content, see How To Guides ‘The use of bespoke film content to engage learners in enterprise support.’
  • Expert support in filming, editing and producing film content is essential in the delivery of this project, as is the support of student and graduate start-up businesses.

References:

Author:

www.macorcoran.com

With thanks to the School of Art, Media and Design, Glyndwr University, Joe Edwards (www.filmage.co.uk) and the students and graduates who featured in the films.

 

About the Author
This guide was produced by Mike Corcoran. If you would like to contact the author, please use this email address:- m.a.corcoran@outlook.com.

Student Mentoring

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Individual Task

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 5Reflection and Action

Objective:

  • To support students’ personal development
  • To support the development of students intra and extra-curricular projects and enterprises.
  • To provide students with opportunities to develop ideas, take actions and reflect on progress.
  • To assist students in identifying and exploiting networks and support available to them.

Introduction:

At Glyndwr University, every student and graduate is offered the support of a dedicated mentor to support them in their enterprising endeavours, facilitated through the University’s ZONE Enterprise Hub (this mentoring has been both core funded by the institution, and supported through the pan-Wales HEFCW funded Enterprise Support Programme).

zone

Figure 1: ZONE Enterprise Hub at Glyndwr University

In the period July 2014 – July 2015, 158 such mentoring appointments were conducted, supporting the creation and development of 40 new businesses.

This mentoring takes many forms, and plays a vital role in students’ development in a number of ways. This can range from supporting the development of clear and original ideas, to facilitating effective reflection and evaluation on progress, to providing specific contacts and information to address a problem, or exploit an opportunity.

This mentoring has been delivered one-to-one, and one-to-many, sometimes as a standalone occurrence, and sometimes developing into relationships that persist for a considerable length of time.

Beneficiaries of this mentoring service have come from all programmes and levels of study, with enquiries ranging from looking to launch businesses, to requiring support with enterprising projects related to their academic study, to those looking for broader personal development.

The following is an indicative example of how the mentoring service has been utilised by one such student.

Activity:

Mentee – BSc (Hons) Renewable Energy and Sustainable Technologies Student

A mature student and fresher of the Renewable Energy and Sustainable Technologies Undergraduate Programme at Glyndwr University utilised the mentoring service available through ZONE Enterprise Hub, looking for support for an enterprising extra-curricular project.

The student desired to sell free-range eggs and organic vegetables to students at the University. The student had good contacts with the local community of growers and suppliers, had a small holding of his own, and a vast amount of experience in growing and supplying organic produce.

However, as a fresher, the student had no links or contacts with staff or students at the institution, and no experience of marketing to a student audience.

The mentor, in virtue to ZONE Enterprise Hub’s relationship with staff and students at the University, was able to support the students in addressing these issues. This was inclusive of providing contact information and introductions to key internal stakeholders at the University (for example, the manager required to grant permission to sell produce on campus, the manager responsible for the University’s green policies, the marketing department, the President of the Students Guild etc.), and brainstorming ideas for promoting the sale of produce to the University community (via social media, student / staff newsletters, poster campaigns etc.).

The mentor and student met periodically over a period of several months, to discuss progress, and solutions to specific problems as they arose. The mentor was able to draw on their personal experience of similar project which had run at the University in the past, to advise the student as to the courses of action they may consider taking.

Impact:

The student is now selling free-range eggs and organic vegetables on a weekly basis from the main University campus. Regular news bulletins regarding the sales are posted to staff and students, and changes to the promotional strategy are made on a trial and error basis to ensure continuous improvement in awareness and sales.

Through the connections established by the mentor, the student was able to engage with a number of students with similar interests, able to offer support not only in the promotion and selling of produce, but also in the growing of vegetables for sale.

Resources:

For more examples of mentoring, see case examples in Education Studies and Veterinary Nursing.

References:

About the Author
This guide was produced by Mike Corcoran (www.macorcoran.com). If you would like to contact the author, please use this email address:- m.a.corcoran@outlook.com.

Student Mentoring (QAA 1, 2, 3, 5)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Individual Task

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 5Reflection and Action

Objective:

  • To support students' personal development
  • To support the development of students intra and extra-curricular projects and enterprises.
  • To provide students with opportunities to develop ideas, take actions and reflect on progress.
  • To assist students in identifying and exploiting networks and support available to them.

Introduction:

At Glyndwr University, every student and graduate is offered the support of a dedicated mentor to support them in their enterprising endeavours, facilitated through the University's ZONE Enterprise Hub (this mentoring has been both core funded by the institution, and supported through the pan-Wales HEFCW funded Enterprise Support Programme).

zone

Figure 1: ZONE Enterprise Hub at Glyndwr University

In the period July 2014 – July 2015, 158 such mentoring appointments were conducted, supporting the creation and development of 40 new businesses.

This mentoring takes many forms, and plays a vital role in students' development in a number of ways. This can range from supporting the development of clear and original ideas, to facilitating effective reflection and evaluation on progress, to providing specific contacts and information to address aproblem, or exploit an opportunity.

This mentoring has been delivered one-to-one, and one-to-many, sometimes as a standalone occurrence, and sometimes developing into relationships that persist for a considerable length of time.

Beneficiaries of this mentoring service have come from all programmes and levels of study, with enquiries ranging from looking to launch businesses, to requiring support with enterprising projects related to their academic study, to those looking for broader personal development.

The following is an indicative example of how the mentoring service has been utilised by one such student.

Activity:

Mentee - Animal Studies – Recent Graduate

Figure 1. The ZONE Enterprise Hub at Glyndwr University

A recent graduate from the University's BSc (Hons) Animal Studies Programme used the mentoring service, looking for support in starting up her own businesses, a pet sitting service for exotic animals.

The graduate had excellent subject knowledge, from her academic study and associated work experience, and had developed a business plan, but required support with the formalities of turning the idea into a real business.

Through conversation in the mentoring environment, the specific needs of the graduate were identified, allowing each of these needs to be addressed in turn. This was inclusive of providing web links and written information regarding business registration and tax obligations and introductions to businesssupport and professional advisors available within the area where her new business would be operating. All of these were sourced from ZONE Enterprise Hubs existing networks with various regional and national business support organisations.

Following the initial appointment, it proved impractical for the graduate to engage in further face-to-face appointments, but via social media engagement and email correspondence, additional support and development opportunities were shared and discussed.

Impact:

The graduate opted not to launch her business in the short term, but to pursue the full time, industry relevant employment she currently held. However, the mentoring intervention left her better equipped with knowledge and understanding of the actions required to start-up when the moment was right for her, and the post-mentoring continued engagement via email and social media platforms ensured that, as a direct result of mentoring, the graduate had numerous opportunities to engage in further personal and business development.

Resources:

For further examples of mentoring, see Education Studies and Earth Sciences, Environmental Sciences and Environmental Studies.

References:

Zone Enterprise Hub. 2015. [ONLINE] Available at:

https://moodle.glyndwr.ac.uk/course/view.php?id=37%2522%2520target%253D%2522_blank%2522. [Accessed 24 August 2015].

Author:

With thanks to ZONE Enterprise Hub, Glyndwr University

 

Student Mentoring (QAA 1,2,3,5)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 5Reflection and Action

Objective:

  • To support students' personal development
  • To support the development of students intra and extra-curricular projects and enterprises.
  • To provide students with opportunities to develop ideas, take actions and reflect on progress.
  • To assist students in identifying and exploiting networks and support available to them.

Introduction:

At Glyndwr University, every student and graduate is offered the support of a dedicated mentor to support them in their enterprising endeavours, facilitated through the University's ZONE Enterprise Hub (this mentoring has been both core funded by the institution, and supported through the pan-Wales HEFCW funded Enterprise Support Programme).

ZONE

Figure 1: ZONE Enterprise Hub at Glyndwr University

In the period July 2014 – July 2015, 158 such mentoring appointments were conducted, supporting the creation and development of 40 new businesses.

This mentoring takes many forms, and plays a vital role in students' development in a number of ways. This can range from supporting the development of clear and original ideas, to facilitating effective reflection and evaluation on progress, to providing specific contacts and information to address aproblem, or exploit an opportunity.

This mentoring has been delivered one-to-one, and one-to-many, sometimes as a standalone occurrence, and sometimes developing into relationships that persist for a considerable length of time.

Beneficiaries of this mentoring service have come from all programmes and levels of study, with enquiries ranging from looking to launch businesses, to requiring support with enterprising projects related to their academic study, to those looking for broader personal development.

The following is an indicative example of how the mentoring service has been utilised by one such student.

Activity:

Mentee – 2x MA Education Students

Figure 1. The ZONE Enterprise Hub at Glyndwr University

Two students of MA education programmes at Glyndwr University attending mentoring appointments, looking for support in developing a new social enterprise, offering a variety of youth services.

The students had extensive subject knowledge, and good business knowledge, gained from both their education and employment, however, both found the mentoring environment to be beneficial as a sounding board for ideas, as a place to stimulate reflection on progress and to plan and prioritise actions, and as a source of motivation as they progressed.

The mentoring relationship consisted of approximately fortnightly appointments over a period of a several months, interspersed by regular email correspondence, providing the students with regular opportunities to report on their progress, reflect on the actions they were taking, to goal set, and to remain motivated.

Once the students had achieved their primary goal of establishing their social enterprise, the intensity of this mentoring relationship was reduced, but through periodic email correspondence, opportunities for continued personal and professional development were promoted and discussed.

Impact:

The mentoring intervention allowed the students to make faster progress than would otherwise have been possible, maintaining their focus, not allowing themselves to dwell on arbitrary decisions, reflecting carefully on important decisions, and through discussion with one another and their mentor, finding effective solutions to problems as they arose.

Upon establishing their social enterprise, the students continued to progress their MA studies, whilst exploring various business opportunities.

Resources:

For further examples of mentoring, see Animal Studies and Earth Sciences, Environmental Sciences and Environmental Studies

References:

Zone Enterprise Hub. 2015. [ONLINE] Available at: https://moodle.glyndwr.ac.uk/course/view.php?id=37%2522%2520target%253D%2522_blank%2522. [Accessed 24 August 2015].

Author:

With thanks to ZONE Enterprise Hub, Glyndwr University

Teaching the Teachers

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Presentation Space, Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

6Interpersonal Skills 7Communication and Strategy

Objective:

  • To successfully embed essential procedural knowledge.
  • To enliven a traditionally dry area of the curriculum.
  • To expose students to working within a high pressure, novel, real-world environment.
  • To develop students presentation and communication skills.
  • To develop students teamwork and interpersonal skills.
  • To develop students ability to communicate information effectively to diverse audiences.

Introduction:

In the first year of the Forensic Science undergraduate degree programme at Glyndwr University, students undertake a module in ‘Crime Scene Investigation.’ This module is a core module for all Forensic Science Students, and an elective module popular with students from various degree programmes including media, psychology and the humanities. Students studying this module have a broad range of career ambitions, including work within forensic science and associated services, the police force, criminology and criminal psychology, as well as many others looking to develop broader skills for future graduate level employment and self-employment.

A key part of the module is the learning of the rigorous practices and procedures that must be followed, for example, when handling evidence, or attending a scene of crime, something which can traditionally be one of the drier areas of the course. In working life, a forensic scientist is exposed to unpredictable and high pressure environments, is required to work with diverse teams, where clearly designated roles and effective decision making are essential, and will potentially be required to communicate complex and sensitive information in a number of settings to a diverse range of individuals. As such, we look to embed each of these skills into module delivery throughout the programme. Each of course, is also an enterprising behaviour, which will well equip students irrespective of their future career path.

To enliven this area of the module delivery, we partnered Science Discovery Centre Techniquest Glyndwr (who offer practical workshops on forensic science themes to high school students), and invited our students to train Techniquest Glyndwr’s presenters on various areas of procedural practice.

Activity:

The activity was delivered over a three hour period, with a group of approximately 20 students. Prior to the session, students had been made aware that the subject of the session would be procedural practice (something which had been covered in a traditional lecture format in previous weeks), and recommended key texts to read in preparation, but were given no further information regards the session’s content.

Upon arrival, students were told that in precisely 2 hours’ time, a group of professional educators from Techniquest Glyndwr would be attending, to receive training from the students themselves, on various aspects of procedure (handling evidence, attending a crime scene etc.).

Students were then instructed to organise themselves into small groups (of three to five individuals), select an aspect of procedure from those made available, and to prepare a 10 minute presentation on their chosen aspect. The students were encouraged to use the University library, phones, computers and other resources as they saw fit and report back to the classroom 15 minutes in advance of their presentations. A selection of props, and other presentation materials were provided for groups to use at their discretion.

Once two hours had passed, the students then each presented to their invited audience in turn, with groups observing one another, and fielding conducting a short Q and A at the end of their presentations. The presentation period was an hour in length.

Though the work was not summative, a formative assessment was made for each group.

Impact:

The activity, though simple to organise and deliver, served its purpose in both bringing to life an important, yet dry, area of the curriculum, and in developing the essential enterprise skills needed of the graduates. Though group presentations are often valuable in their own right, key elements that added to the impact of the exercise in this care were the fact that groups were presenting to an external audience, not only their peers, and that groups were given only 2 hours’ notice of the task, and so had to meet the challenge under a particular pressure.

Through its novelty it proved to serve as a strong aide memoir, and was able to support students in the completion of their summative assessed work on the themes covered too.

The activity also served to develop the relationship between the degree programme and the science discovery centre, leading to further opportunities for students to gain professional work experience thereafter.

Learner outcome:

When presented with the challenge, the initial response of the majority of students was one of trepidation, due to the unfamiliar situation into which they were being placed. However, the high pressure environment, novel circumstances, strict time constraints, and real-world context (with presentations being delivered to externals), served to focus the minds of the learners, with students remaining on task, focused, and coordinating responsibilities amongst their groups well.

Students came through their presentations successfully without exception, developing their communication skills and confidence in the process, and the activity ensured that the procedural knowledge was better remembered going forward.

After the activity had taken place, all students reflected that they had found the experience to be an enjoyable and worthwhile one.

Resources:

  • Access to appropriate materials for students to prepare a presentation (i.e. reference books, computers etc.).
  • Rooms with suitable space both for preparation, and group presentation.
  • An appropriate captive audience for students to present their work to.
  • For a step-by-step guide to this activity, see How To Guide ‘Teaching the Teachers.’

About the Author
This guide was produced by Mike Corcoran. If you would like to contact the author, please use this email address:- m.a.corcoran@outlook.com.

The use of time-lining to identify and analyse multiple plausible solutions

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 5Reflection and Action 7Communication and Strategy

Objective:

  • To provide Forensic Science students with the opportunity to identify multiple solutions to a given problem.
  • To provide Forensic Science students with an understanding of the differences between objective and subjective interpretations of events.
  • To provide Forensic Science students with the opportunity to explore the consequences of actions, and how multiple actions impact upon each other.
  • To provide Forensic Science students with the opportunity to present and justify their decisions and to face cross examination.

Introduction:

For students of Forensic Science, the ability to identify and assess multiple plausible solutions to a given problem is essential as is the ability to separate the objective facts of a problem, from the subjective interpretation of those facts.

For students of Forensic Science at Glyndwr University, these skills are nurtured and developed through the undergraduate programme.

Once such activity challenged students to propose potential timelines, mapping the order in which circumstances unfolded, in a real life case. Students worked in teams to identify every possible sequence of events, considered error to rank the likelihood of potential sequences, and through the format of a debate, presented their findings, arguing either for the guilt or innocence of the suspect, subject to cross-examination from the audience.

The session was delivered to a group of approximately 20 students in the second year of their academic study, as a 2-hour, classroom based session.

Activity:

Pre-Activity

  • Prior to the session, students were instructed as to the case study which was to be investigated, and told to familiarise themselves with the case. Various resources (film clips / newspaper articles) were collected for students to use as resources during the session.

Introduction (0 – 20 minutes)

  • Students were welcomed and introduced to the session. The case of Dr. John Branion (a high profile 1960’s murder investigation from the U.S.A) was to be the subject of the exercise.
  • To provide context, students were played a short film, covering the key elements of the case. This was followed by a short PowerPoint presentation, offering additional detail to students.

Slide Images

Figure 1. Slides from presentation

  • Students identified a set of key questions relating to the order of events as they unfolded.

These questions were;

  • At what time/time range did John Branion leave the Ida Mae State hospital?
  • At what time/time range did John Branion collect his son from the Hyde Park Neighbourhood Centre?
  • At what time/time range did John Branion claim to discover the body of his wife?
  • At what time/time range was the last known contact with Donna before her death?
  • At what time/time range was Donna’s death?
  • At what time/ time range did Branion visit Maxine Brown?
  • This case was selected as the order in which events unfolded, and how these events were recalled by various witnesses, held particular importance in the investigation, making the subject of time-lining particularly pertinent.

Time-lining (20 – 60 minutes)

  • Students were asked to organise themselves into groups (of approximately 4-5).
  • Each group were provided with various resources (newspaper articles, maps etc.)
  • Using the resources available to them, students were tasked with estimating times / time ranges for each of the identified questions. In each instance, they had to consider the error in their judgement.(For example, there may be a larger degree of error in a witnesses’ estimation of the time when they saw a friend in the street, than there may be in a police officer recording the time they entered a property).
  • They then looked to produce all possible timelines for how events may have unfolded.

Debate (60 – 100 minutes)

  • Students were split into two new groups (approximately 10 per group), and the classroom reconfigured for a debate.
  • One group was asked to collate all possible timelines supporting the defence’s case, and the other group, all timelines supporting the prosecution.
  • Mediated by the lecturer, the students then conducted a debate, putting forward their arguments, and cross-examining one another.

Conclusion (100 – 120 minutes)

  • Students held a free vote, as to whether they believed the timelines best supported the defence or prosecution.
  • Students discussed the validity of the conclusions which could be drawn from time-lining, and the additional evidence which would be required to prove their conclusions outright.

Post activity

  • Questions relating to the case were included on the students essay list, should they wish to explore the case in more detail for their assessed assignment.

Impact:

The session not only developed skills, knowledge and understanding relevant for a Forensic Science context, but broader enterprising skills, through generating, developing and reflecting upon solutions to problems, and presenting and defending these solutions to an audience. These skills equipped students for all of their future endeavours.

Learner outcome:

Students were well engaged throughout the two-hour session, and all reported enjoying the activity. The practical nature of the activity supported the learners in retaining the key information from the case for their assessment, and the wide variety of learning contained within the session (lecture based / video / group work / debate / group research), ensured the session remained fast-paced and was well suited to all learners.

The exercise helped the students to better understand the danger of over interpreting evidence, how to split the objective from the subjective, and offered experience in identifying and testing numerous potential solutions to a given problem.

Resources:

  • Pens, Paper, pre-printed news-paper articles etc.
  • For How To Guides exploring Time-lining and debates, see ‘The use of time-lining to generate multiple solutions to problems’ and ‘A Compendium of Pedagogies: THE USE OF DEBATE.’

References:

About the Author
This guide was produced by Mike Corcoran (with thanks to the department of Forensic Science, Glyndwr University). If you would like to contact the author, please use this email address:- m.a.corcoran@outlook.com.

THIS Gig: Young People Volunteering Within the Music Industry

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Special

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objective:

 

  • For learners to gain real world experience of enterprise by organising, promoting and managing a real music event.

 

Introduction :

 

THIS Project is a North Wales based social enterprise, promoting arts and culture through a wide range of services and activities, including exhibitions, concerts, training and events, the management of pop-up and semi-permanent gallery / event spaces, and providing studio spaces for professional artists. Based in Wrexham, it serves North Wales and wider region, and has a close relationship with the region’s key education and arts organisations.

 

In May 2014, a group of FE Students (from Coleg Cambria in North East Wales) all aged in between 16 and 17, approached THIS Project, keen to understand more about how the organisation promotes and runs the music events conducted from ‘Undegun’, it’s premier Wrexham-based music venue.

 

With the help and guidance of THIS Project’s staff, the students took responsibly for organising a gig of their own, managing all aspects of its delivery. The project was branded as ‘THIS Gig’.

 

The experience ultimately inspired and equipped the students to set up their own music promotions company.

 

Activity:

 

Guided by the THIS Project team, through regular meetings, shadowing opportunities, advice and mentoring, the group of students took responsibility for a number of the key elements of delivering their own music event.

  • The first stage was artist engagement. This involved identifying and booking artists the students were keen to have perform, and approaching artists and managers to discuss details such as fees, technical specifications, and itineraries for the event.
  • Once times and dates had been confirmed, the students developed a marketing plan. They identified 14 – 20 year olds as their target audience, and devised and implemented a strategy for reaching this group. This was inclusive of social media marketing (via Facebook, Twitter and Instagram), the design, production and dissemination of event posters and flyers, and the production of a promotional video for the event. THIS Project offered additional marketing support to the students, utilising its networks to provide them with a promotional slot on local radio station Calon FM and drafting a press release with the students which was disseminated to local newspapers and music bloggers
  • In the run up to the show, THIS Project Staff offered mentoring to the students on live music venue management, and the students shadowed staff at a range of live music events to build confidence and experience.
  • One the evening of the show, the students assigned themselves the roles of ‘Artist Liaison, Stage Manager’ and ‘Venue Manager’ each with its own set of responsibilities and, with the support of THIS Project staff, oversaw the running of the event.

There was approximately 5 months in between the students first approaching THIS Project, and the delivery of the event itself. During this period, the students received approximately 100 hours of staff support from the THIS Project team.

 

Impact:

 

The project as a whole, and the music event itself were extremely successful. Key achievements included;

  • The sell-out of all pre-sale event tickets.
  • The venue reaching capacity on the night of the event.
  • Positive feedback from audience members.
  • Positive feedback from staff / performers.

THIS Gig - Figure 1 - Newspaper Cutting

Figure 1: Local Press Coverage of THIS Gig

 

After the event, the students met with THIS Project staff to de-brief, review the project and event, and identify ways in which the students could look to develop their skills further in the future.

The conclusions to this discussion were;

  • To sell tickets online, via and digital service such as ‘EventBrite’ to make the selling of advance tickets less complicated.
  • To offer further designated job roles to the group (in addition to the artist liaison, stage manager and venue manager roles undertaken here), allowing for broader experience and skill development.
  • To have more experience of financial management of events such as this.

For THIS Project as an organisation, the motivation for supporting THIS GIG was to give an opportunity towards a group of eager young people that wanted to be more active within their community by providing events by people their age for people their age. To this end it was a huge success.

Following THIS Gig, the students involved were so inspired by their experience, that they formed their own music productions company, and have gone on to develop their new business, running music events a number of venues and organisations.

 

Learner outcomes:

 

THIS Gig was a large and ambitious project, with a wide range of outcomes achieved by the learners involved.

Some of the skills developed by learners through the project included;

  • Organisation and time management.
  • Managing finances and keeping to budgets.
  • Marketing (Including design and promotion, in many media).
  • Interpersonal skills (Liaising with customers, artists, managers and THIS Project Staff).
  • Event management.
  • Team work.

 

Resources:

 

Essential to the project’s success, was the ability of THIS Project to offer its time, facilities and expertise to the students involved.

 

References:

 

 

About the Author
This guide was produced by Kirsty Gaughan MA (Gallery Assistant, THIS Project). If you would like to contact the author, please use this email address:- kirstylouisegaughan@gmail.com.

Using Higher Order Thinking Skills in Teaching and Learning

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation

Download 'Learning and Teaching: Sharing Good Practice' here.

 

 UHOTS

About the Author
This guide was produced by Grwp Llandrillo Menai.

Venture Matrix (QAA 1,2,3,4,5,6,7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Special

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objective:

Through working on this learning opportunity the students developed; 

  • Communication skills 
  • Presentation skills 
  • Creativity
  • Time management skills

Introduction:

The Venture Matrix model has been used across multiple disciplines and across all levels (from first year right up to postgraduate level) to develop enterprise and employability skills within the curriculum at Sheffield Hallam University. 

All Venture Matrix activities are done within curriculum as part of a subject specific module, and students gain academic credits for their activities. This allows the students to put their latest academic theory into practice, in a live but supported setting, allowing them to develop those all-important enterprise and employability skills. 

We are now finding that some of our students are making the leap from doing a Venture Matrix project to setting up their own business. 

Examples of the diversity of the disciplines involve include, but are not limited to; Art, Biomedical Sciences, Business and Enterprise, Business Studies, Computing, Education, Engineering, English, Events Management, Film, Geography , History, Journalism, Law, Marketing ,Mathematics, Media, Occupational Therapy, Physiotherapy, Psychology, Public Relations.

The case example discussed here is taken from psychology.

Activity:

A group of psychology students were tasked with creating a series of team building and assertiveness workshops for Sheffield high schools, as part of then Big Challenge.

The Big Challenge is a competition delivered by Sheffield City Council open to all Sheffield schools and colleges. The teams receive £25 at the start of the competition and during the period of the Big Challenge all teams seek to increase their investment by as much as possible. There are several prizes to bewon. It was recognised that not all pupil teams participating were going through to the competition stage due to a lack of confidence, where they had to do a Dragon's Den type pitch.

The students met with Sheffield City Council and school staff to ensure that the workshops that they were creating would be suitable for the pupils that they were delivering them to. The students decided to focus the Big Challenge workshops on managing team relations. Many of the Big Challenge teams would be made up of friends, and this would help them manage their team relationships and any problems and disputes that they may encounter. They also discussed the theory for the workshops with their academic tutor - ensuring that the workshops were accurate and that the attendees would benefit from them in a positive way and develop in confidence.

The psychology students delivered a series of interactive workshops to Big Challenge pupils. The workshops consisted of a range of tasks and activities to promote trust and develop teamwork and build confidence. This directly linked to their module learning outcomes. Through working on this learning opportunity the students have developed their communication skills, presentation skills, creativity and time management skills.

Impact:

“Taking part in the Venture Matrix certainly gives our students a head start when it comes to setting up their own business. The experience they gain is invaluable and means that they are much more likely to be successful and to survive in the commercial world.”

Sheila Quairney, Business and Enterprise Manager, Sheffield Hallam University’s Enterprise Centre.

Learner Outcome:

"After completing my Venture Matrix project I graduated with a BSc in Psychology and went onto study an MSc in Occupational Psychology. In 2013, I returned to the Venture Matrix as a Graduate Researcher. My main project was to conduct employability research and I supervised the psychology students with their projects, and I also delivered some staff training. This journey has vastly developed my academic and employability skills, and has inspired me to set up my own business delivering business psychology services, specialising in training and development."

Simon Kilpatrick, Business Psychologist, Intrinsic Links

The examples of curriculum development for enterprise related outcomes were originally outlined by Neil Coles at the International Enterprise Educators Conference under the heading 'From Archaeology to Zoology; an A-Z of enterprise in the curriculum'. For his work in contextualising enterprise for any subject, Neil won the 2013 National Enterprise Educator Award.

Resources:

N/A

References:

  • Venture Matrix. Sheffield Hallam University. 2015. [ONLINE] Available at: http://www.shu.ac.uk/employability/course/venture-matrix/#. [Accessed 18 August 2015]. 

Author/Contact Details:

  • Neil Coles, Senior Enterprise Learning Officer, Cardiff University (enterprise@cardiff.ac.uk)
  • With thanks to Charmaine Myers, Project Director, Venture Matrix scheme, Sheffield Hallam University (C.E.Myers@shu.ac.uk)
Vet Case (QAA 1,2,3,7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 7Communication and Strategy

Objective:

  • To apply practice and expertise to 'real world' environment
  • To practice techniques and explore for new opportunities and applications in new settings and environments
  • To evaluate new opportunities
  • To make judgements based on the information provided and professional judgement
  • Understand the challenges involved in developing and growing a small veterinary practice
  • Appreciate the need to develop a strategic marketing plan to deal with growing competition
  • Apply marketing theories to propose a strategy for addressing the challenge now facing "Cromlyn Vets" and determine the way forward.

Introduction:

This case study is attractive to Vet nurses and students as explores the real world situation that they wish to practice in and challenges them to consider the operational aspect of practice management.

The case focuses on practical veterinary business issues such as striving for and maintaining excellence in clinical veterinary care, maximising resources, utilising available expertise and marketing efforts to retain client numbers in the face of growing competition.

Activity:

Provide the students with the case in advance, encouraging them to read and understand the case and the issues within it.

Within the case, the growth and development of Cromlyn's practice is discussed, along with the various challenges the business has faced in its near thirty-year history. The case focuses on practical veterinary business issues such as striving for and maintaining excellence in clinical veterinary care, maximising resources, utilising available expertise and expanding marketing efforts to retain client numbers in the face of growing competition. The casealso covers the make-up of the veterinary team, the need for business skills, the importance of managing the money side of things, the changing veterinary business landscape, including important issues such as the increasingly competitive veterinary marketplace and the feminisation of the profession.

With the students, explore the challenges presented in the case (using the resource sheet to undertake a SWOT analysis)

The challenge presented in the case is that Cromlyn Vets have clearly been quite active in their growth plans and marketing efforts over the years, and have managed – reasonably successfully – to keep local competition at bay. However, the recent entry to the marketplace of the corporate brand Vets4Pets, taking up position in a prime city centre location, has opened the door for further 'big brand' competitors to follow suit, and has made Cromlyn realize that they will need to not only sustain their marketing efforts but very probably expand them. There are a number of options now open to the practice. The challenge for students is to identify the best one for Cromlyn and to suggest a clear way forward.

Set this challenge as a group exercise to

  • Generate solutions
  • Evaluate options
  • Recommend options

As if working as a team of consultants, supporting the business.

The students can pitch for the tender, outlining their approach and rationale.

Impact:

The impact was significant as typically the students were used to "chalk and talk" in large lecture theatres. By engaging the students in the discussion of the case (using techniques that work in large groups, such as "think-pair-share") the dynamic of the class was changed and everyone was able to interact and address the problem with the class environment and continue working on this as their assessment.

Learner outcome:

The learners develop their critical thinking and recognise the potential impact of changing business environment on their professional practice. The presentation element increases their skills as they work as a group and pitch for business. This increases their confidence in problem solving as well as with presenting complex ideas.

Resources:

Case Study - Veterinary Business and Enterprise - Theoretical Foundations and Practical Cases (2013) by Colette Henry FRSA, FISBE, Norbrook Professor of Business and Enterprise at the Royal Veterinary College (RVC), London, UK. http://coursewareobjects.elsevier.com/objects/companion_sites/enterprisingvet/casestudies/story.html?partNo=2&story=3

References:

http://www.enterprisingvet.com/

http://coursewareobjects.elsevier.com/objects/companion_sites/enterprisingvet/casestudies/

Henry, C (2013) Veterinary Business and Enterprise - Theoretical Foundations and Practical Cases London Elsevier

About the Author
This guide was produced by Colette Henry FRSA, FISBE, Norbrook (Professor of Business and Enterprise at the Royal Veterinary College (RVC), London, UK).

Welsh School of Architechture (QAA 1,4)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Large Group

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Presentation Space

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 4Implementation of ideas through leadership and management

Objective:

  • Establish relevance of enterprise 
  • Introduce enterprise skills with presentation on leadership (identified as a particularly important enterprise skill) and innovation/creativity exercise (including Q&A on accidental discoveries) 
  • Introduce start up facts 
  • Review an new start up case study 
  • Use the business model canvas to consider the planning of an idea 
  • Develop a capacity to be creative though the ‘Silly Cow’ exercise 

Introduction:

During the summer of 2014 the Cardiff University Enterprise team worked in partnership with Dr Vicki Stevenson of the Welsh School of Architecture and Welsh Energy Sector Training to create an enterprise education intervention for professional architects.   

The intervention aligns with QAA (2010, p14) Architecture Subject benchmark statement that states, “besides a range of practical and academic skills, architecture graduates are expected to display commitment, artistry, personal expression, imagination and creativity”.  The overall aim was to consider the relationship between enterprise and architecture, leading towards future developments within the School.   

Activity:

Key Points

  • Built environment professionals engaged in one day workshop about entrepreneurship 
  • Intervention developed in partnership with Welsh Energy Sector Training  
  • Innovations from the low carbon environment discussed 
  • Business Model Canvas used for business planning

The day long workshop was delivered 16th September 2014 by Dr Vicki Stevenson herself to qualified built environment professionals.  The concept was to trial material as a taster session for a proposed ‘Continuing Professional Development’ module on Enterprise in a Low Carbon Economy.   

Impact:

Feedback received was positive and opportunities are being considered for further delivery.  

Learner Outcome:

(The examples of curriculum development for enterprise related outcomes were originally outlined by Neil Coles at the International Enterprise Educators Conference under the heading 'From Archaeology to Zoology; an A-Z of enterprise in the curriculum'.  For his work in contextualising enterprise for any subject, Neil won the 2013 National Enterprise Educator Award). 

Resources:

N/A

References:

Author/Contact Details:

About the Author
This guide was produced by Neil Coles (Senior Enterprise Learning Officer). If you would like to contact the author, please use this email address:- Cardiff University.

Workshop: Being Heard (QAA 5,7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Special

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

5Reflection and Action 7Communication and Strategy

Objective:

  • To provide students studying towards BSc Entrepreneurship with a greater understanding of the principles behind effective communication.
  • To provide students studying towards BSc Entrepreneurship with a greater understanding of the importance of a personal brand, and how a personal brand is developed.
  • To provide students studying towards BSc Entrepreneurship with a greater understanding of how communication strategies and brand apply to individuals and businesses in a social media context.
  • To provide students studying towards BSc Entrepreneurship with practical opportunities to develop the social media presence of their own business endeavours.

Introduction:

The ability to communicate effectively through social media is an essential asset for any business.

The BSc (Hons) Entrepreneurship Degree Programme at Glyndwr University attracts students with a passion for business, and many who have already launched their own enterprises. However, many lack confidence with, and knowledge and understanding of, how to utilise social media to best effect to support their businesses.

Facilitated by programme tutor Sarah Elizabeth Evans, and delivered by Mike Corcoran and the University's enterprise service 'ZONE', the workshop 'Being Heard' was delivered to address these concerns for a small group of 4 students. The workshop followed the format as outlined in How To Guide 'Workshop: Being Heard' (see resources). The workshop was delivered from a computer lab, over a two hour session, and combined the presentation elements of the workshop, with group and one-to-one discussion, and opportunities to work in real-time on the students own social media platforms.

The AV presentation for use in the delivery of the workshop can be downloaded via the link to the 'ZONE Enterprise Hub' web pages listed in the resources and references at the end of this document.

Activity:

Being Heard

(See Resources / References for materials to accompany the delivery of this activity).

 

Activity Part 1: Introduction

  • The themes of the workshop were introduced to the group.
  • Taking advantage of the small group size, a group discussion allowed students to share details of their own enterprises or enterprise ambitions, along with their current usage, knowledge and understanding of social media. This ensured the remainder of the workshop was delivered at an appropriate level and contextualised appropriately for the learners.

Activity Part 2: Communication

  • The group explored the principles behind effective communication (in any arena) namely; presentation structure, the use of tools, and powerful delivery.
  • This section followed the format of the workshop 'How to Speak in Public', a guide and resources for which, can be found in the 'Resources / References' section of this document.

Activity Part 2: Personal Brand

  • Students were presented with the logos of various companies, and discussed the words and feelings which a brought to mind when they saw each.
  • They discussed what the reasons for these are, and the actions companies have taken to bring them about.
  • The students then reflected on the brand identity of their own businesses or business ideas.

Activity Part 3: Social Media

  • In accordance with the needs as identified by the students and their tutor, this section of the workshop was the main focus of the session.
  • The students discussed how each of the points discussed in communication and branding applied within a social media context.
  • The students looked at various case studies, a mixture of graduate start-ups, national and international organisations, and discussed how each utilised social media to engage with their audience. The students identified how the skills of branding and communication were being applied within the social media context.
  • At this stage, the students also looked at examples of negative feedback on social media. The problems encountered by businesses on social media were discussed, and the students suggested solutions to the identified problems.
  • The students own business endeavours were discussed in turn, and the group discussed how each could utilise social media to greatest effect.
  • The students then used the computers in the lab to log into their own social media platforms. For those without platforms, the students were directed through the creation of these step-by-step.
  • They then used developed their platforms, with one-to-one support offered by Mike and Sarah.

Activity Part 4: Conclusion

  • The main themes of the workshop were re-capped.
  • Students were recommended additional resources and support available to support them, and further upcoming events, looking at social media for business in more detail, were advertised to students.

Impact:

  • The results of the workshop made an immediate impact on participants, as the social media presence of their real business endeavours was worked upon and improved during the workshop, directly impacting on their enterprises.
  • The activities were well received by the programme tutor, and the workshop fostered further collaborative working between programme and ZONE at Glyndwr University.

Learner outcome:

  • Positive feedback was received from learners, who reported that the activity helped them to improve their confidence in using social media, and their understanding of how to make it work for their businesses.
  • Several learners reported reservations and concerns regarding social media at the beginning of the session, and having time to discuss and debate these concerns allowed them to consider how they could be managed and alleviated, as well as encouraging peer-to-peer learning and support amongst the group as ideas were shared.

Resources:

  • Lesson plans and PowerPoint presentations to accompany this activity can be downloaded via > https://moodle.glyndwr.ac.uk/course/view.php?id=37§ion=11.
  • See How-To Guide 'Workshop: Being Heard' for a detailed outline of this workshop, and 'Workshop: How to Speak in Public' for a more in depth exploration of public speaking skills.

References:

Author:

www.macorcoran.com

With thanks to Sarah Elizabeth Evans, PhD student, Business School, Glyndwr University

About the Author
This guide was produced by Mike Corcoran. If you would like to contact the author, please use this email address:- m.a.corcoran@outlook.com.

Workshop: Breaking Problems Down and Putting Solutions Together (QAA 1, 2, 5)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 5Reflection and Action

Objective:

  • To provide students from various health courses with an opportunity to reflect upon and identify their own skills. 
  • To provide students with an opportunity to identify how each of these skills presents opportunities with their regards their studies and career. 
  • To improve student’s knowledge, understanding and implementation of effective problem solving strategies.
  • To encourage students to apply theoretical problem solving strategies within a real world context, and relate the themes covered to their own study and professional practice.

Introduction:

A large proportion of students from Glyndwr University’s Complementary Medicine Degree Programmes pursue self-employment upon graduation. As such, all seek to develop their enterprising and entrepreneurial skills as they study, to best equip them for their future endeavours. Effective identification and implementation of problem solving strategies, alongside adeptness at seeking out new opportunities, is essential to this.

A number of students from various complementary therapies courses attended an extra-curricular workshop on ‘Breaking Problems Down and Putting Solutions Together.’ This session was facilitated by ZONE Enterprise Hub – the University’s student enterprise support service.

The workshop was delivered from a small classroom, and ran for approximately 90 minutes, followed by an extended, informal 30 minute question and answer session. 10 individuals attended the session, inclusive of graduates, and students of various levels of study (including individuals from programmes other than health). The group were of mixed ability, but a number of individuals were already working as complementary medicine practitioners, or had previous experience of running their own enterprises (with a large proportion of the audience being mature students).

Activity:

The workshop followed the format as outlined in the How To Guide ‘Workshop: Breaking Problems Down and Putting Solutions Together,’ a link to which can be found in the resources section of this document.

The session began with an introduction to the themes which would be covered, followed by an opportunity for each individual in the group (in virtue of its small size) to relay their own experience of enterprise, and future career ambitions. This allowed for the session to be directed specifically to the needs and interests of the group thereafter.

The first half of the workshop focussed on the solutions to problems (and opportunities) that the group already had at their disposal. The audience were asked to identify their own skills, and how each of these skills related to a product or service they were able to supply, before relaying these to the rest of the group. Talking publically about their skills and abilities proved something that a number of the group were unfamiliar with, with some finding the exercise challenging to do. However, the whole group here demonstrated strong peer support, supporting, complementing, and encouraging one another.

Next, the group were offered a problem solving case study. The case of Physicist Richard Feynman’s prize winning development of Quantum Electro Dynamics was shared. This stimulated conversation regarding other instances of problem solving amongst the group.

The second half of the workshop focussed on how problems can be broken down. The group were presented with a particularly challenging problem as an example (a question from a job interview for a position with Google), which collectively, they broke down into a series of smaller problems, before solving each one in turn. They were then asked to reflect on problems they had encountered in their own studies, lives, or professional practice, and do the same. Having done this, the group were then asked to reflect of each of the skills, products and services they had earlier identified, and relate how each could contribute to solving the problems they encountered.

One individual offered a problem she was personally concerned about for group discussion. In her work, she dealt with young people, and vulnerable adults, and had concern regarding what would happen if someone suffered a serious personal injury in her workplace.

As a group, this problem was broken down into a series of smaller problems (including – policies and procedures that need to be in place, first aid training that needs to be undertaken, contact details that need to be available, risks assessments that need to be written etc.). Having done this, we establishedthat the vast majority of the scenario was already well accounted for by the individual, and what presented itself as a major concern, could actually be resolved by addressing only a few minutiae.

The workshop concluded with a re-cap of the key themes which had been covered, followed by an extended question and answer sessions where the group shared ideas and experiences with one another.

Impact:

The session had a positive impact on all those who attended. It allowed individuals to reflect of the wide range of skills at their disposal, to appreciate the numerous things these skills empower them to do, and appreciate that the problems they would encounter in their future professional practice would not be insurmountable.

It equipped them with strategies to tackling problems and identifying opportunities in the future, and all reported finding the session beneficial to their development.

Learner Outcome:

For many of the learners, the session was their first experience of reflecting exclusively of problems solving strategies and techniques and resultantly, it was the first opportunity for many, to apply these ideas directly to their own work and study.

Several of the group reported speaking publicly and confidently about their skills and abilities to be challenging, something which could hold them back in their studies and their career. The workshop environment provided a safe place to practice this ability, and the supportive nature of the group served to develop the confidence and self-belief of all of the participants.

Resources:

References:

Author/Contact Details:

About the Author
This guide was produced by Mike Corcoran. If you would like to contact the author, please use this email address:- m.a.corcoran@outlook.com.

Using Stories to Explore Innovative Solutions to Problems

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

4Implementation of ideas through leadership and management

Objective:

 

  • The demise of such ideation tools as ‘Ideaplay’ (formerly ‘Ideopoly’) and the lack of many “story” based tools for ideation led me to develop a number of narratives for students (and staff ) to engage with in order to explore innovative solutions to genuine problems.
  • Story telling is a powerful method for engaging learners. (Sally Kellett – and her Creative Warriors tool/resource is a great example)
  • Being able to see the world through another person’s eyes allows the learner to step outside of their own perspective and spot unexpected solutions to genuine problems for other people.

 

Introduction:

 

Story telling as a tool for learning is well known. Design Council tools like ‘Ideaplay’ were a great tool for the educator. Once you see how groups of students engage (or struggle) with the concept – it is easy to create your own narratives.

I worked with many colleagues at Sheffield Hallam University and we came up with some really amazing narratives. Students liked them because we could ground them in their experiences and contexts. We used them with school children at open days and even on summer schools.

When I started to work in Staff Development I found that there were many repeated issues that nobody could deal with. Fellow academics constantly felt under pressure, administrative staff and professional services staff likewise felt under pressure to deliver, yet unable to affect their academic colleagues.

Student support staff listened repeatedly to students complaining about the same issues year upon year.

So I created some narratives – “A year in the life of an academic” then “A year in the life of a member of “support Staff” and finally three years in the “life of a student”.

I used these in staff development sessions and shared the narratives with mixed groups. Academics felt they could relate to the “fictitious academic” and the support staff related to the “fictitious administrator”. Similarly support staff for students related to the student concerns.

When we looked at these issues objectively the blinkers became dislodged and genuine conversations opened up. I cannot say we solved every problem; but awareness was raised and thorny issues aired. Mutual respect did grow . . . which is not a bad outcome.

 

Activity:

 

  • Print off the narratives and distribute to the group (small tables of four/five work well).
  • Leave the group to read the story and then invite them to reflect on the character. Is it realistic? Do they know people like that? Can they relate to the character?
  • When the discussion becomes established, invite the group to consider what are the key issues affecting the character? What could they do to reduce their stress or to improve their lives?
  • It won’t take long for ideas to flow.

If you use the three sets then look at synergies and overlaps. How can the academic work more effectively to assist the support services and the student experience? Etc.

 

Impact:

 

Students liked the “Ideaplay” approach and we always came up with fun discussions. When at Solent University, Louise Drake et al created a Social Enterprise version of the Ideaplay table cloth and I am sure it is still being used.

My staff development sessions were enjoyed whilst I was at Solent (well that is what my team told me at the time!)

I have since used these narratives with other groups of staff and even fellow educators via IEEP.

Learner outcomes:

 

At the end of the session(s) the participants will be able to;

  • Empathise with characters experiencing authentic problems
  • Identify overlaps with their lives and shared experiences and problems with colleagues.
  • Uncover shared solutions to shared problems
  • Appreciate the impact of different groups actions on the wider community

 

Resources:

 

 

References:

 

About the Author
This guide was produced by Dr Simon Brown (Visiting Professor UWTSD / Head of Enterprise Development NCEE / Fellow EEUK).

Effectuation as a Business Planning Tool

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

2Opportunity recognition‚ creation and evaluation

Objective:

 

For many years Business Plans have been considered as the main tool to encourage students to explore the opportunities for solutions to commercial problems. What has emerged from the work of Saras Sarasvathy, Steve Blank and many others (see references) is that planning comes before the Business Plan. Saras Sarasvathy has introduced the concept and approach to planning; Effectuation.

Practice with The Effectuation Approach makes the user more skilled and confident.

 

Introduction:

 

While it might be premature to hail the death of the Business Plan in undergraduate and post graduate curricula, we can certainly claim that its time is getting short. Thanks to the work of Alex Osterwalder and Yves Pigneur, supported by Steve Blank and many others, the Business Model Canvas as a tool for planning has taken over in most curricula.

In addition, the work of Saras Sarasvathy and Colin Jones around how expert entrepreneurs actually behave and operate has led to the conceptual approach of Effectuation. Anna Kirketerp has combined a lot of the research into what makes successful entrepreneurs into her PUSH model (see references) which assists those of us in the teaching and learning space of Business Start-up.

However it is vital that students begin to practice how to use effectuation. This simple activity can get you started.

 

Activity:

 

Using the ‘Saras Sarasvathy - What is Effectuation’ handout as a starter (see resources / references) discuss the key concepts and make sure that the group is clear on the principles. You can introduce the Saras Sarasvathy findings from successful entrepreneurs, or explore the Colin Jones “Resource Profile”.

The Resource Profile consists of three overlapping domains for each student/entrepreneur;

  1. Their Huma Capital – what they know and what they are good at (including what they are NOT good at)
  2. Their Social Capital – who they know, who they network with, who they can approach for help or advice and who they could contact if necessary – for advice, guidance, support and contacts.
  3. Their Financial Capital – this is much more than what resources can they get their hands on. It should also list what resources they could get access to if necessary and what physical, financial legal and professional resources can they access.

Students in small groups should compile their individual and then collective “Resource Profiles”. These will be unique complex and unexpected bundles of individuals, knowledge and information.

The task is for each small team to look to act as consultants to solve a unique problem.

The challenge is to come up with a proposal (as consultants) to a group of businesses who have decided that they want to create a new joint venture that they can exploit and grow their own existing businesses.

The facilitator/tutor then invites the group to select the three businesses that will join together to establish this new JV. This is achieved by the facilitator/tutor using an old fashioned Yellow Pages or Thompsons Local directory. Simply ask for three numbers between the first page and last page. (You can ask for three times (locations on a clock – to help locate more clearly on the directory page the chosen ventures/businesses). The three page numbers and locations on these pages will allow the facilitator / tutor to identify three businesses.

The facilitator/tutor then shares these business names with the group and invites the group to use “Effectuation” and their “Resource Profiles” to develop a Joint Venture for the businesses and to present their thoughts to the rest of the group at the end of the session.

 

Impact:

 

I have used this activity with numerous groups of nascent entrepreneurs over the past few years. The idea is to force the students to realise that they bring more to the problem and potential solutions than their “Degree” and possibly “energy”. Serial entrepreneurs maximise the networks and contacts they have developed. Effectuation is the only way to create a new venture. Established businesses can use the theories taught on MBAs, Start-ups need to be fleet of foot and employ the principles of Effectuation if they are to survive.

 

Learner outcomes:

 

At the end of the session the leaner will;

Appreciate that they are more than a single dimensioned individual – through the creation of their Resource Profile

Appreciate the power of Effectuation and its impact in business start-ups

Understand how to draw on the power of the team and each individual’s unique Resource Profile when working on shared problems.

 

Resources:

 

 

References:

 

www.drsimonb.co.uk/

Key authors: Saras Sarasvathy, Steve Blank, Alex Osterwalder

Further Reading;

  • Anne Linstad Kirketerp, ‘Entrepreneurship didactics – The Push Method’
  • Saras Sarasvathy, ‘What is Effectuation?’  
  • Saras Sarasvathy, TEDxMidAtlantic 2010 - 11/5/10 - YouTube. 2016. [ONLINE] Available at: https://www.youtube.com/watch?v=t5HZW4NqZ-E. [Accessed 08 January 2016].
  • Videos | Effectuation: Society for Effectual Action. 2016. [ONLINE] Available at: http://www.effectuation.org/node/50. [Accessed 08 January 2016].

About the Author
This guide was produced by Dr Simon Brown (Visiting Professor UWTSD / Head of Enterprise Development NCEE / Fellow EEUK).

University Of Chester: Integrating An Employer Event Into The Curriculum

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Large Group

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Special

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 6Interpersonal Skills

This example features in 'Bath Spa University Careers - Embedding Enterprise and Employability in the Curriculum' - Download the full document HERE.

Introduction:

 

‘Inside the Creative Industries’ is an annual University of Chester event organised by Careers and Employability, the media department and a team of students from a variety of courses, including journalism, graphic design, PR, marketing, TV and English literature. Students put their questions to creative industry professionals to get advice, tips, industry views and the chance to network informally with employers.

In addition to curriculum work, other degree courses, for example digital photography, asked student volunteers to work on briefs outside the curriculum to create portfolio content for assessment, and other volunteers took on roles such as 'events assistant' and 'marketing/social media' assistant. In total, 16 students worked on every aspect of the event including branding and publicity, artwork, studio set-up and management, sound and music composition, animation, TV production/filming, social media and photography.

 

Activity:

 

Traditionally, the event was extracurricular in nature. However, for 2012 Careers and Employability and staff from the media and art and design departments worked together to integrate the event into the curriculum by setting practical assignments based around the event, or using client briefs to work on aspects of the event.

For example, Careers and Employability presented a creative brief to TV students requiring them to produce clips from the event that were less corporate in nature than those produced by university staff last year. Students developed written pitches containing suggestions about how the event format and resulting video clips could be made more student-friendly.

Careers and Employability selected the three strongest pitches (giving feedback to all students who had submitted pitches) and short-listed students for a producer / floor manager role. The successful student then coordinated all TV-related aspects of the event in liaison with Careers and Employability (the client), including managing a TV crew of fellow students who filmed the day’s events, coordinating studio set up and editing footage.

The TV students also scheduled, conducted and filmed guest interviews.

Figure 1

Impact & Learner Outcomes:

 

(See references for AGCAS article)

 

References:

 

About the Author
This guide was produced by David Jarman (Bath Spa University).

Bath Spa University: Applied Project

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 5Reflection and Action

This example features in 'Bath Spa University Careers - Embedding Enterprise and Employability in the Curriculum' - Download the full document HERE.

 

Introduction:

 

In the Year 2 core module (Darshana, Dharma and Dao: Philosophy in the Indian and Chinese Traditions) students undertake an ‘Applied Project’ assessment – demonstrating how they can apply their philosophical knowledge and understanding to ‘real-world’ settings, whilst developing many credible and practical skills.

 

Activity:

 

Students must choose from one of the following project briefs (or negotiate a different project brief with the module coordinator if they have an alternative idea):

  • Project Brief A: Application for research funding
  • Project Brief B: Position paper for a meeting of primary school governors, staff and parents
  • Project Brief C: Position paper for an ‘A’ level examination board
  • Project Brief D: Book proposal for a popular philosophy title
  • Project Brief E: Feature article for a magazine or colour supplement
  • Project Brief F: Prepare a pitch for a new set of resources/new campaign for a Not-for-Profit Organisation.

They are given detailed guidance for each project brief, including headings, structure and some suggested resources.

A separate seminar run by the linked Careers Consultant is timed in advance of the assessment deadline, to help students engage with the project by enhance their understanding of how academia can ‘connect’ to the outside world and to help them recognise the value of completing these projects in preparation for future employability. The session uses real-life job adverts/descriptions from a range of specific careers sectors / organisations / roles that align closely to these projects (e.g. academic, research, think tanks, charities, local authorities, teaching, journalism, publishing, media, marketing), but also helps students to develop but also helps students develop the techniques for recognising the skills gained in a wider ‘transferable’ sense, and how to articulate these via written and verbal means.

The added benefit is that students begin to get a sense of the complexity of graduate job descriptions / job titles and the element of ‘decoding’ that needs to take place – in comparison to what they have likely experienced so far for part-time / casual work this is often a shock to the system, so the earlier this can be introduced the better.

 

Impact:

 

The ‘translation’ of the curriculum in this way has resulted in some fantastic pieces of work and effectively brings together the inside world of academia with the outside world of work.

 

Learner Outcomes:

 

Feedback from two students who took the option to write a journalistic piece;

"The Applied Philosophical Project conducted within our course, Religions, Philosophies and Ethics, was a fantastic opportunity to apply religious and philosophical knowledge and research to a real life scenario. I chose to create an article in the house style of a popular newspaper's colour supplement. It was a new and challenging experience which tested my ability to construct a relevant and fascinating article, which could also be easily understood by the readership. This project allowed us all to be creative and, most importantly, transfer skills outside of university, which will be hugely beneficial for the future."

"I really enjoyed the variety provided by the Applied Philosophical Project, the opportunity to use humour to put my views across and at the same time test my ability to write in a journalistic style was a welcome innovation. The interesting choices of medium gave me a real insight into my personal preferences, something that could prove very useful in making future career decisions."

Graduate feedback;

"I very much enjoyed studying Philosophy and Ethics at Bath Spa
University. The modules I studied encourage all students to develop
their critical thinking skills and display open-mindedness. As someone
interested in pursuing a career within the education sector, I found
the Applied Project particularly valuable. As part of the task, I
prepared a paper proposing the introduction of Philosophy in the
primary curriculum."

 

References:

 

About the Author
This guide was produced by Catherine Robinson, Kimberley Russell & David Jarman (Bath Spa University).

Bath Spa University: Critical Reading 2

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

5Reflection and Action

This example features in 'Bath Spa University Careers - Embedding Enterprise and Employability in the Curriculum' - Download the full document HERE.

 

Introduction:

 

The English Department at Bath Spa University needed an alternative to the generic “one size fits all” graduate development module as attendance, engagement, and feedback was generally very poor.

Embedding an employability thread within the 2nd year core module has connected better to students by including an element of choice and by linking to assessment - giving them a bona fide reason to engage and resulting in much better feedback. Consistent and supportive staff rhetoric has also played a significant part.

 

Activity:

 

The inaugural lecture entitled ‘Surviving Year 2’ is an introduction to the academic expectations and structure of the module, where justification for the employability aspects are positioned against the previous alternative; allowing current students to hear things from a ‘you said, we did’ perspective. The first assessment (a targeted professional CV) is supported by linked Careers Consultant, and submitted as a formative, and then summative assignment after getting feedback. The assessment criteria itself has evolved into a comprehensive marking grid that ensures clear guidance for students, and clarifies the expectations for a graduate level CV.

Following this, there is a two week period where the regular timetable is suspended, and students must choose to attend at least one workshop (with many opting to attend more) from a selection of 16 different career development themes, specifically designed with the client group in mind. These workshops ‘feed into’ the second assessment (the personal development plan: 1000-2000 words of reflective writing, focused on career goals and how to achieve them).

An ‘Alumni Roundtable’ lecture is designed to introduce the forthcoming workshops by using the student voice to carry the message, and to provide an inspirational and motivational, yet realistic, context.

 

Learner outcomes:

 

Evaluation is gathered at the end of every workshop and consistently scores very highly. In addition, the end of module evaluation also provides evidence of impact and effectiveness:

“I have really found the employment section of this module really helpful, coming to the end of year 2 is a scary time and it has certainly made things a lot more reassuring - the workshops really helped me understand how to figure out what I want to do.”

“I liked the fact that a CV was part of the assessment because it made sure that we had the best CVs possible. I also liked the workshops that were put on for the PDP; again they were very useful with gaining information about later career choices.”

“The employability element of the module was useful and I think it is better integrated into the module instead of a separate module.”

 

References:

 

About the Author
This guide was produced by David Jarman (Bath Spa University).

Bath Spa University: Creative Media Practice

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Special

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

This example features in 'Bath Spa University Careers - Embedding Enterprise and Employability in the Curriculum' - Download the full document HERE.

 

Introduction:

 

The course’s final year is industry focused and based on students work at the supported professional practice centre Artswork Media - a digital media incubation and training business owned by the University which is currently based at the Paintworks business park in Bristol. This facility is staffed by University appointed practitioners and selected mentors working as freelancers.

 

Activity:

 

Within the Year 3 project modules students participate in live briefs, often as part of a team, for a range of clients, and work with industry mentors and the University careers service to plan their futures – be it progression to further study or seeking opportunities in the workplace.

Students are also encouraged and supported in undertaking paid freelance work as part of their final year and have a thorough understanding of the opportunities associated with freelance work and the process of establishing your own business.

 

Impact:

 

What the external examiner says:

‘The course embeds employability superbly through the Artswork initiative. This is a sector leading initiative which, to the credit of the University and the course team, has had significant investment. The breadth and scope of the work produced is super and professionally valuable.’ - Creative Media Practice External Examiner’s comments, 2012

 

Learner outcomes:

 

What students say:

‘Overall my experience at Artswork has given me more, I believe, than almost any other degree can offer. Every project, essay or meeting has been conducted in a professional, real life office environment. We dealt with real people who wanted a real product, some were even willing to pay for the privilege. At the end of such an action acked year I feel that as a group we went into Artswork Media as students but we are walking away from the office as young professionals.’ - Ed Whicher, Creative Media Practice graduate 2012

‘The third year of Creative Media Practice is amazing. We get to work with real clients and prepare ourselves for the professional world of work. It provides us with extremely valuable experience.’ - Creative Media Practice student, National Student Survey 2013

 

References:

 

About the Author
This guide was produced by David Jarman (Bath Spa University).

Commercial Music At Bath Spa University

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

This example features in 'Bath Spa University Careers - Embedding Enterprise and Employability in the Curriculum' - Download the full document HERE.

 

Introduction:

 

Since 2005 over 400 final year students have undertaken this creative enterprise module.

Students are challenged to develop a creative project over the course of the year which has some commercial element – it might be a product, a service, an event, or a series of performances – but there are some key elements to note; students actually have to DO something, not just write about it, and they have to enter it into the university’s enterprise competition (historically the Business Plan Competition, now the Create it and Plan it elements of Bath Sparks).

