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Leveraging Generative AI to Enhance Students' Entrepreneurial Mindset through the EntreComp Framework and Dooyeweerd's 15 Aspects of Everyday Life (QAA 1,2,3,4,5,6, 7) #ImpactFund

Objective:   To develop students’ entrepreneurial mindset by integrating Generative AI tools with the EntreComp Framework and Dooyeweerd’s 15 Aspects, enabling critical, ethical, and reflective problem-solving in enterprise…

24 hour Interdisciplinary (Design) Challenge (QAA1,2,3,6)

Objective: To develop an interdisciplinary network of exchange which promotes innovation, design thinking, new-product development. Bringing together a students from across the University, who value innovative thinking, ideas generation and…

Applying Pharmaceutical Science within ‘Near World’ Contexts for Final Year Pharmacists (QAA 1, 2, 3, 4, 5, 6, 7)

Objective: A new module in its first year that draws upon established experiential pedagogies utilised within the School of Pharmacy and Pharmaceutical Sciences in recent years.  Active learning used to develop commercial awareness as it applies…

Architecture Live Projects (QAA 1,2,3,4,5,6,7)

Objective: To develop attributes in, and offer experience of, the following to students; Authentic problem enquiry and response Innovation and Creativity Risk-taking Taking action True collaboration Introduction: Module Title: ARC552…

Bring the 'real-world' into the lab (QAA 1,2)

Objective To practice key techniques in the lab To apply experimental practice to ‘real world’ environment To explore for new opportunities and applications of key skills in new settings and commercial environments Introduction This…

Building professionalism through collaboration with SMEs

Objective: To apply academic learning and experimental practice to ‘real world’ environment To practice techniques and skills discussed at workshops and class seminars in professional settings and environments. Introduction The teaching of…

Chemistry in Practice : Final Year Module

Objective: To practice key techniques in the lab To apply experimental practice to ‘real world’ environment To explore for new opportunities and applications of key skills in new settings and commercial environments Introduction: This…

Communication Icebreaker – Interpersonal skill development (Simventure) (QAA 6,7)

Objective: The learner will be able to address the challenge by gathering a wide range of solutions to evidence the power of group work as more ideas are created through team work to encourage individuals to work together (icebreaker) before…

Consumer Psychology Selling Videos (QAA 1,6,7)

Objective: (See Introduction) Introduction: Professor James Intriligator, Bangor University; “In my “Consumer Psychology” module I teach students about advertising, marketing, and things like that. We watch lots of TV adverts and look at many…

Creating Commercially Aware and Industry Ready Cardiff University Physics Graduates (QAA 1, 2, 5, 6, 7)

Objective: A discipline specific 10 credit commercialisation module developed as part of the Cardiff University Enterprise commercialisation module framework. The module utilises a range of contemporary pedagogical approaches aimed at developing…