Numeracy Film Project

Numeracy Film Project

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Small group (teams of 4-6)

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Special

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy

Objective:

  • To provide students with the opportunity to work with professional clients.
  • To provide students with the opportunity to take responsibility for projects, and find creative solutions to problems.
  • To give provide students with experiences of dealing with risk, uncertainty and high pressure environments.
  • To develop students team-working, communication and interpersonal skills.
  • To provide students with experience of managing budgets and deadlines.
  • To provide students with the opportunity to apply their academic skills within a real-world context.

Introduction:

For students of media and communications, skills in enterprise and entrepreneurship are essential to success. Many will progress to self-employment or development portfolio careers with a number of employers and clients. All will be exposed to fast-paced, high pressure environments. All will have to have exemplary communication and interpersonal skills and all with have to be adept at seeking out new opportunities, finding creative solutions to a wide variety of problems. As such, exposure to real-world projects where such skills can be developed and honed, are a crucial part of their education.

Approximately 20 students in the final year of BA Broadcasting, Journalism and Media Communications at Glyndwr University, engaged in a ‘Numeracy Film Project’ in collaboration with professional client, science discovery centre Techniquest Glyndwr (TQG). TQG were seeking the production of a series of short films (approximately 5 minutes in duration), showcasing the importance of numeracy skills to the work of a variety of regional employers. These films were to form part of a larger body of work, as part of TQG’s Welsh Government funded Numeracy Employer Engagement programme.

Students were invited to project manage the creation of 5 such films, subject to their adherence to an agreed brief, and an agreed deadline and budget for delivery.

The students were supported in this by their course lecturer, by a designated contact with the University’s student experience department, and with a main contact for support within TQG. The project ran for the duration of the students’ second semester, contributing to their Media Project and Portfolio (HUM677) Module.

Activity:

Introduction

  • Students were introduced to the project via a presentation from their main contact within TQG. This was inclusive of background information to provide context for the project and a discussion of the project brief, budget and deadlines, followed by informal Q and A.
  • Students were informed that TQG would provide a list of employers and contact details to be featured in the films (based on their existing networks), but that it would be students responsibility to arrange film content, and filming times, dates and locations with each of them.

Research and Development

  • Students organised themselves into teams, and through assessing their own skills, designated roles to each team member. They agreed on how their allocated budget would be shared amongst the teams, and identified where budgets would need to be spent, inclusive of bringing in additional expert support to fill in any gaps in their own particular skill sets (for example – camera operatives for filming on location).
  • The students allocated to employer film to each team, and undertook research to establish how best a film could meet their brief with their designated employer.
  • Story boards for each film were produced.

Filming

  • Students communicated with employers, to brief them as to the content of the films to be produced (integrating suggestions and feedback from employers as appropriate), and to agree on suitable filming times, dates and locations.
  • Students had to be responsive to a number of moving parameters at this stage, being able to quickly respond to find solutions to problems as they arose (for example, weather permitting that a planned location was no longer feasible, availability of employers changing at short notice, employer representatives requiring coaching prior to filming, in virtue of limited confidence and experience in front of camera).
  • Students worked with their contact within the University’s Student Experience department to ensure that they had followed all the necessary policies and procedures throughout the filming process (for example, producing risk assessments, contracting external expert support etc.).               

Editing

  • The student teams took the raw footage from their filming process, and edited to produce their finished short films.
  • Students retained creative control for the final appearance of these, and allocated their budgets to bring in additional support in the editing process wherever necessary (for example, sourcing a music score to accompany a film).

Feedback

  • Students held periodic meetings with their main contact at TQG. They relayed updates on project progress, discussed and debated film details, and negotiated for moving deadlines where necessary (for example, if an employer had been unable to oblige by a filming date).

Project Completion

  • The set of films were delivered to TQG. Students ensured all aspects of the brief had been met, and that all associated project administration was completed (for example, all invoices submitted).

Evaluation and Reflection

  • Students produced a portfolio throughout the projects duration, to submit for academic assessment. This as inclusive of reflection on learning points, and changes that would be implemented if the project were to be repeated.

Impact:

The project had a positive impact for all of those involved.

For the client, TQG, the films were disseminated via their social media platforms, and integrated into the AV presentations accompanying their numeracy themed outreach workshops. This ensured that the students work was viewed by many thousands of individuals. For the employers, all expressed thanks at being invited to participate, were happy with the products produced, and were able to share the media for their own purposed.

Employer feedback included, “[The] collaboration has proven to be a very positive one. We strongly believe that the festival should benefit everyone in the region, especially young people in the community, and this opportunity has been of great support to our educational aims.”

For the students, the project required them to combine a wide variety of skills, in an unfamiliar scenario, with a brief set and funded by a real client, inclusive of the real world responsibility and pressure associated with it. This proved challenging yet enjoyable for all, and developed the skill set in the group in a way that would not have been possible in a simulated environment.

“Giving students the opportunity to collaborate with professional clients, especially within their degree, gives them skills that can’t necessarily taught; experience such as this is essential for students progression upon graduating, and entering into the world of work.” (Staff Member, Glyndwr University Student Services)

Learner outcome:

Student feedback included;

“The brief was challenging and exciting. I've never had experience in broadcasting before and it gave me an insight into just how complicated the industry can be and how much needs to be thought about. I especially liked the theme of numeracy in the workplace”

All students reported finding the project a challenge. Though all had confidence in the individual skills the project required of them (budgeting, liaising with external clients, time management etc.), combining all of these, in a pressurised, real world environment was a new experience. Many found that team working within this environment also presented new challenges which had to be overcome.

However students reported that they found the whole experience to be enjoyable and worthwhile and the work the contribution the project work made to the students’ professional portfolios supported a number of them in finding their first media employments upon graduating.

Resources:

  • An external partner able to set an appropriate brief to students (ideally supported by a budget).
  • The support of appropriate internal departments at the University with project delivery (for example, with developing risk assessments).
  • Links to the films produced by the students can be found in the ‘References’ section.

References:

About the Author
This guide was produced by Mike Corcoran (With thanks to Sally Harrison, Senior Lecturer – Broadcasting, Journalism and Media Communications – Glyndwr University, and Rob Roper – Project Manager, Student Experience, Glyndwr University). If you would like to contact the author, please use this email address:- m.a.corcoran@outlook.com.