 

Activity:

 

Students organise themselves into small teams, write a business plan for their chosen music-related project and then work on creating this project throughout the year: this involves them in raising and making money, and engaging in new and existing markets.

Students are encouraged to think imaginatively about potential commercial ideas, manage risk and reward, and develop future business ideas. Their journey is often illustrative.

They learn the advantages of networking as well as delivering and managing their material. They are subject to peer-group review as well as tutor and business support.

Fig 1

Impact:

 

The planning, execution, and reflection on trying to make their ideas happen is massively valuable learning and drives not only the development of employable competencies but provides evidence that students routinely use to gain future employment should their enterprises not work out. It is ultimately a safe space to trial their ideas and learn the hard way.

 

References:

 

About the Author
This guide was produced by David Jarman (Bath Spa University).

University Of Aberdeen - Culturing Enterprise Skills In The Lifesciences

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Presentation Space, Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 5Reflection and Action 7Communication and Strategy

This example features in 'Bath Spa University Careers - Embedding Enterprise and Employability in the Curriculum' - Download the full document HERE.

 

Introduction:

 

The workshop is based around the ‘Scottish Institute for Enterprise (SIE) Ideas Lab’™ in which students are set a real-life challenge rooted in a real social and community problem.

In this case, the challenge is to explore how society can deal with the growing number of dementia sufferers and how they can play a more active part in everyday life. Using some of the key processes of design thinking, students are asked to identify the true extent of the problems faced by dementia sufferers, and to put themselves in their shoes and in the shoes of their carers.

 

Activity:

 

Working in small groups, students develop a solution to one of the problems they have identified within this scenario and develop their idea into a possible pitch.

The workshop finishes with a period of reflection which encourages students to think about how they approached the problem and how they communicated and worked within their small groups. It aims to support students at an early stage in their degree programme to start developing core behaviours for enterprise through bespoke learning activities.

 

Impact:

 

This approach enhances students’ employability as it helps them to understand how they are learning and improves their general skills for study and career management. After an Ideas Lab™, some students have also approached staff for assistance with the development of a business idea.

 

Learner outcomes:

 

(For learner outcomes see references for ‘Culturing Enterprise Skills in Life Science Students’, in ‘HEA - Enhancing employability through enterprise education: Examples of good practice in higher education).

 

References:

 

About the Author
This guide was produced by David Jarman (Bath Spa University).

Ice Breaker and Communication Exercise

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

6Interpersonal Skills 7Communication and Strategy

Objective:

 

  • To break down barriers to communication.
  • To initiate conversations.
  • To raise awareness of the structure of communication.

 

Introduction:

 

I guess every class begins with an ice breaker. The cohort comes in anxious and uncertain and we typically want them to work collaboratively and in groups or teams. But how do we get the group into a learning zone and build the trust levels to ensure meaningful communication?

There will be as many ice breaking activities as there are tutors . . . so why am I adding this one?

I have used this with a variety of cohorts and built it into a wider activity – that of encouraging meaningful communication and learning. I link the simple game to a theory of communication and use the session to press home the key principles of communication.

Having demonstrated how we communicate instinctively, it is then easier to get the group to appreciate that how they communicate and how the level of their communication will determine how their collaborative work will benefit from a greater understanding of the level of communication within the group.

 

Activity:

 

Hand out the “Human Bingo” sheet and invite the group to mingle and explore the group’s hidden talents.

Encourage rapid completion and reward lines, diagonals etc. with sweets (these always motivate – and Poundland do a brilliant range – though other retailers are also available!)

When you have had as much fun as you can cope with – invite the group to share what they have learnt about each other. While this wasn’t an initial objective – find out how much people listened to each other and who remembers interesting anecdotes. Listening and remembering is a key skill in communication!

Having been amazed by the brilliance of the group I typically move on to discuss the theory of communication and share the diagram from the “Leadership Trust”.

Fig 1

This simple model of communication is easily reinforced by examples and the group can be invited to share their experiences of the levels of communication.

The aim is to invite the group to identify how their emotions and the level of communication are linked. Can they recall examples of successful collaborative activities and identify the communication level the group were operating at to achieve the successful outcome?

If time permits, you can then move on to explore the level of a team’s development and how simple self-diagnostics can be used to establish the stages and what is required to move the group/team on (if that is what the team/group desire).

 

Impact:

 

I started using this when teaching a Level 5 module that required the students to work on a difficult open ended problem. The task required high levels of trust and collaboration. It amazed me to see teams of “friends” who lived together and “drank” together – yet their level of communication was no greater than “ritual and cliché”. I decided that from then on I would begin every team building and programme requiring team work, with a session on communication.

I now use this with all the groups I work with – from under graduates to post graduates and experienced academics.

Understanding how we communicate and to have a language to describe it helps teams appreciate where they are and how to develop.

 

Learner outcomes:

 

At the end of the session the participants will be able to;

  • Analyse their communication level in any situation
  • Appreciate how to enhance their communication
  • Recognise the importance of listening

 

Resources:

 

 

References:

 

www.drsimonb.co.uk/

About the Author
This guide was produced by Dr Simon Brown (Visiting Professor UWTSD / Head of Enterprise Development NCEE / Fellow EEUK).

Using A Card Sort To Stimulate Discussion And Consensus Building

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

4Implementation of ideas through leadership and management

Objective:

 

  • The aim of this activity is to provide the group (students through to fellow tutors) with a task that challenges understanding and interpretations of key terms and learning outcomes.
  • At the end of the session the group will have individually and then collectively engaged with commonly used terms and uncovered areas of agreement as well as areas of disagreement.
  • The tutor/facilitator can then decide how to follow up the insights; do they focus on the agreement, disagreement or the process in order to explore “what next”?

 

Introduction:

 

At every level of education we use words like employability, enterprise or entrepreneurship and assume we all have a shared understanding of what such terms actually mean.

Whether this be Government, Policy makers, University Senior Managers, Faculty Leaders, Programme Directors, Module Leaders, Teachers and facilitators, Students and finally Employers, we all use words and assume that we all interpret them in similar ways.

Having worked for many years in this domain; I can assure you we all have distinct different interpretations that can create confusion and uncertainty in the beneficiaries of employability activities, programmes and modules.

Before you begin to plan any learning it is helpful to establish common understandings and interpretations.

 

Activity:

 

The activity employs a set of statements on the topic under investigation and these are presented as small cards. The group should be split into small sub groups of around 4-6. Each group is given a set of cards and asked to sort into those statements they strongly agree with; those they agree with; those they are ambivalent about, those they disagree with and finally those they strongly disagree with.

The facilitator/tutor should allow the group time to consider each card as and how they feel best for them. Some will spread cards across a table and collectively study each statement and gradually shuffle the cards under the headings above. Others will go through each statement on the card deck – one-by-one and discuss each statement as a table group. What is important is for the group to come up with a way that they are happy with for considering the statements and in each group only placing a card under a heading; when they have reached consensus – and not before. They should discuss and argue in order to uncover those areas of shared understanding and those where understandings differ. Too often we assume we all interpret terms and words in the same way; in fact we all have different understandings and in many teaching situations we require shared understandings in order that the learning is maximised.

Having allowed as much time as is possible, the facilitator should invite each table to share their decisions with the rest of the group. It is here that the facilitator can observe where the group has shared understandings across the whole group, and where there are different levels of understanding and interpretation.

It is then invariably interesting to quickly agree on those phrases, terms and statements that everybody agrees upon and to spend time on the cards with statements that have elicited quite different interpretations. Here because each sub group has achieved consensus; yet across the whole group differences have emerged; why have these emerged? Wider discussions can really encourage high levels of debate and discussion.

 

Impact:

 

I have used the employability card sort in a variety of contexts;

  • With students to ensure they understand what the terms employability means to them. This helped me tailor my teaching to their expectations when designing a programme that embedded employability activities.
  • With fellow tutors to ensure that as a teaching team we were all in agreement with what we were doing and why we were doing it.
  • With senior university leaders to ensure we had the policy and frameworks in place to enable embedding of employability.
  • With government policy makers to ensure that they could provide the political support for institutions to respond to the employability agenda.
  • With employers to uncover what skills and attributed they value and rate as key employability traits and behaviours etc.

Having created a set of cards it is relatively easy to rework to drill into understandings of other commonly used (and abused) E words, like enterprise or entrepreneurship.

 

Learner outcomes:

 

At the end of the session(s);

  • You will have a clear view on how the group understands the concepts, the terms used and the purpose of what you have planned.
  • You will have a clearer understanding of how to tailor your subsequent teaching (module design; programme design; policy framework etc.)

 

Resources:

 

(NB. Do not try this in a tiered lecture theatre)

 

References:

 

www.drsimonb.co.uk/

 

About the Author
This guide was produced by Dr Simon Brown (Enterprise Education and Employability Consultant. Visiting Professor UWTSD / Head of Enterprise Development NCEE / Fellow EEUK).

GARBOLOGY: You are what you throw away (QAA 1 2 4 5 6 7) FEEUK

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objective:

The garbage workshop is based on an arresting premise:

"That what people have owned -- and thrown away -- can speak more eloquently, informatively, and truthfully about the lives they lead than they themselves ever may."

The aim of the workshop is to illustrate the need for creative thinking in the undertaken of market research. Information may be gleaned from many different and often unusual sources. These serve to illustrate the methodology for gathering useful and practical market research data and analyse/develop that information in order to influence decisions made in connection with target marketing and segmentation of that marketplace. With effective market research, you can determine the need for your service, a product's likelihood to sell, target-market demographics, and desirable store locations. There are numerous ways to uncover this information—from online research to focus groups to counting customers.

Introduction:

To make sound business decisions, it is necessary to obtain accurate, up-to-date insights about customers, markets, and competitors. A market study helps answer these and other questions. To target your customers successfully, you should know as much about their buying habits as possible Market research is the first most essential step in developing a business concept, in order to ascertain its appropriateness to the market, potential customers for that product or service and to influence decisions made in respect of the marketing profile for the product/service. Such information can be gathered from the strangest of places on occasions and the exercise serves to illustrate both the nature of the source but also the way in which deductive reasoning is employed to rationalise and evaluate the information and to substantiate assumptions being made. Activity: Prior to the workshop, random contacts and individuals covering a wide cross section of the population are asked to retain all their food packaging material for a period of between 1 -2 weeks. This should be clean and without traces of food waste. It is kept in a plain plastic bag bearing no trace of origination or locale. Students in groups of 4 or 5 persons, are randomly given a plastic bag full of one person’s packaging material. Their task is to identify wherever possible the nature of the source of the waste materials; namely to identify as much as possible about the person who provided the materials, based upon clues within the packaging material itself and calculated assumptions made on the strength of information found therein. The facilitator works with each group to assist in decisions making and provide guidance, explanation and on occasions hints as to the source material. The deductions from each team are noted on a large sheet of paper which is then pinned on the wall and the team members feedback their results to the entire class once everyone has finished the first stage of the exercise. Other group members have the opportunity to question their assumptions and evaluate options where appropriate. Finally the facilitator reveals the true identity and profile of the “rubbish” donor and groups are able to evaluate the accuracy of their reasoning.

Impact: 

The impact was significant as …. a) Students are surprised that such a simple creative exercise can be both fun and highly instructional b) They become more aware of the link between products bought and the nature, values and lifestyle of the products’ customers c) A realisation that even in the waste material we throw away, there is an abundant source of information and data relating to a person’s lifestyle and buying habits that is invaluable when researching a product’s potential target customer market. d) It is essential to focus on a specific client group as very few products or services can be relevant or applicable to the entire marketplace without some form of specification or target refinement. Not to do so would result in ineffective marketing and wasted money and effort, trying to appeal to the wrong market group. The workshop was presented to IEEC in Plymouth a few years ago and was widely appreciated by all participants. Indeed I believe that a number of universities started to include it in their own enterprise programmes as it was a simple but effective, fun and engaging exercise to illustrate the concepts of effective market research and segmentation.

Resources:

  • Large sheets of paper
  • Coloured Pens
  • Post-its

References:

  • Refuse analysis exercise Dr. Paul R. Mullins, International Journal of Historical Archaeology 3(4):225-259 [1999]). Fulbright scholar and formerly of Indiana Purdue University 
  • Rubbish – The Archaeology of Garbage” - Professor Rybcznski

About the Author
This guide was produced by Philip Clarke FEEUK (Enterprise Advisor). If you would like to contact the author, please use this email address:- Nottingham Trent University .

CEO Staff Development Programme Enterprise Evolution QAA 1 2 3 4 5 6 7 8 FEEUK

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objective:

The CEO programme is a staff development programme offered in China as a two-day intensive workshop. Built upon a philosophy of “learning by doing” and high levels of staff/delegate engagement, this programme seeks to move staff from the traditional teaching approaches which are prevalent in China to incorporating Entrecomp (2018) as a way to incorporate enterprise as well as the concept of constructive alignment (Biggs) in curriculum design. This approach has been specifically created to address the needs of Chinese educators in creating entrepreneurial outcomes for their learners. At the end of the CEO programme, the delegates (teachers in any subject areas) will be able to Explain the need, context and rationale for enterprise education Identify appropriate methods to embed enterprise education into your teaching Formulate (create) your own approach embedding enterprise education

Introduction:

The CEO Programme was co-created by Alison Price Enterprise Evolution UK and Zhang Jing in Enterprise Evolution China, which is the first Sino-UK designed staff development programme across China (over 300+ delegates so far). The focus is threefold a) to change teachers’ mindset and raise awareness b) help them embed enterprise in their curriculum design and delivery so that they can create entrepreneurial graduates who are able to cope with uncertainty, ambiguity and risks in the future and c) provide them with the tools to create change in the classroom/with their own approaches. Activity case: The programme is delivered in a 2-day workshop style. Each theme/technique follows a philosophy of learning by doing and is built upon four equally important stages, i.e. explain, experience, reflect and apply. Programme outline is as follows:

  1. Definition of enterprise education (Entrecomp 2018)
  2. The Role of the tutor (changing relationship between teachers and students)
  3. CEO programme rationale and structure
  4. Curriculum design: framing enterprise education around skills
  5. Experiencing techniques through customer-centred thinking
  6. Teaching techniques demonstrated throughout the programme.

The CEO diagram guides the process of curriculum design (see attached) through a user/student centred curriculum development process. The CEO diagram is presented as a “canvas” for the delegates to develop their thinking with. Typically, they can work in groups to develop this, but often find that individual notes are useful to progress this thinking after the programme.

 

The process unfolds by:

1. Identifying the needs of the future graduate: drawing together staff aspirations, sector or (inter)national needs with institutional outcomes (stated graduate outcomes) can create an overview of the intended outcome (impact) of any programme. By opening up the thinking to address changing environmental (PEST) and institutional or subject needs, the student and their future needs is placed at the core of any curriculum change.

2. Sector needs: drawing upon sector/industry changes and alumni advice and guidance can illuminate changes that need to be addressed in delivery or skill development. This intel may be drawn from staff, national reporting or sector evidence, as well as programme/module feedback/alumni comment

3. Subject knowledge/Enterprise competences: staff are invited to focus on their traditional “input” view of teaching (knowledge they wish to impact) but now in conjunction with their understanding of enterprise (definition; Entrecomp competences) Together these elements create an understanding of who the student is – their needs and industry requirements.

This creates a basis for planning new curriculum that is rooted within the traditional Chinese approach of knowledge exchange, but now includes an appreciation of preparing students for their futures and supporting this through the clear development of enterprise competences (Entrecomp 2018). These stages are delivered in an interactive workshop style that builds delegates understanding whilst demonstrating a range of teaching techniques such as use of post-its, drawing, small group discussion, research and presentation.

This showcases how Entrecomp competences can be taught, whilst creating knowledge driven outcomes. The next process within the CEO diagram is to work through Biggs Constructive Alignment, incorporating understanding of student development needs (scaffolding) and feedback (feedforward) required. The delegates are then invited to use this process to create a new module, drawing upon the menu of teaching techniques that they have been exposed to during the programme, in order to present their new approach for peer review. Delegates are able to engage with this scaffolded approach and build their own skills and confidence to move from a traditional “guru” based teaching style to a more collaborative, student focused (facilitated) approach to teaching. Delegates also invited to take this process away and use with colleagues, leading them to create curriculum change.

Impact:

Since the launch of the programme in July 2017, more than 300 delegates have been trained and feedback has been extremely positive, with 98% of delegates who responded to the CEO evaluation, saying that they would like to recommend the programme to others; Those who attended the programme have already reported significant changes in their own practice and received recognition, such as a

• delegate from Polytechnic University delegate who attended the programme in December 2017 created his own approach built around the acronym “IPAD” which won him a provincial teaching award;

• Nankai University delegate who attended the programme in November 2017 created significant change for which they won a university award in May 2019;

• At the time of writing, a delegate from Shougang Institute of Technology has been shortlisted for Beijing Municipal Teaching Competition.

Learner outcomes:

The outcomes for staff range from building knowledge and understanding through to creating change in their own practice, as the CEO programme takes them through the following key areas to consider the impact (outcome) for their approach to teaching.

  1. Appreciating context & change: Consider how universities should help graduates prepare for the future challenges brought by the fourth industrial revolution (volatility, uncertainty, complexity and ambiguity);
  2. Student focus: Change curriculum design which is centred around learners, learners’ competencies and learners’ learning outcomes;
  3. Constructive Alignment: Use Bloom’s Taxonomy and constructive alignment to embed enterprise in the curriculum design;
  4. Teaching techniques: Experience approx. new 50 teaching techniques, reflecting upon how to adapt them in their own teaching;
  5. Student engagement: Learn how to better engage and inspire learners;
  6. Support: Build up a network and share class room experience.

Resources:

  • CEO programme diagram and  Enterprise Evolution EntreComp competency cards;
  • EntreComp diagram;
  • Post-its;
  • Pens;
  • A1 and A4 paper; 

References:

Zhang, J., Price, A. Developing the enterprise educators’ mindset to change the teaching methodology: the case of Creating Entrepreneurial Outcomes (CEO) Programme. Entrep Educ 3, 339–361 (2020). https://doi.org/10.1007/s41959-020-00037-1 https://link.springer.com/article/10.1007/s41959-020-00037-1

and

Bacigalupo, M., Kampylis, P., Punie, Y., Van den Brande, G. (2016). EntreComp: The Entrepreneurship Competence Framework. Publication Office of the European Union; Luxembourg, EUR 27939 http://publications.jrc.ec.europa.eu/repository/bitstream/JRC101581/lfna27939enn.pdf

Gibb,A and Price, A (Published: 2nd Edition, 2014; first published in 2007) A Compendium of Pedagogies for Teaching Entrepreneurship http://ncee.org.uk/wp-content/uploads/2018/01/Compendium-of-Pedagogies.pdf

Quality Assurance Agency (2012)Enterprise and entrepreneurship education: guidance for UK higher education providers. (Version 1) QAA (2018) Enterprise and Entrepreneurship Education: Guidance for UK Higher Education Providers http://www.qaa.ac.uk/docs/qaas/enhancement-and-development/enterprise-and-entrpreneurship-education-2018.pdf?sfvrsn=15f1f981_8 McCallum, Weicht, McMullan and Price (2018) “EntreComp into Action - Get inspired, make it happen: A user guide to the European Entrepreneurship Competence Framework” (Editors: Bacigalupo, M and O’Keefe, W) http://publications.jrc.ec.europa.eu/repository/handle/JRC109128

More details: http://enterpriseevolution.org.uk/work-in-china-4/

About the Author
This guide was produced by Jing Zhang (Founder Beijing Weishengchang International Education and Culture Consultancy Company Ltd ).

HEEP University of Huddersfield Enterprise Education (Staff) Prog (QAA 1 4 5) FEEUK

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 4Implementation of ideas through leadership and management 5Reflection and Action

Objective:

• Building skills and confidence in University of Huddersfield staff (enterprise agenda; entrepreneurial education; pedagogical techniques)
• Developing entrepreneurial confidence and practice in students
• Contributing positively towards the development of enterprising graduates
• Build ‘up-stream’ enterprise confidence/competencies in students who may then go on to engage in business start-up activities via the Enterprise Team provision
• Further the entrepreneurial culture of the institution

Introduction:

The University of Huddersfield has a clear commitment to Enterprise, as evidenced by:

  • Dedicated Enterprise Team with in-house Business Advisors (Est 2004)
  • The Duke of York Young Entrepreneur Centre in 3M Buckley Innovation Centre (2013)

Resulting in:

  • THE Entrepreneurial University of the Year (2012),
  • Queens Award for Enterprise (2013)

Building upon these achievements, the Enterprise Team recognised a further need and opportunity to support academic staff to embed enterprise in the curriculum. This staff CPD opportunity developed and promoted entrepreneurial skills, culture and mind-sets, across a diverse range of subject disciplines and contextual backgrounds by delivering to staff from 6 of the university’s academic Schools and also the Student Union. Whilst the project aimed to assist academic staff to embed enterprise into their course modules, the opportunity to engage with the SU offered further added value. It enabled key SU Staff, responsible for ensuring that the student-led societies are managed and developed in an enterprising and sustainable way, to also benefit from the development programme and to significantly increase the number of beneficiaries via the student-led societies.

Activities:

  1. Working with 10 staff on 10 specific and diverse undergraduate/postgraduate modules, in order to change teaching methods to create entrepreneurial outcomes in students.
  2. By reviewing module descriptors and changing teaching methods to engage external stakeholders and community groups
  3. Assessing the understanding and potential value of enterprise education in the staff at the start and end of the intervention to monitor impact

 

The Programme was delivered in the following manner:

  • Initial workshop for all staff to discuss the programme’s aims and objectives and address commonality of language relating to Enterprise Education. Sharing of key resources such as the QAA Guidelines on Enterprise and Entrepreneurship Education/ETC ToolKit/EntreComp Framework and an opportunity to share current practice across a wide range of disciplines and academic Schools
  • A period of 1:1 support offered to all staff to develop and adapt existing module descriptors and to embed enterprise activities. Creation of bespoke action plans for staff members to develop confidence
  • Final workshop after the end of the first semester to assess student response and engagement across the cohort and to exchange best practise and advise of potential next steps for the cohort, e.g. ETC ToolKit Case Study and/or EEUK Fellowship application

Impact:

The design of this programme ensured impact across three main parameters:

  1. Volume: This project will deliver high volume of beneficiaries by through working directly with 10 key staff (academics and SU). Each of the 10 modules identified creates access to students as well approx. 100 student-led societies. By embedding enterprise within pre-identified existing modules, the volume is secured, and then further through the planned cascade of these project outcomes to others.
  2. Type: focused upon staff, this project has been carefully designed to cascade impact to other beneficiaries and create long-term change. With impact initially focused upon curriculum change through staff/modules, the intended outputs will be delivered for staff, the wider community as well as key disadvantaged groups within the university’s student community and beyond. 
  3. Depth: designed specifically to deliver depth, this project will create lasting change that reaches across the university and its wider community.


By envisioning this is a pilot project, the impact will be lasting as curriculum change will continue beyond the pilot stage. This enabled multiple impact layers for key stakeholders by:

 

  • Enabling widespread and diverse enterprise education engagement across the institution
  • Contribution to the existing Enterprise/Entrepreneurship provision at the UoH by building pipeline development from within academic course content
  • Impact above and beyond just ‘within the curriculum’, but leading to extra-curricular enterprise opportunities via the existing Enterprise Team
  • External tertiary beneficiaries will be impacted where our students/staff engage with external organisations and partners

Resources: 

The ETC Toolkit for examples of enterprise ‘Case Studies’ and ‘How To’ sessions in disciplinary specific settings (www.etctoolkit.org.uk)

The EntreComp Framework to demonstrate the scale/scope and learner outcome potential of Enterprise Education (https://ec.europa.eu/jrc/en/publication/eur-scientific-and-technical-research-reports/entrecomp-action-get-inspired-make-it-happen-user-guide-european-entrepreneurship-competence)


References:

The rationale for putting staff development at the heart of our proposed project was drawn from best practice and policy, notably QAA Guidelines for Enterprise and Entrepreneurship Education in Higher Education (2018) which states: 

• “take a contextualised approach that enables students to enhance their entrepreneurial capabilities within their subject”
• “use experiential learning strategies where theory follows practice and provide theory support and encourage discussion on the merits and demerits of the theories under consideration”
• “the educator can select delivery methods based on the behaviours, attributes and competencies they wish to enhance and develop” (p13)
• “practical opportunities for gaining experience can be created both within the curriculum and through optional extracurricular activity that complements learning within the curriculum, and recognises the value of extracurricular experiences for confidence building” (p18)
• “students should be encouraged to develop self-awareness of their own enterprising and entrepreneurial capabilities, as well as the motivation and self-discipline to apply these flexibly in different context to achieved desired results” (p19)

 

About the Author
This guide was produced by Philip Clegg FEEUK (Head of Enterprise & Entrepreneurship, The University of Huddersfield).

The Bridgend College Escape Room (QAA 1 3 6 7) #FEEUK

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Special

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 3Decision making supported by critical analysis and judgement 6Interpersonal Skills 7Communication and Strategy

Objectives

  • To help learners identify and develop key ACRO skills - communication, team work, decision making, planning and organisation, tenacity, problem solving and lateral thinking.
  • To maximise learner engagement with enterprise and entrepreneurship education by creating a short, impactful experiential learning activity that captured the imagination of both staff and students and created a ‘buzz’ around enterprise.    

Introduction 

The Bridgend College Escape Room is a dedicated room (the Enterprise Hub) that has been transformed into an Escape Room. The premise is that it is a stately home, Pen -y-bont Hall, three rooms of which the owners have converted into an Escape Room to fund repairs to the building. Lord and Lady 

Pen-y-bont are looking for enterprising people to run the venture for them and the first stage of the interview process is to complete the Escape Room challenge in a group of 8 or fewer candidates. Learners must solve a series of puzzles to unlock four boxes in the correct order, eventually finding the information they need to crack the code on the door in the last box. 

Activity

Learners must solve a series of puzzles to unlock four boxes in the correct order, eventually finding the information they need to crack the code on the exit door which can be found in the last box. The puzzles all aim to test learners’ skills in different ways e.g. there are clues that are very well hidden that require take tenacity and motivation to find, crossword, riddles and maths puzzles that test literacy and numeracy skills and lateral thinking puzzles of various sorts that require teamwork to solve. 

All the puzzles were specially created for the Escape Room and the Enterprise Hub (essentially a room the size of a classroom) has been permanently transformed into ‘Pen-y-bont Hall’ for the activity i.e. wallpaper has been put up to resemble wood panelling, ‘Victorian’ furniture has been bought from charity shops and numerous props are in place to create a space that is worlds apart from any other in Bridgend College.

As the puzzles remain the same for all groups at all levels, I stay in the Escape Room with the teams (eight is the maximum number of learners allowed to take part with six probably being the optimum number for engagement by everyone) and I provide hints/clues when necessary. All groups have needed some guidance/ clarification including teams of staff members who have undertaken the challenge as a team building activity.  

Teams receive a briefing on entering the Escape Room and are told they must put their mobile phones in the boxes provided (which stay in the room)and are given 45 minutes to work out the code to the lock on the door ( the lock is actually attached to the door by a wide ribbon which can be untied in case of an emergency but learners accept this and still feel ‘locked in’ but not in any way panicked). I felt it was extremely important to emphasize that if learners felt uncomfortable or claustrophobic they could leave at any time - thankfully, no one has yet and that is because the atmosphere created feels exciting and fun as opposed to frightening in any way.      

Impact 

The impact on learners has been significant. Over four hundred students have taken on the Escape Room challenge so far and it has been great to hear that lecturers have been undertaking debriefs to talk to learners about all the ACRO skills they used and the key strengths they identified when completing the task/s. The task works particularly well if learners undertake the Enterprise Catalyst beforehand and have a follow up session to reflect on to what extent what they learned about themselves by completing the psychometric test was borne out during the challenge.    

Learner feedback has been overwhelmingly positive with the words most often used being - fun, challenging, exhilarating and exciting. Problem solving, teamwork and communication are the skills most highlighted by learners as being used or developed during the challenge.  

Staff feedback has also been extremely positive with lecturers using the experience as both a learning exercise and an incentive/ reward/ treat for learners.  It has proved very effective to help learners get to know each other, bond more quickly and form strong teams and also to help them identify and be able to articulate key strengths of which they were previously unaware.        

Resources

  • Lockable boxes and locks of various types e.g. padlocks, locks with number codes, locks with letter codes  
  • Unusual objects in which clues can be hidden – e.g. hollow ornaments, ‘clock safes’, ‘book safes’ 
  • A variety of different puzzles e.g. riddles, brainteasers, jigsaws, crosswords, word searches, ciphers
  • Props and decorations to set the scene for the theme you have chosen

Pictures or images

References

https://dig-itgames.com/educational-escape-rooms-in-the-classroom/
https://www.theatlantic.com/education/archive/2016/07/the-rise-of-educational-escape-rooms/493316/
https://www.sciencedirect.com/science/article/abs/pii/S1076633219302399
https://archive.dmll.org.uk/resources/tools/teaching-and-learning/educational-escape-room/
https://lockpaperscissors.co/escape-room-puzzle-ideas
https://activity-mom.com/2018/05/make-your-own-escape-room/
https://nowescape.com/blog/101-best-puzzle-ideas-for-escape-rooms/
https://escaperoomtips.com/design/escape-room-puzzle-ideas

 

About the Author
This guide was produced by Ruth Rowe ( Entrepreneurship Officer, Bridgend College ).

International English Language Testing System (IELTS) Exam Classes (FEEUK QAA 1 2 3 4 5 6 7 8)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy 0Digital and Data Skills

Objective(s) or key message:

  • To present students with the real-world problem of transferring a language ‘school’ to online teaching.
  • To provide trainee English teachers with teaching experience of English for Academic Purposes (EAP). 
  • To deliver free of charge International English Language Testing System (IELTS) classes to non-traditional university applicants.
  • To provide an authentic learning opportunity for students.
  • To demonstrate problem solving skills using Problem Based Learning (PBL).
  • To create an appreciation of, and explore perceptions of, risk.

The key message is in line with the QAA guidance on Enterprise Education, for example there are direct links to the following statements from the guidelines: 

“The aim of Enterprise Education is to produce graduates with an awareness, mindset and capability to generate original ideas in response to identified needs, opportunities and shortfalls, and the ability to act on them, even if circumstances are changing and ambiguous; in short, having an idea and making it happen. 

  • Enterprise behaviours can include: taking the initiative, making things happen, reflecting, communicating, pivoting and adapting, storytelling, taking responsibility, networking, personal effectiveness and managed risk taking. 
  • Enterprise attributes can include: open mindedness, proactivity, curiosity, self-efficacy, flexibility, adaptability, determination and resilience. 
  • Enterprise competencies can include: intuitive decision making, identifying opportunities, creative problem solving, innovating, strategic thinking, design thinking, negotiation, communicating, influencing, leadership and financial, business and digital literacy.”  (QAA, p9) 

“Delivery of Entrepreneurial Education should enable students to express the notion of their value propositions both within their studies, and in relation to external stakeholder perspectives. These could be financial, social or related to sustainability, and should include ethical considerations. Centralised Enterprise Teams or Centres that sit outside of academic departments may lead or support these approaches, especially when interdisciplinary responses are the goal.” (QAA, p11)

Introduction:

As the BA (Hons) Teaching and Learning Studies degree has only been validated in the last six months and is yet to receive its first cohort of students, I have chosen to focus on a very recent activity that took place on the BA (Joint Hons) English Language Teaching degree for this case study. Previously, students on the BA (Joint Hons) English Language Teaching degree, who held a Certificate of English Language Teaching to Adults (CELTA) certificate, worked on the module which was based on delivering  IELTS exam classes for learners. The exam classes were held every Wednesday afternoon, in the Loudoun Square Hub in Butetown, which is a socio-economically deprived part of the city. The universitys Widening Access Department had arranged the teaching space and contacted the potential students who were on their list of people who were interested in taking IELTS classes in order to access courses at the university. Alongside many other activities, this was curtailed by the 2020 outbreak of the coronavirus in the UK.

The activity that best represents the entrepreneurial nature of this course is the group consultation on how to meet the challenge of continuing to authentically assess the students in an online format. In the wake of Covid19, I realised early on that it was not going to be possible to conduct the classes in the way that they had been up until 2019. Rather than make unilateral decisions, I felt that it was important to the principles of the ELT degree to involve the students as decision making stakeholders. 

In keeping with the Andragogical Approach (Kearsley, 2010) mentioned in the main part of the application, I felt that the challenge of adapting our more traditional teaching approach to a post Covid19 world represented an authentic opportunity for the students to use their problem solving skills in order to minimize the impact of Covid-related restrictions. The issue was one that was confronting private language schools on an international basis and was one where only the most agile of schools would survive.

Activity:

All available level 6 students were called together on a Zoom meeting where I presented an outline of how the module’s authentic assessments were intended to run, prior to the Covid19 lockdown and how we needed to rethink them (Villaroel et al, 2020). I also introduced the various stakeholders in our ‘school setup’ i.e. the student teachers, the teacher assessor (as the module leader, this was me), the learners and the university’s Widening Access and asked the students to form small groups in ‘breakout rooms on Zoom. I asked the students in each to consider the problem from the perspective of one of the stakeholder groups. Following an opportunity for each group to discuss and analyse the problem from their prescribed perspective, I asked them to then take on another of the roles and discuss the issue from that perspective. After each group had taken on two roles of the stakeholders, I brought the whole group together for a plenary, where we shared ideas and provided what we though would be the best solution to this real-world (and quite pressing) problem. 

The end result was not particularly surprising; that the students would pre-record lessons to offer asynchronous learning online. What was useful was that those students who had been reluctant to record themselves teaching had eventually come around to the idea through the process. The idea that lessons were pre-recorded rather than delivered in a synchronous (live) format was not only to allow the students to submit their best possible lessons for assessment, but also to benefit learners who can repeat the lessons as many times as possible and also for the Widening Access Team, who would be able to offer the lessons online after the degree had ended. Students also considered the idea that recorded lessons may in turn reduce the need for ‘real’ teachers in the future, but it was decided that being recognised as being able to produce high quality lesson is much more of an opportunity than a threat. 

Impact: 

The outcome of this exercise was that students were able to be assessed in a way which represented changes throughout the industry of English Language Teaching, while also having a sense of ownership in their studies and how they are assessed. As such, the students were able to demonstrate their own project management and negotiation skills alongside the experience of actualising an enterprising concept. As noted above, these directly relate to the QAA guidelines that form the ‘key message’ of this activity.

In addition, the learners were able to improve their English for Academic Purposes and exam skills, the Widening Access Team were able to meet their goals of increasing the number of non-traditional learners through a very sustainable means. It is not clear how many people the bank of asynchronous lessons will assist in the future but it is reassuring that they will be available long after the degree, which is in its final year, has finished. 

Learner outcomes: 

Most significantly, the students were able to make informed and realistic decisions based on a real-world problem that will likely leave a legacy in the field for ever more. Rather than shielding the students from the problem, they were empowered and were able to test out their decision making in a real marketplace environment but with relatively low-stakes in terms of their own personal losses. 

The feedback from the students was that they appreciated the opportunity to take ownership of their own practical learning experiences and, as trainee teachers, take initiatives in the education of others. They felt that this Problem Based Learning was reflexive and responsive to a potential threat to their teacher-training, instead turning it into an opportunity which will increase their own employability.

Resources: 

  • Online platform with ‘breakout room’ capability i.e. Zoom. 
  • Laptops / smartphones
  • Internet connection
  • PowerPoint Slides

Pictures or images: 

A trainee teacher delivering an IELTS class in the community.

A trainee teacher delivering an IELTS class in the community.

References:

Kearsley, G. (2010). Andragogy (M.Knowles). The theory Into practice database [online]. Available at: http://tip.psychology.org Accessed: 14/09/20

Roberts, G. J. (2011) 'Strategies for Change: The Language Testing Barrier' in Thornton, M. and Wankhede, G. (eds.) Widening Participation and Social Cohesion amongst Diverse, Disadvantaged and minority Groups in Higher Education. Mumbai: Tata Institue of Social Sciences. pp. 93  99

Villaroel, V., Boud, D., Bloxham, S., Bruna, D. and Bruna, C. (2020) Using principles of authentic assessment to redesign written examinations and tests. Innovations in Education and Teaching International, 57(1), pp.38-49.

About the Author
This guide was produced by Dr. Gabriel John Roberts (Programme Director for Teaching and Learning Studies, Cardiff Metropolitan University.).

Developing Innovative Practice – enhancing your skills (QAA 1 2 3 4 5 6 7) #FEEUK

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6), Individual Task

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objective

The purpose of the session was to support students to:

  •        Explore innovation in midwifery practice and what it means to the students;
  •        Provide a Framework to understand their enterprising competencies in order to be change leaders and innovators in the health sector;
  •        Support students to self-analyse their competencies and existing skills;​
  •        Allow time to reflect their experiences of midwifery practices and share thoughts

Introduction 

The conference is an all-day event with external speakers on change and leadership in the NHS and health sector.

The EntreComp Framework session was held during the middle of the conference and pulled together the change and leadership themes. It provided an opportunity for students to focus on themselves to reflect and consider the entrepreneurial skills and competence they may need to develop as leaders. 

Activity 

Students completed a series of activities individually and in groups. These were:

 -        rating their comfort levels for suggesting/making change in their current setting/workplace;

-        discussing in small groups one change that they would like to make in their current setting before sharing with the wider group;  

-        completing EntreComp Table 1 individually and providing examples for each competence; 

-        returning to their groups and referring back to the changes that they would like to make and choosing one to focus on from the group. They then identified the competencies from the EntreComp Framework that they might need as leaders to deliver the change; 

-        each group sharing with the wider group the change that they chose to focus on and the EntreComp competencies that they would need to deliver the change; 

-        rating their comfort levels again having explored their own competencies against competencies that they might need to deliver change; 

-        setting themselves 2 actions that they could take going forward that would help them with developing their competence. 

Personal Activity Sheets were designed for the group to use during the session. The Activity Sheets were accompanied by Table 1 of the EntreComp Framework which are the descriptors for each competence. 

Impact

  • Students welcomed the opportunity to reflect and have discussions with their peers during the conference programme
  • EntreComp supported discussions about practices that they would like to change within their own setting/workplace and enabled them to make a personal connection to the concept of innovation in midwifery practice
  • Students remained engaged with the theme and activities through-out the session
  • Grasped EntreComp quickly and could map their experiences to it
  • Using EntreComp enabled them to identify leadership competencies that may be required to be innovators within maternity services
  • Activity Sheets left students with a reflective guide on their experiences to date; the competencies that they have developed and skills gaps that they could work on fulfilling in preparation for future careers. 

Resources  

  •        Pens, Highlighters
  •        Powerpoint slides
  •        EntreComp Table 1 Descriptors (version adapted for LSBU students)
  •        Personal Activity Sheets  

References

Bacigalupo, M., Kampylis, P., Punie, Y., Van den Brande, G. (2016) EntreComp: The Entrepreneurship Competence Framework, Publication Office of the European Union; https://publications.jrc.ec.europa.eu/repository/bitstream/JRC101581/lfna27939enn.pdf 

About the Author
This guide was produced by Rahimunnessa Syeda (IP & Senior Student Enterprise Manager, London South Bank University).

International Entrepreneurship and Innovation Education Workshop (QAA 1 2 3 4 5 6 7) #FEEUK

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Presentation Space

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objective

  • Develop awareness and capability for enterprise educators to explore an idea or concept as openly as possible to gather a wide range of solutions.
  • Enable enterprise educators to reflect on their own learning and use that to identify future learning needs/opportunities.
  • Provide the enterprise educators with a greater understanding of the principles of the Oxford University entrepreneurial ecosystem and entrepreneurship education.
  • Provide the enterprise educators with practical opportunities to develop international entrepreneurship and innovation education.
  • Provide the enterprise educators with a greater understanding of the importance of educating entrepreneurs through executive education and business coaching. 

Introduction 

The International Conference for Entrepreneurial Education Ecosystem annually gathers more than 200 experts, scholars, entrepreneurs, education organization leaders, entrepreneurship and innovation specialists from over 150 overseas and Chinese universities. In 2020, the 4th International Conference for Entrepreneurial Education Ecosystem was held online and included:

  • The keynote speeches from over 10 speakers from the organizations of the UK and China, including Enterprise Educators UK, Loughborough University, Shanghai University of Finance and Economics, Nankai University, Nanyang Technological University, South China University of Technology and others.
  • More than 10 workshops on entrepreneurship and innovation education topics, including integrated professional entrepreneurship and competition education, entrepreneurship and innovation education in pedagogy, agriculture and forestry, medicine, education, as well as international entrepreneurship and innovation education.

Activity 

Innocare was invited to organize, lead and host the International Entrepreneurship and Innovation Education Workshop, which was held in terms of the 4th International Conference for Entrepreneurial Education Ecosystem. The rich experience and knowledge about the innovation ecosystem in the UK and Ireland has let Innocare attract the great professionals from the best academic organizations and executive education institutions from these countries.

Part 1: Ms. Jun Cao (Senior Development Executive - East Asia, Saïd Business School, University of Oxford) – Oxford University Entrepreneurial Ecosystem and Entrepreneurship Education

As the Senior Development Executive of Saïd Business School, University of Oxford, Ms. Cao is responsible for leading on Saïd Business School's development strategies and strengthening the links between the business community in East Asia and the School. She has long been committed to promoting exchanges and cooperation in business and education between China and the UK, through integrating the best practices and education resources to promote positive social development.

During the presentation, Ms Cao marked out the main pain points in the UK innovation and entrepreneurship education market: 

  • There is a lack of support for young people who want to start a business outside of research. Monzo (raised 325 million pounds) and Onfido (raised 110 million dollars) founded by Oxford alumni are very good examples, proving that with an ecosystem supporting entrepreneurship, start-ups in the UK and around the world can achieve large-scale achievements.
  • The UK underperformed in scaling up start-ups (ranked the 13th in the OECD ranking). This is because start-ups often lack expert guidance and it is difficult to obtain investment or talents in the competition. Even increasing the proportion of start-ups that successfully expand their scale by 1%, could increase the UK’s total salary by238,000.
  • There is a lack of collaboration between industry, academia and students to solve the biggest industrial and social challenges facing the UK industry strategy today.

She also shared about the current strategic priorities of Oxford University:

  • The change leadership. Every year, hundreds of top 500 enterprises and government leaders gather in Oxford, and build connections in our management education classroom, get inspiration and achieve personal development and transformation. Afterwards they will use the influence at various institutions, networks and social layers, bringingmore changes. One of these examples is the "Recurring Leadership Course”. This project alone helped more than 340 British government officials complete their heavy public projects on time and on budget, saving £ 1.7 billion in UK tax payments. Oxfordside is in the process of renovating the Osson Power Station, a historic building in Oxford. With respect to the tradition and characteristics of this Victorian historic building on the Thames River, it will be transformed into a modern executive leadership education centre with first-class facilities. The centre will become the new home of global business leaders in Oxford, and will bring together the transformative energy of the best talents from all over Oxford and the global business community.
  • Innovation and entrepreneurship education. Oxford Foundry brings together all the teachers and students of the entire Oxford University to maximize the influence of entrepreneurship. The centre builds a diverse student-led community that allows innovation and creativity to flourish. By supporting all 23,000 students across Oxford University, Oxford Foundry trains them to become more entrepreneurial, regardless of whether their majors are law, medicine, engineering or philosophy.

Part 2: Mr. Simon Harrison (Enterprise Programme Manager, Lancaster University) – International Entrepreneurship and Innovation Education

Mr. Simon Harrison is internationally experienced project and programme manager, specializing in business model innovation and enterprise education, who has an extensive experience of self-employment and entrepreneurship and committed to supporting development of entrepreneurial competencies in self and others.

In terms of the workshop, Mr. Harrison described a one-week programme, which was hosted by one of Lancaster’s international partners, Sunway University in Kuala Lumpur, Malaysia and gave it as an example of their international collaboration. He underlined the following desirable points for international collaboration:

  • Familiarity. There were many new and alien aspects to this experience, even for those who were from Malaysia. Most students, either  through direct introduction or through the increasing visibility of lean entrepreneurship concepts in popular culture, are familiar with the basic process. This process starts with understanding a problem from the perspective of its stakeholders, it also mobilises teams around these problems. The teams draw on their diverse perspectives to ideate various potential solutions, refine these solutions using frameworks describing sustainable value (such as the Business Model Canvas) and present these solutions using common tool (such as the Pitch Deck) to a panel with relevant experience, who further provide constructive feedback andinsights.
  • Focus. As an enterprise educator at Lancaster, Mr. Harrison has observed focus to be a significant indicator of a learner’s entrepreneurial potential. Those who can identify and concentrate on what needs to be done at this moment and not procrastinate or be distracted by the countless other things that they could or would like to be doing, stand out clearly from their peers. Again, there are features of the experience that facilitate and accelerate the participants’ ability to focus. As an experienced project manager, he also recognized these as the common features of a project – there is a clearly specified deliverable, it involves a temporary organization to deliver it (that is, the team), and it involves the management of constrained resources; most significantly it is tightly time-bound.
  • Meaning. While the immediate task is to deliver a specific output by a certain point in time, it is significant that theproblems to be addressed – in this case, through the lens of the Sustainable Development Goals – were outside the participants’ immediate life experience.

The speaker also shared about approaches to entrepreneurship and innovation education at Lancaster University:

  • Lean by design: the university activities reflect the principles of Lean Entrepreneurship, enabled by Human Centered Design tools and techniques.
  • Sustainability: the university activities encourage models of value creation that are sustainable financially, economically and socially.
  • Diversity: the university activities actively harness the value of diversity; of our students and our suppliers.
  • Authenticity: the university activities actively bring our students into contact with other entrepreneurs, both members of the peer community and more established business leaders.
  • Learning through doing: the value of the university activities is best extracted through reflection, as a result of taking entrepreneurial action and ‘failing forward’.

Together these principles underpin the university service and educational model; Lancaster University seeks to create a community of practice that engages in Social Learning. Through this, the university educators do not pretend to be experts who know all the right answers. Instead, they are also learners, but have expertise in facilitating peer interaction and reflective practice. In doing so they seek to equip their learners with the self-awareness and critical mindsets that they will need to be independent and resilient entrepreneurs in future.

Part 3: Mr. Brendan Dowling (Associate Professor, Irish Management Institute) – Educating Entrepreneurs through Executive Education and Business Coaching

In his 20 years entrepreneur journey, Mr. Brendan Dowling started, scaled and exited 3 successful companies. Today he is a chairman of number of SMEs, an experienced business coach and executive educator, who was also recruited by the Irish Management Institute (IMI) as a business and executive coach. During the workshop, Mr. Dowling told us why executive education was important for entrepreneurs and SMEs, what the optimal conditions of experience that they would like to create with IMI are, how they continue the education into business so that they get the impact that we want and what the takeaways of success are.

Why executive education was important for entrepreneurs and SMEs?

The research tells that over 50% of entrepreneurs and SMEs do recognise they need further education, but when they were asked why they are not doing it, 70% quoted “no time”, 20% said they did not have a budget and 10% said they did not have the CEO support. However, if a businessperson says that he does not have time, it usually means that he works too much in the business and not sufficiently on the strategy of the business, so he is the one who needs to join the program. According to the research, many entrepreneurs just do not know what they do not know and they tend to overstate their own skills. However, there is a very direct link between productivity, innovation and survival rate of SMEs when entrepreneurs have attended programs like those that they teach in IMI. There is a real need to beadoptable to rapidly changing environment: digital disruption, sustainability, diversity, new business and working models, digital and financing literacy, communications. Moreover, many of these entrepreneurs need digital and financial literacy in order to be more effective leaders. Equally the culture in organizations can be a key factor in holding an organization back and trying to scale and adapt.

How to continue the education into business? What are the takeaways of success?

Some of the benefits that they have seen is the increased rapid growth for SMEs, innovation and huge increase of the survival rate of companies that have attended. This creates more jobs, economic growth and skilled labour force. They also left with a very increased ambition in terms of realising the opportunities on the global scale, understanding how to compete effectively with companies from other counties and they tended to be much more motivated often by their own peers group and other CEOs on the program. It is mentioned that they also typically invest more in education after they have seen the benefits of the education themselves. In addition, this program helps to create the general awareness of the entrepreneurs in terms of understanding financial literacy, growth plans, etc.

What experience could you create with IMI?

The structure for such executive training is typically two days module and the content needs to be relevant, practical and applied. CEOs should be constantly engaged, that is why the program is built the way to be applied directly to their business. Their homework is typically to bring the learning back to their own company and to apply it within their leadership team. Peer learning groups are also valuable. These are usually 6 people in the group where theyshare their knowledge and they even tend to keep this peer group going long after the program ended. Finally, there should be a group of facilitators: academics, practitioners, experienced entrepreneurs to share their stories, executive coaches, program directors and sponsors.

Impact

  • The workshop has attracted more than 100 enterprise educators’ audience.
  • It received a positive engagement and feedback from learners, who reported that the activity helped them boost their knowledge about the entrepreneurship and innovation education in the UK and Ireland, compare it with the current situation in China and understand how to make this knowledge work for them in the professionalactivities.
  • The activity also received a positive engagement and feedback from the overseas speakers, who emphasized thatthis was a great opportunity and a platform to share an experience and engage with the Chinese colleagues, with whom they were unfairly separated due to the current pandemic.

Resources

  • External speakers.
  • PowerPoint presentations provided by the speakers.

References

1.      Beresford K. EEUK Directors contribute to Chinese conference. Available at: www.enterprise.ac.uk/eeuk-directors-contribute-to-chinese-conference (Accessed: 5 January 2021).

ICEEE: International Entrepreneurship and Innovation Education Workshop. Available at: www.mp.weixin.qq.com/s/cOUJMZMmxt5I9Zm8SRT7kw (Accessed: 5 January 2021).

About the Author
This guide was produced by Charles Xu (Innocare).

Elective Midwifery Placement in Enterprise (QAA 12567) #FEEUK

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objectives:

  • Raise student’s awareness and understanding of what it could mean to be an enterprising and intrapreneurial midwife
  • Inspire and support students to use new tools and resources that could enhance practice and support clients 
  • Connect and enthuse students through sessions from healthcare professionals and entrepreneurs who are affecting positive change within their professions  
  • Build confidence to articulate their enterprise skills in job applications and interviews

Introduction:

This four-day placement runs twice a year (March and June) for students who are interested in developing and reflecting upon their enterprise skills, and/or want to begin to develop an “idea” that could improve their practice and/or enhance client’s experiences.

The placement was first piloted in 2018, as a result of a conversation in which the Head of Midwifery wanted to explore ways for midwifery students to engage with enterprise education opportunities. This pilot would act as a test of interest and participation, with a longer term view to see whether the placement could be a formal part of the new BSc Midwifery Course that would be revalidated in June 2021. 

Activity:

This placement is a collaborative piece of work between LSBU’s Student Enterprise Team and the Midwifery Division (Head of Midwifery and lecturers) at LSBU. The Student Enterprise Team lead on the design and delivery of the programme, supported by the Head of Midwifery. External speakers and facilitators from our collective networks are bought in to facilitate talks and workshops. This collaborative approach is essential to the delivery and positive outcomes of the placement. 

Placement Planning and delivery:

  1. Promotion of the opportunity to students; the placement was promoted to students at their 3rd year conference (in November). Lecturers also speak to students about the opportunity, in lectures and through email communication. Details are also uploaded onto Moodle.   An online “Express your interest” form is created (using Google Forms); This allows the Student Enterprise Team to collate interest, ascertain student’s aspirations/aims and to begin to communicate more detailed information about the placement to students.
  1. Planning the placement; The programme (see resources section below for an example) is planned. External speakers are secured and resources; slides decks, Business Model Canvas workshop, Personal Model Canvas and EntreComp workshops are all prepared. A great deal of the content creation uses Vygotsky’s, Mind in Society (1978) Scaffold Learning Theory, supporting students to work together and build confidence in the tools they are using so application becomes easier. There is a significant amount of time in the programme for students to begin to apply, share and reflect on their learning, all helping them to plan for future action. The 4 days are intentionally planned over 2 weeks, we have found from feedback that this aids the students’ consolidation of learning and assists them to begin to take action. 
  2. Pre placement information and communication; confirmation of places is sent (via email) to all students that complete the express you interest form, they are asked to confirm whether they are taking up the place or not. Those that confirm are emailed again with specific details and with the final programme, allowing them to plan their other commitments and time around this. 
  3. Delivery of the placement; The placement has been delivered both in person and online (due to Covid 19). Both formats have advantages and disadvantages. For example, online eliminates the logistics and time needed for students and speakers to travel to campus, making the placement more accessible, with 100% attendance throughout. In person, allows for easier group work and deeper learning between peers. 
  4. Evaluation and post communication; An online evaluation form is created using Google Forms. This has a significant emphasis on students feeding back on the enterprise skills and competencies they feel they have developed/improved as a result of the placement. The EntreComp Framework guides the creation of the evaluation form. Students complete this at the end of day 4 to assist with completion rates. Students also receive a Certificate of Participation and Completion.

Impact:

  • Students engaged in a programme of activities designed to build their confidence, reflect on and build their enterprise skills and develop an entrepreneurial mindset. 13 students have taken part, with 100% rating the placement as good or excellent and 100% saying they would recommend the placement to other midwifery students.  
  •  Student quotes: 

“An amazing opportunity to gain in-depth knowledge on entrepreneurship, confidence building and believing in myself and my dreams”.

“The one to one sessions were very useful, I found it a great opportunity to reflect on the activities, check my understanding and discuss how I can apply them to my idea”

“I have had a very interesting placement. Visiting City Library and taking part in the workshop “Networking what works and what doesn't”, were particularly good. The one to one sessions were fantastic as it gave me opportunity to reflect on previous days learning. I have met some wonderful Entrepreneurs with brilliant ideas and have taken away things which will be really beneficial in my Midwifery practice”.

  • Two case studies have been created to demonstrate the positive impact of the placement. These are used to help promote the placement and to connect with interested final year students; 

https://www.lsbu.ac.uk/stories/kathryn-mckenna-student-midwifery

https://www.lsbu.ac.uk/stories/anna-mary-oyet-student-midwifery 

  • Following the initial pilot the Midwifery Division worked with myself and colleagues to embed enterprise education in the validation of their new course. This included mapping EntreComp Competencies against NMC (National Midwifery Council) standards. Our team now delivers enterprise education in “Developing Competent Midwifery Practice” and “Leading and Promoting Excellence” modules and a new Midwifery Certificate in Enterprise has started this academic year.  
  • Feedback from last year’s participants has informed my decision to include content that reflects delivering socially focussed midwifery projects in Sub-Saharan Africa. 

Resources:

  • Workshop and session materials e.g Slide decks, business model canvases, interactive activities for individuals and group work, briefing and Q&A prep with speakers. 
  • Google forms- “express your interest form” and evaluation form.
  • The programme changes each time, depending on student feedback, needs and availability of speakers/workshops. 

Below is an example programme 

Monday 22nd March (wk 1)   

Tuesday 23rd March (wk 1)  

Monday 29th March    (wk2)   

Tuesday 30th March (wk 2)  

9.30  

Welcome today 1 

Introduction to your placement    

Aims & objectives  

Programme and getting started  

Student Enterprise Team  

  

10.00  

Introduction to enterprise entrepreneurship and intrapreneurship – making sense of it all.  

Student Enterprise Team  

 

 

10.15   

Innovating in healthcare – what it can look like and what it could mean for you.  

The Health Foundry 

  

11.00   

You and Innovation in Midwifery   

Head of Midwifery LSBU

 

12.00 take a break  

  

13.00  

An introduction to Business Model Canvas (BMC) and the Personal Development Canvas workshop

Student Enterprise Team 

  

14.00 take a break   

  

14.15  

121’s and self-directed learning:   

121 idea discussions and start using the BMC  

Student Enterprise Team 

  

16.00  close   

9.30  

Welcome to day 2  

Reflections and plan for the day   

  

10.00  

Insights into real world healthcare innovation:  

Speaker will share her story followed by a Q&A    

  

10.30  

Self-directed learning: Continue to develop your idea by using the BMC   

  

12.00 take a break  

  

13.00  

Insights into real world healthcare innovation:  

Speaker will share his story followed by a Q&A   

 

13.30 

Reflection and self-directed learning: Continue to develop your idea by using the BMC   

  

14.30-15.30  

Planning your business idea using BMC 

Delivery by City Business Library    

 

  

15.45   

Reflections from the first 2 days and actions and plan for next week  

 

16.00 close   

9.30  

Welcome to day 3  

Reflections and plan for the next two days  

   

10.00    

Experimentation and validation workshop

How to test assumptions 

Run mini experiments to help gain user feedback on your product/service  

Entrepreneur in Residence 

   

11.00  

Reflection and self-directed learning:   

Start to apply the knowledge you have gained from this mornings workshop to your idea  

  

12.30 take a break  

  

13.30  

EntreComp workshop 1; your enterprise competencies, strengths and development. 

Student Enterprise Team 

 

15.00 take a break  

 

15.15

Presenting with confidence session:  

Help you to prepare for your presentation tomorrow and at the end of your module.   

Student Enterprise Team 

 

16.30 close  

 9.30  

Welcome to day 4  

Reflections and plan for the day  

  

9.45  

Student presentation practice and feedback (from peers and SE Team)

Student Enterprise Team 

  

10.15  

EntreComp workshop 2- your enterprise competencies and midwifery jobs/your idea (application of EntreComp)

Student Enterprise Team  

 

12.00 take a break   

  

13.00   

Final self-directed learning and refining your presentation   

 

14.30

Student presentations and feedback   

Student Enterprise Team, Midwifery Lecturers 

 

15.00  

Final reflections and formal feedback session (evaluation completed)

 

16.00  Close and certificates 

 

References:

Business Model Canvas- 

Osterwalder, Alexander et al. "The business model ontology: A proposition in a design science approach." (2004).

Osterwalder, Alexander, and Yves PigneurBusiness Model Generation: A Handbook For Visionaries, Game Changers, And Challengers. Wiley, 2010. https://www.strategyzer.com/canvas/business-model-canvas

EntreComp Framework-  McCallum, Weicht, McMullan and Price (2018) EntreComp into Action – Get inspired, make it happen: A user guide to the European Entrepreneurship Competence Framework (Editors: Bacigalupo, M and O’Keefe, W) http://publications.jrc.ec.europa.eu/repository/handle/JRC109128

Eventbrite – this is used to source relevant local online/in person workshops that are taking place during the placement e.g City Business Library workshops.

Scaffold Learning TheoryVygotsky,L.S. (1978) Mind in society: The development of higher psychological processes (London: Harvard University Press) 

About the Author
This guide was produced by Amy Pyle (Student Enterprise Manager, South Bank Innovations, London South Bank University (LSBU)).

Developing an extra-curricular student Innovation Award (QAA 16) #FEEU

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Special

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 6Interpersonal Skills

Objective:

  •        Provide students with the opportunity to evidence gaining innovation skills
  •        Create a central database of academic modules with innovation training
  •        Develop opportunities for students to gain critical innovation competencies
  •        Introduce a pipeline of innovative students to engage with on future programmes

Introduction: 

On courses, students are often gaining skills in creativity and innovation but have no way of evidencing this in their future careers. The RGU Innovation Award was developed as an opportunity to certificate student innovation skills across three levels evolving from accredited course modules, to extra-curricular student challenges to individual innovation action plans. The process takes students from considering the future through to implementing an innovation idea.

Activity:

The starting place for developing an extra-curricular programme is to engage a wide range of stakeholders across the university, including enterprise staff, careers colleagues, and staff across academic disciplines. At Robert Gordon University, the award was built on the former Scottish Innovative Student Award (SISA) hosted by Scottish Institute for Enterprise (SIE) and from the start, was intended to add value to existing activity as opposed to being seen as an audit. With the insight and buy in from a cross-university group – the next step was to define the framework for the award. 

 

For us, this consisted of three levels: 

Level 1 – Delivered either as part of existing modules or an extracurricular workshop where students needed to spend at least two hours exploring the future or innovation and evidence their competencies in communication, collaboration, curiosity, creativity, and critical thinking. After these two hours of delivery, students would need to apply for a certificate by writing a 100-word statement on ‘What is one prediction you have for an innovation which will shape the future of your industry and how do you think it might impact your career?’ this is reviewed by a central team before the certificates are issued. 

CONTENT EXAMPLE – During a Level 1 workshop, we put students into groups and they select an industry and consider the weight of the past, push of the present and pull of the future around that industry.

Level 2 – Any student who completes a Level 1 is invited to a Level 2 student innovation challenge workshop. These extracurricular events are interdisciplinary and bring students from difference courses together to solve a challenge set by an industry partner and aligned with the United Nations Sustainable Development Goals. The format is like a hackathon with the focus on working through the design thinking process in an afternoon with teams pitching innovative ideas to judges to win prizes. Through this stage the students develop competencies in taking initiative, having integrity, influencing and interdisciplinarity. 

CONTENT EXAMPLE – During a Level 2 workshop, students are given a set persona related to the industry partner’s challenge and they need to work through the design thinking process to identify that persona’s pains, ideate potential solutions, narrow them down, sketch a prototype concept and test this with interviews with the industry partner’s in the room. 

Level 3 – The final stage is an individual exercise where a student completes a two page action planning canvas to demonstrate their ability not just to have ideas, but to implement them. They need to reflect on why an idea is the best at solving a problem, what the risks are, what the financial implications may be and what the key steps to deliver the concept would be. This exercise demonstrates competencies in accountability, analysis, and adaptability. 

CONTENT EXAMPLE – The Level 3 worksheet is an editable canvas where students write their action plan. The design is intended to be like if they were making a proposal to a future employer about a new idea and the types of information they would need to include.  

Once the framework is defined, you need to articulate it so that students and staff can understand the process. At Robert Gordon University we used our virtual learning environment to create a page for students and staff. For students this included an induction video, information on each level, and the links to submit or book onto a workshop and a certificate generator tool to automate the process. For staff, we had a separate page with information on the award, but also pre-made induction slides and guidance for submission slides they could easily drop into their materials. We also prepared a checklist document with links as a one-page guide for step-by-step what academic should do.  

Finally, you will need to find a delivery model. For us, while we partnered with departments and colleagues across the university, the process was coordinated by our central Entrepreneurship and Innovation Group. A member of the team takes on responsibility for promoting and manging the process. When a new module wishes to be accredited to offer Level 1 certificates, they need to complete a short application on why their teaching activity achieves the competences and two hours of future thinking – this application is reviewed by one of our critical readers for approval. The central coordinating colleague manages this process, reviews Level 1 and 3 submissions, arranges the Level 1 and Level 2 open workshops, and works with student records to add the certificates to the student’s transcripts. 

Impact: 

Through this process, in the first year alone, over 350 students have achieved a Level 1 award with 98 achieving Level 2 and 15 going on to achieve the Level 3. The award has been embedded across 90% of our academic schools and dozens of courses. Students who have been through the process have gone on to start companies or been accepted to our Startup Accelerator programme. The process continues to evolve with more subject areas engaging – but student feedback has been overwhelmingly positive – in particular when hosting face-to-face Level 1 and 2 workshop.  

Keyur Shah, a Procurement and Supply Chain Management student who took part in a Level 2 workshop said “I thought the opportunity was a great way to connect students from various courses and mindsets. The inclusion of a real-life issue faced by a local business in Aberdeen is a unique way to engage in the out of the box thinking everybody was there to experience, and also for the business to gauge what the biggest trends in their field are among young people.”

References:

 

About the Author
This guide was produced by Mr Edward Pollock (Innovation Manager, Robert Gordon University). If you would like to contact the author, please use this email address:- e.pollock1@rgu.ac.uk.

Bright Ideas (QAA 12345678) #FEEUK

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy 0Digital and Data Skills

Objective:

  • Over the course of 3 taught sessions, 2 individual coaching sessions and an enterprise city tour, the objective is to increase the confidence of students so that they may take meaningful action on bringing their ideas into reality. 
  • After Bright Ideas, students will feel confident enough to apply for and engage in larger enterprise and entrepreneurship programmes.
  • Students will work towards creating a valid test for their idea

Overview of the programme: 

Workshop 1: Dream it 

Students attend a workshop focused on developing an entrepreneurial mindset, and thinking big about their ideas. In groups, the students obtain initial peer feedback when sharing their ideas, then go on to work on their ideas using techniques such as SCAMPER and divergent thinking. Students are introduced to the design thinking model.

Coaching Session 1:  

A 45 minute coaching session is offered to the student (either individually or in their groups) to offer specific feedback points and actions before the next workshop 

Workshop 2: Build it 

In this workshop, students focus on building their idea around a customer niche. In groups, we re-visit the design thinking model, then work on customer personas for each idea. We have an activity based on the assumptions we make about customers and the ideas, and use an empathy map to work on developing insight.  In preparation for the city tour, the students are tasked with coming up with questions that they would like to ask about their ideas when they are visiting entrepreneurs and organisations. 

City Tour 

Students are taken on a guided tour around the city of Liverpool, meeting both entrepreneurs and entrepreneurial support organisations, so that they have a heightened awareness of the possibilities and support that is available. The city tour ends in a networking event where students can talk about their ideas with people outside of the university in a safe and supportive environment. 

Workshop 3: Use it 

Taking on feedback from the city tour, students will now start to form their action plans going forward. We discuss ideation and prototyping. Then, students complete a Business Model Canvas to form a plan of how they are going to test their ideas. Once their plan is finalised, they pitch their test. 

Funding 

Upon a successful pitch, the students are awarded between £100-£200 to test their idea. We ask them to blog or vlog their experience over the course of 4 weeks. 

Coaching Session 2: During their test, a 45 minute coaching call is offered to support the student during this time. 

Evaluate: After their test, students submit their blog/vlog of the experience. 

Impact: 

The programme has been HEAR accredited by the University of Liverpool, and won a Teaching and Learning Award which was conferred in the 2022 Graduation Ceremony.  

We also aimed to engage students from a wider variety of backgrounds in this programme. Unlike the traditional business competition models, we engaged students who self-identified as more quiet, reserved, and less confident than others; there was a gender balance, BAME students engaged, and crucially for our collaboration, students with no prior engagement in entrepreneurship participated.  

This project has assisted our students from the beginning, allowing them to develop, understand their idea thoroughly and preparing them to embark on their business idea, equipped with the tools developed during Bright Ideas. 

Feedback both anecdotal and informal has been excellent. Students have said: 

‘It’s great to speak to a variable group of people from different circles. This project has helped to address a few "assumptions" that I had not considered. It also provided some great idea's moving forward. 

‘Fantastic enterprise project funded by the University. Thanks, Amy & Cornelia for providing me with a chance to meet so many great minds and listen to their stories. Looking forward to taking action.’ 

Another positive outcome has been the development of the Enterprise Tour around the City. Feedback gathered from the BIMA Higher Education group (a space where employers and HEIs come to gether to discuss collaborative working in the Arts, Digital and Tech sector) suggested that employers and start ups have limited time to devote to appearing at universities to talk to individual groups of students. However, employers would welcome small groups of students dropping in for a short talk, which had the benefits of the students seeing employers in the locality, and employers saving time overall. The Enterprise Tour built on this feedback, by curating a series of visits to employers and start-ups, who could talk to our Bright Ideas cohort about what it is like to work and start a business in Liverpool.

Resources: 

  • Group work materials (e.g. post-its, flip charts, pens)
  • Print outs of resources (e.g. persona canvas, empathy map, design thinking template, business model canvas) 

References: 

Instagram: @drawodu

Instagram: @WIMAT

About the Author
This guide was produced by Amy Gerrard and Cornelia Nelson (Academic Lead for Employability and Placements, Careers and Employability Officer, University of Liverpool).

Using EntreComp in Education (QAA 12345678) #FEEUK

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy 0Digital and Data Skills

Overview: 

Explore – Archwilio was a series of 15 webinars delivered across Wales to a mixed HE/FE audience on an extracurricular basis. Each webinar combined the experience of an entrepreneur with a short workshop and each webinar was focussed on one of the 15 Entrecomp competencies.

Outline/Activity: 

The objective was to introduce learners to the broad range of entrepreneurial skills which are required to be a successful entrepreneur, whilst also introducing students to a wide range of entrepreneurs each of whom has a different business model, different ethos and different outlook.

The introduction of the 15 competencies was designed to encourage students to reflect on their own areas of strength, whilst giving tips and ways of further developing competencies which needed more work, each session had ’takeaway’ tips, tools or further reading.

By introducing these through an entrepreneur’s story we brought relevance and insight as well as introducing learners to a wide range of entrepreneurs, tackling issues related to the media image of entrepreneurship. Entrepreneurs were selected to ensure a diverse mix of genders, race, business type and age.

Sessions were co-ordinated by the author, however each session was delivered by a different “Enterprise Champion”, again giving a diverse range of experience, approaches and knowledge.

 *Entrepreneurs were selected from the Big Ideas Wales role model provision.

**Each University and FE college in Wales has an Enterprise Champion who is part/fully funded by the Welsh Government through the Youth Entrepreneurship Grant program.

Outcomes:

Learning outcomes
A greater understanding of the full range of entrepreneurial competencies, alongside an understanding of the depth of each competence.

A new perspective on the broad range of people who are entrepreneurial – especially valuable to those who may not have been exposed to entrepreneurship through family ties.

An increase in entrepreneurial intention. (Not measured yet…)

Validated methods and tools
Combining experience and insight from entrepreneurs with “pracademic” knowledge and tips from Enterprise Champions (EC) provided hour long sessions which seemed to resonate with students.
Each session ended with a Q+A which was normally very active, with participants keen to engage with both the guest entrepreneur and the EC.

Delivering a series of standalone workshops which were related, but did not require attendance of all sessions allowed students the flexibility to attend only those sessions they thought relevant.

Entrepreneurial ecosystem
This was perhaps the most valuable, though non quantified value of the activity. It has both strengthened and broadened the entrepreneurial ecosystem in Wales. Many of the Enterprise Champions attended 1 or more sessions, and a number attended the majority. Through this we were able to build our community of practice, learning from each other as well as hearing from a much wider range of entrepreneurs. We were able to utilise expertise in the network and to identify knowledge and passion. It also introduced the concept of entrepreneurial competencies and the Entrecomp framework to active entrepreneurs – further work should be carried out to see if the entrepreneurs themselves benefited from a different perspective of their own ability to be entrepreneurial.

Impact: 

Quantitative;

136 individuals attended 1 or more sessions. 45 individuals attended multiple sessions. 9 individuals attended 6 or more sessions.
Qualitative/Quantitative – based on immediate feedback from 1 sessions. See attached SurveyMonkey pdf

Further work – potential to interview students who attended multiple sessions to further evaluate activity.

Resources Required:

Delivered using Zoom

Mapping to EntreComp 

EntreComp 

1.1 Spotting opportunities

1.2 Creativity

1.3 Vision

1.4 Valuing ideas

1.5 Ethical & sustainable thinking

2.1 Self-awareness & self-efficacy

2.2 Motivation & perseverance

2.3 Mobilising resources

2.4 Financial & economic literacy

2.5 Mobilising others

3.1 Taking the initiative

3.2 Planning & management

3.3 Coping with uncertainty, ambiguity & risk

3.4 Working with others

3.5  Learning through experience

EntreComp Playbook

 

Principles

  1.      Experience
  2. Novelty
  3. Triggers
  4.      Reflection
  5.      Ecosystem
  6.      Collaboration
  7. Others
  8.      Mentoring
  9.      Progression

Methods

  • Effectuation
  • Design Thinking
  • The Lean Start-Up Method
  • Project-based learning
  • Playful experimentation 
  • Classroom as learning communities

 

Tools and Techniques

 

References /Sources

Bacigalupo, M., Kampylis, P., Punie, Y., & Van den Brande, G. (2016). EntreComp: The

Entrepreneurship Competence Framework. Luxembourg: Publication Office of the European Union  

Bacigalupo, M,  Weikert Garcia, L; Mansoori, Y; O’Keeffe, W (2020) EntreComp Playbook.: 

Entrepreneurial learning beyond the classroom: Publications Office of the European Union 

JRC120487 ISBN: 978-92-76-19416-3 (online) ISSN: 1831-9424 (online) EUR 30245 EN 

OP KJ-NA-30245-EN-N (online) http://publications.jrc.ec.europa.eu/repository/handle/JRC120487 

About the Author
This guide was produced by Steve Aicheler (Cardiff Metropolitan University).

Student views on different in-curricular entrepreneurial education opportunities (QAA1234567) #EERPF

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6), Individual Task, Large Group, Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objective(s) or key message:

This case example can inform and enhance the ways in which providers of entrepreneurial education opportunities design and communicate those opportunities, to increase perceived value and relevance and increase uptake.

Introduction:  

This case example presents a suite of summaries of eight entrepreneurial education activities which are offered within one or more undergraduate degree courses in the arts, humanities and sciences at Oxford Brookes University or the University of Birmingham, and provides student feedback on these summaries of these activities, with respect to relative appeal; perceived value; personal, disciplinary and career relevance;  likelihood of uptake; and ways to strengthen the activities. Additional data on aspects of student attitudes to enterprise and entrepreneurship is provided for context. This case example can inform and enhance the ways in which providers of entrepreneurial education opportunities design and communicate those opportunities, to increase perceived value and relevance and increase uptake.

Activity: 

In-curricular course content, and in particular optional content, is frequently presented to student in a summary, snapshot form as part of the process of recruiting students to modules. These short summaries may be the only information students receive or engage with regarding options within their courses, and can therefore form the key basis of their decision-making with regards to which educational opportunities to pursue. 

Staff engaged in enterprise and entrepreneurship education can face particular challenges in designing and communicating presenting opportunities which are different to conventional disciplinary provision, which may involve activities and concepts which are unfamiliar to many students, and which may or may not speak to students’ interests, values and student and pre-professional identities. 

This case study presents summaries of a range of entrepreneurial education opportunities which are offered within one or more undergraduate degree courses in the arts, humanities and sciences at Oxford Brookes University or the University of Birmingham, and provides student feedback on these summaries, with respect to the aspects such as the relative appeal, perceived value, and disciplinary relevance of the educational opportunity, and likelihood of uptake. 

The student feedback was gathered as part of the Enterprise Educators EUK Research Project ‘Increasing Engagement with Enterprise Education in the Arts, Humanities and Sciences’ (2022). 

If you use this resource, the authors would greatly appreciate it if you could get in touch to outline the use and impact, to support impact tracking. Please email Dr. Andrea Macrae at andrea.macrae@brookes.ac.uk if so. Thank you.

Part 1: Feedback on four entrepreneurial education activities from the student focus groups  

Four examples of in-curricular entrepreneurial education activities were presented in the student focus groups (n=13). Students were asked to give feedback on what they perceived to be more and less appealing about each activity. Students were also asked to comment on the ways in which each activity was presented, e.g., the ways in which aspects of the activity were selectively foregrounded, the level of detail, etc. They were asked to suggest any ways in which the design and presentation of the activity could be improved to appeal to more students.

The full focus group transcripts can be found within the project’s published dataset, at doi.org/10.24384/epye-sj79. The full reference for this dataset is: Macrae, A., Hook, H. and Scrob, M. (2022). Increasing Engagement with Enterprise Education in the Arts, Humanities and Sciences EEUK Research Project Dataset [Data set]. RADAR, Oxford Brookes University. Available at: doi.org/10.24384/epye-sj79 

The feedback is presented in narrative form, with individual speakers identified, so that readers can refer to the full transcripts and relate these comments to the broader picture of particular speakers’ experiences, identities and attitudes with respect to EntEd as revealed in the full transcripts.

Within the feedback, OBU refers to Oxford Brookes University and UOB refers to the University of Birmingham.

1. Entrepreneurial Start-Up model [for feedback on a similar activity design, see activity 6 in part 2, below] 

Activity: 

  • Concept: Students work in group to come up with an innovative, digital start-up solution to problem-statements
  • Assessments: Business Pitch, Business Plan and Mock Job Interview

All stages of the business cycle are covered:

  • Ideation - Design Thinking strategies
  • Optimization - Business Model Canvas, financial modelling for the first 3 years 
  • I.P. and Patenting
  • Rapid Prototyping - 3D printing and AutoCAD
  • Digital marketing - Website design and online advertising
  • Pitching - training on pitch deck and formats for Business plans

“Four clear priorities for Birmingham and its citizens” (Birmingham City Council):

Credit: This module was co-designed between Dr. Mircea Scrob (Liberal Arts and Natural Sciences, University of Birmingham), Helen Hook (Careers Network, , University of Birmingham) and various industry partners. The problem statements were provided by Mr Raj Mack, Head of Digital City and Innovation for Digital Birmingham. 

Student feedback: 

OBU focus group 1

Sam found the Entrepreneurial Start-up offering to be the least appealing option because they had no interest in starting their own business.

Sunan ranked the Entrepreneurial Start-up offering as the most preferred option as it provided transferrable skills (web design, training on pitch deck) that were relevant beyond starting one’s own business and for the world of work more generally. Sunan commented positively on the framing of the offering as well – clear bullet-points about what is to be gained on the module and the skills being offered. 

Phoebe ranked the Entrepreneurial Start-up offering as their most preferred option, commenting positively on the transferrable skills and the mock job interview.

OBU focus group 2

Pete found the Entrepreneurial Start-up offering to be the most appealing. However, Pete mentioned also key aspects of running a business that seemed to be missing from the blurb and which would need to be covered. Pete felt strongly that it was important to be clear about the risks that come with business development and provide suitable training on what to do when things go wrong (i.e., problem-solving). 

Simon found the Entrepreneurial Start-up offering to be the most appealing and mentioned in particular the opportunities to work in a group and pitch a business idea. Simon raised concerns about undertaking the module with insufficient background knowledge but, generally, Simon felt the module was a good addition to the C.V. because it enabled one to tackle a relevant social issue. 

UoB Focus group 3    

Victor found particularly appealing the pitching of a business idea as an alternative form of assessment to the essay format.  

Alex evaluated positively the focus on finance and costings and considered it important that the module goes beyond theoretical discussions to give students the skills and possibilities to go forward and develop their own business. Finality was important here as well and needed to go beyond the academic setting.

Alex further suggested having a two-part module in which the first part was more based in theory and the second was focused on turning an idea into an actual business, with students able to join the second part directly by being given a business idea that they can implement.   

Alex also recommended a clearer distinction between social entrepreneurship and “financial based” entrepreneurship as two offerings may appeal to different students. Alex also suggested that funding could be brought in, that students could be offered, as part of the module, training and the opportunity to apply for grants to finance their business idea, or that investors could be co-opted for reviewing for possible investment the most promising ideas.

Alex also suggested that the content of the modules should be tailored to specific disciplines as the requirements and process may be different for developing a product/service in one or another discipline.

For marketing purposes, Alex suggested moving beyond the list of skills of team work, leadership, ideation, and group work because by their final year students would have a good grounding in these skills and, therefore, these would be less of a selling point for the offering. 

Bob referred to the importance of diversifying the range of partners/projects on the module, possibly involving charity and non-profit sectors. [This was picked up by Alex in relation to the distinctions between social and business entrepreneurship.]

Rosie recommended bringing in entrepreneurs/investors to give talks and guide students through the process. Mentoring the groups was perceived as very helpful as well. [This was mentioned in relation to a prompt from the facilitator regarding co-delivery of teaching by academics and externals.] Rosie found weekly guest speakers to be a very interesting prospect. 

UoB Focus group 4

Ella gave a very positive appreciation of the offering, suggesting that it was an excellent opportunity to learn new skills and ways of thinking. Ella made two suggestions for improving the educational offering: 1) students should be able to self-select into groups as this would more closely mimic real-world situations in which people would opt in into a group/working environment, and this will make students more invested into the project and will help ease stress and 2) contextualise the case studies/problem statements within the disciplines of students, which helps also with showcasing the diversity and applicability of the subject-matter.

Ella returned to the issue of choosing one’s group in the answer to the Consultancy model – sector/industry projects - Professional Research Skills module project activity, making the point that this would allow one to leverage the various skills that people could be bringing to the team. The team could thus be assembled based on the needs of the project.

Adam gave a largely positive appreciation of the offering, identifying the assessments, in particular, as being different and well-chosen in their closeness to practice in the real world. Adam would not take the module themselves, though, as they felt they were insufficiently prepared when it came to the digital marketing and design element of the module and was worried about how that might impact their grades and degree results. Overall, Adam predicted that saw anyone with a sufficient foundational understanding of the key elements involved would definitely be interested in the module.

UoB Focus group 5

Lea started by questioning whether the module was relevant to their degree as it felt a little too science-focused, and recommending adapting the module to each discipline to maximise its relevance. Lea acknowledged the value of the module for potential graduate careers, though, emphasising that it gave students a good example through which to show future employers that they know how to expand a business and what it takes to run one.

Amal gave a very positive evaluation of the option and confirmed that they had experience with similar activities before. Amal suggested that this module could be made available in the First Year, believing that first year students are more able and willing to engage with different ways of thinking and learning in comparison to third year students.

2. Consultancy model – sector/industry projects - Professional Research Skills module project

Activity:

West Midlands Police Positive Action Coordinator:

"How do we re-brand WMP and our positive action team to make it more appealing to our BAME communities and younger generation, as the current entry routes are most certainly more preferential to the younger applicant? This is to recruit 1000 more BAME officers for the West Midlands."

Students apply research skills along with creative problem-solving through design thinking methodology to conduct a piece of research and analyse data in a problem-orientated manner in order to provide innovative solutions.

Assessment: 

  •        50% Group employer report with findings of research 
  •        50% Individual digital presentation

Credit: This module was designed by Dr. Ruth Page (Department of English Language and Linguistics, University of Birmingham) supported by Helen Hook (Careers Network, University of Birmingham) and various industry partners. The problem statement was provided by Adeeb Redman (Positive Action Coordinator for West Midlands Police). 

Student feedback: 

OBU focus group 1

Sam found consultancy-type modules quite interesting because the focus of both of them (this activity and activity 3, the ‘Consultancy model – sector/industry projects - Global Enterprise Project’), and the focus on recruiting BAME candidates within this activity, fitted with their degree interests and personal interests. More generally, Sam found the concept of consulting someone on how to run a business to be appealing. 

Sunan voiced concerns about this kind of module being purely hypothetical and, similar to other activities at the University, doing something just theoretically without clear impact. 

Sunan felt that foregrounding the skills involved and what the students got out of the experience would make it more appealing.

OBU focus group 2

Pete found this kind of activity to be less appealing than the Entrepreneurial Start-up activity, but appreciated the skills of analysing data and doing research, which they felt could be transferred to a range of work situations. 

UoB Focus group 3    

Bob found this educational offering to be most appealing because it involved working on a real-life scenario with an external partner, as opposed to doing something hypothetical. As such, students have the opportunity to bring about real change. Bob noted that impact is not paramount, but knowing that you are working on a real-life situation is helpful.

UoB Focus group 4

Ella evaluated this offering very positively. Ella felt that collaboration with external partners – especially an important stakeholder such as the West Midlands police – with the project idea coming from them, was particularly appealing. The real-life problem was another important feature that Ella felt was appealing but Ella felt that stakeholder engagement with the final outputs, and a degree of impact, was important. Ella felt that the point that this is a real-life issue, with implications outside of the module, needs to be communicated clearly to students to increase engagement.

Ella found the activity very helpful for showing students their abilities to make things happen and the applicability of their knowledge beyond their degree.  

Adam found the civic engagement aspect of the activity to be appealing, bringing one’s knowledge to bear on a meaningful initiative. 

When prompted, Adam mentioned a drawback - that these kinds of activities can be more time-consuming and resource-intensive than a standard module. Committing to solving a real-world challenge can draw more and more efforts and the student can become invested in it beyond the requirements of the module, and research may be more challenging with such topics. Adam felt that this can add to significant demands on students which can be a strain given their other modules and commitments.   

In response to a prompt about what the ideal enterprise learning opportunity would look like and how it would be communicated, Adam indicated that this educational offering was the closest of all three to what they would consider an ideal learning opportunity in enterprise education. Adam felt that the immersive aspect of it, along with the problem-solving aspect of it, collaboration with external stakeholders (e.g., charities, corporate organisations) and the possibility for real-world, practical impact were particularly appealing, in contrast to standard modules which relied on more conventional content and textbook-based learning. 

UoB Focus group 5

Lea gave a highly positive evaluation of this offering. Lea felt that the employer report – getting feedback and input on your work from an external partner – was particularly appealing and added a real-world element to it not necessarily offered within conventional academic learning. Lea had already committed to engage with this type of offering, having signed up for a related module in their second year of study and having engaged with pro-bono societies who offered legal advice on real-life claims. 

Lea indicated that care needs to be taken when using specialised terminology (e.g., Design Thinking) as this can be alienating.

Responding to a discussion by Amal for the important of having a suitable range of external partners, Lea argued that external stakeholders should be involved in marking and assessing the outputs as per this activity, but that this raises issues of adequate support and consistent guidance and feedback being available to the students. Lea recommended that standard practices in academia should be followed to mitigate these risks.

Further to a prompt by the facilitator about external partners offering different levels of support and whether this would be perceived by students as a risk, Lea mentioned that this is what happened in a previous situation and that this can happen. However, Lea very much emphasised the benefit of getting feedback from the external stakeholders on why an idea is good or how it can be improved, which they felt adds a different angle to the activity that the lecturers may not be able to provide.

Lea concluded by saying that aspects of this activity module are already familiar to [UOB] students, which should help engage students with it.

Amal found the structure of the activity to be familiar as they had previously taken a module with similar assessments. Amal gave a positive evaluation of the activity and found the collaboration with external stakeholders to be a strength. Amal felt that placing the module in the second year of studies was appropriate as students can draw on the disciplinary knowledge they have already acquired. 

Amal suggested that one possible challenge with this kind of offering is having sufficiently diverse projects and external partners to support them.

3. Consultancy model – sector/industry projects - Global Enterprise Project with authentic assessment

Activity:

  • Full partnership with Department for International Trade
  • Live SME (Small or Medium sized Enterprise) business looking to export
  • Group work – experiential / Inquiry Based, hypothetical
  • Students creatively formulate a project plan including scope, costings, communications plan, and business case
  • Assessments: white paper report & consultancy client presentation 
  • Learning Outcomes; applying creative thinking, utilising resources and finding information, presenting findings

Assessment information [provided in detail for University of Birmingham focus groups only]

The white paper should mirror your presentation. Only point 7 is different.

1. Essentials (20%)

To provide a compelling yet balanced case for internationalization, highlighting hey pros and cons. This should include fact-based evidence including:

  • Competition analysis
  • SWOT analysis
  • Statistics on cross-border sales

2. Market research / Route to market (20%)

To demonstrate an understanding of:

  • How to use a practical module for selecting and prioritisng export markets and the benefits of undertaking market research
  • Outline the decision-making process and how this has been validated
  • Different market entry vehicles to overseas markets (partnering, direct sales, agents/distributors and e-Commerce)
  • The benefits and pitfalls associated with selecting a market entry route

3. E-Commerce (20%)

To demonstrate an understanding of:

  • The importance of international e-commerce and the opportunity this presents
  • To highlight potential suitable marketplaces
  • To highlight brand builders including social media

4. Language / Culture (20%)

To demonstrate an understanding of:

  • Cultural values (cross-cultural elements)
  • The importance of language
  • Negotiation styles
  • Business conduct
  • Personal communication
  • International communication models

5. Financial awareness / documentation (5%)

To demonstrate an understanding of:

  • The implication of cross-border transactions and the potential impact
  • Summary of required documentation for selected markets

6. External support (5%)

To highlight:

  • Potential areas of external support and how this would be deployed

7. Reflexive part (10%)

To reflect on:

  • How you engaged with the project (individually and in your group)
  • Which difficulties you encountered
  • Which solutions you found
  • What you learned from this experience
  • How you are going to put this into practice in a future project 

Credit: This module was originally designed collaboratively between Marie-Beatrice Boucheny (Department of Modern Languages, University of Birmingham), Helen Hook (Careers Network, University of Birmingham) and Patrick McCarron (Business Development Manager, Department for International Trade).  The authentic assessment example was designed by Patrick McCarron and his colleagues. 

Student feedback: 

OBU focus group 1

Sam [as per the feedback to the pervious activity 2] found consultancy-type modules quite interesting because the focus of both of them (this activity and activity 2, the ‘Consultancy model – sector/industry projects - Professional Research Skills module project) fitted with their degree interests and personal interests. More generally, Sam found the concept of consulting someone on how to run a business to be appealing. 

Sunan [as per the feedback to the pervious activity 2] voiced concerns about this kind of module being purely hypothetical and, similar to other activities at the University, doing something just theoretically without clear impact. 

Sunan felt that foregrounding the skills involved and what the students got out of the experience would make it more appealing.

Phoebe liked this educational offering because it involved working with SMEs and Phoebe was keen to support such businesses. 

OBU focus group 2

Pete [as per the feedback to the pervious activity 2] found this kind of activity to be less appealing than the Entrepreneurial Start-up activity, but appreciated the skills of analysing data and doing research, which they felt could be transferred to a range of work situations. 

UoB Focus group 3    

Alex felt that authentic assessments were most useful generally (i.e., by implication, in comparison to other EntEd offerings) – having assessments that reflect what one will be doing beyond university. 

UoB Focus group 4

Ella found this education offering rather “intimidating” and could not see the direct applicability to their own subject. Ella also felt that this activity offered less freedom as, in comparison the activity 1, the Entrepreneurial Start-up module, you are not coming up with your own idea but rather working within the constraints set by the external partner/prompt. Ella felt that the focus is more on gathering facts and finding out the “best way to do things” rather than on coming up with an idea. 

[Further to a prompt about what the ideal enterprise learning opportunity would look like and how it would be communicated] Ella elaborated further on her feelings about creativity and idea-generation by indicating that a combination of the first activity (the Entrepreneurial Start-up module) and second (Consultancy model – sector/industry projects - Professional Research Skills module project) presented opportunities would be best suited for them in that this could involve an external organisation presenting a real-world problem they are facing but then asking students to develop a solution to solve it, without too many constraints.  

Adam found this educational offering very interesting because it matched their Economics study interests and experience well. 

UoB Focus group 5

Lea was especially enthusiastic about this education offering, feeling that is was very relevant to their degree subject and that the real-world aspect of it and the grounding it had in a concrete situation helped with acquiring relevant skills and gaining experience such as drafting contracts and developing a commercial awareness which was important after graduation. Lea noted that the activity covered skills and activities not practiced in the degree – market research as opposed to standard academic research. Lea felt that this type of activity is something that could be talked about in an interview and could make the degree more “meaningful” after graduation.   

In response to a further prompt relating to the possible subjectivity with marking authentic assessments, Lea agreed with Amal (below) that a lot more support would be needed with this kind of activity because of how different they are to standard modules and because of students being unfamiliar with some of the activities being required (e.g., market research). Lea proposed having this kind of offering in the final year because number of students taking each module is lower than in previous years, which should help with providing the support required.

Amal had concerns about this particular offering, with an assessment carrying 75% which could impact their degree result (note individual assessments on Amal's course normally have a much smaller weighting). Overall, Amal raised the issue of how enterprise education may impact someone's degree outcome and that this was an issue that would be considered by students. Amal reflected that the (possible) subjectivity and inconsistency in marking (due to the outputs being so individual and student-driven) could be a deterrent. Amal stressed that gaining a certain degree classification/GPA is important and, therefore, the level of support offered to students will be important.   

4. Authentic Assessments model - NGO Style Advocacy Briefing [used for Oxford Brookes University focus groups only] [for feedback on a similar activity design, see activity 5 in part 2, below] 

Activity: 

Assessment: NGO Style Advocacy Briefing (2000 words) [related to subject discipline, embedded within module]

What are Advocacy Briefings?
A number of development NGOs (non-governmental organisations, usually non-profit, focused on a social, political or environmental issue) carry out advocacy work. Advocacy Briefings often have the direct aim of changing national and/or international policy or they can be more broadly concerned with raising awareness of an issue.

How do I write an Advocacy Briefing?
You should write your briefing with the general public as the intended audience. Hence, there is a need for clarity and an engaging presentation style (you may want to use images, diagrams, tables, boxes, etc.). However, to be credible it also needs to be research-based and you should therefore include references to academic literature in the same way as you would for any other piece of academic work. Your briefing should be analytical and not simply descriptive. It also needs to be persuasive but must acknowledge and engage with different perspectives or approaches to the issue you are looking at. Samples are available online.

Credit: This activity was developed by Dr. Stephen Hurt, Reader in International Relations, Oxford Brookes University, for use in a Politics module. What is shared here is a truncated version of the original assignment brief. 

Student feedback: 

OBU focus group 1

Fiona stressed the importance of working on a real-life situation – the company had to be genuinely interested in the problem it was proposing.

OBU focus group 2

Pete was not interested in this educational offering as it was felt to be hypothetical. Additionally, Pete felt that and it was not clear what would be achieved with the assessment at end, which Pete identified as an “essay” despite the articulation of the assessment as an advocacy briefing in the summary. Pete was not particularly keen on “writing another essay” as he felt he had enough of those.

Simon also interpreted the assessment as an essay despite the articulation of the assessment as an advocacy briefing in the summary, felt this assessment was not appealing and argued that it was not clear what would be gained from it. 

Part 2: Feedback on entrepreneurial education activities from the student questionnaire 

Four examples of in-curricular entrepreneurial education activities were presented in the student questionnaire (n=238), in summary snapshot form (partially reflecting the brevity with which module information must sometimes be communicated to students, and partially due to the constraints of the questionnaire format). Students were asked to rank the four activities in order of preference (1st = most appealing, 4th = least appealing) and were also asked to comment on their rationale for their choices of the most preferred and least preferred options. The information below summarises this data. The student feedback is valuable in revealing students’ priorities and concerns with respect to the design and framing of different entrepreneurship education opportunities. This enables providers to tailor provision, and presentation of provision, in ways which mitigate concerns, clarify aspects where common preconceptions may affect interpretation of the educational offer, and leverage aspects which are demonstrably more appealing. A small set of selected recommendations, to support this tailoring, is presented after the student feedback in each case. 

Selected summary data is presented after the textual feedback, regarding:

  • Students’ self-perceived prior university experience of enterprise and entrepreneurship (chart 1) 
  • Which enterprise and entrepreneurship competencies (using those identified in Bacigalupo et al 2016) are valued more and less by students? (charts 2a, 2b and 2c)
  • How far do students feel the enterprise and entrepreneurship are relevant to themselves and to their degree course? (chart 3)
  • The rankings of the four enterprise and entrepreneurship activities (chart 4).

These data provide useful context with which to interpret the feedback. 

The complete student survey data can be found within the project’s published dataset, at doi.org/10.24384/epye-sj79. The full reference for this dataset is: Macrae, A., Hook, H. and Scrob, M. (2022). Increasing Engagement with Enterprise Education in the Arts, Humanities and Sciences EEUK Research Project Dataset [Data set]. RADAR, Oxford Brookes University. Available at: doi.org/10.24384/epye-sj79 

Entrepreneurial education activities discussed in the student focus groups (snapshot summaries):

5. Use of authentic assessments within some modules: [most popular option overall] 

Activity: 

Modules use assessments which are directly relevant to the world of work, e.g., writing a blog post to communicate complex concepts, curating an exhibition, creating a strategy document, writing a policy white paper.

Student feedback: 

Appeal:

Students perceived relevance for work and life after graduation 

  • Felt to be more relevant working life, and life in general, after graduation, than other options.
  • Felt to provide opportunities to gain relevant skills (practical skills, skills specific to particular careers, soft skills, transferrable skills, interpersonal skills, self-efficacy). 
  • Felt to enables students to gain practice and experience that most closely resembled the world, gaining familiarity with the kinds of tasks that may be required in professional life. 
  • Perceived to be amenable to being leveraged in seeking employment, i.e., used in employment interviews. 
  •  Felt to potentially enable graduates to later stand out with their employers by performing well when undertaking similar tasks. 
  • Felt to support better learning of subject-specific content - felt to be more practical as opposed to more standard types of assessments, thereby adding a more applied component to the learning. Some of the more detailed comments were prompted by the examples used in the blurb: art curation as an application of the more abstract art theory; blog writing and policy papers for International Relations, although a few respondents suggested their own examples of other applied, ‘real-world’ assessments.
  • The real, applied, concrete aspect of authentic assessments emerges as a key source of appeal. 
  • The familiarity with authentic assessments was part of the appeal among some students.
  • Felt to be particularly well-suited to some degrees, and therefore constructive.
  • Perceived to retain discipline-specific knowledge as the paramount aspect being assessed, and therefore relevant and ‘true’ to the degree, enabling the gaining of transferable skills without drawing attention away from the subject.
  • Felt to be more engaging and interesting; offering more scope for creativity and greater flexibility; more conducive to thinking/outputs outside of the box; also more challenging, in a positive way.
  • Felt to potentially be more inclusive, better suited to the various learning styles of students and a truer reflection of someone’s abilities or of skills relevant to the degree.

Best way to learn and ideally suited for certain degrees 

  • Felt to support better learning of subject-specific content - felt to be more practical as opposed to more standard types of assessments, thereby adding a more applied component to the learning. Some of the more detailed comments were prompted by the examples used in the blurb: art curation as an application of the more abstract art theory; blog writing and policy papers for International Relations, although a few respondents suggested their own examples of other applied, ‘real-world’ assessments.
  • The real, applied, concrete aspect of authentic assessments emerges as a key source of appeal. 
  • The familiarity with authentic assessments was part of the appeal among some students.
  • Felt to be particularly well-suited to some degrees, and therefore constructive.
  • Perceived to retain discipline-specific knowledge as the paramount aspect being assessed, and therefore relevant and ‘true’ to the degree, enabling the gaining of transferable skills without drawing attention away from the subject.

Intellectually appealing and better suited to one’s preferred style of learning 

  • Felt to be more engaging and interesting; offering more scope for creativity and greater flexibility; more conducive to thinking/outputs outside of the box; also more challenging, in a positive way.
  • Felt to potentially be more inclusive, better suited to the various learning styles of students and a truer reflection of someone’s abilities or of skills relevant to the degree.
  • Some respondents preferred authentic assessments because of a dislike for group work present in the other options.

Practical issues 

  • Seen as a safer choice to the other options offerings, which were perceived to rely more heavily on engagement from external partners and which was considered potentially risky. 

Barriers

Lack of interest

  • Found to be “boring”, “uninspiring”, “dry”, “least engaging” or just standard practice.  
  • Felt to be not as conducive to acquiring skills, offering less engagement with creativity, communication, leadership, working in groups, problem-solving, etc.
  • Some of the specific examples given were seen to be irrelevant to many jobs. 
  • Felt to be less relevant to themselves.

Issues with the framing/nature of the assessment

  • Some negative evaluations suggested that students interpreted, either from the snapshot summary or prior experience, that authentic assessments involve too many exam-based assessments, too much focus on lengthy written assessments, are too abstract, offer little opportunity for hands-on experience, focus too much on pure research, are less real (authentic) than the other three offerings, are not interactive, or are simply not clear with regards to what they actually entail.
  • Concerns regarding how well they actually replicate the real-world situations when transposed into an academic context. 
  • Concerns regarding how demanding and different they would be, with possible impact on degree classifications. 

 Selected recommendations:  

  • Clarity in assignment briefs for authentic assessments is critical.
  • The value of hypothetical, low/no impact authentic assessments needs to be communicated well.
  • Adapting authentic assessments so that they speak directly to subject knowledge increases relevant and appeal. 
  • Exploiting the affordances of authentic assessment for more unusual/innovate assessment formats, and explaining the rationale behind this, can increase appeal. 

6. Entrepreneurial Skills module:  

Activity:  

Students work in groups to design a products/service, from ideation up to pitching to a panel of industry experts. The module covers all stages of business development, from creating a business concept, to customer discovery, financial optimization, digital marketing and prototyping. The assessed output is a Business Plan for the product/service.  

Credit: This is based on activity 1 in part 1, which was co-designed between Dr. Mircea Scrob (Liberal Arts and Natural Sciences), Helen Hook (Careers Network, UOB) and various industry partners, including Mr Raj Mack, Head of Digital City and Innovation for Digital Birmingham, though this version de-emphasises the digital element. 

Student feedback: 

Appeal: 

Starting up and boosting one’s career 

  • Perceived to be valuable for a) starting up one’s own business / managing a business / self-employment, and b) general proficiency in a wide range of employment, as an employee. 
  • Perceived a range of specific skills gains alongsidegeneric entrepreneurial skills or those related to business creation and management: frequent positive references to teamwork and associated skills (13 occurrences), creativity (11 occurrences), product development and design (6 occurrences), pitching and creating a business plan (6 occurrences), commercial awareness (2 occurrences) and digital marketing (2 occurrences), along with a few single references to other skills. 
  • The comparatively more frequent mentioning of some skills (teamwork, creativity, product development and design) as opposed to others (financial optimisation, customer discovery, prototyping) from the snapshot may be indicative of student preferences and priorities.   

Learning experience that was different 

  • Perceived as hands-on and practical.
  • Perceived as different to prior university learning experiences.
  • Perceived as dealing with an interesting and timely subject (entrepreneurship and start-ups). 
  • Perceived as being challenging (with respect to coming up with one’s own business concept). 
  • Perceived as involving industry partners that can be leveraged for networking 
  • Perceived as fun and engaging. 
  • The assessments were found to be appealing because they were considered authentic, ‘applied’ and appropriate for the content.  

Barriers: 

No interest in entrepreneurship or selling products 

  • Predominantly interpreted as focused upon start-ups, entrepreneurship, business creation or designing/selling products, which was felt by many to be irrelevant to themselves and/or their degrees and/or future plans. 
  • Felt that the (entrepreneurial) skills being developed are relevant to various careers pathways and degrees
  • Felt that there were other opportunities to gain these skills through their other modules or activities (thus there is no need for a dedicated module).   

Insufficient background knowledge 

  • Students voiced concerns regarding how prepared or well-equipped they were to undertake this module, e.g., felt themselves to be not creative enough or not business-minded enough.  

Learning preferences incompatible with this educational offering  

  • The emphasis on skills such as networking and socialising, pitching, persuasion, group work and asserting oneself in a group, all of which require social confidence, was a deterrent for some students.  

Selected recommendations:  

  • Reaching out more generally to students with this education offering, it will be important again to stress that entrepreneurial skills are important beyond starting a business and that skills covered on the module (idea generation, digital marketing) would be applicable to a whole range of activities. Concrete examples of how the offering can reinforce learning or activities in a wide range of fields should increase engagement. 
  • Reassuring students that no prerequisites/previous business knowledge is needed, that the module engages with and supports the development of a wide variety of skills (from creativity to prototyping), and that creativity is a skill like everything else and as such can be developed, could be most effective in bringing in a new segment of students onto the module. This segment could benefit the most from this education offering, either by practicing relevant skills that they may be unsure of or by opening up a new career pathway that they may not have previously considered.
  • Foregrounding the development of popular skills such as teamwork, creativity, and product development and design may increase uptake.
  • Issues of inclusivity are pertinent: adjustments to the offering (diverse assessment formats, tailoring of roles within a group, teamwork training, presentation skills, networking skills) can increase appeal. 

7. Sustainability Challenge module:  

Activity:  

Students work in groups on a sustainability challenge situated within the local context. The module covers researching a sustainability issue in a local context, considering key stakeholders, and evaluating existing initiatives. The assessed output is a Proposal for a new development or initiative to address this challenge, directed towards relevant stakeholders.  

Student feedback:  

Appeal: 

Interest in Sustainability 

  • Resonated with students personally - aligned with personal values and worldviews about the climate, biodiversity and humanity. 
  • Perceived as directly addressing acute sustainability concerns.
  • Perceived as a valuable opportunity to learn more about how to be sustainable.
  • Perceived as valuable in increasing student awareness of issues of sustainability and for bringing about change in the local area.  

Relevant skills and knowledge 

  • Sustainability was seen as integral to one’s own degree – it was deemed important to add a Sustainability angle to work in e.g. Engineering, Nursing, Medicine whereas for other degrees in which Sustainability was already an important component (Geography, Environmental Sciences
  • Perceived as adding a practical, applied element to one’s degree which would increase the relevance of the degree to future careers: knowledge of sustainability was seen as important and as a necessary complement to disciplinary knowledge, as sustainability was expected to become more and more important in the future, in a broad range of fields (in the world of work, business, government policy, NGOs and beyond) and a wide range of disciplines.
  • Some students saw a valuable opportunity to develop initiative, contextualized problem-solving, and teamwork skills.  

Barriers: 

Irrelevance of sustainability (for degrees or career pathways) 

  • Sustainability perceived as less relevant to one’s career or degree (primarily), future career(s), or personally (less frequently). 
  •  Sustainability seen as being better suited to being practiced/learned about outside of the curriculum. 
  • Perceived as “dull” or less innovative.  
  • Disenchantment with why Universities are focusing on Sustainability
  • Skepticism regarding the commitment of businesses to the sustainability agenda. 

Practical challenges with running the module 

  • Skepticism regarding what can be realistically achieved through the work on the module in terms of meaningful change.
  • Concern over likelihood of getting enough stakeholders involved in the project and have sustained engagement on their part. 
  • Concern over the likelihood of coherent, focused, meaningful and relevant learning content given significant diversity in the projects. 
  • Concern over the relationship between the local focus and a global and systemic challenge. 
  • Ambivalence towards group work. 

Prior knowledge and confidence taking the module 

  • Perceived lack of sufficient prior understanding or preparedness on the topic of Sustainability.  

Selected recommendations:  

  • The critical nature of sustainability to a wide variety of future careers can be communicated to increase uptake.
  • Focusing attention on the value of students’ own development of sustainability-oriented attributes and competencies can reduce the pressure on authenticity and broader impact of outcomes. 

8. Civic Engagement module: [least popular option overall] 

Activity:  

Students work in groups and in collaboration with external stakeholders on a challenge set by a community organisation. The module covers principles of civic engagement and leadership, researching a social issue, evaluating existing provision, and designing recommendations. The assessed output is a Policy Brief to be submitted to the community organisation.  

Student feedback:  

Appeal: 

Positive impact in the community / appeal to social activism 

  • Perceived value in improving society – aligned with personal identity, and/or felt to be constructive with regards to more generally raising students’ awareness of current social issues.  

Upskilling – leadership and complex problem-solving 

  • Perceived the complexity of the (societal) problems presented in the activity to be particularly well suited for acquiring advanced problem-solving skills: coming up with solutions to complex problems by evaluating situations, undertaking research, and understanding the values and motivations for bringing about change, were all mentioned as useful skills to be gained from the option. 
  • Leadership valued as a skill which could be developed through this option, alongside teamwork and empathy. 

Good way to learn and to reach beyond the academia  

  • Perceived to offer ‘real-life’ problems making learning more applied 
  • Predicted to encourage greater student engagement, enjoyment and investment in their learning.
  • Collaboration with external partners perceived to be of value through bringing in “real-world” input and expertise and providing opportunities to build connections for work or other activities after graduation. 

Barriers: 

No interest in civic engagement (generally or within the curriculum) 

  • Some students felt civic engagement, and/or the skills involved, to be irrelevant to themselves and/or degrees and/or future plans.
  • Some students felt the skills involved could be more easily and effectively gained through extra-curricular activities, or through other modules (thus there is no need for a dedicated module).

Practical challenges with running the module

  • Perception of constraints on creativity due to the external organisation setting up the challenge and the policy brief as the output for the module. 
  • Concern over the challenges entailed in teamwork.  
  • Concern over the risks that come from working with an external organization.
  • Concerns over the potential to generate meaningful change in a community. 
  • Skepticism over the likelihood of external organisations genuinely investing in student outputs.

Prior knowledge and confidence taking the module

  • A perceived lack of sufficient prior understanding of key concepts is a significant deterring factors.  

Selected recommendations:  

  • For those students who find this option appealing, personal social activism seems to be a stronger lever than skills development, and therefore could usefully be emphasised in the presentation of the option to reach more students of a similar mindset.
  • Authentic external partnership and the potential for impact is an important factor in the appeal of this option. Efforts should be made to encourage make sure that the external organisations to, at minimum, review the outputs produced by the students, while some feedback and guidance would be particularly valuable
  • Reassuring students that no prerequisite specialist knowledge is needed can increase uptake.

Impact:

The impact of this case example is chiefly on entrepreneurship education providers, enabling evidence-informed design and tailoring of entrepreneurial education activities to increase student engagement and perceived relevance and value.

Pictures or images:

Chart 1. Students’ self-perceived prior university experience of enterprise and entrepreneurship. 

Chart 2a, 2b and 2c. Which enterprise and entrepreneurship competencies (using those identified in Bacigalupo et al 2016) are valued more and less by students?

 

Chart 3. How far do students feel the enterprise and entrepreneurship are relevant to themselves and to their degree course? 

Chart 4. The rankings of the four enterprise and entrepreneurship activities.

References:

Bacigalupo, M., Kampylis, P., Punie, Y. and Van den Brande, G. (2016). ‘EntreComp: The Entrepreneurship Competence Framework’. Luxembourg: Publication Office of the European Union. Available at: europa.eu/!rq73WN 

Department for Business, Innovation and Skills (2013). Enterprise Education Impact in Higher Education and Further Education: Final Report. Available at:

https://assets.publishing.service.gov.uk/government/uploads/system/uploads/attachment_data/file/208715/bis-13-904-enterprise-education-impact-in-higher-education-and-further-education.pdf 

Macrae, A., Hook, H. and Scrob, M. (2022). Increasing Engagement with Enterprise Education in the Arts, Humanities and Sciences EEUK Research Project Dataset [Data set]. RADAR, Oxford Brookes University. Available at: doi.org/10.24384/epye-sj79 

 

About the Author
This guide was produced by Dr. Andrea Macrae, Helen Hook, , Dr. Mircea Scrob (Principal Lecturer, Oxford Brookes University, Enterprise Educator, University of Birmingham, Senior Lecturer, University of Birmingham). If you would like to contact the author, please use this email address:- andrea.macrae@brookes.ac.uk, h.hook@bham.ac.uk, m.l.scrob@bham.ac.uk.

Student attitudes to and engagement with enterprise education (QAA5) #EERPF

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6), Individual Task

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Carousel Tables (small working group), Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

5Reflection and Action

Objective:

  • enable students to reflect on their understanding of, experiences of and attitudes towards enterprise and entrepreneurship and entrepreneurial education activities. 
  • support students in recognising and articulating what they value, have gained and/or want from entrepreneurial education activities.
  • generate evidence to guide staff in increasing student engagement in, and strengthening the provision of, entrepreneurial education activities.   

Overview:  

The focus within these activities is to enable students to reflect on their understanding of, experiences of and attitudes towards enterprise and entrepreneurship and entrepreneurial education activities, and to recognise and articulate what they value, have gained and/or want from entrepreneurial education activities. The outputs of these reflective activities also support staff in tailoring the design and communication of entrepreneurial education activities to enhance students’ understanding of the value of these experiences (where the outputs suggest this may be lacking) and to appeal to students’ prioritise and wants within the scope of entrepreneurial education activities (as revealed in the outputs), so as to increase student engagement. Additionally, the outputs of these reflective activities provide qualitative and quantitative evidence of what students value with respect to entrepreneurial education activities, and the forms of entrepreneurial education activities which are indicated to be more and less effective, which can support staff in making a case for increasing/expanding, and augmenting/strengthening, provision of entrepreneurial education activities.

Activity: 

This activity is comprised of two parts: a questionnaire (part 1) and a focus group discussion guide (part 2). 

Both activities were designed to be used with students in the arts, humanities and sciences, to facilitate student reflection on and articulation of preconceptions of (where relevant), attitudes towards and experiences of enterprise and entrepreneurship education. These subject areas were targeted based on evidence of lower engagement of students in these subject areas with enterprise and entrepreneurship education in comparison to students of business-related subject areas (e.g., Department for Business, Innovation and Skills 2013), and with the objectives of gaining a better understanding, among education providers, of the motivations towards and barriers against engagement among these students, thereby being able to better work with where the students are ‘starting from’ to enhance engagement. However, both activities are equally applicable to students of business-related subject areas, and provide the same gains for students in terms of self-reflection, evaluation, and communication of pre-professional identities with respect to enterprise and entrepreneurship competencies. 

The dataset arising from the use of this activity at Oxford Brookes University and at the University of Birmingham in spring and summer 2022, as part of the Enterprise Educators EUK Research Project ‘Increasing Engagement with Enterprise Education in the Arts, Humanities and Sciences’, is available online (see references - Macrae, Hook and Scrob 2022). An associated project report summarising the analysis of the research findings, based on these data, will be published online by Enterprise Educators UK in summer 2022. 

If you use this resource, the authors would greatly appreciate it if you could get in touch to outline the use and impact, to support impact tracking. Please email Dr. Andrea Macrae at andrea.macrae@brookes.ac.uk if so. Thank you. 

The questionnaire (activity part 1) takes most students around 15 to 20 minutes to complete. There are two variants of the questionnaire: a screening question solicits whether students feel that they have engaged with enterprise and/or entrepreneurship within their degree course and/or through extra-curricular activities, in which case they are given questionnaire variant B, or if they feel that they have not or are not sure, in which case they are given variant A. The two variants are presented below. The questionnaire was pilot tested and ethically approved at the University of Birmingham (ERN_22-0560 and ERN_22-0561) and Oxford Brookes University (UREC L20241), and subsequently conducted with undergraduates at both institutions (n=238) in the spring and summer of 2022.  

Screening question:

Please tick the statement which is true for you. 

  A. I have learned about enterprise and/or entrepreneurship within my university degree course (e.g., within a module).

  B. I have learned about enterprise and/or entrepreneurship through extra-curricula activities (e.g., through volunteering, student societies, sports, etc.).

  C. I have learned about enterprise and/or entrepreneurship both within my university degree course and through extra-curricular activities.

  D. None of the above apply - I have NOT learned about enterprise and/or entrepreneurship ether within my university degree course or through extra- 

  curricular activities.

  E. I am not sure about any of the above. 

Questionnaire variant A (for students who feel that that they have not engaged with enterprise and/or entrepreneurship within their degree course or through extra-curricular activities, or are not sure, i.e., those who select responses D or E to the screening question):  

1. What is your degree course? (e.g., Geography, English Literature, etc.) 

2. We would like to know what you understand by the term ‘enterprise’. What do you associate with this term? Please write five words that you associate with this term. 

3. We would like to know what you understand by the term ‘entrepreneurship’. What do you associate with this term? Please write five words that you associate with this term. 

4. Please list up to five skills that you think are enterprise skills. 

5. Please list up to five skills that you think are entrepreneurship skills. 

6. Beyond your university degree course and extra-curricular activities, where do your current ideas about enterprise and entrepreneurship come from? For example, where else have you encountered things related to enterprise and entrepreneurship? 

We are interested in your experiences learning about enterprise and entrepreneurship within your university degree course and extra-curricular activities. This learning may have involved listening to talks, taking part in activities, doing particular kinds of assessments, and more. It may have been explicitly described as enterprise or entrepreneurship learning, or it may not have been explicitly described this way.

7. Please describe one of your experiences within your university degree course and extra- curricular activities in which you learned about enterprise and/or entrepreneurship. Please write a few sentences describing this experience - what you did and what you learned. 

8. Looking back on your experiences learning about enterprise and/or entrepreneurship within your university degree course and extra-curricular activities, what do you feel could be improved with regard to the enterprise and/or entrepreneurship education opportunities you have experienced or been offered? 

9. Looking back on your experiences learning about enterprise and/or entrepreneurship within your university degree course and extra-curricular activities, what do you think worked well (for example, what was a well-designed and/or enjoyable activity, what did you learn the most from, etc.)? 

10. We are interested in how far you feel enterprise and/or entrepreneurship are relevant to you and to your degree. Please answer the following four questions. 

 

Not relevant

Slightly relevant

Moderately relevant

Highly relevant

How relevant are enterprise skills for you?

 

 

 

 

How relevant are enterprise skills to your degree discipline?

 

 

 

 

How relevant are entrepreneurship skills for you?

 

 

 

 

How relevant are your entrepreneurship skills to your degree discipline?

 

 

 

 

11. Please select the statement that is true for you: 

  A. I would like more opportunities to learn about enterprise and/or entrepreneurship during my time at university.   

  B. I would like fewer opportunities to learn about enterprise and/or entrepreneurship during my time at university.

  C. I think the number of opportunities I have had to learn about enterprise and/or entrepreneurship during my time at university is adequate. 

12. How important are the following generic skills and competencies to you? That is, how much do you want to be good at these skills and have these competencies?

 

 

Not at all important

Slightly important

Moderately important

Very important

Spotting opportunities 

 

 

 

 

Working with others 

 

 

 

 

Learning through experience

 

 

 

 

Inspiring and engaging others

 

 

 

 

Creativity 

 

 

 

 

Vision

 

 

 

 

13. How important are the following generic skills and competencies to you? That is, how much do you want to be good at these skills and have these competencies? 

 

Not at all important

Slightly important

Moderately important

Very important

Self-awareness

 

 

 

 

Self-belief in your abilities to perform particular actions needed to achieve particular results

 

 

 

 

Coping with ambiguity, uncertainty and risk

 

 

 

 

Initiative 

 

 

 

 

Motivation 

 

 

 

 

Perseverance

 

 

 

 

14. How important are the following generic skills and competencies to you? That is, how much do you want to be good at these skills and have these competencies? 

 

Not at all important

Slightly important

Moderately important

Very important

Financial and economic literacy 

 

 

 

 

Planning

 

 

 

 

Getting and managing resources

 

 

 

 

Ethical and sustainable thinking

 

 

 

 

Evaluating and making the most of ideas

 

 

 

 

Leadership

 

 

 

 

15. How important are the following to you? 

 

Not at all important

Slightly important

Moderately important

Very important

Creating social value

 

 

 

 

Creating cultural value

 

 

 

 

Creating economic value

 

 

 

 

16. Please indicate how far you agree with the following statements. My experience learning about enterprise and/or entrepreneurship at University has helped me learn how to... 

