Group Size
?
1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any
Small group (teams of 4-6)
Learning Environment
?
1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special
Special
QAA Enterprise Theme(s)
?
1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy
1Creativity and Innovation
2Opportunity recognition‚ creation and evaluation
3Decision making supported by critical analysis and judgement
4Implementation of ideas through leadership and management
5Reflection and Action
6Interpersonal Skills
7Communication and Strategy
Objective:
Introduction:
For students of media and communications, skills in enterprise and entrepreneurship are essential to success. Many will progress to self-employment or development portfolio careers with a number of employers and clients. All will be exposed to fast-paced, high pressure environments. All will have to have exemplary communication and interpersonal skills and all with have to be adept at seeking out new opportunities, finding creative solutions to a wide variety of problems. As such, exposure to real-world projects where such skills can be developed and honed, are a crucial part of their education.
Approximately 20 students in the final year of BA Broadcasting, Journalism and Media Communications at Glyndwr University, engaged in a ‘Numeracy Film Project’ in collaboration with professional client, science discovery centre Techniquest Glyndwr (TQG). TQG were seeking the production of a series of short films (approximately 5 minutes in duration), showcasing the importance of numeracy skills to the work of a variety of regional employers. These films were to form part of a larger body of work, as part of TQG’s Welsh Government funded Numeracy Employer Engagement programme.
Students were invited to project manage the creation of 5 such films, subject to their adherence to an agreed brief, and an agreed deadline and budget for delivery.
The students were supported in this by their course lecturer, by a designated contact with the University’s student experience department, and with a main contact for support within TQG. The project ran for the duration of the students’ second semester, contributing to their Media Project and Portfolio (HUM677) Module.
Activity:
Introduction
Research and Development
Filming
Editing
Feedback
Project Completion
Evaluation and Reflection
Impact:
The project had a positive impact for all of those involved.
For the client, TQG, the films were disseminated via their social media platforms, and integrated into the AV presentations accompanying their numeracy themed outreach workshops. This ensured that the students work was viewed by many thousands of individuals. For the employers, all expressed thanks at being invited to participate, were happy with the products produced, and were able to share the media for their own purposed.
Employer feedback included, “[The] collaboration has proven to be a very positive one. We strongly believe that the festival should benefit everyone in the region, especially young people in the community, and this opportunity has been of great support to our educational aims.”
For the students, the project required them to combine a wide variety of skills, in an unfamiliar scenario, with a brief set and funded by a real client, inclusive of the real world responsibility and pressure associated with it. This proved challenging yet enjoyable for all, and developed the skill set in the group in a way that would not have been possible in a simulated environment.
“Giving students the opportunity to collaborate with professional clients, especially within their degree, gives them skills that can’t necessarily taught; experience such as this is essential for students progression upon graduating, and entering into the world of work.” (Staff Member, Glyndwr University Student Services)
Learner outcome:
Student feedback included;
“The brief was challenging and exciting. I've never had experience in broadcasting before and it gave me an insight into just how complicated the industry can be and how much needs to be thought about. I especially liked the theme of numeracy in the workplace”
All students reported finding the project a challenge. Though all had confidence in the individual skills the project required of them (budgeting, liaising with external clients, time management etc.), combining all of these, in a pressurised, real world environment was a new experience. Many found that team working within this environment also presented new challenges which had to be overcome.
However students reported that they found the whole experience to be enjoyable and worthwhile and the work the contribution the project work made to the students’ professional portfolios supported a number of them in finding their first media employments upon graduating.
Resources:
References: