Frontiers of Physics and Entrepreneurial Skills (QAA 1, 2, 7)

Frontiers of Physics and Entrepreneurial Skills (QAA 1, 2, 7)

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Any

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 7Communication and Strategy

Objective:

The goal is to teach students problem-solving, creative thinking, research skills, analytical skills, presentation skills, teamwork and leadership, and to give experience of the application of physics to “real” problems (particularly in the type of situation they may face in a workplace environment). The linking of the project to the guest judges helps to add an industrial aspect and motivates the students to think of physics beyond just reading textbooks.

Introduction:

As part of a first-year module (Frontiers of Physics and Entrepreneurial Skills) at the University of Salford, designed to develop a range of skills, students are given the task of generating an idea that will “save resources”. Students are encouraged to focus on energy as this is a key area of the University’sresearch strategy, and the project includes a tour of the University’s “Energy House”.

Activity:

The project is undertaken in small groups and lasts 7 weeks, culminating in a “proposal”, which is presented – Dragons’-Den-style – to a panel of external judges from industry. The presentation is to include a prototype (or preliminary results) of the idea to demonstrate its feasibility. Factors that should be taken into consideration include the organisation and planning of the research and development, the relevance to any stake-holders, the target markets and competition, and the cost-effectiveness of the idea.

Impact:

N/A

Learner Outcome:

The examples of curriculum development for enterprise related outcomes were originally outlined by Neil Coles at the International Enterprise Educators Conference under the heading 'From Archaeology to Zoology; an A-Z of enterprise in the curriculum'.  For his work in contextualising enterprise for any subject, Neil won the 2013 National Enterprise Educator Award. 

References:

About the Author
This guide was produced by Jenny Warburton, Martin Dawson, Richard Pilkington (with thanks to Neil Coles) (School of Computing, Science and Engineering, University of Salford). If you would like to contact the author, please use this email address:- enterprise@cardiff.ac.uk.