 

Strongly agree

Somewhat disagree

Neither agree nor disagree

Somewhat agree

Strongly agree

… create social value

 

 

 

 

 

… create cultural value

 

 

 

 

 

… create economic value

 

 

 

 

 

17. How important are the following to you? 

 

Not at all important

Slightly important

Moderately important

Very important

Being self-reliant

 

 

 

 

Leading others

 

 

 

 

Solving problems

 

 

 

 

Learning throughout life

 

 

 

 

18. Please indicate how far you agree with the following statements. My experience learning about enterprise and/or entrepreneurship at University has helped me learn how to... 

 

Strongly agree

Somewhat disagree

Neither agree nor disagree

Somewhat agree

Strongly agree

… be self-reliant

 

 

 

 

 

… lead others

 

 

 

 

 

… solve problems

 

 

 

 

 

… keep learning throughout my life

 

 

 

 

 

19. Please read the following description for a hypothetical academic module, and then answer the question below it: 

‘The Product Development and Prototyping module is intended to emphasisethe creative aspects of product/service design. It delivers the message that imagination, teamwork and responsibility are essential attributes for successful professionals. 

Working in groups, students use brainstorming techniques to generate ideas for new products and services, while considering ethical, economic, and societal implications of these proposed innovations. 

Each group will then filter these ideas and develop one or more to the point of producing a business plan for its realisation. Students who have completed this exercise have fed back comments such as ‘I enjoyed the creativity involved in this exercise’ and ‘This helped me learn about developing a business plan’.

Would you take this module as part of your degree?

 A. Definitely not           

 B. Probably not

 C. Possibly                

 D. Probably              

 E. Definitely

20. Please read the following learning opportunities, and then rank them according to how much they appeal to you. Drag and drop them to place the one you find most appealing is at the top (becoming number 1), and to place the one you find least appealing at the bottom (becoming number 4).

A. Use of authentic assessments within some modules: modules use assessments which are directly relevant to the world of work,

e.g., writing a blog post to communicate complex concepts, curating an exhibition, creating a strategy document, writing a policy white paper. 

B. Entrepreneurial Skills module: students work in groups to design a products/service, from ideation up to pitching to a panel of industry experts. The module covers all stages of business development, from creating a business concept, to customer

discovery, financial optimization, digital marketing and prototyping. The assessed output is a Business Plan for the product/service. 

C. Civic Engagement module: students work in groups and in collaboration with external stakeholders on a challenge set by a community organisation. The module covers principles of civic engagement and leadership, researching a social issue, evaluating existing provision, and designing recommendations. The assessed output is a Policy Brief to be submitted to the community organisation. 

D. Sustainability Challenge module: students work in groups on a sustainability challenge situated within the local context. The module covers researching a sustainability issue in a local context, considering key stakeholders, and evaluating existing initiatives. The assessed output is a Proposal for a new development or initiative to address this challenge, directed towards relevant stakeholders. 

21. With regard to the four options in the previous question (Authentic assessments; Entrepreneurial Skills module; Civic Engagement module; Sustainability Challenge module), considering the option that appeals to you the most, please explain why it appeals to you. 

22. With regard to the same four options (Authentic assessments; Entrepreneurial Skills module; Civic Engagement module; Sustainability Challenge module), considering the option that appeals to you the least, please explain why it does not appeal to you. 

23. Please use this space to make any further comments on anything covered in these questions. (Optional)

END OF QUESTIONNAIRE VARIANT A 

Questionnaire variant B (for students who feel that they have engaged with enterprise and/or entrepreneurship within their degree course and/or through extra-curricular activities (i.e., those who select responses A, B or C to the screening question):  

1. What is your degree course? (e.g., Geography, English Literature, etc.) 

2. We would like to know what you understand by the term ‘enterprise’. What do you associate with this term? Please write five words that you associate with this term. 

3. We would like to know what you understand by the term ‘entrepreneurship’. What do you associate with this term? Please write five words that you associate with this term. 

4. Please list up to five skills that you think are enterprise skills. 

5. Please list up to five skills that you think are entrepreneurship skills. 

6. Where do your current ideas about enterprise and entrepreneurship come from? For example, where have you encountered things related to enterprise and entrepreneurship? 

7. We are interested in how far you feel enterprise and/or entrepreneurship are relevant to you and to your degree. Please answer the following four questions. 

 

Not relevant

Slightly relevant

Moderately relevant

Highly relevant

How relevant are enterprise skills for you?

 

 

 

 

How relevant are enterprise skills to your degree discipline?

 

 

 

 

How relevant are entrepreneurship skills for you?

 

 

 

 

How relevant are your entrepreneurship skills to your degree discipline?

 

 

 

 

8. Please select the statement that is true for you: 

  A. I would like more opportunities to learn about enterprise and/or entrepreneurship during my time at university.   

  B. I would like fewer opportunities to learn about enterprise and/or entrepreneurship during my time at university.

  C. I think the number of opportunities I have had to learn about enterprise and/or entrepreneurship during my time at university is adequate. 

9. How important are the following generic skills and competencies to you? That is, how much do you want to be good at these skills and have these competencies? 

 

Not at all important

Slightly important

Moderately important

Very important

Spotting opportunities 

 

 

 

 

Working with others 

 

 

 

 

Learning through experience

 

 

 

 

Inspiring and engaging others

 

 

 

 

Creativity 

 

 

 

 

Vision

 

 

 

 

10. How important are the following generic skills and competencies to you? That is, how much do you want to be good at these skills and have these competencies? 

 

Not at all important

Slightly important

Moderately important

Very important

Self-awareness

 

 

 

 

Self-belief in your abilities to perform particular actions needed to achieve particular results

 

 

 

 

Coping with ambiguity, uncertainty and risk

 

 

 

 

Initiative 

 

 

 

 

Motivation 

 

 

 

 

Perseverance

 

 

 

 

11. How important are the following generic skills and competencies to you? That is, how much do you want to be good at these skills and have these competencies? 

 

Not at all important

Slightly important

Moderately important

Very important

Financial and economic literacy 

 

 

 

 

Planning

 

 

 

 

Getting and managing resources

 

 

 

 

Ethical and sustainable thinking

 

 

 

 

Evaluating and making the most of ideas

 

 

 

 

Leadership

 

 

 

 

12. How important are the following to you? 

 

Not at all important

Slightly important

Moderately important

Very important

Creating social value

 

 

 

 

Creating cultural value

 

 

 

 

Creating economic value

 

 

 

 

13. How important are the following to you? 

 

Not at all important

Slightly important

Moderately important

Very important

Being self-reliant

 

 

 

 

Leading others

 

 

 

 

Solving problems

 

 

 

 

Learning throughout life

 

 

 

 

14. Please read the following description for a hypothetical academic module, and then answer the question below it: 

‘The Product Development and Prototyping module is intended to emphasisethe creative aspects of product/service design. It delivers the message that imagination, teamwork and responsibility are essential attributes for successful professionals. 

Working in groups, students use brainstorming techniques to generate ideas for new products and services, while considering ethical, economic, and societal implications of these proposed innovations. 

Each group will then filter these ideas and develop one or more to the point of producing a business plan for its realisation. Students who have completed this exercise have fed back comments such as ‘I enjoyed the creativity involved in this exercise’ and ‘This helped me learn about developing a business plan’. 

Would you take this module as part of your degree?

 A. Definitely not           

 B. Probably not

 C. Possibly                

 D. Probably              

 E. Definitely 

15. Please read the following learning opportunities, and then rank them according to how much they appeal to you. Drag and drop them to place the one you find most appealing is at the top (becoming number 1), and to place the one you find least appealing at the bottom (becoming number 4).

A. Use of authentic assessments within some modules: modules use assessments which are directly relevant to the world of work,

e.g., writing a blog post to communicate complex concepts, curating an exhibition, creating a strategy document, writing a policy white paper.

B. Entrepreneurial Skills module: students work in groups to design a products/service, from ideation up to pitching to a panel of industry experts. The module covers all stages of business development, from creating a business concept, to customer

discovery, financial optimization, digital marketing and prototyping. The assessed output is a Business Plan for the product/service. 

C. Civic Engagement module: students work in groups and in collaboration with external stakeholders on a challenge set by a community organisation. The module covers principles of civic engagement and leadership, researching a social issue, evaluating existing provision, and designing recommendations. The assessed output is a Policy Brief to be submitted to the community organisation. 

D. Sustainability Challenge module: students work in groups on a sustainability challenge situated within the local context. The module covers researching a sustainability issue in a local context, considering key stakeholders, and evaluating existing initiatives. The assessed output is a Proposal for a new development or initiative to address this challenge, directed towards relevant stakeholders. 

16. With regard to the four options in the previous question (Authentic assessments; Entrepreneurial Skills module; Civic Engagement module; Sustainability Challenge module), considering the option that appeals to you the most, please explain why it appeals to you. 

17. With regard to the same four options (Authentic assessments; Entrepreneurial Skills module; Civic Engagement module; Sustainability Challenge module), considering the option that appeals to you the least, please explain why it does not appeal to you. 

18. Please use this space to make any further comments on anything covered in these questions. (Optional) 

END OF QUESTIONNAIRE VARIANT B 

Further notes on the questionnaire design: 

The questionnaire was designed using the survey platform Qualtrics but it can be replicated on paper or using other survey platforms with minimal adjustments. If conducted on paper or on a survey platform with limited functionality, questionnaire variant B, question 14, and questionnaire variant A, question 20, in particular, which has a ‘drag and drop’ response type, will require adjustment.

The sample entrepreneurial education activities used in the questionnaire (questionnaire variant B, questions 13 and 14, and questionnaire variant A, questions 19 and 20) can be replaced with other entrepreneurial education activities (e.g., some used at the institution adopting the questionnaire, or some which are under consideration for future use) and can be presented in greater or lesser detail. Option B, the Entrepreneurial Start-up module, is a brief summary of a module which was co-designed between Dr Mircea Scrob (Liberal Arts and Natural Sciences, UOB), Helen Hook (Careers Network, UOB) and various industry partners, including Mr Raj Mack, Head of Digital City and Innovation for Digital Birmingham, though this version de-emphasises the digital element. Option C, the Civic Engagement module, is drawn from a module designed by Dr. Lloyd Jenkins (Liberal Arts, UOB) and Dr. Julian Paenke (Liberal Arts, UOB).  

The list of competencies presented in questionnaire variant B, questions 9-11, and questionnaire variant A, questions 12-14 are based on those presented in ‘EntreComp: The Entrepreneurship Competence Framework’ (Bacigalupo et al. 2016). 

FOCUS GROUP DISCUSSION GUIDE (ACTIVITY PART 2) 

The focus group discussion guide (activity part 2) is designed to facilitate reflective discussion between small groups of students, as a follow up activity after completion of the questionnaire. Using the guide, the discussion takes, on average, between 45 and 90 minutes. There are two variants of the focus group discussion guide: a screening question solicits whether students feel that they have engaged with enterprise and/or entrepreneurship within their degree course and/or through extra-curricular activities, in which case they take part in a focus group which uses the focus group discussion guide variant B, or if they feel that they have not or are not sure, in which case they in which case they take part in a focus group which uses the focus group discussion guide variant A. The two variants are presented below. The focus group design was pilot tested and ethically approved at the University of Birmingham and Oxford Brookes University, and subsequently conducted with undergraduates at both institutions in the spring and summer of 2022.  

Focus group discussion guide variant A (for students who feel that that they have not engaged with enterprise and/or entrepreneurship within their degree course or through extra-curricular activities, or are not sure):  

[Opening remarks; invite participants to introduce themselves.] 

To start with, we’re going to share with you some definitions of enterprise education and entrepreneurship education, just to make sure that when we discuss these during the focus group we all have a shared understanding of what we mean.

_____________________________________________________________________________ 

Enterprise Education provides students with a) an enhanced capacity to generate ideas, and b) the behaviours, attributes, and competencies to make them happen.

Enterprise competencies:

  • include things like identifying opportunities, creative problem solving, innovating, decision making, strategic thinking, flexibility, negotiating and influencing. 
  • can be embedded in any discipline, through activities such as experiential learning (e.g., simulations, live projects), authentic assessments (e.g., a white paper), and small-scale focussed activities (e.g., group creative problem solving). 

_____________________________________________________________________________

Entrepreneurship Education builds upon and applies enterprising competencies to the process of designing new business ventures or start-ups. 

Entrepreneurship competencies:

  • build on enterprise competencies by adding knowledge of business, finance, intellectual property and legal awareness, digital marketing, risk management, negotiation skills and influencing/networking skills. 
  • can sometimes be found in standalone modules which are more focussed on innovation/start-up, self-employment and/or growing an existing venture. 

_____________________________________________________________________________

1. What kinds of experiences of learning about enterprise and/or entrepreneurship, if any, have been available to you as part of your university course or extra-curricular activities so far? These experiences might have explicitly mentioned enterprise or entrepreneurship, or they might have just involved some of the competencies and attributes involved in enterprise or entrepreneurship, without explicitly mentioning those things. 

2. What, if anything, do you think would make learning about enterprise and/or entrepreneurship more appealing for you? For example, particular kinds of learning opportunities or experiences, or alumni talking about how it has been valuable for them? 

3. What, if anything, puts you off engaging with enterprise and entrepreneurship education? 

4. Here are some examples of enterprise and entrepreneurship education opportunities, and some of the ways in which they are communicated to students. Which do you think are appealing, and why? Which do you think are not appealing, and why?

[four examples presented via screen sharing] 

5. Imagine that we are tasked with creating an enterprise education opportunity that appeals to as many undergraduate students as possible. What advice would you give us about what kinds of activities it could involve to be most appealing, and about how we could tell students about it in the most engaging way? 

[Summary and closing comments] 

END OF FOCUS GROUP DISCUSSION GUIDE VARIANT A 

Focus group discussion guide variant B (for students who feel that they have engaged with enterprise and/or entrepreneurship within their degree course and/or through extra-curricular activities) 

[Opening remarks; invite participants to introduce themselves.] 

To start with, we’re going to share with you some definitions of enterprise education and entrepreneurship education, just to make sure that when we discuss these during the focus group we all have a shared understanding of what we mean.

_____________________________________________________________________________

Enterprise Education provides students with a) an enhanced capacity to generate ideas, and b) the behaviours, attributes, and competencies to make them happen. 

Enterprise competencies:

  • include things like identifying opportunities, creative problem solving, innovating, decision making, strategic thinking, flexibility, negotiating and influencing. 
  • can be embedded in any discipline, through activities such as experiential learning (e.g., simulations, live projects), authentic assessments (e.g., a white paper), and small-scale focussed activities (e.g., group creative problem solving). 

_____________________________________________________________________________

Entrepreneurship Education builds upon and applies enterprising competencies to the process of designing new business ventures or start-ups.

Entrepreneurship competencies:

  • build on enterprise competencies by adding knowledge of business, finance, intellectual property and legal awareness, digital marketing, risk management, negotiation skills and influencing/networking skills. 
  • can sometimes be found in standalone modules which are more focussed on innovation/start-up, self-employment and/or growing an existing venture. 

_____________________________________________________________________________

1. What kinds of experiences of learning about enterprise and/or entrepreneurship have you enjoyed, and why? 

2. What, if anything, do you think would make learning about enterprise and/or entrepreneurship more appealing for you? For example, particular kinds of learning opportunities or experiences, or alumni talking about how it has been valuable for them? 

3. What do you think stops some students engaging with enterprise and entrepreneurship education? 

4. Do you think most of your experiences in learning about the things involved in enterprise and entrepreneurship have explicitly talked about and used the words enterprise and entrepreneurship, or have those words been in the background or not mentioned at all? 

5. If you were asked to talk about your enterprise and entrepreneurship skills and experience at an interview, what kinds of things do you think you might say? 

6. Here are some examples of enterprise and entrepreneurship education opportunities, and some of the ways in which they are communicated to students. Which do you think are appealing, and why? Which do you think are not appealing, and why? 

[four examples presented via screen sharing] 

7. Imagine that we are tasked with creating an enterprise education opportunity that appeals to as many undergraduate students as possible. What advice would you give us about what kinds of activities it could involve in order to be most appealing, and about how we could tell students about it in the most engaging way? 

[Summary and closing comments]

END OF FOCUS GROUP DISCUSSION GUIDE VARIANT B 

Further notes on the focus group discussion guide design: 

The definitions of enterprise and entrepreneurship education and competencies used in the opening section of the discussion guide are taken from QAA (2018). 

The sample entrepreneurial education activities used in the focus group discussion guide (focus group discussion guide variant A, question 4 and focus group discussion guide variant B, question 6) are presented as part of an associated Enhancing the Curriculum Case Study resource. These activities can be drawn from those used at the institution adopting the focus group discussion guide, or can be some which are under consideration for future use, and can be presented in greater or lesser detail.

Skill Development: 

These activities support students in self-reflection, evaluation, and communication of pre-professional identities with respect to enterprise and entrepreneurship competencies.

Resources:  

The questionnaire (part 1) can be conducted on paper or digitally, depending on resources available. If on paper, students will need pens. If digital, students will need access to a device (mobile phone, laptop, etc.). 

The focus group discussion guide (part 2) was designed for facilitation in online contexts. However, if conducted face to face, additional resources such as post its and pens can be useful. It is advised that, as a minimum, the QAA definitions of enterprise and entrepreneurship education and the sample of entrepreneurial education activities for review are presented using slides to help students process the content. 

References: 

Bacigalupo, M., Kampylis, P., Punie, Y. and Van den Brande, G. (2016). ‘EntreComp: The Entrepreneurship Competence Framework’. Luxembourg: Publication Office of the European Union. Available at: europa.eu/!rq73WN 

Department for Business, Innovation and Skills (2013). Enterprise Education Impact in Higher Education and Further Education: Final Report. Available at:

https://assets.publishing.service.gov.uk/government/uploads/system/uploads/attachment_data/file/208715/bis-13-904-enterprise-education-impact-in-higher-education-and-further-education.pdf 

Macrae, A., Hook, H. and Scrob, M. (2022). Increasing Engagement with Enterprise Education in the Arts, Humanities and Sciences EEUK Research Project Dataset [Data set]. RADAR, Oxford Brookes University. Available at: doi.org/10.24384/epye-sj79  

QAA (2018). Enterprise and Entrepreneurship Education: Guidance for UK Higher Education Providers. Gloucester: The Quality Assurance Agency for Higher Education. 

About the Author
This guide was produced by Dr. Andrea Macrae, Helen Hook, Dr. Mircea Scrob, (Principal Lecturer, Oxford Brookes University, Enterprise Educator, University of Birmingham, Senior Lecturer, University of Birmingham).

Staff identities as enterprise educators – perceptions, motivations and barriers (QAA25) #EERPF

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

2Opportunity recognition‚ creation and evaluation 5Reflection and Action

Objective:

  • support staff self-reflection with respect to professional identities as enterprise and entrepreneurship educators, and evaluation of enterprise and entrepreneurship pedagogical practices. 
  • apply opportunity recognition, creation and evaluation to the professional practice of delivering enterprise and entrepreneurship education.
  • generate evidence to guide staff in increasing student engagement in, and strengthening the provision of, entrepreneurial education activities.   

Overview: 

The focus within this activity is on investigating staff understanding of, and attitudes towards and experiences of providing enterprise and/or entrepreneurship education. The resultant data can suggest/expose opportunities for, and critical barriers to, engaging more staff in providing enterprise and/or entrepreneurship opportunities.   

Activity:  

This activity was designed to be used with staff in the arts, humanities and sciences, to investigate, and to facilitate participating staff reflections on, staff understanding of, attitudes towards and experiences of enterprise and entrepreneurship education. These subject areas were targeted based on evidence of lower in-curricular provision of enterprise and entrepreneurship education in comparison to business-related subject areas (e.g., Department for Business, Innovation and Skills 2013), suggestive of comparatively lower staff engagement in providing enterprise or entrepreneurship education. The activity brings together staff engaged in providing enterprise or entrepreneurship education and enables the sharing of experiences (including good practice and enabling opportunities), encouraging the development of an institutional community of practice (Michels et al. 2018). This activity can also reveal critical barriers perceived by staff who describe themselves as not engaged in providing enterprise or entrepreneurship education, which in turn can assist institutions in understanding and addressing those barriers so as to increase staff engagement in, and thereby expand and enhance, enterprise or entrepreneurship education provision.     

The dataset arising from the use of this activity at Oxford Brookes University and at the University of Birmingham in spring and summer 2022, as part of the Enterprise Educators EUK Research Project ‘Increasing Engagement with Enterprise Education in the Arts, Humanities and Sciences’, is available online (see references - Macrae, Hook and Scrob, 2022). An associated project report summarising the analysis of the research findings, based on these data, will be published online by Enterprise Educators UK in summer 2022.  

Using the guide, the discussion takes, on average, between 60 and 90 minutes. There are two variants of the focus group discussion guide: a screening question solicits whether staff feel that they are not engaged with providing enterprise and/or entrepreneurship education or are not sure, in which case they take part in a focus group which follows focus group discussion guide 1, or if they feel that they are engaged with providing enterprise and/or entrepreneurship education, in which case they take part in a focus group which follows focus group discussion guide 2. The focus group discussion guides were pilot tested and ethically approved at the University of Birmingham and Oxford Brookes University, and subsequently conducted with staff at both institutions in the spring and summer of 2022.   

If you use this resource, the authors would greatly appreciate it if you could get in touch to outline the use and impact, to support impact tracking. Please email Dr. Andrea Macrae at andrea.macrae@brookes.ac.uk if so. Thank you. 

____________________________________________________________________________________________________ 

FOCUS GROUP DISCUSSION GUIDE 1 – for use with staff who describe themselves as not engaged in providing enterprise and/or entrepreneurship education.   

[Opening remarks; invite participants to introduce themselves.]  

We’re going to begin by discussing what entrepreneurial education is. So firstly…. 

1. What do you understand by entrepreneurial education?  

Now we would like to look at some examples of teaching practices from entrepreneurial education and get your feedback on them.  

2. Example 1: The use of workshops to undertake small scale live projects. One example of this is a workshop in which (i) the local city council, or a local museum/gallery/library/theatre/charity, etc., provides information about problems and challenges with regards to community engagement, and then (ii) groups work together to generate possible responses and solutions to these problems and challenges.

a) Do you do this kind of thing in your own teaching, or would you consider doing this? 

b) What are, or what would be, the main barriers to you doing thing kind of thing in your own teaching? We are interested in everyone’s thoughts on this, whether you would or wouldn’t do this kind of thing in your teaching, or are already doing so. 

3. Example 2: A research project in which students work in teams to identify and critically assess significant gaps in research, and then they collaboratively design a research project which could address one of those gaps.

a) Do you do this kind of thing in your own teaching, or would you consider doing something like this? 

b) What are, or would be, the main barriers to doing something like this in your own teaching? Again, we are interested in everyone’s thoughts on this, whether you would or wouldn’t do this kind of thing in your teaching, or are already doing so. 

4. Example 3: A module dedicated to the design of an innovative start up (which could be commercial, social, cultural, green, not-for-profit, etc.) relevant to the students’ discipline, and the planning processes that would be involved in bringing it to launch (e.g., risk analysis, financial planning, stakeholder management planning, etc.). 

a) Do you do this kind of thing in your own teaching, or would you consider doing something like this? 

b) What are, or would be, the main barriers to doing something like this in your own teaching? Again, we are interested in everyone’s thoughts on this, whether you would or wouldn’t do this kind of thing in your teaching, or are already doing so. 

Next, to give you a little more detail and maybe some inspiration, we’re going to share with you some definitions of entrepreneurial education based on QAA guidance. The QAA breaks entrepreneurial education down into enterprise education and entrepreneurship education, so we are just going to run through both. It’s fine if you don’t agree with or share the QAA understanding of the terms enterprise and entrepreneurship: the terms are used loosely and there are different understandings of them. 

Enterprise Education provides students with a) an enhanced capacity to generate ideas, and b) the behaviours, attributes, and competencies to make them happen. 

Enterprise competencies:

• include things like identifying opportunities, creative problem solving, innovating, decision making, strategic thinking, flexibility, negotiating and influencing.

•  can be embedded in any discipline, through activities such as experiential learning (e.g., simulations, live projects), authentic assessments (e.g., a white paper), and small- scale focussed activities (e.g., group creative problem solving). 

Entrepreneurship Education builds upon and applies enterprising competencies to the process of designing new business ventures or start-ups. 

Entrepreneurship competencies:

• build on enterprise competencies by adding knowledge of business, finance, intellectual property and legal awareness, digital marketing, risk management, negotiation skills and influencing/ networking skills.

• can sometimes be found in standalone modules which are more focussed on innovation/start-up, self-employment and/or growing an existing venture. 

Competencies associated with enterprise and entrepreneurship can be considered a subset of broader employability competencies. 

Now we want to get your thoughts on a scenario. You can use the ways QAA describe enterprise and entrepreneurship education for inspiration if it helps, but there is no need to agree or align with their descriptions. 

5. Imagine you have been asked to embed enterprise and/or entrepreneurship education into some of your teaching. If you are already doing this, imagine you have been asked to embed some more. How would you embed it? We’ll have one minute thinking time and then we’d like to hear ideas about what you might like to do in your own subject/teaching context. 

Now we want you to consider the ways QAA use the terms enterprise and entrepreneurship education again, even if you don’t agree with them, and we want to ask you the same question we asked you when you agreed to take part in the focus groups. We want to see if your answer would be different if you were thinking in terms of the QAA definitions. 

6. So, thinking in terms of the QAA view of these concepts, are you engaged in any way in enterprise and/or entrepreneurship education? 

Finally, we’d like to get a sense of your feelings about enterprise and entrepreneurship education. 

7. Should enterprise and entrepreneurship education be part of the HE curriculum? [Expand on question: in your discipline? in HE generally? Please tell us why/why not?]

8. What, if anything, would motivate you to engage more with enterprise and entrepreneurship education, or enable you to engage more with it? 

[Summary and closing comments] 

END OF FOCUS GROUP DISCUSSION GUIDE 1.

____________________________________________________________________________________________________ 

FOCUS GROUP DISCUSSION GUIDE 2 - for use with staff who describe themselves as engaged in providing enterprise and/or entrepreneurship education. 

[Opening remarks; invite participants to introduce themselves.] 

We’re going to begin by discussing what entrepreneurial education is. So firstly….

1. What do you understand by entrepreneurial education? 

Definitions are important in making sure that we are talking about the same thing. The QAA breaks entrepreneurial education down into enterprise education and entrepreneurship education, so we are just going to run through both. It’s fine if you don’t agree with or share the QAA understanding of the terms enterprise and entrepreneurship: the terms are used loosely and there are different understandings of them. This is just so that we have a common ground for the discussions going forward: Introduced through PowerPoint: one slide per each concept, with a couple of bullet points for each 

Enterprise Education provides students with a) an enhanced capacity to generate ideas, and b) the behaviours, attributes, and competencies to make them happen. 

Enterprise competencies:

• include things like identifying opportunities, creative problem solving, innovating, decision making, strategic thinking, flexibility, negotiating and influencing.

• can be embedded in any discipline, through activities such as experiential learning (e.g., simulations, live projects), authentic assessments (e.g., a white paper), and small- scale focussed activities (e.g., group creative problem solving). 

Entrepreneurship Education builds upon and applies enterprising competencies to the process of designing new business ventures or start-ups. 

Entrepreneurship competencies:

• build on enterprise competencies by adding knowledge of business, finance, intellectual property and legal awareness, digital marketing, risk management, negotiation skills and influencing/ networking skills.

•  can sometimes be found in standalone modules which are more focussed on innovation/start-up, self-employment and/or growing an existing venture. 

Competencies associated with enterprise and entrepreneurship can be considered a subset of broader employability competencies. 

Next, we would like to get a sense of your own engagement with enterprise and entrepreneurship education. With the definitions from just before in mind, 

2. Do you consider yourself to be engaged in any way in enterprise and/or entrepreneurship education?  

3. For those of you who answered yes, what are some examples of you doing this? 

4. What motivated you to do these things? 

[Repeat questions 3 and 4 until everyone who wishes to contribute, does so] 

5. For others who haven’t yet done these kinds of things but are interested in doing something similar, what motivates you to do so? 

Now it would be useful to know more about your experiences of providing enterprise or entrepreneurship education, including successes, challenges, and so on. So, 

6. For those of you who are providing such enterprise or entrepreneurship education, what have you found to work well? [can be adapted in case someone previously provided enterprise or entrepreneurship education but no longer does so] 

7. [Follow up question – depending on what was mentioned already]: What was the student experience, satisfaction, reflection of gains, etc.? What was the student performance like? What was it like for the educator/provider? 

8.  In your experience of providing these kinds of enterprise or entrepreneurship experiences, what has worked less well and why?' 

9.  For those of you who are providing enterprise or entrepreneurship education, what kinds of barriers are you experiencing in doing this?

10. For those of you who haven’t yet provided enterprise and entrepreneurship education, but are hoping/planning to, what potential challenges/barriers can you foresee that others haven’t mentioned so far? 

[From the answers to question 10, compile a list of all the challenges/barriers. Present these on a slide/in the online chat and share them with participants as part of the next question.] 

We now have a number of barriers and challenges that you have mentioned in relation to providing enterprise and entrepreneurship education. 

11. Which of these are the top three challenges for you in your practice, and can you rank them?  

12. Thinking more generally, what would be the one thing that would better enable your peers to provide enterprise or entrepreneurship educational experiences? 

Finally,

13. Would you be happy for us to contact you after the focus group to gather some samples of entrepreneurial education activities so we can get a picture of good practice? 

[Summary and closing comments] 

END OF FOCUS GROUP DISCUSSION GUIDE 2. 

Further notes on the focus group discussion guide design: 

  •  The definitions of enterprise and entrepreneurship education and competencies used in the focus group discussion guides are taken from QAA (2018). 
  • The sample entrepreneurial education activities used in the focus group discussion guide 1 (questions 2, 3 and 4) can be drawn from those used at the institution adopting the focus group discussion guide, or can be some which are under consideration for future use, and can be presented in greater or lesser detail. For example, within the University of Birmingham staff focus group. The following example was used (and featured in the student focus groups also):

Consultancy model – sector/industry projects - Professional Research Skills module project

Activity:

West Midlands Police Positive Action Coordinator:

"How do we re-brand WMP and our positive action team to make it more appealing to our BAME communities and younger generation, as the current entry routes are most certainly more preferential to the younger applicant? This is to recruit 1000 more BAME officers for the West Midlands."

Students apply research skills along with creative problem-solving through design thinking methodology to conduct a piece of research and analyse data in a problem-orientated manner in order to provide innovative solutions.

Assessment: 

  • 50% Group employer report with findings of research 
  • 50% Individual digital presentation

Credit: This module was designed by Dr. Ruth Page (Department of English Language and Linguistics, University of Birmingham) supported by Helen Hook (Careers Network, University of Birmingham) and various industry partners. The problem statement was provided by Adeeb Redman (Positive Action Coordinator for West Midlands Police). 

  • Though the discussion guide was designed for focus group contexts, it can be used in the context of one-to-one interviews with little/no adaptation.

Skill Development: 

This activity supports participant self-reflection with respect to professional identities as enterprise and entrepreneurship educators, and evaluation of enterprise and entrepreneurship pedagogical practices. 

Resources:  

The focus group discussion guides were designed for facilitation in online contexts. However, if conducted face to face, additional resources such as post its and pens can be useful.  

Slides presenting the QAA definitions of enterprise and entrepreneurship education, and the sample of entrepreneurial education activities for review, as a minimum, though all questions can also be presented on slides to support clarity of communication. 

References: 

Department for Business, Innovation and Skills (2013). Enterprise Education Impact in Higher Education and Further Education: Final Report. Available at:

https://assets.publishing.service.gov.uk/government/uploads/system/uploads/attachment_data/file/208715/bis-13-904-enterprise-education-impact-in-higher-education-and-further-education.pdf 

Macrae, A., Hook, H. and Scrob, M. (2022). Increasing Engagement with Enterprise Education in the Arts, Humanities and Sciences EEUK Research Project Dataset [Data set]. RADAR, Oxford Brookes University. Available at: doi.org/10.24384/epye-sj79  

Michels, N., Beresford, R., Beresford, K. & Handley, K. (2018). 'From fluctuation and fragility to innovation and sustainability: the role of a member network in UK enterprise education’, Industry and Higher Education 32 (6): 438-450 

QAA (2018). Enterprise and Entrepreneurship Education: Guidance for UK Higher Education Providers. Gloucester: The Quality Assurance Agency for Higher Education. 

 

About the Author
This guide was produced by Dr. Andrea Macrae, Helen Hook, Dr. Mircea Scrob, Senior Lecturer, University of Birmingham ( Principal Lecturer, Oxford Brookes University, Enterprise Educator, University of Birmingham, Senior Lecturer, University of Birmingham).

Student engagement event to collaborate with the Employability Service’s new podcast (QAA 1, 2,) #FEEUK

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6), Individual Task

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation

Objective:

  •        Deliver a bespoke event for a School within the university with an active project. 
  •        Provide attendees with an understanding of the role of reflection and identifying employability. 
  •        Provide attendees with an introduction to enterprise, including self-employment and freelancing. 
  •        All attendees to respond to the given brief and present a pitch at the end of the day. 
  •        Develop the confidence of students in attending a professionally designed event. 
  •        Award two students paid contracts for work. 

Introduction:

This event was led by the Enterprise Education Development Coordinator, also the co-host of the Podcast. In addition, the other co-host, an Employability Adviser, and the Graduate Start-Up Coordinator were involved in content delivery on the day. The purpose of this event was to provide students with an authentic experience of pitching for a funded project, responding to a brief, working with a client, to name a few. The event had two contracts available, one focusing on the branding for the podcast, and the other, the music for the podcast. Following the pitches, two students were successful in gaining the contracts, with their work being used when the podcast launches in July 2023. 

Activity:

Part a) information session, focusing on in introduction to enterprising (freelance, self employment, sole trader etc), methods of reflecting on skills (including example models to follow) and the project brief, including contract details. 

Part b) workshop time to develop content to pitch individually. Guidance provided about requirements of the pitch (see below) and staff acting as facilitators. Staff were available for questions around the brief and preparing for the pitch, but no feedback about ideas. 

Part c) student pitches. Students shared what they had created in the workshop, their additional ideas and why they should be selected. 

Brief overview:

The employability service is launching a new podcast, Be’ Nesa’. As part of this, there are two contracts available for students to pitch for. 

  1. Creating a ‘jingle’ and other musical elements to be used in the podcast. 
  2. Creating a visual brand for the podcast, including logo, images, short animations and other content to promote the podcast. 

This is a professional podcast with hosts from the Employability Service engaging with a wide range of speakers from a range of backgrounds and a wealth of experience. Also, there will be some more informal segments of the podcast, including a Welsh language ‘challenge’ and an employability related quiz question. The intended listener for the podcast is current students, graduates and university employees. 

 What the students got:

  •        A contract to complete the work (10 hours).
  •        1:1 business mentoring. 
  •        Opportunity to apply for additional funding. 
  •        Payment through the casual workers scheme (national living wage).
  •        Recognition of your work.
  •        Opportunity to develop your idea in collaboration with a client (Employability Service). 

Pitching;

We have provided some guidance below to help you prepare for your pitch, but remember, it’s only guidance. The criteria we will be using when considering your pitches has also been provided. 

Maximum 3 minutes.

-       State your chosen brief (music or branding).

-       Who are you?

-       Include something you’ve made / created in the session. 

-       You can focus on one area of the chosen brief, or an overall vision for how you would approach the brief if successful in winning the contract. 

-       Why we should choose you

Panel criteria

4 areas, each with three scoring areas (score from 1-5). Total out of 60. Panel members mark each presentation and collate to calculate average.  

Scoring 

1-None 

2-Limited / varied

3-Predominantly good. 

4-Consistently good standard. 

1.Product / deliverable produced during the workshop. 

a.Quality of product. 

b.Depth versus breadth of project. 

c.Clarity of idea and message. 

2.Overall vision for the project and fit with the vision and purpose of the podcast. 

a.Clear position of product in the bigger brief. 

b.Awareness of how it would develop to other elements. 

c.Appropriateness for the target audience including ability to engage the target audience.  

3.Pitch delivery. 

a.Enthusiastic, passionate about the idea, full of energy. 

b.Relates to audience. 

c.Spoke clearly, used easy to understand language. 

4.Professionalism at the event. 

a.Presentation and attitude (appropriate clothing, demeanour, social etiquette)

b.Attention (during presentations, to the brief, to instructions). 

c.Communication (engaging with speakers, facilitators and peers).

Impact:

The main impact from the event was the personal and professional development of the students in attendance. Each student received the learning resources from the event, the experience itself, and detailed feedback on their pitch, which signposted to additional resources that may benefit them in the future. Two students were successfully selected to complete the two briefs and therefore worked with the wider service to deliver the contract. 

Feedback from the event was positive from academics, primarily because of having an active project for students to focus their work to. The paid nature of the experience students were pitching for was explained prior to the event, which reflectively is considered to have improved the impact on the students attending as they were more invested in the activity. 

The format of this event received positive feedback from Employability staff, academic staff, as well as students. In utilising a collaborative approach, designed with a specific group of students in mind, linked with academic's insights, resulted in a positive outcome. As a result of this event, this methodology is going to be adopted in any future opportunities we have for students to be involved in activity within the service. In my role working across the university, I hope to encourage academic staff to consider events like this to enable students to have authentic work experiences, as well as opportunities to develop their skills outside of the traditional lecture style activities.

Resources: 

Pack for attendees to provide information about the day, including schedule, judging criteria for pitches, contractual information if a student was success (please contact me if you would like to view this).  

Pictures or images:

 References:

https://www.linkedin.com/posts/edwardsba_students-event-university-activity-7031676598412005376-Bp4n?utm_source=share&utm_medium=member_desktop

About the Author
This guide was produced by : Dr Beth Edwards (Enterprise Education Development Coordinator, Bangor University).

Introduction to Microbusiness – Working with a Live Case (QAA 1,2,3,4,5,6,7) #FEEUK

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Lecture Theatre, Presentation Space, Carousel Tables (small working group), Special

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy 0Digital and Data Skills

Objectives: 

Students will:

  • Gain an appreciation of the 'what', 'who' and 'how' of entrepreneurship and enterprise
  • Examine the role and contribution of entrepreneurship within a business economy and society in general
  • Analyse the stages of developing and launching a microbusiness in Ireland and the issues and challenges that face the entrepreneur when setting up and growing a microenterprise
  • Apply the SWOT analysis to individual local microbusinesses
  • Examine and identify relevant sources of private and public assistance and finance available to Irish microenterprises.
  • Apply techniques for problem-solving and creativity, idea generation, screening ideas and choosing the best option.
  • Identify entrepreneurial potential at an individual level.
  • Develop entrepreneurial values and skills – teamwork, leadership and communication skills, through the process of the module

Introduction:  

This is a fun, engaging and interactive module that provides learners with a close-up view of how an entrepreneur - specifically a microbusiness -  thinks, acts and views the world and the kinds of competencies, character traits and behaviours they rely on. Through this module, students go on a site visit where they meet owners of microbusinesses within the local enterprise ecosystem. The microbusinesses are based in ‘The Marina Market’ in the heart of Cork city. This indoor market is a community of 24 food traders and 6 retail traders and is a community that is evolving and growing within our city.  

Students listen to and hear their stories; conduct an analysis on how these micro businesses initially set up, the supports available to assist them and explore how they influence the local community and economy. Working closely with these microenterprises over the course of 12 weeks, the entrepreneurs task the students with helping them to address an obstacle or challenge they face in this current economic climate. Students explore the link between creativity and entrepreneurship and apply the design thinking process to examine solutions to these problems and generate new ideas for the microbusiness to implement going forward. 

Activity: 

This is a group activity. [NOTE: the students participating in the module are 1st years (approximately 250 students) and as such I pre-assign groups]. The groups consist of 4 members [a mix of male/female/gender neutral) and students are allocated to groups based on a Week 1 in-class activity that establishes each students interests, hobbies and personalities in addition to the roles sought by each student within a group – thereby facilitating common ground to establish conversation, friendships and a distribution of strengths and skills within each group – See IMAGE 1 for in-class activity].

Students work in groups to solve a challenge/problem for a ‘user group’. The user group is a local microbusiness in the community and students apply the Design Thinking process in order to problem solve in a more creative manner. The “journey” of the Design Thinking process will be captured in a scrap book and the final outcome presented by each group in a showcase to a panel of enterprise experts, the various microbusinesses, and peers.  

The students will follow the process based on the Future of Stuff Breaker Challengehttp://futureofstuffchallenge.org/. Each group will link with one of the microbusinesses in the Marina Market and discuss a challenge/problem that this microbusiness is currently experiencing. [NOTE: it’s extremely important that the group genuinely gravitates towards this microenterprise and cares about providing a workable solution to their problem/challenge] Each group will apply the ‘breaker challenge’ process in order to explore solutions to the challenge/problem, solutions that will positively impact the microbusiness going forward.   

Assignment Brief
For this assignment students are required to develop a real and workable solution with respect to a microbusiness problem that needs solving. The journey to reach this path is just as important for this assignment and this journey will need to be recorded in the scrapbook.
 

Requirements:

  • 1 Scrap Book that documents the student’s exploratory journey through applying the Design Thinking Process [Sections of this can be typed, written by hand, use of imagery, TikToks, Podcasts, videos etc. it’s up to them!!!]
  • Presentation of the Design Thinking journey and ideas/solutions in a live showcase. 

The Steps of the Process that each group will need to follow are as follows: 

STEP ONE: EMPATHIZE

Successful entrepreneurs design solutions to meet the real needs of real people. You can’t design for people if you don’t understand them – what they want, what they need, who they really are. The best way to develop this understanding is by practicing empathy – that is, spending some time walking around in the shoes of someone whose problem needs solving, observing them. How do they think? How do they feel? 

Getting to these insights is the heart of the human-centred approach to design. NB: In this phase students need to shed their preconceptions about what they want to create and allow themselves to see the world from the perspective of others.

(Source: http://futureofstuffchallenge.org/page/empathy.php) 

For grading purposes each group will need to:

1 (a): Capture their approach to identifying the microbusiness that they decided to focus on. Explain their reasons why they selected this microbusiness.  They can do this using written / visual documentation: photography, video, TikTok, Podcasts, post-its etc. It’s up to them – free creative autonomy.  

1 (b): Link with a microbusiness in The Marina Market to interview / observe and schedule a time to meet. Capture the details with regard to whom they interviewed / observed, when and where. [Remembering to capture everything seen/heard by taking pictures, writing down specific quotes, phrases and information, drawing things they want to remember, maybe taking videos….they decide.]

1 (c): Capture how they approached the interview/s; what tools/resources/techniques were used etc 

1 (d): Capture the interview questions - a short list of open-ended questions asked to the interviewee/s.

Live Example

Students went on a site visit to the Marina Market for a day, where they visited each of the traders, and spoke to them about their microbusiness. The students had an opportunity to delve into the stories of these enterprises and connect with a microbusiness that they felt they wanted to, and could, help.  [See Image 2 to see students at the site visit, which made the local papers]. Students captured the experience and examples of documented work that address the assessment criteria including photographs, storyboards, podcasts, TikToks, video recordings and audio recordings, illustrating a wide range of skills and interests from the different groups.  [See Image 3 and Image 4 for some examples] 

STEP TWO: SYNTHEZIZE

What do you do with your empathy work? You’ve got notes, memories, photos, audio, video. What’s the next? You need to gently impose some order on the chaos in order to make sense of what you found. Going through exercises to identify human needs at work will enable you to see the issue in a whole new way. (Source: http://futureofstuffchallenge.org/page/synthesize.php) 

For grading purposes each group will need to;

2 (a): Create a user profile template.

2 (b): Create a user (POV) point of view template. The goal is to explain why this microbusiness’s needs really aren’t being met – show an understanding of what’s really going on.

2 (c): Create a user empathy map. All templates for 2a-2c are available at http://futureofstuffchallenge.org/

Live Example

Students generated user profiles and empathy maps of the entrepreneur and their microbusiness as part of step 2. [See Image 5 for examples of the empathy maps]

STEP THREE: IDEATE

It's time to make the leap from challenge / problem to solution. Ideation is the process of generating ideas. Ideation, at its core, is about getting your inner critic out of the way so that your creativity can burst through and make magic. Ideation isn't just that "eureka" moment when the solution occurs to you. It's also the hundred other ideas you don't pursue. Good ideas, stupid ideas, crazy ideas, expensive ideas, impossible ideas – all of them are fair game in this phase. (Source: http://futureofstuffchallenge.org/page/ideate.php) 

For grading purposes each group will need to;

3 (a): Generate ideas and identify the idea generation technique that worked for them.

3 (b): Compile shortlisted ideas with a very brief explanation for each shortlisted idea.

3 (c): Select one idea that could be a possible solution. Explain why they chose this idea over the others, what was their inspiration?

3 (d): Describe any issues that arose in relation to the ideation process? 

Live Example:

Students generated ideas within their groups – techniques they used included brainstorming, ‘four’ thinking hats, sketching, word banking and Lego serious play.  [See Images 6, 7, 8 & 9, & 10 for examples of student engagement in the ideation process. Ideas are discussed further in the final step – The Pitch].

STEP FOUR: PROTOTYPING

Prototyping allows you to fully explore the idea that you have selected in stage three (you may have more than one idea/concept that you want to evaluate, it’s up to you). You prototype because you need to explore your options -- to try things and fail, further informing your design process.

Prototyping is a way to do your due diligence on the concepts that came out of ideation. Get your hands dirty! If a picture is worth a thousand words, a prototype is worth a thousand pictures. (Source: http://futureofstuffchallenge.org/page/prototype.php) 

For grading purposes you will need to;

4 (a): Map the user journey (one-page user journey map) if it is a service-based idea / OR develop a prototype if it is a tangible product idea; it need only be a sketch, a drawing, lollipop sticks, pipe cleaners etc. Their choice!

4 (b): Test their user journey OR prototype on the microbusiness and capture the feedback from the microbusiness [you can use video or written documentation.]

4 (c): Make changes to their user journey OR prototype based on the microbusinesses feedback and capture the changes [they can use video, drawings, photography etc.] 

Live Example:

Students produced social media campaigns, posters, brochures, sourced renewable materials / props to support their idea (further discussed in final step ‘The Pitch!’. [See Images 11 & 12 for examples of student user journey maps. Ideas are discussed further in the final step – The Pitch]. 

STEP FIVE: BUSINESS MODELLING 

Ready to turn your idea commercial? Now that you’ve done some testing around feasibility and desirability, you’ll take a closer look at your solution’s viability from a commercial viewpoint. You’ll use tools borrowed from business model canvas methodology to rapidly cycle your business model, just like you did with your prototypes. This phase will help you evaluate and tune how your idea looks as an actual business.

(See: http://futureofstuffchallenge.org/page/business.php)

For grading purposes each group will need to;

5 (a): Fill out a Business Model Canvas (1-page template that will be supplied). 

Live Example

Students completed BMC templates that included a sustainability grid. Students were encouraged to address one of the SDG’s in the development of their product or service idea for the microbusiness. 

STEP SIX: PITCH THE IDEA

Time to use the skills of persuasion to gain the support of seed investors, business incubators, and others to help move your idea forward. Your pitch should have two dimensions: the visual narrative you create through your presentation, and the oral narrative used to tell the story. Lest we forget, it’s about STORY and the design process is a built-in story! 

For grading purposes each group will need to;

6 (a): Set the scene by briefly telling the story of the process of stages 1-5 using whatever methodology they like.

6 (b): Pitch their idea in a live showcase to a panel of experts and their chosen microbusiness using whatever methodology they like. 

6(c): Groups have 15 minutes including Q&A 

Live Example:

Ideas that students contributed for businesses include:

  • A social media marketing campaign for food trader that showcases ‘potatoes’ in their menu
  • Making a suggestion to improve sales for a preloved clothes trader by incorporating a ‘trying on’ areas and thus influencing the physical space of the stall
  • Adding a new product line to and expanding the income stream of a coffee barista trader – selling ‘puppicinos’ to dog-owing customers. 
  • Reducing long-term overheads for a pizza business, whilst also addressing their sustainability goals, by replacing cardboard pizza boxes with reusable pizza trays made from recycled materials. Customers return trays after eating instead of dumping the cardboard as rubbish 

In addition, students have contributed ideas that benefit all the microbusinesses in Marina Market by widening the demographic and customer base attracted to the space including:  

  • Running events in the market e.g. ‘fairy training for children’, ‘dog fest’, ‘Santa’s Grotto’
  • Introducing a ‘dog-friendly’ environment so families can bring their pets
  • Adding couches and armchairs to the eating area to create an atmosphere of comfort and homeliness
  • Creating online brochures and creative TikToks to attract customers to The Marina Market in general

Pitch day is the highlight of the module calendar and a celebrated event. [See Images 13 & 14 below showing some student getting ready to pitch]

Scrap Book

The purpose of the scrapbook is to allow students to reflect on their journey with the microbusiness, to illustrate their thoughts, feelings and activities. This is an authentic, unique and creative methodology that enables the students to reflexively assess their journey and facilitates assessment of the entire learning process of this activity. 

Impact: (reflections; learner feedback; result on client or impression upon stakeholders)  

  • Students are afforded the opportunity to algin the learning of their Business degree programme to date with their Enterprise Education journey – applying their knowledge from modules such as ‘Communications for Business’ and ‘Creativity, Innovation & Teamwork’ – supporting programme outcomes where our students are prepared for the world of work. 
  • This activity is an opportunity for the students to interact and work with real microbusinesses on the ground - enabling the students to get a real in-depth and authentic understanding of the area of entrepreneurship and enterprise and the real challenges faced by hardworking local microbusinesses.
  • Students will delve into the real impact local economic, social and community issues have on small businesses, creating a broad learning on entrepreneurship and enterprise activities. 
  • The interactive and ‘live case’ nature of the activity means that students are using, and enhancing, their interpersonal skills, communication, research and organisational skills to navigate this learning journey.
  • Students will engage in the skills of applying and implementing idea generation tools and techniques to generate solutions to real challenges and problems for small businesses.
  • Students will have the opportunity to apply the SWOT analysis to a real operational microbusiness, creating an understanding and appreciation of the positive and negative influences and impacts for a small business operating in their community. 
  • Students will gain real knowledge and application of the sources of private and public funding for microbusinesses, and the enterprise support agencies available locally, regionally and nationally. 
  • Students will identify with their own entrepreneurial potential and will learn how to develop their own "entrepreneurial mindset" as a valued way of thinking, important to their own career and personal development.
  • The local microbusinesses in the Marina Market are afforded the opportunity to reflect on the challenges and issues that impact their business. With the help of students, they have the opportunity to gain free advice and solutions to their business problems

Pictures or images

Image 1: Team Building and Idea Generation exercise workshop day pre their Design Thinking Journey

Image 1: Team Building and Idea Generation exercise workshop day pre their Design Thinking Journey

Image 2: Site visit to The Marina Market

Image 3: Images, storyboards, typed/handwritten documentation as part of Step 1

Image 4: Images, storyboards, typed/handwritten documentation as part of Step 1

Image 5: Empathy maps as part of Step 2

Image 6: Lego play for idea generation as part of Step 3

Image 7: Lego play for idea generation as part of step 3

Image 8: Student drawing of brainstorming for idea generation as part of step 3

Image 9: Team ideation as part of step 3

Image 10: Ideation technique implemented as part of step 3

Image 11: Customer User Journey

Image 12: Customer User Journey

Image 13: Pitch Day

Image 14: Pitch Day

References:

Books

  • David A Gibson 2010, The Streetwise Guide to Being Enterprising, 1st Ed., Oak Tree Press Ireland
  • David.A Gibson 2010, The Streetwise Guide to being Enterprising Workbook and Journal, 1st Ed., Oak Tree Press Ireland
  • Ron Immnick & Brian O'Kane 2010, Starting your own Business: A workbook, 3rd Ed., Oak Tree Press Ireland 
  • Brian O'Kane 2018, Starting a Business in Ireland: a guide & directory, 7th Ed., Oak Tree Press, Cork, Ireland
  • Claire Capon 2009, Understanding the Business Environment, 3rd Ed., Prentice hall UK 
  • Tony Wagner 2012, Creating Innovators; the making of young people who will change the world, 1st Ed., Scriber New York
  • James Dyson 2003, Against the Odds: An autobiography, 2nd Ed., Texere New York
  • Kathleen Allen 2016, Launching New Ventures: an Entrepreneurial Approach, 7th Ed., Cengage Learning London
  • Bernard O'Hara 2011, Entrepreneurship in Ireland, 1st Ed., Gill and Macmillan Ireland 
  • Eric Reis 2011, The Lean Start-Up: how constant innovation creates radically successful businesses, 1st Ed., Portfolio Penguin London 

Papers

  •  Steve Blank 2013, Why The Lean Start-Up Changes Everything, Harvard Business Review
  • Walling-Wefelmeyer, R. (2020). The Methodological Potential Of Scrapbooking: Theory, Application, and Evaluation. Sociological Research Online, 1(26), 3-26. https://doi.org/10.1177/1360780420909128

Websites 

About the Author
This guide was produced by Trudie Murray (Lecturer in Entrepreneurship, Munster Technological University, Cork, Ireland ).

Entrepreneurship Case Studies

A Discussion in Social Enterprise (Healthcare) (QAA 3,5,6,7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

3Decision making supported by critical analysis and judgement 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objective:

  • To understand and be able to define Social Enterprise
  • To explore the business models used within Social Enterprise
  • To understand the cross-sector theories of Social Enterprise
  • Identity popular companies with the health sector and discuss their business models.

Overview:

This session starts with a short introduction and then allows groups of students to discuss and decide where in the cross sector diagram popular health service companies should be placed, based on publically available data. It's a great way to introduce social enterprise and the business models used to create social good through an interactive session and group working.

 

Activity: 

Introduction: Social enterprises use a wide variety of legal forms and these forms normally depend on the business model being employed by the enterprise. As these enterprises change and the mix of their business interests change we can see that a full spectrum of companies exist for most industry sectors. This session uses the UK health sector and popular organizations to understand how these alternate between being more mission focused (social) to more market focused (surplus generating). In this task we shall look at the UK Health Sector and key players within the industry:

  •  AstraZeneca
  • Boots
  • British Red Cross
  • BUPA
  • Cancer Research UK
  • GSK
  • NHS
  • Nuffield Health
  • St. John Ambulance

Sheets are provided with details of these companies (See resources below).  

The session is split into six parts:

  1. Provide a definition of Social Enterprise
  2. Present the Cross Sector Model
  3. Set the Criteria for Discussion and Selection
  4. Split the class into groups of 4-6 people
  5. Teams then discuss and place
  6. Class Discussion and Reflection

Criteria for Group Discussion and Selection

For each company we shall use only a limited set of information (to bring out key points during the session), and therefore we shall limit selection using

        1. Company Structure
          1. Strategic Intention
          2. Governance
        2. Financial
          1. Total Turnover
          2. Turnover dedicated to social impact
        3. Social Impact
          1. Interventions
        4. PR & Policy

 The group place the name of the company on the Cross Sector Venn diagram depending on their business models being employed:

  • Public Sector
  • Corporate Social Responsibility
  • Private Sector
  • More Than Profit
  • Third Sector
  • Non Profit
  • Multi-Stakeholder

The majority of the enterprises used in the session have multiple business models and as such overlap on the Venn diagram which generates discussion and debate within the group. This realisation that the social enterprise sector has to develop a highly profitable income stream and also a mission focused social business is at first controversial, especially in the Health sector, yet when applied to other sectors is easier to accept.

Skill Development:

This task requires listening and communication skills and also helps builds trust and connections across the pairings.  

Resources:

Prezi Presentation https://prezi.com/s2tpjmnayxh6/social-enterprise-cross-sector-theory/

Handout & Slides https://www.dropbox.com/s/qnclusq03oqvqli/Social%20Enterprise%20Cross%20Sector%20Theory.pptx?dl=0

Social Enterprise Definition: See DTI (2002) A Strategy for Social Enterprise, London: HM Treasury, p7.

Cross Sector Theory: Hybridisation (Nyssens, 2006:318) Leadbeater's Model (1997)

Social Enterprise Websites:

Health Sector Websites (Data used in Handouts)

 

 

About the Author
This guide was produced by Dr. David Bozward (Senior Lecturer in Entrepreneurship, Worcester Business School, University of Worcester).

Biotechnology & Business Module (QAA 1234567)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Presentation Space, Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objective:

 

  • Provide students with the opportunity to generate a business idea/product and identify opportunities/market needs within the Biotechnology field
  • Provide students with the opportunity & guidance to test & create the feasibility of their product through the creation of a feasibility report
  • Enable students to reflect on their own learning and use that to identify future learning needs/opportunities
  • Provide students with ample opportunity to develop group working, communication and independent learning skills

 

 

Introduction:

 

The module is based around students working in groups to form ‘company teams’ which collaboratively generated a (fictional, use of pseudo-science allowed) biotechnology product (e.g. medical device, new therapeutic etc). The product should answer a real-world biotechnology problem and/or market need, they then tested its business feasibility. Students receive 3 hours contact time per week, over 12 weeks; learning was further supported by directed and self-directed research and tasks. In order to form the companies students undertook a Belbin role audit and were ranked for their suitability for each role; from this, module leaders chose ‘company leaders’ (Highest Co-ordinator scores). Each company leader received their Belbin role audit back and selected their team members based on the ‘skills’/roles they felt were most needed in their company.

 

The module contains numerous small tasks throughout (formative/summative, written/presentation and individual/group work) and culminates in a group Dragons’ Den style pitch for investment and a group Feasibility Report for their product.

 

Activity:

 

The creation of the companies is done within the first week and when each student is selected for a company they have to give an elevator pitch on who they are, what are their strengths and what can they bring to the company. We also do some icebreaker games with the class to break down any barriers between the students both within a company and within the class. Once the companies are formed it is up to them to decide what real-world and/or market-need they will meet with their product. The three main fields of biotech are medical devices, pharmaceuticals and agribiotech, we guide the students (if required) to ensure that each of these fields are represented (as long as we have 3 companies).

 

The weekly sessions are designed to guide the students through the process of creating the feasibility report and are broken down into a 1-hour session early in the week and a 2-hour session later in the week. The 1hr sessions generally involve some content delivery (short lecture) by a lecturer and the rest of the time is a company development workshop based on the lecture content (for example, market analysis, IP, finance). The 2-hour sessions will contain a talk by an external speaker (someone who works either for a biotech company or in a related industry e.g. patent lawyer) and student presentations or company development workshops. Throughout the module students will come across barriers to their product (e.g. a saturated market or key patents held by other companies) and they have to problem solve and navigate these in order to keep their product viable.

 

Students will give a total of 6 presentations throughout the module (not counting the Dragons’ Den Pitch), half will be formative and the rest summative, they are also broken down so that the students start with a group presentation then do a pair presentation, then an individual presentation before returning to a group presentation – allowing them to get sufficient practice at presenting and build up to an individual presentation. The student presentations are all based around a common theme (e.g. Biotech Ethical Issues) but the companies are asked to make their presentations relevant to their company. This way a student who is involved with a pharmaceutical based company can still learn about the subtle differences that would apply to the other biotechnology companies’ fields (i.e. Peer-learning). All elements of group work are subject to self- and peer-assessment. Apart from the individual presentation (summative) individuals also have a chance to display their own proficiency through weekly reflective logs (7 formative and 3 summative) and a final reflective log (summative).

 

The Dragons’ Den panel is made up from some of the expert external speakers as well as two members of the module team (including the module leader). The students pitch is 20minutes long and they are asked questions at the end by the panel. The presence of the external speakers provide a critical real-world eye on the actual business feasibility side of the product both in terms of questions to the company and feedback on the pitch to the staff when considering the marks. We actually make an event of this part of the assessment asking students to dress smart for the occasion and have a small reception (with the Dragons) afterwards. The feasibility report is quite a substantial piece of work that they have been slowly creating throughout the module and is usually in the region of 40-60 pages in length.

 

Impact & Skills Developed:

 

Students gain a great deal from this 100% coursework based module. The module is very student-centred with minimal content given by the lecturer/s and the external speakers, developing great independence in the students. Having to work in a group for a whole module (12 weeks) poses a lot of challenges for the students, but also enables them to learn how to work effectively in a group (as opposed to being in a group for a couple of weeks to undertake one assignment) and how to communicate well. Giving the students repeated opportunities to give presentations in class is an excellent way to enable them to develop good presentation and communication skills. In fact after the first presentation I also inform them that from this point on they are no longer allowed to use notes during their presentations – this is met with horror initially but this simple act has an enormous impact on increasing the quality of the presentations. Students also appreciate the opportunity to ‘work up to’ an individual presentation, which otherwise they may not get the opportunity to do until their placement year or even their final year dissertation presentation. Throughout the module the students get the opportunity to be creative and innovative, as well as spot opportunities, critically analyse, problem solve and make decisions as they develop their product and their company (including name, logo and product design).

 

Learner outcomes:

 

Here are some comments from past students about the module:

 

During this module self-assessment has been import and I have learnt about myself through reflection in order to improve my skills & learning processes more efficiently.”

 

I feel like this course has taught me valuable lessons in how to not only work well in a team, but how to best resolve a conflict situation

 

The skill of presenting & speaking has helped me throughout the term whilst taking part in assessment days for companies, where the final activity for both involved having to present to the interviewers. I believe this [module] provided me with a strong advantage over the other candidates and this purely was due to this course.”

 

Constant practice of public speaking & presenting also allowed me to work on my skills and see the improvements I was making first hand.”

 

Working in a team is clearly an important skill for nearly any future job and in normal life, as it is the skills needed for effective interaction with others and for being productive and not disruptive when working with others.”

 

The teaching process whereby we moved from doing whole group presentations to individual presentations, helped me build up my confidence at presenting and my general presentations skills.”

 

This [module] was far more effective for long-term understanding and information storage than hour lectures and cramming for exams as for nearly all my other modules.”

 

This module is more useful for preparing me for an actual career.”

 

I especially enjoyed applying some of the developed skills during the course.”

 

Having applied the entrepreneurial skills throughout this module, I now feel that I can easily identify opportunities within the field of biosciences and making informed decisions regarding the applicability of such opportunities.”

 

I feel I have learned to approach problems by immediately developing a strategy to tackle them.”

 

I found the whole process of developing these [enterprise] skills, attributes and behaviours extremely rewarding as I was actively improving myself in terms of professional and personal development.”

 

The reflective writing we had to do proved to be extremely useful and has helped me develop both professionally and personally.”

 

It is ok not to always be perfect or the best, even as a group leader. On occasion, it can be useful as a leader to show your team that everyone can make mistakes and then use them to learn from and act sensibly to this failure”.

 

Resources:

 

External Speakers

Marking Scheme

 

References:

Adams & Sparrow (2008). Enterprise for Life Scientists: Developing Innovation and Entrepreneurship in the Biosciences. Scion Publishing Ltd. Bloxham, UK.

About the Author
This guide was produced by Dr Zoë Prytherch (Lecturer & Degree Scheme Co-Ordinator for Biotechnology, School of Biosciences, Cardiff University.).

Dragon's Den in reverse (QAA 2, 7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Large Group

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

2Opportunity recognition‚ creation and evaluation 7Communication and Strategy

Objective:

  • Develop questioning skills
  • Compare and contrast pitching styles
  • To question and evaluate business ideas in a limited time frame
  • View a business idea through the eyes of an investor

Introduction:

Ned Snogard (Dragon’s Den in reverse) tasks business experts to pitch fictitious business ideas to students. The session aims to help students to understand the art of pitching and securing funding for new business ideas.  This has been delivered with HND Business and Enterprise Year 2 but would work with any group working on entrepreneurship and could use themed (subject-related examples).

Activity:

Time required 1:30 – 2 hours.

Pre-session: Entrepreneurs are invited to take part in the event and are given the chance to pick from a list of fictitious business scenarios or come up with one of their own. Their task is to prepare a 5 minute funding pitch to an audience of students and then be questioned by the students for an additional 5 minutes. 

In this case study the ideas included iBooze, an iPhone app which turns a phone into a breathalyser, To Dye For, a clothes up-cycling business, and Silky Road Tyres, a new composite tyre formula using traditional rubber combined with recycled materials to produce a tyre which reduces road noise and fuel consumption.

The winning pitch can be decided through a show of hands, cheering the loudest for the preferred pitch or if time/space permits allowing the students to decide as a group and a nominated student feeding back the pros and cons of each pitch and why the winning pitch was chosen as the one they would be most likely to invest in.

The entrepreneurs are given time to confer which they felt was the most relevant and insightful question of the session. The winning student is presented with a gift voucher or other small prize.

Finally it is revealed to the students during the round up session that the business ideas are fictitious – which so far has been a complete surprise to the students, further embedding the importance of confidence. 

Impact:

Paul Peachey: “We initially trialled Ned Snogard as an extra-curricular activity, it will now run annually as part of the undergraduate degree programme. The students were stunned at the event when it was revealed that none of the ideas were real – demonstrating the polished pitching skills of the entrepreneurs.

 Emma Forouzan, Enterprise Start-up manager at the University, said: “This is the second Ned Snogard event we have run at USW and it provides a fantastic learning opportunity for our students to take the seats of the Dragons and learn from the pitches of real entrepreneurs. We were all impressed by the quality and range of the questions from the students – they didn’t hold back in asking tough questions.”

Learner Feedback:

  • Mark Button: “This event helped me to understand how to run a business and the skills I can use to pitch ideas.”
  • Djamilo Trovoede: “I now feel much more confident of knowing how to develop and deliver a skilled business pitch.”        
  • Benjamin Prentice: “I was shocked that the business ideas were not real as all of the entrepreneurs pitched so well – it showed that with confidence you can convince others to believe in your business ideas".

References:

http://www.southwales.ac.uk/news/2015/ned-snogard-turns-tables-dragons/

Key authors: Idea originated by Stuart Miller of Bybox

 

 

About the Author
This guide was produced by Paul Peachey and Emma Forouzan (Paul Peachey (Senior Lecturer, Faculty of Business and Society) and Emma Forouzan (Enterprise Start-Up Manager) University of South Wales ).

Embedding Enterprise and Entrepreneurship into Education (QAA 1,2,5,6)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6), Large Group

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 5Reflection and Action 6Interpersonal Skills

Objective:

To enable ‘educators’ to:
• explore the different contexts and definitions of enterprise and entrepreneurship
• ascertain the relevance to stakeholders in an education context specifically the; government, educational organisation, educator, learner
• appraise how different ‘..olgogies’ can be utilised to facilitate entrepreneurial learning
• develop, deliver and evaluate appropriate teaching and learning resources
• reflect on the importance to the educator in relation to the needs of the 21st Century learner.

Overview:

The interventions aim to provide educators with an overview of the knowledge, skills and competencies required to equip learners with entrepreneurial skills and attitudes to raise aspirations, so learners can fulfil their potential whatever they chose to do.

The interventions have a three stage approach:
• Engaging: Awareness raising – promoting the value of entrepreneurship to create opportunities and develop learners
• Empowering: Providing experiential learning opportunities – developing skills and attitudes through practical experiences (example: Entrepreneurship in Education Live Briefs)
• Equipping: Helping to support learners to create and grow businesses.

Activity:

Engaging: Icebreaker 10 minutes:
What do the terms enterprise and entrepreneurship mean to you?
Invite individuals to draw an image associated with the terms, then in turn explain their image to peer group. As facilitator, you can to write down key words from each participant explanations to build a cohesive view.

Introduction: Objectives overview

What is enterprise and entrepreneurship in an educational context?
• Provide a definition of enterprise and entrepreneurship education (E.g. QAA, Welsh Government, European Commission) - development of skills and application of skills in a practical context.
• Facilitator to link words from icebreaker activity to definitions but to emphasise that entrepreneurship is about developing a positive and proactive approach to whatever you do in life, whether it is setting up a business, working for someone else or doing something in the community.
• Provide an overview of local, regional, national or international strategies, policy documents, plans or recommendations that may be of value which provide a structure and focus for entrepreneurship education e.g. Welsh Government YES Strategy, Lord Young’s report Enterprise for All, European Commission Rethinking Education.

Why is it important?
• Quick quiz based on current political, economic, sociocultural, technological and legal facts/figures/statements.
• Facilitator to provide an overview of the enterprise and entrepreneurship agenda for primary, secondary, FE or HE and link back to quiz. Emphasise that Entrepreneurship education has four key audiences; learners, education, business and the community who all have a vital part to play.

Where does Enterprise and Entrepreneurship education fit?
• Facilitator to link Employability and Enterprise/Entrepreneurship agenda to the organisation, wider community, learners, curricular (whichever is most appropriate) in particular the development of skills.
• Applies at different levels and in different contexts, for example:
o At a personal level  - being entrepreneurial or enterprising
o In the community – as a social entrepreneur/setting up a social enterprise
o As an employee  - the practice of Intrapreneurship
o Providing information - infopreneurs (specifically through social media).
o Working as part of a team  - intrapreneurial
o Setting up a business and becoming self-employed
o As an employer – running your own enterprise
o As an educator – the teacherpreneur/edupreneur
• Participants can complete the Enterprise Catalyst, GET2 Test, ACRO questionnaire.

Empowering

How to deliver?
• Introduce pedagogies, androgogy, heurogogy. Participants to take part in and reflect on practical activities to develop entrepreneurial skills (See Pass the Polo / live projects example).
• Participants to develop, deliver and evaluate a teaching and learning session utilising enterprise and /or entrepreneurship education
• Discuss teaching philosophies and reflective practice.

Equipping

Who can provide additional support?
• Facilitator to provide an overview of local and regional support agencies, government organisations, programmes and provisions. E.g. NESTA, NCEE, EEUK, Shell livewire, banks and building societies, Business Wales, Big Ideas Wales.
• Role model sessions to engage learners
• Mentoring – signposting and guidance.
• CPD available – YES CPD HUB - IEEP, IEEC, EULP, EEUK


Skill Development:

To develop educator skills and behaviours to meet the diverse needs of learners, business and the community.
• Attitude – the ability to understand yourself, your motivations and how to achieve your goals, including; self knowledge, belief and confidence, motivation, aspiration, determination and competitiveness.
• Creativity - the ability to generate fresh ideas, solve problems and spot new opportunities, including; problem solving, lateral thinking / ideas generation, spotting and creating opportunities and innovation.
• Relationships - the ability to communicate effectively, expressing your own views and ideas, appreciating others’ viewpoint and working co-operatively, including; working with others, managing difficult situations, negotiation, persuasion and influence, presentation and communication.
• Organisation – the ability to make informed decisions and fulfil objectives by planning and managing situations, resources and risk, including; planning, managing resources, decision making, research and understanding the environment, managing risk and vision and goal setting.

The Edupreneur (educational entrepreneur) - Jon Bacal (2013)
An edupreneur, also known as an agent of change, they combine the concepts of education and entrepreneur and brings in new ideas and concepts from the  business world into public education. Thus, you can also call an edupreneur, the educational entrepreneur.  They bring  passion, imagination, grit and a sense of urgency in their zealous drive to create and constantly refine optimal learning for young people, organization-wide and for every learner.

Learner Feedback:

  • Cerys Hopkins – “I wanted to find out what resources I can use to help with teaching and integrating entrepreneurship into my lessons which I will now apply to my teaching”
  • Matthew Pewther-“The best part of the session was being shown how different strategies can be implemented during lessons to encourage entrepreneurial behaviours , I will definitely use some of the examples in my lessons which I think will be fun and valuable”
  • Tracy Cage - I learnt most from “ All of it because I had not attended this type of training before and I will use the activities and ideas to incorporate entrepreneurship into my lessons “
  • Anon “It’s made me want to finish the course now and become an entrepreneur. The sessions have given me the information I needed, highlighted the skills I have and given me the confidence that I can do it”.

Resources:

• Post-its or similar sticky pads
• Pens 
• Powerpoints
• IT/Internet
• Flip chart paper

References:

Key authors

  1. Biggs, J. B. and Tang, C. (2007), Teaching for Quality Learning at University, 3rd Edition, Maidenhead: Open University Press/McGraw Hill.

  2. European Commission. Entrepreneurship and Social Economy Unit (2012) ‘Rethinking Education: Investing in skills for better socio-economic outcomes’. [Online]. Available at: http://eur-lex.europa.eu/legal-content/EN/TXT/?uri=CELEX:52012DC0669

  3. European Commission (2013) Report to the European Commission on improving the Quality of teaching and learning in Europe’s higher education institutions [Online] Available at: http://ec.europa.eu/education/higher-education/doc/modernisation_en.pdf

  4. Gibb, A. A. (2007) ‘Entrepreneurship: Unique Solutions for Unique Environments. Is it possible to achieve this with the Existing Paradigm?’, International Journal of Entrepreneurship Education. 5: pp. 93-142. Senate Hall Academic Publishing.

  5. Hannon, P. (2006) ‘Teaching Pigeons to Dance: Sense and Meaning in Entrepreneurship Education’. [Online] Available at: http://www.ncee.org.uk

  6. Kirby, D. (2002), Entrepreneurship, Maidenhead: McGraw-Hill Higher Education.

  7. Mortiboys, A. (2005), Teaching with Emotional Intelligence: A step by step guide for higher and further education professionals, Oxon: Routledge

  8. NESTA (2009) ‘Creative Enterprise Toolkit’. (Online) Available at: http://www.nesta.org.uk/sites/default/files/cet_books_1-4.pdf

  9. OECD (2012) Teaching Practices and Pedagogical Innovations: Evidence from TALIS

  10. Quality Assurance Agency for Higher Education (2012) ‘Enterprise and Entrepreneurship Education – Guidance for UK Higher Education Providers’. Gloucester: QAA

  11. Rae, D. (2008), Entrepreneurship: from opportunity to action, 2nd Edition, Basingstoke: Palgrave Macmillan.

  12. Welsh Assembly Government (2010) ‘Youth Entrepreneurship Strategy an Action Plan for Wales 2010-15.’ Cardiff: Welsh Assembly Government.

  13. Young, D. (2014) ‘Enterprise for all: The relevance of Enterprise in Education’. [Online] Available at: https://www.gov.uk/government/uploads/system/uploads/attachment_data/file/338749/EnterpriseforAll-lowres-200614.pdf

 

Websites:

  • Big Ideas Wales – www.bigideaswales.com

  • Business Wales - www.business.wales.gov.uk

  • Enterprise Catalyst – www.enterprisecatalyst.co.uk

  • Educational support and resources - YES National CPD Hub, EEUK, NCEE, ISBE, Kauffman, NESTA, STEM,

  • Enterprise Support agencies – Princes Trust, Wales Coop, Unltd, Shell livewire, NCEE

  • Other organisations – Banks and building societies, Councils

 

About the Author
This guide was produced by Dinah Griffiths and Cath Tarling (University of South Wales).

Mini MarketPlace Networking Task (QAA 1,2,4,6,7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 4Implementation of ideas through leadership and management 6Interpersonal Skills 7Communication and Strategy

Objective:

  • Provide an appreciation of project subcontracting to Level 6 students
  • Provide level 4 students with a safe environment for ‘real world’ business development experience
  • The task provides an enjoyable and engaging opportunity for peer learning and support
  • Enhance employability skills

Introduction: 

This case study describes a speed networking event that enables 1st years Computing and Business students to engage with Level 6 students in ‘live’ projects.

Level 4 student teams compete for business opportunities by attending a networking fair and engagement with level 6 students. The task is supported by in-class activities, but the emphasis is on learning by doing. Students are encouraged to reflect on the experience as part of the assessment strategy.

Activity:

Participation at the event forms part of both year group’s module assessment. At the beginning of the academic year, final year student teams identify a year long project opportunity. They meet the client and develop a project to deliver to them. In the 2nd semester, Level 4 student teams are introduced to key concepts of business development and prepare to engage with Level 6 students at the speed networking event. In preparation for the event, Level 6 groups prepare project briefs. These briefs create a ‘mini’ market place for Level 4 groups to segment and target based on their own team goals. Typically, the students work in teams of four. After the Speed Networking event the teams from level 4 and 6 work together to complete their part of the project.

Specifically, students at level 4 prepare by developing an understanding of the start up business cycle. Such as team formation, start up strategy and product/ service development. Students are given prior knowledge of potential projects, which helps them target their pitch and brand. They learn to create rudimentary business artefacts such as a brand name; business cards and a sales pitch (see photo attachment). Students were also guided on networking skills, such as body language and professionalism.

Students at Level 6 prepare by developing a project plan with their project client. During the delivery phase of the project. They identify an outsourcing opportunity and produce a project brief, roughly 1 month in advance of the event. A pro-forma is provided to create a consistent look and feel to each teams brief, so that level 4 students can easily assess the merits of each potential project brief (see attachment). Around 20 projects are created by the cohort, which roughly matches the number of teams at level 4. The supply of projects can be increased by Level 6 students creating more than 1 outsourcing project. Projects range from simple tasks, such as logo design to more complex projects, such as research, web development, and media production.

The project clients are typically from external organisations, such as charities and local businesses, but can be internal clients, such as, as tutors. Project size for level 6 students should be complex enough too ensure that the challenge provides adequate work for each team member. The sub task project for Level 4 can be relatively simple. It is more essential to engender confidence and good team work at Level 4.

The competitive nature of the event means that teams are not guaranteed to get what they want. Success is often determined by the quality of planning carried out in advance of the fair, or by the professionalism of the team on the day.

Impact:

The event is very popular and student engagement in the event is close to 100%, with around 150 participants. While conducting the task, students have very little time to become distracted, which means that they receive the full benefit of the session.

Student feedback comments are also very positive:

 Verbal and scored Feedback

  • "Very interesting to participate in quick pitches, improved communication skills, which was good. Wouldn't change a thing"
  • "I think this is an excellent and well executed idea and is fundamental to the development of both sets of students. Excellent event overall and well organised"
  • "Really good idea to broaden networks between students towards working together, co-working together"
  • "Good set up/ layout within the rooms"
  • "Really enjoyed it. Good opportunity to network"
  • Very good way to communicate with first year students.''
  • 'It was fun and provided an excellent opportunity to practice networking skills in a professional context”
  • “I would recommend organising it again, as it brings confidence out in people”

National Student Survey feedback comments single out the modules as a key benefit from the course.

 “I really enjoy this course, as it's stimulating and pushes my boundaries. I have noticed vast improvements in my abilities, in terms of communication, presenting and teamwork. All staff are very helpful in terms of problem solving and it's nice to know that the support is there when needed. I enjoy the course content and how interactive the course is.” NSS 2015

“The course really targets employability and it really appeals to employers that we gain hands-on business skills.” NSS 2015

Learner outcomes:

Students learn the benefit of planning and preparation. They also understand that it is difficult to communicate in a time pressured environment. An interesting side effect of the event, is that students in level 4 can benefit from a peer mentoring experience; learn about the course and how to be successful at gaining a placement. The event is also a novel learning experience and adds a new dimension to the university experience. Final year students benefit from the reflection of ‘how they used to be’, which adds to their confidence.

Resources:

 

Contact details: Dr Andrew Hirst, Teaching Fellow in Work Based Learning, Sheffield Hallam University https://www.linkedin.com/in/drandrewhirst

 

About the Author
This guide was produced by Dr Andrew Hirst (Teaching Fellow in Work Based Learning, Sheffield Hallam University ). If you would like to contact the author, please use this email address:- https://www.linkedin.com/in/drandrewhirst.

New Applications for Lab Practice (QAA 1,2)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Individual Task

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Presentation Space, Special

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation

Objective

  • To practice key techniques in the lab
  • To apply experimental practice to ‘real world’ environment
  • To explore for new opportunities and applications of key skills in new settings and commercial environments

Introduction

This ‘revamp’ of pre-existing module has been highly successful in broadening the students approach and experience of the ‘real world’ application, without requiring revalidation of the module objectives. The traditional approach of weekly lab-practicals was typically delivered with a method sheet and work plan for the students to follow in order to refresh their practical lab skills. Additional information relating to the application of these techniques within local small businesses or as global opportunities for new markets, has refreshed the programme and created opportunities for idea creation and evaluation.

Activity

This final year module was traditionally offered to refresh lab techniques and reinforce key methods. In order to deepen the skill development, it was possible to find a ‘real-world’ application of each technique and provide a small vignette about each company using this approach. Details were provided regarding the potential market, income stream and how this process added value, together with the traditional lab/method outline. During their practical work student groups were encouraged to consider.

  • Possible new markets for this technique
  • Extensions of the product offer
  • Development of the technique (to reduce cost; improve speed and safety on a commercial scale)

And invited to research the company and approach during the week, for discussion at the next practical. This allowed for additional market research to be included in their proposed approach and their understanding of the market-use of their skills be deepened.

Impact

The impact was significant as this ‘revision’ model was enlivened by the real-world examples and discussions that then naturally occurred between the teams and across the group. Quick research (from smart phones and tablets) within the groups allowed for ideas to be developed or dismissed and extensions of thinking develop from undertaking the process.

The impact was beneficial in terms of the commercial understanding of the students, but also improved their interest and retention of this module.

Learner Outcome

The outcomes for the students saw the revision of their practical skills firmly anchored in the ‘real-world’. For final year students, this learning supported the transition out of the University and into first jobs and felt very relevant. All the students responded well to the new information and absorbed the additional task within the traditional time allowed.

Resources

Lab practical – undertaken in lab with pre-drafted method and notes – supported by the creation of individual vignettes relating to the commercial or practical use of each technique.

This are created through research (desk) as well as through contacts with business and industry (local companies using the approaches and techniques).

About the Author
This guide was produced by Alison Price (Enterprise Evolution).

Reflection through Inquiry (QAA 2,5,6,7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6), Individual Task

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Outside

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

2Opportunity recognition‚ creation and evaluation 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objective:

  • To use ‘E-field trips’ as a cost effective method of engaging with the industry or external businesses and enabling collective learning.
  • To enable the learner to engage with the subject content from a ‘practitioners’ point of view.
  • To prepare the learner in terms of communication, enquiry and initiative.

 

Overview:

The focus within this task is to help Business/Enterprise students to engage with an environment i.e. external to the University and develop inquisitive and presentation skills. Remember, “When questioning stops, progress of knowledge ceases”, the task intends to help students develop the ability to ask the right questions and develop curiosity by helping them learn through a ‘sense of discovery’. The satisfaction of discovering information independently is a effective learning tool. The task asserts that one of the key ways for a student to understand Business or Enterprise is to engage with people who enterprise themselves by the method of an informal or semi-structured interview and use the findings to analyse and reflect on the ‘content’ i.e. available to them through the module at University.

  

Activity:

Stage 1) Fix an appointment with an Entrepreneur of your choice.

Stage 2) Record a video interview.  Do not have a question oriented approach, this will curb the inquiry process. Ask the Entrepreneur instead to ‘tell a story’ which may include the following aspects:

a)            How thy came about doing business?

b)            Who helped them in the process of start-up? (For example in funding the business- family/friends)?

c)            What were the challenges they encountered in the process?

d)            Did they have a formal Business plan, if not, how did they go about setting up the venture?

e)            How is it that they keep up with changing consumer behaviours, changing technology etc.?

Stage 3) Reflect on the Entrepreneurs’ narrative and then relate the findings with the content of a subject you study (for example Business Planning etc.).

Stage 4) Prepare a presentation of your reflection emerging out of stage 3.

Stage 5) Play the recorded interview in the classroom for all your peers to see and hear.

Stage 6) Now present your reflection as per your understanding and allow the students to ask questions and encourage them to share their reflection.

 

Skill Development:

The task will allow the student to develop an inquisitive mind-set, it’s a practice of asking the right questions in order to uncover the right answers. It will also help increase the confidence of the student to communicate with Entrepreneurs and develop their network with key people in the industry. The best ways for students to learn Business or Enterprise as per me is to have a triangular approach which involves learning (at University), researching/doing (with the Entrepreneur interview) and reflecting (by yourself) and along with your peers.

This approach helps students to engage with interesting businesses and Entrepreneurs who share their Effectual/Informal knowledge of Enterprise and Business. This knowledge in unique and helpful in its own right as not everything written in text books applies in the real world. This is a chance for students to experience how things ‘really happen out there’.

The students tend to learn through a variety of different business case studies and experience the knowledge of diverse entrepreneurs.

The task enables student learning through doing and reflecting. The element of discovering the facts themselves is a very effective learning tool. The students feel in charge of the task, right from choosing the Entrepreneur/Business to setting the questions and presenting their reflection/findings.

About the Author
This guide was produced by Mr. Nihar Amoncar (Faculty of Business and Society, University of South Wales).

Consultancy Challenge Event (QAA 1 2 3 4 5 6) FEEUK

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Consultancy Project Objective:

  • To provide students with the opportunity to take responsibility for projects, and find creative solutions to problems.
  • To provide students with the opportunity to apply their academic and practical skills within a real-world context.
  • To apply knowledge of appropriate theory and practice of venture creation, innovation, creativity, market research, marketing, intellectual property and financial management in the context of solving a problem for an organisation
  • To analyse and evaluate individual contributing to teams and developing leadership
  • To develop interpersonal communication skills and presentation skills in different contexts.

 Session objectives:

This extended session (5-6 hours) forms the start of the semester-long consultancy project with the key objectives of:

  • Establishing first contact with student consultancy team and external Client;
  • Understanding the Client Challenge Brief further to start developing ideas and solutions;
  • Application of a range of frameworks and data collection tools for primary and secondary data collection;
  • Student consultancy team establishing ground rules, group contract and ideas for division of roles and responsibilities;
  • Student consultancy team begin the ideation process and establish initial scoping tasks to complete outside of the session for the following week (and remaining project life).

This session involves a variety of very different organisations and students from a broad range of subject backgrounds; students are required to apply knowledge and skills (including relevant theory) in assessment outputs (which in this case is a Feasibility/Market Research Report). The key objective from an educator perspective is to provide scope for co-creation of knowledge and knowledge-transfer between the student group and the ‘Client’; whilst also being mindful of some of the potential difficulties inherent in a cross-faculty and external-facing project (particularly time/resource restraints and lack of previous experience/confidence working with external professionals; misunderstanding of the task/problem to solve).   The pedagogical objective is to provide authentic experiences for students to engage in the development and application of their knowledge and skills; but being mindful of the varying (and often limited) level of experience students often have in working environments and managing projects and workloads with unfamiliar team members; giving huge scope for interpersonal skills development. 

Introduction :

This extended session forms the start of a semester-long enterprise consultancy project.  Students needed to meet the Client; establish the foundations for a positive working relationship; and ensure they (fully) understood the problem they were being asked to solve, as well as any pertinent information around the organisation, industry/sector/field to inform their ideation process. This initial stage of the project was also key in establishing procedures for working together as a multidisciplinary, cross-faculty group. The approach taken was designed as a means to engage the group in project management requirements and take ownership and responsibility over their roles/tasks; to improve confidence and interpersonal skills with the Client on-site [before opportunity to visit the Client further along in the project]; and to help ensure the groups better understood the Challenge so they could improve the quality of original ideas they may have had in response to the written brief.

Activity:

Session pre-work involves reading the written version of the Client Challenge Brief, which gives an overview of the problem/challenge they would like help with; and brief information about the organisation and any ‘need to know’ links for students to read pertinent documentation ahead of meeting; and compiling a list of questions they have for their first Client meeting. Students have ‘bid’ for their top 3 preferences of project to work with ahead of the session so they are personally invested in the scope of the project/type of organisation.

 

1. Ice-breaker & Creative Thinking: SCAMPER

Introduce overview of SCAMPER acronym elements using visual examples; Use slide (or hand-out) to remind groups of the dimensions of SCAMPER. Give out random object to groups; give 15-20 minutes to use SCAMPER to come up with different ‘ideas’ or reconceptualisations of the random object. Each team will pick one and present to the wider group. [optional opportunity to give a prize for ‘best concept’]. Consider SCAMPER as a tool for Organisational Problem Solving – can break down components and suggest relevant examples to the organisations involved in the project or use alternative resources to bring this to life – I used a YouTube clip (see resources/references) to just highlight the potential uses of the same tool for ideation in the Consultancy Project Challenge and signpost to this work later in the session and to reference MindTools for useful resources they may wish to explore further for their own chosen approaches. 

  1. Understanding the Challenge

Introduce Hurson’s (2007) Production Thinking Model as one way to break down the challenge into important components. Explain the first three stages/questions (What is going on?; What’s success?;  What is the question?) will be tackled during the Challenge event and the remaining steps will form the work need to be carried out in the remaining project length (Generate answers; Forge the solution; Align resources).

Provide overview of data collection frameworks to choose from (SWOT; PESTLE; 5Ps; 7Ss; 5 Whys – see reference section below); and use as appropriate with the Client to extract further data.

 BREAK – External Client can depart to leave student groups to start further work and create plans/contracts for working together.

 3. Team Canvas

[This activity is introduced via signposting to group assessment brief/criteria, which includes analysing their group work].

This activity requires the student groups to draw out self-evaluation measures they’ve used previously (egs in this case; Belbin and MBTI) to have an objective framework around which to highlight (and critique) strengths and weaknesses; and importantly’, consider how these might be relevant in the context of the group project and assessment success.  Students are also invited to consider this canvas in practical terms based around known deadlines for other modules; this is particularly relevant in this group as it includes 2nd and 3rd year undergraduate students from different courses, so this engages the notion of contingency/availability planning in their project management.

 4. Initial IDEATION

The final activities are focussed on beginning to generate ideas or at least, further deepening the understanding of the problem/challenge.   6 Thinking Hats was used to provide a means to look at the ‘problem’ (or initial ideas) from different perspectives and provide space for different strengths and weaknesses divulged as part of the Team Canvas task so they may identify ways to work more effectively as a team as a result.  

 5. Reverse Brainstorming

This final Ideation activity provides another creative exercise with focus on the problem/challenge.  First, the team should clearly state the problem (this gives an opportunity to summarise the problem now they are more informed from their Client; and to check shared understanding across the group) and then consider how they might:  create the ‘problem’; make the problem worse; achieve the opposite of the Client Challenge. The idea is that the group list their suggestions and then see if by ‘reversing’ the items on that list, if they can find some potential solutions.

Event closes with each group choosing a representative to give a 2-minute overview of their group challenge, initial ideas and ‘next steps’.

 Impact:

This approach afforded more scope for developing more insight and a positive working relationship with all stakeholders, including external Clients, students and module staff too.

The initial creative thinking ice-breaker activity using SCAMPER worked very well and generated a lot of positive energy and fun ideas.

The approach taken was designed with data collected from a focus group with Clients from the previous year’s challenge projects in mind.  Two of these Clients took part in this year’s module project and were able to send the same representatives; and both commented on how much improvement they experienced from previous projects in that they were able to check understanding of the project brief and begin to develop a rapport immediately. All of the Clients that attended told me how pleased they were with how the event had gone and it was good to be able to meet their student team straight-away as well as understand the types of skills and subject expertise they had to lend to the project.

Students submit a group report for their assessment and their final assessment is reflective essay in which many of the cohort cited the project experience as being challenging but very rewarding.  Four of the students specifically cited that the experience has influenced their career aspirations, ambitions and opportunities pursued.  For example, one student is hoping to take up a part-time role with the organisation she worked with; and 2 students from another group have stated they want to forge a career in economic regeneration after developing a solution to increase tourism in a deprived area of Northumberland.  In the case of the latter project, the team of 3 students developed  strong relationship with the Client from the start and were able to persuade her to ‘go public’ with her idea despite initial reservations about doing so to protect it.  Establishing the insight into the solution and the concerns the Client had from this initial meeting were central to their success with this.

 Students often cited the Team Canvas and 6 Thinking Hats activities as particularly useful in getting to know their working group by objectively observing team weaknesses and attempting to plan accordingly; the latter activity was cited as being helpful to give everyone a voice and say negative aspects they might not have otherwise voiced in a new group dynamic.  Feedback from module evaluation made specific reference to this hen asked to highlight the positive aspects of the module:

The practical nature of the module. I thoroughly enjoyed working with a local company. I gained so much from this experience and I really can’t think of anything to fault it…I think the content about how people worked differently within teams was really beneficial to me because it allowed me to recognise that people contribute in their own personal way. [Developing Enterprise, Entrepreneurship & Employability student, 2019]

Resources:

  • External clients
  • Random objects
  • AV
  • Team canvas
  • Flip chart/individual Whiteboards
  • Marker pens
  • Post-its

References:

  • SCAMPER: https://www.mindtools.com/pages/article/newCT_02.htm
  • SCAMPER YouTube video: https://www.youtube.com/watch?time_continue=97&v=vqnIEtlp9d8
  • Team Canvas: http://theteamcanvas.com/
  • 5 Whys: https://www.mindtools.com/pages/article/newTMC_5W.htm
  • Productive Thinking Model: https://www.mindtools.com/pages/article/productive-thinking-model.htm ; Hurson, T. (2007) Think Better: An Innovator's Guide to Productive Thinking. McGraw-Hill Education: New York.
  • 6 Thinking Hats: https://www.mindtools.com/pages/article/newTED_07.htm ; http://www.debonogroup.com/six_thinking_hats.php ; de Bono, E. (2009) Six Thinking Hats. Penguin: London.
  • Reverse Brainstorming: https://www.mindtools.com/pages/article/newCT_96.htm ; also see: https://dux.typepad.com/dux/2011/01/this-is-the-fourth-in-a-series-of-100-short-articles-about-ux-design-and-evaluation-methods-todays-method-is-called-rever.html  [accessed June 2019]

About the Author
This guide was produced by Dr Vicky Mountford-Brown FEEUK (Lecturer in Creativity and Entrepreneurship). If you would like to contact the author, please use this email address:- Newcastle University.

Combined Honours Creativity and Innovation Challenge 2019 using Crazy 8s (QAA 1 2 3 4 5 6 7) FEEUK

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objective:

  • The Combined Honours Challenge aimed to present students with the opportunity to generate ideas in response to a provocation that was designed by a Combined Honours graduate start-up.
  • The event aimed to place students into an intensive, interactive, competitive environment and to support them to develop innovative solutions to a challenge with a civic impact theme.
  • The event aimed to support students to develop a wide variety of enterprise skills and to also highlight the power of diverse teams

Introduction:

This event was open to all Combined Honours students, with a cap of 30 participants. It was hosted over a six hour period on one day and supporting members of staff were members of the organisation setting the provocation, members of the Enterprise Team, Combined Honours academics, and Combined Honours graduates.

Students worked in cross-stage, cross-discipline groups formed on the day and were supported through divergent and convergent ideation processes. They then worked to develop their ideas before transforming them into a pitch which was presented back to a judging panel before a winner was selected. 

 Activity:

The students were placed in mixed teams on arrival to ensure diverse skill sets existed within each group and they were then introduced to the schedule of the day. As lead facilitator I lay down some ground rules to apply to the day to ensure the students could get as much as possible out of the experience – such as no negativity expressed for others ideas and that students could take breaks as and when necessary due to the fast paced, full afternoon programme. I also introduced the aims for the session and what students were able to achieve if they fully engaged with the experience – a stronger set of enterprising capabilities for employment or self-employment, voucher prizes, the potential of an internship with the provocation setting organisation and a greater understanding of what they might like to pursue after university.

The external organisation that was supporting this Challenge was founded by two Newcastle University graduates – one from Combined Honours and one from Architecture. The founders introduced themselves, their backgrounds and how the variety of skills they had learnt whilst studying at Newcastle University in their respective courses led them to be a successful team of founders. They then outlined the provocation for the students to respond to throughout the afternoon, which had a social focus due to the nature of their start-up. The fact I was able to source an external organisation which was founded by a graduate from Combined Honours added lots of value to the day as the student participants were inspired by the graduate business and also motivated to generate impressive ideas to support the civic business goals.

Students were introduced to divergent thinking. Crazy 8’s was used (a core element of Design Sprints which encourages participants to come up with 8 ideas in 8 minutes) for individual idea generation in order to keep energy high, and stretch the students to push past their first ideas. Participants were then encouraged to share their individual ideas with team mates, and decide which idea to take forwards to develop for the rest of the time as a team. Teams were then introduced to the Business Model Canvas and given time to work through this canvas collectively. During this development time each team was provided with a 15 minute time slot to receive feedback from, or ask questions to, an ‘expert panel’ which was made up of a member of the Enterprise Team, a founder of the external organisation, and a Combined Honours academic.

The students were given intensive 10 minute focus points at three separate points of the day to draw attention to specific elements of the provocation. These focus points involved myself as lead facilitator asking reflective questions to the room or demonstrating light-touch models to ensure each team had collectively considered in detail:

-            Who their target market was

-            How their idea could be financially sustainable

-            What specific impacts their idea could lead to.

This was part of the day to ensure that the students were able to successfully communicate their ideas in response to all elements of the brief, and to push them to think in detail about their solutions.

 The students were then provided with some pitching tips, before being given a short time to prepare their pitches. Each group had 5 minutes to pitch and presented their ideas back to the whole room and the judging panel. They were able to respond to one question from the panel after their 5 minutes expired. There were two prizes on offer for this activity – The Judges Choice and The Student Choice. The Judges Choice was evaluated by the panel on the strength of the teams’ response to the brief, communication skills, innovation, team work and likelihood of true impact. The Student Choice was a vote by all student participants (who could not vote for themselves) on which team had created the most impressive response to the brief, and the most persuasive pitch. The student vote was conducted whilst judges deliberated and feedback on the event was collected at this time too.

The event culminated in a pizza celebration and networking opportunity to enable the students to talk to other alumni in the room, as well as the external organisation founders and other support staff. The winners were then announced with voucher prizes awarded to The Judges Choice winning team and the Student Choice winning team.

Impact:

The impact of this event was significant for a multitude of reasons. Since one of the aims of the event was to enhance participant’s enterprise skills, feedback was analysed to see if this goal was reached. The feedback from students was overwhelmingly positive as 95% of participants believed that they had enhanced their skills in problem solving, persuasiveness, generating ideas to respond to a brief, and commercial acumen. Further to this 91% of attendees agreed that they had enhanced their pitching and team working skills.

 Innovative solutions were definitely created by the participants and the organisation who set the provocation was particularly impressed by the quality of ideas generated. This can be evidenced by the fact that the organisation went on to offer an internship to one of the winning teams to further develop the idea they created on the day, and to see whether this could be implemented in real life. This was also an impressive impact of the day for the students who have found an employability opportunity with a start-up by taking part in the Challenge.

 

Further to this, 100% of participants noted that they would recommend this event for Combined Honours students next year and 100% of students noted that working on a real life problem made the event feel purposeful. 95% of students agreed that the event helped to prepare them for the world of work which further demonstrates their awareness of how this event aided their employability.

Due to the cross-stage, cross-discipline teamwork students understood the power of diverse teams and what can be achieved by working in such teams. Multiple students commented on the power of this in their feedback and “Team work and being able to collaborate with other people from the combined honours department” was frequently noted as a positive element of the day.

Other qualitative feedback which demonstrates impact of the Challenge from the student feedback forms:

  • “Learning the divergent/convergent thinking strategies was so useful!”
  •  “The creative aspect and the freedom to create something based on a real life problem was the best thing.”
  •  “[Today was] interesting, interactive and testing”
  •  “It encouraged you to speak to new people, be more creative and think innovatively, challenge yourself, it pushed me out of my comfort zone.”

Finally, the Student Choice team went on to win Enterprising Team of the year at Newcastle University Enterprise and Entrepreneurship awards having been nominated for their ideas and contribution to the Challenge and their uptake of further idea development as part of the aforementioned internship.

Resources:

  • Business Model Canvas
  • Post-it notes
  • Pens
  • A3 Paper for Crazy 8’s
  • Flipchart paper for pitching resources

References:

About the Author
This guide was produced by Amelia Reeves FEEUK ( Enterprise Adviser, Newcastle University ). If you would like to contact the author, please use this email address:- amelia.reeves@newcastle.ac.uk.

Amsterdam Sustainable Business Challenge (QAA 1 2 3 4 5 6 7) FEEUK

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Special

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Introduction:

The Amsterdam Sustainable Business Challenge (ASBC) is an interactive, intensive, competitive student event. Comprised of students from 4 different institutions, mixed student teams will work collaboratively on a real life ‘problem’ for which they need to solve through developing a solution and business case. Working with Amsterdam in business, the official foreign investment agency of the Amsterdam Metropolitan Area. Amsterdam inbusiness helps international companies to establish and expand their activities in the Netherlands. The teams were presented with a provocation through which they had to generate an innovative solution. They were provided support from 16 business experts from a wide range of organisations. Students then develop a pitch to present to a judging panel and a winner is selected.

Activity:

The Amsterdam Metropolitan Area wants to be a sustainable area. Given the increasing amount of foreign companies investing and locating in the Amsterdam Metropolitan Area, the challenge is to ensure that these companies are considering and implementing elements of Corporate Social Responsibility. Corporate Social Responsibility (CSR) means that companies bear responsibility for societal problems such as air pollution, climate change, helping people with a distance to the labour market, etc. CSR is getting more and more attention in Amsterdam. At the same time, several studies show that CSR by companies leads to better financial performance, both in the short and the long term. Doing good for the people and the environment also leads to doing well financially and this will lead to more future-proof companies. Also CSR Netherlands (MVO Nederland) observes that societal challenges manifest themselves most clearly at local level. Think for example of poverty, poor air quality, loneliness, etc. By actively advising foreign companies based in Amsterdam on CSR – so that they take care of people, the environment and society and develop extra local activities – they contribute to the city. Bringing these worlds together offers great potential for a healthier, more social and attractive Amsterdam. Therefore, Amsterdam inbusiness supports foreign companies that make an impact at local level in the areas of people, the environment and society. The Challenge How can we encourage foreign companies to engage with CSR in Amsterdam, in order to tackle societal challenges at the local level? Areas Of Consideration - How can we measure the impact of a company’s CSR strategy to assure its success? - How can Amsterdam inbusinesss ensure CSR is embedded into a company’s strategy? - How will the solutions benefit the local region(s) in the Amsterdam Metropolitan area? Additional Areas Of Consideration - How can we support companies in the Amsterdam Metropolitan Area to behave sustainably? - What are conditions we can define to indicate a company’s degree of sustainability? - How can we stimulate foreign companies to not only sponsor ad-hoc CSR initiatives, but also structurally make their business operations more sustainable (think of plastic/paper free offices, sustainable purchasing policy, energy transition etc.). - How can the participation of foreign companies in CSR initiatives on local level be structurally increased? - Which local CSR initiatives/activities are interesting for foreign companies? - How can we be an interesting partner for foreign companies when it comes to CSR and what kind of partnerships between foreign companies and Amsterdam inbusiness can be devised that ensure sustainable cooperation? Timetable The day began with an ideation process covering divergent thinking thorough the Crazy 8s Activity, and convergent thinking by allowing teams to share ideas. After choosing a solution to the problem the students were provided with a business model canvas which they could use to develop their business solution. The business expert meetings (explained below) allowed each team to explore their idea with external feedback and then develop this solution further. After final development time the students were given pitching tips and time to develop a pitch, culminating the event with a two tier structured competition and winners announcement, followed by networking. Business Expert Meetings During the business meetings each student team will be allocated 3x 20min slots with 3 different individual Business Experts. This provides the students with the opportunity to voice their ideas and gain immediate feedback which can be developed throughout the remainder of the challenge. During the 10mins students have to process the input, the business experts will score their interaction with the team. These scores will be used to generate a winning team for the ‘Best Team’ prize. Pitch Information Student teams are required to develop and deliver a 6min pitch. They will then receive 5mins worth of questions. Student teams are not required to provide slides or images but may use flip chart paper or other resources if they wish. Judging Process Student teams will be split into separate rooms to pitch to a panel of judges. A finalist team will be selected from each room and these 4 finalists will pitch again to the whole challenge audience. The overall winner will then be selected from a final judging panel. Impact: One of the key features of this activity is that students get the opportunity to - Work within a multinational team - Generate a solution with an international and sustainability focus - Develop enterprise and employability skills - Widening participation students - Engage with a wide range of business experts from recruiting organisations both within Amsterdam and within the UK Within this particular event we completed a competence questionnaire asking students to rate themselves before the event, and after the event on 15 different competencies.

1. Opportunity Identification

2. Market Discovery and Development

3. Idea Generation

4. Idea Development

5. Persuasiveness

6. Marketing

7. Strategic Thinking

8. Resilience and Adaptability

9. Commercial Acumen

10. Pitching

11. Team Work

12. Time Management

13. Leadership

14. International

15. Sustainability

Find results here: 

The results between the pre and post questionnaire highlighted that both of the institutions with students from widening participation backgrounds demonstrated an improvement across all 15 competencies. The top three biggest increases were for commercial acumen, time management and international experience for all participants, with the lowest being that of market discovery and development. These results demonstrated a significant improvement and therefore the clear impact of an event of this nature, and more specifically for the widening participation students. Providing students with the opportunity to work in multi-disciplinary and international teams, working on a real world and relevant provocation, receiving feedback from a variety of externals in a specified learning environment, has allowed them to improve their ability in enterprise skills and subsequently enhance their employability.

Student Feedback:

This event provided a fantastic opportunity to work with both students and business professionals. One of the best things about this challenge was that it felt very much like we were in the "real world" of business, while preserving the support network of a multitude of willing, helpful and kind people, both academics, and experts. I absolutely loved the opportunity that this event brought with regard to helping me gain vital experience in the field of networking, international teamwork, and focus on real world issues. I would highly recommend this challenge. I was initially fearful about visiting a foreign country with no prior connections, but I am glad to say that not only has this event helped me gain clarity in my future aspirations, but also I have come away from it with a group of fantastic, like-minded friends, spearheading the way to human progress whom I very much hope to remain in contact with.” Being able to work on my professional skills as well as connect with potential employers Helping a real existing institution with a problem, and solving this with a cultural divers team. Everything was well explained and we got guidance were needed. I would definitely recommend it to a friend. Enjoyed the opportunity to collaborate with international students, come up with modern solutions to real issues that mattered to all of us. Getting to meet other students both from my own university and from other ones. Made me think more about my career after and the things I can do to help me become successful and stand out. Meeting and listening to business professionals who were very enthusiastic. People were very friendly. The task was very challenging which always makes it more interesting to complete. Working with students from different universities and business experts is a great opportunity to learn and gain different viewpoints. Lastly, pitching in a dragons den esque way is a great experience and helpful for future employment. Unique opportunity to work with students from around the country/world to share different experiences and insights
Business Expert Feedback: From a stakeholder satisfaction perspective this is one of the most successful events we’ve ever run. Students loved it, employers loved it, we loved it! Results wise, early quantitative and qualitative student feedback shows all students have improved across all skill categories, with the most positive increases showing against the time management, pitching and global awareness dimensions.” Emma Moore, Director of Careers & Employability, University of Liverpool 

"Global inter-university collaboration is still rare in the sector - this event made it possible for me to meet lots of engaged students from a wide range of different academic and social backgrounds at one event. I was so impressed with the students I offered them all a guaranteed face to face interview with one of our recruitment team - fast tracking them, through our process.” Ashley Hever, Talent Acquisition Director, Enterprise Rent-a-Car Learner

Outcomes:

A key feature of learner outcomes, as highlighted above is the ability to work with such a diverse range of students and the wide variety of externals that are brought in to support the event. For many students it is also an exciting opportunity to work on such a prevalent and relevant topic. For the widening participation students from Newcastle and Liverpool Universities, there was a key focus here to help them develop their transferable and enterprise skills and to enhance their employability, global outlook and mobility through attending this event.

Resources:

The set up for the event needs to provide a large collaborative working space with additional break out rooms for breaks, judging and business meetings. As the event runs across a whole day catering and refreshments are required as well as access to appropriate facilities. The room is required to have A/V equipment and additionally the list of items below, in order to logistically run the event.

  • • Flip chart paper (10 sheets per team – 160 -2/32 pads?)
  • • Flip chart pens (different colours, a pack per team – 16)
  • • Note pad paper (one pack per team – 16)
  • • Writing pens (biros) (one each – 160?)
  • • Post it notes (1 pack per team – 16 packs)
  • • Coloured pens
  • • A4 plain paper (10 sheets per team – 160)
  • • Name Badges – sticky labels (enough for 120 people)
  • • 2 min signs for pitching rooms x4
  • • Table numbers and stands
  • • Pyrex table top advertising boards
  • • Whistle/bell for timing and getting attention
  • • Photography notice signs In addition we required promotional materials such as banner stands for each institution and flyers/leaflets to promote the external organisations we worked with.

We also developed a hashtag for social media so we could #ASBC2019 coordinate our presence online. Finally prizes were required and we also provided thank you gifts for the external business experts.

References:

 

About the Author
This guide was produced by Dr Charlotte Hope FEEUK (Newcastle University, Enterprise Adviser ).

Creating New Teaching Content for Students from Developing & Emerging Economies (FEEUK) QAA 1, 4, 7

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Lecture Theatre

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 4Implementation of ideas through leadership and management 7Communication and Strategy

 Objective:

  • To contextualize enterprise and entrepreneurship for learners from non-Western and non-industrialized nation backgrounds

Introduction:

Subject: Innovation        Course: MSc Innovation & Entrepreneurship            Year: 2019-20

A new textbook has been developed through an active ‘crowdsourcing’ partnership with my overseas students. Overseas students have historically left feedback via WMG’s end of course evaluation questionnaires highlighting the lack of broad acknowledgement of the vast differences in the contexts of starting up and doing business in developing and emerging economies versus the UK, US, Europe and other parts of the Western/Industrialized world. Language and cultural barriers mean that there is often no voice of ‘unsung’ heroes from China, Bangladesh, Indonesia, Uganda and other ‘developing’ and ‘emerging’ parts of the world in our curricula. To remedy this, a new textbook along with a 13-episode YouTube series was developed dedicated to entrepreneurship in developing and emerging economies, showcasing 55 cases from non-industrialized or ‘emerging’ parts of the global economy.

Activity:

This activity spanned two years where I worked with my publisher (Sage) and co-authors to develop a strategy for sourcing teaching case studies. Meaningful entrepreneurship case studies from developing and emerging economies were quite hard to source. Examples were mostly catalogued in blogs or articles online with sketchy source material. The other problem was our language skills – we had no competency in the Chinese, Turkish, Russian, Indonesian and other world languages, which meant that the Chinese, Turkish, Indonesian etc. internet and published literature was by and large inaccessible to us. I saw this as a major hurdle. Ultimately, I decided that the best way was to crowdsource cases using my overseas students. I did this by designing course work assessment such that there was a mandatory question which required students to critically analyse and reflect on an aspect of a 'case' of innovation and entrepreneurship from their country-of-origin aligned to a particular topical area in entrepreneurship. Nearly, 250 cases were collected, out of which 55 were ultimately shortlisted for inclusion. With the contributing students’ consent, the three authors augmented and contextualized the cases to particular concepts or tools that were to be explained in the 13 chapters of the ‘Entrepreneurship in Developing & Emerging Economies’ textbook. In this manner, a new textbook spanning 100,000 words was developed and published in September 2019 with extensive tutor and student resources.

In order to make the content of the above text more accessible to non-native students or to those students who did not have a business/management background, I decided to create a 13-episode YouTube series and allied quizzes. This creative endeavour required storyboarding, scripting, filming and editing footage. All of which exposed me to new skills in digital content creation; such as animation, sound recording, video editing, stock footage manipulation, video tagging, subtitling and captioning. The purpose was to make the new content accessible to those students who found it hard to read, which does sound like a cliché but nonetheless is a widely acknowledged hurdle for those academics who want their students to come ‘prepared’ to class, having read essential texts prior. I belief was: why restrict pre-module preparatory material and post-module course work writing aids to the ‘textual’ medium, when video-based content is showing greater promise in learning assimilation.

To test competence; I have designed 13, 10 question quizzes and one 50 question quiz hosted on my Module’s Moodle page. These are also available to other educators via the Sage knowledge base.

Impact:

The impact has been significant; the textbook and the accompanying video series have received praise from both fellow academics/practitioners as well as students. Overseas students in particular have been very appreciative that there is now robust recognition of new models of entrepreneurship which are distinct in many ways from the often high-technology driven, intellectual property dominated silicon valley-type models of entrepreneurship taught at WMG prior. Cases such as Alibaba, Grameen Bank, M-KOPA Solar, FlipKart are now prominently featured in my teaching and the above described text and video-series shows students that non-natives have all the necessary qualities to succeed as entrepreneurs and simultaneously to home students the potential of future growth markets and the nuances of culture and context.

Resources:

References:

Ahmad, A.J., Bhatt, P. & Acton, I. 2019. Entrepreneurship in Developing Countries: For Business & Non-Business Students. Sage, New Delhi-India.

Amry, D. and Ahmad, A.J. 2019. Designing a Stakeholder-Driven Entrepreneurship Education Programme in a Developing Country. British Academy of Management Conference, 3-5 September, Aston University, UK.

Ahmad, A.J. 2019. Crowdsourcing New Content for a Teaching Text. Warwick Education Conference, May 14, University of Warwick, UK.

Amry, D. and Ahmad, A.J. 2018. Teaching Entrepreneurship in Developing Countries: The Case of Indonesia. International Entrepreneurship Educators Conference 2018, September 5-7, Leeds Beckett University, UK.


About the Author
This guide was produced by Dr Ali J. Ahmad (Senior Teaching Fellow - Innovation WMG, University of Warwick International Digital Laboratory University of Warwick Coventry CV4 7AL ). If you would like to contact the author, please use this email address:- ali.ahmad@warwick.ac.uk .

Experiential learning using Sim Venture Classic venture development software FEEUK QAA 1 2 3 4 5 6 7 8

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Special

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy 8Digital and Data Skills

 Objective:

  • Critically analyse venture creation and development processes to identify how new and existing enterprises develop and grow.
  • Assess the functional areas in establishing and running a new venture; and the role of enterprise and entrepreneurship.
  • Demonstrate a practical understanding of the steps involved in setting up and growing a viable business venture

Venture Development    MSc International Management and Entrepreneurship       Year 1

Introduction:

The software (Sim Venture Classic) simulates a business selling computers from start up through growth and development. The simulation allows students to learn from their mistakes, reflect on their practices, analysis business risk, forecast financial scenarios, take management decisions, and receive real time feedback on their trading activities. The software is Business Educational Technology award winning and used by leading HEIs across the globe. SV Ltd provides two variants of the software; SV Classic is available by license agreement for use on an agreed number of desktops; and SV Evolution is now available as a web-based version of the same software allowing access from remote locations. Payment of the software license includes tutor training and technical support; and tutors can also attend additional CPD accredited training courses to develop their expertise (contact SV for prices).

Activity:

Work in teams of three to start up a new company selling computers.

 Analyse the context e.g. your USP, your people, your place in the market, your profit, your potential.

  1. Conduct research to understand the above e.g. market research, competitor research, product research, etc.
  2. Evaluate the risks; make financial forecasts of your proposed decisions; study the consequences of your actions on the business.
  3. Review and reflect after each trading period to ascertain what worked well and what could have been done differently.

This activity requires planning in advance of any trading, discussion with your team away from the computer, and trading analysis.

 

Impact:

The impact is significant as students learn about the different facets of running a business through experiential learning. By writing a report on what they had learned about venture development as a result of engaging with the software this highlighted the key learning points throughout the learning experience; including cross referencing to key learning points from the core text for the module (Burns, 2018). As a result, my students became finalists in the International Youth Innovation and Entrepreneurship Competition 2019 winning team gold and individual gold medals; and one of the team also won Most Entrepreneurial Student; and I was awarded Outstanding Teacher Award 2019. The competition was convened at LSBU and the awards were presented at the Institute of Directors. Middlesex University was the top UK team. Eleven teams from China also participated showing the diversity in use of the simulation; and 75 million people in China watched the preliminary rounds on TV. The students learned how to run a successful business, how to recover from crises, how to pitch their results and learning, and how to cooperate internationally and cross culturally. The case study was also a finalist in the international Innovation and Entrepreneurship Teaching Excellence Awards 2014; and as a result, Chris Moon was invited to become lead judge of the awards. He has acted in this capacity now since 2015, reviewing scores of entries from across the globe, co-judging the finalist presentations, summarising the competition to the plenary audience of enterprise and entrepreneurship educators, and assisting with the presentation of awards. The images of the awards ceremony and details of the judging have been seen in various press across the globe.

Resources:

  • Sim Venture (2019) provide an on-line resource centre including video clips to familiarise students with the software; also available on Youtube.
  • Large AV display screen is useful to demo the software to the students during the first few sessions.
  • Ask the students to save their notepad entries (which are collected automatically by the software) on a memory stick to review periodically.
  • Start with the ‘driving lesson’ scenario so that the randomisation function is switched off. This allows the students to become familiar with the company before the activities are selected to be ‘fiendishly difficult’.

References:

About the Author
This guide was produced by Dr Christopher J Moon FRSA FHEA FIEE FEEUK (Senior Lecturer, Middlesex University). If you would like to contact the author, please use this email address:- c.moon@mdx.ac.uk..

Social Enterprise Delivering disruptive educational technology to under resourced pupils in developing countries. FEEUK QAA 1 2 3 4 5 6 7 8

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Large Group

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy 8Digital and Data Skills

 Objectives:

  • Contribute to UN Sustainable Development Goal #4 Education, through social innovation.
  • Critically analyse venture creation and development processes to identify how new and existing enterprises develop and grow.
  • Assess the functional areas in establishing and running a new venture; and the role of enterprise and entrepreneurship.
  • Demonstrate a practical understanding of the steps involved in setting up and growing a viable business venture. 

Venture Development    MSc International Management and Entrepreneurship        Year 1

Introduction:

The eduware (STEM subjects plus encyclopaedia, videos, games, etc.) provides a rich source of learning materials to pupils that do not even have mobile phones; and their only access to the internet tends to be through their school. Thus, RUMIE, social enterprise, partnered with Chris Moon via his company CSR Global to provide tablets to one school in the Gambia and evaluate the learning benefits. This is an example of disruptive educational technology as access to the educational technology and materials is direct between the user and the data; bypassing potential obstacles. The USP is that this mode of educational delivery avoids major infrastructure investment, governmental bureaucracy; and provides a wealth of resources not available to under resourced pupils in developing countries. Often these pupils do not even have textbooks.

Activity:

Work in teams of four to five to project manage the introduction of eduware, loaded on tablets, provided free to a new school:

 

  1. Analyse the context i.e. school, technology supplier, field team, eduware content, pupil data usage. 
  2. Conduct research to understand the above e.g. support from local school and Head Teacher, availability of field operatives, access to the internet, etc.
  3. Evaluate the risks; consider risks of delivering the tablets across borders; risks of theft; risks that data usage will not be collected.
  4. Review and reflect after each learning period to ascertain what worked well and what could have been done differently.

    This activity requires planning in advance of any supply, discussion with your team away from the computer, and cultural analysis.

Impact:

The impact was significant as students learned about the different facets of running a social enterprise in the field. By identifying suitable schools in South Sudan and Nigeria respectively, and undertaking primary research, students were able to write a coherent business plan to launch the use of the eduware in these contexts. The academic background on disruptive educational technology was reviewed and this provided a platform for developing a plan to ensure that the new tablets built on traditional teaching methods rather than be seen as a threat to schools and teachers. The team approach to project management provided real life skills including cross cultural analysis of unique contexts and risks. The impact on the students was to inspire them to scale up the projects in their host countries and develop new content for uploading onto the tablets.

 

Resources:

  • Rumie (2019) provide on-line resources to support projects in the field.
  • The HBS case study (JH Kim and Migdal, 2017) and paper by Moon et al (2016) can be used as pre-reading material to focus student attention on the concept of disruptive innovation and the opportunities for social innovation in developing countries related to SDG#4.
  • Large AV display screen is useful to demo the eduware to the students during the first few sessions.
  • Ask the students to present reflections on their host country (e.g. the educational system, level of poverty, risks to developing a new social enterprise, etc.
  • Start with the standardised content and capture usage statistics from the pupils; use this information to feedback to the school and develop new content going forward. The usage data is collected remotely when a teacher connects each tablet to the web for downloads.
  • Relate the case to the UN Sustainable Development Goals in general and ask students to consider further ideas for disruptive innovation in developing countries.

References:

  • JH Kim, J; and Migdal, A., 2017, Rumie: Bringing Digital Education to the Underserved, HBS Case Collection, https://www.hbs.edu/faculty/Pages/item.aspx?num=50471.
  • Moon, CJ; Kavanagh, A; Jeffrey, J; Gebbels, J; Korsgaard; K., 2016, Social Entrepreneurship and Disruptive Innovation: Evaluating the use of Rumie’s Free Educational Software in Seven Developing Economies, in Remenyi, D (Ed.) The Innovation and Entrepreneurship Teaching Excellence Awards. An Anthology of Case Histories, ACPI Publishing, ISBN: 978-1-911218-11-1. https://www.researchgate.net/profile/Christopher_J_Moon/.
  • Rumie (2019) www.rumie.org.

About the Author
This guide was produced by Dr Christopher J Moon FRSA FHEA FIEE FEEUK, (Senior Lecturer, Middlesex University). If you would like to contact the author, please use this email address:- c.moon@mdx.ac.uk.

Taking #EntEdOnline to support our start ups Oxford Brookes experience

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy 8Digital and Data Skills

Taking #EntEdOnline: What did you need to do to deliver your Enterprise Support programme online?
The Enterprise Support programme at Oxford Brookes which consists of three elements: Support for Start-Ups, Tier 1 Start Up Visa programme (T1SUV) and Partnership Work.

The challenges of working online or at a distance include:

  • The transition of an audience from our programme of live events and mentoring into a digital audience
  • Keeping interest in these programmes up
  • Placing events and funding opportunities which usually run during the academic year into the changing academic landscape due to Covid-19 with lectures and exams being held digitally
  • Carrying out partnership work which involves fostering relationships with an existing network of internal and external contacts through key networking events and platforms such conferences many of which have been cancelled.

The key challenge is networking in a digital landscape as well as running and operation of an Incubator (IceQube) virtually.  We explored launching a new co-working Incubator space for our enterprise community; how to co-work in a social distance landscape and using telephone calls / inquiries to keep communication available and accessible.
(note: voice communication options have been limited to the above whereby you must make an account on a video call platform or have access to a work mobile phone to make a voice call.
Our biggest challenge was making changes to our offerings for a "biggest idea pitching competition" working out how best to support our entrepreneurs in the current climate, and communicating these changes to them efficiently through calls and emails, as well as changes to the delivery of the event which was set to be held as a gala dinner.

What were your concerns, constraints and priorities? 
With delivery and supporting clients our priority, we focused on mentoring despite the technical constraints.  In order to conduct face to face mentoring for students, staff and recent graduates and that mentee’s must have access to a strong internet connection and video call software such as Zoom, Google Hangouts or Skype with microphone. 

We also needed to address what would be the direct line of contact for our community? Without open office hours for those on Campus to speak to the Enterprise Support Team. Programme administration, the preparation and production of official documents on behalf of the University was key. This process now requires people to sign documents digitally and substitute headed paper for a digital option. We needed to deliver a programme of live events including a pitching competition and monthly meet-up. The issues to be aware of when taking these online were, training our team, participants and audience on how to engage in these events online.

What did you do?
We acknowledged the covid-19 situation on all our communication/across all channels to keep our content relevant to our audience and what they are preoccupied about. We provided digital solutions to access our services in a matter of days and reassured our audience that we could go ahead with the rest of our programme. We delivered our two main funding programmes online with the first webinar ‘Pitch@ The Zoom’ seeing 12 people pitch for funding and our idea pitching competition Fuel which followed the same tested format via the Zoom platform. We encouraged and nurtured audience engagement through the interactive Q&A features and the polling features. We addressed our partnership work by ceasing the opportunity to work with individuals or organisations which could play a role in providing additional mentoring support, expert guidance, signposting for us. This was achieved by putting a call out to host a series of ‘How to Webinars’ to directly help towards building and developing business ideas. Fostering relationships with an existing and growing network of alumni, who can play a role in accompanying our enterprise community of students, staff and recent graduates on their journey to starting or growing a company. We plan to share their stories through our digital marketing and PR.

What resources, links, advice, guidance did you consult? 
Alongside the existing resources EEUK already provides, we have looked to Enterprise Nation alongside Zoom who offer a plethora of support including demonstrations for how their different services work, and step by step how-to guides for every feature.

What other challenges do you have that you have not yet resolved 
One challenge we are facing is that it is harder to host networking because for both our audience and ourselves, we are not used to networking online. We need to get comfortable with this new way of doing things. As an example we are trying to work out how to host our monthly networking events online (Monthly Meet-Up). We usually provide food and drink, and host games for our attendees to win prizes. We originally planned on utilising Zoom and are considering running a virtual pub quiz, but feel this is still quite isolating in its nature for those who would normally attend our events and speak with new people. Ability to generate individual conversations in a group setting isn't something that Zoom can easily facilitate and is key for us.

With grateful thanks to Katrina Gill Enterprise Support, Oxford Brookes University for sharing to support the sector.

About the Author
This guide was produced by Katrina Gill (Enterprise Support, Oxford Brookes University ). If you would like to contact the author, please use this email address:- kgill@brookes.ac.uk.

Manchester Enterprise Summer School QAA 1,2,3,4,5,6,7,8

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Outside, Special

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy 8Digital and Data Skills

Objective(s): Residential Summer school for postgraduates and postdocs of any subject area

  • Designed for those interested in enterprise but no previous experience and an existing business idea not needed
  • Aim to give students enterprise skills they can apply when they return to their work / study environment
  • Topics include opportunity recognition, market research, business models, basic finance and intellectual property
  • Gain skills around team working, analysing varied information, presentation skills and reflection
  • Centres around looking to test a business idea that solves a problem in the Lake District (can be a social enterprise)
  • Course is very practical with students expected to speak to potential customers, businesses and locals
  • Being residential increased engagement compare to non-residential activities where students can drift away by day 4
  • Groups pitch their ideas for prizes at the end

Introduction:

The Enterprise Summer School is a 4 day residential course for 40 postgrads or postdocs in the Lake District who are interested in entrepreneurship but don’t have an idea they are working on yet. The course essentially aims to build skills – especially opportunity recognition – and groups put together a pitch for an idea addressing a problem in the Lake District. The course aims to be as practical as possible, with students speaking to potential customers, locals and businesses as well as getting feedback from entrepreneurs to validate their ideas. This activity has now run for many years in its current format in different locations around the Lake District – the 2019 iteration is described.

Activity:

The 40 students spend 4 days in the Lake District in groups creating and testing a business idea that addresses a problem or issue in the local area. The Lake District represents a varied area for different problems and issues which should be of interest to many students – from seasonal businesses, aging population, brain drain of young people to cities, waste management, lack of transport, many foreign visitors, environmental concerns and the nuclear industry nearby. Natural resources include scenery, hills and lakes for various sports and high quality local food produce.

  • Pre Reading – Students are expected to read up on the area including demographic data, visitor information, news stories and information from the local chamber of commerce to get a better idea of the area and its potential problems and resources. A number of links are provided, but students are expected to explore further. Once on site, sessions are generally a plenary followed by students working in groups to apply what they have just learned. Plenary sessions tend to be “How to” e.g. introducing models the students can use, where to find data and are interactive. Mentors specialising in different aspects of enterprise are on hand to visit each group to give advice and entrepreneurs are available on day 2 and 3 when the groups’ ideas are more fully formed for further feedback. Students are each given a loosely structured reflective journal which they are encouraged to fill in privately.
  • Day 1 – Students arrive and are out straight away looking around town observing and making notes/taking photos to get a better idea of what the area is really like and making lists of problems and issues they see or hear about from speaking to locals. Back at the hotel problems identified are listed and students are able to choose a problem to work on – groups are self selecting by students wanting to work on the same problem. After an ice breaker and session on opportunity recognition, groups spend the day validating the problem with data from secondary resources and speaking with local people and businesses in the town. Evening activity of a local guided walk or “Pub Quiz”.
  • Day 2 – With each group having a validated problem, groups begin to explore possible solutions collecting data from databases and from going into the town to speak to potential stakeholders after a session on market research. Three entrepreneurs arrive and give brief talks before a Q and A session and dinner at the hotel where the entrepreneurs mix with the students informally. Evening activity of a local guided walk or “Pub Quiz”.
  • Day 3 – The day starts with “Speed networking” with entrepreneurs and mentors (10 mins with each group) for feedback on the groups ideas. Sessions on basic finance, business models and intellectual property then allow groups to think more on the practical and financial feasibility of the idea. Free evening for students and staff to socialise in the local area.
  • Day 4 – Brief session on pitch presentations than a final bringing together of work for groups to produce their final presentations (10 mins each). Presentations are pitched to a panel of judges – with judges and the other groups able to ask questions after each presentation. Judges choose a winner and there is also a public winner from the votes of the students. Students were then given some time to relax before return to Manchester.

Impact:

We have attempted to measure impact in several ways in previous years and have completed some longitudinal studies from previous iterations of the Enterprise School, to allow us to try to measure self efficacy, start-up rates and also whether students are using their new skills. A questionnaire was filled in on completion of the course which determined whether students enjoyed the course, whether they found it useful and also used to gauge their enthusiasm to start a business having completed the course. On a scale on 1-5, students on average rated the Content (4.132), Usefulness (4.113) and Enjoyment (4.302). Also 64% said they were more likely to start a business having attended the course, with none saying less likely. A further questionnaire administered after 8 months was used to ascertain whether students intended, or had started a business, but also tried to examine whether the students were using their skills on return to university. We found that about 10% of students had started a business since attending the course. In terms of their new skills, we found that as expected they had been using soft skills such as presentation skills, group working and networking but also many of the other skills such as spotting opportunities from their research and most reported a greater degree of commercial awareness since their return. Full details on how we assessed impact is described in Phillips (2017) in the below references.

Learner outcomes: 

The attendees gained skills in opportunity recognition, business models, basic finance, market research, intellectual property and also soft skills such as analysing information, group working, networking and presentation. Full details on learner outcomes are described in Phillips (2017) in the below references.

Resources:

• Residential conference facility
• Mentors and guest entrepreneurs
• General stationary for groups such as flip chart, post-it notes, marker pens
• Session Booklet with useful databases, websites and general information  

References:

Phillips, R. A. (2017). Measuring entrepreneurial outcomes from a Residential Enterprise School for postgraduate researchers. Journal of Asia Entrepreneurship and Sustainability13(2), 62-89.

Both 2019 Report and 2018 Report contain further details (including impact - as video)

 

 

About the Author
This guide was produced by Dr Robert A. Phillips (Senior Lecturer, Alliance Manchester Business School, University of Manchester).

Entrepreneurship Training for Enterprise Educators (ETEE): supporting enterprise educators across Europe (QAA 1 2 3 4 5 6 7) #FEEUK

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objective:

The ETEE project aimed to improve training for enterprise educators within Higher Education Institutions (HEIs), the Vocational Education and Training (VET) providers and the enterprise support organisations across Europe, by developing a practical “real world” entrepreneurial experience.

Introduction: 

ETEE was a 2-year project co-funded by the Erasmus+ Programme of the European Union with 5 partners from across Europe.  LSBU was the lead partner and led 4 partners from across Europe.  The partners reviewed existing materials to support enterprise educators and then created a 9 module-training programme, with accompanying trainers pack and resources, which are now available on the project website and are free for anyone to use.

Activity:

The ETEE project brought together 5 European partners with diverse experiences in relation to enterprise education.  The partners included HEIs, training providers and an innovation consultancy in the partnership.  The partners agreed responsibilities to reflect prior experience and future interests: for example, the HEIs led on developing the modules and piloting the materials, as they had greater prior experience of enterprise education and easier access to the target group.  We engaged a wider group of stakeholders throughout the project: expert evaluators reviewed all project outputs, providing iterative feedback on their development and enterprise educators at all stages of their career attended workshops and project events.  This added value to the project and ensured it reflected current thinking in enterprise education.

The first project output, the Best Practice Report, provided a way for partners to identify common drivers for entrepreneurship education and share best practice in training enterprise educators from across Europe.  Through this, partners developed a shared understanding of the roles and responsibilities of an enterprise educator to help inform the subsequent development of training materials.  Six ETEE Principles were identified as underpinning the design of the training programme:

  1.      Cohort creation, leading to a supportive network
  2.      Practicality
  3.      Empathy
  4.      Tailor-made
  5.      Physical location and digital versions
  6.      Real life/authentic examples

Learning through practical experience was a key element of the training: partners felt that educators could best understand the behaviours, skills and attributes required by their learners by experiencing what it is like to develop an entrepreneurial project.  This output formed the basis of an IEEC workshop in 2018, to engage stakeholders and encourage them to add value to the project’s development.

The second project output, the ETEE Programme Outline, gives a high-level overview of the training programme that helped to set a clear direction for the future development of training materials. The programme is based on 9 modules, breaking down the stages of an entrepreneur’s journey, with three key themes: Dream It, Build It, Use It.    

The third project output, the ETEE Training Programme, includes editable learning materials and lesson plans for 9 modules, providing a clear guide for trainers in how to deliver the programme.  All elements of the course reflect real world experience (Practicality Principle) and are mapped against the Entrecomp Framework to provide a way for educators to shape their own development.  The training materials are designed to be adapted to the context of a particular organisation and the group of educators that are being trained (Tailor Made Principle).  For example, the materials require the trainer to consider the institutional context and the learning needs of the educators (those new to EntEd, working in the curriculum or outside of the curriculum).  A single module can be delivered independently as a standalone training workshop, or all 9 modules can be delivered at once.  Each module ideally needs 2-3 hours, but content can be taken from across the 9 modules and adapted to fit the time available.   Learners use the ETEE Canvas to map their progress through the 9 module programme

The fourth output, the ETEE Trainers Pack, is a guide in how to deliver the ETEE Training Programme. It is designed to help trainers to feel confident in facilitating the training and to ensure that participants have a positive learning experience. The pack includes instructions, guidelines and suggestions to enable educators to deliver the training programme independently.  Emphasis is placed on the training not being ‘off the shelf’: the trainer needs to familiarise themselves with the content and tailor it to the development needs of the group.

Impact: 

The four ETEE project outputs were piloted and tested throughout the project to gain input from the enterprise educator community: 

  • An IEEC workshop was delivered in 2018 to test out the ETEE Principles and shape the content of the training outline.  The workshop won best in track at the conference;
  • Individual elements of the project were tested within the project team at partner meetings to increase confidence in using the materials and check their applicability across Europe;
  • Enterprise educators from across the country took part in a 3-day workshop programme to test the first draft of the ETEE Training Programme and their feedback informed iterations of the ETEE Training Programme and ETEE Trainers Pack
  • Expert evaluators reviewed all of the project outputs, commenting on their alignment with the needs and values of enterprise educators and helping to ensure that the project support the wider development of enterprise education across Europe; and
  • The final versions of the project outputs provided the basis for training educators at a one-day workshop with Big Ideas Wales that aimed to support enterprise educators to develop a training plan for staff in their own institutions.  

The materials are available on the ETEE project website and are translated into 3 languages.  This will help to increase the impact of the project internationally.  The materials have also been used as part of wider enterprise educator development initiatives, including with the British Council in central Asia through the Creative Spark project.  

Resources: 

 All available on ETEE website: www.eteeproject.org

References:

  • ETEE project partners were London South Bank University (UK), Amery Brothers (UK), INcCREASE (Poland), Vilnius University (Lithuania) and Innova+ (Portugal).  All project partners contributed to the development of project materials

ETEE website: www.eteeproject.org

About the Author
This guide was produced by Linsey Cole (London South Bank University).

Building Strategic Alliances for Enterprise & Entrepreneurship Development (QAA 1 2 3 4 5 6 7) #FEEUK

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objectives:

  • Nurture meaningful and mutually beneficial relationships with university supporters and partners
  • Develop a suite of student enterprise programmes and support services accessible to all students 
  • Leverage existing enterprise related targets across the institution through strategic partnerships
  • Avoid duplication and maximise impact by aligning core activities with the gaps in the wider startup ecosystem 

Introduction: 

At Ulster University people and relationships are central to everything we do. As Northern Ireland’s civic university with campuses distributed across the region; we have an active role in many local communities and innovation ecosystems. The Student Enterprise team is often required to multiply delivery of all programmes, supports and opportunities by four (once per campus) to ensure all 26,000 students have equal access to student enterprise and entrepreneurship services. 

Established in July 2017, the Student Enterprise team started with one full-time member of staff. Since then the team has grown to include two full-time team members, a contracted Business Advisor and two placement students recruited annually. However, the task of delivering a mounting suite of enterprise and entrepreneurship services across four campuses, remains a core challenge for this small team. In order to support increasing demand from students and deliver demonstrable impact, we have adopted an enterprising approach to service development through meaningful collaboration.  

Activity:

Although the home of enterprise and entrepreneurship activity differs across UK, HE institutions. Many enterprise teams encounter similar challenges such as; short-term or project-based funding and limited human or financial resources. This was also the case for the Student Enterprise team at UU, until we shifted our focus and prioritised meaningful collaborations and partnership delivery. 

Based on the principles of effective customer discovery, the steps below outline this extremely simple but effective approach to service development through strategic alliances.

Identify partners and opportunities:

  1.   Meet with colleagues from other teams and departments quarterly for a cuppa
  2.   Understand their departmental goals, activities and challenges (keep a record)

Map institutional enterprise and entrepreneurship activity:

  1. Group activity into categories (we use culture, curriculum, creation and coaching) 
  2. Identify service gaps or saturation across categories (we do this quarterly)

Review institutional and departmental needs, goals and challenges: 

  1.  Search for opportunities for collaboration where needs or challenges are shared
  2.  Explore how combined human or financial resources could achieve shared goals 

Here are some examples of our strategic alliances and meaningful collaborations: 

Impact: 

Since the implementation of this strategy we have been able to:

  •        grow the team by creating shared roles with other departments;
  •        source new private sector funding for capital projects;
  •        develop and deliver new co-curricular programmes;
  •        increase student engagement by 20% year on year;
  •        support additional new business ventures; and
  •        better contribute to the needs of the wider startup ecosystem.

Resources: 

  • A convenient coffee spot. Discovery chats with other departments and teams should take place in an informal setting, not a white walled meeting room. The aim is to build a relationship and understand their needs, not take minutes.  
  • QAA Guidelines for Enterprise and Entrepreneurship Education in Higher Education (2018) provides very clear definitions and frameworks which help when speaking to colleagues who are not familiar with the difference between enterprise and entrepreneurship and associated activities.  

References:

  • Dubini, P and Aldrich, H (1991). Personal and extended networks are central to the entrepreneurial process. Journal of Business Venturing, 6, 305-313
  • Kanter, R (1994). Collaborative Advantage: The art of alliances. Harvard Business Review, 99, 102-107 
  • Lambert, D and Knemeyer, A (2004). We’re in this together. Harvard Business Review, 82, 114-122

About the Author
This guide was produced by Chris Shannon (Ulster University).

Supporting students through an innovative approach to entrepreneurship education – The Enterprise Hub (QAA 1 2 3 7) #FEEUK

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Large Group

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 7Communication and Strategy

Objective

  • Supporting students interested in starting their own entrepreneurial ventures by providing them with the necessary training as well as guidance to establish a start-up venture

Introduction  

This case study describes two events conducted by me as the Co-Director of the Enterprise Hub at Royal Holloway, University of London. The aim of the Enterprise Hub and these events is to support students interested in starting their entrepreneurial ventures by providing them guidance and advice on the practical aspects related to entrepreneurship. The first event, a two-day bootcamp was conducted to help students brainstorm their ideas and refine them following discussions with fellow peers. This was followed by a ‘Venture crawl’ that took students around the city, to experience the London start-up scene and pitch their ideas to large audience and gain first-hand experience of being a start-up entrepreneur.

Activity 

I strongly believe that learning that takes place in the classrooms of universities and schools is only the first step that lays down the foundation to ensure effective learning throughout the entire life of an individual. Based on this belief, I try to ensure that I support my students in their learning outside the confines of a traditional classroom and make them capable enough to be able to learn from everyday activities.  

To this end, one of the initiatives that I have been involved in developing is the Enterprise Hub at RHUL. The Enterprise Hub is a co-curricular learning centre open to all RHUL students. The aim is to be able to allow students to apply their learnings to the real world in a practical manner. In addition to the academic concepts around entrepreneurship that I teach the students, this initiative allows me to equip students with the practical skillset with which they can leverage their academic knowledge and convert it into actions. 

As a part of this, there are two events that encapsulate the essence of this practical learning initiative for me. The first event was an ‘Enterprise Innovation Day’ where I provided students with a practical guide on how to convert their ideas into viable business opportunities.

In this two-day Entrepreneurship Bootcamp, I provided students with the opportunity to discuss their ideas in front of their peers and colleagues. They were then provided with worksheets to help them apply some important entrepreneurship concepts and theories to further develop their ideas.  

This included activities around the following key themes of entrepreneurship:

  •       Identifying and breaking down their target market to identify the beachhead market
  •       Developing a full life cycle use case for their venture idea/product
  •       Define the core of the business and quantifying the value proposition
  •       Map the process to acquire a paying customer
  •       Designing a business model and a MVP 
  •       Developing pricing framework and product financials
  •       Developing a product plan for scaling the business 

The students worked in their respective start-up teams to brainstorm on these topics and try to consider their business/start-up idea from a broader perspective, with a greater importance given to thinking like the customer.

This workshop gave students detailed insights into the real knowledge and skills required to start and run a business. However, more importantly it gave me insight into how the students want to learn and what is the best method to increase learning within traditional classrooms as well. I incorporated the use of some of the worksheets and activities from this session into my course on New Venture Creation in the following term.

Following the completion of the bootcamp, the second event that I organized as a part of the Enterprise Hub was a ‘Venture Crawl’. In this event, students were taken on a field trip through London and visited some of the best Incubators and Co-working spaces that are at the centre of London’s start-up culture. Students were given the opportunity to pitch their business ideas in front of a large crowd of spectators, they interacted with start-up entrepreneurs and got the opportunity to experience, first-hand, what it means to be an entrepreneur. 

I believe this form of blended learning is the future of education. The interactions that I have had with students outside the bounds of the classroom, have shaped the way I teach within classrooms. It is evident to me that providing them with research papers and reading material from textbooks is no longer sufficient and must be guided through interaction with practitioners and by learning to fail through practical experimentation. Some pedagogic literature has recognised that for young entrepreneurs the inability to deal with failure is a major drawback – hence through practical events such as pitching ideas in front of others and self-reflection, I have been able to incorporate the importance of ‘Learning to fail’ in my classroom teaching as well.

Another observation that further strengthened my belief in this method, was that following these events, I noticed a significantly different approach from the students within the classroom. There was an increase in interactions, discussion and debates during lectures – leading to deep and conscious learning.

Impact

  • Students developed the confidence to openly discuss their ideas in front of their colleagues and peer
  • Discussions and Q&A sessions helped students think in-detail about their ideas and think on their feet to answer questions and challenges posed by their peers
  • Exposure to the real-world start-up culture helped them remain grounded in reality about the opportunities and challenges that lie ahead on the road to entrepreneurship

Student feedback 

I felt that the ways in which we had to create our own venture idea, taught us a lot. It also gave us a real insight on establishing a company nowadays and the steps involved to reach a well designed idea. As discussed with my team members and I, this course has made us gain great information and an experience on establishing our new venture, which we loved creating.” (Innovation Festival 2020)

“I learnt that there were a lot of mature students looking at becoming entrepreneurs and that we are not on the scrap heap - far from it” and “Visiting the various incubators was fascinating and very rewarding. I had no idea there was so much help, support and community available to start-ups”, “pitching in front of a large audience was great” (Venture Crawl)

“I learn a completely new thing about design thinking process. I also learn that working in a team is much, much better than working individually.” (practitioner workshop)

“Pushing us to pitch in front of a group was really helpful”, “Connecting with other entrepreneurs within the university was the best point for me” (Innovation Festival 2020)

Resources

  •        Printed out worksheets per start-up team 
  •        Pens 

Pictures

References

About the Author
This guide was produced by Dr. Ankit Gaur (Lecturer in Entrepreneurship, Royal Holloway University of London).

Entrepreneurship Foundation Teacher Training Program (CEE) (QAA 1 2 3 4 5 6 7) #FEEUK

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objective

Entrepreneurship course has experienced four stages: entrepreneurial characteristics (who is the entrepreneur), entrepreneurial process (what the entrepreneur does), entrepreneurial methodology (how the entrepreneur acts),entrepreneurial thinking (how the entrepreneur thinks). We focus primarily on entrepreneurial thinking, that is, in theface of uncertainty (like COVID-19), how can everyone think and act like an entrepreneur, so as to turn uncertainty into opportunities for personal and career growth?

The content of the course refers to Saras Sarasvathy’s theory of Effectuation, Babson College entrepreneurial thought& action (et & A), Stanford University design thinking theory and other theories. In terms of methods, it refers to the practice-based entrepreneurship teaching method of Babson College, the 44 innovative teaching methods from the UK National Centre for Entrepreneurship in Education, the Art and Science of Coaching from Erickson International, Grape People Finland Oy Facilitation Training, and combined with the Chinese situation, carries out the applied innovation. We have developed the international localization of entrepreneurship teaching system in both content (“What Entrepreneurship Studies: Life Direction Design, Thinking and Methodology”, National Institute of EducationAdministration Press, 2016; “Entrepreneurial Thinking and Action”, Hua Zhang Brunch of China Machine Press, 2020)and method (“How to Teach Entrepreneurship: Experience Based Entrepreneurship Teaching Method”, China MachinePress, 2018).

 

Introduction

The course was founded by Dr. Zhu Yankong, Dean of Zi Qian International Institute of Entrepreneurship Education. Since 2014, Dr. Zhu Yankong has focused on the research of the fourth generation of entrepreneurshipeducation theory and entrepreneurship teaching method. The course is mainly based on effectuation theory as thetheoretical framework and develops entrepreneurial thinking and methods that anyone can learn from. The focusis on three aspects: a) to help universities popularize entrepreneurship basic education, facilitate the change ofteachers' way of thinking and improve their awareness;

b) to empower teachers to actively promote the classroom reform and help university teachers create new values;c) to provide entrepreneurship education for industrial transformation and upgrading; d) to provide teachers with tools and methods creating changes in the classroom, and help them integrate entrepreneurship into curriculum design and teaching process. Thus, this becomes possible to support the graduates who demonstrate entrepreneurial spirit, but deal with the uncertainty of the future.

This is a two-day seminar. Every topic / skill follows the philosophy of learning by doing, and applies the five-stepentrepreneurship teaching method based on the practical experience: connection, presentation, experience,reflection and application; a new approach of learning from the future, Act-Learn-Build is taken as the teaching thinking. A new “Double High" mode is created (namely "high action high reflection"), and arises students' enthusiasm and creativity, collaborative learning, inspiration, letting students gain in action and grow in reflection. Designing the teaching activities just as games, using games in teaching activities, let students immerse into game activities and ”play by learning”. The syllabus is as follows:

 

Activity

The process is carried out as follows:

Entrepreneurship Foundation Teacher Training Program with "entrepreneurial thinking" as the core principle, can effectively solve the pain point that teachers do not dare to teach entrepreneurship, as they do not have anexperience of starting the business. This course can also be efficient in overcoming a problem that students are not willing to learn entrepreneurship because they do not plan starting the business. Entrepreneurial thinking isbased on the uncertainty of life that everyone has to face, such that improvement of students' cognition and ability to solve complex problems is called to upgrade the original basic entrepreneurship course.

The content of offline teaching training has been upgraded from teaching the processes and methods of entrepreneurship to the principles and logic of decision-making in the face of uncertainty. 2020 will be the first yearof uncertainty. Entrepreneurial experts are the best in managing uncertainty, as they follow the entrepreneurialthinking, and everyone needs to learn that. Using entrepreneurial thinking will not only lead to the entrepreneurialeffectiveness and high level of happiness, but also can be integrated in life design and self-development, so that creating the life one can enjoy.

This program is arranged in the form of interactive seminar, with a particular aim to develop students' understanding while demonstrating a range of teaching skills, by using debates, games, role-playing, group discussions, research and presentations. It is based on the practice-based entrepreneurship teaching method of Babson College, the 44 innovative teaching methods from the UK National Centre for Entrepreneurship in Education and the Art and Science of Coaching from Erickson International.

The program takes the effect reasoning theory as the theoretical framework, and develops a teacher oriented entrepreneurship foundation course for entrepreneurship thinking and methods that everyone can learn. Developed five-step entrepreneurship teaching method, combined with 35+ effective specialized innovation integration teaching methods is a collaborative teaching method formed by integrating entrepreneurial thinking into teaching design; it is also the essence of integrating entrepreneurial thinking into professional education.

CEE program integrates innovative and entrepreneurial thinking into the teaching design, forming the three layers oflogic. The bottom layer is the influence of innovative and entrepreneurial thinking on professors' teaching thinking, to form a co-creative teaching thinking. The middle layer is the impact of innovative and entrepreneurial thinking on theteaching mode, to form the guiding teaching mode of "high action and high reflection". The outermost layer is the effect of innovative and entrepreneurial thinking on teaching methods, to form the innovative and entrepreneurial teaching method based on the experience and action.

A professor can use this Scaffolding teaching method and build skills and confidence, from the traditional "mentor" teaching method to a more collaborative, student-centered (facilitating) teaching method. The professor gives a class to his students, and is no longer the main speaker in the class, but more a writer of the script (teaching content). The teacher is also the director (Instructional Design), who is hidden behind; he is the organizer and mistermed of the classroom, who guides his students through the process.

 

Impact

Since its establishment in 2014, under the program there were trained more than 20,000 entrepreneurship educators from more than 1000 universities (Guangxi Normal University, South China University of Technology, Hunan University, Fujian Agriculture and Forestry University, Zhejiang University of Finance & Economics, Ningbo University, Hubei Normal University, Xi'an University of Posts and Telecommunications, Shanxi University of Finance and Economics, Tianjin University of Technology, Beijing Union University, North Minzu University, etc.).

The feedback from professors is very positive, 98% of them would recommend the CEE program to their colleagues and other interested parties. One of the participants emphasized that study of entrepreneurial way of thinking turned out to be new to him and opened up a whole new mode of thinking. This undoubtedly led to the change of own teaching practice. Another participant added that he was mostly impressed by the integration of professionalism and innovation. As a professional teacher, he would integrate it in the course teaching as well. Some participants have reported that their own practice has changed significantly and has been recognized. All CEE students and their influencers will join Enterprise Educators China (EECN) to work on creation of international innovation and entrepreneurship education ecosystem.

Resources

  • Post-its or similar sticky pads
  • Pens

References

1.     Sarasvathy S.D. (2001). Causation and Effectuation: Toward A Theoretical Shift from Economic Inevitability to Entrepreneurial Contingency. The Academy of Management Review 26(2): 243-263.

2.     Sarasvathy, S.D., Dew, N. (2005). Entrepreneurial Logics for a Technology of Foolishness. Scandinavian Journalof Management, 2005, 21(4): 385-406.

3.     Neck, H.M., Neck, C.P., Murray, E.L. (2015) Entrepreneurship: The Practice and Mindset. SAGE Publications.

Osterwalder, A., Pigneur, Y. (2010) Business Model Generation: A Handbook for Visionaries, Game Changers, and Challengers. Wiley.

About the Author
This guide was produced by Dr. Yankong Zhu (Dean, Zingy International Institute for Entrepreneurial Education).

Supporting students through an innovative approach to entrepreneurship education The Enterprise Hub (use of Slack) (QAA 1237) #FEEUK

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6), Individual Task

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 7Communication and Strategy

Objective:

Supporting aspiring student entrepreneurs in their entrepreneurial journey.

Introduction:

This case study describes the blended learning approach of the Royal Holloway Enterprise Hub. The Enterprise Hub is an extra-curricular platform that supports students from across College and level of studies in their entrepreneurial journey. We do so by providing workshops, coaching, mentoring, field trips, guest talks and many other activities. This case study will focus on our blended learning approach that we developed in order to support students more effectively during the ideation stage and beyond. This approach is specifically focussed at our non-management students. 

Activity:

In order to better support students and to use their affinity to social media-like platforms, we developed a virtual training tool that uses Slack. Slack allows students to not only consume information at their own speed or in the order they wish but it also allows them to post their own content and interact with other student entrepreneurs. This allowed us to not only provide entrepreneurial training in a more student-centric way but also to foster collaboration amongst student entrepreneurs. 

Online Provision:

The Slack platform is divided into multiple channels that students can subscribe to. These are organised along the entrepreneurial process as well as by cross-cutting topics such as marketing, finance or networking. In each channel, we provide students with certain general information about the topics. We provide templates and link to mini explainer videos publicly available on YouTube or other platforms. We further provide students with mini-exercises that they can do on their own such as the “mum test” that very concisely teaches students about the importance of getting feedback from the right person and to test assumptions about customer needs. 

In addition to Slack, we use Mural – an interactive multi-user platform that allows us to upload any template. Students can then work on these templates (e.g., business model canvas) in their own virtual room. However, the functionality allows us to see the progress students make and enables us to comment on them synchronously. It further provides student entrepreneurial teams to work together on one virtual template. We provide different templates for different stages of the development. In combination with slack, students are able to message us at any point during their creative process if they would like specific feedback.

Blending offline and online:

As we believe that simply letting students work on their enterprise idea would not provide them the support they need, we developed a blended approach. For instance, a student with a rough idea would come to us and we would explain them the basic idea of understanding your customer and the elements of the business model. We would then introduce and brief them on how to use Mural and how to access additional “how to “guides via Slack. After this initial conversation, students are asked to work on a set of templates on their own. We regularly support them by commenting on their thoughts and approach in the virtual rooms. 

Once students have carefully thought about certain aspects of their venture idea, we meet with them again to discuss these in detail, provide feedback and potentially link them with an entrepreneur mentor. Moreover, we then also suggest certain workshops that help the student and fit their needs at that given moment. Where needed, we then also connect them to other professional such as pro-bono copyright or patent lawyers. After this, the process continuous iteratively as long as the student requires support.

Impact: 

  •        Students develop the skills to concisely communicate their ideas
  •        Students develop the ability to integrate and seek feedback
  •        Students learn about design thinking approaches, business models and human-centricity
  •        Development of ideas into implementation is sped up 

Student feedback:

 but once I started using Slack to get in touch with Anica, um, I would get responses like daily. So, um, that was way better for me than using email. And that could just be like, that's like a better source of communication. That would be my main thing.”

“feedback wise would be, can there be a constant communication channel that's available digitally where we're getting consistent? Like, um, communication, because I wasn’t getting that, and I think Slack has become that for me when I needed it.”

Resources: 

  • Meeting room / virtual meeting space like Zoom or MS Teams
  • Slack account
  • Digital resources  like templates, videos
  • Subscription to Mural

Pictures or Images:

Mural

Slack

References:

 

About the Author
This guide was produced by Dr. Anica Zeyen (Senior Lecturer in Entrepreneurship and Sustainability / Founding Director of the Royal Holloway Enterprise Hub, Royal Holloway University of London).

The Sustainable Business Challenge 2021 (QAA 12345678) #FEEUK

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy 8Digital and Data Skills

Objective:

  • To enhance students’ enterprising skills through participating in new experiences within a competitive, collaborative, and fast-paced programme. 
  • To enhance an understanding of SDGs, sustainability, responsible innovation, and design thinking. 
  • To gain confidence in networking and collaboration by working with employers across a wide range of industries and working in cross-institutional diverse teams.
  • To develop hands-on experience in idea generation and development and pitching. 
  • To enable students to reflect on experiences to understand their skills development for both employment and self-employment. 
  • Have strong examples of competencies to showcase to an employer in their CV/interview experience.

Introduction: 

Students worked in small cross-disciplinary and institutional groups to respond to the following provocation: 

“Develop an idea to build a selected UK industry back greener and more sustainable in the wake of the changes brought about by COVID-19 – choose from: education, transport, trade and healthcare as an industry”. 

To start with, students were introduced to the design thinking framework to help them in approaching the challenge provocation.  

After students had selected their chosen industry from the four options, students explored potential problems within their chosen industry and explored the UN’s SDGs. For example, one student group looked at the education sector and SDG number 5: Gender Inequality.  

In their groups, students were supported in ideating creative and innovative solutions using divergent and convergent thinking exercises. 

To develop their idea, they conducted market research, used the Business Model Canvas, and met with business advisers across a wide range of industries. 

The Challenge culminated in the teams designing and recording digital pitches. Shortlisted teams delivered a live elevator pitch to the whole cohort and panel of judges, who picked the overall winning team. 

Activity:

Prior to the Challenge:

All 123 students across the 5 institutions were grouped into 23 teams of 4-5. The teams were deliberately diverse, taking into account stage, discipline, gender, nationality and institution. They were given background materials on The Civil Service (the external partner), the UN’s SDGs and responsible innovation. Students were added to an MS Teams Space which housed all asynchronous teaching materials (which were uploaded as and when relevant throughout the programme), communications and reminders. 

They were also added to their private group channel to meet their teams and were encouraged to get to know one another before the programme started, which most teams embraced. Each team was also allocated an adviser. An adviser from each institution (myself included), were allocated to approximately 5 teams throughout the programme, who could offer subject, pastoral, and logistical support. 

Challenge overview: 

The challenge itself ran from Monday 8th March - Thursday 11th March 2021. I decided to expand the delivery over a few days so the experience would still be challenging and fast-paced but ensured that students did not suffer from screen-fatigue. I also wanted to ensure that cross-institution group working would be viable, giving them enough space to balance and manage diaries amongst teaching and time differences. 

The programme was designed to be mostly done at the student’s own pace, with some scaffolded experiences and milestones throughout.

There were:

  •   1x live teaching session at the start of the programme 
  •   Asynchronous teaching materials 
  •   3x business adviser meetings (booked when it suited student groups)
  •   A digital pitch deadline for Wednesday midnight.

1x live grand finale session at the end of the programme 

Session 1 – Challenge launch:

The Challenge began using Zoom for a live session, which covered:

  • introductions to the challenge and relevancy to skills and career development. This introduced expectations of the students and from myself, as well as outlining links to both employment and self-employment, including the Graduate Framework. 
  • Icebreaker activities using emojis, poll and breakout rooms with specific tasks to complete.
  • Introduction to the Civil Service
  • Introduction to the UN’s SDGs
  • Challenge provocation set
  • Introduction to design thinking  
  • Identifying problems using a ‘day in the life’ exercise
  • Idea generation exercises (divergent thinking) (Crazy 4s and post-its) as well as individual activities which were undertaken in breakout rooms 
  • Next steps in the programme

The session was delivered using a mix of slides, breakout rooms, polls, emoji reactions, chat with each activity undertaken at a relatively fast pace. The session had a mix of activities to appeal to a wide range of learning and personality styles.  

The activities presented here helped students develop Enterprise themes 1. Creativity and Innovation, 2. Opportunity recognition, creation, and evaluation, 3. Decision making supported by critical analysis and judgement, 6. Interpersonal Skills, 7. Communication and Strategy Skill and 8. Digital and Data Skills.

Asynchronous materials:

Students were then invited to access the now published asynchronous materials on MS Teams at their own pace – which included:

  •   Recapped materials on identifying problems and idea generation: divergent thinking exercises
  •   Convergent thinking exercises (DeBono’s six thinking hats and SCAMPER)
  •   Market research 
  •   Preparing to meet the business advisers – using MOM test friendly questions 
  •   Using the Business Model Canvas 
  •   Pitching skills
  •   Using digital tools for pitching 

The materials here encompassed individual and group activities, as well as short and snappy bespoke video content, external resources, and text. Students worked together and individually through these over the next two days. 

The activities presented here helped students develop Enterprise themes 3. Decision making supported by critical analysis and judgement, 4. Implementation of ideas through leadership and management, 5. Reflection and Action, 6. Interpersonal Skills, 7. Communication and Strategy Skill and 8. Digital and Data Skills. 

Business adviser meetings:

Student teams were also invited to research and book 3x business adviser meetings for Tuesday 9th using Google Sheets. Business advisers were sourced from a variety of industries and from a mix of large businesses and SMES from the UK and the Netherlands. Students had to pick 3x meetings across 3 categories: 1x larger corporate companies, and 2x smaller companies. 

During these meetings, the teams would present their initial idea, some potentially using the Business Model Canvas, and have questions prepared following the MOM test principles. The Business adviser would provide feedback and guidance on their ideas. 

This activity helped students develop Enterprise themes 4. Implementation of ideas through leadership and management, 5. Reflection and Action, 6. Interpersonal Skills, 7. Communication and Strategy Skill and 8. Digital and Data Skills.

Digital pitch deadline:

By Wednesday midnight, each student group submitted their digital pitch; a pre-recorded, 5-minute pitch summarising the problem identified and their idea. Students were given guidance on different digital formats and pitching skills through the above asynchronous materials and through their adviser’s support. 

These were judged by the Business advisers on the Thursday morning. Each stream selected a winner by using a bespoke judging criterion, which looked at: 

  •   Creativity and innovation
  •   Viability
  •   Their understanding of the problem
  •   Pitching skills. 

Six finalists were put forward to the live grand finale.

Creating a digital pitch helped students develop Enterprise themes 1. Creativity and Innovation, 7. Communication and Strategy Skill and 8. Digital and Data Skills.

Session 2: Grand Finale: 

The challenge culminated in the grand finale on the Thursday with a live session on Zoom. Students were not made aware in advance who had made the shortlist in advance of the session to ensure attendance was high. Within the session, the shortlisted finalists were announced, and students delivered a short live elevator pitch to the whole cohort, and the judging panel consisting of senior members of the Civil Service. Judges then proceeded to ask questions to uncover more detail on the shortlisted teams’ ideas. Whilst the judging panel went to a breakout room for final deliberations, students were encouraged to reflect on their experience and were given links to employability via a representative from ISE. The overall winners and prizes were announced at the end of the session. 

For the students who delivered an elevator pitch, this activity helped students develop Enterprise themes 6. Interpersonal Skills and 7. Communication and Strategy Skill.

All other students would have developed Enterprise theme 5. Reflection and Action through the reflection and employability section. 

Post-Challenge: 

All students were required to give evaluative feedback by completing a bespoke survey which gathered both qualitative and quantitative data. The evaluation asked about the experience itself as well as personal evaluation on their own personal and skills development. Students were required to submit their survey in exchange for a participation certificate.

By completing this exercise, students developed Enterprise theme 5. Reflection and Action. 

Using the wide range of online tools and different online platforms throughout the challenge also helped students develop Enterprise theme 8. digital and data skills. 

Impact:  

Learner feedback:  

Learner feedback was overwhelmingly positive, giving good feedback on the experience and giving insight into their own personal development: 

"I really enjoyed the Sustainable Business Challenge 2021. I developed lifelong friends from multiple universities across the 4 days. I found it valuable speaking to business advisors from Amazon and Carbon 13 which helped to enhance my commercial awareness. I developed the ability to be innovative, critically think and work in a fast-paced environment. The challenge pushed me out of my comfort zone by engaging in public speaking when pitching our idea to the panel. This developed my confidence, and it is an invaluable experience that I can speak about in my future job applications and interviews. I recommend it to all motivated students who are willing to challenge themselves to make a more sustainable future."  

“(Please keep) Providing such beautiful experiences to students who are looking forward to exploring new paths”

Personal and skills development: 

  • 100% of students stated an “increase in confidence in communicating and liaising with new people such as Business Advisers or teammates”. 
  • Working with the Business Advisers was widely cited as a highlight of the programme. 
  • 86% of students indicated that they had developed in each of the Graduate Framework attributes because of participating in the experience. 
  • The attribute: Collaboration was indicated as the most strongly developed skill, with 89% of students agreeing that “working in a team with others helped to find a better solution to the challenge”
  • One student quoted: “I have realised how much can be done if everyone is engaged and passionate about a topic. This will translate into my career later on”
  • Students referred to their own development, both their skills and career outlook: “It made me re-evaluate my strengths and consider a career direction I wouldn’t have thought of” and I really enjoyed this event as it pushed me outside my comfort zone.”

 Students from a WP background also highlighted:

“Thank you for giving students like me the opportunity to take part in such a challenge”

There was also an appreciation that the challenge was able to run given the circumstances brought on by COVID-19: 

“I am very grateful that you still chose to pursue the challenge even with Covid”

Client feedback:

Feedback from the partner employer, the Civil Service and from business advisers was also positive:  

“The SBC21 was well organized and nice to see that these kinds of initiatives can continue in this corona time! Great initiative by the universities and great to see from the position of business advisor how students devise and develop the most innovative concepts that contribute to the SDGs. Recommended for both business and students to participate in this challenge” (Enterprise Rent a Car). 

“It was a privilege to work alongside the Universities to pull off this year's Challenge. The event was a culmination of months of work, from refining the challenge brief to running the event in an online format. I am especially proud of how well the week itself came together with the interaction with companies and the ability for the team to be spread across universities both in the UK and the Netherlands, creating high-quality team proposals. The quality of pitches was better than some of those I have seen in a professional space. The event demonstrated a vast amount of creative thinking around solving sustainability challenges within industry sectors. I am so excited to see how they will transform the world when they graduate.” (Civil Service). 

Resources: 

  • MS Teams
  • PowerPoint
  • Zoom 
  • Google Sheets 
  • Video editing software e.g. Adobe Rush
  • MS Forms
  • Asynchronous videos 
  • Students were asked to bring post-its, pen and paper 
  • External partner for the challenge provocation 
  • Employers from a wide range of industries for the business adviser meetings
  • Judging criteria 

 

Pictures or images:

References:

 

About the Author
This guide was produced by Ms Laura Brown (Enterprise Adviser, Newcastle University ).

BSEEN Enterprise Showcase (QAA14567) #FEEUK

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Individual Task

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Special

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objective:

  • To showcase the potential, the BSEEN programme has to help eligible students and graduates from any discipline unlock within themselves and their entrepreneurial ideas.
  • To develop confidence and skillset in our student and graduate entrepreneurs by showcasing their businesses in a supportive environment.
  • To create an environment where the BSEEN entrepreneurs will be asked about their business by hundreds of people – from academics to mentors, the general public, students, key players within the start-up ecosystem and hopefully their target audience—providing a powerful opportunity for the entrepreneur to make iterations/pivots upon reflection of feedback and conversations. 

Introduction:  

A celebration evening of BSEEN and a showcase of the fantastic student and graduate led businesses that we’ve supported over the past few years. Established in 2009, BSEEN has supported over 1000 students and recent graduates to launch their new ventures in Birmingham through a combination of incubation space, an intensive boot camp, funding and mentoring. BSEEN is led by Aston University, with its partners being University College Birmingham, Newman University and Birmingham City University. This event is all about celebrating their successes, showcasing their business and sharing their entrepreneurial journey.

Activity:

The BSEEN Showcase saw displays from fifty blossoming student and graduate businesses as well as a series of guest speakers and outstanding networking opportunities. 

Preparation for students - All of our students had been on our intensive boot camp before showcasing their business at this event (The BSEEN Bootcamp - YouTube). This ensured that they had received training on key aspects of launching their own business, with pitching being a focus on the boot camp. 

Behind the scenes preparation  – A fundamental focus of the team was ensuring the event was promoted publically. We had little trouble securing 50 student and graduate businesses from our BSEEN cohorts wanting to showcase their business concept. Our focus was on ensuring that our student and graduate entrepreneurs had a busy event with many stakeholders to showcase their concepts to. Due to heavy promotion mostly on social media, and through the extensive partnerships each of the four university partners of BSEEN holds, we were able to ensure our student and graduate entrepreneurs were exhibiting at a bustling event.

The key messages in our promotions of the showcase were:

  • Meet our student and graduate entrepreneurs at the exhibition – working in tech, food, social enterprise and more.
  • Network with our mentors, supporters and the wider Birmingham entrepreneurial community.
  • Discover more about and support student and graduate entrepreneurship in Birmingham.
  • Find out about how you can get involved – either as a budding entrepreneur or a supporter.

The event schedule: 

17:00 – 18:00: Drinks Reception – Networking and Exhibition 

18:00 – 18:45: Welcome from the BSEEN University Partners 

Guest speakers

  •        Matt Smith, Director of the Centre for Entrepreneurs
  •        Daniel Bridgewater, Founder of Buckt (Birmingham 30 Under 30)
  •        Cleo Morris, Founder of MyDine & BSEEN Alumni 

18:45 – 20:00: Food – More Networking and Exhibition 

During the event, the BSEEN teams role was split between event coordination, ensuring our student and graduate entrepreneurs were supported, ensuring our guests were welcomed and having the pleasure of hearing elevator pitches coming from all directions.

Impact: 

BSEEN is centred on supporting students and graduates from our respective universities to launch their own business concepts and develop enterprising behaviours, attributes and competencies such as those highlighted in the QAA report (2018, p. 10). By creating a showcase for students and graduates to present their concepts publically whilst being supported by the BSEEN team provides great mileage to ensuring our students launch their business concept and develop themselves. 

At this specific event that took place in 2019 we did not collect, analyse and record feedback. Our only feedback was informal verbal feedback from student and graduate exhibitors centred on how nervous the experience was but extremely rewarding in terms of networking, confidence-building and for many, served as a soft launch of their business concepts. 

Lessons were learnt and at the next event of a similar nature, which was titled BSEEN Trade Fair in 2020, BSEEN had a professional video made (of course from a BSEEN digital marketing business) of the event which included testimonials (BSEEN Trade Fair - YouTube).

Next time the showcase runs (postponed due to Covid-19 but planned for December 2021 as a Christmas Festival) in addition to having another professional video made, post-event surveys will be conducted. This will ensure as a team, BSEEN can strengthen our offer. 

Resources: 

  • Venue – exhibition centre ideally.
  • Table and chairs for exhibitors.
  • Refreshments for guests and exhibitors.
  • Most exhibitors wished to have a power connection as they use laptops and iPad for showcasing prototypes/concepts/MVP’s.
  • Booking system such as Eventbrite.

References:

About the Author
This guide was produced by Joe Margetts (BSEEN Partner, Entrepreneurship Lecturer. BSEEN/University College Birmingham.).

Business model and lean canvas session (QAA23567) #FEEUK

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Special

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objectives: 

  •        Learners to be able to define the business model canvas and the lean business model canvas
  •        Learners to develop and lean canvas from a case study in a limited time frame
  •        Learners to be able to complete sections 1 -3 of their own business idea’s lean canvas

Introduction: 

QIncubator is an 8-week programme, which provides a testing ground for projects at idea-stage and early-stage. Our entrepreneur-led programme combines enterprise training, expert coaching, and peer learning to accelerate success. This programme was delivered fully online due to the pandemic.  The first session we teach is the lean business model canvas.

Activity:

 

Time required 1h

Pre-work: 

The session was divided in five parts: 

  1. The facilitator presented the lean canvas and explaining the main difference between the lean canvas and the business model canvas: “Lean Canvas uses the same 9 blocks concept as the Business Model Canvas, developed by Alexander Osterwalder except they’ve been modified slightly to suit the needs/ purposes/requirements of a Lean Startup. The Lean Canvas is the perfect one-page format for brainstorming and/or validating possible business models.”[1]
  1. The facilitator explained the first three sections using Oddbox as case study. He/she then used Mentimeter to get the student entrepreneurs share what they learnt from their pre-reading using word cloud to answer the first three sections. 
  •        Customer segments (customers vs users) and Early adopters / Problems
  •        Problem / Existing alternatives 
  •        Unique Value Proposition / High Level concept 
  1.      The facilitator then explained sections 4 and 5 
  •        Solution
  •        Channels

[1] https://medium.com/@steve_mullen/an-introduction-to-lean-canvas-5c17c469d3e0  

 

The facilitator then split randomly the students in breakout rooms of 4-5 students to discuss in their opinions what would be Oddbox’s top three features and how do they acquire and keep their customers. It is an opportunity for each student to introduce themselves to the group and then to share their thought regarding the case study. 

When the whole group is back in the room, the facilitator will give the opportunity to the breakout rooms to feedback on their findings.

4. The facilitator then explained section 6 and 7 – Revenue streams and cost structure and used Mentimeter to get student entrepreneurs’ involvement and analysis.

5. Finally, the facilitator explained sections 8 and 9: Key metrics and Unfair advantage. And repeated step 3. 

6. As this session is part of an 8-week programme, participants are then asked to complete the first three sections of their own lean canvas is their post-session assignment.

The impact was significant as:

  • 78% of our feedback respondents found the session very useful.
  • 97% of our feedback respondents found the content good, very good or excellent.
  • 97% of our feedback respondents found the delivery good, very good or excellent 
  • Before starting the programme, 67% of our participants did not feel confident about lean canvas creation. At the end of the programme, 75% of our participants felt confident about lean canvas creation and completion.

What we learnt from the session was that we could have used the pre-reading content even more to allow more group time for our students and graduates entrepreneurs to evaluate information, analyse and discuss as a group.  

Learner’s feedback:  

Which content and/or what aspects of the overall session did you find particularly useful?

“Going over the case study with different sections of the lean canvas”

“Introduction to business planning - it really helped me to put my idea in a framework and start thinking about it in a pragmatic and organised fashion.”

Resources: 

  •        Online platform such as Zoom
  •        Moodle for pre and post work

 

References: 

 

About the Author
This guide was produced by Mrs Julie Kouamo (Enterprise Manager, Queen Mary University of London ).

Industry xChange Retreats to Develop the Enterprising Researcher (QAA 12567) #FEEUK

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Large Group

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objective:

To create opportunities for all postgraduate researchers across the College to participate in enhanced professional development through interaction with industry

Introduction:

This case study describes the retreat model as part of an EPSRC-funded Industry & Enterprise programme. The retreats were residential and delivered face-to-face in various 1, 2 and 3-day formats and then more recently online. The retreats are themed according to the government’s Industrial Strategy challenges. Retreat participants are involved in a range of practical activities aimed at networking and knowledge exchange, creating impact in industry from research, working on innovation and idea generation and receiving advice and developmental support through observations and feedback. The core component of the xChange retreats is to connect doctoral student talent toindustry representatives to understand key trends in the sectors, the skills that industry are looking for and how to transform academic ideas into real business innovation. 

On completion of the retreat, students will be better able to: 

  • Identify pathways to impact for research and industrial challenges
  • Assess industry requirements and use appropriate communication strategies
  • Employ innovation / entrepreneurial skills and attributes
  • Develop successful communication skills for innovation, ideas and influence

 

Activity: 

 

The residential retreat can be held over 1-3 days and can be tailored with a mix of activities. Students are divided into inter-disciplinary groups and are assigned a coach. The retreats involve heavy input from industry who are predominantly alumni and operate in areas relevant to the retreat’s industrial theme. Retreats can take place across the UK and in locations that have significance for the theme and where companies or companion events are co- located. 

 

Day One is about communicating research and developing a more entrepreneurial mindset: 

 

  • Pitching and presentation coaching
  • Industry panel presentations and Q&A
  • Students pitch to industry (via a concept poster when face-to-face and slide deck online) 

 

 

 

Days Two and Three are about engaging in a practical activity to understand industry challenges and display enterprising skills: 

 

  • Entrepreneurial masterclass
  • Site tour and/or industry networking event / EXPO
  • Challenge activity to solve a real-life business problem

 

Impact:

 

Student feedback demonstrates immediate impact post-retreat and in the long term after follow-up 4-6 months later. 

 

Student Feedback (post-retreat) 

“Working closely with prestigious and experienced mentors on how to communicate effectively. There were quite a few nuggets of information given throughout the day that are invaluable in the industry-partnerships/commercialisation world and have honestly strengthened my own attitude towards communication.”

 

This student recognised the value of role models to help them reflect and strengthen their attitude and abilities. The role models give them something to emulate or in threshold concept terms ‘mimic’, which suggests that it is an important practice step towards developing the appropriate mindset.

 

“When I signed up for the retreat, I was not too sure it would be very beneficial to me, given that the invited speakers were not directly related to my industries of interest. However, I am glad to have attended the course and I am glad to be better equipped to face my research, knowing that with an innovative mindset, there are more career prospects for me.”

 

This student overcame what was initially perceived as a barrier to learning and identified that having an entrepreneurial mindset could afford a flexibility in opportunities and perhaps find a new professional identity.

 

“To be honest, I registered for this event purely for the exhibition, and I did not expect muchfrom the course. However, I gained much more than I expected. […] I gained a lot of insight and recognised my own weakness. Thanks for all the speakers, they bring me new horizons, newexperience from the industry world. These somehow encouraged me to talk bold, approachothers more actively and think outside the box. The main msg: Practice and keep learning! I am inspired by how these entrepreneurs keep learning regardless what age they are. That is what makes them successful!”

 

This student’s learning was transformative and changed their view of the world. The student shows promise of developing a growth mindset in that they recognised that opportunities to develop are constantly evolving and therefore creating a wider range of possibilities.

 

Student Feedback (4-6 months later)

 

A follow-up survey repeated some of the relevant questions from the post-retreat evaluation to assess whetherknowledge has been sustained or put into practice. It also included some new questions to determine perceived behaviour change, types of impact and open-ended questions about any successes or barriers experienced in implementing the practices learned from the retreat:

 

·       Agreement in meeting the learning outcomes was still generally high even six months later, which shows thatknowledge and practice gained from the retreat has been sustained

Confidence in applying skills, the help from the materials and recommending the retreat to others are all rated more highly than six months ago

 

·       Ratings on industry activities, such as networking with industry and pitching are rated consistently as six months ago. Satisfaction that the activities and course content were a valuable use of their time is rated higher than six months ago, which indicates that the value of industry engagement activities still endure

 

·       The top three practices that students implemented post-retreat in ranking order were: 1) made new connections with fellow students on the programme – this resonates with one of the reasons for attending the retreat, which was to meet researchers from other departments; 2) helped to inform research – this demonstrates a cross-fertilising effect the retreat had for students in being able to showcase their research to industry via the pitchingexercise, but also advance knowledge of their own area; and 3) focused job hunting  this shows a benefit in thestudents being able to target appropriate, or realise new companies or industry sectors

The top three aspects that had benefited students the most in the past six months in ranking order were: 1)communicating research; informing career choices; and informing research.

 

Resources:

 

 

  • Post-its
  • A1 A4 paper and pens
  • Concept poster template

 

References:

Imperial College London, Graduate School: Industry & Enterprise programme

 

About the Author
This guide was produced by Dr Jane-Lisa Coughlan (Senior Teaching Fellow (Industry & Enterprise), Imperial College London).

Redesigning the canvas: business modelling for active learning (QAA1235) #FEEUK

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6), Individual Task

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 5Reflection and Action

Objective:

To increase understanding of business models among art school students.

Introduction:

This case study concerns a project carried out in 2019-2020 at University of the Arts London (UAL) with funding from Enterprise Educators UK. The aim was to increase students’ understanding of business models through visualisation, testing and iteration, with a particular focus on the cultural and creative industries. The project also took an active learning approach to ‘business modelling’ (Rex 2018), encouraging students to design their own canvases rather than to fill in a pre-existing one.

Activity:

17 students and recent graduates were involved in total: 

  •        Three design students, who created business model visualisations 
  •        Three graduate entrepreneurs, whose business models were visualised 
  •        Eleven students took part in focus groups to test the visualisations.

The project began with a workshop with the three Design students on business models and their application in the cultural and creative industries. The  students then produced a prototype  visualisation of the business model as a general concept, developed from existing canvasses but using their own words and images (image 1). This was followed by a focus group, in which the Design students tested the prototype with six of their peers, after which the Design students adapted their prototype (image 2). For instance, the students introduced a theme-based colour scheme and broke the canvas into a set of interlocking cards. They also changed some of the language and added prompt questions. Finally, they added a layer of acetate on top of each card, which could be written on and then wiped clean. 

In the second phase of the project, the Design students shifted from visualising the business model as a general concept to visualising the business models of specific graduate entrepreneurs. This phase began with a workshop in which the Design students prepared semi-structured interview questions for the entrepreneurs. The students then conducted interviews with the entrepreneurs to identify their business models. They then visualised those business models and presented those visualisations to the graduates, modifing them in response to the feedback they received. We then conducted a second focus group with fellow students to test the effectiveness of these modified visualisations. Finally, the Design students finalised their visualisations, responding to the focus group feedback. One business model was visualised as a set of Perspex cards (image 3); another as a folded sheet of paper (image 4); a third as a series of circles (image 5). 

Impact: 

The impact was significant as ….

Although the sample size was small, qualitative and quantitative data from the project does suggest that the approach did enhance understanding of business models. Several participants began the project with a sense that business models weren’t relevant to the to the cultural and creative industries, but all 13 participants who submitted quantitative data ‘strongly agreed’ that business models were relevant by the end of the project. The Design students who created the visualisations also reported an increase in understanding. 

The project shows the importance of language: participants were more comfortable with the notion of ‘sustaining their creative practice’, for instance, than with the idea of having a business model. The project also highlights the importance of visual language: focus group participants liked the new visualisations in part because they were colourful and tactile. These findings support the need to respond to ‘the clear parallels’ between the learning outcomes advocated in entrepreneurship education and the pedagogic approaches associated with design disciplines (Penaluna and Penaluna 2009). Since design a practice, not simply a set of tools (Hill 2012: 136), this means going beyond so-called ‘design thinking’ to a genuine commitment to testing and iteration.

Resources: 

  •        Post-its (different colouer)
  •        Pens
  •        A3 paper
  •        Business model canvases (Campbell et al 2017, Carter and Carter 2020, Clark et al 2012, Osterwalder and Pigneur 2010, Rodriguez 2016, Van Der Pijl et al 2016, Van Wulfen 2014, Young Foundation 2013).

References:

Campbell A, M Gutierrez and M Lancelott (2017) Operating Model Canvas. Hertogenbosch: Van Haren ​ 

Carter M, Carter C (2020) The Creative Business Model Canvas. Social Enterprise Journal. 16(2), 141-158. DOI 10.1108/SEJ-03-2019-0018 

Clark T, Osterwalder A and Pigneur, Y (2012) Business Model You: A One-Page Method for Reinventing Your Career. Hoboken: Wiley  

Hill D (2012) Dark Matter and Trojan Horses: A Strategic Design Vocabulary. Moscow: Strelka Press    

Osterwalder A and Y Pigneur (2010) Business Model Generation. Hoboken: Wiley​ 

Penaluna A, Penaluna K (2009) Assessing Creativity: Drawing from The Experience of the UK's Creative Design Educators. Education + Training, 51(8/9), 718-732   

Rex B, Kaszynska P and Kimbell L. 2018. Business Models for Arts and Cultural Organisations: Research Findings from Creative Lenses. Creative Lenses research report: executive summary. https://ualresearchonline.arts.ac.uk/id/eprint/14392/1/Creative-Lenses-Research-Findings.pdf  

Rodriguez J (2016) To Sell or Not to Sell? An Introduction to Business Models (Innovation) for Arts and Culture Organisations. https://www.ietm.org/system/files/publications/ietm_business-models_2016.pdf   

Van Der Pijl P, Lokitz J and Solomon L (2016) Design a Better Business. Hoboken: Wiley.  

Van Wulfen G (2014) The Innovation Expedition: A Visual Toolkit to Start Innovation. Amsterdam: BIS  

Young Foundation (2013) The Social Business Model Canvas. https://youngfoundation.org/social-innovation-investment/introducing-the-social-business-model-canvas-2/​ 

Pictures or images:

Image 1

Image 2

Image 3

Image 4

Image 5

 

 

 

 

 

About the Author
This guide was produced by Dr Marcus O’Dair (Associate Dean of Knowledge Exchange and Enterprise, University of the Arts London (UAL)).

Save our Museum

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 7Communication and Strategy

Objective(s) or key message:

Learning Objectives: 

  •        Teamwork / collaboration
  •        Communication
  •        Enterprise / entrepreneurism
  •        Problem solving
  •        Analytical skills 

Introduction:  

This 2-3hour exercise invites participants to take an enterprising approach to saving a museum which is currently running at a loss due to a decrease in Council funding and visitors. People work in groups to analyse the situation and opportunity using the Concept Canvas and then prepare a pitch to present their ideas to ‘Save the Museum.’  

Activity detail: 

  1.      Introduction to the scenario 

Present the case of a Museum under threat- giving details of activities, visitors and financials (loss-making). 

  1.      Introduce Concept Canvas 

Ask students to map out the situation and opportunities on the Concept Canvas.*

Team working time (15 mins) 

  1.      Intervention 1#: Time to invest 

Each team will be given some money and the option of investing in EITHER ‘customer feedback’ or ‘expert business advice’. They cannot afford both. They must decide how to use the money.

Team working time (20 mins) 

  1.      Intervention 2#: Bad news

Introduce some ‘bad news’ which they must now factor into their plans. e.g. recession or legal action taken against them.

Team working time (10 mins) 

  1.      Intervention 3#: Opportunity for funding

The National Lottery fund has a grant available of £90,000 over three years to promote community cohesion. Ask the students to prepare a 60-second pitch. Provide some guidance on basic pitching kills to support them with this activity.

Team working time (25 mins) 

  1.      Final pitches 

Students pitch their ideas to a panel and receive feedback.

(Specify a time limit) 

*Concept Canvas used developed by ‘Simply Do Ideas’ Business Model Canvas can also be used as an alternative.

Impact: (Learner feedback) 

‘It provided an insight on how museums operate and helped develop some of my business skills’

‘How to collaborate with other people to run a business, solve problems.  Develop my ideas into a complete plan.’

‘I learnt how to communicate with new people and arrange a presentation in a short time’

Learner outcomes :  

  • Problem solving
  • Situation Analysis
  • Idea generation
  • Dealing with uncertainty
  • Responding quickly to problems
  • Pitching
  • Team working

Resources: 

  • Post-its or similar sticky pads 
  • Business Model Canvas
  • Team Briefs: showing details of a Museum in decline
  • Interventions
  • PDF Slide Deck (can be adapted)

Business model canvas poster 

Save our Museum Slide Deck

Save our Museum Interventions, 1 2 3

Save our Museum Team Briefs

About the Author
This guide was produced by Rhys Pearce-Palmer ( Enterprise Manager, Cardiff University ).

Idea Surgeries, Enterprise Lab, Imperial College London (QAA23567 #FEEUK )

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objectives:

  • To help entrepreneurs who are at ‘idea stage’ understand what the most valuable next steps they can take in testing whether their assumptions are valid, providing tools and recommendations where further work can be done by the entrepreneur, signposting relevant resources and granting access to further resources where available and appropriate
  • Engage students and alums 
  • Understand what ideas are being developed by our founders 
  • Help founders who are preparing to apply for an entrepreneurial programme understand how to prepare

Introduction:  

Imperial College London students produce 300+ new ideas a year, and many of them need simple guidance about how to understand the problem they are trying to solve, test their assumptions and work in a lean approach whilst they establish whether there is a potentially viable business and whether they want to create that business if that is the case. We have evolved this activity to take on a peer coaching and networking aspect, by extending each Idea Surgery to an hour and having up to three ventures participate. This helps build confidence in our founders and shows them the power of networking with other entrepreneurs, as well as getting advice from enterprise educators. This is kinder on enterprise educator time, however, Idea Surgeries also work well at half an hour with one facilitator and one venture. 

Activity: 

What preparation do founders do? 

  • Hopefully read Imperial Enterprise Lab Idea Surgery page which explains what an Idea Surgery is etc.  

  • Hopefully complete an Idea Canvas (we don’t need to see this, but it should help them gather their thoughts and have a good Idea Surgery) 

-      Problem 

-      Solution  

-      Customers/Users 

-      Resources 

-      Key Assumptions 

-      Next Steps 

Format of a Group Idea Surgery 

  • Up to three ventures  
  • 60 minutes  
  • Short intro from the facilitator (more details below)
  • Each venture talks through the problem they want to solve and their idea, you can do these all together and then move on to questions, insights or recommendations or you can spend about 18 mins on each venture
  • Participants should be asking each other questions and making observations (so insight gained from everyone, not just the E-Lab coach, and so that they see how useful engaging with their peers is)
  • Note: you can adapt this as you see fit, 1:1 works well, although you do not need an hour for that. Having two, rather than three ventures also works well. Four teams in an hour was too much in our experience

E-Lab Coaches’ role in an Idea Surgery  

Set the Scene 

·       Who you are 

·       Manage expectations

-      How you intend to run the surgery

-      This is Business coaching, not technical 

-      Us making introductions to potential customers or experts is rare  

-      Encourage participation, this isn’t just about the E-Lab coach asking questions, providing insights and making suggestions, they are all capable of doing that too, and we hope they will be delighted by how helpful they can be to each other

-      Remind them to take notes

-      Ask how much they know about E-Lab, if anyone doesn't know much, give a high-level overview (what the E-Lab does, that we don’t take equity)

-      At the start, if not all teams have joined, email those who have not arrived with the Zoom link, letting them know the surgery has started and letting them know you are looking forward to them joining  

What the coach should cover during the surgery

·       Determine manageable next steps with each team 

·       Instil confidence that they are capable to exploring their idea and can learn the business skills needed

·       At the end:  

-      Check in that you have covered everything 

-      Remind them that you will send them a personalised email with recommendations 

-      Encourage them to book another Idea Surgery when they are ready  

What will happen after the surgery 

·       An email goes out from the Idea Surgeries email account, you can see the content in the references section

·       You send a personalised email for each venture with agreed actions, and cc Victoria Nicholl 

Questions/tools you can use to tease out the information you need  

·       What are you hoping to get out of today?   

·       What is the problem you are working on? (might need to specify that is the business problem, not a problem they have getting the business off the ground!)  

·       Go around everyone in turn, why have you booked the meeting, what do you need to get out of today?  

·       Can you expand on that? 

·       If they are talking about an interview or survey they did: 

-      What sort of questions did you ask? (hint, they need to be asking about past behaviours digging into how people solve the problem now, not asking them about hypothetical futures) 

-      How many people did you interview/survey? 

-      Are there any themes that emerged? 

-      Oxford Venture Evaluation Framework  

After an Idea Surgery  

Send your personalised email to the venture with agreed next steps. See references section for some content to start your own! Encourage them to book another surgery once they have completed the actions. If you can, automate feedback requests so you can check how well the Idea Surgery went. 

Impact:   

Idea Surgeries are a critical part of the services that Imperial College London Enterprise Lab runs, and have grown significantly since they were introduced in 2018.  

Idea Surgeries coaching hours 

  •        Aug 2018 – Jul 2019 – 114 hours 
  •        Aug 2019 – Jul 2020 – 292 hours  
  •        Aug 2020 – April 2020 – 233.5 hours (expect another 90 hours May to July)  

The demand in and of itself, particularly as the more determined founders who want to get onto our Experts-in-Residence programme tend to come back for repeat surgeries, is a positive indicator that they are well received and impactful. 

We ask for feedback after every session collect NPS sore. You can find more info here about NPS and what the scores mean, essentially -100-0 means improvements are needed, 0-30 means good, 30-70 means great and 70-100 means excellent.  

The 2020-21 NPS score to end May 2021 is 48, ranging from 11 in May 2021 (we quickly leapt on the issues that arose in that month) to highs of 100 in March and April, with a more normal month hanging around the 66 level. While we are very happy with our scores overall, and even though they have never yet been less than ‘good’ we always strive for excellent. 

Selected anonymised quotes from our founders: 

‘Useful guidance and advice to take the next steps. Thank you.’ June 2021 

‘I thought it was very helpful, the recommendations on getting in touch with other experienced founders as well as highlighting some potential packagings of the product and some problems were all very helpful. I think the enthusiasm of the host was a good feature.’ June 2021 

‘Good discussion and recommendations. One hour to discuss three ideas was barely enough though.’ May 2021 

‘The set up and concept was great - testing ideas on each other, and then getting some guidance and ideas for where to go next. I am at the very beginning of the process, whilst the other groups were much further along, so it was really helpful to get a sense of evolution and equally great to be able to help feed back on other ideas too.

The only thing I would suggest would be a little more framework initially. It wasn't quite clear how it was going to play out and one student dropped off the call once his team had been, meaning it was really only two groups sharing and discussing. I think, however, that was because that student's team had got what they came for - promise of a referral.

What was super helpful was Selina's follow up email, which helped put a framework to the scribbled notes I made during the discussion - and also she made some great suggestions on the email in addition to what came out in the surgery that I am working on now too. She also put me at my ease - I was solo, whereas the other teams were in groups, as well as being new, so that was very much appreciated.

As for recommending to others, I've already done so!’ May 2021
 

As you can see, confidence and openness are an important facet of a facilitator’s delivery, and founders hugely appreciate the opportunity to meet with someone more experienced who can help them figure out manageable steps. Most of the time they do appreciate the opportunity meet other founders too, and in the best idea surgeries, lively conversations ensue and contact details are exchanged so founders can keep the discussion going. 

That said, we do sometimes get founders who are incredibly nervous about meeting in groups, they worry about people stealing their idea or revealing their IP. As an Idea Surgery is an early stage business coaching session, there should be no need to reveal any IP, and, unless the founder has developed a brand new technology the odds of them having any IP are slim. We used to offer both individual as well as group idea surgeries, but the automatic assumption founders made was that 1:1 support must be better, which we fundamentally do not believe. We removed the individual surgeries and now only provide them when a founder is too nervous to come to a group one – despite having the advantages pointed out and being offered reassurance about their idea and IP being safe. This is a good approach, as it is important for founders to feel safe.  

As you can see, an hour for three ventures is tight, and something we will be reviewing in the next couple of months, to see whether we now have enough resources to make this more generous. We initially moved from half an hour per individual venture to an hour for three ventures because we did not have enough team members to meet demand.  

Another issue we have found is that founders can be nervous about presenting their idea, sometimes cancelling a surgery at late notice because they do not feel ready, or want to work on their idea more. The earlier they meet have an idea surgery the better, so that they spend time usefully. Common errors in customer discovery, such as asking questions in such a way as to encourage confirmation bias, or talking to friends and family rather than genuine potential customers or sending out surveys rather than doing in person interviews as a starting point, abound, and whilst it is always impressive to see a concerted effort being made, it can be frustrating for founders to realise they need to go back a step or two, or worse, they can be stuck in the belief that they have done good customer discovery and that their assumptions are safely tested.  

Conclusion: Idea Surgeries are a useful tool, particularly for the earliest stage founders. They are relatively easy to facilitate, and work well both in person and virtually. They instil confidence in founders, and maximise their chances of determining whether there is a viable business from the idea they have. Far from every idea will turn into a company, and that is absolutely fine, the skills, understanding and experience that founders gain are a lifelong positive outcome. Idea Surgeries are incredibly versatile and can be used as part of a recruitment process. We use ours for Imperial College London offer holders before they join the College, and as part of how we advertise our entrepreneurial programmes. It is easy to set these up in such a way that no matter where a founder is, or what time, they can book a session and know that they will get a real person’s time, which as entrepreneurship educators is a massive win for engaging with the people we work so hard to help.    

Resources: 

  •        Space

o   In person – meeting room

o   Online – meeting platform such as Zoom or MS Teams

  •        One facilitator with knowledge about testing business ideas, the ability to ask great questions and knowledge of the entrepreneurial ecosystem within your institution. They do not need to a highly experienced entrepreneurship educator, it is possible to train up early career enterprise educators. 

o   That said, individuals who have knowledge of the institution’s portfolio of startups can be a great asset. One of my best hacks is to tell stories about the more mature ventures (6 months to a couple of years ahead of where the people in the idea surgery are) and encourage the founders to reach out to obtain insights. I usually specify what I think they can learn and, in my follow-up email I give the venture’s LinkedIn profile. I no longer make direct introductions as it is too time consuming, and seeing whether the founder is proactive enough to follow advice and brave enough to reach out cold to someone in our startup network. 

  •        A document where you store your frequent recommendations for founders, so that it is easy to create follow-up emails. This also serves as a great training tool for new facilitators. I have included some suggestions to get you started in the Reference section below.

References: 

I have included below a range of ‘if they’ paragraphs that I think are useful for anyone doing an Idea Surgery. Whilst this is a ‘good start’, I am constantly adding to the shared ‘Idea Surgeries Playbook’ and recommend creating your own, which can also include resources and opportunities that are relevant only to your institution.  

If they really need to start doing some customer/idea validation (a high percentage of idea surgeries will have this as a recommendation)   

I strongly recommend you read Talking to Humans and do the Business Assumptions exercise. Or read The Mom Test. This is useful for everyone, regardless of starting a business or not.    (*Caution advisory: you may choose to retitle this activity/approach to more appropriately support your group/to focus on the message of the text) 

Start to fill out a Business Model Canvas, available for download here.    

The ‘How to build a start up’ modules may be a useful reference point in general, but also for completing your Business Model Canvas here.    

If they need access to cheap legal documents  

I would suggest looking at Seed Legals. I’ve had positive feedback from students about it.  

Ignition Law also recommended CooleyGo where you can create (for free) a number of legal documents.   

If they need to understand various legal positions from starting a company to GDPR  

I recommend you take a look at the qLegal website, which has a number of valuable resources and a free advisory service. 

If they need to figure out when to stop doing customer interviews    

When do I *stop* doing customer interviews and start writing code? Article here.    

Good books about Lean methodology  

The Lean Startup by Eric Ries   

Running Lean by Ash Maurya  

If they need to explore the market opportunity more   

Have a go at looking at the Where To Play worksheets and completing them. You can download them all hereYou can also take a free courseherealso by the authors of the same book.    

If they don’t clearly outline their problem and could do with a tool to make them tell a better story/get their point across more efficiently   

This article gives an overview of pyramid principle, which I think would be a valuable approach for you to adopt when talking to people about what you are doing and what you want from them.  

If they are agonising over how much work is involved in getting to a scalable stage:   

This episode of the Masters of Scale podcast is particularly relevant to where you are now, as it addresses how sometimes to scale effectively you need to do things that don’t scale.   

If they should do a lean canvas   

You can find a free lean canvas here.   

Help with the Lean Canvas can be found here  

If they should do a Value Proposition Canvas   

On the Value Proposition Canvas, to help you fill it in look here    

If they should be taking a look at the grant, competition, incubator and accelerator landscape 

Review the grant, competition, incubator, accelerator landscape. Type in all the terms related to the problem and your idea and see what comes up. Create a record and see what path is going to suit you most. I would be surprised if there wasn’t equity free money you could access for this. And remember, you want to be choosy about when you take on angel and VC money it can be highly useful, but changes the dynamic of your company significantly. Hence looking at all funding opportunities, not just focusing on that. 

The email that all attendees who booked the surgery automatically receive  

An email automatically goes out from the idea Surgeries account to each person who has booked an Idea surgery with the following resources in it  

Hi Invitee Full Name,

Thank you for attending Event Name at Event Time on Event Date.

Please 
complete feedback for your Event Name

We really appreciate understanding what is working and what could work better – and this helps us identify what resources we should be providing in the lab.  

As promised a quick follow-up to give you some general resources

  • There’s an Imperial Enterprise Lab Slack Community where you can get to know the other founders at Imperial, hear about events and opportunities, and ask questions. You can sign up here 
  • Take advantage of all the great E-Lab events (like the How to series and Pitch 'n' Mix) more here 
  • Apply for Imperial Launch who can provide 1-2-1 support through their mentoring programme.
  • If you haven’t done so yet, read the book Talking to Humans (you should be able to get a free PDF) and do the Business Assumptions exercise
  • There are lots of ways to do customer discovery even in the current circumstances. As a starting point, Rob Fitzpatrick, author of the Mom Test has created 5 brief videos to get you started. 
  • Strategyzer has lots of free resources, including modules on ‘How to build a startup’ which are a useful reference point in general, but also for completing your Business Model Canvas if you have not completed one yet. You can explore more here and download a free Business Model canvas 
    • This article gives an overview of pyramid principle, which is a valuable approach to adopt when talking to people about what you are doing and what you want from them.  
    • If you haven’t read them yet, check out the COVID-19 startup survival guide (start here links to future pieces provided at the end of the article). 
    • For those thinking about building massively scalable businesses listen to the Masters of Scale podcast  

    We look forward to helping you on your entrepreneurial journey!

    The Enterprise Lab Team

    The email feedback questions we ask in our survey 

    •        What date was your session?
    •        On a scale of 0 to 10 (0 = Not at all likely and 10 = Extremely likely) how likely would you be to recommend this service to a friend or colleague? 
    •        Please comment; what did we do well OR what would you like to see improve for next time?

About the Author
This guide was produced by Miss Victoria Nicholl (Entrepreneurship Development Manager, Enterprise Lab, Imperial College London).

Pitch Club (QAA 567) #FEEUK

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objective(s) or key message:

  • To equip the learners with the skills to create a winning pitch that grabs the audience’s attention and delivers messages effectively (communication skills).

Introduction : 

Pitch club is designed to be a safe space to master pitching skills. This interactive workshop facilitates the creation and delivery of a 60 second elevator pitch - a brief, concise and bold narrative about you or your business. This is offered to all students as an extra curricula opportunity to hone their pitching skills with help from serial entrepreneur and Dragons Den participant; Sarah Agar-Brennan and the wider Enterprise Team at the University of Huddersfield. 

Activity: 

An online or in person interactive workshop where learners are encouraged to prepare, work on and pitch a 60 second elevator pitch format. Each session builds on the last so the learner grows in confidence, develops their performance and learns to interact with other students.  

The session begins with a brief introduction of what a pitch is, if it’s the first time delivering we show a brief presentation with videos (included in the attachments) to bring the concept to life. As an ice breaker we usually ask the learners to have prepared a 20 second introduction about themselves to include their name, reason for being there and then an interesting fact/hobby about themselves – if it’s a business environment we ask them to tell us about their idea. 

As the sessions progress the format of the beginning tends to evolve as learners start to pitch their 60 second offering. To maximise on time, we roll straight into the pitches and feedback which comes in two forms:

  • Peer to peer – we buddy learners up at the beginning of the pitching process and ask them to offer one another feedback, that can be in the form of praise, a critique or question. 
  • Practitioner – the team then have the opportunity to offer guidance on the pitches. Based on their knowledge and experience of pitching and presenting they suggest tweaks and directions for the learner to explore before the next session. 

Key teaching points are emphasised throughout each of the sessions we run. The principles remain the same so it’s just a matter of reinforcing them until the behaviour is learnt, they tend to be:

  • Tell a story/share a memory – this is a great way to create a hook. Share something of you, your product, your service that conveys your value, why you are doing it, empower them.
  • Solve a problem – if you can address market concerns/pain points then you will instantly grab their attention.
  • Know your audience – if you can research the audience before your pitch then do, learn about why they are there and the journey that led them to you. Then tailor your pitch. If you can’t, then think about the audience you want to attract and make it relatable to them.
  • Keep it simple – remember a pitch is a brief, concise and bold narrative.
  • Practise, practise, practise – don’t use cards and look down, look at this as an exam, you need to learn your lines so you can use eye contact and connect with your audience. Don’t worry if you miss something or go wrong just carry on regardless.
  • Passion – People invest in people, so let the audience see your enthusiasm and sell your mission. 

James Clear in his book Atomic Habits states that in order to see improvements one must take 1% action every day. The activity of pitch club builds on cementing the skill of pitching in a slow and steady way which drives results.  

The session runs over 60 minutes with the time being divided as equally as possible with the number of learners that attend. We always have one of the team members timing the pitches and providing those times to the learners so they can expand or decrease content to hit that 60 second pitch. It’s very much down to the facilitator to consider the number of attendees and plan the session in the first few minutes limiting their feedback to the time they have. 

Impact:  

My own reflections on pitch club are that it is a joy to deliver! Watching our learners come out of their shell and grow in confidence with each session is the reason I do my job, it’s like watching a flower blossom. When I came up with the idea for the club back in November 2019 I never thought for one moment the impact it would have on the lives of so many students.  

I learnt to pitch in my 40’s having run businesses all my working life. I avoided learning the skill for years; I think looking back I was scared to put myself out there in this way and the concept of learning to pitch was too massive in my head. Fast forward to my role at the university and my desire to create a safe space to take learners through the steps of pitching so they feel supported and not overwhelmed. 

As a team we have refined our delivery as we have gone along but the concept has stayed pretty much the same since the beginning. The biggest hurdle we have to over come is the learners desire to start the process, once they do they are hooked and can see and feel the benefits within a small number of sessions.  

At the moment we deliver to our Enterprise Placement Year (EPY) students as they are tasked with creating a 5-minute pitch which they are assessed on at the end of their placement. The feedback from one of the judges in the first year of delivery was: 

Damian Mullany, Santander UK Relationship Manager

The pitches are a really high quality, the best I have seen from Huddersfield and without using business idea / viability it was so hard to judge. 

Kayleigh, PHD student 

When I started my business, I knew I had something special and I was passionate about it, but I felt as though I couldn’t articulate it to others in a way that sounded professional and concise. I had a tendency to ramble and trip over my words and somehow my great idea became less impactful by the time it left my mouth. I was fortunate to be offered coaching with Sarah to teach me how to pitch and it has vastly improved the way that myself and my business are perceived by others. I can now confidently share what I do and why what I do is special. I’ve received great buy in from others and I can tell that the people I pitch to now feel the same excitement and passion for my business as I do. I have also carried these skills forward and have had the pleasure of expanding the reach of my business by talking on panels, delivering workshops and winning two consecutive enterprise challenge days - pitching successfully has been a key element in all of these. In the past I don’t think I could have estimated the power that pitching skills would have upon my professional development, but I can confidently say that they have been instrumental in my successes to date.

Here is some learner feedback from current and previous EPY students: 

Shyam, previous EPY student

Pitch club was a safe space to communicate my business and a place I could receive constructive feedback. Pitch club ultimately helped to build my confidence and communication skills, which has led me to deliver excellent winning pitches for projects.  

Mark, previous EPY student 

Sarah's guidance in pitch club has given me the skills to explain my business in non-musician terms while also keeping the presentation interesting. It has also given me plenty of experience pitching which massively boosted my confidence not just for pitching, but job interviews, and public speaking as well. 

Adam, current EPY student

Learning about pitching is a very different thing than most other academic things you can be taught, in university we're usually led towards the information so that we can research and understand it ourselves but pitching is a skill that has a lot more nuance and really requires both practice and a focus group to receive feedback to improve. Having Sarah and the other EPY staff on board every session is perfect for knowing exactly how to improve for next session so that I'm never left in the dark as to my progress on pitching - I appreciate the sessions a lot. 

Mubashir, current EPY student

The pitching sessions I had with helped me a lot. I reached the semi-final of a national Varsity pitching competition organised by NACUE in partnership with TATA as a result. I have a confidence issue and I am aware of it, but these sessions helped me challenge myself. Now I am availing any opportunity to raise my profile as a designer and as a safety professional. I just recently told the story of my design journey in front of over 200 Biodesign alumni. I have also opted in to deliver a talk on height safety at an international exhibition. I still don’t have full confidence in my presentation skills, but I can feel that I am getting better at it. 

Rozina, current EPY student

I've found that pitching has helped me improve my confidence as well as some of my public speaking skills. 

Pitch club has been a success which has enabled us to use the format in various initiatives throughout the university such as the GPA, Kickstarter, on curriculum modules and the SU. We have tried to roll it out to a wider Enterprise Hub audience but the attendance has been very hit and miss which has led us to prioritise resources and offer it as part of other initiatives where they can guarantee the learners. 

I have considered this at length and I feel that where the students don’t have a purpose to learn to pitch the desire to attend pitch club is diminished. This is shown in the data for current EPY students where we have over 65% voluntary attendance. It’s definitely something I would like to explore further and perhaps work across the university more.

Learner outcomes: 

  •        Learners build confidence and develop a strong sense of identity.
  •        Learners connect with, and contribute to their peers.
  •        Learners build resilience and perseverance.
  •        Learners develop strong communication and interpersonal skills. 

Resources: 

Pictures or images:

A copy of the slides we use when delivering pitching to our EPY and Boot Camp.

A copy of the Pitching Top Tips handout we have created to help learners remember the key elements. 

References:

https://students.hud.ac.uk/opportunities/enterprise/workshops/pitchclub/

About the Author
This guide was produced by Sarah Agar-Brennan (Business Advisor). If you would like to contact the author, please use this email address:- University of Huddersfield.

The Apollo Programme (Student Pre-Startup Support) (QAA12567) #FEEUK

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6), Large Group

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Presentation Space, Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objective:

When we designed the Apollo programme, we had several aims in mind. 

  • Provide more robust support for entrepreneurial students who are committed to exploring entrepreneurship, but have not yet validated their idea/aren’t ready to start a business – bridge the gap between ideation and incubation
  • Enable students to take their first practical steps to launching a new business
  • Facilitate like-minded entrepreneurial and curious students to meet and potentially collaborate
  • Enable students to be better prepared when applying for our BSEEN incubator programme
  • Provide students with a ‘real-world’ view of entrepreneurship via practical masterclasses and guest entrepreneurs
  • Help students build transferrable enterprising skills, such as creative thinking and pitching

Introduction: 

Apollo is pre-start-up support programme – we also refer to it as a ‘mini accelerator’.   

The 6 week programme is intended to help roughly 30 current Aston University students ‘propel their ideas into orbit’. We felt that we had a wealth of activity at the beginning of the student journey of enterprise/entrepreneurship, such as inspirational talks, panels, and other one-off short activities. We also have been running a student/graduate incubator for 10 years, enabling those individuals who had validated ideas to launch businesses with our support when they are ready to do so – so we felt this part of the journey was also covered.  

So, we have developed Apollo to support students in between these two stages to validate and move forward with their ideas, via masterclasses and guest entrepreneur insight. Therefore also strengthening our enterprise pipeline for our learners. 

The programme is delivered in partnership with Edvent and supported via funding from Santander Universities.

Activity: 

The Apollo programme was originally designed and delivered in Autumn 2018, as part of a larger activity plan funded by the Santander Universities 10th Anniversary Fund. It has been delivered 5 times to date, with one of those taking place entirely online due to the Covid pandemic. 

The programme was purposefully made available to students at any level (from Foundation to PhD), as we wanted to facilitate collaboration across disciplines and level of study. Students submitted an online application, and then from there we selected 30-35 individuals to take part. 

Before delivery, we spent time with our programme partner (Edvent – led by CEO Mark Corbett) to examine the gaps in our current provision as well as get his input on the key topics a programme should cover. 

The result was a 6-week programme, covering the following topics: 

1. Thinking Differently; Learn to Problem Solve; Embrace Divergent/Convergent Thinking 

2. Discovering your customer; Know your Customer; Validate your Market 

3. Going Lean; Understand Lean; Build a Brand 

4. Nailing your Business Model; Crack the Business Model Canvas; Understand How to be Innovative 

5. Securing Funding; Understand Value of Revenue; Embrace Variety of Funding Sources 

6. Crafting the Pitch; Practice Being a Great Pitcher; Deliver your Business Pitch 

Sessions took place every Wednesday afternoon for 3 hours, and followed the same rough format: 

Masterclass (mixture of lecture-style delivery of information, interactive group activities and individual work)

Guest Entrepreneur (Talk/Panels)

Reflection/Group Work/Networking 

Guest entrepreneurs were largely drawn from the local business community and chosen to highlight a wide range of businesses and founders. We wanted to present a diversity of sector, stage of business, founder profile, and so on. Entrepreneurs were approached according to that weekly topic, so that they would have some experience in that area to share their real-world experiences. 

The entrepreneurs participate via panels, ‘fireside chats’/Q&A, and 1:1 speed mentoring. 

The final session (Pitching) has been hosted at a Birmingham City Centre branch of Santander (who are also partners in the programme). We have invited staff from Santander to sit on a panel to hear the students’ pitches, to provide constructive and encouraging feedback. Again, this also provides the element of getting out of the classroom and into a more professional setting. Pitches are recorded and the videos provided to students for them to review and learn from. 

At the end of the 6 weeks, students are given a certificate of participation and signposted towards our other relevant activities to help them build on what they’ve started. 

In between weekly sessions, we encouraged interaction and learning to continue in several ways. Resources were shared via Box and participants encouraged to recap in between sessions. We set relevant weekly tasks, and those who completed them were incentivised by the offer of more in-depth feedback and 1:1 support from our facilitator Mark. We also set up a WhatsApp group for the students to continue their conversations and provided recommended reading. 

Examples of weekly tasks:

  •        Connect with other participants on LinkedIn
  •        Create your Value Proposition
  •        Competitor Analysis

 Impact:  

The impact on both our students’ journeys and our programme of activity has been significant. We feel it has successfully filled a gap in our offering as a team to Aston students. 

36 participants have successfully joined our BSEEN incubator and launched their businesses. 

Learner Feedback:  

From our 2019 programme, students gave the experience an average of 9.5 out of 10.  

  •        “Overall great programme which surpassed my expectations. Very good structure. I really liked the practicality of the course, not just theories and similar to what we do at Uni but this was actual tools entrepreneurs use.”
  •        “I enjoyed the programme despite not having a strong idea, it gave me the enthusiasm to develop my skills as a person (organisational, confidence skills, etc.).”
  •        “The whole programme has been a huge help: provided amazing networks and taught me how to put what is on my mind onto paper, to relate to others and explain the business”.
  •        “This programme has given me a lot of insight into what’s it’s like to be an entrepreneur. I’ve got a lot of work to do but I’m on the right path!”  

In 2018/19, 78% of participants were from a widening participation background.  

As part of our original objectives, we anticipated that the programme would help those who would go on to then start a business in a short timeframe, but also those who would take the knowledge and refined skills into employment. For example:  

“Apollo certainly helped impact me when I’m preparing for my interviews such as how i can sell myself as a “business” as well as understanding the customer segmentation that the company is targeting. Apollo was a great platform for me to gain practical skills to entrepreneurship and I will certainly be using it in a few years’ time as I’m building capital and network now”. [James Chew, 2019 Participant]

Resources: 

  •        Presenting facilities
  •        Large pieces of flipchart paper/pens
  •        Post-its
  •        Students to have their own laptops/notebooks
  •        Photography permission signs
  •        Sign in sheets – to record attendance
  •        Business Model Canvases
  •        Use of Box/Google Drive or similar – to share resources

Pictures or images:

References:

About the Author
This guide was produced by Ms. Katherine Rice (BSEEN Enterprise Consultant, Aston University).

Birmingham Youth Challenge (BYC) (QAA12467) #FEEUK

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Presentation Space, Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 4Implementation of ideas through leadership and management 6Interpersonal Skills 7Communication and Strategy

Objective:

  • Attract a new raft of students from all disciplines to enterprise and entrepreneurship education through social action
  • Engage them through working on a live case study problem
  • Enable them to develop real-world skills
  • Enable them to create a tangible product or service 
  • Encourage students to experiment more with enterprise and entrepreneurship by engaging with some of our other initiatives. 

Introduction: 

Birmingham Youth Challenge was a 50-person hackathon-style event, centred on one of the key challenges facing the region as identified in the West Midlands combined Authority’s Urban Challenge, set by Mayor Andy Street.  The event was widely promoted by encouraging students to’ Join us for a weekend of creative problem-solving to build a better future for Birmingham’s young people’.  The event was run in collaboration with Barnado’s, one of Santander’s charity partners.  On the Friday evening Martin Howard of Barnado’s gave a keynote which was followed by panel session featuring three local social enterprises and charities supporting young people.  This event was open for anyone to attend and over 150 students, staff and representatives from the local community attended.  Mark Corbett of Edvent, who were facilitating the event, gave a briefing on the format of the weekend followed by networking drinks and refreshments provided by The Green Sisters a startup supported by BSEEN.    

Activity:

The challenge itself begins with an Ideation and Creative Problem-Solving workshop, involving divergent and convergent thinking.  The students then pitch their ideas and vote for their favourites forming teams of 5.  After lunch the 24-hour countdown begins!   

(We chose not to run the event overnight as it excludes students who are unable to stay overnight). 

Additional workshops to help students develop their idea include sessions on the business model canvas and lean startup methodology.

We invited a range of aspirational but relatable mentors to support the event, working their way around the groups, listening to the ideas and offering advice and guidance where it is sought.  

The Sunday morning starts with a pitching masterclass followed by another mentor walkaround, while the teams craft their pitches.  The challenge ends at lunchtime, and afterwards each team gives a 5-minute pitch.

A panel of expert judges used a judging matrix of six areas to appraise each of the teams.  This included evaluating the innovative aspect of the idea; its business model and vision; its impact on the region and certain communities; the role technology plays in the business; the customer validation undertaken and the quality of the pitch and demo.  The winners and runners up are announced, prizes awarded, and certificates provided to everyone who completed the challenge.  Online feedback forms were sent to each participant and the results evaluated.       

Impact: 

The impact was significant as the 50 students who took part experienced what it is like in a start-up environment, allowing them to develop key skills that will enhance their employability.  

Hackathon-style events are very popular with students as they’re fun, fast-paced, encourage collaboration and there are clear incentives around learning/developing skills and the prizes are attractive as well.  

The event helped students from a WP background to increase their social capital by engaging with the mentors, judges and facilitators at the event. 

36% of the students who engaged were not from the business school, a much higher percentage than our more mainstream startup events.  

 100% of the participants said they were inspired to explore entrepreneurship after the event, when only 16% said they attended for that reason.  47% of participants engaged with a follow-on programme.   

Some student feedback from the event includes:

“The Birmingham Youth Challenge taught me skills I didn’t realise I needed!”

“It allowed me to meet like-0minded students that care about change.”

“I learnt about the process of coming up with good ideas, and how collaborating with others is a key component of that.”

“It was fun, engaging and though provoking.  My eyes have been opened!”

Resources: 

  •        Post-its or similar sticky pads 
  •        Pens  
  •        Flipchart paper
  •        Business Model Canvas templates
  •        Prizes
  •        Food and drinks

Pictures:

   

References:

 

About the Author
This guide was produced by Carolyn Keenan (Programme Manager Aston Centre for Growth).

Understanding Finance for business planning (QAA3) #FEEUK

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

3Decision making supported by critical analysis and judgement

Objective:

  • Understanding financial terms
  • Help put together the financial elements of a business plan
  • Support with pricing your product or service 
  • Understanding business viability
  • Creating a cash flow forecast..
  • To help make decisions around business viability 

Introduction:

A workshop designed to support the production of financial elements and pages of a business plan, helping understand and create narrative around pricing and costing. Leading to the production of a cash flow forecast and profit and loss. This workshop breaks down and simplifies how to work out the break even and supports the evaluation of risk prior to starting a venture. The workshop is designed for both curriculum and for start up. 

It is important that at the start of the workshop the learners are thinking around a business model, although the workshop is a stand alone session, it is usually part of a series of workshops designed to be used once the learner has a business idea, or has attended the initial business planning workshops. 

The session can be delivered as a 2 hour session but is enhanced by the exercises being 20 mins each which turns the workshop into 3 hours. 

Exercises are within the PP.

Activity:

A 2 hour workshop with 3 separate exercises delivered by PowerPoint.

  • The activity is delivered usally via a PP, its starts by setting out the primary objectives and learning outcomes.
  • It gives a brief overview of a full business plan and how the workshop fits into business planning and start up
  • It then takes you through a step by step guide around finance and what’s needed within the planning stage.
  • Initially drawings with an example of a survival budget: to show minimum income needed at start up. 
  • It works through some advice and practical steps around pricing and costing. Showing 2 adequate examples 
  • An exercise allowing the learners to create a pricing example and draw out questions
  • A 2nd 2 min exercise asking learners to list examples of business expenses that relate to their business idea- which will be used in the 3rd exercise
  • All expenses relating to business are then broken down and correct terminology are explained
  • Leading to a 3rd exercise around showing learner understanding by using exercise 2 
  • This leads into the cash flow forecasting and the importance in business planning
  • Further terminology is introduced around finance and importance of understanding the profit and loss, break even and gross profit
  • The session culminates in using the 3 exercises to input figures into a cash flow forecast and how to build the forecasting tool
  • Reflection is then shown via the cash flow producing the break even figures, which is broken down into number of sales needed to break even and how this affect the whole planning process.
  • The workshop ends with a Q+A of 10 mins to allow learners to go through any issues that arise, and also the offer of a 1-1 for any students in need of further support. 

Resources:  

  • Cash Flow Forecasting spreadsheet
  • Power point
  • Stationary for learners

Pictures:

References:

  • Press articles
  • Key authors
  • Books
  • Web -sites

About the Author
This guide was produced by Craig Lawrenson (Uclan). If you would like to contact the author, please use this email address:- clawrenson1@uclan.ac.uk.

ETC Toolkit Case Example 1 – Curricular Enterprise Course open for PGT/PGR students across the University (QAA 1,2,3,4,5,6,7,) #EERPF

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6), Individual Task

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Lecture Theatre, Presentation Space, Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objective(s) or key message:

This course teaches some of the generic and transferable skills required to become an ‘entrepreneur’ in the broadest sense. The course raises the student's awareness of the legal, business, managerial, creative, analytical and interpersonal skills relevant to setting up and running a new venture, or building an entrepreneurial opportunity within an organisation. The primary focus is on the development of an opportunity evaluation for a venture exploiting a novel idea or technology.

Introduction :

This introduction to entrepreneurship course provides an online enabled curriculum for students to explore entrepreneurship and innovation as a subject of study and as a practice. The course relies on multiple teaching methods including short lecture video presentations, interviews with individuals with a variety of venture experiences, and other audio-visual content and reading materials. As an online course, there are no physical lectures, while students will be engaged in a face-to-face group project with a component of making a creative presentation. Students are encouraged to participate and benefit from extra-curricular activities.

Activity:

  •        This course introduces students to the theory and practice of entrepreneurship. It focuses specifically on how and why some innovations are successfully commercialised, with particular emphasis on the role of the innovator-entrepreneur, with specific reference to science-driven innovation, which may be relevant to your programmes of study.
  •        Student Learning Experience
    This course utilises multiple learning modes, including independent reading, primary research, video lectures, group discussion, case studies, and exposure to practice. 
  •        Syllabus
    1. Entrepreneurial motivation
    2. Entrepreneurial characteristics
    3. Contexts of entrepreneurial activity including social entrepreneurship
    4. Opportunity discovery
    5. Opportunity evaluation
    6. Acquiring resources
    7. Business models
    8. Entrepreneurial growth and strategies
    9. Entrepreneurial leadership, identities
    10. Exits and outcomes

Impact: 

Anonymous PhD student feedback “I really like including such types of modules as I'm always interested to turn the research project into business”. 

 

Learner outcomes : 

On completion of this course, the student will be able to:

  1. Recognise and critically assess an opportunity in a market (and/or social) space relevant to their programme of study
  2. Critically analyse and consider different business situations where innovative and entrepreneurial opportunities are present or possible
  3. Research a business start-up opportunity and marketplace to evaluate the attractiveness and/or feasibility of an opportunity
  4. Communicate and demonstrate interpersonal skills

Understand and apply the course concepts in the contexts of innovation, and venture creation and development

About the Author
This guide was produced by Dr Fumi Kitagawa (Senior Lecturer in Entrepreneurship and Innovation, University of Edinburgh Business School ).

ETC Toolkit Case Example 2 – Curricular Enterprise Course offered for OPTIMA CDT PhD students and beyond (QAA 1,2,3,4,5,6,7,) #EERPF

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6), Individual Task

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Lecture Theatre, Presentation Space, Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objective(s) or key message:

The Translational Study - Innovation and Entrepreneurship Masterclass is a student-led, independent study course designed to promote student exposure to the challenges and opportunities associated with translating healthcare innovation into a market context. The course builds on the outcomes of the OPTIMA courses (i.e. Grand Challenge, Innovation-Driven Entrepreneurship (IDE), and Ethics and Regulatory Processes in Translating Innovation from Bench to Man), or other background experience considered relevant. Students will work in small teams to examine a specific innovation of healthcare technology. The projects will be related to actual scientific research results and will address real world considerations in commercialisation, drawing on guidance and input from leading edge researchers, entrepreneurs and other professionals, including colleagues from the Business School.

Introduction: 

The course is designed as an integral part of the PhD with Integrated Studies offered by the OPTIMA CDT. It will also be able to accommodate other researchers/research students from the business school and other schools from the university with prior agreement. The current course builds on the overall programme of OPTIMA activity, in particular the Grand Challenge; the Innovation Driven Entrepreneurship course in year 1, and Ethics and Regulatory Processes in Translating Innovation from Bench to Man in year 2. In addition, it sensitises the students to the range of real world issues involved in commercialisation of healthcare technology and thus prepares them for further optional courses in innovation and entrepreneurship in year 3 (and 4).

Activity:

The course is organised in three phases: 1) ideation, 2) development research and 3) entry evaluation.

  •        Phase 1, ideation, is a 3-week activity in which the teams explore a limited set of innovations relevant to their research studies. Teams will be allocated a specific case drawn from experience within the OPTIMA network and will assess how this compares with competing or other similar innovations. At the end of this phase, teams will present their findings and will be assessed on the content and delivery of their presentations.
  •        In Phase 2, development research, the teams will examine what primary research on the industry and market relevant to the anticipated product or process has been carried out. Students will be encouraged to engage with industry participants to better understand customer needs, product development requirements, manufacturing parameters, and distribution and support processes. This phase will occupy 4 weeks, depending on the complexity of the particular case examined. At the end of this phase, teams will submit a draft report focussing on issues of market feasibility for formative feedback.
  •        Phase 3, entry evaluation, is a 3-week activity in which teams explore the resources and processes necessary to bring the particular innovation to market. At the end of the phase, teams will submit a formal written report presenting their analysis, including a critical appraisal of the commercialization path adopted. Teams will be assessed on the content and delivery of their report. In addition, teams will present their findings to a panel including industry representatives.

Each phase will be introduced by a formal overview lecture, with further lectures and seminars covering key issues and supported by supervisory meetings each week. The experience and learnings acquired from the course will be consolidated through the submission of an individual Reflection on Learning paper, supported by a personal learning log, which the students will maintain throughout the course activities. 

Learner outcomes : 

On completion of this course, the student will be able to:

  1. Work effectively in teams and understand the various roles that individuals can play in teams, including leadership and taking responsibility for individual contributions.
  2. Understand the specific challenges associated with translating a research-driven innovation into a commercial context, and develop a critical appreciation of how the available theories, principles and concepts in the field of innovation and entrepreneurship can throw light on the practical issues confronted.
  3. Explain the imperatives for primary research on market needs and new product requirements, using an appropriate range of specialised techniques and skills reflecting current best practice.
  4. Describe the general stages of technology commercialization, informed by developments at the forefront of academic and industry experience, including a critical awareness of different organizational forms and resource requirements organizational forms and resource requirements.

Communicate the results of market and industry research using appropriate methods to both scientific and business audiences and critically assess the potential commercial value of a novel innovation for a specific market need, taking account of the need to make informed and ethically sound judgements in the face of inconsistent and incomplete information.

About the Author
This guide was produced by Dr Fumi Kitagawa (Senior Lecturer in Entrepreneurship and Innovation, University of Edinburgh Business School ).

ETC Toolkit Case Example 3 – Curricular Enterprise Course offered for the OPTIMA CDT PhD students (QAA 1,2,3,4,5,6,7,) #EERPF

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6), Individual Task

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Lecture Theatre, Presentation Space, Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objective(s) or key message:

This Student-Led Individually Created Course (SLICC) for Postgraduate students is an option course developed within the University-wide framework for self-designed experiential learning. Students will direct their own learning using the Student-Led Individually Created Course (SLICC) approach. They will plan, propose, carry out, reflect on and evaluate a piece of work undertaken within their own context. The SLICC is available to Postgraduate students whose programme of study allows them to undertake a SLICC.

Introduction: 

The course is designed as an integral part of the PhD with Integrated Studies offered by the OPTIMA CDT. It will also be able to accommodate other researchers/research students from the business school and other schools from the university with prior agreement. The current course builds on the overall programme of OPTIMA activity, in particular, the Grand Challenge; the Innovation Driven Entrepreneurship course in year 1, and Ethics and Regulatory Processes in Translating Innovation from Bench to Man in year 2. In addition, it sensitises the students to the range of real world issues involved in commercialisation of healthcare technology and thus prepares them for further optional courses in innovation and entrepreneurship in year 3 (and 4). 

Activity:

The student is responsible for developing and undertaking a project which enables them to achieve and demonstrate achievement of the Learning Outcomes, framed within the subject area of their Postgraduate programme, and aligning with their programme-level learning objectives.

Undertaking a SLICC enables the student to create and shape a learning experience which is unique to them. The student develops an e-portfolio to provide evidence of their learning. This Level 11 course requires students to demonstrate the development of their skills and understanding in terms of critical analysis, application, reflection, recognising and developing skills and ways of thinking, and evaluation within a specific context of their learning experience. This course will also enable students to demonstrate their ability to exercise autonomy and initiative at a professional level in their field of study.

Learner outcomes : 

A SLICC is assessed via three key components, a self-reflective report, an agreed portfolio of outputs/deliverables and a formative self-assessment.

  •        Self-critical Final Reflective Report (100% weighting): The reflective report is the key component of the assessment. The student is expected to document and demonstrate active self-critical reflection and responses to their learning throughout the experience. It is essential that the student's report is linked to, and draws upon, their e-portfolio of evidence of learning. The maximum word limit is 3,000 words.
  •        E-portfolio of evidence: At the proposal approval stage for the SLICC, the Course organiser will discuss and agree with the student what outputs and information need to be created, collated and submitted in their portfolio. This e-portfolio will support and provide evidence of the student's learning and development of skills through undertaking the SLICC. The portfolio should be constructed throughout the duration of the learning experience, demonstrating evolution, iteration and progress over time.
    For instance, E-portfolio may include a regular reflective blog diary. It may contain other evidence, which may take many forms including, for example, photographs, documents, reports, feedback, video, and podcasts.

Formative Self-Assessment: An important component of the final submission is for the student to demonstrate their understanding of their achievements through graded self-assessment. In undertaking self-assessment, students are required to demonstrate the alignment of the grades that they give for each learning outcome to the justification for them, and where this is evidenced within their e-portfolio.

Resources :

Developing Partnerships: PhD students and Canon Medical https://edinburgh-innovations.ed.ac.uk/news/optima-canon-medical

Canon Medical & OPTIMA Student-Led Individually Created Course (SLICC) https://figshare.com/articles/presentation/CANON_SLICC_Case_study_pdf/14135243

About the Author
This guide was produced by Dr Fumi Kitagawa (Senior Lecturer in Entrepreneurship and Innovation, University of Edinburgh Business School ).

Good Place Lab (QAA 1,2,5) EERPF

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 5Reflection and Action

Objective(s) or key message: 

Good Place Lab is a self-guided asynchronous digital course aimed at learners who are embarking on entrepreneurship and innovation degree programmes. The course is structured as a sequence of steps based on a set innovation challenge related to improving a campus university environment. Learners will be able to explore concepts of innovation and gain insights into how design thinking methods can be applied to innovation. By taking this introductory course, the learners will:

  • Test their assumptions about innovation 
  • Develop basic understanding of design thinking 
  • Practice creativity through playful and fun engagement activities
  • Develop observation skills and practice empathy
  • Gain reflection ability to map their acquired skills against eight selected EntreComp skills detailed for each of the challenge steps.

Introduction:  

Good Place Lab aims to engage learners in innovation practice prior to their formal University learning. The course has been co-designed with students in order to create an engaging and impactful introduction to innovation as a University subject as well as an entrepreneurial practice. The structure is flexible and learners can pause anytime during the course, take a break and reflect. The focus is an innovation challenge that learners tackle through a series of steps and exercises leading them to develop an innovative improvement to University campus environment. It is not an assessed course and the final output is a sketch and a story of the innovation that can be later shared in the classroom for debate and further reflection. There are no right or wrong answers and learners have an opportunity to have multiple goes at exercises.  

Activity: 

Good Place Lab course has been developed as a web-based resource accessible here: https://wp.lancs.ac.uk/designthinkinglab/Learners enrolled to a certain degree programme are invited to an online webinar about three weeks before their arrival/commencement of their University degree programme. The webinar introduces the digital course concept to them, creates a community and provides an opportunity for a lecturer to get to know their future students. This can be carried out as a part of ore-arrival induction at any University.  

Learners do not need any log in or passwords. They access the course on the website though the link. It is recommended that learners engage in this course over at least one week period accounting for about 4 hours per section (in total approximately 30 hours). The course design follows design principles:

  • Challenge is introduced as a question: How might we create an inclusive Campus environment for students of diverse backgrounds and abilities to enjoy outdoor activities together in a safe and fun way?
  • Inspiration as next step introduces personas of students and the challenges they are currently experiencing in their University environment 
  • Ideas section stimulates new approaches to coming up with ideas that may address the challenges of student personas 
  • Prototyping gives an opportunity to ketch the idea(s) that learners can Share as a story in the next section
  • Final stage is Reflection that provides a summary of learning and poses questions to reflect on 

Each section of the course has an introduction to the section with a short video, an interactive exercise, questions to be answered via an online board and a wrap up reflection based on EntreComp skills relevant to the section. 

As learners populate the online board with their answers, lecturer/course convenor is encouraged to provide comments to their answers, which helps learners with motivation to keep going.  Ideally, the lecturer providing these comments is their programme director or a module convenor who will continue this debate when the students start their university course. The online board provides an excellent resource for future debates related to innovation, failing fast, empathy and other topics introduced in this digital course. 

The course can be also run as a blended activity when students complete each section asynchronously and gather in class to share the outcomes of exercises and reflections. 

The course contains podcasts that were developed alongside the course and the full series can be accessed here: 

https://wp.lancs.ac.uk/designineducation/category/podcasts/The podcasts are a complementary resource that can be incorporated into later learning about innovation and the importance of place in business. 

Impact:

80% of students typically complete the course and report enjoyment, unexpected fun with learning and new perspectives on their personal practices to problem solving. Learners develop greater sense of belonging to their University degree programme and get excited about the new concepts of innovation and design thinking. The course develops an opportunity for relationships between students and staff and also amongst students themselves to be formed prior to arrival to the University. The serious fun learning concept provides confidence in sharing challenges and empowers students to experiment without the pressure of assessment. Students get familiar with basic terminology and concepts that enable them to start their innovation degree programme more effectively. 

Learner outcomes :  

Learners reported the following outcomes:  

  • Gained new perceptive on problem solving techniques
  • Developed the ability to experiment and not thrive for perfection 
  • Re-evaluated perceptions and assumptions about innovation 
  • Learnt about the importance of human-centred solutions and focus on the user needs
  • Re-evaluated the meaning and impact of empathy 
  • Enhanced observation skills
  • Learnt to appreciate the research stage of innovation and focus on the right problem 

Resources:

Padlet board or similar online accessible space https://padlet.com/

References:

Authors of the course: 

Dr Radka Newton, Senior Teaching Fellow, Lancaster University

Jacqui Jackson, Entrepreneur in Residence, Lancaster University

Phil Devine, Digital Education Facilitator, Lancaster University 

 

Anderson, N., Adam, R., Taylor, P., Madden, D., Melles, G., Kuek, C., Wright, N. and Ewens, B., 2014. Design thinking frameworks as transformative cross-disciplinary pedagogy, Report published by the Australian Government Office for Learning and Teaching, Department of Education, Sydney, N.S.W. pp. 1-55. 

Bason, C. and Austin, R.D., 2019. The right way to lead design thinking. Harvard Business Review, 97(2), pp.82-91. 

Beligatamulla, G., Rieger, J., Franz, J. and Strickfaden, M., 2019. Making pedagogic sense of design thinking in the higher education context. Open Education Studies, 1(1), pp.91-105. 

Brown, T. and Martin, R., 2015. Design for action. Harvard Business Review, 93(9), pp.57-64. 

Buchanan, R., 1992. Wicked problems in design thinking. Design Issues, 8(2), pp.5-21. 

Çeviker-Çınar, G., Mura, G. and Demirbağ-Kaplan, M., 2017. Design thinking: A new road map in business education. The Design Journal, 20, pp.977-S987. 

Dodd, S., Lage-Arias, S., Berglund, K., Jack, S., Hytti, U. and Verduijn, K., 2022. Transforming enterprise education: sustainable pedagogies of hope and social justice. Entrepreneurship & Regional Development, pp.1-15. 

Dunne, D. and Martin, R., 2006. Design thinking and how it will change management education: An interview and discussion. Academy of Management Learning & Education, 5(4), pp.512-523. 

Glen, R., Suciu, C. and Baughn, C., 2014. The need for design thinking in business schools. Academy of management learning & education, 13(4), pp.653-667. 

Huq, A. and Gilbert, D., 2017. All the world’s stage: transforming entrepreneurship education through design thinking. Education+ Training. 

Liedtka, J., 2018. Why design thinking works. Harvard Business Review, 96(5), pp.72-79. 

Loi, M. and Fayolle, A., 2022. Rethinking and reconceptualising entrepreneurship education a legacy from Alistair Anderson. Entrepreneurship & Regional Development, pp.1-21. 

Martin, R. and Martin, R.L., 2009. The design of business: Why design thinking is the next competitive advantage. Harvard Business Press. 

von Thienen, J., Ney, S., & Meinel, C. (2019). Estimator Socialization in Design Thinking: The Dynamic Process of Learning How to Judge Creative Work. In R. A. Beghetto & G. E. Corazza (Eds.), Dynamic Perspectives on Creativity, Creativity Theory and Action in Education 4 (pp. 67–99). Cham: Springer Nature Switzerland 

Wrigley, C. and Straker, K., 2017. Design thinking pedagogy: The educational design ladder. Innovations in Education and Teaching International, 54(4), pp.374-385. 

Woudhuysen, J., 2011. The craze for design thinking: Roots, a critique, and toward an alternative. Design Principles & Practices. An International Journal, Vol 5, pp. 1-25.

About the Author
This guide was produced by Dr Radka Newton (Senior Teaching Fellow, Lancaster University ).

Ethical Entrepreneur E-book

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Individual Task

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy 8Digital and Data Skills

 Ethical Entrepreneur A Values-based Approach to Sustainable Success Ethical Entrepreneur E-Book on a values-based management approach to business.

Free access is https://online.fliphtml5.com/akrhu/xjcl/

The aim is to demonstrate how business can be: Ethical & Effective Principled & Profitable Conscious & Commercial Ethical Entrepreneur provides guidance on how the practical application of natural values will greatly enhance the performance of 9 core management functions- relating to how we think, how we relate to others and how we act in business. The basic premise is that, in addition to possessing necessary business skills like finance and marketing, the management of a business needs to be guided by natural human values like honesty, courage, patience. If they are put into practice, then then fine business values like credibility, efficiency, innovation will manifest which are the keys to establishing a long term sustainable, responsible business. This will benefit all those involved including employees, clients, suppliers and members of the community. The E-Book includes more than 70 videos and audio stories, many of which are interviews with experienced business people telling their stories about how applying natural values in business does work. There are also several interviews with Business School Professors. Also part of the programme is a series of drama based videos on the subject of Ethics and Ethical Decision Making, which includes scenarios that cover the issues prohibited by the UK Bribery Act i.e. excessive gift giving, facilitation payments and bribery.

About the Author
This guide was produced by Paul Palmarozza (Regents University London; Stillman School of Business at Seton Hall University USA).

Entrepreneurial Personal Development Plan (Roadmap) (QAA 1234567) #FEEUK

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Individual Task

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objective:

  • The learner will be able to explore through active reflection their entrepreneurial career aspirations
  • The learner will be able to develop a clear vision statement of what they want to achieve entrepreneurially both in the short term and the longer term
  • The learner will be able to analyse their individual strengths and weaknesses using a wide range of freely available psychometric and entrepreneurial tools.
  • The learner will be able to create a clear Personal Development RoadMap to enable them to achieve future entrepreneurial career success 

Overview:  

The ‘Entrepreneurial Personal Development Roadmap Plan’, is a task was designed as one assessment component offered on a range of enterprise/entrepreneurship focused units. However, the task can be used more widely in any setting to help students/stakeholder assess their career aspirations against their current competencies.

The Entrepreneurial Personal Development Plan (Roadmap) task is designed to facilitate self-reflection of an individuals’ entrepreneurial career aspirations, through the exploration of an individuals, vision of their future career (either entrepreneurial or Intrapreneurial), and the assessment of their core competencies identifying their Strengths and Weaknesses. Together with a robust action plan (in the form of a Gantt Chart) detailing the steps that must be implemented to achieve future career success. 

Activity:  

Task- The Development of an Entrepreneurial Personal Development Plan (Road Map)  

Whilst the Entrepreneurial Personal Development Road Map Plan task is part of a 10 weeklong accredited unit (Table,1), the Personal Development Road Map Plan could be used as an activity/exercise for any enterprise/entrepreneurship (or non-enterprise) course/programme or careers development exercise.  

The Entrepreneurial Personal Development Road Map Plan task is aimed at students looking to develop a greater understanding of who and what are entrepreneurs, the competencies and skills they need to become successful either as entrepreneurs or intrapreneurs.  

In order for students to undertake the creation and development of an Entrepreneurial Personal Development ‘Road Map’ Plan, participants will first need to be introduced the basic principles and concepts around entrepreneurship and what constitutes the types of entrepreneurial characteristics, attributes and skills that enterprising individuals (entrepreneurs and intrapreneurs) identify with and deploy to become successful in their wider endeavours, be that to create of a new start-up or innovating within an existing organisation. This knowledge and understanding acts as an initial benchmark for students to compare their own current entrepreneurial journey and competencies against.  

The first half of the unit weeks 1- 6 students explore these both practically and theoretically through lectures set out in Table 1. Students will learn to analyse inspiration entrepreneurs though analysis of their life stories through the application of frameworks (e.g. such as Goldberg (1981) Big 5 Model Bolton and Thompson, (2003) FACETS model) to identify key attribute which have enabled their entrepreneurs to become successful.  

In the second half of the unit weeks 7- 10 students (Table 1) will explore their own entrepreneurial aspirations through the concepts around self-development. Students will be introduced to a range of (freely available) self-development tools to include: - MBTI analysis, Belbin team analysis, Get2Test, Life wheel analysis and the Honey and Munford learning styles analysis and skills used by mentors and life coaches to identify an individual’s own strengths and weaknesses, though the application of the SWOT analysis.  

The learner will then use this self-assessment together with the knowledge gained from the first half of the course to build a self-devolvement Roadmap for the next 12 months reflecting and creating a vision of what they would like to be and achieve entrepreneurially.   

The Roadmap will be then delivered in the form of a Gantt chart with a detailed explanation of how the plan will be operationalised, identifying key resources such as the potential need for mentors, use of networks access to funding.  

Below is the table 1, the delivery plan for the unit and the associated lecture structure for the delivery of the unit and the timings for the two assessment tasks. The Entrepreneurial Personal Development Road Map Plan forms part of continual reflective process of the whole unit, but the majority of the supporting learning and concepts are delivered in weeks 6 – 10. 

Table 1, The Weekly Lecture Delivery Plan 

Week

LECTURE TITLE

LECTURE CONTENT

Week 1

 

Unit Induction &

Entrepreneurs in context.

Introduction to the unit setting the scene of what material will be covered and handing out assignment task 1

Lecture1:- defining who and what are enterprising individuals, entrepreneurs and Intrapreneurs

Week 2

 

The Importance of entrepreneurs to society

To understand the economic impact that entrepreneurs deliver nationally and globally as well as the types of governmental and other mechanisms that can support entrepreneurial activities

 

Week 3

 

Characterising the entrepreneur

Understanding entrepreneur’s behaviours and traits 

 

Week 4

 

Analysing the Entrepreneur

Using theoretical frameworks to analyse entrepreneurial traits and characteristics

Week 5

 

Researching the Entrepreneur

A reviewing research techniques used in entrepreneurial research 

Week 6

 

Is Entrepreneurship the only option?

A look at Intrapreneurship and Human Capital theory 

Week 7

 

Developing entrepreneurial aspirations, achieving goals?

Introduction to the concepts of Personal Development Planning, how to achieve your goals and entrepreneurial aspirations. Identifying the skills needed to develop a sustainable Roadmap for future success.

Week 8

 

Personal development

Self-efficacy

Aspects of Personal Entrepreneurial Development, application and use of self-analysis tools to better understand the individual

Assignment 1 Submission Date, 

Easter Break

Easter Break

Easter Break 

Week 9

 

Personal development Mentoring & Networking

What is Networking and Mentoring and how they can it be used in self-development

Week 10

 

Combating Failure, Embracing Success the development of an Entrepreneurial Mind-Set

A review of aspect of success and failure and the types of strategies to implement such as resilience, when confronted by Failure .

Week 11

 

Assignment 2

Assignment 2 Submission Date 

The Entrepreneurial Personal Development Plan (Road Map) Assignment task

“He, who fails to plan, plans to fail”

In this assignment you will develop a detailed personal development plan through: - research, reading, communication, networking, self-analysis and reflection.

You will produce a Personal Development Plan (Road Map) for the period of the next 12 months. Within your personal development plan, you will evaluate your vision of your future entrepreneurial career path and the various options that may present themselves through your self-analysis. You will also identify any associated risks within each option that you have identified. Finally, you will critically analyse the skills and knowledge you will need to gain, to reach your intended entrepreneurial career goals over this time period.

In order to create your Development Plan (Road Map) you must follow the following structure: -

  1. Entrepreneurial Career aspirations, a clear introduction, identifying your intended entrepreneurial career aspiration (your vision for the future) together with a current analysis of your strengths and weaknesses. [Note, in order to evaluate your strength and weaknesses you will need to have first carried out a range of personal analysis tests, MBTI analysis, Belbin team analysis, Get2Test, Life wheel analysis and the Honey and Munford learning styles analysis] 
  1. Development Plan/Road Map, you will develop a detailed Gantt chart clearly charting how you will proceed towards your intended career path over the period of 12 months; to include all key milestones. Your Gantt chart will look at three key area of development, Education, Career and Individual Enhancement.  
  1. Development Road Map Plan Analysis, here you will need to demonstrate critical analysis of those factors (e.g. gaps or weaknesses) which you have identified in your personal development plan that you will need to focus on and develop in the future in order to achieve your identified goals. This plan will explain the operation of your plan. 
  1. Conclusions, finally you will you draw conclusions from your analysis and relate them to what you feel to be the main opportunities and threats associated to your future career progression.

Note- all evidence of activities should be placed within your appendices and there is an expectation that students will make reference where appropriate to any relevant literature.

Skill Development: (short – focus on reflection; review; feedback; learning)

A deep appreciation of the learner’s individual attributes and skills in the form of (Strengths and Weaknesses) are development across the whole of course but are specifically achieved through the use of the Personal Development Plan task. It is important to consider the type and range of self-analysis tools to be used and how you wish your learners to reflect upon what they have uncovered about themselves and how they can make connections between their personal vision, proposed entrepreneurial journey, to the wider learning context.

There are also opportunities for the learner to deepen their learning and self-evaluation through continual reflective learning, diary writing or drawing upon the reflective models Gibb (1988) in the support their entrepreneurial journey and beyond the learning environment and to support lifelong learning and development.

The course and its assessments have achieved fantastic response from student taking it, with unit feedback scores averages around 4.78/5 over the past 14 years. 

Whilst learners enjoy both assessment tasks, it is the Entrepreneurial Personal Development Plan (Roadmap) task that has really been the focus of most learners’ comments in their feedback. Learners reflect in this qualitative feedback that they feel much more prepared for life after university, the have a much better understanding of themselves as individuals. Learners gaining a clear picture of what their personal strengths and weaknesses are for example: 

Hamid, a PGT student

Just a note to say thank you for a truly inspiring course.

One suggestion that I can think of is to perhaps make it a university wide course offer outside of the IME programme. The course sparks self-realization process, which I believe the first crucial step for a successful entrepreneurship and innovation studies course.

Also the course can be extended to provide training to improve students' interpersonal skills that are related to entrepreneurial treats. Being a confident convincing presenter or a good negotiator is important for successful enterprising individuals, all reflected through the creations of the entrepreneurial personal Roadmap assessment. 

Rachel a PGT student

The Developing Enterprising Individuals module has been nothing short of a life changing experience for me 

Resources:  

Access to free online self-analysis tools 

Entrepreneurial competence tests (http://www.get2test.net/)

MBTI test (alternative), Belbin (alternative) Honey and Munford learning styles test and more can be accessed free through https://thepeakperformancecenter.com/

References:

  •        “Skills for success: The Personal Development Planning Handbook”, Cottrell, S. (2003), Palgrave Macmillan, ISBN 1-4039-1132-0
  •        The Advantage: The 7 Soft Skills You Need to Stay One Step Ahead, Emma-Sue Prince, (2013), Pearson
  •        “Entrepreneurs: Talent, Temperament and Opportunity” Bill Bolton & John Thompson (2013) Routledge; 3 edition, 0415631882
  • Gibb's reflective cycle: from Gibbs, G (1988) "Learning by doing: A guide to teaching and learning methods"
  • Atkins and Murphy Model from Atkins, S. and Murphy, K. (1994) Reflective Practice. Nursing Standard 8(39) 49-56
  • Thompson, J., L, 2004, The facets of the entrepreneur: identifying entrepreneurial potential Management Decision, Vol. 42 No. 2 

 

About the Author
This guide was produced by Jonathan Styles (Senior Lecturer in Enterprise and Entrepreneurship, The Masood Entrepreneurship Centre, Manchester Business School).

Enterprise in Life Sciences Team challenge ( QAA 1,2,5, 6) #FEEUK

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 5Reflection and Action 6Interpersonal Skills

Objective

The Enterprise in the Life Sciences initiative was piloted in 2021 following a successful bid to the University of Liverpool Student, Success and Innovation Fund (SIFF). The fund was designed to support projects that aim to address experience, or employment gaps, for, and in partnership with, Black Asian and Ethnic Minority students. A second iteration of the challenge took place in 2022, building on the success of the pilot and was open to all students across the School of Life Sciences from a widening participation background. Both initiatives were developed with the following aims:  

  • Develop students’ commercial awareness and understanding of challenges and opportunities facing the Life Sciences Sector 
  • Introduce students to a range to entrepreneurial approaches and activity including design thinking, creative idea generation, market research and business modelling
  • To develop students’ enterprising and employability behaviours, skills and attributes
  • To provide opportunities for students to develop their peer and professional networks
  • To enhance students’ awareness of a diverse range of career options 

Introduction

Students worked in inter-disciplinary teams to generate ideas to address real world challenges set by employers. In 2021, various challenges were provided by four employer partners representing the Pharmaceutical, Health Technology, Animal & Ecology, and Medical Communication industries and student teams were allocated a challenge to address. In 2022, all students worked on one “headline” public health challenge. This was focussed on childhood asthma rates across the Liverpool City Region and was developed in partnership with Alder Hey Innovation and the Civic Data Co-operative. 

Students generate ideas for an innovative product, service or initiative to help address the challenge which they present via a short pitch. 

Activity 

Both initiatives ran for two-weeks across a three-week period and consisted of both asynchronous and synchronous sessions and teaching to support students to engage flexibly around their studies and other commitments with the aim of removing barriers to participation as far as possible. This was particularly important as these were optional, extra-curricular activities. This initiative can run face to face, online or hybrid. The activity was structured around a number of key touch points as outlined below.   

Challenge Setting and Idea Generation ( Week 1) 

In an opening session (approx. 2 hours) students are given an overview of how the challenge will run and details of how they seek to benefit from taking part. Employer partners then set the “challenge” and provide further insight in to the issue, for instance through sharing their own experience and/or their work, highlighting case studies, introducing key data sets or similar. Students are provided with an overview of the criteria for their pitches and how each element aligns to enterprising and entrepreneurial thinking e.g one element of the criteria is demonstrating an understanding of the problem, another is viability and implementation of their idea. They also receive frameworks and tips for effective teamwork.  

During this session students begin the design thinking process. This is a light touch approach to fit within the time constraints of the challenge. The focus is primarily on the empathise and define stage where students unpack the information shared by the employer(s).  Students then undertake exercises to support idea generation through divergent thinking. There is also the opportunity to ask the employer partner(s) additional questions.  Facilitators support students through participating in their discussions and giving prompts to encourage further questioning and thinking.  Students leave this session with some initial ideas and access to a dedicated online space (challenge space in MS Teams).  

Developing Ideas Further and Employer Steering Meetings (Week 2) 

In the online space students have access to asynchronous resources, including short videos, templates and digital case studies which support them to further develop their idea following the opening session. These include, but are not limited to:   

  • Market research overview – understanding why this is key for entrepreneurial activity, how to approach this within the time constraints of the challenge to develop idea
  • Sustainable innovation
  • Developing a value proposition
  • Thinking critically about the proposed “solution” e.g through a SWOT analysis 
  • Utilising a business model canvas to consider how the solution could be implemented
  • Delivering an effective pitch  

All resources highlight how each element will support students to meet the challenge criteria. Student teams are expected to utilise these resources and undertake self-directed learning to develop their ideas. They gain experience in delegating responsibilities within their team and also scheduling team meetings to stay on track. Each team is also assigned a mentor from the delivery team who they can meet with to gain on-going feedback and steering. Students also attend a workshop where they can apply their learning and receive addition support on elements they have identified as needing further development by their team e.g through completing a business model canvas template or SWOT of their idea and receiving feedback.   

During this development stage, each team also has the opportunity to have a steering meeting with an employer partner. These are online video calls with employers who are keen to support students to develop their enterprising skills and mindsets. Employers are not necessarily experts in the challenge topic but ask questions which encourage students to think critically about their idea and ways to strengthen it. Employers may also provide hints and tips for pitching. This is another opportunity for students to expand their professional networks.  

Pitching and Celebration (Week 3) 

In the final week, students upload the digital pitches for review. The 2021 challenge did not have a competitive element and students received feedback from the delivery team and the employer who had set the challenge they were assigned. For 2022, the digital pitch submission was “round one” and following shortlisting by the delivery team, finalists were invited to pitch in person to a panel featuring representatives from the University, organisations who set the challenge and local employers who selected an overall winning team and runners up.

Impact

Evaluations highlight a range of positive outcomes for participants. This can largely be attributed to this activity having a strong focus on active, experiential learning which can develop learners’ skills and attributes across a range of contexts (Mason, 2014; Jones and Iredale, 2010). The “real world” context with students working on an authentic employer challenge also supports the development of learners’ skills and confidence (Gulikers et al. 2004) 

Students completed surveys pre and post the challenge which included a self- assessment skills audit.  Survey results showed: 

  • Skill development showed an average increase across seven skills in high demand within the Life Sciences sector and wider graduate labour market. These were collaboration, adaptability, communication, problem-solving, presenting, creativity, leadership, commercial awareness.
  • 75% of students surveyed stated they had developed digital skills through participating, citing hybrid working and development of a digital pitch as supporting this.
  • Wider employability benefits include 94% of students agreeing the challenge enhanced their awareness of previously unexplored career options.
  • 100% or students surveyed agreed the challenge had provided them with professional contacts and a wider network.
  • 93% of participants stated the activity developed their confidence and enhanced their student experience
  • 63% of students stated their interest in entrepreneurship had increased 

Additionally, many students highlighted the opportunity to work with students from different degree programmes and supporting local communities as key benefits of participating. Students testimonials from the 2021 challenge are available here. 

Feedback from employer partners was very positive with some employers feeding back that they were exploring opportunities to implement some of the students’ suggestions. The success of the 2022 challenge laid the foundations for an ongoing partnership with the Civic Data Co-operative and the team are in the process of designing a similar initiative for students within the Faculty of Humanities and Social Science.  

“The enterprise in the life sciences programme was really well designed and the teams’ enthusiasm for the topic, and the programme more broadly, clearly inspired the students as there were some great innovations presented as part of the pitch event. These sorts of programmes are invaluable to the students as they not only provide skills which will prepare them for the world of work, but also an opportunity to explore projects beyond their curriculum and to meet new people” – Ellie Fielding, Civic Data Co-operative Programme Manager 

Enterprise in the Life Sciences was showcased as an example of good practice in supporting student employability and entrepreneurship at the Advance HE Learning and Teaching Conference 2022. The success of this initiative has highlighted that enterprise education is appropriate to all students (QAA, 2018) and has encouraged on-going plans to embed this initiative in the curriculum for Life Sciences students.

Resources: 

When delivered in person, flexible learning spaces and the use of whiteboards, post-in notes and similar support active learning and creative thinking in teams. Online platforms can be used to replicate this as far as possible, for instance miro boards, mentimeter and other interactive presentation software. A designated online space to share asynchronous resources, updates and facilitate mentor chats/meetings supports students’ self-directed learning and provides flexible access.

Pictures or images:

Enterprise in the Life Sciences Challenge Finalists, 2022

Enterprise in the Life Sciences Challenge Finalists, 2022

References:

Gulikers, J. T. M., Bastiaens, T. J., & Kirschner, P. A. (2004) A five-dimensional framework for authentic assessment. Educational Technology Research and Development, 52(3)

Jones, B, Iredale, N (2010) Enterprise education as pedagogy. Education + Training 62(1): 7–19

Mason, C (2014) Creating Entrepreneurial Campuses A report for Scotland Contents. Available: http://www.enhancementthemes.ac.uk/flexible-learning/enterprise-and-entr

QAA (2018) Enterprise and entrepreneurship education: Guidance for UK higher education providers [online]. Gloucester: The Quality Assurance Agency for Higher Education. Available: https://www.qaa.ac.uk/docs/qaas/enhancement-and-development/enterprise-and-entrpreneurship-education-2018.pdf?sfvrsn=15f1f981_8

 

About the Author
This guide was produced by Lib Golding (Enterprise Educator, University of Liverpool ).

Delivering a Technology Entrepreneurship module to students with diverse backgrounds (QAA1, 2, 3,6,7,8) #FEEUK

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 6Interpersonal Skills 7Communication and Strategy 8Digital and Data Skills

Objective(s) or key message: 

  1. Understand challenges and barriers to technology innovation and commercialisation. 
  2. Evaluate customer needs and technical requirements using analytic New Product Development tools.
  3. Learn to analyse, search, apply and license patents.
  4. Create a plan to raise resources for new venture creation such as technology, know-how, talent, equipment, and capital. 
  5. Formulate a business model for an innovative technology venture.

Introduction :

This 20 credit level 7 module covers the fundamental principles of technology innovation, and the core knowledge required to run a technology start-up. The module provides a systematic and practical framework for the development of new high-technology ventures, with a particular focus on product development, intellectual property, technology commercialisation and venture capital. The student doesn’t  have to be an engineer or a scientist to understand and analyse technological venture opportunities. The module is based on the principle  that finding a purpose for a particular technology or set of resources and matching it to the right business model is what transforms ideas into economic outputs such as sales and profit.

Activity: 

The module runs over 8 weeks in a trimester. The module is run as 4-hour  (half day) workshops each week. In addition to four units (topics), there are three venture labs that provide an opportunity for formative assessment. The summative assessment (report 100% weight) is due two weeks after week 8. Students are split into groups of 4-5 students for their assessments in the first week. The final report should be a living, breathing manual on the technological opportunity, and will be absolutely vital if students  ever need to further develop the technology, product, or business, or seek funding from an investor.  

The weekly schedule of content and activities is as follows: 

Week 1Unit 1 - Basics of Technology Innovation and  Entrepreneurship 

Key Sources: OECD (2005), Diaconu (2011), Runge (2014) 

  1. Introduce and discuss with examples Technological Product and Process Innovation (TPP) as distinct from organisational Innovation.
  2. Introduce technology S-curve and discontinuities using an example. For e.g., the Audio/Music industry. 
  3. Ask students to discuss within groups emerging technology trends, what industries they will disrupt and where they see opportunities.
  4. Then provide insights on why new technologies are difficult to scale-up, diffuse and adopt.
  5. Tell students that technology opportunities don’t have to be new to the world and introduce the idea of bricolage. 
  6. Then in preparation for week 2, ask students to think about problems around UN SDGs that can be solved using existing technologies.  

This unit satisfies Objective 1. 

Week 2Venture Lab 1 - Opportunity Identification and Analysis  

  1. Split students into groups where they will work towards their group assessment. 
  2. Each team member lists a problem and what potential technological interventions would be needed, and what they already know about the idea. Students need to particularly focus on challenges posed by UN SDGs.
  3. Team members then provide thoughts on their peer’s ideas.
  4. Team members then agree on one or two ideas to further research on.
  5. Then they conduct secondary market research on the opportunities and perform initial analysis (cost, access, and execution) of the various technological interventions.
  6. Then they choose the most desirable opportunity, that is economically viable and technically feasible.   

This venture lab satisfies part of objective 2 (Identifying Customer needs) and allows them to choose most suitable technologies (using knowledge and understanding of barriers to technology commercialisation from module 1) that will solve the customer problem.  

Week 3: Unit 2A - New Product Development 1(NPD 1)  - Students learn to use a multi-criterion decision making method “AHP or Analytical Hierarchy Process” (Saaty, 1987) to turn  consumer needs  into numerical weights and then compare competitive products to rank the innovations. Using the example of technology products, work with them to show how AHP works. For example, you could choose Bluetooth ear buds as an example. The workings can be demonstrated by building Microsoft excel worksheets  in the classroom as you progress through the various steps or one could also demonstrate using free online semi-automatic tools such as  easyAHP (http://www.easyahp.com/).  

  1. Show students how to step into the shoes of a customer and prioritise between high level selection criterion, for e.g., Sound, Design and Battery in the case of Bluetooth earbuds.
  2. Then choose four alternative brands and models from  tech-radar website to compare (Scarott, 2023). Show students how to compare them on each of the above criterion. 
  3. Then show how to rank the brand’s/model’s based on how well they trade-off customer needs (bundle of benefits other than price).
  4. Finally, it is important to illustrate to students that customers also think in terms of benefits to price ratio, and then rank the alternatives again. 

This unit satisfies Objective 2.

Week 4: Unit 2B - New Product Development 1(NPD 2)  - Students screen for exceptional opportunities and integrate opportunity screening  with QFD (Quality Function Deployment) (Erdil and Arani, 2019) method. QFD is a system for translating consumer requirements into appropriate company requirements at each stage, from research and product development to engineering and manufacturing to marketing/sales and distribution.  

  1. Show students how to increase the chance of finding an exceptional opportunity by increasing quantity, quality, and variance in quality of raw opportunities. 
  2. Demonstrate how to use QFD to identify and prioritise technical attributes that support customer needs for a product/design using an innovative technology, for e.g., a composite folding bicycle (Detand et al., 2018).  You can demonstrate the workings using free QFD templates such as the online tool from Lucidchart (https://www.lucidchart.com/pages/templates/house-of-quality) or download the excel templates from QFD Online (https://qfdonline.com/templates/). 
  3. Ask students to evaluate how some top existing products rank on satisfying customer needs and how they perform on technical attributes.
  4. Ask students to do  a basic google search of what technologies exist for the most important  technical attributes that could meet or exceed customer needs more effectively compared to alternatives. 
  5. Make students realise that they should now take the initial analysis of Venture Lab 1 in week 2 for their own assessments and create more technological opportunities for the problem at hand. This should help them choose the most exceptional solution (technology combination).  

This unit satisfies Objective 2. 

Week 5: Unit 3 - Intellectual Property (IP) – Patents 

Key Sources: Shear and Kelley (2003), EUIPO (2014), UKIPO (2015) 

  1. Show students that Patents offer a negative right. 
  2. Illustrate to students the various elements of a Patent document.
  3. Show students how to evaluate the novelty and inventiveness of an invention using an example.
  4. Demonstrate to students how infringement is assessed using an example.
  5. Demonstrate to students how to search and navigate patents on Lens database (https://www.lens.org/) using keywords and classification codes.
  6. Conduct a short quiz to assess student understanding of patents.
  7. Students work on a patent case study (e.g. Stabilising spoon for Parkinson’s – Patent number US 2014 0052275 A), figure out the current assignee, search for the start-up commercialising the invention, analyse competing technology (e.g. Gyenno spoon https://www.gyenno.com/spoon-en) and evaluate if there is any potential infringement. 

This unit satisfies Objective 3. 

Week 6: Unit 4 - Commercialising Innovations + Venture Capital (VC)  

Key Sources for Commercialisation:  Kline and Rosenberg (2010), Auerswald and Branscomb (2003)

Key Sources for Venture Capital: Cremades (2018), Lord and Mirabile (2018), Alford (2017), Crunchbase (2019) 

  1. Explain to students that commercialisation process is non-linear and iterative. 
  2. Explain to students using examples the various barriers in commercialisation process (Devil’s River, Valley of death and Darwinian Sea).
  3. Explain how Venture capital firms are structured between limited and general partners.
  4. Work with students to demonstrate using an example as to how VC compensation works.
  5. Work with students to conduct a sensitivity analysis of VC returns and demonstrate how this drives general partners to go for the big wins. 
  6. Using average pre-money valuation data from Pitchbook for an example sector (e.g., Agri-tech (Kukutai et al., 2020)), demonstrate how to calculate  pre-money valuation for a company using the Bill-Payne method. 
  7. Ask students to reflect and facilitate a discussion on whether they would prefer to seek equity investment for their own opportunities and when is it best to seek equity investments. 

This unit satisfies Objective 1 and Objective 4. 

Week 7: Venture Lab 2 (Customer led product development) : Students must  continue to work in their assessment groups and conduct analysis of customers, competition, and product  (using AHP and QFD) in the lab with tutor support.  

A. Customers. Before the lab, it is expected that students must have researched and conducted preliminary analysis of customers based on the following guidance. They are expected to refine their analysis in the lab with tutor support.  

  1.      What does the customer need? Why does the customer need it? 
  2.      What is the customer using today? 
  3.      What is the customer willing to pay for your solution? Why? 
  4.      How will you reach this customer?  

B. Competition and Positioning. Before the lab, it is expected that students must have researched and conducted preliminary analysis of customers based on the following guidance. They are expected to refine their analysis in the lab with tutor support. 

5.     Who else serves this customer need? Who might attempt to serve this market in the future? 
6.     What advantages and weaknesses do these competitors and would-be competitors have? 
7.     What share of the market do specific competitors serve? 
8.     Are the major competitors' sales growing, declining, or steady? 
9.     What are the barriers to entry for you? What are the barriers to entry for additional competitors? 
10.   How could partners and allies best help you overcome competition from established enterprises or other start-ups ?

C. AHP and QFD Analysis. Student teams must evaluate what technical attributes (and technologies) can meet or exceed customer needs more effectively compared to competing alternatives.  

This venture lab satisfies Objectives 2 and 4. 

Week 8: Venture Lab 3 (Commercialisation / Business modelling) : Students must  continue to work in their assessment groups and conduct intellectual property and financial analysis in the lab with tutor support, and then visualise their commercialisation pathway and business model. 

A. Analysis (IP, Financial and Risks) - Before the lab, it is expected that students must have researched and conducted preliminary analysis of customers based on the following guidance. They are expected to refine their analysis in the lab with tutor support. 

  1. Is there existing intellectual property that you must license or new intellectual property you must develop in order to pursue this opportunity?
  2. What are the costs of Innovation and starting up and how will you raise investment (use Venture capital concepts if appropriate). 
  3. How will you make money and when do you expect the venture to be profitable? 
  4. What is the major risk to address right away (e.g., market or technical)?

B.  Visualisation tasks

5. Draw a commercialisation roadmap of their opportunity. Student can use online product roadmap tools, for e.g., from Lucidchart (https://www.lucidchart.com/pages/templates/product-roadmap).

6. Draw a visual business model. Students can use online tools such as the Board of Innovation tool on Miro (https://miro.com/miroverse/the-business-model-kit/). 

 

This venture lab satisfies Objectives 3,4 and 5.

 

Impact: 

 

The module bridged the technical challenge for students who did not have a science or engineering background. One student mentioned “I found the module interesting as I come from a non-tech or non-IT background, so this was new and challenging at the same time. I had some basic theoretical knowledge but as a result of completing this module I was able to implement some of the tech theories. The teaching methods adopted were effective and the interactive seminars made it easy for me to understand”.  Another student with a background in sociology commented “Within my MBA at LBU I completed a Technological Entrepreneurship module, where I learnt about various tools including QFD. This tool facilitated my learning within the module as well as a project I was involved in with Leeds City Council, by enabling me to assess how proposed technology – a digital red bag – could meet the requirements of beneficiaries and stakeholders, but also make comparison to other existing technology.” 

 

Technology  entrepreneurship  has  an interdisciplinary nature requiring the coordination of actors from different disciplines; therefore, it should be accessible to students with non-tech background as well. Due to availability of limited resources during the initial stages of venture creation, an entrepreneur may have to wear several hats of Marketing, Operation (Technical/Non-Technical), Finance etc.. Someone with an engineering or science background can do all the other functions, but it could quickly consumer most of their time. The smartest engineers and scientists team up with visionary business- people who understand how technology can solve human problems.  The best example is that of Apple; although Steve jobs understood technology, the inventive work was done by his co-founder Steve Wozniak.  

 

Many start-up founders are passionate engineers, designers or business people who want to build amazing things - apps, platforms, robots and more. Many engineers and scientists build great technologies but fail to identify the right problem and end up joining the start-up graveyard. The real talent in entrepreneurship, not only for technology start-ups, is finding the right problem, not building the right solution. In solving the right problem, one can combine existing technologies to come up with product(s) or service(s) concepts  and designs, and create opportunities with ‘commercial’ potential.  One therefore does not have to build a new piece of technology to be a technology entrepreneur. The module encourages non-scientists and non-engineers to pursue technology entrepreneurship by giving them tools and techniques to identify the right problem and opportunity, and team up with the right people. 

Learner outcomes : 

Future Professional Value

“Tools in the tech entrepreneurship module were a lot useful, tools like AHP, QFD not only helped me out in the project but also in my own business to filter out the weightage of attributes and make the decision making easy. “

Strategic Thinking

“The experimenting with different ideas added up to knowledge base of mine about different business, what strategies can work out, what vision do different business carry and overall it opened up the business mind of mine.”

Environmental Sustainability

“The major learning was that there is much that can be done to make useful products out of waste and help towards the keeping the environment healthy.”

Research Skills

“I had a really great time doing this particular module and how we as a team did interviews/questionnaire and other research and came up with a business idea/plan.”

Alignment with Assessment

“One thing that I would like to highlight is the activities you made us do during seminars for example how to use analytical tool such as AHP. It was a great initiative as you never learn something unless you do it on your own. This helped me during my final assessment as well. The other concepts such as stage gate, Patent analyses were of significance to my final project as well.” 

Theory / Practice bridge

“Everything we did in the module became clearer when we got the full understanding, when we had those lab sessions with you. You were able to let us know that you can start off something and it doesn’t mean it is going to work, it might work, it might not work, you can change the journey, the route, and what can make the project or the vision realisable. From there we were able to understand what we were doing. You were very good at breaking down the processes, so it was a very nice moment.“  

Resources:  

New Product Development tools

Patent Searches

Commercialisation roadmaps 

Business Modelling

 ‘Board of Innovation’s’ business model toolkit on Miro offers an excellent ecosystem of icons: https://miro.com/miroverse/the-business-model-kit/


Pictures or images:

 

References:

ALFORD, H. 2017. How Angel Investors Value Pre-Revenue Startups (Part I) -Scorecard Valuation Method [Online]. Available: https://medium.com/humble-ventures/how-angel-investors-value-pre-revenue-startups-250b5fdcd1e6 [Accessed 02 April 2023].

AUERSWALD, P. E. & BRANSCOMB, L. M. 2003. Valleys of death and Darwinian seas: Financing the invention to innovation transition in the United States. The Journal of technology transfer, 28, 227-239.

CREMADES, A. 2018. How Venture Capital Works [Online]. Available: https://www.forbes.com/sites/alejandrocremades/2018/08/02/how-venture-capital-works/?sh=33cfbb5c1b14 [Accessed 02 April 2023].

CRUNCHBASE. 2019. The Ultimate Guide to Raise Capital for a Startup [Online]. Available: http://about.crunchbase.com/wp-content/uploads/2019/10/Ultimate-guide-raising-startup-capital.pdf [Accessed 02 April 2023].

DETAND, J., VERVISCH, T., CHRISTIAENS, Y., DETAND, J. & RUXU, D. 2018. The design of a composite folding bike to improve the user experience of commuters. MATEC Web of Conferences, 167.

DIACONU, M. 2011. Technological Innovation: Concept, Process, Typology and Implications in the Economy. Theoretical & Applied Economics, 18.

ERDIL, N. O. & ARANI, O. M. 2019. Quality function deployment: more than a design tool. International Journal of Quality and Service Sciences, 11, 142-166.

EUIPO. 2014. IP Advanced Part I - Patents, utility models and designs. Intellectual Property Teaching Kit.

KLINE, S. J. & ROSENBERG, N. 2010. An overview of innovation. Studies on science and the innovation process: Selected works of Nathan Rosenberg, 173-203.

KUKUTAI, A., FUNG, I. & PLACE, J. 2020. Agrifood investment trends in the COVID-19 era [Online]. Available: https://pitchbook.com/news/articles/agrifood-investment-trends-in-the-covid-19-era [Accessed 01 April 2023].

LORD, H. & MIRABILE, C. 2018. Venture Capital: A Practical Guide to Fund Formation and Management. Available: https://seraf-investor.com/compass/article/dividing-pie-how-venture-fund-economics-work-part-i [Accessed 02 April 2023].

OECD. 2005. The measurement of scientific and technological activities. Proposed Guidelines for Collecting an Interpreting Technological Innovation Data.

RUNGE, W. 2014. Technology entrepreneurship. A Treatise on Entrepreneurs and Entrepreneurship for and in Technology Ventures, 2, 1069.

SAATY, R. W. 1987. The analytic hierarchy process—what it is and how it is used. Mathematical modelling, 9, 161-176.

SCAROTT, B. 2023. The best true wireless earbuds 2023: top AirPods alternatives today [Online]. Available: https://www.techradar.com/news/best-true-wireless-earbuds-the-best-airpod-alternatives-around [Accessed 01 April 2023].

SHEAR, R. H. & KELLEY, T. E. 2003. A researcher's guide to patents. Plant Physiol, 132, 1127-30.

UKIPO. 2015. The Patent Guide - A handbook for analysing and interpreting patent data, Second Edition.

About the Author
This guide was produced by Dr Suneel Kunamaneni (Senior Lecturer, Masood Entrepreneurship Centre, Alliance Manchester Business School, University of Manchester.).

Ideation session (QAA 1,6) #FEEUK UN SDG

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 6Interpersonal Skills

Objective:

  • Introduce students to a process to follow when generating ideas/innovation (Design Thinking).

  • Students will learn more about members in their team (improving team communication and dynamics).

  • Introduce students to the United Nations Sustainable Development Goals as avenues for ideas (in keeping with institution aims).

Introduction:

This module has been run for many years previously and it is well known that generating ideas is a problem for the students involved. The reasons for this are unclear but typically in their degree experience this will be the first time that students will have such flexibility, by identifying a problem, proposing a solution, etc. Based on this an ideation session in the second week of the course has been implemented to facilitate members of teams getting to know each other better as well as being guided through design thinking so they have a method to follow generating their ideas.

Activity:

The students are first introduced to the concept of Design Thinking as an iterative process that has different stages as detailed by the Design Council [1]. Each stage is then explained to the students, relating it back to what you do within it, so it is grounded in practical application and not solely theory based. The double diamond approach is then introduced to them as a framework to explore a problem and to develop a solution. This utilises resources from the Design Council [2]. The purpose of this is to give the students a process to follow when starting to ideate on possible problems and solutions they might work on within the module.

At this point since there has been a substantial period of talking and information the students are asked to breakout into their teams (can require a big space) to talk to each other and get to know each member. This is used as an opportunity for them to first identify problems, based on their own individual experiences, such as hobbies, work experience, family, and friends, etc. This stage also facilitates the students getting to know each other but with a purpose and guided conversation. To make it more interactive and raise energy levels it works to have teams standing and using post-its to stick their identified problems on a wall. Students are given a limited time for this to ensure their conversations maintain focus.

Students may struggle to identify problems, so now the UN SDGs [3] can be introduced to frame their conversation around identifying problems in a completely different way that is maybe not centred upon their lived experiences (which might be similar or limited). Furthermore, some key examples of the SDGs can be examined since they are quite broad and general, for instance how they relate back to current government funding [4]. It should also be noted that students either have access to their phones or laptops throughout this session so they can do some quick research about SDGs as well. The students are then given some extra time to evaluate problems relating to SDGs that they are interested in or can relate to. To allow greater incorporation of the UN SDGs these could be introduced to the students previously or have student teams assigned problem areas that relate to the SDGs via government funding listed in [4].

After this the students are guided to converge on a problem by evaluating each of them problems, they have identified against each other. This might present common themes and reframe their thinking. However, all problems on the post-its are kept in case they revisit this stage in the future (highlighting that it is iterative). Furthermore, the students are now asked to come up with possible solutions to the problem, which can be highly imaginative with no-limits and should positive to encourage creativity. This will follow a similar process then afterwards on having the students start to converge on a solution that might utilise different aspects of multiple solutions they have thought of.

From this point the session can then switch back to presenting, explaining that in reality this process can take many iterations of each diamond before landing on a plausible problem and solution. Equally, they should be speaking to other feedback that it impacts for feedback if possible. If there is longer time, they can then look at how others “solved” the problem and then converge back to their idea or refine it more

Impact:

The impact was significant as the students involved enjoyed the practical nature as previously, they were concerned about how they should come up with ideas with no guidance. In subsequent sessions with students this session can then be referred to as a reminder for a process they should follow. Several teams quickly adapted to it and found common problems they were passionate about and quickly got working on their idea and how that can translate to a business, much faster than what would happen in previous iterations of the module. Students that find ideation a more difficult or challenging task but enjoy having a process to follow, enjoy the guidance this framework gives. This can be adapted or refined in the future if there is to be a greater more targeted focus on the UN SDGs [3], [4], whereby the Systemic Design Framework launched by the Design Council could be utilised [5].

Resources:

• Post-its or similar sticky pads. • Pens.
• Screen to present.
• Phones/laptops.

References: 

[1] “What is design thinking?,” The Interaction Design Foundation. [Online]. Available: https://www.interaction-design.org/literature/topics/design- thinking. [Accessed: 01-Mar-2023].

[2] “Framework for Innovation: Design Council's evolved double diamond,” Design Council, 17-May-2019. [Online]. Available: https://www.designcouncil.org.uk/our-work/skills-learning/tools-frameworks/framework-for-innovation-design-councils-evolved-double-diamond/. [Accessed: 01-Mar-2023].

[3] “The 17 goals | sustainable development,” United Nations. [Online]. Available: https://sdgs.un.org/goals. [Accessed: 21-Feb-2023].

[4] “Innovation competitions,” Innovation competitions - Innovation Funding Service. [Online]. Available: https://apply-for-innovation- funding.service.gov.uk/competition/search. [Accessed: 01-Mar-2023].

[5] “Beyond net zero: A systemic design approach,” Design Council, 22-Apr-2021. [Online]. Available: https://www.designcouncil.org.uk/our-work/skills- learning/tools-frameworks/beyond-net-zero-a-systemic-design-approach/. [Accessed: 01-Mar-2023].

About the Author
This guide was produced by Jonathan Browning (Queen’s University Belfast).

Graduate Enterprise Ensemble (QAA 5) #FEEUK

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Large Group

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Presentation Space

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

5Reflection and Action

Objective:

Bring together graduate entrepreneurs, who are receiving support from their alma mater, to reflect on their entrepreneurial journey, share their experiences and learnings, be inspired by guest speakers who are all young entrepreneurs scaling-up their businesses and possibly find potential business partners/clients/service providers.

Introduction:

The Graduate Enterprise Ensemble brings together graduate entrepreneurs who are receiving support from their alma maters. This event is region specific ie: if in the Midlands, then delegates would be graduate entrepreneurs from that region. Even though the event is region specific, graduate entrepreneurs not from the region can attend.

Activity:

This is a one-day event with a series of guest speakers, ice-breaker activities, and networking opportunities.

Guest speakers: must be young entrepreneurs who have moved beyond the start-up phase and are now scaling up their business and can be considered an “early success story”. The guest speakers are required to share their experiences, key learnings, and provide inspiration to the graduate entrepreneurs to take action and progress their businesses to the scale-up phase. The minimal age difference often means the audience can relate to the speaker.

Ice-breaker activities: any activity that requires the delegates to interact with each other. Recommendations would be for activities that the require the delegates to find out fun facts about each other and then present this to the audience. This always get a reaction and from the delegates. This activity should be run at the beginning of the day.

Networking opportunities: this is usually during the tea and lunch breaks. Also save some time at the end of the day for delegates to stay at the venue and network.

Impact:

The impact was significant as delegates appreciated the opportunity to interact with other entrepreneurs who are on the same journey ie: graduate entrepreneurs receiving support from their alma mater. Delegates were able to share experiences and form new relationships. The event also gives the universities represented by these graduate entrepreneurs the opportunity for their programmes of support to be shared, in an informal way. Delegates can share take aways from the day with their universities and this could lead to new working relationships being established, new ways of support being offered to graduate entrepreneurs.

Resources:

  • Guest Speaker and their business profiles

  • Press releases of guest speakers and their success stories

References:

  • Guest Speaker and their business profiles

  • Press releases of guest speakers and their success stories

About the Author
This guide was produced by Mr Alexander McLeod (Graduate Enterprise Officer, Warwick Enterprise, University of Warwick).

StartUp Factory Weekend Hackathon (QAA 1,2,3,4,5,6,7,8) #FEEUK

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Large Group

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Special

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy 8Digital and Data Skills

Objective:

  •        Stimulate creativity and innovation among student participants.
  •        Enhance teamwork and collaboration skills through interdisciplinary projects.
  •        Develop problem-solving abilities by tackling real-world challenges.
  •        Provide mentorship and guidance to nurture entrepreneurial mindset.
  •        Foster networking opportunities with industry professionals and fellow students.
  •        Cultivate presentation and pitching skills through a final project showcase.

Introduction: 

The StartUp Factory weekend is designed to inspire creativity, foster innovation, and cultivate essential business skills. This immersive experience offers participants a unique opportunity to ideate, develop business models, and showcase their entrepreneurial prowess in a thrilling pitching competition. With a focus on themes such as creativity, interpersonal skills, leadership, critical analysis, and opportunity recognition, this hackathon promises to be a transformative journey for aspiring entrepreneurs and business enthusiasts alike.

Activity: 

50 students from across the 4 Colleges at the University of Glasgow (undergraduate and postgraduate) were selected, through an application process, to take part in the StartUp Factory Weekend. 130 students registered to take part, but numbers were restricted by the University as it was one of our first in-person activities post Covid. The purpose of the application process was to ensure a good mix of disciplines and experiences, with a strong emphasis on following the university’s Diversity, Equality, and Inclusion (DEI) strategy. The selected students initially met on Friday afternoon, with the first session beginning at 16:00 in the Student Representative Council’s Halls (John McIntyre Building), where the event was hosted. 

  • On arrival, the students were placed into teams that had been carefully constructed by the Enterprise team prior to the event taking place.
  • As this was a team building experience, any team that came pre-built was split up, and any team not willing to work within the provided space for the majority of the event were invited to leave, as one of the key objectives of the event was also to create opportunities for networking.
  • Each student received a branded t-shirt to commemorate taking part in the event.
  • Guest presentations by industry leaders and educators from Glasgow were organised throughout sessions on Friday and Saturday and covered topics including the Business Model Canvas, Ideation, Design Thinking and how to create a good pitch. Two of our startups from the Student Enterprise Incubator also came along to give insights into their entrepreneurial journey and what drove them to take the entrepreneurial path.
  • The session on Friday ran from 16:00 until 22:30. On Saturday the participants arrived at 08:00 and stayed until 20:00, and on Sunday they arrived at 08:30 and stayed until 16:00.
  • Each team was provided with flip charts, post-it notes, pens, tea/coffee/water/soft drinks, snacks, and there were a number of business mentors available to each team throughout the event. In addition to the structured sessions, the teams were given plenty of time to work on developing their ideas and their final pitches and additional break out spaces were provided to help facilitate that.
  • All main meals during these timeframes were provided through external catering services.
  • At 14:00 on Sunday we began our pitching competition with each team being asked to pitch their business idea in under 3 minutes. There were cash prizes for the top 3 pitches.
  • The judging panel consisted of leader from the Scottish startup support ecosystem.
  • After deliberation, the winning teams were announced at 16:00 on Sunday and were awarded their cash prizes and certificates.
  • All of the participating students received certificates to mark completing the event. 

Feedback:

“Didn’t know what to expect but learned so much and had a great time meeting new people”. Adele Lu, ASBS

“Excited to have come second it the pitching competition! We really want to take our idea forward now”. Team Athena Straw

“I have already been working on a business idea, but it was good to have the opportunity to brainstorm with other likeminded students”. Charlie Greener, Theria

Resources: 

  • Flip charts
  • Pen drives
  • Pens
  • Sharpies
  • Post-it notes
  • Meals
  • Snacks
  • Soft drinks, coffee, tea, and water
  • Tables and chairs
  • Space for 50 students
  • Additional break-out spaces for specific teamwork
  • Guest speakers
  • External Judges
  • Internet access
  • Computer, projector, and screen
  • Promotional t-shirts with StartUp Factory and University of Glasgow branding for all participants
  • Prize money for the best pitches – 1st Prize - £1000, 2nd Prize - £500 and 3rd Prize - £250  

Pictures or images:

References:

  • BURNS, P. (2023) New Venture Creation. S.l.: Bloomsbury. 
  • Knapp, J. (2021) Sprint: How to solve big problems and test new ideas in just five days. London: Penguin Books. 
  • Lewrick, M. et al. (2018) The design thinking playbook: Mindful digital transformation of teams, products, services, businesses and ecosystems. Hoboken, NJ: John Wiley & Sons, Inc. 
  • Ries, E. (2019) The lean startup: How constant innovation creates radically successful businesses. London: Portfolio Penguin.

About the Author
This guide was produced by Marion Anderson (Student and Graduate Enterprise Manager, University of Glasgow).

New Bootcamp Weekend – Bootcamp to Business (QAA 1 2 4 5 6 7 8) #FEEUK

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Large Group

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Outside

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy 8Digital and Data Skills

Objective(s) or key message:

  • To inspire and support and educate a group of 30 young entrepreneurs to start their own business.
  • To have a great fun time to explore leadership and communication skills.
  • To deliver a well-planned weekend of entrepreneurship activities that fit and support and strengthens the Welsh Government Youth Entrepreneurship Vision and Policies.
  • To have new businesses started after the intervention.

Introduction: 

Annually, the Welsh Government support a delivery of an entrepreneurship learning and experience weekend. This is a flagship of their business support programme, Big Ideas Wales. This particular year, I asked if I could develop and plan the whole weekend, including the learning, the experience, the play and downtime. This happened on the 15th-17th March 2019 at the Urdd Camp in Glanllyn near Bala, Gwynedd.

Activity: To create an experience full of education, knowledge, practical experience of entrepreneurship and fun!

This is how:

Friday afternoon: Arrival, making sure that all participants had their rooms, meals and needs checked and confirmed.

Friday Evening Session: Belbin questionnaire, for participants to know more about themselves, and how they work in teams. Lego Creative Challenge, Build a product in teams. Quick research and quick pitch to sell the idea.

Saturday morning: Knowledge and Education, morning of Expert Role Models delivering 45 min sessions on market research. Marketing, product and service ideation, costing and pricing, raising finance, taxation, selling, IT and social                                            Media general business knowledge such as premises, making products, legal knowledge, insurances. The morning was for education, and participants could choose their own subjects they felt needed more support. Additional support was also supplied, through access to the experts throughout the weekend. 

Saturday afternoon: An outdoor session based on management problem solving. Participants had practical problems to solve in Groups, to help them learn how to collaborate and work effectively in teams. This would also give the                                        Participants to show ability and flair for leadership, highlighting everyone’s strengths and reflection on areas                                       For more support and growth. We did this reflection early Saturday evening (using Gibbs Reflective Cycle),                                       followed after dinner with time to work on their own business ideas, that they had more knowledge and                                       experience now, to give more perspective.

Sunday morning: Inspirational and Open Question Session with the panel of experts. This was the open session for all the Participants to discuss their ideas and issues with relevant experts to help with their business idea.  

Sunday afternoon: After lunch, participants were able to work on the business plans updating based on knowledge and experience Of the weekend, with experts still available to them. 

Sunday at 5pm: Close of session, with inspiration speaker about the importance of knowledge, experience and growth, and enjoying the process.  Awards of Best Boot camper, and Best Improved Boot camper. Close. Accommodation, food and travel was organised by Big Ideas Wales. Content and sessions were created and developed by myself.

Impact: 

The impact was significant as many of the participants felt they had learned and experienced suitable knowledge and confidence to enable them to start their businesses. 50% of the cohort started their entrepreneurship venture within 3 months of the event.

We also ran a feedback questionnaire for the participants, and they had very positive feedback, between the balance of the education and knowledge, and the fun and different focus of the leadership and management activities, which helped them to know more of themselves, with some asking for more support with this. This for me, meant that the participants had felt their experience and had taught them something new about themselves, or had discovered more skills and understanding of themselves, on which some wanted to explore further. This experience for me, was excellent, as this will give the participant much more self-understanding, and create resilience and they discover more about themselves and their capabilities.

It showed me that had I more time, I could have created a more in-depth experience session, as this seems to be the most needed part for success in start-ups. This has been an area that I have been working on since the Bootcamp.

Learner outcomes: 

Participants feedback on content was very positive, stating that their business knowledge and their Role Model experience shared, had given them more clarity on aspects of the business they needed to know, as well as the confidence in practicalities of business, and their skills ability in solving problems that business will present to them.

A key outcome too, was the growth of young people starting their businesses. Since 2019, many of the start-ups are still trading and growing.

Resources:

  • Belbin Questionnaire, and feedback kit,
  • Lego Creative Kits,
  • Simply Do business research support packs
  • Created Booklet for the weekend, including timetable, biography of the Role Models, note sections for the learning along with prompters for further support for the learner,
  • Business Model Canvas for Ideation
  • Paper of all sizes to create ideas, notes, and pens and coloured felt tips and crafting pack,
  • Supplied polo shirts and hoodies to feel part of team,
  • Contact list of the organisers and support, for participants to access personal support,
  • Feedback forms.
  • Human resource, Role Models specifically picked by me, for specialisms.

Pictures or images:

That’s me on the end, on the front right side!

 

Participants discussing their business ideas with the experts.

References:

The first initiatives to introduce entrepreneurial learning into schools were therefore instigated by the Department of Business and Economy (BETS). Their Big Ideas Wales initiative (Big Ideas Wales 2019) offered inspirational stories, educator resources, boot camp opportunities and networking opportunities. Their website also acts as a portal to access government-funded role models, who can join classes to support educators at any level of education. Latterly and as the initiative developed, it was realised that these role models needed support if they were to better engage with educationalists, and to understand what it means to be an educator. As a result, all role models now have to undertake one-and-a-half-day induction training and shadow an experienced role model prior to working with educational establishments.

About the Author
This guide was produced by Katherine Lewis (Graduate Start-Up Co-Ordinator, Bangor University).

Design Thinking: Ideation with Value Proposition Canvas (VPC) for Developing Commercially Viable Solutions (QAA 1 2 3) #FEEUK

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Presentation Space, Carousel Tables (small working group)

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
8.) Digital and Data Skills

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement

Objective: After completing this session the students will be able to:

  • Analyzing a variety of user insights based on a user’s journey in the “campuspreneurship” context
  • Explaining the purpose of the Value Proposition Canvas based on successful examples of existing organizations (i.e. Uber and Tesla)
  • Developing multiple value proposition canvas’ (VPC) through the ideation process for the development of new products and services
  • Demonstrating effective communication and teamworking/leadership skills needed for effective and diverse teams for new product/service development. 

Introduction: 

The purpose of an ideation workshop is to spark a sense of creativity among students that will enable them to develop an innovative solution. By focusing on the value proposition canvas, the students can work in groups to understand the customer problems in greater detail, by categorizing the user insights, and then proceeding towards developing the gain creators, and pain relievers and positioning a new product and service.

 Activity: 

The Lab session is two hours in duration. This takes place in the sixth week following the scaffolding sessions that provide the learner with the background of entrepreneurship, various types of entrepreneurs, and the institutional and regulatory context for entrepreneurship in the UAE before they proceed towards working on the VPC (Value Proposition Canvas) in the CUD Business Incubator area. The activity given is to focus on a term that I coined as “Campus-preneurship” where students are required to focus on the higher education sector, students, and campus life and integrate Internet-of-Things for the development of new products/services that will appeal to students, higher education institutions, or stakeholders related to campus life.  

- The session starts with a refresher video on UBER and TESLA that illustrates how these two companies have used the VPC to develop their business.  

-  The students are divided into groups of five – later this will determine if they can effectively work together as a group or form interest-based teams.  

- The students have already pre-determined three areas of interest in the previous workshop. They are required to develop three value proposition canvases and save these as photographic images for reflection.  

- As the instructor, I casually approach each group, observe and have a discussion with the students about their ideas. The students make notes about the type of information that will be needed to enhance the quality of the VPC ideation project. The students will repeat this process in the following workshop.  

-  The students will learn through trial and error as an iterative process of ideation and design thinking for the development of a new product/service

- The best projects from this course are showcased in Global Entrepreneurship Week held at the Canadian University Dubai

Impact:

- The impact of the ideation process is important as it enables the learners to generate, develop n communicate new ideas for products and services and understand that this is only one phase of the innovation process. In these sessions, students have developed a range of business ideas that have translated into real businesses. 

- The student feedback has been positive, and the students enjoyed working in the open lab (business incubator), they felt this encourages their creative thinking they felt this course is different to all other courses studied at the University. 

Resources:  

  • Value Proposition Canvas 
  • Sticky Notes
  • Pens
  • Projector/Chairs
  • Business Incubator Space

Pictures or images:

Video of the Business Incubator Lab Space: https://www.youtube.com/watch?v=eXzYv8xd6wE

Video of Mentoring/Coaching styles of Lab Sessions: https://www.youtube.com/watch?v=Pog1659LvjE

References:

Osterwalder, A., & Pigneur, Y. (2010). Business model generation. John Wiley & Sons. 

Plattner, H. (2020) An Introduction to Design Thinking: Process Guide. Institute of Design at Stanford

Video 1: https://www.youtube.com/watch?v=kiWkRiynPAo

Video 2: https://www.youtube.com/watch?v=zlf2iRRufGE

Video 3: https://www.youtube.com/watch?v=klbi9CauXqg

 

About the Author
This guide was produced by Professor Dr. Naveed Yasin (Professor of Entrepreneurship, Head of Creative Industries, Head of Entrepreneurship, Canadian University Dubai, United Arab Emirates.).

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